Conflux/Levels

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Use

By clicking on 'view', you will get the whole level map. Everything in red triggers a popup note. You can edit or add new notes on the Levels notes page.

Click on a stairway to get to the linked level.

Levels

  • Level 0 - The Guilds - This is the entrance level, and the only one to be lit. In addition to the Guilds, where you can recruit party members and advance your maximum class level, it contains the food stores, a maze area that reportedly smells like vinegar, and part of one wisdom path for the monks of the Iron Temple, including the mysterious Cloning Experiment ring.
  • Level 1 - The Wine Cellar - The Wine Cellar and storage area communicate, although the passages need to be opened. Food and fairly easy fights abound in this neighbourhood, and novice adventurers should spend some time here training... and exploring.
  • Level 2 - The Iron Temple - A dangerous place with a treacherous location. Only seasoned veterans should attempt to fight the monks of the Iron Temple, for the dangers are great and the rewards well hidden. Can you learn the secrets of the Plasma? Can you survive the paths and gain the monks' secret Wisdom? Not if your party cannot survive a direct fireball hit!
  • Level 3 - The Sewers - Refuse, trash and clumsy adventurers all end up in the sewers. While you are fending thieves and looking for a way back up remember: One person's trash is another's treasure.
  • Level 4 - The Dwarven Mines - Masters of mining, drinking, and engineering, the Dwarves once dug these now long-abandoned tunnels. Dangerous monsters have taken over the place, feeding on those foolish enough to come looking for the legendary Dwarven Treasure.
  • Level 6 - The Spider Level - Another long-abandoned area. Cobwebs block your way, red eyes follow you in the dark, and scratching noises rattle your nerves. You are not alone here, as you shall soon find out.
  • Level 7 - The Council - The very secret Council of the Undercity meets far, far under the surface. Although remote, the place offers many amenities, such as a canteen and an entertainment room. If you are worthy, you may be granted an audience from the Council, the Chambellan, or even the Oracle. If you are wise, you will not seek to meet Solune, the Dark Councilor, however.
  • Level 8 - The Emerald Level - This area is designated as the Dark Councilor's private level, where he conducts alchemical experiments on the creation of golems. Get caught here and you might end up being his next test subject.

Note: The next few levels overlap with the Moria and the Tower of Mampang, although unless you are mapping you should not realize it. Also, according to the 'text' at the bottom of each map, the next four levels are named (likely) 'ROS', 'DAIN', 'NETA' and (probably) 'KU', in that order. Since the second and third levels are the Priest (NETA) and wizard (DAIN) endings, respectively, the levels have been renamed to something less confusing. Conflux names the ROS ending 'THE RELICUARY' in-game, the Commander is the name of the upgraded quest item for the Wizard ending, and the first hallway in the Fighter ending displays the word 'BEZERKER'(sic). If anyone has something better for the Priest ending than 'Elemental Halls', feel free to change it.

  • Level 09 - The Relicuary - view
  • Level 10 - The Elemental Halls - view
  • Level 11 - The Commander - view
  • Level 12 - The Berserker - view

Note: The next three levels contain bits and pieces of many different areas. In particular, the Moria occupies a significant fraction of the floor space here.

  • Level 13 - The Junction - view
  • Level 14 - The Clockwork Maze - view
  • Level 15 - Deep Moria - view
  • Level 16 - The Apprentice - view
  • Level 17 - Aquantana - view
  • Level 18 - Curiosities - view
  • Level 19 - Dragons! - view
  • Level 20 - Deathtrap Dungeon I - view
  • Level 21 - Ye Olde King - view
  • Level 22 - Deathtrap Dungeon III - view
  • Level 23 - Deathtrap Dungeon IV - view
  • Level 24 - Deathtrap Dungeon V - view
  • Level 25 - The Forgotten Level - view
  • Level 26 - Hell, Unleashed - view

Note: The following levels are not situated for sure with respect to the main dungeon. Their position and ordering are therefore uncertain.

Note: The following levels are not situated for sure with respect to the main dungeon. Their position and ordering are therefore uncertain.

  • Altar of Ancient Doors (and, possbly, others) - Doors close, doors open, but somehow never the ones you really want to get through. Violence is not the answer here.
  • Altar of the Assault - Fight the invaders, save the city, get the girl! (Alright fine, there is no girl, but the rest is true.)
  • Outworld - Hallways made of metal, stars moving fast outside the windows, strange creatures and stranger devices. Something is really, really wrong here.
  • Sucked In - Uh-oh, maybe opening dimensional doors at random was not such a great idea after all. If you can find it, enjoy your scroll of infinite teleports (until the bug is fixed.)

Note: There may be additional levels. Various altars, the Maze of Thieves, the Steel Sphinx, the Elemental Realms, and some other areas have not yet been located on the main map.