Falling down from a pit above to {24,1,7}, {24,1,8}, {24,5,7}, {24,5,8} you are teleported up again to {23,3,8}.
Falling down from a pit above to {24,1,7}, {24,1,8}, {24,5,7}, {24,5,8} you are teleported up again to {23,3,8}.
Falling down from a pit above to {24,1,11}, {24,1,10}, {24,1,9}, {24,5,11}, {24,5,10}, {24,5,9} you are teleported up again to {23,3,10}.
Falling down from a pit above to {24,1,11}, {24,1,10}, {24,1,9}, {24,5,11}, {24,5,10}, {24,5,9} you are teleported up again to {23,3,10}.
Falling down from a pit above to {24,1,11}, {24,1,10}, {24,1,9}, {24,5,11}, {24,5,10}, {24,5,9} you are teleported up again to {23,3,10}.
Down the stairs at {24,1,17}, {24,3,17}, {24,5,17}, {24,7,17} is a large room with the Bloody Beast in it.
The Leprechauns attacking here steal your belongings; sometimes I didn't get back everything after killing them, perhaps one can escape?
A teleporter at {24,1,22} to this spot can be activated, so the way south can be blocked.
From the north Leprechauns attack. A teleporter to {24,1,21} can be somehow switched on and off here.
You can kill the monster at {24,2,26} from here, but spells can be hurled at you when you approach the western wall.
Here is a Meduse. It drops a Chalcedony, kill it with throwing weapons, but avoid some spells by retreating immediately after you go to {24,2,24}.
Upstairs is a room with the monster you NEED to kill to obtain the Powergem in order to escape.
Down the stairs at {24,1,17}, {24,3,17}, {24,5,17}, {24,7,17} is a large room with the Bloody Beast in it.
Behind the half opened door you here calls for help.
You are falling down from above and crushed here.
You are falling down from above and land on a safe spot here, but are trapped in this room.
You are falling down from above and crushed here.
Falling down from a pit above to {24,1,7}, {24,1,8}, {24,5,7}, {24,5,8} you are teleported up again to {23,3,8}.
Falling down from a pit above to {24,1,7}, {24,1,8}, {24,5,7}, {24,5,8} you are teleported up again to {23,3,8}.
Falling down from a pit above to {24,1,11}, {24,1,10}, {24,1,9}, {24,5,11}, {24,5,10}, {24,5,9} you are teleported up again to {23,3,10}.
Falling down from a pit above to {24,1,11}, {24,1,10}, {24,1,9}, {24,5,11}, {24,5,10}, {24,5,9} you are teleported up again to {23,3,10}.
Falling down from a pit above to {24,1,11}, {24,1,10}, {24,1,9}, {24,5,11}, {24,5,10}, {24,5,9} you are teleported up again to {23,3,10}.
Down the stairs at {24,1,17}, {24,3,17}, {24,5,17}, {24,7,17} is a large room with the Bloody Beast in it.
You are falling down from above and crushed here.
This is a safe spot to go, but you are trapped in this room.
You are falling down from above and crushed here.
From upstairs you can teleport to {24,26,3}.
Down the stairs at {24,1,17}, {24,3,17}, {24,5,17}, {24,7,17} is a large room with the Bloody Beast in it.
2 powerful monsters are teleported back and forth between {24,7,19}, {24,8,19}, {24,9,18}, {24,10,18}. They attack and follow you if you enter this room!
2 powerful monsters are teleported back and forth between {24,7,19}, {24,8,19}, {24,9,18}, {24,10,18}. They attack and follow you if you enter this room!
The pits at {24,8,21}, {24,9,21}, {24,10,21} open one after the other. You can reach the alcove with an Casque 'n Coif helmet at {24,11,21}, but fall down into a corridor filled with water. Finding your way through illusionary walls you can return to this level at {24,13,18}
A Bag with Powder is here, avoid being hit by a poison cloud: take it from {24,9,15}. The bloody footprints warn you.
2 powerful monsters are teleported back and forth between {24,7,19}, {24,8,19}, {24,9,18}, {24,10,18}. They attack and follow you if you enter this room!
The pits at {24,8,21}, {24,9,21}, {24,10,21} open one after the other. You can reach the alcove with an Casque 'n Coif helmet at {24,11,21}, but fall down into a corridor filled with water. Finding your way through illusionary walls you can return to this level at {24,13,18}
A monk and a Boa Constrictor fighting each other are teleported back and forth between {24,7,19}, {24,8,19}, {24,9,18}, {24,10,18}. The snake attacks and follows you if you enter this room! It can kill the monk after you enter, you will then find his belongings.
The pits at {24,8,21}, {24,9,21}, {24,10,21} open one after the other. You can reach the alcove with an Casque 'n Coif helmet at {24,11,21}, but fall down into a corridor filled with water. Finding your way through illusionary walls you can return to this level at {24,13,18}
The Old Man at {24,13,2} says that you must go up, which is true, but another way exists via {24,26,2}, {24,7,12}, {24,7,17}, {24,3,17} and {24,3,0}. Put a golden GOR Coin into the slot at {24,14,3} to be teleported up to {22,0,16}. The man will have vanished if you come back here after paying.
This room is full of Troglodytes, but they cannot leave it, so attack those weak creatures by throwing items from the southern corridor. If you enter from the south with the Potion of Mimetism, the Kath Vinegar, those not near to you will not attack. Leaving the room to the north, the effect will wear off!
The way up from a water filled corridor under the pits at {24,8,21}, {24,9,21}, {24,10,21}, {24,13,21}.
This swamp pit leads into a water filled corridor below. You come back upstairs at {24,13,18}.
Touching the statue at {24,12,24} reveals a Kath Vinegar, which is useful around {24,13,9}.
Open the lock at {24,14,5} to unlock the door at {24,13,5} with the Iron Key you've found earlier.
Behind the grate at {24,15,15} you find a Cape and Powder. Leaving this place summons a Black Flame here, beware!
This Servant has an Almost Empty Waterskin and a Stone Mushroom.
Behind this openable door are Giant Insects. They cannot follow you behind the point {24,14,26}, so open the door, run immediately down the hallway, then throw things and spells.
The treasure crumbles to Dust and Powder when you approach.
Teleporter to {24,22,4} blocking your way (back) to the west.
The cobwebs hold you back at {24,23,17}.
The cobwebs hold you back at {24,23,21}.
An immobile immaterial monster appears here. You can kill it only with the Powergem.
You teleport here from {22,20,29}.
You are teleported up here to {23,7,21}. From up there you can go down the stairs at {24,7,12}.
You are teleported to this place from {23,7,22}.
You are teleported all the way down via {24,26,6}, {24,26,7}, {24,26,8}, {24,26,9} to {24,26,10}.
You are teleported all the way down via {24,26,7}, {24,26,8}, {24,26,9} to {24,26,10}.
You are teleported all the way down via {24,26,8}, {24,26,9} to {24,26,10}.
You are teleported all the way down via {24,26,9} to {24,26,10}.
You are teleported to {24,26,10}.
There is a poison cloud trap here. I'm not sure if paying to the south of here would avoid being harmed when coming back later from the north. You WILL die if you stay or go northwards from here!
Inscription "PAY FOR SAFETY" at {24,25,11}. Going further activates a poison cloud trap, even if you pay, but you can circumvent this hallway, needing an Iron Key instead at {24,14,5} or going through the room of the Bloody Beast via {24,5,17}, {24,3,17} and {24,3,0}.
GOR Coin slot at {24,25,12}.
Fill your Waterskins at {24,25,13} or {24,27,13}, where also a Sword is hidden.
The Master of the Trial doesn't move, but casts spells at you. He has a Crossbow, an Arrow, a Mithral Aketon.
Bag with a copper SAR Coin.
The cobwebs hold you back at {24,27,18}.
Back to Inferno to {26,18,15}.
From Inferno from {26,18,15} back to Ye Old King under the Mountain to {21,28,2}.
Up to Ye Old King under the Mountain to {21,28,2}.
Down to the Inferno to {26,30,0}.
You fall through this pit on your way back through a series of corridors, staircases and pits coming from {26,18,15} in the Inferno. From the level below you can either go down again to {26,30,0} or return to Ye Old King under the Mountain to {21,28,2}.
Map of Conflux / Level 24
 
Tileset :

Level 24 - Deathtrap Dungeon V[edit]

The unique compass "Learning Advisor" says "DIMENSION OF LINEARITY" when examined on this level.

DEATHTRAP DENIZENSTROGLODYTE
Short but sturdy,
armed and green,
Leaps up high to hit you clean.

MASTER OF THE TRIAL
Small and cloaked, you'll know him well
Once you've felt him
cast a spell.
Fuelled by anger, he strikes with no sound,
But he likes odds and ends he finds on the ground.

Irritating little man,
Who cast so many spells.
He also summons up
some friends
From who know what dark hells.

GOBLIN
Short but sturdy,
armed and green,
Leaps up high to hit you clean.

SERVANT
Once a man,
now mindless dead,
No brain still thinks within his head.

OLD MAN
Neutrality the path he chose,
Endless
all he's seen and knows.
With wariness should you come near,
For not all grey ones should you fear.
DEATHTRAP MONSTERSMEDUSE
Sits and waits till prey comes near,
Then reaches with its tendrils dear.
Once you've torn
its outer skin,
You free the poison held within.

GIANT INSECT
Buzzing loud
with sharpened sting,
Many of them take to wing
When their nests
are under threat.
They move so swift they're hard to get.

BOA CONSTRICTOR
These serpents bring terror whenever they're near,
But keep your eyes sharp, for there's much that they fear.

MIMIC
Some creatures know a quester's greed,
Know what they'll try to grab.
So when the eager hands stretch forth,
They lie there, quiet, drab.
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[[28,2],[28,4]]

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