THE BONE DOLL SINGS... DEAR LADY CAN T YOU HEAR THE WIND BLOW AND DID YOU KNOW YOUR STAIRWAY LIES ON THE WHISPERING WIND
Passages to Smaug's cave in the Moria: {14,10,19}, {14,11,18}, {14,13,18}, {14,13,16}, {14,14,20}, {14,15,17}, {14,16,16}.
Passages to Smaug's cave in the Moria: {14,10,19}, {14,11,18}, {14,13,18}, {14,13,16}, {14,14,20}, {14,15,17}, {14,16,16}.
Passages to Smaug's cave in the Moria: {14,10,19}, {14,11,18}, {14,13,18}, {14,13,16}, {14,14,20}, {14,15,17}, {14,16,16}.
Passages to Smaug's cave in the Moria: {14,10,19}, {14,11,18}, {14,13,18}, {14,13,16}, {14,14,20}, {14,15,17}, {14,16,16}.
Passages to Smaug's cave in the Moria: {14,10,19}, {14,11,18}, {14,13,18}, {14,13,16}, {14,14,20}, {14,15,17}, {14,16,16}.
Passages to Smaug's cave in the Moria: {14,10,19}, {14,11,18}, {14,13,18}, {14,13,16}, {14,14,20}, {14,15,17}, {14,16,16}.
Passages to Smaug's cave in the Moria: {14,10,19}, {14,11,18}, {14,13,18}, {14,13,16}, {14,14,20}, {14,15,17}, {14,16,16}.
You are teleported from {14,6,8} to this place. You are likely attacked from the south from Death Knights, Gigglers and a Minotaur here.
The secret switch at {14,1,9} opens the wall at {14,1,10}.
ZED SAYS THIS PICTOGRAPHY REPRESENTS THE CONTEST OF BRAVERY. I HOPE I WON T GET SHORT OF BREATH. Click on the picture to create a Death Knight then force it back with the fright trump or a staff which has confuse until he walks on the pressure plate that removes the wall at 01,18.
Empty alcove west.
Empty alcove east.
Open this wall at {14,1,9}. The switch at {14,1,11} opens the wall at {14,3,10}.
Spiked Mace, unique Dragon Wrath shield at {14,2,18}, 3 COMPETITION POINTS.
Invisible teleporter to {14,6,7}.
Open this wall at {14,1,11}.
The alcove north contains the spell scroll "Infrared Vision", "OH BRO ROS".
To the Tower of Mampang, the Dragons' Lair and/or the Moria, if you've opened the paths from there.
Empty alcove south.
Empty alcove south.
Empty alcove south.
You are teleported from {14,2,3} to this place.
Invisible teleporter to {14,0,4}.
Empty alcove north.<br
You are teleported from {14,8,2} to this place.
Invisible teleporter to {14,8,0}.
The secret switch at {14,8,16} opens the wall at {14,10,14}.
Invisible teleporter to {14,7,13}.
Alcove west.
You are teleported from {14,7,0} to this place.
Alcove north.
Invisible teleporter to {14,10,15}.
The alcove north contains the unique Crystal Blade of Leyla.
Invisible teleporter to {14,11,4}.
Open this wall at {14,8,15}.
You are teleported from {14,8,13} to this place.
Empty alcove north.
You are teleported from {14,9,15} to this place. You are attacked from both sides from Death Knights, Gigglers and Leprechauns here.
Empty alcove west.
Alcove with Cooked MON VEN Egg, ZO Liqeur south. Leave something worthless in exchange to keep the door at {14,13,10} open.
Leave something in the alcove at {14,12,5} to keep the door open.
Put a Ruby, a Chalcedony, an Emerald and a Sapphire into the lock at {14,16,15}.
A Group of Xorns, they leave Rust and Ashes.
Door with a button.
Alcove with a Stormring, a Mage Caduceus wand, a Cooked MON VEN Egg, an Open Helm, an Elven Aketon, an Elven Mail north.
Empty alcove south.
Empty alcove south.
A Group of Rock Monsters.
Empty alcove west.
You need a wooden club (from the Trollins in the sewers) which is lost in the process and a rope which you keep to close this pit.
"THE BRIDGE OF THE TOWER OF CHAOS IS DOWN. MAYBE TYING A ROPE TO SOME STRONG CLUB OF WOOD INSIDE THIS CRACK WE COULD CROSS IT..."; there is a crack in the wall at {14,10,27}.
A switch at {14,11,27} closes the pit at {14,12,26} for a very short time.
The alcove at {14,12,27} contains a burnt out torch. Taking it you fall down to {15,12,26}, from where you can escape only through the dragon Smaug's cave.
To the Guild Endings, the Tower of Mampang, the Clockwork Maze.
A switch at {14,13,27} closes the pit at {14,12,26} for a very short time.
You can reach both sides of these doors without opening them: {14,15,27}, {14,24,14}, {14,25,3}, {14,25,7}, {14,25,13}, {14,26,8}, {14,27,12}, {14,29,8}, {14,29,9}.
To the dragon Smaug's cave.
Door with button; rock, branch.
Door with button; boulder, branch.
Apparently only a boulder downstairs.
This door has a button.
Riddle scroll in alcove at {14,22,28}: "BREAKS SWORDS OF THE BEST STEEL BEATS EVEN THE BEST CHAIN MAILS YET CANNOT DEFEAT A CLUB". Put rust into the lock at {14,22,30} to open the door at {14,23,29}. There is a rather strong Ruster monster at {14,24,29}, so wield wooden weapons or whips, prepare spells.<br />
Open this door with the button at {14,22,14} or bash it.
A dangerous Disk guards this corridor; killing it gives Titanium, Copper Sulfate, Nitro Titanium, Ferro Silicate.
You can bash this door.
Bones.
You can reach both sides of these doors without opening them: {14,15,27}, {14,24,14}, {14,25,3}, {14,25,7}, {14,25,13}, {14,26,8}, {14,27,12}, {14,29,8}, {14,29,9}.
Riddle scroll in alcove at {14,23,28}: "BREAKS SWORDS OF THE BEST STEEL BEATS EVEN THE BEST CHAIN MAILS YET CANNOT DEFEAT A CLUB". Put rust into the lock at {14,25,28} to open the door at {14,24,28}. There is a rather strong Ruster monster at {14,24,29}, so wield wooden weapons or whips, prepare spells.
Many piles of rust and ashes and a ruby.
Riddle scroll in alcove at {14,25,30}: "BREAKS SWORDS OF THE BEST STEEL BEATS EVEN THE BEST CHAIN MAILS YET CANNOT DEFEAT A CLUB". Put rust into the lock at {14,25,30} around the corner at the pit to open the door at {14,24,30}. There is a rather strong Ruster monster at {14,24,29}, so wield wooden weapons or whips, prepare spells.
You can reach both sides of these doors without opening them: {14,15,27}, {14,24,14}, {14,25,3}, {14,25,7}, {14,25,13}, {14,26,8}, {14,27,12}, {14,29,8}, {14,29,9}.
You can bash this door.
You can reach both sides of these doors without opening them: {14,15,27}, {14,24,14}, {14,25,3}, {14,25,7}, {14,25,13}, {14,26,8}, {14,27,12}, {14,29,8}, {14,29,9}.
You can reach both sides of these doors without opening them: {14,15,27}, {14,24,14}, {14,25,3}, {14,25,7}, {14,25,13}, {14,26,8}, {14,27,12}, {14,29,8}, {14,29,9}.
Many piles of rust and ashes and a teleportation scroll. 1 COMPETITION POINT! The Treasure of the Ruster is this level's main treasure.
You can reach both sides of these doors without opening them: {14,15,27}, {14,24,14}, {14,25,3}, {14,25,7}, {14,25,13}, {14,26,8}, {14,27,12}, {14,29,8}, {14,29,9}.
Deep pit; entrance to Ye Old King under the Mountain, leads down to {21,26,18}. There are side entrances on levels 18 and 20 below.
Down to {17,27,1}, from {17,28,1} you teleport to {5,25,5} on the Crypt level.
You can reach both sides of these doors without opening them: {14,15,27}, {14,24,14}, {14,25,3}, {14,25,7}, {14,25,13}, {14,26,8}, {14,27,12}, {14,29,8}, {14,29,9}.
In the alcove at {14,29,0} are a Ruby and a Ruby Key.
You can reach both sides of these doors without opening them: {14,15,27}, {14,24,14}, {14,25,3}, {14,25,7}, {14,25,13}, {14,26,8}, {14,27,12}, {14,29,8}, {14,29,9}.
You can reach both sides of these doors without opening them: {14,15,27}, {14,24,14}, {14,25,3}, {14,25,7}, {14,25,13}, {14,26,8}, {14,27,12}, {14,29,8}, {14,29,9}.
The stairs at {14,13,25}, {14,19,29}, {14,31,25} are connected via the level above.
The stairs at {14,17,19}, {14,17,23}, {14,19,17}, {14,20,16}, {14,20,25}, {14,25,23} are connected via the level above.
The stairs at {14,17,19}, {14,17,23}, {14,19,17}, {14,20,16}, {14,20,25}, {14,25,23} are connected via the level above.
The stairs at {14,18,9}, {14,20,8}, {14,20,12}, {14,23,7} are connected via the level below.
The stairs at {14,18,11}, {14,20,19}, {14,22,16}, {14,22,19}, {14,24,17} are connected via the level below.
The stairs at {14,18,25}, {14,18,30}, {14,19,21}, {14,23,31}, {14,23,31} are connected via the level below.
The stairs at {14,18,25}, {14,18,30}, {14,19,21}, {14,23,31}, {14,23,31} are connected via the level below.
The stairs at {14,17,19}, {14,17,23}, {14,19,17}, {14,20,16}, {14,20,25}, {14,25,23} are connected via the level above.
The stairs at {14,18,25}, {14,18,30}, {14,19,21}, {14,23,31}, {14,23,31} are connected via the level below.
The stairs at {14,13,25}, {14,19,29}, {14,31,25} are connected via the level above.
The stairs at {14,18,9}, {14,20,8}, {14,20,12}, {14,23,7} are connected via the level below.
The stairs at {14,18,9}, {14,20,8}, {14,20,12}, {14,23,7} are connected via the level below.
The stairs at {14,17,19}, {14,17,23}, {14,19,17}, {14,20,16}, {14,20,25}, {14,25,23} are connected via the level above.
The stairs at {14,18,11}, {14,20,19}, {14,22,16}, {14,22,19}, {14,24,17} are connected via the level below.
The stairs at {14,17,19}, {14,17,23}, {14,19,17}, {14,20,16}, {14,20,25}, {14,25,23} are connected via the level above.
The stairs at {14,18,11}, {14,20,19}, {14,22,16}, {14,22,19}, {14,24,17} are connected via the level below.
The stairs at {14,18,11}, {14,20,19}, {14,22,16}, {14,22,19}, {14,24,17} are connected via the level below.
The stairs at {14,18,9}, {14,20,8}, {14,20,12}, {14,23,7} are connected via the level below.
The stairs at {14,30,26}, {14,27,22}, {14,23,20} are connected via the level below.
The stairs at {14,18,25}, {14,18,30}, {14,19,21}, {14,23,31}, {14,23,31} are connected via the level below.
The stairs at {14,18,11}, {14,20,19}, {14,22,16}, {14,22,19}, {14,24,17} are connected via the level below.
The stairs at {14,17,19}, {14,17,23}, {14,19,17}, {14,20,16}, {14,20,25}, {14,25,23} are connected via the level above.
The stairs at {14,26,11}, {14,27,9}, {14,27,17}, {14,31,7}, {14,31,10}, {14,31,12} are connected via the level below.
The stairs at {14,26,11}, {14,27,9}, {14,27,17}, {14,31,7}, {14,31,10}, {14,31,12} are connected via the level below.
The stairs at {14,26,11}, {14,27,9}, {14,27,17}, {14,31,7}, {14,31,10}, {14,31,12} are connected via the level below.
The stairs at {14,30,26}, {14,27,22}, {14,23,20} are connected via the level below.
The stairs at {14,30,26}, {14,27,22}, {14,23,20} are connected via the level below.
The stairs at {14,26,11}, {14,27,9}, {14,27,17}, {14,31,7}, {14,31,10}, {14,31,12} are connected via the level below.
The stairs at {14,26,11}, {14,27,9}, {14,27,17}, {14,31,7}, {14,31,10}, {14,31,12} are connected via the level below.
The stairs at {14,26,11}, {14,27,9}, {14,27,17}, {14,31,7}, {14,31,10}, {14,31,12} are connected via the level below.
The stairs at {14,13,25}, {14,19,29}, {14,31,25} are connected via the level above.
The stairs at {14,18,25}, {14,18,30}, {14,19,21}, {14,23,31}, {14,23,31} are connected via the level below.
Put a SAR Key into the lock at {14,3,21}.
From the Emerald Forest.
Put a SAR Key into the lock at {14,3,20}.
To the Emerald Forest.
THE BONE DOLL SINGS... THERE S A FEELING I GET WHEN I LOOK TO THE WEST AND MY SPIRIT IS CRYING FOR LEAVING
To the Emerald Level.
Map of Conflux / Level 14
 
Tileset :

Level 14 - The Clockwork Maze[edit]

Levels 13 to 15 contain bits and pieces of many different areas. In particular, the Moria occupies a significant fraction of the floor space here. The unique compass "Learning Advisor" says "MEET YOURSELF" when examined on this level.
Some places:
  • The Clockwork Maze
  • The Moria.
  • The path from the Emerald Level to the Emerald Forest

MORIA DENIZENSORC
Tough, the Goblins' greenish kin,
Fights more battles
just to win.
Yelling, screaming, shouting loud,
Hopes to scare its enemies proud.

SKELETON
Bones of the fallen, living once more,
Marrow clicks on the cold stone floor.
Shields held high, swords lash out
As the undead strike with no yell or shout.

HELLHOUND
It snaps and snarls with fur jet black,
And savagely it does attack,
Seeking meat to rip and tear,
Hunting for it everywhere.
[[24,0],[28,0]],[[24,1],[24,7]],[25,3],[25,3],[[26,4],[26,9]],[25,5],[25,5],[[30,5],[30,7]],[27,6],[27,6],[[23,7],[26,7]],[[28,7],[31,7]],[[20,8],[22,8]],[[29,8],[29,10]],[[18,9],[18,11]],[[22,9],[27,9]],[[17,10],[19,10]],[23,10],[23,10],[30,10],[30,10],[[22,11],[24,11]],[[26,11],[28,11]],[20,12],[20,12],[22,12],[22,12],[[24,12],[24,15]],[[27,12],[27,17]],[[31,12],[31,18]],[[18,13],[27,13]],[[18,14],[18,17]],[28,14],[28,14],[[20,15],[27,15]],[29,15],[29,15],[20,16],[22,16],[[26,16],[29,16]],[19,17],[24,17],[24,17],[[30,17],[31,18]],[25,18],[25,18],[[29,18],[31,18]],[[17,19],[20,19]],[[22,19],[22,25]],[[25,19],[25,23]],[[29,19],[30,20]],[18,20],[18,20],[23,20],[[26,20],[31,20]],[[10,21],[13,21]],[19,21],[31,21],[[10,22],[10,26]],[[20,22],[25,22]],[[27,22],[27,25]],[[17,23],[20,23]],[[28,23],[29,25]],[13,25],[13,25],[[18,25],[18,28]],[[20,25],[29,25]],[[31,25],[31,28]],[[9,26],[16,26]],[30,26],[30,26],[[15,27],[15,31]],[[21,27],[29,27]],[[13,28],[18,28]],[[24,28],[24,31]],[27,28],[[29,28],[31,28]],[[13,29],[17,29]],[[19,29],[26,29]],[[28,29],[28,31]],[[13,30],[16,31]],[18,30],[18,30],[26,30],[26,30],[30,30],[30,30],[[17,31],[20,31]],[[23,31],[31,31]]
MORIA RARITIESRUSTER
Small and strange these creatures seem,
With small claws sharp and eyes agleam.
They'll growl and bite, and fight you must,
But warrior, beware the power of rust!

DISK
Moving fast, heard from afar,
A whirling blade, a lethal star.
Is it made of steel or stone?
It matters not – it powders bone.

UMBER HULK
Privacy is what they like,
With stone to break and rock to strike.
It is their home – like worms in soil.
Beware, lest you disrupt their toil.
[[24,0],[28,0]],[[24,1],[24,7]],[25,3],[25,3],[[26,4],[26,9]],[25,5],[25,5],[[30,5],[30,7]],[27,6],[27,6],[[23,7],[26,7]],[[28,7],[31,7]],[[20,8],[22,8]],[[29,8],[29,10]],[[18,9],[18,11]],[[22,9],[27,9]],[[17,10],[19,10]],[23,10],[23,10],[30,10],[30,10],[[22,11],[24,11]],[[26,11],[28,11]],[20,12],[20,12],[22,12],[22,12],[[24,12],[24,15]],[[27,12],[27,17]],[[31,12],[31,18]],[[18,13],[27,13]],[[18,14],[18,17]],[28,14],[28,14],[[20,15],[27,15]],[29,15],[29,15],[20,16],[22,16],[[26,16],[29,16]],[19,17],[24,17],[24,17],[[30,17],[31,18]],[25,18],[25,18],[[29,18],[31,18]],[[17,19],[20,19]],[[22,19],[22,25]],[[25,19],[25,23]],[[29,19],[30,20]],[18,20],[18,20],[23,20],[[26,20],[31,20]],[[10,21],[13,21]],[19,21],[31,21],[[10,22],[10,26]],[[20,22],[25,22]],[[27,22],[27,25]],[[17,23],[20,23]],[[28,23],[29,25]],[13,25],[13,25],[[18,25],[18,28]],[[20,25],[29,25]],[[31,25],[31,28]],[[9,26],[16,26]],[30,26],[30,26],[[15,27],[15,31]],[[21,27],[29,27]],[[13,28],[18,28]],[[24,28],[24,31]],[27,28],[[29,28],[31,28]],[[13,29],[17,29]],[[19,29],[26,29]],[[28,29],[28,31]],[[13,30],[16,31]],[18,30],[18,30],[26,30],[26,30],[30,30],[30,30],[[17,31],[20,31]],[[23,31],[31,31]]
KNIGHTS' MAZEROCKPILE
Pile of rocks
and branches dead,
Step too near
and mind your head.
Come closer still, and feel the bite,
But note from whence they draw their might.

UNHOLY ARMOUR
Walking armour,
double blades,
Through his fallen foes he wades.

XORN
Strange green thing with eyes and arms,
Its mouth on its head bites and harms.
Likes to eat
the rock and stone.
Its foes, they scream and cry and moan.

MINOTAUR
Human hands and bovine head,
Massive hammer inspires dread.
[[0,0],[0,25]],[[2,0],[22,0]],[[2,1],[2,13]],[22,1],[22,1],[[4,2],[16,2]],[[18,2],[22,2]],[[4,3],[4,11]],[[16,3],[16,6]],[18,3],[18,3],[[6,4],[14,4]],[[19,4],[22,4]],[[6,5],[6,11]],[14,5],[14,5],[22,5],[22,5],[[8,6],[10,6]],[[12,6],[12,10]],[15,6],[15,6],[[18,6],[22,6]],[[8,7],[8,11]],[[10,7],[10,13]],[17,7],[17,7],[[13,8],[17,8]],[[1,10],[4,10]],[[13,10],[15,10]],[7,11],[7,11],[15,11],[15,11],[[12,12],[16,12]],[[3,13],[10,13]],[[12,13],[12,15]],[16,13],[16,13],[[14,14],[16,14]],[[1,15],[12,15]],[14,15],[1,18]
GEM LOCKA lock that needs a gem quartet.
Would spending them be worth it yet?
Oh yes, indeed, I think you'll find,
You won't wish to leave this behind.
[[16,12],[16,14]]
GREEN GEMA gem of green you'll need to pay,
In order to pass through this way.
The blackened thing are known to hide
Such objects in them, deep inside.
[23,10],[23,10],[[22,11],[24,11]],[26,13],[26,13],[27,14],[[22,15],[26,15]]
RUBY GEMRubies, rubies, gems of red.
One's found near north pit of dread.
Another gem you'll want to note
Is held by he of rusted coat.
[[13,26],[16,26]],[[14,28],[17,28]],[[15,29],[17,29]]
SAR KEYA rather rare key do you need,
So this short hint you'll want to heed.
Don't seek and search far up above,
Go the way pits just seem to love.
[26,6],[26,6],[26,7]
CLOSED DOORA key with gem of green you need,
From many places they can be freed.
One is in the sewers vile,
Another with it all the while.

In the Purple Circle, a third,
A fourth a prize in game absurd,
Fifth, try near the dwarven forge,
Sixth, a pit which likes to gorge.

A seventh's in the kitchen lab,
The final one...the vision's drab...
I think I see it, far ahead,
A distant future, full of dread...
[2,19],[2,19],[[2,20],[2,22]]
DEAD ENDThis dead end seems to have no door,
No opening in wall or floor.
Yet seek nearby, sharpen your gaze
And find a way to open ways.
[[0,0],[0,14]]
NO ENTRYIf exploration is your aim,
If finding all things seems a game,
Alas, you'll find you cannot go
Through every way that seems to show.
[21,8],[23,10]
JUST A ROOMNo items here, no treasure pure,
No empty flask, no poison cure,
No riddle, hint, for mind or wit,
Though watch your step for creature, pit.
[[1,26],[5,27]],[[1,28],[2,30]],[[4,28],[5,30]],[[3,29],[5,30]]
TREASURE TIMEFight is over, monsters slain,
Now the treasure lies here plain.
See it, take it, now it's yours.
Some items which may aid your cause.
[14,15]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[[16,16],[16,18]],[[4,17],[16,17]],[9,18],[9,18],[14,18],[14,18],[[2,19],[7,19]],[[2,20],[2,24]],[[5,20],[5,22]],[7,20],[[3,22],[5,22]],[[3,24],[7,24]],[7,25],[[7,27],[7,30]],[11,28],[11,28]

This is a sample Sandbox dmzone (mouseover to see)