To the KU level (Fighter Guildmaster Halk's game ending). This staircase connects this level with all the Guildmasters' game endings and the Stairs of Ashes on the Emerald level. There is a bag with 2 latin scrolls here.
Leaving the pressure plate at {13,6,15} creates a Golem there, revives the Black Flames at {13,6,14}, {13,6,16} and releases Goblins into this room. The alcove at {13,4,15} contains: 1 crossbow, 3 arrows, 1 Magic Slayer arrow, 1 mace, 1 Gaefusilfr Coin, 1 scimitar, 1 Dexhelm (dexterity +10), 1 Mail Aketon, 1 bag with: 2 MON Blast Spores, 2 VEN Eggs, 2 Magic Purses. Inscription EE LEGACY at {13,5,14}.
Both sides of this door are reachable without opening it. There is a Skull Lock at the southern side of the wall at {13,8,17}. Skeleton Keys are rare, so I suggest not to waste one here.
The door can be opened, inscription "THE GUARDROOM" at {13,10,10}. The room beyond is full of Leprechauns and Gigglers.
You can open a shortcut to this place from {13,13,25} by repairing a bridge there.
You must repair a bridge downstairs in order to open a shortcut to {13,13,21} from here.
Inscription "THE FIRST HALL" at {13,14,8}.
THE GREAT GATE; boulders and a rock are in the area around {13,14,16}, {13,14,17}, {13,14,18}, as well as bones at {13,13,12}.
In the alcove at {14,13,27} is a Moonstone necklace.
WITH DIFFICULTY YOU MANAGE YOUR WAY THROUGH THE MASS OF FALLEN ROCKS
There is a Black Flame monster here.
There is a Black Flame monster here. There's also an immaterial water snake awaiting you in this room.
There is a Black Flame monster here.
Going down here or throwing something into the pit summons the Balrog and an Orc army into this room! You fall down two storeys into a teleporter, which transports you to {13,27,14}. The only way to go from there is further down to {15,27,15}.
The door is open, a rock and 2 boulders.
"WESTGATE"
The door at {13,22,14} is locked, use the Sapphire Key from {13,25,19} in the keyhole at {13,21,15}. The key is not lost by using it here, but "consumed" in the keyhole at {13,29,8}! There's an inscription "HOLLIN GATE" at {13,21,13}.
Use the Sapphire Key from {13,25,19} in the keyhole at {13,21,15}. The key is not lost by using it here, but "consumed" in the keyhole at {13,29,8}! This is the way to the Upper Armouries.
These stairs are the only way to the Upper Armouries.
STAMM SAYS DO NOT TOUCH ANYTHING
Bones: A FRAGILE SKELETON.
Bones.
From the Moria entrance.
There's a Shining in the alcove.
ZED SAYS THIS IS WRITTEN IN KHUZDAL. IT MEANS BALIN SON OF FUNDIN LORD OF MORIA
Inscription "BALIN FUNDINUL UZBAD KHAZADDZUMU" on the northern side of the wall. In the southern alcove: Bones of Balin, Mail Aketon, Leg Mail, mace, Funereal Waraxe: 1 COMPETITION POINT, Sapphire Key.
Get this level's main treasure from {13,25,19}.
The stairs at {13,25,25}, {13,27,24}, {13,31,23} are connected via the two levels above.
Ashes.
Boulder.
Down to {17,27,1}, from {17,28,1} you teleport to {5,25,5} on the Crypt level.
To the unique sword "CALIBURN".
Only reachable from the pit at {13,22,22}. The only way to go from here is via {13,27,15} further down to {15,27,15}.
STAMM SAYS HERE IS THE BOOK OF MAZABUL. IT RECORDED THE FORTUNES OF THE PEOPLE OF BALIN THE DWARF
The stairs at {13,25,25}, {13,27,24}, {13,31,23} are connected via the two levels above.
To {14,27,25}.
The stairs at {13,27,28}, {13,31,25} are connected via the level below.
Drop the Balrog down a pit here and get its whip, 3 COMPETITION POINTS.
To {12,20,0} on the Stairs of Ashes.
ZED SAYS I FEAR HE HAD ILL TIDINGS TO RECORD IN A FAIR HAND.
STAMM SAYS THAT WOULD BE ORIGS HAND. HE COULD WRITE WELL AND SPEEDILY AND OFTEN USED THE ELVISH CHARACTERS.
ZED SAYS WAIT. HERE IS SOMETHING. A LARGE BOLD HAND USING AN ELVISH SCRIPT.
STAMM SAYS IT HAD BEEN SLASHED AND STABBED AND PARTLY BURNED.
The door is locked. Get a Sapphire key at {13,25,19}, but use it first at {13,21,15} before you put it into the lock at {13,29,8}!
ZED SAYS LET ME SEE. NO THEY ARE TOO CUT AND STAINED. I CANNOT READ THEM. WE MIGHT DO BETTER IN THE LIGHT...
ZED SAYS NOW THERE MUST BE A NUMBER OF LEAVES MISSING BECAUSE THEY BEGIN TO BE NUMBERED FIVE. THE FIFTH YEAR OF THE COLONY I SUPPOSE.
ZED SAYS THERE ARE SEVERAL PAGES OF THE SAME SORT RATHER HASTILY WRITTEN AND MUCH DAMAGED BUT I CAN MAKE LITTLE OF THEM IN THIS LIGHT.
STAMM SAYS IT WAS SO STAINED WITH BLACK AND OTHER DARK MARKS LIKE OLD BLOOD THAT LITTLE OF IT COULD BE READ.
The stairs at {13,31,0} and {13,31,9} are connected on the level above.
The stairs at {13,31,0} and {13,31,9} are connected on the level above.
The stairs at {13,25,25}, {13,27,24}, {13,31,23} are connected via the two levels above.
The stairs at {13,27,28}, {13,31,25} are connected via the level below.
Going to this place opens the door at {13,2,1}.
Kill the small dragon to get an Onyx Key for the lock at {13,1,2} to open this door again. Once you go through this door you are trapped in the room until you kill one of the dragons to get its key.
From a latin scroll "ECCE DRACO" on the floor you learn that a dragon is here. Going to this place closes the door at {13,2,1}; you need an Onyx Key from a little dragon to open it permanently from here at the keyhole at {13,1,2}. In this room is also another big dragon, which drops a Master Key for the lock at {13,4,7} opening the door at {13,5,7} when killed; you get also 5 Steaks and a dragon heart.
The switch at {13,2,3} opens the wall at {2,5}. Inscription "Guild of the Cartographers" at {13,1,4}.
Opened at {2,4}. The switch at {13,2,6} turns off the teleporter at {0,6} which frees the cartographers who hold the PASSWORD FOR THE DRAGONS LAIR MAP + PASSWORD FOR THE TOWER OF MAMPANG MAP + PASSWORD FOR THE KNIGHTS LAIR MAP + PASSWORD FOR THE EMMY FOREST MAP. They can go to the teleporter at {0,4} which leads to {0,11,30}. Unfortunately, they can use any of the teleporters there, so they can be anywhere. Good hunt!
There is an invisible force field here, which holds back monsters, so at the place {13,2,2} you're safe from physical attacks.
The Black Flame spots at {13,3,4}, {13,3,6}, {13,8,1}, {13,9,6}, {13,15,7}, {13,16,3} make pressure plate sounds. I suspect they generate more Rives.
The Black Flame spots at {13,3,4}, {13,3,6}, {13,8,1}, {13,9,6}, {13,15,7}, {13,16,3} make pressure plate sounds. I suspect they generate more Rives.
Kill the great dragon to get a Master Key for the lock at {13,4,7} to open this door.
The Black Flame spots at {13,3,4}, {13,3,6}, {13,8,1}, {13,9,6}, {13,15,7}, {13,16,3} make pressure plate sounds. I suspect they generate more Rives.
Staff.
2 sets of bones.
The Black Flame spots at {13,3,4}, {13,3,6}, {13,8,1}, {13,9,6}, {13,15,7}, {13,16,3} make pressure plate sounds. I suspect they generate more Rives.
The Black Flame spots at {13,3,4}, {13,3,6}, {13,8,1}, {13,9,6}, {13,15,7}, {13,16,3} make pressure plate sounds. I suspect they generate more Rives.
The Black Flame spots at {13,3,4}, {13,3,6}, {13,8,1}, {13,9,6}, {13,15,7}, {13,16,3} make pressure plate sounds. I suspect they generate more Rives.
Going down a pit above this place brings you here.
This room is only reachable from above from Halks ending. Here are a Golem and a Hell Hound. The alcove contains a scroll "TICKLE THE DEMONS" and a Steak.
Stairs from and to the upper part of Halk's ending.
Stairs from and to the upper part of Halk's ending.
Stairs from and to the upper part of Halk's ending.
To the Clockwork Maze.
There's a riddle scroll in the alcove at {13,4,12}: "THE EARTH IS MY LORD THE SEA IS MY VASSAL". A Moonstone necklace in the alcove removes the wall at {13,5,13} opening a shortcut.
Inscription at {13,7,8}: "To the Tower of Mampang".
To the Tower of Mampang.
The alcove at {13,9,9} contains a flask with a MON (Stamina) Potion, 1 COMPETITION POINT; 2 Magic Purses.
Thirst for Death: use ZO Liqueur on face for MON VEN Egg and 2 MON Blast Spheres
2 sets of bones; spell scroll "Protection from Fire", "FUL BRO".
Inscription "Thirst for Death" and a stone mouth ornament on the western side of the wall. Placing any ZO Liqeur here opens an alcove at {13,9,11}.
There's a riddle scroll in the alcove at {13,17,22}: the door at {13,17,21} stays open as long as there's a ring in the alcove.
The Stairs of Ashes end here.
Touch the wall ornament at {13,19,2} to open the wall at {13,20,0}. The flood in this room and on the Stairs of Ashes decreases as long as the way to the drain hole at {13,22,0} is free and the hole open. Touch the altar at {13,21,1} to open the sewer hole for a short time; repeat this until there is no water left.
There is a grey dragon in this room, dropping an Onyx Key when killed.
This is the bottom of "Pit D".
Touch the altar at {13,21,1} to open the sewer hole at {13,22,0} for a short time; repeat this until there is no water left. Before you do so, remove the wall at {13,20,0} with the switch on the western side of {13,19,2}.
Going here closes the wall at {13,20,0} increasing the flood in this room and on the Stairs of Ashes as long as the flood isn't stopped yet. You are teleported back from the Maze of Thieves from {15,15,28} to this spot.
Back from the Maze of Thieves from {15,9,30}, {15,14,31}, {15,16,22}, {15,16,26}, {15,17,28}, {15,18,1}, {15,20,4}, {15,22,1}, {15,23,4}, {15,25,1}, {15,26,4}.
To {15,18,2} into the Maze of Thieves.
Inscription "Maze of Thieves" at {13,24,2}. The maze is on level 15; in most of the rooms is a button to teleport you back to {13,22,2}. From the treasure room you can get back to {13,20,2} or to {6,8,14} on the Spiders' level.
To {15,22,15} into the Maze of Thieves.
To the Emerald Forest.
To the Emerald Level.
Map of Conflux / Level 13
 
Tileset :

Level 13 - The Junction[edit]

Levels 13 to 15 contain bits and pieces of many different areas. In particular, the Moria occupies a significant fraction of the floor space here. The unique compass "Learning Advisor" says "FLOURISHING EVENTS" when examined on this level.
Places of interest:
  • The Dragons' Lair is reachable from the Stairs of Ashes via level 8 through the stairs in the northwesern corner. Kill the small dragon to obtain the key for the lock to permanently re-open the door. You can also free the Cartographers here to gain access to more map passwords.
  • Halk's ending.
  • The entrances to the Clockwork Maze and the Tower of Mampang can be reached either by defeating the big dragon in the lair or from the Moria if you solve some riddles.
  • The bottom of "Pit D": the Maze of Thieves has its entrance here and the Stairs of Ashes begin here. Kill the grey Steel Sphinx dragon to obtain the key for the door. The other stairs go to the Garden of Nostalgia and the Council level; you can meet Solune, the Dark Councillor up there.
  • The path from the Emerald Level to the Emerald Forest

MORIA DENIZENSORC
Tough, the Goblins' greenish kin,
Fights more battles
just to win.
Yelling, screaming, shouting loud,
Hopes to scare its enemies proud.

SKELETON
Bones of the fallen, living once more,
Marrow clicks on the cold stone floor.
Shields held high, swords lash out
As the undead strike with no yell or shout.

HELLHOUND
It snaps and snarls with fur jet black,
And savagely it does attack,
Seeking meat to rip and tear,
Hunting for it everywhere.
[27,0],[[29,0],[31,0]],[[29,1],[29,5]],[[25,2],[25,18]],[[24,4],[26,6]],[[23,5],[27,6]],[30,5],[30,5],[[22,6],[28,6]],[31,6],[31,6],[[20,7],[23,7]],[[27,7],[31,7]],[[22,8],[28,8]],[[24,9],[26,13]],[31,9],[31,9],[18,10],[18,10],[[23,10],[27,10]],[30,10],[30,10],[[11,11],[11,15]],[17,11],[17,11],[[28,11],[30,11]],[[10,12],[11,15]],[17,12],[17,12],[[23,12],[27,12]],[30,12],[30,12],[4,13],[4,13],[[9,13],[12,13]],[18,13],[18,13],[[28,13],[30,13]],[3,14],[3,14],[[6,14],[11,14]],[[19,14],[23,14]],[27,14],[29,14],[3,15],[3,15],[5,15],[5,15],[8,15],[8,15],[12,15],[4,16],[4,16],[[6,16],[8,16]],[[20,16],[20,25]],[[24,16],[26,18]],[[29,16],[31,16]],[5,17],[5,17],[7,17],[7,17],[[9,17],[12,17]],[19,17],[19,17],[[23,17],[27,18]],[[29,17],[29,19]],[31,17],[31,17],[[6,18],[9,18]],[[12,18],[12,20]],[[21,18],[21,21]],[[17,19],[21,19]],[[23,19],[24,21]],[[26,19],[27,21]],[[30,19],[30,22]],[[13,20],[16,20]],[[18,20],[21,21]],[[25,20],[27,21]],[13,21],[[16,21],[21,21]],[[18,22],[20,23]],[23,22],[[27,22],[30,22]],[14,23],[14,23],[[17,23],[20,23]],[[25,23],[25,25]],[[31,23],[31,25]],[[13,24],[15,24]],[18,24],[[21,24],[25,24]],[[27,24],[27,26]],[[29,24],[31,24]],[13,25],[[15,25],[15,31]],[29,25],[29,25],[17,26],[17,26],[[26,26],[29,26]],[14,27],[14,27],[17,27],[17,27],[[20,27],[26,27]],[16,28],[16,28],[[21,28],[21,31]],[[23,28],[23,31]],[27,28],[27,28],[16,29],[16,29],[19,29],[19,29],[[22,29],[27,29]],[[29,29],[31,29]],[[17,30],[21,30]],[29,30],[29,30],[31,30],[31,30],[[13,31],[15,31]],[17,31],[[20,31],[29,31]]
MORIA RARITIESRUSTER
Small and strange these creatures seem,
With small claws sharp and eyes agleam.
They'll growl and bite, and fight you must,
But warrior, beware the power of rust!

DISK
Moving fast, heard from afar,
A whirling blade, a lethal star.
Is it made of steel or stone?
It matters not – it powders bone.

UMBER HULK
Privacy is what they like,
With stone to break and rock to strike.
It is their home – like worms in soil.
Beware, lest you disrupt their toil.
[27,0],[[29,0],[31,0]],[[29,1],[29,5]],[[25,2],[25,18]],[[24,4],[26,6]],[[23,5],[27,6]],[30,5],[30,5],[[22,6],[28,6]],[31,6],[31,6],[[20,7],[23,7]],[[27,7],[31,7]],[[22,8],[28,8]],[[24,9],[26,13]],[31,9],[31,9],[18,10],[18,10],[[23,10],[27,10]],[30,10],[30,10],[[11,11],[11,15]],[17,11],[17,11],[[28,11],[30,11]],[[10,12],[11,15]],[17,12],[17,12],[[23,12],[27,12]],[30,12],[30,12],[4,13],[4,13],[[9,13],[12,13]],[18,13],[18,13],[[28,13],[30,13]],[3,14],[3,14],[[6,14],[11,14]],[[19,14],[23,14]],[27,14],[29,14],[3,15],[3,15],[5,15],[5,15],[8,15],[8,15],[12,15],[4,16],[4,16],[[6,16],[8,16]],[[20,16],[20,25]],[[24,16],[26,18]],[[29,16],[31,16]],[5,17],[5,17],[7,17],[7,17],[[9,17],[12,17]],[19,17],[19,17],[[23,17],[27,18]],[[29,17],[29,19]],[31,17],[31,17],[[6,18],[9,18]],[[12,18],[12,20]],[[21,18],[21,21]],[[17,19],[21,19]],[[23,19],[24,21]],[[26,19],[27,21]],[[30,19],[30,22]],[[13,20],[16,20]],[[18,20],[21,21]],[[25,20],[27,21]],[13,21],[[16,21],[21,21]],[[18,22],[20,23]],[23,22],[[27,22],[30,22]],[14,23],[14,23],[[17,23],[20,23]],[[25,23],[25,25]],[[31,23],[31,25]],[[13,24],[15,24]],[18,24],[[21,24],[25,24]],[[27,24],[27,26]],[[29,24],[31,24]],[13,25],[[15,25],[15,31]],[29,25],[29,25],[17,26],[17,26],[[26,26],[29,26]],[14,27],[14,27],[17,27],[17,27],[[20,27],[26,27]],[16,28],[16,28],[[21,28],[21,31]],[[23,28],[23,31]],[27,28],[27,28],[16,29],[16,29],[19,29],[19,29],[[22,29],[27,29]],[[29,29],[31,29]],[[17,30],[21,30]],[29,30],[29,30],[31,30],[31,30],[[13,31],[15,31]],[17,31],[[20,31],[29,31]]
GUARDROOM GUARDSGOBLIN
Short but sturdy,
armed and green,
Leaps up high to hit you clean.

GOLEM
This grey solid giant is trouble indeed,
Protecting the dungeon from traveller's greed.
Step forth and face him, he strikes in a blur,
And you'll soon see that you're back where you were.

BLACK FLAME
A burning desire, a passion of flame.
Trapped and immobile, death all the same.
Approach with care the roaring fire,
Or run around this deadly pyre.
[0,0],[11,10],[11,10],[[11,11],[11,15]],[[10,12],[11,15]],[[9,13],[12,13]],[[6,14],[11,14]],[5,15],[5,15],[8,15],[8,15],[12,15],[[6,16],[8,16]],[7,17]
KU DENIZENSDETH KNIGHT
Doing what his name implies,
He'll quickly cut you down to size.

HELLHOUND
It snaps and snarls with fur jet black,
And savagely it does attack,
Seeking meat to rip and tear,
Hunting for it everywhere.

RED SCORPION
Like its golden
cousins savage,
Its prey this creature loves to ravage.
From a distance
it can charge,
Striking with its sting so large.

ANT MAN
Insectoid, biped, bringer of trouble.
Never alone - always at least double.
A poisonous bite, some wood to the head,
A thump or two more, and you may be dead!
[2,9],[2,9],[[0,10],[2,10]],[[21,10],[21,12]],[0,11],[0,11],[2,11],[2,11],[[20,11],[21,12]],[1,12],[1,12],[[19,12],[21,12]],[[0,14],[1,22]],[[2,17],[2,21]],[[3,20],[7,20]],[[10,20],[10,23]],[[4,21],[7,23]],[[9,21],[11,23]],[[0,23],[0,29]],[[8,23],[11,23]],[[1,28],[1,31]],[[3,28],[3,31]],[[2,29],[4,31]],[[6,29],[6,31]],[[5,30],[6,31]],[[0,31],[7,31]]
KU GUARDIANSMUNCHER
Hear them coming
in hungry mood,
Made of teeth, for you're their food.
Fight if you like, or run, if you can,
But these fly faster than the swiftest man.

GAZER
Ever-watchful, ever seeing,
Doors will not keep back this being,
For when the eye
does open wide,
Gone are those places where you may hide.

It drains the air
straight from your lungs
As soon as you're in sight.
It consumes mana
for its spells,
And slow your feet and might.

STONE GOLEM
This grey solid giant is trouble indeed,
Protecting the dungeon from traveller's greed.
Step forth and face him, he strikes in a blur,
And you'll soon see that you're back where you were.

BLACK FLAME
A burning desire, a passion of flame.
Trapped and immobile, death all the same.
Approach with care the roaring fire,
Or run around this deadly pyre.
[[21,10],[21,12]],[[20,11],[21,12]],[[19,12],[21,12]]
DRAGON'S LAIRRIVE
Hard to spot
yet hard to flee,
This ghostly thing will hear no plea.
Small at first,
it creeps along,
A scream of pain its fearful song.

RED DRAGON
Ruby terror, breath of flame,
Puts your puny strength to shame.

BABY RED DRAGON
Like its parents, only less,
And thus provides a lot less stress.

GIGGLER
With arms of blue, a cloud they let fly,
And snatch what you hold or what you let lie.
They may return
to steal again,
So be swift with these sneaky small men.
[[0,0],[2,0]],[2,1],[2,1],[[4,1],[6,6]],[[8,1],[13,2]],[[3,2],[15,2]],[[7,3],[12,3]],[[14,3],[16,5]],[[2,4],[7,5]],[[9,4],[16,4]],[[8,5],[9,6]],[[11,5],[16,5]],[[3,6],[15,6]],[[5,7],[5,12]],[7,7],[[9,7],[15,7]],[[8,8],[8,12]],[[7,9],[8,10]],[9,10],[4,11],[4,11],[[6,12],[8,12]]
GUARDIAN OF ASHESSTONE SPHINX
Tough of hide
and sharp of claw,
Never stand still when he opens his maw.
Never before him,
near or afar,
For with claws, teeth, and fire, your armour he'll mar.
[0,0],[[18,0],[19,1]],[[16,1],[20,1]],[18,2],[20,2],[20,2],[19,3],[19,3],[18,4],[18,4]
ARENA FIGHTERSBADVISHNU
Running, swarming, many hands
Swinging, hitting, punching.
Surrounding prey they go to kill,
Feet flying and fists bunching.

KNIGHT
Elite human, swings a sword
To cut you down before him.
Runs in, strikes with skill unflawed,
And will not wait for your whim.

GUARD
Armoured humans who work as one
To think and plan and fight.
With war-trained minds they think it’s fun
To trap you with their might.
[[0,14],[1,22]],[[2,17],[2,21]],[[3,20],[7,20]],[[10,20],[10,23]],[[4,21],[7,23]],[[9,21],[11,23]],[[0,23],[0,29]],[[8,23],[11,23]],[[1,28],[1,31]],[[3,28],[3,31]],[[2,29],[4,31]],[[6,29],[6,31]],[[5,30],[6,31]],[[0,31],[7,31]]
HELLWelcome to your bloody doom,
Where death dwells in the hateful gloom.
Although one path
exists to life,
It's hidden somewhere, through the strife.
[[11,26],[11,31]],[[9,27],[11,31]],[[8,28],[12,30]]
DARC ARMOR CURSEAlas for Halk, what could be worse
Than falling to the ancient curse.
All who have tried to attain
Darc's power have fallen, lost, been slain.

To face the curse that Darc has lain,
Great stone guards you'll need have slain.
Return to the source of evil's birth,
But then face choices of little mirth.
[2,9],[2,9],[[0,10],[2,10]],[[21,10],[21,12]],[0,11],[0,11],[2,11],[2,11],[[20,11],[21,12]],[1,12],[1,12],[[19,12],[21,12]],[[0,14],[1,22]],[[2,17],[2,21]],[[3,20],[7,20]],[[10,20],[10,23]],[[4,21],[7,23]],[[9,21],[11,23]],[[0,23],[0,29]],[[8,23],[11,23]],[[1,28],[1,31]],[[3,28],[3,31]],[[2,29],[4,31]],[[6,29],[6,31]],[[5,30],[6,31]],[[0,31],[7,31]]
SKELETON KEYThe door is shut, the lock has shown
That it will need a key of bone.
The key is kept inside a wall.
You'll need some stairs, or take a fall.
[[6,18],[9,18]]
SAPHIRE KEYA long-dead Dwarf does keep the key
You need to pass through here freely.
Though he was slain by shadow and fire,
You still will need the key sapphire.
[28,7],[28,7]
SAPHIRE KEYTo claim a sapphire key you'll need
To have the great Smaug's treasure freed.
Another place you might need go,
Contains a Dwarf...he's dead, you know?
[[19,14],[21,14]]
ONYX KEYAlas, a baby has consumed
The key, but you may not be doomed.
If baby scaled you can discover,
Then soon the key you will uncover.
[2,2],[2,2]
MASTER KEYNear this place a mother lurks,
Unwary heroes one of her perks.
Easy food for her and young,
Small items too, to which they clung.
[[3,5],[6,6]],[7,6]
SOLID WALL MAZETest the strength of every wall,
But listen for the dragon's call.
Beware also the darkened holes,
From within which, the rives seek souls.
[2,1],[2,1],[[4,1],[6,6]],[[8,1],[13,2]],[[3,2],[15,2]],[[7,3],[12,3]],[[14,3],[16,5]],[[3,4],[7,6]],[[9,4],[16,4]],[[8,5],[9,6]],[[11,5],[16,5]],[[10,6],[15,7]],[7,7],[[9,7],[15,7]]
EASY COMEThe thieves have run before your eyes,
Teleported with your prize.
Unless you wish to run old ground,
Don't follow them, just turn around.
[[21,2],[23,2]]
BACKDOORTo leave this place, a way you've found,
Be sure you're walking on safe ground.
You need not fear, the path is true.
The back door's a safe way for you.
[11,26]
NO ENTRYIf exploration is your aim,
If finding all things seems a game,
Alas, you'll find you cannot go
Through every way that seems to show.
[19,0],[22,2],[29,7],[29,11],[30,29],[30,29]
IMAGINATIONListen, see,
know, touch, feel,
For what seems solid may not be real.
Look around without your eyes
To break the stone's secret disguise.
[[4,2],[4,6]],[[2,4],[4,4]],[[3,5],[4,6]],[[8,8],[8,12]],[[7,9],[8,10]],[9,10],[7,12],[7,12],[[11,26],[11,28]],[[9,27],[11,27]],[[10,28],[12,28]]
JUST A ROOMNo items here, no treasure pure,
No empty flask, no poison cure,
No riddle, hint, for mind or wit,
Though watch your step for creature, pit.
[[11,11],[11,15]],[[10,12],[11,15]],[[9,13],[12,13]],[[9,14],[11,14]],[12,15],[[4,26],[6,26]],[[5,27],[7,27]],[[15,27],[15,31]],[5,28],[16,28],[16,28],[16,29],[16,29],[17,30]
EXIT ONLYA closed-up path,
a one-way door,
No way to come through ceiling, floor.
This passage is shut from this side.
Only from beyond can it be pried.
[[5,8],[5,10]],[[6,16],[8,16]],[15,20],[15,20],[16,21]
TREASURE TIMEFight is over, monsters slain,
Now the treasure lies here plain.
See it, take it, now it's yours.
Some items which may aid your cause.
[[7,9],[8,10]],[9,10],[25,20]
The Balrog of MoriaBALROG
Fiery terror, bearing chains,
Upon his prey he ever gains.
Drawing close, they feel the fire,
Perishing in his deathly pyre.

With sword of flame and bullwhip too,
His shadows all aflame,
His knowledge of his realm unmatched,
His terror beyond name.
[27,0],[[29,0],[31,0]],[[29,1],[29,5]],[[25,2],[25,18]],[[24,4],[26,6]],[[23,5],[27,6]],[30,5],[30,5],[[22,6],[28,6]],[31,6],[31,6],[[20,7],[23,7]],[[27,7],[31,7]],[[22,8],[28,8]],[[24,9],[26,13]],[[23,10],[27,10]],[[23,12],[27,12]],[[24,16],[26,18]],[[23,17],[27,18]],[[23,19],[24,21]],[[26,19],[27,21]],[[25,20],[27,21]],[23,22]
The Hell PitA guardian of living flame,
Protector of the Void.
It writhes and burns, yet does not move,
So easily annoyed.
[[20,11],[21,12]],[[19,12],[21,12]]
Beast of MirrormereStanding tall and wide and firm,
Black tentacles for lashing,
The western path his place of rest,
Throughout all battles clashing.
[[17,6],[19,8]],[[22,6],[22,8]],[[20,7],[22,7]],[[16,8],[19,8]],[[13,9],[18,9]],[[11,10],[15,10]],[11,11],[[14,11],[14,18]],[[13,12],[15,12]],[[13,14],[15,14]],[[13,16],[15,16]]
The Shadow DragonGreat illusions has she made,
Confusing those who see.
A strong mother she is, and proud.
Within her lies the key.
[2,1],[2,1],[[4,1],[6,6]],[[8,1],[13,4]],[[3,2],[15,2]],[[7,3],[16,4]],[[2,4],[16,4]],[[3,5],[9,6]],[[11,5],[16,5]],[[10,6],[15,7]],[7,7],[[9,7],[15,7]]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[[5,7],[5,13]],[31,9],[31,9],[30,10],[30,10],[4,11],[4,11],[[28,11],[30,11]],[[6,12],[8,12]],[30,12],[30,12],[[28,13],[30,13]],[3,14],[3,14],[29,14],[3,15],[3,15],[4,16],[4,16],[5,17],[5,17],[[9,17],[12,17]],[[6,18],[9,18]],[[12,18],[12,20]],[[13,20],[16,20]],[13,21],[16,21],[25,23],[25,23],[[31,23],[31,25]],[[13,24],[15,24]],[[20,24],[25,24]],[[29,24],[31,24]],[[7,25],[10,25]],[13,25],[[15,25],[15,27]],[20,25],[29,25],[29,25],[[17,26],[17,28]],[[26,26],[29,26]],[14,27],[14,27],[[21,27],[26,27]],[21,28],[21,28],[[23,28],[23,31]],[27,28],[27,28],[19,29],[19,29],[[22,29],[27,29]],[[29,29],[31,29]],[[17,30],[19,30]],[29,30],[29,30],[31,30],[31,30],[[13,31],[15,31]],[[22,31],[29,31]]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[16,17],[16,17]

This is a sample Sandbox dmzone (mouseover to see)