To the Dragons' Lair and the Cartographers' Guild. Beware of Gigglers and Leprechauns stealing from you. You can only leave the Dragons' Lair if you kill at least one Dragon.
To the NETA level (Wizard Guildmaster Gothmog's game ending).
To {12,7,31} via the level above.
From {12,5,31} via the level above.
Open this door with a Chalcedony Gem at {12,14,25}. You should have found many of these by now, or you can magically produce more with the Mischievous Bag Spell.
To the Upper Armouries.
In the alcove at {12,12,28} are a scroll "FRAIR FELL HERE BRAVELY", the Bones of Frair, an Eckhart Cross necklace.
In the alcove at {12,12,29} are a scroll "LOINI FELL HERE BRAVELY", the Bones of Loini.
In the alcove at {12,12,30} are a scroll "NAILI FELL HERE BRAVELY", the Bones of Naili, ashes.
The stairs at {12,13,31}, {12,31,23}, {12,31,31} are connected via the level below.
There is a Steel Sphinx Dragon in this room. It is best defeated with Furx; fairly good weapons for your second fighter are the Funereal Rapier or the Caliburn Sword. Use OH VEN or brandish or confuse the dragon to keep it away from you; cast a Fireshield Spell. I got 2 Boulders, 2 Dragon Hearts and 7 Steaks from the dead beast.
The Bridge of the Second Hall.
The stairs at {12,18,24} and {12,25,25} are connected on the level below.
Open this door with a Skeleton Key at {12,20,20}. You need to spend a key here if you want to obtain the full Dragon Armour.
The Skeleton here drops a Skeleton Key when killed. You can use it at {12,20,20} to open the door at {12,19,21} to reach the Upper Armouries.
The stairs at {12,21,26} and {12,21,30} are connected via the level above.
The stairs at {12,21,26} and {12,21,30} are connected via the level above.
Use an Emerald Key in the lock at {12,22,22} to open the door at {12,21,21}. This is the only way to the Upper Armouries.
ZED SAYS KHAZUD DUM LATER CALLED MORIA. THE GRANDEST AND MOST FAMOUS OF THE MANSIONS OF THE DWARVES.
IT LAYS IN THE CENTRAL PARTS OF THE MISTY MOUNTAINS TUNELLED AND CARVED THOUGH THE LIVING ROCK OF THE MOUNTAINS THEMSELVES SO THAT A TRAVELLER COULD PASS THROUGH IT FROM THE WEST OF THE RANGE TO THE EAST.
IT WAS FOUNDED IN THE VERY ANCIENT DAYS BY DURIN THE DEATHLESS WHO CAME UPON A SHIMMERING LAKE BENEATH THE MOUNTAIN CELEBDIL WITH A CROWN OF STARS REFLECTED IN THS WATERS.
HE NAMED THAT LAKE IN THE DWARVISH TONGUE KHELED ZARAM THE MIRRORMERE AND THER HE STARTED THE BUILDING OF KHAZAD DUM.
MUCH OF ITS GREAT WEALTH OF WAS BASED ON THE MITHRIL THAT WAS FOUND IN ITS MINES AND AS THE CENTURIES PASSED THE DWARVES MINED DEEPER AND DEEPER FOR THE PRECIOUS METAL.
From the hidden Hollin Gate below, near the Moria's entrance.
There's a bag with a dagger in the alcove at {12,22,19}. You are attacked by Orcs.
The stairs at {12,23,26} and {12,24,30} are connected via the level above.
ZED SAYS THE DWARVES DUG TOO DEEP AND UNLEASHED A NAMELESS TERROR FROM THE DEPTHS BEHEATH THE CITY THE CREATURE WREAKED DREAD DESTRUCTION...
"THIRD KEEP"; bones in the alcove at {12,24,13}.
STAMM SAYS MORIA MORIA WONDER OF THE NOTHERN WORLD TOO DEEP WE DELVED THERE AND WOKE THE NAMELESS FEAR
The pits at {12,24,19}, {12,25,18}, {12,25,20}, {12,26,19} were closed somehow after I came back from the UPPER ARMOURIES.
There are bones and a Snapdragon in the alcove at {12,24,23}.
The stairs at {12,23,26} and {12,24,30} are connected via the level above.
To the Moria.
This door must be bashed in order to enter the Moria for the first time. If you are not yet strong enough, leave at {12,27,1}
LEIF SAYS I COULD BASH THIS DOOR
The pits at {12,24,19}, {12,25,18}, {12,25,20}, {12,26,19} were closed somehow after I came back from the UPPER ARMOURIES. You receive a message that the bag in the alcove at {12,26,18} is heavy. It is full of bags containing more bags, 28 in total, a Torso Plate Mail and a boulder. You must leave an item in the alcove to keep the pit at {12,26,19} closed.
The pits at {12,24,19}, {12,25,18}, {12,25,20}, {12,26,19} were closed somehow after I came back from the UPPER ARMOURIES.
The stairs at {12,18,24} and {12,25,25} are connected on the level below.
The pits at {12,24,19}, {12,25,18}, {12,25,20}, {12,26,19} were closed somehow after I came back from the UPPER ARMOURIES. The alcove at {12,26,18} contains a bag full of empty bags. The pit at {12,25,18} is opened and closed by removing something from the alcove.
There's a bag with ashes and bones in the alcove at {12,27,20}.
The Bridge of the Third Hall.
Leaving something on this plate holds the pit at {12,27,1} just south of here closed.
This pit goes down to {17,27,1}. From there you can only teleport up to the crypt level to {5,25,5}.
There's only a pit below leading to {14,27,25}.
The alcove at {12,27,23} contains the unique sword Caliburn, Arm of Wu Tse.
The stairs at {12,28,27} and {12,30,27} are connected on the level above.
STAMM SAYS THIS WELL IS THE ONLY WAY OUT OF THE MORIA
The teleporter below transports you to {12,20,0} onto the Stairs of Ashes.
This door cannot be opened but the stairs at {12,28,27} and {12,30,27} are connected on the level above. Orcs are in both rooms.
Going here for the first time fills the whole room with Hellhounds! Kill the one to the south, then go there to defend yourself. Use OH GOR to hit several monsters at once, and OH VEN to keep them away from you. The alcove at {12,29,21} contains only bones.
The stairs at {12,28,27} and {12,30,27} are connected on the level above.
Gem of Ages in alcove at {12,31,30}.
To the "Balrog Bridge".
ZED SAYS I FEEL SOME FRESH AIR FROM UPSTAIRS
The stairs at {12,13,31}, {12,31,23}, {12,31,31} are connected via the level below.
The stairs at {12,13,31}, {12,31,23}, {12,31,31} are connected via the level below.
Morpanthrax the Immortal, God of VENom
There is a Beholder trapped in this cell, you can only kill it by jumping onto it from the pit at {11,7,7}; then open the door at {12,6,7} with the secret switch at {12,7,6}.
To the entrance of the Tower of Loops.
To the entrance from the Dragons' Lair and the Moria.
If you want a Steak and some experience, open this door with the switch at {12,11,6} and kill the Hell Hound at {12,10,7}.
Cast DES GOR DAIN to open door, brandish Morpanthrax through it to reach stairs
Foot Plate.
Basinet Helmet.
If you have Halk in your party, he opens the door at {12,1,1} when facing it. This staircase connects all the Guild Masters' game endings with the Stairs of Ashes on the Emerald level and the Cartographers' area at {13,0,0}.
Elven Aketon.
Torso Plate.
2 Icewinds, Magic Purse.
This door can be bashed.
This door can be bashed.
Coming from a secret passage to the Council from the Emerald Level, you are teleported into the Council Room to {7,27,23} from here, and immediately attacked by strong Vexirks.
VI Altar at {12,6,29}.
The alcove at the north contains a scroll: "SAR KEY FOUR EMERALD KEYS". On the southern side is an Emerald Key lock.
To the Emerald Forest.
Put a coin into the slot at {12,9,26}. The door closes again, so don't enter without a reason.
To the Emerald Level.
The alcove at {12,12,29} contains a Magic Purse.
Stairs of Ashes.
Leaving the Moria with a teleporter below the pit at {12,29,9} brings you here.
Stairs of Ashes.
To the Garden of Nostalgia, the Emerald Level and Solune, the Dark Councillor.
"Pit D".
To the bottom of Pit D with the Maze of Thieves and the Stairs of Ashes.
Map of Conflux / Level 12
 
Tileset :

Level 12 - KU: The Berserker[edit]

Levels 9 to 12 overlap with the Moria and the Tower of Mampang, although unless you are mapping you should not realize it. Also, according to the 'text' at the bottom of each map and the oracle's hints, these four levels are named 'ROS', 'DAIN', 'NETA' and 'KU', in that order. Since the second and third levels are the Priest (NETA) and wizard (DAIN) endings, respectively, the levels have been renamed to something less confusing. Conflux names the ROS ending 'THE RELICUARY' in-game, the Commander is the name of the upgraded quest item for the Wizard ending, and the first hallway in the Fighter ending displays the word 'BERZERKER'. If anyone has something better for the Priest ending than 'Elemental Halls', feel free to change it. The unique compass "Learning Advisor" says "MEETING DESTINY" when examined on these four levels.
Some places:
  • Halk's Ending
  • A secret passage from the Emerald Level into the Council Chamber.
  • The path from the Emerald Level to the Emerald Forest
  • The Stairs of Ashes connect the levels 5 to 8, the way to the Guild Master endings, the bottom of "Pit D" with the Maze of Thieves on level 13.
  • The Stairs around "Pit D" connect the bottom of the pit with the Maze of Thieves on level 13, the Garden of Nostalgia and the levels 7 and 8, where you find Solune, the Dark Councillor who holds a Powergem needed for one of the endings.

DAIN DENIZENSBEHOLDER
Ever-watchful, ever seeing,
Doors will not keep back this being,
For when the eye
does open wide,
Gone are those places where you may hide.

It drains the air
straight from your lungs
As soon as you're in sight.
It consumes mana
for its spells,
And slow your feet and might.

EFREET
Soul and speed
of flame and fire,
When you see red, you see your pyre.
An undead blade may slice them through,
Or when they strike, strike back, strike true.
[[1,27],[1,31]],[[3,27],[3,31]],[[0,28],[3,28]],[[0,31],[3,31]]
DAIN GUARDIANSOITU
Spiderlike with deadly fangs.
In webs, their prey, it often hangs.

BLACK FLAME
A burning desire, a passion of flame.
Trapped and immobile, death all the same.
Approach with care the roaring fire,
Or run around this deadly pyre.
[[1,27],[1,31]],[[3,27],[3,31]],[[0,28],[3,28]],[[0,31],[3,31]]
MORIA DENIZENSORC
Tough, the Goblins' greenish kin,
Fights more battles
just to win.
Yelling, screaming, shouting loud,
Hopes to scare its enemies proud.

SKELETON
Bones of the fallen, living once more,
Marrow clicks on the cold stone floor.
Shields held high, swords lash out
As the undead strike with no yell or shout.

HELLHOUND
It snaps and snarls with fur jet black,
And savagely it does attack,
Seeking meat to rip and tear,
Hunting for it everywhere.
[[29,0],[31,0]],[29,1],[29,1],[30,2],[30,2],[31,3],[31,3],[[29,4],[31,4]],[29,5],[29,5],[30,6],[30,6],[[31,7],[31,9]],[[29,8],[31,8]],[29,9],[27,10],[27,10],[26,11],[26,11],[[28,11],[30,13]],[[25,12],[30,12]],[[31,13],[31,15]],[[23,14],[25,14]],[[29,14],[31,15]],[[24,15],[24,22]],[[28,15],[31,15]],[[23,16],[25,21]],[[30,16],[30,22]],[26,17],[[29,17],[31,19]],[[28,18],[31,19]],[[26,19],[26,21]],[[12,20],[12,23]],[[18,20],[18,22]],[31,20],[31,20],[[11,21],[27,21]],[[10,22],[18,22]],[25,22],[25,22],[29,22],[29,22],[[13,23],[17,23]],[[22,23],[22,25]],[28,23],[28,23],[[31,23],[31,26]],[[13,24],[16,24]],[[18,24],[23,24]],[[27,24],[27,26]],[[30,24],[31,26]],[13,25],[13,25],[15,25],[[19,25],[23,25]],[[25,25],[31,25]],[21,26],[23,26],[[26,26],[28,26]],[[18,27],[18,30]],[28,27],[30,27],[[13,28],[14,30]],[[19,28],[21,28]],[[15,29],[20,29]],[[28,29],[31,29]],[[19,30],[21,30]],[[24,30],[30,30]],[13,31],[20,31],[[28,31],[31,31]]
MORIA RARITIESRUSTER
Small and strange these creatures seem,
With small claws sharp and eyes agleam.
They'll growl and bite, and fight you must,
But warrior, beware the power of rust!

DISK
Moving fast, heard from afar,
A whirling blade, a lethal star.
Is it made of steel or stone?
It matters not – it powders bone.

UMBER HULK
Privacy is what they like,
With stone to break and rock to strike.
It is their home – like worms in soil.
Beware, lest you disrupt their toil.
[[29,0],[31,0]],[29,1],[29,1],[30,2],[30,2],[31,3],[31,3],[[29,4],[31,4]],[29,5],[29,5],[30,6],[30,6],[[31,7],[31,9]],[[29,8],[31,8]],[29,9],[27,10],[27,10],[26,11],[26,11],[[28,11],[30,13]],[[25,12],[30,12]],[[31,13],[31,15]],[[23,14],[25,14]],[[29,14],[31,15]],[[24,15],[24,22]],[[28,15],[31,15]],[[23,16],[25,21]],[[30,16],[30,22]],[26,17],[[29,17],[31,19]],[[28,18],[31,19]],[[26,19],[26,21]],[[12,20],[12,23]],[[18,20],[18,22]],[31,20],[31,20],[[11,21],[27,21]],[[10,22],[18,22]],[25,22],[25,22],[29,22],[29,22],[[13,23],[17,23]],[[22,23],[22,25]],[28,23],[28,23],[[31,23],[31,26]],[[13,24],[16,24]],[[18,24],[23,24]],[[27,24],[27,26]],[[30,24],[31,26]],[13,25],[13,25],[15,25],[[19,25],[23,25]],[[25,25],[31,25]],[21,26],[23,26],[[26,26],[28,26]],[[18,27],[18,30]],[28,27],[30,27],[[13,28],[14,30]],[[19,28],[21,28]],[[15,29],[20,29]],[[28,29],[31,29]],[[19,30],[21,30]],[[24,30],[30,30]],[13,31],[20,31],[[28,31],[31,31]]
KU DENIZENSDETH KNIGHT
Doing what his name implies,
He'll quickly cut you down to size.

HELLHOUND
It snaps and snarls with fur jet black,
And savagely it does attack,
Seeking meat to rip and tear,
Hunting for it everywhere.

RED SCORPION
Like its golden
cousins savage,
Its prey this creature loves to ravage.
From a distance
it can charge,
Striking with its sting so large.

ANT MAN
Insectoid, biped, bringer of trouble.
Never alone - always at least double.
A poisonous bite, some wood to the head,
A thump or two more, and you may be dead!
[[4,0],[6,0]],[[8,0],[10,1]],[[12,0],[14,0]],[[1,1],[1,3]],[3,1],[3,1],[[6,1],[12,1]],[[14,1],[14,6]],[[0,2],[1,3]],[15,2],[15,2],[[2,3],[15,3]],[[0,4],[0,12]],[1,5],[1,5],[15,5],[15,5],[[16,6],[16,8]],[[18,6],[21,6]],[1,7],[1,7],[[17,7],[19,7]],[21,7],[21,7],[[14,8],[16,8]],[[18,8],[18,10]],[20,8],[20,8],[[1,9],[3,9]],[[15,9],[15,14]],[[17,9],[20,9]],[[13,10],[13,17]],[17,10],[17,10],[[21,10],[21,15]],[[1,11],[4,11]],[7,11],[7,11],[[9,11],[13,11]],[[17,11],[17,15]],[3,12],[3,12],[[6,12],[8,12]],[[10,12],[10,20]],[12,12],[12,12],[[19,12],[22,12]],[[1,13],[1,19]],[[4,13],[6,13]],[8,13],[[0,14],[2,14]],[[6,14],[6,26]],[14,14],[14,14],[[18,14],[21,14]],[3,15],[3,15],[7,15],[7,15],[12,15],[12,15],[18,15],[20,15],[20,15],[[3,16],[3,19]],[[5,16],[6,17]],[8,16],[0,17],[0,17],[[4,17],[7,17]],[9,17],[9,17],[12,17],[12,17],[[8,18],[8,26]],[[2,19],[6,19]],[9,19],[9,19],[7,26],[7,26]
KU GUARDIANSMUNCHER
Hear them coming
in hungry mood,
Made of teeth, for you're their food.
Fight if you like, or run, if you can,
But these fly faster than the swiftest man.

GAZER
Ever-watchful, ever seeing,
Doors will not keep back this being,
For when the eye
does open wide,
Gone are those places where you may hide.

It drains the air
straight from your lungs
As soon as you're in sight.
It consumes mana
for its spells,
And slow your feet and might.

STONE GOLEM
This grey solid giant is trouble indeed,
Protecting the dungeon from traveller's greed.
Step forth and face him, he strikes in a blur,
And you'll soon see that you're back where you were.

BLACK FLAME
A burning desire, a passion of flame.
Trapped and immobile, death all the same.
Approach with care the roaring fire,
Or run around this deadly pyre.
[0,0],[[16,6],[16,8]],[[18,6],[21,6]],[[17,7],[19,7]],[21,7],[21,7],[[18,8],[18,10]],[20,8],[20,8],[[17,9],[20,9]],[17,10],[17,10],[[21,10],[21,15]],[[17,11],[17,15]],[[19,12],[22,12]],[[18,14],[21,14]],[18,15],[20,15],[20,15]
FATE OF GOTHMOGAlthough I try to see his fate,
It seems shrouded in darkness great.
Fire, betrayal, demons, pain,
Little to lose and all to gain.
[[1,27],[1,31]],[[3,27],[3,31]],[[0,28],[3,28]],[[0,31],[3,31]]
DARC ARMOR CURSEAlas for Halk, what could be worse
Than falling to the ancient curse.
All who have tried to attain
Darc's power have fallen, lost, been slain.

To face the curse that Darc has lain,
Great stone guards you'll need have slain.
Return to the source of evil's birth,
But then face choices of little mirth.
[[4,0],[6,0]],[[8,0],[10,1]],[[12,0],[14,0]],[[1,1],[1,3]],[3,1],[3,1],[[6,1],[12,1]],[[14,1],[14,6]],[[0,2],[1,3]],[15,2],[15,2],[[2,3],[15,3]],[[0,4],[0,12]],[1,5],[1,5],[15,5],[15,5],[[16,6],[16,8]],[[18,6],[21,6]],[1,7],[1,7],[[17,7],[19,7]],[21,7],[21,7],[[14,8],[16,8]],[[18,8],[18,10]],[20,8],[20,8],[[1,9],[3,9]],[[15,9],[15,14]],[[17,9],[20,9]],[[13,10],[13,17]],[17,10],[17,10],[[21,10],[21,15]],[[1,11],[4,11]],[7,11],[7,11],[[9,11],[13,11]],[[17,11],[17,15]],[3,12],[3,12],[[6,12],[8,12]],[[10,12],[10,20]],[12,12],[12,12],[[19,12],[22,12]],[[1,13],[1,19]],[[4,13],[6,13]],[8,13],[[0,14],[2,14]],[[6,14],[6,26]],[14,14],[14,14],[[18,14],[21,14]],[3,15],[3,15],[7,15],[7,15],[12,15],[12,15],[18,15],[20,15],[20,15],[[3,16],[3,19]],[[5,16],[6,17]],[8,16],[0,17],[0,17],[[4,17],[7,17]],[9,17],[9,17],[12,17],[12,17],[[8,18],[8,26]],[[2,19],[6,19]],[9,19],[9,19],[7,26],[7,26]
GEM LOCKA lock which takes a shining gem,
So if you do have one of them,
It might be wise to spend its worth,
And see if it brings pain or mirth.
[[13,23],[15,24]]
COIN SLOTAnother slot for money all,
But will it help you rise or fall?
It's worth depleting one small purse,
‘Cause if you're dead, it's far from worse!
[10,25],[10,25],[11,26]
SKELETON KEYA corridor just like a snake
Will lead to that you wish to take.
Some hardened cogs await you then,
Then take the key of long-dead men.
[[16,6],[16,8]]
SKELETON KEYTo get the things you'll need to win,
You'll need to cause an awful din.
Gladiators fight for life.
A key you'll get for all your strife.
[9,19],[9,19],[10,20]
CLOSED DOORA simple search, just look around,
And see what item can be found.
Can some of these hold other things?
Well then, there the search begins.
[[23,20],[24,21]],[[22,21],[24,21]],[24,22]
BACKDOORTo leave this place, a way you've found,
Be sure you're walking on safe ground.
You need not fear, the path is true.
The back door's a safe way for you.
[[16,0],[21,0]],[16,1]
NO ENTRYIf exploration is your aim,
If finding all things seems a game,
Alas, you'll find you cannot go
Through every way that seems to show.
[26,4],[26,4],[24,6],[24,6],[29,6],[25,8],[29,8],[15,14],[17,15],[13,16],[13,16],[23,17],[23,17],[13,21],[15,21],[17,21],[20,21],[7,29],[9,31]
IMAGINATIONListen, see,
know, touch, feel,
For what seems solid may not be real.
Look around without your eyes
To break the stone's secret disguise.
[1,30],[1,30],[[0,31],[2,31]]
JUST A ROOMNo items here, no treasure pure,
No empty flask, no poison cure,
No riddle, hint, for mind or wit,
Though watch your step for creature, pit.
[27,10],[27,10],[26,11],[26,11],[[28,11],[30,13]],[[25,12],[30,12]],[[31,13],[31,15]],[[29,14],[31,15]],[[28,15],[31,15]],[[31,23],[31,26]],[[18,24],[21,24]],[[23,24],[23,26]],[[27,24],[27,26]],[[30,24],[31,26]],[[19,25],[23,25]],[[25,25],[31,25]],[21,26],[[26,26],[28,26]],[[10,27],[10,30]],[28,27],[30,27],[[8,28],[10,28]],[7,29],[7,29],[11,29],[[8,30],[10,30]],[9,31]
The TribunalWith piercing eyes they judge all life,
Judge their pain and judge their strife,
Judge the deeds which they have done,
Judge you, judge all, judge everyone.
[[2,21],[2,25]],[[1,22],[3,25]],[[0,23],[4,23]],[[0,25],[4,25]],[4,26]
Power GolemFormed from only strongest stone,
And stronger than all others.
Made from magic artifacts,
More great than his stone brothers.
[[21,13],[21,15]],[[19,14],[21,14]],[20,15],[20,15]
The Hell PitA guardian of living flame,
Protector of the Void.
It writhes and burns, yet does not move,
So easily annoyed.
[[21,11],[21,13]],[[19,12],[22,12]]
The Void PitSister to the Hell Pit's flame,
Yet nothingness inside.
Devourer of things magical,
Of faith and hope and pride.

This is where the hellish matter of the Darc Armor were extracted.

Throw the Armor of Darkness over the pit into the flame ring. You will need to destroy all four pieces to get rid of the curse.
[[21,10],[21,13]],[[19,12],[22,12]]
MorpanthraxDeity of poison, personified with sting,
To fight a god is futile, death only will it bring.
Yet though his sting is mighty, though he slays so fast,
To use your mind is useful, in order to get past.
[[5,5],[12,5]],[[5,6],[5,9]],[8,6],[[12,6],[12,9]],[6,7],[6,7],[[10,7],[12,7]],[8,8],[8,8],[[6,9],[12,9]]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[[16,0],[21,0]],[[29,0],[31,0]],[16,1],[29,1],[29,1],[30,2],[30,2],[31,3],[31,3],[[29,4],[31,4]],[29,5],[29,5],[30,6],[30,6],[[31,7],[31,9]],[[5,28],[5,31]]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[[0,0],[2,0]],[[23,0],[27,0]],[[23,1],[23,4]],[[27,1],[27,4]],[[17,2],[20,2]],[[25,2],[25,4]],[17,3],[17,3],[20,3],[20,3],[18,4],[[24,4],[27,4]],[23,6],[23,6],[24,7],[24,7],[[23,8],[25,8]]

This is a sample Sandbox dmzone (mouseover to see)