To the DAIN level (Priest Guildmaster Mophus' game ending).
If you have Gothmog in your party, he opens the door at {11,1,1} when facing it. This staircase connects all the Guild Masters' game endings with the Stairs of Ashes on the Emerald level and the Cartographers' area at {13,0,0}.
Door to the Special Level of Gothmog, Leader of the Mage Guild
Tiny Switch here opens up wall at 05,00; the force field redirects spells.
To the KU level (Fighter Guildmaster Halk's game ending).
Descend here for Mistral Gust and Ice Winds
Wall opened by the switch at 01,02
Sack containing 1 LO SAR Wine, 2 MON SAR Wines of Titans, Guardian wand, empty Waterskin and a Steak
There is a WANTED DEAD poster of Gothmog at {11,7,0}.
Coin Slot, use Copper Coin (Fireballs?)
Wall can be opened via a tiny switch at 14,18
There are alcoves around this pillar, which contain Torso Plate and Coins
Alcove with 4 MON Kath Vinegars
Coin Slot, use Silver Coin (Dispells?)
There are a bovine head and shooter holes on the wall at {11,11,0}.
Tiny switch here opens up wall at 18,14
Tiny switch here opens up wall at 08,15
Coin Slot, use Gold Coin (Spells?)
Square Switch here
To the Stairs of Ashes to {12,17,0} near their bottom end.
Wall opened by switch at 14,00
Door opened by stepping on an invisible pressure plate at 20,15
Teleporter back to the Guild's Level
Exit here, but beware, there will be a Cancerberus where these stairs lead to.
There is a Wand of Ful, use its dispell or banish action for Efreets.
Opened by switch at 23,03
Tiny switch here opens up wall at 22,05. TIGGY SAYS I ALREADY WENT ONCE IN THIS PLACE. I HID A STAFF OF MINE IN THIS SECTOR...
Square Switch here
Ra Key in alcove
You need to put 3 party bones here to free the gem
Possessing the Sorcerer Wand will open this door
Stairs from a room in the Moria on level 12 below.
There is a Monk Staff here.
To the Upper Armouries.
Rust on the floor; cursed unique Gauntlet of Laziness in the alcove at {11,15,29}.
Unique Gloves of Swiftness in the alcove at {11,17,31}. Ladder up on the wall at {11,16,30} to {10,17,30}.
The stairs at {11,21,26} and {11,23,26} are connected on the level below.
Tiny switch on pillar here opens wall at 18,29.
To the Second Hall of the Moria.
The Old Way to the Moria.
The stairs at {11,21,26} and {11,23,26} are connected on the level below.
To the Third Hall of the Moria.
Find the password for the Moria's map on the level above.
The stairs at {11,28,27} and {11,30,27} connect 2 adjacent rooms on the level below; the door between those rooms isn't openable.
The stairs at {11,28,27} and {11,30,27} connect 2 adjacent rooms on the level below; the door between those rooms isn't openable.
To the Tower of Mampang's main area.
This is a weird place, because you are teleported into an identically looking room in the Tower of Loops to {18,1,0} from here without noticing it.
Down to {12,7,7} on the entrance level of the Tower of Mampang into the Beholder's cell, which you kill jumping down here or teleporting back from {19,1,1} from the Tower of Loops.
To the Tower of Mampang's entrance level with the immortal Scorpion Morpanthrax and down to the Dragons' Lair or the Moria. When coming back from the Tower of Loops, jump through the pit at {11,7,7} to go back to the entrance.
Inscription "WEAPON REPLICATOR" at {11,17,11}, alcove at {11,18,12}. You can make a copy of exactly one weapon here, but not all properties can be copied (special descriptions and uniqueness get lost on the copy, for example.) The copy seems to be worse than the original.
You and any items or spells are teleported to {11,19,11} from here.
The monster in this room has got 2 Icewinds; a Magic Purse; a teleportation scroll (1 COMPETITION POINT); a Dexhelm; a Stormring.
Inscription "TO THE COUNCIL" at {11,19,13}, button at {11,20,12}; this teleports you to {7,8,17} after a second or two unless you leave this place immediately. The teleporter at {11,19,10} in front of the stairs is switched off when the teleporter here is triggered, so you can choose whether you leave this room through the stairs you came from or get teleported away.
Coming from a secret passage to the Council from the Emerald Level, you are falling into a teleporter to the Council Room to {7,27,23} and are immediately attacked by strong Vexirks.
Back to the Emerald level to {8,29,24}.
Come down these stairs from the secret backdoor to the Council if you want to teleport back to the Emerald level from {11,27,25}.
To the Emerald Forest.
To the Emerald Level.
Stairs of Ashes.
Stairs of Ashes.
To the Garden of Nostalgia, the Emerald Level and Solune, the Dark Councillor.
"Pit D".
To the bottom of Pit D with the Maze of Thieves and the Stairs of Ashes.
Map of Conflux / Level 11
 
Tileset :

Level 11 - NETA: The Commander[edit]

Levels 9 to 12 overlap with the Moria and the Tower of Mampang, although unless you are mapping you should not realize it. Also, according to the 'text' at the bottom of each map and the oracle's hints, these four levels are named 'ROS', 'DAIN', 'NETA' and 'KU', in that order. Since the second and third levels are the Priest (NETA) and wizard (DAIN) endings, respectively, the levels have been renamed to something less confusing. Conflux names the ROS ending 'THE RELICUARY' in-game, the Commander is the name of the upgraded quest item for the Wizard ending, and the first hallway in the Fighter ending displays the word 'BERZERKER'. If anyone has something better for the Priest ending than 'Elemental Halls', feel free to change it. The unique compass "Learning Advisor" says "MEETING DESTINY" when examined on these four levels.
Some places:
  • The Sudden Death
  • A secret passage from the Emerald Level into the Council Chamber.
  • The path from the Emerald Level to the Emerald Forest
  • The Stairs of Ashes connect the levels 5 to 8, the way to the Guild Master endings, the bottom of "Pit D" with the Maze of Thieves on level 13.
  • The Stairs around "Pit D" connect the bottom of the pit with the Maze of Thieves on level 13, the Garden of Nostalgia and the levels 7 and 8, where you find Solune, the Dark Councillor who holds a Powergem needed for one of the endings.

MAMPANG GUARDIANSGRELL
Reaching tendrils,
pulsing brain,
Touches your mind with great pain.
Sharp beak pecks
and poison stings.
Seems to hover without wings.

MATERIALISER
A pair of twisted,
twining vines.
Spells are cast as the blue orb shines.

BLACK FLAME
A burning desire, a passion of flame.
Trapped and immobile, death all the same.
Approach with care the roaring fire,
Or run around this deadly pyre.
[[6,27],[6,29]],[[0,28],[0,30]],[[2,28],[2,30]],[[1,29],[6,29]],[4,30]
ROS DENIZENSRUSTER
Small and strange these creatures seem,
With small claws sharp and eyes agleam.
They'll growl and bite, and fight you must,
But warrior, beware the power of rust!

WASP
Buzzing loud
with sharpened sting,
Many of them take to wing
When their nests
are under threat.
They move so swift they're hard to get.

GIGGLER
With arms of blue, a cloud they let fly,
And snatch what you hold or what you let lie.
They may return
to steal again,
So be swift with these sneaky small men.
[[25,13],[25,15]],[[26,14],[27,17]],[28,15],[28,15],[24,16],[24,16],[28,16],[28,16],[[25,17],[29,17]],[25,18],[27,18],[24,22],[31,29],[31,29]
FORGOTTEN CREATURESMIMIC
Some creatures know a quester's greed,
Know what
they'll try to grab.
So when the eager hands stretch forth,
They lie there, quiet, drab.

STARVING FOG
Cloud of hunger, has no mind,
Travels straight,
follows behind.
Sucks up strength but still seeks more,
Knows not death, this endless maw.

ROOFLURKER
Confusing but it matters not
Whether this thing's alive or not.
It can sense unwelcome guests
And keeps them out. It never rests.

VEXIRK
Small and cloaked, you'll know them well
Once you've felt them cast a spell.
Fuelled by anger, they strike with no sound,
But they like odds and ends they find on the ground.

Irritating little men,
Who cast so many spells.
They also summon up
some friends
From who know what dark hells.
[[25,13],[25,15]],[[26,14],[27,17]],[28,15],[28,15],[24,16],[24,16],[28,16],[28,16],[[25,17],[29,17]],[25,18],[27,18],[24,22],[31,29],[31,29]
ROS GUARDIANSGOLEM
This grey solid giant is trouble indeed,
Protecting the dungeon from traveller's greed.
Step forth and face him, he strikes in a blur,
And you'll soon see that you're back where you were.

ZYTAZ
Black, ghostly being
floats about.
With a single eye, it fades in and out.
[[25,13],[25,15]],[[26,14],[27,17]],[28,15],[28,15],[24,16],[24,16],[28,16],[28,16],[[25,17],[29,17]],[25,18],[27,18],[24,22],[31,29],[31,29]
SUDDEN DEATH GUARDSRIVE
Hard to spot
yet hard to flee,
This ghostly thing will hear no plea.
Small at first,
it creeps along,
A scream of pain its fearful song.

FIRE DEMON
Almost reptilian, yet born out of fear,
Users of magic when heroes come near.
With eyes ablaze and sharp-spiked tail,
They try to make your courage fail.

Come close to one and you will feel
The aura of their hearts,
And see within your mind's own eye
Such things that boldness departs.
[[18,10],[20,10]],[18,11],[18,11],[19,12]
DAIN DENIZENSBEHOLDER
Ever-watchful, ever seeing,
Doors will not keep back this being,
For when the eye
does open wide,
Gone are those places where you may hide.

It drains the air
straight from your lungs
As soon as you're in sight.
It consumes mana
for its spells,
And slow your feet and might.

EFREET
Soul and speed
of flame and fire,
When you see red, you see your pyre.
An undead blade may slice them through,
Or when they strike, strike back, strike true.
[[4,0],[6,0]],[[9,0],[9,5]],[13,0],[13,0],[16,0],[16,0],[[25,0],[27,2]],[[29,0],[31,2]],[[1,1],[1,27]],[[4,1],[4,27]],[7,1],[7,1],[[11,1],[11,24]],[[13,1],[13,8]],[[16,1],[16,15]],[[28,1],[31,1]],[[2,2],[23,2]],[[2,3],[4,3]],[23,3],[23,3],[[27,3],[27,10]],[[30,3],[30,14]],[[3,4],[11,4]],[[22,4],[22,7]],[24,4],[24,4],[[29,4],[31,6]],[[3,5],[4,6]],[25,5],[25,5],[[2,6],[4,6]],[[12,6],[25,6]],[2,7],[2,7],[5,7],[5,7],[[9,7],[9,15]],[21,7],[21,7],[[3,8],[21,8]],[[23,8],[27,8]],[[29,8],[31,10]],[21,9],[21,9],[26,9],[26,9],[22,10],[22,10],[[0,11],[7,16]],[[10,11],[12,15]],[[24,11],[26,11]],[[13,12],[17,12]],[[21,12],[24,12]],[[26,12],[31,12]],[[13,13],[13,15]],[[15,13],[18,14]],[[20,13],[20,18]],[[23,13],[23,15]],[[28,13],[31,13]],[[19,14],[20,15]],[[31,14],[31,20]],[[8,15],[13,15]],[[15,15],[17,15]],[21,15],[10,16],[10,16],[0,17],[0,17],[[12,17],[14,17]],[[17,17],[17,24]],[[2,18],[8,18]],[14,18],[[18,18],[23,18]],[[30,18],[31,20]],[[7,19],[11,19]],[[22,19],[24,20]],[[26,19],[26,24]],[[29,19],[31,20]],[[7,20],[9,20]],[[15,20],[27,20]],[[5,21],[7,22]],[[9,21],[9,26]],[[20,21],[23,21]],[[30,21],[30,24]],[[8,22],[14,22]],[[16,22],[19,22]],[21,22],[21,22],[27,22],[[29,22],[31,24]],[[0,23],[4,23]],[[19,23],[23,23]],[[25,23],[26,24]],[[5,24],[20,24]],[[23,24],[26,24]],[[0,25],[5,25]],[[7,25],[10,25]],[15,25],[31,25],[31,25],[3,27],[3,27]
DAIN GUARDIANSOITU
Spiderlike with deadly fangs.
In webs, their prey, it often hangs.

BLACK FLAME
A burning desire, a passion of flame.
Trapped and immobile, death all the same.
Approach with care the roaring fire,
Or run around this deadly pyre.
[[4,0],[6,0]],[[9,0],[9,5]],[13,0],[13,0],[16,0],[16,0],[[25,0],[27,2]],[[29,0],[31,2]],[[1,1],[1,27]],[[4,1],[4,27]],[7,1],[7,1],[[11,1],[11,24]],[[13,1],[13,8]],[[16,1],[16,15]],[[28,1],[31,1]],[[2,2],[23,2]],[[2,3],[4,3]],[23,3],[23,3],[[27,3],[27,10]],[[30,3],[30,14]],[[3,4],[11,4]],[[22,4],[22,7]],[24,4],[24,4],[[29,4],[31,6]],[[3,5],[4,6]],[25,5],[25,5],[[2,6],[4,6]],[[12,6],[25,6]],[2,7],[2,7],[5,7],[5,7],[[9,7],[9,15]],[21,7],[21,7],[[3,8],[21,8]],[[23,8],[27,8]],[[29,8],[31,10]],[21,9],[21,9],[26,9],[26,9],[22,10],[22,10],[[0,11],[7,16]],[[10,11],[12,15]],[[24,11],[26,11]],[[13,12],[17,12]],[[21,12],[24,12]],[[26,12],[31,12]],[[13,13],[13,15]],[[15,13],[18,14]],[[20,13],[20,18]],[[23,13],[23,15]],[[28,13],[31,13]],[[19,14],[20,15]],[[31,14],[31,20]],[[8,15],[13,15]],[[15,15],[17,15]],[21,15],[10,16],[10,16],[0,17],[0,17],[[12,17],[14,17]],[[17,17],[17,24]],[[2,18],[8,18]],[14,18],[[18,18],[23,18]],[[30,18],[31,20]],[[7,19],[11,19]],[[22,19],[24,20]],[[26,19],[26,24]],[[29,19],[31,20]],[[7,20],[9,20]],[[15,20],[27,20]],[[5,21],[7,22]],[[9,21],[9,26]],[[20,21],[23,21]],[[30,21],[30,24]],[[8,22],[14,22]],[[16,22],[19,22]],[21,22],[21,22],[27,22],[[29,22],[31,24]],[[0,23],[4,23]],[[19,23],[23,23]],[[25,23],[26,24]],[[5,24],[20,24]],[[23,24],[26,24]],[[0,25],[5,25]],[[7,25],[10,25]],[15,25],[31,25],[31,25],[3,27],[3,27]
SUMMONING ROOMANEMONE
Sits and waits till prey comes near,
Then reaches with its tendrils dear.
Once you've torn
its outer skin,
You free the poison held within.

MUNCHER
Hear them coming
in hungry mood,
Made of teeth, for you're their food.
Fight if you like, or run, if you can,
But these fly faster than the swiftest man.

GRELL
Reaching tendrils,
pulsing brain,
Touches your mind with great pain.
Sharp beak pecks
and poison stings.
Seems to hover without wings.
[0,0],[[1,10],[1,18]],[[4,10],[4,17]],[[0,11],[7,16]],[0,17],[0,17]
The ARMY of HELLLEMURE
Soul in torment,
slime of green,
Seldom moves but easily seen.
Though its body's
slow and cursed,
In bringing pain its mind's well-versed.

CANCERBERUS
Two heads, two minds, two sets of jaws,
Yet only one
huge set of paws.
Pouncing forth
with hunger strong,
Two foes at once will not last long.

LESSER BALROG
Almost reptilian, yet born out of fear,
Users of magic when heroes come near.
With eyes ablaze and sharp-spiked tail,
They try to make your courage fail.

Come close to one and you will feel
The aura of their hearts,
And see within your mind's own eye
Such things that boldness departs.
[[25,0],[27,2]],[[29,0],[31,2]],[[28,1],[31,1]],[[27,3],[27,10]],[[30,3],[30,14]],[[29,4],[31,6]],[[23,8],[27,8]],[[29,8],[31,10]],[26,9],[26,9],[[24,11],[26,11]],[[21,12],[24,12]],[[26,12],[31,12]],[[23,13],[23,15]],[[28,13],[31,13]],[[31,14],[31,20]],[[30,18],[31,20]],[[29,19],[31,20]],[[30,21],[30,24]],[[29,22],[31,24]],[31,25],[31,25]
MORIA DENIZENSORC
Tough, the Goblins' greenish kin,
Fights more battles
just to win.
Yelling, screaming, shouting loud,
Hopes to scare its enemies proud.

SKELETON
Bones of the fallen, living once more,
Marrow clicks on the cold stone floor.
Shields held high, swords lash out
As the undead strike with no yell or shout.

HELLHOUND
It snaps and snarls with fur jet black,
And savagely it does attack,
Seeking meat to rip and tear,
Hunting for it everywhere.
[[13,26],[13,30]],[[17,26],[17,30]],[[19,26],[21,26]],[[23,26],[25,26]],[14,27],[[19,27],[19,30]],[[24,27],[24,30]],[28,27],[28,27],[30,27],[30,27],[20,28],[20,28],[29,28],[29,28],[[16,29],[19,29]],[20,30],[20,30]
MORIA RARITIESRUSTER
Small and strange these creatures seem,
With small claws sharp and eyes agleam.
They'll growl and bite, and fight you must,
But warrior, beware the power of rust!

DISK
Moving fast, heard from afar,
A whirling blade, a lethal star.
Is it made of steel or stone?
It matters not – it powders bone.

UMBER HULK
Privacy is what they like,
With stone to break and rock to strike.
It is their home – like worms in soil.
Beware, lest you disrupt their toil.
[[13,26],[13,30]],[[17,26],[17,30]],[[19,26],[21,26]],[[23,26],[25,26]],[14,27],[[19,27],[19,30]],[[24,27],[24,30]],[28,27],[28,27],[30,27],[30,27],[20,28],[20,28],[29,28],[29,28],[[16,29],[19,29]],[20,30],[20,30]
TOWER OF LOOPSIf walls here seem far too bizarre,
Perhaps the answer lies not far.
Seek beneath the topmost floor,
For somewhere lies a hidden door.

Reach the top, then hit and run,
But know that things have just begun,
What lay behind may not stay so.
Listen for walls that move as you go.
[[6,6],[8,6]]
FATE OF GOTHMOGAlthough I try to see his fate,
It seems shrouded in darkness great.
Fire, betrayal, demons, pain,
Little to lose and all to gain.
[[4,0],[6,0]],[[9,0],[9,5]],[13,0],[13,0],[16,0],[16,0],[[25,0],[27,2]],[[29,0],[31,2]],[[1,1],[1,27]],[[4,1],[4,27]],[7,1],[7,1],[[11,1],[11,24]],[[13,1],[13,8]],[[16,1],[16,15]],[[28,1],[31,1]],[[2,2],[23,2]],[[2,3],[4,3]],[23,3],[23,3],[[27,3],[27,10]],[[30,3],[30,14]],[[3,4],[11,4]],[[22,4],[22,7]],[24,4],[24,4],[[29,4],[31,6]],[[3,5],[4,6]],[25,5],[25,5],[[2,6],[4,6]],[[12,6],[25,6]],[2,7],[2,7],[5,7],[5,7],[[9,7],[9,15]],[21,7],[21,7],[[3,8],[21,8]],[[23,8],[27,8]],[[29,8],[31,10]],[21,9],[21,9],[26,9],[26,9],[22,10],[22,10],[[0,11],[7,16]],[[10,11],[12,15]],[[24,11],[26,11]],[[13,12],[17,12]],[[21,12],[24,12]],[[26,12],[31,12]],[[13,13],[13,15]],[[15,13],[18,14]],[[20,13],[20,18]],[[23,13],[23,15]],[[28,13],[31,13]],[[19,14],[20,15]],[[31,14],[31,20]],[[8,15],[13,15]],[[15,15],[17,15]],[21,15],[10,16],[10,16],[0,17],[0,17],[[12,17],[14,17]],[[17,17],[17,24]],[[2,18],[8,18]],[14,18],[[18,18],[23,18]],[[30,18],[31,20]],[[7,19],[11,19]],[[22,19],[24,20]],[[26,19],[26,24]],[[29,19],[31,20]],[[7,20],[9,20]],[[15,20],[27,20]],[[5,21],[7,22]],[[9,21],[9,26]],[[20,21],[23,21]],[[30,21],[30,24]],[[8,22],[14,22]],[[16,22],[19,22]],[21,22],[21,22],[27,22],[[29,22],[31,24]],[[0,23],[4,23]],[[19,23],[23,23]],[[25,23],[26,24]],[[5,24],[20,24]],[[23,24],[26,24]],[[0,25],[5,25]],[[7,25],[10,25]],[15,25],[31,25],[31,25],[3,27],[3,27]
RELICSThis hint I give lacks vision clear,
So to these words you may not adhere.
A door and walls may trap you in,
You'll travel mazes, find relics within.

Nothing can be trusted here.
Nothing will stay firm and clear.
Mighty relics may await,
Or ancient gods of unknown fate.
[[25,13],[25,15]],[[26,14],[27,17]],[28,15],[28,15],[24,16],[24,16],[28,16],[28,16],[[25,17],[29,17]],[25,18],[27,18],[24,22],[31,29],[31,29]
TOWER OF MAMPANGStretching tall, and towering high,
The tower of Mampang does reach for the sky.
And far atop its distant height,
Lies a place that keeps the stars in sight.
[[6,27],[6,29]],[[0,28],[0,30]],[[2,28],[2,30]],[[1,29],[6,29]],[4,30]
GROUND FLOORHere dwell many summoned flames,
Anger, hatred, no true names.
Summoned by the Witch King great,
Your intrusion they now await.
[[6,27],[6,29]],[[0,28],[0,30]],[[2,28],[2,30]],[[1,29],[6,29]],[4,30]
GOLDEN SPELLSAll that glitters is not gold.
This coin, it lies here, round and cold.
A spell of gold has mighty heat.
Another, magic, it defeats.
[[13,12],[13,15]],[[12,13],[13,14]]
SILVER DISPELLA silver gift for magic clear
To kill the active flames you fear.
The weapon's mighty, that's a rule.
To skip it now, you'd be a fool.
[[9,12],[9,15]],[10,13],[10,13]
COPPER FIREBALLCopper buys a golden spell,
But use this fiery power well.
It destroys things with great force,
But watch its path and mind its course.
[[7,12],[7,15]],[[6,13],[7,14]]
WINGED LOCKA key of wings you'll need to find,
If this path you wish to unwind.
The key you need awaits afar,
Atop the pits...Not been? Ha ha!
[[6,27],[6,29]]
USELESS KEYNot all objects have a use.
Some have one you may deduce.
But you may as well be told,
This key is useless, it's just old.
[[17,22],[19,22]]
RA KEYYou will need to seek elsewhere
For this sun-key, but have a care.
Long legs, sharpened fangs and greed,
The Oitus guard the key you need.
[23,14],[23,14]
GREASED SLIDESlippery, sliding, toward the pit.
There is one way you may stop it.
Keep on moving, away from this catch.
And thus the treasures you might not snatch.
[[6,18],[8,18]],[[7,19],[10,19]],[[7,20],[9,20]],[[5,21],[7,22]],[[9,21],[9,23]],[[8,22],[10,22]]
NO ENTRYIf exploration is your aim,
If finding all things seems a game,
Alas, you'll find you cannot go
Through every way that seems to show.
[9,26],[6,29]
The Twelve BalrogsAn army with a general,
Commander, or a chief.
His task was to command them,
Though how is beyond belief.
[[25,0],[27,2]],[[29,0],[31,2]],[[28,1],[31,1]],[[27,3],[27,10]],[[30,3],[30,14]],[[29,4],[31,6]],[[23,8],[27,8]],[[29,8],[31,10]],[26,9],[26,9],[[24,11],[26,11]],[[21,12],[24,12]],[[26,12],[31,12]],[[23,13],[23,15]],[[28,13],[31,13]],[[31,14],[31,20]],[[30,18],[31,20]],[[29,19],[31,20]],[[30,21],[30,24]],[[29,22],[31,24]],[31,25],[31,25]
The Jailed DemonHis mind is sharp, his knowledge great,
His wisdom he keeps well.
So why or how are both unknown,
His being in this cell.
[[18,10],[20,10]],[18,11],[18,11],[19,12]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[[11,26],[11,28]],[[13,26],[13,30]],[[19,26],[21,26]],[[23,26],[25,26]],[14,27],[[19,27],[19,30]],[[24,27],[24,30]],[28,27],[28,27],[30,27],[30,27],[20,28],[20,28],[29,28],[29,28],[20,30],[20,30]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[[0,0],[2,0]],[[19,0],[21,0]],[[18,4],[20,4]],[27,26],[[5,31],[7,31]]

This is a sample Sandbox dmzone (mouseover to see)