To the NETA level (Wizard Guildmaster Gothmog's game ending).
Ra key opens door at {10,0,26}.
Ra key at {10,0,25} opens this door. Stepping in the doorway teleports the party to {32,20,16}.
If you have Mophus in your party, he opens the door at {10,1,1} when facing it. This staircase connects all the Guild Masters' game endings with the Stairs of Ashes on the Emerald level and the Cartographers' area at {13,0,0}.
Floor text: "The Oven".
A Vexirk here drops a pile of RA keys and one Master key when killed.
Teleport here from {32,20,15} or {32,21,15}.
This door is opened by a Master key in the lock at {10,2,27}.
Master key opens door at {10,1,27}.
Mophus says we are entering the conflux of portals, only one should lead to the correct place.
There is a steel sphinx somewhere who holds the keys to the world we want to reach.
Clicking the eye teleports the party to the steel sphynx area.
Opened by Ra key at {10,3,15}.
Ra key opens door at {10,3,14}.
Clicking the eye teleports the party to the plane of water.
Opened by Ra key at {10,3,21}.
Ra key opens door at {10,3,20}.
Clicking the eye teleports the party to the plane of air.
Opened by Ra key at {10,3,23}.
Ra key opens door at {10,3,22}.
Mankind is not meant for those dimensions. We need to be well prepared for whatever lies ahead. We won't get a second chance.
If we tarry too much the delvers of the planes will get hold of us.
Square key in alcove.
To the ROS level (Ninja Guildmaster Leyla's game ending).
Goes up.
Ra key opens door at {10,5,23}.
Opened by Ra key at {10,5,22}. Stepping here teleports the party to hell.
Ra key opens door at {10,5,27}.
Opened by Ra key at {10,5,26}.
Clicking the eye teleports the party to the plane of earth.
THE BONE DOLL SINGS... WHERE S A LADY WHO S SURE ALL THAT GLITTERS IS GOLD AND SHE S BUYING A STAIRWAY TO HEAVEN
Cancerberus
open door by shooting arrow to pressure plate at 31,31
Tiny switch here toggles pit at 29,31
Coin Slot, insert Gold Coin to get Crossbow and 2 Slayer Arrows
Vorpal Blade (Voidness Edge) in alcove
The door is initially open. Removing the Magic Purse and the wand from the alcove at {10,14,8} closes the door on you; you can take revenge and bash it. Leave one of the burnt out torches in the alcove to open the doors at {10,20,8} and {10,21,8} again.
IADO SAYS THIS ALCOVE HAS A WEIGHT MECHANISM. SOME TRAP WILL BE TRIGGERED IF WE LIFT THE STAFF.
The switch at {10,21,9} opens the doors at {10,21,8} and {10,20,8}.
A Flask with an infinite amount of water.
There is an inscription "UPPER ARMOURIES" at {10,12,27}. The door at {10,13,28} is opened with a button.
Bash this door.
Stairs from a room in the Moria on level 12 below.
In the alcove at {10,14,30} are the unique Dragon Feet, a Mithral Mail and a Mithral Aketon; in the alcove at {10,15,31} are Gauntlets and a Basinet Helmet.
Ladder down; at {10,16,31} is an altar; I haven't found a use for it.
This pit goes down to {12,23,0} at the Moria entrance.
A button in the wall opens the door behind you at {10,27,1}.
Pressure plate.
You can come here from the Crypt level at {5,24,2} or the Spiders level from {6,24,2} or {6,28,3}. You can as well climb down into this room from levels 8 or 9. There are ordinary bones here.
A button in the wall opens the door at {10,27,1}.
PASSWORD FOR THE MORIA MAP.
The door is opened by the switches on the western wall sides at {10,23,1} and {10,26,3} and closed by the pressure plate at {10,28,1}.
Pressure plate.
In the alcove to the west is the unique axe LEVIATHAN. Whenever you take it into your hands, your strength will be reduced to 1. It slowly regenerates, which you can accelerate with VI IR KU potions. As long as you keep the axe in your hands afterwards, it is a strong weapon.
The pressure plate closes the door at {10,27,1}.
Extinguished Black Flame. Skeletons and other monsters are in this room.
Extinguished Black Flame. Skeletons and other monsters are in this room.
In front of the altar lie Blast Spores.
You are falling into a teleporter to the Council Room to {7,27,23} and are immediately attacked by strong Vexirks.
"THERE ARE VOICES DOWN THERE. SOMEHOW WE ARE JUST ABOVE THE COUNCIL CHAMBER".
The doors at {10,13,22}, {10,16,24}, {10,19,25} keep closed as long as you carry the wrong items with you. The force fields push you back.
Inscription "NO RINGS" and alcove at {10,14,25}. Put any Rings you carry into the alcove to proceed.
The doors at {10,13,22}, {10,16,24}, {10,19,25} keep closed as long as you carry the wrong items with you. The force fields push you back.
Inscription "NO PURSES" and alcove at {10,18,26}. Put any Magic Purses into the alcove to proceed.
The doors at {10,13,22}, {10,16,24}, {10,19,25} keep closed as long as you carry the wrong items with you. The force fields push you back.
Inscription "NO WINDS" and alcove at {10,21,23}. Put any Icewinds and Magic Purses into the alcove to proceed.
Door with button.
You fall down to this place from the Emerald Level on your way to the secret Council backdoor. If you want to return to the Emerald Level, take the stairs down at {10,27,26}.
Back to {8,29,24} on the Emerald Level via a teleporter downstairs at {11,27,25}.
To the Emerald Forest.
Put a coin into the slot at {10,10,30}.
To the Emerald Level.
Stairs of Ashes.
Stairs of Ashes.
Entrance to the Garden of Nostalgia. Plenty of food and water, but permanent plant attacks.
To the bottom of Pit D with the Maze of Thieves and the Stairs of Ashes.
"Pit D".
To the Emerald Level and Solune, the Dark Councillor.
Map of Conflux / Level 10
 
Tileset :

Level 10 - DAIN: The Elemental Halls[edit]

Levels 9 to 12 overlap with the Moria and the Tower of Mampang, although unless you are mapping you should not realize it. Also, according to the 'text' at the bottom of each map and the oracle's hints, these four levels are named 'ROS', 'DAIN', 'NETA' and 'KU', in that order. Since the second and third levels are the Priest (NETA) and wizard (DAIN) endings, respectively, the levels have been renamed to something less confusing. Conflux names the ROS ending 'THE RELICUARY' in-game, the Commander is the name of the upgraded quest item for the Wizard ending, and the first hallway in the Fighter ending displays the word 'BERZERKER'. If anyone has something better for the Priest ending than 'Elemental Halls', feel free to change it. The unique compass "Learning Advisor" says "MEETING DESTINY" when examined on these four levels.
Interesting places:
  • The Sudden Death.
  • The Old Way to the Moria. Find the Leviathan and the Upper Armouries!
  • A secret passage from the Emerald Level into the Council Chamber.
  • The path from the Emerald Level to the Emerald Forest
  • The Stairs of Ashes connect the levels 5 to 8, the way to the Guild Master endings, the bottom of "Pit D" with the Maze of Thieves on level 13.
  • The Stairs around "Pit D" connect the bottom of the pit with the Maze of Thieves on level 13, the Garden of Nostalgia and the levels 7 and 8, where you find Solune, the Dark Councillor who holds a Powergem needed for one of the endings.

MAMPANG GUARDIANSGRELL
Reaching tendrils,
pulsing brain,
Touches your mind with great pain.
Sharp beak pecks
and poison stings.
Seems to hover without wings.

MATERIALISER
A pair of twisted,
twining vines.
Spells are cast as the blue orb shines.

BLACK FLAME
A burning desire, a passion of flame.
Trapped and immobile, death all the same.
Approach with care the roaring fire,
Or run around this deadly pyre.
[[0,29],[0,31]],[5,29],[5,29],[2,30],[2,30],[4,30],[4,30],[6,30],[6,30],[[1,31],[6,31]]
MAMPANG PRISONNERSGIGGLER
With arms of blue, a cloud they let fly,
And snatch what you hold or what you let lie.
They may return
to steal again,
So be swift with these sneaky small men.

BEHOLDER
Ever-watchful, ever seeing,
Doors will not keep back this being,
For when the eye
does open wide,
Gone are those places where you may hide.

It drains the air
straight from your lungs
As soon as you're in sight.
It consumes mana
for its spells,
And slow your feet and might.

HELLHOUND
It snaps and snarls with fur jet black,
And savagely it does attack,
Seeking meat to rip and tear,
Hunting for it everywhere.

LEMURE
Soul in torment,
slime of green,
Seldom moves but easily seen.
Though its body's
slow and cursed,
In bringing pain its mind's well-versed.
[[0,29],[0,31]],[5,29],[5,29],[2,30],[2,30],[4,30],[4,30],[6,30],[6,30],[[1,31],[6,31]]
ROS DENIZENSRUSTER
Small and strange these creatures seem,
With small claws sharp and eyes agleam.
They'll growl and bite, and fight you must,
But warrior, beware the power of rust!

WASP
Buzzing loud
with sharpened sting,
Many of them take to wing
When their nests
are under threat.
They move so swift they're hard to get.

GIGGLER
With arms of blue, a cloud they let fly,
And snatch what you hold or what you let lie.
They may return
to steal again,
So be swift with these sneaky small men.
[13,12],[13,12],[[21,12],[29,12]],[[12,13],[21,13]],[[25,13],[25,18]],[[29,13],[29,18]],[12,14],[12,14],[19,14],[19,14],[[26,14],[29,18]],[[11,15],[17,15]],[[19,15],[19,18]],[11,16],[11,16],[[15,16],[15,21]],[[17,16],[17,19]],[20,16],[20,16],[[24,16],[29,16]],[12,17],[12,17],[[21,17],[21,19]],[23,17],[23,17],[[22,18],[29,18]],[[18,19],[18,22]],[20,19],[20,19],[[19,20],[19,22]],[[22,20],[31,20]],[16,21],[16,21],[[20,21],[22,21]],[25,21],[25,21],[[28,21],[29,23]],[[31,21],[31,24]],[[17,22],[21,22]],[23,22],[23,22],[[26,22],[29,22]],[[29,24],[29,31]],[[31,26],[31,31]],[[28,30],[31,30]]
FORGOTTEN CREATURESMIMIC
Some creatures know a quester's greed,
Know what
they'll try to grab.
So when the eager hands stretch forth,
They lie there, quiet, drab.

STARVING FOG
Cloud of hunger, has no mind,
Travels straight,
follows behind.
Sucks up strength but still seeks more,
Knows not death, this endless maw.

ROOFLURKER
Confusing but it matters not
Whether this thing's alive or not.
It can sense unwelcome guests
And keeps them out. It never rests.

VEXIRK
Small and cloaked, you'll know them well
Once you've felt them cast a spell.
Fuelled by anger, they strike with no sound,
But they like odds and ends they find on the ground.

Irritating little men,
Who cast so many spells.
They also summon up
some friends
From who know what dark hells.
[13,12],[13,12],[[21,12],[29,12]],[[12,13],[21,13]],[[25,13],[25,18]],[[29,13],[29,18]],[12,14],[12,14],[19,14],[19,14],[[26,14],[29,18]],[[11,15],[17,15]],[[19,15],[19,18]],[11,16],[11,16],[[15,16],[15,21]],[[17,16],[17,19]],[20,16],[20,16],[[24,16],[29,16]],[12,17],[12,17],[[21,17],[21,19]],[23,17],[23,17],[[22,18],[29,18]],[[18,19],[18,22]],[20,19],[20,19],[[19,20],[19,22]],[[22,20],[31,20]],[16,21],[16,21],[[20,21],[22,21]],[25,21],[25,21],[[28,21],[29,23]],[[31,21],[31,24]],[[17,22],[21,22]],[23,22],[23,22],[[26,22],[29,22]],[[29,24],[29,31]],[[31,26],[31,31]],[[28,30],[31,30]]
ROS GUARDIANSGOLEM
This grey solid giant is trouble indeed,
Protecting the dungeon from traveller's greed.
Step forth and face him, he strikes in a blur,
And you'll soon see that you're back where you were.

ZYTAZ
Black, ghostly being
floats about.
With a single eye, it fades in and out.
[13,12],[13,12],[[21,12],[29,12]],[[12,13],[21,13]],[[25,13],[25,18]],[[29,13],[29,18]],[12,14],[12,14],[19,14],[19,14],[[26,14],[29,18]],[[11,15],[17,15]],[[19,15],[19,18]],[11,16],[11,16],[[15,16],[15,21]],[[17,16],[17,19]],[20,16],[20,16],[[24,16],[29,16]],[12,17],[12,17],[[21,17],[21,19]],[23,17],[23,17],[[22,18],[29,18]],[[18,19],[18,22]],[20,19],[20,19],[[19,20],[19,22]],[[22,20],[31,20]],[16,21],[16,21],[[20,21],[22,21]],[25,21],[25,21],[[28,21],[29,23]],[[31,21],[31,24]],[[17,22],[21,22]],[23,22],[23,22],[[26,22],[29,22]],[[29,24],[29,31]],[[31,26],[31,31]],[[28,30],[31,30]]
SUDDEN DEATH GUARDSRIVE
Hard to spot
yet hard to flee,
This ghostly thing will hear no plea.
Small at first,
it creeps along,
A scream of pain its fearful song.

FIRE DEMON
Almost reptilian, yet born out of fear,
Users of magic when heroes come near.
With eyes ablaze and sharp-spiked tail,
They try to make your courage fail.

Come close to one and you will feel
The aura of their hearts,
And see within your mind's own eye
Such things that boldness departs.
[[17,6],[18,10]],[[16,7],[19,9]],[[22,7],[28,7]],[[15,8],[22,8]],[[24,8],[24,10]],[[26,8],[26,10]],[[28,8],[28,10]],[22,9],[22,9],[[20,10],[29,10]]
OLD WAY GUARDIANSSKELETON
Bones of the fallen, living once more,
Marrow clicks on the cold stone floor.
Shields held high, swords lash out
As the undead strike with no yell or shout.

WRAITH
Undead creature,
robe of black,
Green curse causes strength to slack.

A spirit who will steal your strength,
Till blade you cannot hold,
And also does
your need for food
And water make you cold.
[0,0],[[23,0],[26,0]],[[28,0],[29,3]],[[24,1],[29,1]],[26,2],[[27,3],[29,3]]
NETA DENIZENSRIVE
Hard to spot
yet hard to flee,
This ghostly thing will hear no plea.
Small at first,
it creeps along,
A scream of pain its fearful song.

BLACK FLAME
A burning desire, a passion of flame.
Trapped and immobile, death all the same.
Approach with care the roaring fire,
Or run around this deadly pyre.

EFREET
Soul and speed
of flame and fire,
When you see red, you see your pyre.
An undead blade may slice them through,
Or when they strike, strike back, strike true.

WATER ELEMENTAL
A harmless puddle, don't you think?
Why not approach and try for a drink?
Yet hold at ready
sword or spell,
For this comes from no wishing well.
[[1,1],[1,28]],[[0,2],[5,2]],[[8,2],[9,4]],[[0,3],[1,5]],[[7,3],[11,3]],[[11,4],[11,12]],[[2,6],[2,10]],[[10,7],[11,12]],[[0,10],[2,10]],[[9,10],[11,12]],[[0,11],[1,14]],[[4,12],[4,28]],[[8,12],[11,12]],[[8,13],[10,14]],[3,14],[3,14],[[2,15],[2,19]],[5,15],[8,15],[8,15],[3,16],[3,16],[[9,16],[9,31]],[5,17],[3,18],[3,18],[[10,18],[10,27]],[[0,19],[2,19]],[5,19],[[11,19],[11,25]],[[0,20],[1,23]],[3,20],[3,20],[5,21],[3,22],[3,22],[5,23],[[2,24],[4,24]],[2,25],[2,25],[5,25],[[0,26],[4,26]],[5,27],[[8,27],[10,27]],[[2,28],[4,28]],[[8,28],[9,31]],[3,29]
NETA GUARDIANSVEXIRK
Small and cloaked, you'll know them well
Once you've felt them cast a spell.
Fuelled by anger, they strike with no sound,
But they like odds and ends they find on the ground.

Irritating little men,
Who cast so many spells.
They also summon up
some friends
From who know what dark hells.

DEMON
With tentacle-arms they walk around,
With thrown fire their prey they hound.
[[1,1],[1,28]],[[0,2],[5,2]],[[8,2],[9,4]],[[0,3],[1,5]],[[7,3],[11,3]],[[11,4],[11,12]],[[2,6],[2,10]],[[10,7],[11,12]],[[0,10],[2,10]],[[9,10],[11,12]],[[0,11],[1,14]],[[4,12],[4,28]],[[8,12],[11,12]],[[8,13],[10,14]],[3,14],[3,14],[[2,15],[2,19]],[5,15],[8,15],[8,15],[3,16],[3,16],[[9,16],[9,31]],[5,17],[3,18],[3,18],[[10,18],[10,27]],[[0,19],[2,19]],[5,19],[[11,19],[11,25]],[[0,20],[1,23]],[3,20],[3,20],[5,21],[3,22],[3,22],[5,23],[[2,24],[4,24]],[2,25],[2,25],[5,25],[[0,26],[4,26]],[5,27],[[8,27],[10,27]],[[2,28],[4,28]],[[8,28],[9,31]],[3,29]
THE GARDENSCREAMER
Ancient flora, slowly crawls.
Barely aware, easily falls.

SPITTER TREE
Rooted in stone,
unable to chase,
So easy it seems, this foe you'll outpace.
Yet though they stand silent
as they block your way,
In one place you really had better not stay.

CHEWER
It moves along,
this mobile tree,
No lungs to speak of or legs to see.
Yet hold your ears against their shriek,
Then harvest their fruit and sustain the weak.
[0,0],[[17,2],[21,2]],[17,3],[17,3],[19,3],[21,3],[21,3],[[15,4],[18,4]],[20,4],[20,4],[[14,5],[15,6]],[[13,6],[15,6]],[13,7],[13,7],[[13,8],[13,10]],[[14,9],[14,11]],[15,10],[15,10],[16,11]
DAIN DENIZENSBEHOLDER
Ever-watchful, ever seeing,
Doors will not keep back this being,
For when the eye
does open wide,
Gone are those places where you may hide.

It drains the air
straight from your lungs
As soon as you're in sight.
It consumes mana
for its spells,
And slow your feet and might.

EFREET
Soul and speed
of flame and fire,
When you see red, you see your pyre.
An undead blade may slice them through,
Or when they strike, strike back, strike true.
[[22,14],[22,16]],[[21,15],[23,15]]
DAIN GUARDIANSOITU
Spiderlike with deadly fangs.
In webs, their prey, it often hangs.

BLACK FLAME
A burning desire, a passion of flame.
Trapped and immobile, death all the same.
Approach with care the roaring fire,
Or run around this deadly pyre.
[[22,14],[22,16]],[[21,15],[23,15]]
MORIA DENIZENSORC
Tough, the Goblins' greenish kin,
Fights more battles
just to win.
Yelling, screaming, shouting loud,
Hopes to scare its enemies proud.

SKELETON
Bones of the fallen, living once more,
Marrow clicks on the cold stone floor.
Shields held high, swords lash out
As the undead strike with no yell or shout.

HELLHOUND
It snaps and snarls with fur jet black,
And savagely it does attack,
Seeking meat to rip and tear,
Hunting for it everywhere.
[[25,26],[25,31]],[13,27],[13,27],[[13,28],[13,31]],[26,28],[14,31]
MORIA RARITIESRUSTER
Small and strange these creatures seem,
With small claws sharp and eyes agleam.
They'll growl and bite, and fight you must,
But warrior, beware the power of rust!

DISK
Moving fast, heard from afar,
A whirling blade, a lethal star.
Is it made of steel or stone?
It matters not – it powders bone.

UMBER HULK
Privacy is what they like,
With stone to break and rock to strike.
It is their home – like worms in soil.
Beware, lest you disrupt their toil.
[[25,26],[25,31]],[13,27],[13,27],[[13,28],[13,31]],[26,28],[14,31]
INTERDIMENSIONAL PATHI think that mortals were not meant
To achieve such great ascent.
Take care, do not step out of place,
All doors lead to unfriendly space.
[[6,11],[6,26]]
LAST TOWER?Ancient scrolls may be your guide,
If close enough they each are eyed.
Not all that seems beyond its use
Deserves abandonment, abuse.

The final tower, the final stair,
Yet still you should keep watch, beware.
Though you may feel the end has come,
Do not be fooled, do not turn numb.
[[6,6],[6,10]],[[4,7],[8,7]],[[5,8],[7,10]],[[4,9],[8,9]]
FATE OF GOTHMOGAlthough I try to see his fate,
It seems shrouded in darkness great.
Fire, betrayal, demons, pain,
Little to lose and all to gain.
[[22,14],[22,16]],[[21,15],[23,15]]
RELICSThis hint I give lacks vision clear,
So to these words you may not adhere.
A door and walls may trap you in,
You'll travel mazes, find relics within.

Nothing can be trusted here.
Nothing will stay firm and clear.
Mighty relics may await,
Or ancient gods of unknown fate.
[13,12],[13,12],[[21,12],[29,12]],[[12,13],[21,13]],[[25,13],[25,18]],[[29,13],[29,18]],[12,14],[12,14],[19,14],[19,14],[[26,14],[29,18]],[[11,15],[17,15]],[[19,15],[19,18]],[11,16],[11,16],[[15,16],[15,21]],[[17,16],[17,19]],[20,16],[20,16],[[24,16],[29,16]],[12,17],[12,17],[[21,17],[21,19]],[23,17],[23,17],[[22,18],[29,18]],[[18,19],[18,22]],[20,19],[20,19],[[19,20],[19,22]],[[22,20],[31,20]],[16,21],[16,21],[[20,21],[22,21]],[25,21],[25,21],[[28,21],[29,23]],[[31,21],[31,24]],[[17,22],[21,22]],[23,22],[23,22],[[26,22],[29,22]],[[29,24],[29,31]],[[31,26],[31,31]],[[28,30],[31,30]]
OUT OF THIS WORLDWhen all the guardians are slain,
You'll have the keys you must obtain.
Then travel dimensions, all unknown,
To find the keys...winged, I am shown.

Yet if you're to accomplish this,
There is a note you should not miss.
A deity, a god of all,
Will wish to bring you a swift fall.

To harm this being, formed of stone,
You'll need a weapon long unknown.
The elemental planes will aid,
Although there's a price to be paid.

You'll need to travel, travel far,
Looking for where the essences are.
Find elementals, leave them slain,
In order to unlock the gods' bane.
[[1,1],[1,28]],[[0,2],[5,2]],[[8,2],[9,4]],[[0,3],[1,5]],[[7,3],[11,3]],[[11,4],[11,12]],[[2,6],[2,10]],[[10,7],[11,12]],[[0,10],[2,10]],[[9,10],[11,12]],[[0,11],[1,14]],[[4,12],[4,28]],[[8,12],[11,12]],[[8,13],[10,14]],[3,14],[3,14],[[2,15],[2,19]],[5,15],[8,15],[8,15],[3,16],[3,16],[[9,16],[9,31]],[5,17],[3,18],[3,18],[[10,18],[10,27]],[[0,19],[2,19]],[5,19],[[11,19],[11,25]],[[0,20],[1,23]],[3,20],[3,20],[5,21],[3,22],[3,22],[5,23],[[2,24],[4,24]],[2,25],[2,25],[5,25],[[0,26],[4,26]],[5,27],[[8,27],[10,27]],[[2,28],[4,28]],[[8,28],[9,31]],[3,29]
TOWER OF MAMPANGStretching tall, and towering high,
The tower of Mampang does reach for the sky.
And far atop its distant height,
Lies a place that keeps the stars in sight.
[[0,29],[0,31]],[5,29],[5,29],[2,30],[2,30],[4,30],[4,30],[6,30],[6,30],[[1,31],[6,31]]
FIRST FLOORHere are grown the eyes that kill.
They are grown by the Witch King's will.
Slay the mothers, if you're able,
Then note some spores are quite unstable.
[[0,29],[0,31]],[5,29],[5,29],[2,30],[2,30],[4,30],[4,30],[6,30],[6,30],[[1,31],[6,31]]
GOLD COINPay this price with coin of gold,
From chests and such you may behold.
The item you will find you've bought
Is helpful here, worth being sought.
[[28,20],[31,20]],[29,21]
RA KEYRobed and knowing magic well,
He knows how to cast any spell.
You'll need to find him, then return,
If what's through here you wish to learn.
[4,14],[4,14]
AWAITED AUDIENCEAn audience you now have found.
The council, you they do surround.
Though this is not an ideal spot
In which to stand - in which to rot -.

Attacks of venom, shields magic
Will prove a clever enough trick.
Though they may blind you, what you've seen
Is that your friend here's coloured green.
[13,20],[13,20]
NO ENTRYIf exploration is your aim,
If finding all things seems a game,
Alas, you'll find you cannot go
Through every way that seems to show.
[1,5],[4,7],[4,7],[7,7]
IMAGINATIONListen, see,
know, touch, feel,
For what seems solid may not be real.
Look around without your eyes
To break the stone's secret disguise.
[[24,8],[24,10]],[[26,8],[26,10]],[[5,9],[7,10]],[[23,10],[27,10]],[[6,11],[6,13]]
JUST A ROOMNo items here, no treasure pure,
No empty flask, no poison cure,
No riddle, hint, for mind or wit,
Though watch your step for creature, pit.
[[18,19],[18,22]],[[19,20],[19,22]],[[20,21],[22,21]],[[17,22],[21,22]],[[13,23],[14,24]],[[17,24],[18,25]],[[20,24],[21,25]],[[25,24],[27,24]],[[19,25],[21,25]],[26,25],[26,25],[27,26]
QUIET FOUNTAINNo tricks, no traps, just water clean,
From this quiet fountain, sweet, serene.
You may not find
more water soon,
So take advantage of this boon.
[10,3],[8,4],[8,4],[8,15]
TREASURE TIMEFight is over, monsters slain,
Now the treasure lies here plain.
See it, take it, now it's yours.
Some items which may aid your cause.
[13,30],[13,30],[14,31]
Keeper of the PortalsGreat gates he guards, the way beyond
Protected from all mortals.
The key he holds, he'll not give up
The secret of the portals.
[[2,14],[2,19]],[[1,15],[2,19]],[[0,19],[2,19]],[[0,20],[1,23]],[[1,24],[2,26]]
Wizards of MampangDisciples, students, learners quick,
With powers beyond measure.
As you imagine horrors great,
They bring them true with pleasure.
[[6,6],[6,10]],[[4,7],[8,7]],[[5,8],[7,10]],[[4,9],[8,9]]
The HydraWings and heads and scales and teeth,
The heads of gods once cowered beneath.
Snarling, striking, death come true,
Her only instinct - to slay you.
[2,30]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[[25,26],[25,31]],[26,28]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[[0,0],[2,0]],[[19,0],[21,0]],[[31,0],[31,13]],[[22,5],[31,5]],[[13,19],[13,22]],[15,24],[15,24],[[22,24],[24,24]]

This is a sample Sandbox dmzone (mouseover to see)