Conflux/Places/Guilds

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Note: Expect this page to be completely re-written.

Description

  • "The Guild" is your starting point in the world of Conflux.
  • This is a safe place where you choose your Champions.
  • Contrary to Chaos Strikes Back, this arrival is safe (at least at the beginning, more on this later), and it can be reached easily from other places.
  • It makes a perfect spot for storing items, saving, and making a backup of your game before exploring a new area.
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Interests

  • The Guilds' doors and special Guild items:
    • Initially your Champions are restricted to lower experience levels.
    • Opening more doors with special Guild items makes higher levels for that Guild available.
    • Each Guild has their own Guild item.
      • A Mace for the Fighter Guild.
      • A Throwing Star for the Ninja Guild.
      • A Monk Staff for the Priest Guild.
      • A Corbum for the Wizard Guild.
    • After the first three doors of each Guild are opened, you are required to answer an additional Guild Riddle before you will be allowed to open more doors.
    • At the end of each Guild room is a special wall ornament containing the Guild's Leader.
      • "Opening" this removes all further level restrictions for that Guild and that Guild Leader's face or torso will replace the ornament.
      • Click on Guild Leader's face or torso to add them to your party.
    • In the beginning of the game it is important to collect as many Guild items as possible to open these doors, or you'll waste your gained experience and won't become stronger.
    • For two of those locks you can avoid spending an item:
      • The first door of the Wizards' Guild
      • The second door of the Fighters' Guild.
  • A button north-west of the fountain in the central Guild area allows sole access to the Room of Fate, a small level at the bottom of the dungeon where certain game adjustments can be made.
  • There is a ladder in the room accessible after answering the Priest Guild riddle.
    • The ladder leads to a small cemetery containing the graves of Conflux heroes.
    • A Skeleton key can unlock the door to a passageway containing a gold lock and an iron barred door.


  • Once certain condtions are met, it is possbile for random encounters with giggler and vexirks here!
  • It is possible to lose access to the central fountain if a certain door is opened in one of the Guild Leaders' Quest.

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