Difference between revisions of "Conflux/Places/Guilds"

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==== Description ====
+
Note: Expect this page to be completely re-written.
* You start Conflux in "The Guild". This is a safe place where you choose your champions.
 
* Contrary to Chaos Strikes Back, this arrival is safe (at least at the beginning, more on this later), and it can be reached easily from the next places. It makes a perfect spot for storing items, and saving+backuping your game before exploring a new zone.
 
* [http://www.dianneandpaul.net/DMwiki/ConfluxMapViewer/mapview.php?mapid=Level00 Map]
 
==== Interests ====
 
* "[[Conflux/Unleash Hell|Unleash Hell]]": do not touch !
 
==== Next places ====
 
* [[Conflux/Places/Sewers|Sewers]] ("FOUR SMELLS" stairs)
 
* [[Conflux/Places/Storage Cellar|Storage Cellar]]
 
* [[Conflux/Places/Wine Cellar|Wine Cellar]]
 
  
[[Category:Conflux|Guilds]]
+
=== Description ===
 +
*"The Guild" is your starting point in the world of Conflux.
 +
*This is a safe place where you choose your Champions.
 +
*Contrary to Chaos Strikes Back, this arrival is safe (at least at the beginning, more on this later), and it can be reached easily from other places.
 +
*It makes a perfect spot for storing items, saving, and making a backup of your game before exploring a new area.
 +
*<spoiler>[http://dmwiki.atomas.com/maps/view/conflux/00 Map of level 0]</spoiler>
 +
 
 +
=== Interests ===
 +
*Champion selection.  (See [[Conflux/Advanced Guide for Champion Selection|Advanced Guide for Champion Selection]])
 +
 
 +
*The Guilds' doors and special Guild items:
 +
**Initially your Champions are restricted to lower experience levels.
 +
**Opening more doors with special Guild items makes higher levels for that Guild available.
 +
**Each Guild has their own Guild item.
 +
***A Mace for the Fighter Guild.
 +
***A Throwing Star for the Ninja Guild.
 +
***A Monk Staff for the Priest Guild.
 +
***A Corbum for the Wizard Guild.
 +
**After the first three doors of each Guild are opened, you are required to answer an additional Guild Riddle before you will be allowed to open more doors.
 +
**At the end of each Guild room is a special wall ornament containing the Guild's Leader.
 +
***"Opening" this removes all further level restrictions for that Guild and that Guild Leader's face or torso will replace the ornament.
 +
***Click on Guild Leader's face or torso to add them to your party.
 +
**In the beginning of the game it is important to collect as many Guild items as possible to open these doors, or you'll waste your gained experience and won't become stronger.
 +
**For two of those locks you can avoid spending an item:
 +
***The first door of the Wizards' Guild
 +
***The second door of the Fighters' Guild.
 +
 
 +
*A button north-west of the fountain in the central Guild area allows sole access to the [[Conflux/Places/Room of Fate|Room of Fate]], a small level at the bottom of the dungeon where certain game adjustments can be made.
 +
 
 +
*There is a ladder in the room accessible after answering the Priest Guild riddle.
 +
**The ladder leads to a small cemetery containing the graves of Conflux heroes.
 +
**A Skeleton key can unlock the door to a passageway containing a gold lock and an iron barred door.
 +
***A button in the [[Conflux/Places/Chamber of Oblivion|Lands of Death]] can open a wall allowing access to this area.
 +
***<spoiler>The iron barred door, opened with a gold key, reveals an alcove with a Skeleton Key.</spoiler>
 +
 
 +
*Once certain condtions are met, it is possbile for random encounters with giggler and vexirks here!
 +
 
 +
*It is possible to lose access to the central fountain if a certain door is opened in one of the Guild Leaders' Quest.
 +
 
 +
=== Connections ===
 +
*Teleporter to and from [[Conflux/Places/Room of Fate|the Room of Fate]] (via a teleportation button)
 +
*"FOUL SMELLS" stairs to and from [[Conflux/Places/Sewers|the Sewers]]
 +
*Stairs to and from [[Conflux/Places/Storage Cellar|the Storage Cellar]]
 +
*Stairs to and from [[Conflux/Places/Wine Cellar|the Wine Cellar]]
 +
*Elevator at {0,4,4} initially only from, then also back to [[Conflux/Places/Dwarven Maze|the Dwarven Maze]]
 +
*Ladder at {0,14,16} down to {38,2,27}, a cemetary deep below the Priests' Guild.
 +
*The entrance to the [[Conflux/Places/Deathtrap|Deathtrap Dungeon]] used to be here in older Conflux versions.
 +
[[Category:Conflux/Places|Guilds]]

Latest revision as of 07:00, 5 November 2012

Note: Expect this page to be completely re-written.

Description

  • "The Guild" is your starting point in the world of Conflux.
  • This is a safe place where you choose your Champions.
  • Contrary to Chaos Strikes Back, this arrival is safe (at least at the beginning, more on this later), and it can be reached easily from other places.
  • It makes a perfect spot for storing items, saving, and making a backup of your game before exploring a new area.
  • Show text


Interests

  • The Guilds' doors and special Guild items:
    • Initially your Champions are restricted to lower experience levels.
    • Opening more doors with special Guild items makes higher levels for that Guild available.
    • Each Guild has their own Guild item.
      • A Mace for the Fighter Guild.
      • A Throwing Star for the Ninja Guild.
      • A Monk Staff for the Priest Guild.
      • A Corbum for the Wizard Guild.
    • After the first three doors of each Guild are opened, you are required to answer an additional Guild Riddle before you will be allowed to open more doors.
    • At the end of each Guild room is a special wall ornament containing the Guild's Leader.
      • "Opening" this removes all further level restrictions for that Guild and that Guild Leader's face or torso will replace the ornament.
      • Click on Guild Leader's face or torso to add them to your party.
    • In the beginning of the game it is important to collect as many Guild items as possible to open these doors, or you'll waste your gained experience and won't become stronger.
    • For two of those locks you can avoid spending an item:
      • The first door of the Wizards' Guild
      • The second door of the Fighters' Guild.
  • A button north-west of the fountain in the central Guild area allows sole access to the Room of Fate, a small level at the bottom of the dungeon where certain game adjustments can be made.
  • There is a ladder in the room accessible after answering the Priest Guild riddle.
    • The ladder leads to a small cemetery containing the graves of Conflux heroes.
    • A Skeleton key can unlock the door to a passageway containing a gold lock and an iron barred door.


  • Once certain condtions are met, it is possbile for random encounters with giggler and vexirks here!
  • It is possible to lose access to the central fountain if a certain door is opened in one of the Guild Leaders' Quest.

Connections