Conflux/Items

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Conflux III Items

Consumable items

Food

Name Obtained from Nutritional Value Comment
Amber worm Medium low Basic food item.
Chewer pod Medium high
  • Grow into Chewers when left on floor (amount of time is random).
  • Show text
Dragon Heart
  • Adult Dragons
Highest +30 Vitality.
Gorgonzola
  • Bags
  • Alcoves
High Say cheeze!
Skullseeds Very low
  • Grow into snapdragons in moist environments.
  • While consumable, Skullseeds are more valuable for use in spells.
  • Leave Skullseeds in Sewers to ensure a good supply of Snapdragons.
Snapdragon
  • Sewers
  • Randomly produced by a dream
Lowest
  • Snapdragons randomly boost all stats when consumed, although initially one or more stats may actually decrease(consume more to offset this). This can be very helpful in fighting strong monsters.
  • Through the repeated consumption of several Snapdragons, it is possible to boost all stats to 170!
  • Snapdragons produce Skullseeds at the end of their life cycle.
Spitter Berry
  • Spitter Trees
Medium Grow into Spitter trees on green squares and drains.
Steak
  • Rats
  • Hellhounds
  • Dragons
Very high Fur rags can be traded at the Fur Trader for steaks.
Stone Mushroom - Low
  • Magic mushrooms for your psychedelic enjoyment!
  • A Stone mushroom left on a floor will produce a new mushroom and dead mushroom spores. (This takes a while though.)

Consumable, but not edible

Name Obtained from Common properties Comment
Dust
  • Made from items
  • Monsters killed
  • Various alcoves, floors and bags
  • Water level decreases when consumed.
  • Dusts are non-toxic.
  • Dusts are coloured grey.
  • The most common type are Ashes, but not all ashes are the same.
  • See the Alchemy Guide for a list of dusts, how to produce or where to find them.
Powder
  • Monsters killed
  • Metal things that break
  • Various alcoves, floors and bags
  • Powders are poisonous when eaten.
  • Powders are coloured orange.
  • The most common type is Rust, which also can be cursed.
  • See the Alchemy Guide for a list of powders, how to produce or where to find them.
Eye When consumed:
  • poisonous
  • lower Wisdom
See also the unique items list for information on eyes.

Beverages

Name Expert Priest Description Obtained from Comment
Water - Fountains You cannot drink from fountains without a Waterskin or flask.
Water Juice. Show text When drunk:
  • randomly heals sicknesses
  • increases the water level
  • adds 1 point of Vitality.
Water Auric Water Show text ?

A Guide to Fine Wines and Liquors

  • When drunk, all Sar Wines produce the text message: "You feel dizzy and clumsy."
  • In general, most Sar Wines decrease either Wisdom, Dexterity.
    • Sometimes one or the other.
    • Sometimes both.
    • Sometimes not at all.
  • As in real life, being drunk acts as if your party is over-burdened or slowed.
    • Highly intoxicated champions may completely inhibit movement for an instant!
  • Sar Wines may or may not increase water levels.
  • Guild Leaders and high level Champions may be affected differently than lower level Champions.
  • Drinking a Sar Wine consumes the flask.
Name Description Location Effects Comment
Sar Wine _LOUMONEEPAL (LO UM ON EE PAL) Various
  • Only reduces stats.
  • Cheap Plonk. Don't drink.
  • Use to capture mosses in the Sewers.
Sar Wine MON (MON) Wine of Titans Wine Cellar
  • Increases Strength.
Most common type.
Sar Wine MON (MON) Chromatic Wine Altar of the Assault
Alchemy Lab of the Hellforge
  • May increase Strength.
  • May increases Dexterity.
You have reached the bottom, there is no horizon beyond, no time past this point, no future, no knowledge, no dimension, only invisible darkness, only void.
Sar Wine MON (MON) Cupric Wine Altar of the Assault
  • May increase Strength.
  • May increase Vitality.
-
Sar Wine MON (MON) Egg Wine Altar of the Assault
  • May increase Strength.
  • May increase Vitality.
-
Sar Wine MON (MON) Fruity Wine Altar of the Assault
  • May increase Strength.
-
Sar Wine MON (MON) Moon Wine Altar of the Assault
Alchemy Lab of the Hellforge
  • May increase Strength.
  • May increase Wisdom.
-
Sar Wine MON (MON) Mud Wine Alchemy Lab of the Hellforge
  • Increases Anti-Magic.
-
Sar Wine MON (MON) Mushy Wine Alchemy Lab of the Hellforge

-

-
Sar Wine MON (MON) Nocturn Wine Alchemy Lab of the Hellforge

-

-
Sar Wine MON (MON) Ruby Wine Altar of the Assault
  • May increases Strength.
-
Sar Wine MON (MON) Soft Wine Altar of the Assault
  • May increase Strength.
-
Zo Liquor LOUMONEEPALMON (LO UM ON EE PAL MON) Wine Cellar.
Produced in the Alchemical Oven
Other various locations.
  • Permanently increases Vitality.
  • Permanently increases Anti-Magic.
  • Permanently increases Fire Resistance.
  • The higher the strength of the potion the better increase. It is therefore recommended that you use MON (MON) potions first and save low power versions for puzzles.
  • The increase is highly random, so you might want to save before using and re-loading if you don't like the result.
    • It is possible to get +5 to all stats with a MON (MON) level potion.
  • Does not change water level.
  • See also the Alchemy Guide.

Vinegars

Name Strength Expert Priest Description Comments
Kath Vinegar _LOUMONEEPALMON (LO UM ON EE PAL MON) none
  • Obtain vinegars in the Mildew Area.
  • Some are not normal (need Expert Priest level to verify), see below for the types.
Kath Vinegar MON (MON) Nitric Acid See the Alchemy Guide.
Kath Vinegar MON (MON) Phosphoric Acid See the Alchemy Guide.
Kath Vinegar MON (MON) Selenic Acid See the Alchemy Guide.
Kath Vinegar MON (MON) Vitriol See the Alchemy Guide.

Ven Eggs

  • All Ven Eggs Produce a poison cloud when thrown. The cloud's size is proportional to the egg's strength (acts like an equally strong OHVEN (OH VEN) spell).
Name Type Expert Priest Description Comments
Ven Egg _LOUMONEEPAL (LO UM ON EE PAL) -
  • Rune determines power level.
    • -33 to -200 to Stamina.
    • Poisoning.
Ven Egg _ Spider Something with a lot of legs wiggles inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health
    • -28 to Stamina.
    • Poisoning.
Ven Egg _ Muncher There is a baby muncher inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health.
    • Poisoning.
Ven Egg _ Worm Something wiggles inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health
    • -1 to Stamina.
Ven Egg _ Ruster The crust of the shell is rusted, something moves inside.
  • Consuming causes:
    • -1 to Health
    • -1 to Stamina.
    • Poisoning.
Ven Egg Dragon A green dragon egg.
  • Consuming causes:
    • -1 to Health
    • -3 to Stamina.
    • Poisoning.
Ven Egg Alien Something wierd moves inside.
  • Consuming causes:
    • -1 to Health
    • -4 to Stamina.
    • Poisoning.
Ven Egg MON (MON) Cooked egg.

Armour, Weapons

Basic Armour

Name Bonus Comment
Elven Aketon +2 Dexterity Similar to Mithral, but with added dexterity bonuses.
Elven Mail +1 Dexterity Similar to Mithral, but with added dexterity bonuses.
Elven Boots +4 Carrying Load -
Flamebain +12 Anti-Fire Anti-fire bonus gives this armour the edge.
Mithral Aketon - Better and lighter than regular mail.
Mithral Mail - Better and lighter than regular mail.
Mail Aketon - Basic armour.
Leg Mail - Basic armour.
Hosen - Better than dark and suede boots, but heavy.
Torso Plate - Great, but heavy.
Foot Plate - Great, but heavy.
Dexhelm +10 Dexterity Dexterity bonus gives advantage over Basinet.
Open Helm - Common at start.
Helm - Use instead of Open Helm.
Basinet - Use instead of Helm.
Casque'n Coif - -
Cape - You can even make your own.
Night Shadow +8 Dexterity -


Basic Shields

Name Actions in Weapon Hand Comment
Sar Shield
  • Block
  • Hit
  • (Hide)
  • Best non-magical shield.
  • At least one otherwise non-special SAR Shield has the "Hide" action.
Small Shield
  • Block
  • Hit
Use instead of Wooden Shield.
Wooden Shield
  • Block
  • Hit
-

Close Combat Weapons

Name Actions Comment
Branch burn or swing
  • Low damage.
  • The "burn" action is only available until achieving Apprentice Fighter level, when it is replaced with "swing".
Club
  • throw
  • bash
  • stun
Low damage.
Gauntlets
  • punch
  • swing
  • Use "punch" on golems and for ninja training.
  • Unique Weapons lists magical versions.
Katana slash
parry
melee
  • Deluxe version of the scimitar.
  • Unique Weapons lists magical versions.
Mace of Order
  • swing
  • bash
  • stun
Rapier
  • jab
  • parry
  • thrust
Rope
  • climb down
  • whip
  • Whip action appears only after achieving Adept Ninja level.
  • Unique Weapons lists magical versions.
Scimitar
  • swing
  • parry
  • chop
-
Stone Club
  • throw
  • bash
  • stun
Sword
  • swing
  • parry
  • chop
Good weapon for first levels.
Torch swing For when you have no other weapon.
Vorpal Blade
  • jab
  • cleave
  • disrupt
  • For combating immaterial beings.
  • Use "cleave" on regular monsters.
  • Unique Weapons lists magical versions.
Waraxe
  • chop
  • hack
  • melee
  • Very good weapon.
  • Avoid the hack command.
  • Unique Weapons lists magical versions.

Basic Ranged Weapons

Name Actions Comment
Arrow
  • throw
  • stab
  • slash
  • Standard version.
  • Use with Crossbow or Skebow for greater damage.
_LOUMONEEPALMON (LO UM ON EE PAL MON) Blast Spore throw
  • Medusa's portable Fireball (bright red).
  • Runes _LOUMONEEPALMON (LO UM ON EE PAL MON) determine the fireball strength equivalent to casting FULKATH (FUL KATH).
Crossbow shoot
  • For use with arrows.
  • Better than Skebow.
Dagger
  • throw
  • stab
  • slash
  • Basic throwing weapon .
  • Up to 6 daggers can be stored in belt slots.
  • See Unique Weapons for magical versions.
Rock
  • throw
  • punch
  • Can be thrown through closed grate doors.
  • Can be used with a sling for greater damage.
  • Up to 6 daggers can be stored in belt slots.
  • See also
Skebow shoot For use with arrows in second hand. (Refilled from belt slots.)
Slayer
  • throw
  • stab
  • slash
  • Deluxe arrow.
  • Use with Crossbow or Skebow for greater damage.
Sling shoot
  • Use with rocks in second hand. (Refilled from belt slots.)
  • See Unique Weapons for magical versions.
Thorn
  • throw
  • stab
  • slash
See Unique Weapons for magical versions.

Back Row and Caster Weapons

Name Actions Comment
FUL (FUL) Wand light
invoke
banish
+5 mana.
Guardian calm
shield
fireshield
+7 mana.
Mage Caduceus swing
lightning
window
+12 to +16 mana.
Sceptre of Lyf swing
heal
light
+5 mana.
Snake Staff heal
calm
brandish
+8 mana.
Staff of Manar swing
dispell
fireshield
+10 mana.
Wand calm
shield
heal
+1 mana.
Dragon Spit swing
parry
spit
Spit produces LO (LO) fireballs, has limited charges.

Other items

Useful Items

Name Actions Comments
Compass -
  • What is a compass good for?
    • It tells you the direction you are looking at if you examine it.
    • You can use it with the "find north" YAKATH (YA KATH) spell.
    • You can use it with the "Treasure Detection" OHIRROS (OH IR ROS) spell.
  • Are all compasses the same?
    • No, there are two unique ones that have additional special properties.
      • The unique Compass "Learning Advisor" displays special texts which help you to identify the dungeon level you are on.
      • The unique Compass "Sparkling Seeds" produces Plasma when in a hand.
  • Where can I find a Compass?
MON (MON) Dead Blast Spore throw
  • Dead Blast Spores (brown) do not explode when thrown.
  • A dead Blast Spore can be converted into a regular Blast Spore with the FULGORRA (FUL GOR RA) spell. (See the spell entry in Non-aligned spells for more information.)
Glowing Stone
  • throw
  • punch
  • light
  • Use in the Mines for light.
  • Becomes a normal rock when all charges are expended.
  • Normal stones will not have the "light" action.
Ice Winds freeze
  • Freeze life. (long)
  • Equivalent to the Dungeon Master green box.
Magic Purse freeze
(invoke)
  • Freeze life. (short)
  • Equivalent to the Dungeon Master blue box with the exception that some purses can "invoke".
  • See Unique Items Misc for specialty versions.