Conflux/Items

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Conflux III Items

Consumable items

Food

Name Obtained from Nutritional Value Comment
Amber worm
  • Medium low.
  • Basic food item.
Chewer pod
  • Medium high.
  • Grow into Chewers when left on floor. (Amount of time is random.)
  • Show text
MON (MON) Cooked Egg
  • Various alcoves and bags.
  • See also Torch.
  • Very high.
  • Slightly less than a Dragon Heart.
Dragon Heart
  • Adult Dragons
  • Highest.
  • +30 Vitality.
Gorgonzola
  • Bags.
  • Alcoves.
  • High.
  • Say cheeze!
Skullseeds
  • Very low.
  • Grow into snapdragons in moist environments.
  • While consumable, Skullseeds are more valuable for use in spells.
  • Leave Skullseeds in Sewers to ensure a good supply of Snapdragons.
Snapdragon
  • Sewers.
  • Randomly produced by a dream.
  • Lowest.
  • Snapdragons randomly boost all stats when consumed, although initially one or more stats may actually decrease (consume more to offset this). This can be very helpful in fighting strong monsters.
  • Through the repeated consumption of several Snapdragons, it is possible to boost all stats to 170!
  • Snapdragons produce Skullseeds at the end of their life cycle.
Spitter Berry
  • Spitter Trees.
  • Medium.
  • Grow into Spitter trees on green squares and drains. (Amount of time is random.)
Steak
  • Rats.
  • Hellhounds.
  • Dragons.
  • Very high.
  • Fur rags can be traded at the Fur Trader for steaks.
Stone Mushroom
  • Low.
  • Magic mushrooms for your psychedelic enjoyment!
  • A Stone mushroom left on a floor will produce a new mushroom and dead mushroom spores. (This takes a while though.)
  • See Alchemy Guide for more information.

Consumable, but not edible

Name Obtained from Common properties Comment
Dust
  • Made from items.
  • Monsters killed.
  • Various alcoves, floors and bags.
  • Water level decreases when consumed.
  • Dusts are non-toxic.
  • Dusts are coloured grey.
  • The most common type are Ashes.
    • Ashes can cure poisoning at the cost of Water levels.
    • See Ashes of Herakles in Misc Unique Items.
  • For complete information on dusts, consult the Alchemy Guide.
Powder
  • Monsters killed.
  • Broken metal weapons.
  • Various alcoves, floors and bags.
  • Powders are poisonous when consumed.
  • Powders are coloured orange.
  • The most common type is Rust, which also can be cursed.
  • For complete information on powders, consult the Alchemy Guide.
Eye
  • When consumed:
    • Causes poisoning.
    • Lowers Wisdom.

Beverages

  • All waters can be consumed without harm.
  • All varieties of Juices have a random chance of curing disease.
Name Apprentice Priest Description Obtained from Comment
Water -
  • Filled Waterskins and Flasks.
  • Fountains.
  • Summoning a Lesser Water Elemental. (See VI (VI).)
  • A Waterskin or Flask is required to obtain water from fountains.
Water
  • Argentum Vis.
  • See Alchemy Guide for more information.
  • Adds 0-10 points of Anti-Magic.
  • Adds 0-10 points of Anti-Fire.
Water
  • Auric Water.
  • See Alchemy Guide for more information.
  • Show text
-
Water
  • Flavored Juice.
  • See Alchemy Guide for more information.
  • Adds 0-10 points of Vitality.
Water
  • Flowers Maceration.
  • See Alchemy Guide for more information.
-
Water
  • Infusion.
  • See Alchemy Guide for more information.
-
Water
  • Juice.
  • See Alchemy Guide for more information.
  • Adds 1 point of Vitality.
Water
  • Juicy Infusion.
  • See Alchemy Guide for more information.
-

A Guide to Fine Wines and Liqueurs

  • When drunk, all Sar Wines produce the text message: "You feel dizzy and clumsy."
  • In general, most Sar Wines decrease either Wisdom, Dexterity.
    • Sometimes one or the other.
    • Sometimes both.
    • Sometimes not at all.
  • As in real life, being drunk acts as if your party is over-burdened or slowed.
    • Highly intoxicated champions may completely inhibit movement for an instant!
  • Sar Wines may or may not increase water levels.
  • Guild Leaders and high level Champions may be affected differently than lower level Champions.
  • Most Sar Wines have a small chance to curse a disease.
  • Drinking a Sar Wine consumes the flask.
Name Description Effects Comment
Sar Wine _LOUMONEEPAL (LO UM ON EE PAL)
  • Only reduce Stats.
  • Basic Wine.
  • Don't consume.
  • Use in Alchemy or to capture mosses in the Sewers.
Sar Wine MON (MON) Wine of Titans
  • Increases Strength.
  • Most common type.
Sar Wine MON (MON) Chromatic Wine
  • May increase Strength.
  • May increases Dexterity.
  • You have reached the bottom, there is no horizon beyond, no time past this point, no future, no knowledge, no dimension, only invisible darkness, only void.
Sar Wine MON (MON) Cupric Wine
  • May increase Strength.
  • May increase Vitality.
-
Sar Wine MON (MON) Egg Wine
  • May increase Strength.
  • May increase Vitality.
-
Sar Wine MON (MON) Fruity Wine
  • May increase Strength.
-
Sar Wine MON (MON) Moon Wine
  • May increase Strength.
  • May increase Wisdom.
-
Sar Wine MON (MON) Mud Wine
  • Increases Anti-Magic.
-
Sar Wine MON (MON) Mushy Wine

-

-
Sar Wine MON (MON) Nocturn Wine

-

-
Sar Wine MON (MON) Ruby Wine
  • May increase Strength.
-
Sar Wine MON (MON) Soft Wine
  • May increase Strength.
-
Zo Liqueur LOUMONEEPALMON (LO UM ON EE PAL MON)
  • Permanently increases Vitality.
  • Permanently increases Anti-Magic.
  • Permanently increases Fire Resistance.
  • Wip004 and later:
    • Reduces Health.
    • Depleats Mana.
  • The higher the strength of the potion the better increase. It is therefore recommended that you use MON (MON) potions first and save low power versions for puzzles.
  • The increase is highly random, so you might want to save before using and re-loading if you don't like the result.
    • It is possible to get +5 to all stats with a MON (MON) level potion.
  • Does not change water level.
  • See also the Alchemy Guide.

Vinegars

  • Vinegars are poisonsous and decrease Water Levels when consumed.
  • Are not stored in flasks. (Destroyed in consumtion)
  • Used for the The_Flask_Quest.
  • Used in the Alchemical Oven.
Name Strength Expert Priest Description Comments
Kath Vinegar _LOUMONEEPALMON (LO UM ON EE PAL MON)
  • None
  • Obtain vinegars in the Mildew Area.
  • Some are not normal (need Expert Priest level to verify), see below for the types.
Kath Vinegar MON (MON)
  • Black Kath.
Kath Vinegar MON (MON)
  • Explosive Acid.
Kath Vinegar MON (MON)
  • Nitric Acid.
Kath Vinegar MON (MON)
  • Phosphoric Acid.
Kath Vinegar MON (MON)
  • Selenic Acid.
Kath Vinegar MON (MON)
  • Vitriol

Ven Eggs

  • All Ven Eggs Produce a poison cloud when thrown.
    • The cloud's size is proportional to the egg's strength (See OHVEN (OH VEN) spell).
Name Type Expert Priest Description Comments
Ven Egg _LOUMONEEPAL (LO UM ON EE PAL) -
  • Rune determines power level.
    • -33 to -200 to Stamina.
    • Poisoning.
Ven Egg Spider Something with a lot of legs wiggles inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health
    • -28 to Stamina.
    • Poisoning.
Ven Egg Muncher There is a baby muncher inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health.
    • Poisoning.
Ven Egg Worm Something wiggles inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health
    • -1 to Stamina.
Ven Egg Ruster The crust of the shell is rusted, something moves inside.
  • Consuming causes:
    • -1 to Health
    • -1 to Stamina.
    • Poisoning.
Ven Egg Dragon A green dragon egg.
  • Consuming causes:
    • -1 to Health
    • -3 to Stamina.
    • Poisoning.
Ven Egg Alien Something wierd moves inside.
  • Consuming causes:
    • -1 to Health
    • -4 to Stamina.
    • Poisoning.
MON (MON) Ven Egg Cooked Cooked egg.

Armour, Shields and Weapons

Basic Armour

Name Bonus Comment
Basinet - Use instead of Helm.
Cape - You can even make your own.
Casque'n Coif - -
Dexhelm +10 Dexterity. Dexterity bonus gives advantage over Basinet.
Elven Aketon +2 Dexterity. Similar to Mithral, but with added Dexterity bonuses.
Elven Boots +4 Carrying Load. -
Elven Mail +1 Dexterity. Similar to Mithral, but with added Dexterity bonuses.
Flamebain +12 Anti-Fire. Anti-fire bonus gives this armour the edge.
Foot Plate - Great, but heavy.
Helm - Use instead of Open Helm.
Hosen - Better than dark and suede boots, but heavy.
Leg Mail - Basic armour.
Leather Shirt - -
Leather Pants - -
Mithral Aketon - Better and lighter than regular mail.
Mithral Mail - Better and lighter than regular mail.
Mail Aketon - Basic armour.
Night Shadow +8 Dexterity. -
Open Helm - Common at start.
Torso Plate - Great, but heavy.

Basic Shields

Name Actions in Weapon Hand Comment
SAR (SAR) Shield
  • block
  • hit
  • (hide)
  • Best non-magical shield.
    • One SAR (SAR) Shield has a "hide" action.
Small Shield
  • block
  • hit
Wooden Shield
  • block
  • hit
-

Basic Ranged Weapons

Name Actions Comment
Arrow
  • throw
  • stab
  • slash
  • Standard version.
  • Use with Crossbow or Skebow for greater damage.
_LOUMONEEPALMON (LO UM ON EE PAL MON) Blast Spore
  • throw
  • Medusa's portable Fireball (bright red).
  • Runes _LOUMONEEPALMON (LO UM ON EE PAL MON) determine the fireball strength equivalent to casting FULKATH (FUL KATH).
  • Dead versions need to be repowered by spell or special fountain.
Crossbow
  • shoot
Dagger
  • throw
  • stab
  • slash
Rock
  • throw
  • punch
  • Can be thrown through closed grate doors.
  • Can be used with a sling for greater damage.
  • Up to 6 daggers can be stored in belt slots.
  • See Unique Weapons and Shields for magical versions.
Skebow
  • shoot
  • Use with arrows in second hand. (Refilled from belt slots.)
Magic Slayer
  • throw
  • stab
  • slash
  • Magical arrow.
  • Use with Crossbow or Skebow for greater damage.
Sling
  • shoot
Thorn
  • throw
  • stab
  • slash
Club
  • throw
  • bash
  • stun
  • Low damage.
Stone Club
  • throw
  • bash
  • stun

Spellcaster Weapons

Name Actions Comment
FUL (FUL) Wand
  • light
  • invoke
  • banish
  • +5 Mana.
Guardian
  • calm
  • shield
  • fireshield
  • +7 mana.
Mage Caduceus
  • swing
  • lightning
  • window
  • +12 to +16 Mana.
Sceptre of Lyf
  • swing
  • heal
  • light
  • +5 Mana.
Snake Staff
  • heal
  • calm
  • brandish
  • +8 Mana.
Staff of Manar
  • swing
  • dispell
  • fireshield
  • +10 Mana.
Wand
  • calm
  • shield
  • heal
  • +1 Mana.
Dragon Spit
  • swing
  • parry
  • spit
  • Spit produces LO (LO) Fireballs.
  • Limited charges.
Stormring
  • punch
  • swing
  • lightning
  • Lightning casts OHGOR (OH GOR).
  • Limited charges.

Close Combat Weapons

Name Actions Comment
Branch
  • (burn)
  • swing
  • (make torch)
  • Low damage.
  • The "burn" action is always available until achieving Apprentice Fighter level, when it is replaced with "swing".
  • The "make torch" option occurs with fur rag in other hand.
Gauntlets
  • punch
  • swing
Glaive
  • slash
  • parry
  • melee
-
Katana
  • slash
  • parry
  • melee
Mace of Order
  • swing
  • bash
  • stun
Rapier
  • jab
  • parry
  • thrust
Rope
  • climb down
  • whip
Scimitar
  • swing
  • parry
  • chop
Sword
  • swing
  • parry
  • chop
  • Good weapon for first levels.
The Claw
  • slash
  • brandish
  • confuse
-
Torch
  • swing
  • juggle
  • (cook)
  • For when you have no other weapon.
  • Cook option available when a Ven Egg is in other hand.
Vorpal Blade
  • jab
  • cleave
  • disrupt
Waraxe
  • chop
  • hack
  • melee
  • Very good weapon.
  • Avoid the hack command.
  • See Funereal Weapons for magical versions.

Other items

Useful Items

Name Actions Comments
Compass -
  • What is a compass good for?
    • It tells you the direction you are looking at if you examine it.
    • You can use it with the "find north" YAKATH (YA KATH) spell.
    • You can use it with the "Treasure Detection" OHIRROS (OH IR ROS) spell.
  • Are all compasses the same?
    • No, there are two unique ones that have additional special properties.
      • The unique Compass "Learning Advisor" displays special texts which help you to identify the dungeon level you are on.
      • The unique Compass "Sparkling Seeds" produces Plasma when in a hand.
  • Where can I find a Compass?
LOUMONEEPALMON (LO UM ON EE PAL MON) Dead Blast Spore
  • throw
  • Dead Blast Spores (brown) do not explode when thrown.
  • Dead Blast Spores can be converted into regular Blast Spores with the FULGORRA (FUL GOR RA) spell. (See the spell entry in Non-aligned spells for more information.)
  • Dead Blast Spores can be re-energized at Energetic Waters.
Rock (Glowing Stone)
  • throw
  • punch
  • light
  • Use in the Mines for light.
  • Becomes a normal rock when all charges are expended.
  • Normal rocks will not have the "light" action.
Ice Winds
  • freeze
  • Freeze life. (long)
  • Equivalent to the Dungeon Master green box.
Magic Purse
  • freeze
  • (invoke)
  • Freeze life. (short)
  • Equivalent to the Dungeon Master blue box with the exception that some purses can "invoke".
  • See Unique Items Misc for specialty versions.