Conflux III Items
Consumable items
Food
| Name |
Obtained from |
Nutritional Value |
Comment
|
| Amber worm |
|
|
|
| Chewer pod |
|
|
- Grow into Chewers when left on floor. (Amount of time is random.)
Place a Chewer pod in either hand and an empty flask in the other to "press out" Juice.
|
(MON) Cooked Egg |
- Various alcoves and bags.
- See also Torch.
|
|
- Slightly less than a Dragon Heart.
|
| Dragon Heart |
|
|
|
| Gorgonzola |
|
|
|
| Skullseeds |
|
|
- Grow into snapdragons in moist environments.
- While consumable, Skullseeds are more valuable for use in spells.
- Leave Skullseeds in Sewers to ensure a good supply of Snapdragons.
|
| Snapdragon |
- Sewers.
- Randomly produced by a dream.
|
|
- Snapdragons randomly boost all stats when consumed, although initially one or more stats may actually decrease (consume more to offset this). This can be very helpful in fighting strong monsters.
- Through the repeated consumption of several Snapdragons, it is possible to boost all stats to 170!
- Snapdragons produce Skullseeds at the end of their life cycle.
|
| Spitter Berry |
|
|
- Grow into Spitter trees on green squares and drains. (Amount of time is random.)
|
| Steak |
- Rats.
- Hellhounds.
- Dragons.
|
|
- Fur rags can be traded at the Fur Trader for steaks.
|
| Stone Mushroom |
|
|
- Magic mushrooms for your psychedelic enjoyment!
- A Stone mushroom left on a floor will produce a new mushroom and dead mushroom spores. (This takes a while though.)
- See Alchemy Guide for more information.
|
Consumable, but not edible
| Name |
Obtained from |
Common properties |
Comment
|
| Dust |
- Made from items.
- Monsters killed.
- Various alcoves, floors and bags.
|
- Water level decreases when consumed.
- Dusts are non-toxic.
- Dusts are coloured grey.
|
- The most common type are Ashes.
- Ashes can cure poisoning at the cost of Water levels.
- See Ashes of Herakles in Misc Unique Items.
- For complete information on dusts, consult the Alchemy Guide.
|
| Powder |
- Monsters killed.
- Broken metal weapons.
- Various alcoves, floors and bags.
|
- Powders are poisonous when consumed.
- Powders are coloured orange.
|
- The most common type is Rust, which also can be cursed.
- For complete information on powders, consult the Alchemy Guide.
|
| Eye |
|
- When consumed:
- Causes poisoning.
- Lowers Wisdom.
|
|
Beverages
- All waters can be consumed without harm.
- All varieties of Juices have a random chance of curing disease.
| Name |
Apprentice Priest Description |
Obtained from |
Comment
|
| Water |
- |
- Filled Waterskins and Flasks.
- Fountains.
- Summoning a Lesser Water Elemental. (See
(VI).)
|
- A Waterskin or Flask is required to obtain water from fountains.
|
| Water |
|
- See Alchemy Guide for more information.
|
- Adds 0-10 points of Anti-Magic.
- Adds 0-10 points of Anti-Fire.
|
| Water |
|
- See Alchemy Guide for more information.
|
-
|
| Water |
|
- See Alchemy Guide for more information.
|
- Adds 0-10 points of Vitality.
|
| Water |
|
- See Alchemy Guide for more information.
|
-
|
| Water |
|
- See Alchemy Guide for more information.
|
-
|
| Water |
|
- See Alchemy Guide for more information.
|
- Adds 1 point of Vitality.
|
| Water |
|
- See Alchemy Guide for more information.
|
-
|
A Guide to Fine Wines and Liqueurs
- When drunk, all Sar Wines produce the text message: "You feel dizzy and clumsy."
- In general, most Sar Wines decrease either Wisdom, Dexterity.
- Sometimes one or the other.
- Sometimes both.
- Sometimes not at all.
- As in real life, being drunk acts as if your party is over-burdened or slowed.
- Highly intoxicated champions may completely inhibit movement for an instant!
- Sar Wines may or may not increase water levels.
- Guild Leaders and high level Champions may be affected differently than lower level Champions.
- Most Sar Wines have a small chance to curse a disease.
- Drinking a Sar Wine consumes the flask.
Vinegars
- Vinegars are poisonsous and decrease Water Levels when consumed.
- Are not stored in flasks. (Destroyed in consumtion)
- Used for the The_Flask_Quest.
- Used in the Alchemical Oven.
| Name |
Strength |
Expert Priest Description |
Comments
|
| Kath Vinegar |
_     (LO UM ON EE PAL MON) |
|
- Obtain vinegars in the Mildew Area.
- Some are not normal (need Expert Priest level to verify), see below for the types.
|
| Kath Vinegar |
(MON) |
|
|
| Kath Vinegar |
(MON) |
|
|
| Kath Vinegar |
(MON) |
|
|
| Kath Vinegar |
(MON) |
|
|
| Kath Vinegar |
(MON) |
|
|
| Kath Vinegar |
(MON) |
|
|
Ven Eggs
- All Ven Eggs Produce a poison cloud when thrown.
- The cloud's size is proportional to the egg's strength (See

(OH VEN) spell).
| Name |
Type |
Expert Priest Description |
Comments
|
| Ven Egg |
_    (LO UM ON EE PAL) |
- |
- Rune determines power level.
- -33 to -200 to Stamina.
- Poisoning.
|
| Ven Egg |
Spider |
Something with a lot of legs wiggles inside. |
- Can hatch on ground.
- Consuming causes:
- -1 to Health
- -28 to Stamina.
- Poisoning.
|
| Ven Egg |
Muncher |
There is a baby muncher inside. |
- Can hatch on ground.
- Consuming causes:
|
| Ven Egg |
Worm |
Something wiggles inside. |
- Can hatch on ground.
- Consuming causes:
- -1 to Health
- -1 to Stamina.
|
| Ven Egg |
Ruster |
The crust of the shell is rusted, something moves inside. |
- Consuming causes:
- -1 to Health
- -1 to Stamina.
- Poisoning.
|
| Ven Egg |
Dragon |
A green dragon egg. |
- Consuming causes:
- -1 to Health
- -3 to Stamina.
- Poisoning.
|
| Ven Egg |
Alien |
Something wierd moves inside. |
- Consuming causes:
- -1 to Health
- -4 to Stamina.
- Poisoning.
|
(MON) Ven Egg |
Cooked |
Cooked egg. |
|
Armour, Shields and Weapons
Basic Armour
| Name |
Bonus |
Comment
|
| Basinet |
- |
Use instead of Helm.
|
| Cape |
- |
You can even make your own.
|
| Casque'n Coif |
- |
-
|
| Dexhelm |
+10 Dexterity. |
Dexterity bonus gives advantage over Basinet.
|
| Elven Aketon |
+2 Dexterity. |
Similar to Mithral, but with added Dexterity bonuses.
|
| Elven Boots |
+4 Carrying Load. |
-
|
| Elven Mail |
+1 Dexterity. |
Similar to Mithral, but with added Dexterity bonuses.
|
| Flamebain |
+12 Anti-Fire. |
Anti-fire bonus gives this armour the edge.
|
| Foot Plate |
- |
Great, but heavy.
|
| Helm |
- |
Use instead of Open Helm.
|
| Hosen |
- |
Better than dark and suede boots, but heavy.
|
| Leg Mail |
- |
Basic armour.
|
| Leather Shirt |
- |
-
|
| Leather Pants |
- |
-
|
| Mithral Aketon |
- |
Better and lighter than regular mail.
|
| Mithral Mail |
- |
Better and lighter than regular mail.
|
| Mail Aketon |
- |
Basic armour.
|
| Night Shadow |
+8 Dexterity. |
-
|
| Open Helm |
- |
Common at start.
|
| Torso Plate |
- |
Great, but heavy.
|
Basic Shields
| Name |
Actions in Weapon Hand |
Comment
|
(SAR) Shield |
|
- Best non-magical shield.
- One
(SAR) Shield has a "hide" action.
|
| Small Shield |
|
|
| Wooden Shield |
|
-
|
Basic Ranged Weapons
| Name |
Actions |
Comment
|
| Arrow |
|
- Standard version.
- Use with Crossbow or Skebow for greater damage.
|
_     (LO UM ON EE PAL MON) Blast Spore |
|
- Medusa's portable Fireball (bright red).
- Runes _
     (LO UM ON EE PAL MON) determine the fireball strength equivalent to casting  (FUL KATH).
- Dead versions need to be repowered by spell or special fountain.
|
| Crossbow |
|
- Use with arrows in second hand. (Refilled from belt slots.)
- Better than Skebow.
- See Unique Weapons and Shields for magical versions.
|
| Dagger |
|
|
| Rock |
|
- Can be thrown through closed grate doors.
- Can be used with a sling for greater damage.
- Up to 6 daggers can be stored in belt slots.
- See Unique Weapons and Shields for magical versions.
|
| Skebow |
|
- Use with arrows in second hand. (Refilled from belt slots.)
|
| Magic Slayer |
|
- Magical arrow.
- Use with Crossbow or Skebow for greater damage.
|
| Sling |
|
|
| Thorn |
|
|
| Club |
|
|
| Stone Club |
|
|
Spellcaster Weapons
| Name |
Actions |
Comment
|
(FUL) Wand |
|
|
| Guardian |
|
|
| Mage Caduceus |
|
|
| Sceptre of Lyf |
|
|
| Snake Staff |
|
|
| Staff of Manar |
|
|
| Wand |
|
|
| Dragon Spit |
|
- Spit produces
(LO) Fireballs.
- Limited charges.
|
| Stormring |
|
- Lightning casts
 (OH GOR).
- Limited charges.
|
Close Combat Weapons
| Name |
Actions |
Comment
|
| Branch |
- (burn)
- swing
- (make torch)
|
- Low damage.
- The "burn" action is always available until achieving Apprentice Fighter level, when it is replaced with "swing".
- The "make torch" option occurs with fur rag in other hand.
|
| Gauntlets |
|
|
| Glaive |
|
-
|
| Katana |
|
|
| Mace of Order |
|
|
| Rapier |
|
|
| Rope |
|
|
| Scimitar |
|
|
| Sword |
|
- Good weapon for first levels.
|
| The Claw |
|
-
|
| Torch |
|
- For when you have no other weapon.
- Cook option available when a Ven Egg is in other hand.
|
| Vorpal Blade |
|
|
| Waraxe |
|
- Very good weapon.
- Avoid the hack command.
- See Funereal Weapons for magical versions.
|
Other items
Useful Items
| Name |
Actions |
Comments
|
| Compass |
- |
- What is a compass good for?
- It tells you the direction you are looking at if you examine it.
- You can use it with the "find north"
 (YA KATH) spell.
- You can use it with the "Treasure Detection"
  (OH IR ROS) spell.
- Are all compasses the same?
- No, there are two unique ones that have additional special properties.
- The unique Compass "Learning Advisor" displays special texts which help you to identify the dungeon level you are on.
- The unique Compass "Sparkling Seeds" produces Plasma when in a hand.
- Where can I find a Compass?
|
     (LO UM ON EE PAL MON) Dead Blast Spore |
|
- Dead Blast Spores (brown) do not explode when thrown.
- Dead Blast Spores can be converted into regular Blast Spores with the
  (FUL GOR RA) spell. (See the spell entry in Non-aligned spells for more information.)
- Dead Blast Spores can be re-energized at Energetic Waters.
|
| Eckhart Cross |
- |
- Gives immunity from vampiric startvation when worn.
|
| Rock (Glowing Stone) |
|
- Use in the Mines for light.
- Becomes a normal rock when all charges are expended.
- Normal rocks will not have the "light" action.
|
| Ice Winds |
|
- Freeze life. (long)
- Equivalent to the Dungeon Master green box.
|
| Magic Purse |
|
- Freeze life. (short)
- Equivalent to the Dungeon Master blue box with the exception that some purses can "invoke".
- See Unique Items Misc for specialty versions.
|