Difference between revisions of "Conflux/Advanced Guide for Champion Selection"

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(New page for Champion selection.)
 
(See the discussion page of this page for a summary. Added special abilities; reworked Gaze of Fate reference, added Deathtrap Champions.)
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*At the start of the game you can choose between five Champions as your first Party member: the four Guild Guides and the first Champion of the Maleficient Guild.  
 
*At the start of the game you can choose between five Champions as your first Party member: the four Guild Guides and the first Champion of the Maleficient Guild.  
 
*Statistics on each Champion can be found in [[Conflux/Guild_Champions|The Guild Champions]].
 
*Statistics on each Champion can be found in [[Conflux/Guild_Champions|The Guild Champions]].
*You can have between one to four Champions in your party.
+
*You can have between one and four active Champions in your party. See also [[Conflux/Advanced_Guide_for_Champion_Selection#Inactive Champion|Inactive Champion]] below.
 
*Choose carefully, Champions cannot be dropped once "Resurrected" or "Reincarnated".
 
*Choose carefully, Champions cannot be dropped once "Resurrected" or "Reincarnated".
*Reincarnation allows for better Statistics.
+
*Reincarnation allows for better statistics (and you can choose a new name), which is better in the long run, but Champions start without experience points, thus have no initial experience levels above 0, so have fewer abilities in the beginning.
*Once you have chosen four Champions your party is fixed and cannot be permanently changed.
+
*Once you have chosen four Champions, your party is fixed and cannot be permanently changed. See also [[Conflux/Advanced_Guide_for_Champion_Selection#Inactive Champion|Inactive Champion]] below.
*Some Champions are hidden.
+
*Some Champions are hidden:
 +
**The four Maleficient Champions are all in the same mirror one after another, this is the only mirror which can be used up to four times.
 +
**The mirrors on the [[Conflux/Places/Crypt|Crypt]] level must be unlocked.
 +
**One Champion in the [[Conflux/Places/Dungeon_Crypt_of_Amber|Amber Crypt]] is not revived from a mirror.
 +
**<spoiler>Each Guild has a Champion Mirror hidden behind an illusionary wall.</spoiler>
  
 
== Things to consider before choosing a Champion ==
 
== Things to consider before choosing a Champion ==
*You can perform two special actions right after the start of the game to gain an additional Guild items for two of the Guild Guides.  
+
*You can perform two special actions right after the start of the game to gain an additional Guild item for two of the Guild Guides.  
 
**For more details see the spoiler ("Show text") links on [[Conflux/Guild Champions|The Guild Champions]].  
 
**For more details see the spoiler ("Show text") links on [[Conflux/Guild Champions|The Guild Champions]].  
***It is recommend that you perform these actions if you plan on adding either or both of these Champions to your Party.
+
***It is recommend that you perform these actions, as long as you aren't sure that you won't add those Champions to your party.
  
 
*Beginners should choose the four Guild Guides for their first game.
 
*Beginners should choose the four Guild Guides for their first game.
 
**The Guide for each Guild is:
 
**The Guide for each Guild is:
***Leif, The Fighter's Guild.
+
***Leif, the Fighters' Guild.
***Iaido, The Ninja's Guild.  
+
***Iaido, the Ninjas' Guild.  
***Zed, The Priest's Guild.  
+
***Zed, the Priests' Guild.  
***Gando, The Wizard's Guild.
+
***Gando, the Wizards' Guild.
**These four guides will give the starting player an advantage in learning secrets and avoiding traps over all others. (See Champion Special Abilities below)
+
**These four guides will give the starting player an advantage in learning secrets and avoiding traps over all others. (See Champion Special Abilities below.)
  
*Some people recommend having two Party members: turning left or right quickly enough, you can avoid spells and weapons thrown at you.
+
*Some people recommend having two party members: turning left or right quickly enough, you can avoid spells and weapons thrown at you.
  
*To solve the Maleficient Guild's ending, you must pick all four maleficient Champions (from the same mirror).  
+
*To solve the Maleficient Guild's ending, you must pick all four maleficient Champions.  
**Always choose "Reincarnate" and not "Resurrect" for the Maleficients, because this gives better statistics.  
+
**Always choose "Reincarnate" and not "Resurrect" for the Maleficients, because this gives better statistics and they start always without experience.
 
**They are extremely weak!
 
**They are extremely weak!
 +
**See also [[Conflux/Parallax_adventure_Journal|Parallax' adventure journal with the Maleficient Guild]].
  
 
*There are six additional Champion mirrors and an altar on the Crypt level.
 
*There are six additional Champion mirrors and an altar on the Crypt level.
**These mirrors must be unlocked before use.  
+
**The mirrors must be unlocked before use.  
**You can only add these Champions if you haven't already chosen four active Party members.
+
**You can only add these Champions if you haven't already chosen four active Party members. See also [[Conflux/Advanced_Guide_for_Champion_Selection#Inactive Champion|Inactive Champion]] below.
 
**These Champions have no known special abilities.
 
**These Champions have no known special abilities.
  
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*Each Guild Leader has a special Quest and game ending when you add that Champion to your Party. If you want to solve all of the Guild Leaders' Quests in one game, you may only pick one Champion and leave the other places free for the Guild Leaders.
 
*Each Guild Leader has a special Quest and game ending when you add that Champion to your Party. If you want to solve all of the Guild Leaders' Quests in one game, you may only pick one Champion and leave the other places free for the Guild Leaders.
**<spoiler>See also [[Conflux/Unique Items#Misc Unique|Emerald of Fate]].</spoiler>
+
**See also [[Conflux/Advanced_Guide_for_Champion_Selection#Inactive Champion|Inactive Champion]] below.
  
 
*In order to complete all four Guild Leader Quests it is necessary to completely "unlock" the Guilds level with an initial single Champion.
 
*In order to complete all four Guild Leader Quests it is necessary to completely "unlock" the Guilds level with an initial single Champion.
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***Leif
 
***Leif
 
***Zed
 
***Zed
 +
***It is technically possible to start with a single member of The Maleficient Guild, but this requires an extreme level of mastery of Conflux and is therefore recommened only for experts.
  
*It is technically possible to start with a single member of The Maleficient Guild, but this requires an extreme level of mastery of Conflux and is therefore recommened only for Experts.
+
== Champions' Special Abilities ==
 
 
== Champion Special Abilities ==
 
  
 
The following table lists Champions with known special abilities.   
 
The following table lists Champions with known special abilities.   
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!Champion!!Special Abilities
 
!Champion!!Special Abilities
 
|-
 
|-
|Alex Anders||
+
|Alex||
*Can cast "Speed" spell. (See [[Conflux/Spells#Spells With Unknown Alignment|Speed]]
+
*Unlocks the "Speed" spell. (See [[Conflux/Spells#Spells With Unknown Alignment|Speed]].)
 +
*Can open a secret door face to face with the "Orckin" riddle statue at the entrance of a room on the [[Conflux/Places/Spiders|Spiders']] level.
 
|-
 
|-
 
|Gando||  
 
|Gando||  
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|-
 
|-
 
|Gothmog||
 
|Gothmog||
*Can open the door to [[Conflux/Places/Dain|Dain]].
+
*Can open the door to [[Conflux/Places/Neta|Neta]].
 
|-
 
|-
 
|Halk||
 
|Halk||
 
*Can open the door to [[Conflux/Places/Ku|Ku]].
 
*Can open the door to [[Conflux/Places/Ku|Ku]].
*Can wear the Darc Armour set.
+
*Can wear the Darc Armour set without suffering from most of its negative effects.
*Can awaken Darc Armour. (See [[Conflux/Spells#Non-aligned spells|<runes>FUL BRO SAR</runes>]])
+
*Can awaken the Darc Armour. (See [[Conflux/Spells#Non-aligned spells|<runes>FUL BRO SAR</runes>]].)
 
|-
 
|-
 
|Iaido||
 
|Iaido||
*Can pickpocket some monsters. (See [[Conflux/Spells#Spells With Unknown Alignment|Pickpocket Moves]])
+
*Unlocks the "Pickpocket Moves" spell, allowing you to pickpocket some monsters. (See [[Conflux/Spells#Spells With Unknown Alignment|Pickpocket Moves]].)
 
*Can tell you about doors that can be bashed or blasted.
 
*Can tell you about doors that can be bashed or blasted.
*Can tell you about escapes. (secret passages)
+
*Can tell you about escapes (secret passages).
 
*Can tell you about traps and secret mechanisms.
 
*Can tell you about traps and secret mechanisms.
 +
*Recognises magical locks.
 
|-
 
|-
 
|Leyla||
 
|Leyla||
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*Can perform double attacks.
 
*Can perform double attacks.
 
*Can safely use the Crystal Blade. (See [[Conflux/Unique Items#Unique Weapons and Shields|Crystal Blade]].)
 
*Can safely use the Crystal Blade. (See [[Conflux/Unique Items#Unique Weapons and Shields|Crystal Blade]].)
 +
*Can retrieve a Gem in exchange for a Dagger on the [[Conflux/Places/Spiders|Spiders']] level.
 
|-
 
|-
|Leif||-
+
|Leif||
 +
*Can tell you which doors can be bashed.
 
|-
 
|-
 
|Mophus||
 
|Mophus||
*Can open the door to [[Conflux/Places/Neta|Neta]].
+
*Can open the door to [[Conflux/Places/Dain|Dain]].
*Can wear the Holy Armour set.
+
*Can wear the Holy Armour set without suffering from its negative effects.
*Can awaken Holy Armour. (See [[Conflux/Spells#Non-aligned spells|<runes>FUL BRO SAR</runes>]])
+
*Can awaken the Holy Armour. (See [[Conflux/Spells#Non-aligned spells|<runes>FUL BRO SAR</runes>]].)
 
|-
 
|-
 
|Nabi||
 
|Nabi||
*Can cast "Truth Shield" spell. (See [[Conflux/Spells#Spells With Unknown Alignment|Truth Shield]])
+
*Unlocks the "Truth Shield" spell. (See [[Conflux/Spells#Spells With Unknown Alignment|Truth Shield]].)
 +
*Can warn you where you should cast his "Truth Shield" spell.
 
|-
 
|-
 
|Sonja||
 
|Sonja||
*Can use Leviathon without loss of Strength and inflict extra damage.
+
*Can wield the Leviathan axe without any loss of Strength and inflicts extra damage with it.
 
|-
 
|-
 
|Zed||
 
|Zed||
*Can tell you about magical fluxes. (transporters)
+
*Can tell you about magical fluxes (teleporters and force fields).
*Can tell you about runes and pictograms.
+
*Can tell you about the meaning of runes and pictograms (reads otherwise unreadable inscriptions).
 +
*Can give information about [[Conflux/Places/Moria|Moria]].
 +
*Can warn you against [[Conflux/Places/Hall_of_Dead|Vecna the Lich]].
 +
|-
 +
|Tiggy||
 +
*Can tell you about a wand's location.
 +
|-
 +
|Stamm||
 +
*Can give information about [[Conflux/Places/Moria|Moria]].
 +
*Can recognise false Powergems.
 +
|-
 +
|Chani||
 +
*Can give you a vague hint about a hidden chamber on the [[Conflux/Places/Spiders|Spiders']] level and how to obtain the [[Conflux/Spells#Spells With Unknown Alignment|"Worm Invocation" spell <runes>ZO GOR RA</runes>]].
 
|-
 
|-
 
|}
 
|}
  
 +
== Advanced Topics ==
 +
The following sections contain hints for advanced players.
 +
=== Inactive Champion ===
 +
You can find a special magical artefact in the game which allows you to move a living, active Champion to a parallel dimension (making room for another Champion), where he or she remains inactive until you swap this one with another living party member.
 +
*For the artifact's basic properties, see <spoiler>[[Conflux/Unique Items#Misc Unique|the Emerald "Gaze of Fate."]]</spoiler>
 +
*To find it, see <spoiler>[[Conflux/Places/Oracle|Oracle]].</spoiler>
 +
*For the full details, refer to <spoiler>[[Conflux/Items/Gaze_of_Fate|"Gaze of Fate"]]</spoiler>
 +
 +
=== Deathtrap Dungeon ===
 +
If you are using an old enough Conflux version (which is not recommended, since you will miss a lot of later enhancements), or a [http://www.cyberskald.com/conflux/deathtrap_dungeon.dat WIP004 pre-release] [http://www.dungeon-master.com/forum/viewtopic.php?f=31&p=135112 inofficially made available on the Dungeonmaster Forum by Zyx], you can begin the game in the [[Conflux/Places/Deathtrap|"Deathtrap Dungeon"]] rather than the [[Conflux/Places/Guilds|Guilds]].
 +
 +
This section of Conflux is locked in normal versions, since Zyx considers the gameplay to be bad.
  
 +
If you decide to go through the Deathtrap Dungeon, you have no choice:
 +
*Your first party member will be "Hero", since no other Champion mirror is reachable.
 +
*Your second party member will be "Throm", because you will get stuck if you don't take him with you.
  
 +
After surviving the Deathtrap Dungeon, you will be teleported back to the [[Conflux/Places/Guilds|Guilds]]. You will then continue your game at the normal starting point.
  
 +
*Upon leaving the Deathtrap Dungeon, one Champion will be dead, you even won't have his bones for resurrection at a VI Altar. <spoiler>You can get replacement Champion Bones in [[Conflux/Places/The_Future|the Future]] reachable via [[Conflux/Places/Time_Machine|the Time Machine]] in [[Conflux/Places/Iron_Temple|the Iron Temple]]. There is also a VI Altar for immediate resurrection, but you ''must'' have other Bones to replace the Champion Bones.</spoiler>
 +
*You can add up to two more active Champions to your party, as well as one "hidden" party member, see above under [[Conflux/Advanced_Guide_for_Champion_Selection#Inactive Champion|Inactive Champion]], which means:
 +
**The last Maleficient Champion is technically unavailable, and so is the Maleficients' game ending.
 +
**You can solve only up to three of the Guild Leader Quests, the fourth is technically unavailable for the same reasons.
  
 
[[Category:Conflux|Advanced Guide for Champion Selection]]
 
[[Category:Conflux|Advanced Guide for Champion Selection]]

Revision as of 18:19, 5 November 2012

Advanced Guide for Champion Selection

Character choice

  • It is recommend that you read the Introduction and Tips.
  • At the start of the game you can choose between five Champions as your first Party member: the four Guild Guides and the first Champion of the Maleficient Guild.
  • Statistics on each Champion can be found in The Guild Champions.
  • You can have between one and four active Champions in your party. See also Inactive Champion below.
  • Choose carefully, Champions cannot be dropped once "Resurrected" or "Reincarnated".
  • Reincarnation allows for better statistics (and you can choose a new name), which is better in the long run, but Champions start without experience points, thus have no initial experience levels above 0, so have fewer abilities in the beginning.
  • Once you have chosen four Champions, your party is fixed and cannot be permanently changed. See also Inactive Champion below.
  • Some Champions are hidden:
    • The four Maleficient Champions are all in the same mirror one after another, this is the only mirror which can be used up to four times.
    • The mirrors on the Crypt level must be unlocked.
    • One Champion in the Amber Crypt is not revived from a mirror.
    • Show text


Things to consider before choosing a Champion

  • You can perform two special actions right after the start of the game to gain an additional Guild item for two of the Guild Guides.
    • For more details see the spoiler ("Show text") links on The Guild Champions.
      • It is recommend that you perform these actions, as long as you aren't sure that you won't add those Champions to your party.
  • Beginners should choose the four Guild Guides for their first game.
    • The Guide for each Guild is:
      • Leif, the Fighters' Guild.
      • Iaido, the Ninjas' Guild.
      • Zed, the Priests' Guild.
      • Gando, the Wizards' Guild.
    • These four guides will give the starting player an advantage in learning secrets and avoiding traps over all others. (See Champion Special Abilities below.)
  • Some people recommend having two party members: turning left or right quickly enough, you can avoid spells and weapons thrown at you.
  • To solve the Maleficient Guild's ending, you must pick all four maleficient Champions.
  • There are six additional Champion mirrors and an altar on the Crypt level.
    • The mirrors must be unlocked before use.
    • You can only add these Champions if you haven't already chosen four active Party members. See also Inactive Champion below.
    • These Champions have no known special abilities.

Guild Leader Champions

  • Each Guild Leader has a special Quest and game ending when you add that Champion to your Party. If you want to solve all of the Guild Leaders' Quests in one game, you may only pick one Champion and leave the other places free for the Guild Leaders.
  • In order to complete all four Guild Leader Quests it is necessary to completely "unlock" the Guilds level with an initial single Champion.
    • The possible choices are:
      • Gando
      • Iaido
      • Leif
      • Zed
      • It is technically possible to start with a single member of The Maleficient Guild, but this requires an extreme level of mastery of Conflux and is therefore recommened only for experts.

Champions' Special Abilities

The following table lists Champions with known special abilities.

Champion Special Abilities
Alex
  • Unlocks the "Speed" spell. (See Speed.)
  • Can open a secret door face to face with the "Orckin" riddle statue at the entrance of a room on the Spiders' level.
Gando
  • Can tell you about pits and pit traps.
Gothmog
  • Can open the door to Neta.
Halk
  • Can open the door to Ku.
  • Can wear the Darc Armour set without suffering from most of its negative effects.
  • Can awaken the Darc Armour. (See FULBROSAR (FUL BRO SAR).)
Iaido
  • Unlocks the "Pickpocket Moves" spell, allowing you to pickpocket some monsters. (See Pickpocket Moves.)
  • Can tell you about doors that can be bashed or blasted.
  • Can tell you about escapes (secret passages).
  • Can tell you about traps and secret mechanisms.
  • Recognises magical locks.
Leyla
  • Can open the door to Ros.
  • Can perform double attacks.
  • Can safely use the Crystal Blade. (See Crystal Blade.)
  • Can retrieve a Gem in exchange for a Dagger on the Spiders' level.
Leif
  • Can tell you which doors can be bashed.
Mophus
  • Can open the door to Dain.
  • Can wear the Holy Armour set without suffering from its negative effects.
  • Can awaken the Holy Armour. (See FULBROSAR (FUL BRO SAR).)
Nabi
  • Unlocks the "Truth Shield" spell. (See Truth Shield.)
  • Can warn you where you should cast his "Truth Shield" spell.
Sonja
  • Can wield the Leviathan axe without any loss of Strength and inflicts extra damage with it.
Zed
  • Can tell you about magical fluxes (teleporters and force fields).
  • Can tell you about the meaning of runes and pictograms (reads otherwise unreadable inscriptions).
  • Can give information about Moria.
  • Can warn you against Vecna the Lich.
Tiggy
  • Can tell you about a wand's location.
Stamm
  • Can give information about Moria.
  • Can recognise false Powergems.
Chani

Advanced Topics

The following sections contain hints for advanced players.

Inactive Champion

You can find a special magical artefact in the game which allows you to move a living, active Champion to a parallel dimension (making room for another Champion), where he or she remains inactive until you swap this one with another living party member.

  • For the artifact's basic properties, see Show text


Deathtrap Dungeon

If you are using an old enough Conflux version (which is not recommended, since you will miss a lot of later enhancements), or a WIP004 pre-release inofficially made available on the Dungeonmaster Forum by Zyx, you can begin the game in the "Deathtrap Dungeon" rather than the Guilds.

This section of Conflux is locked in normal versions, since Zyx considers the gameplay to be bad.

If you decide to go through the Deathtrap Dungeon, you have no choice:

  • Your first party member will be "Hero", since no other Champion mirror is reachable.
  • Your second party member will be "Throm", because you will get stuck if you don't take him with you.

After surviving the Deathtrap Dungeon, you will be teleported back to the Guilds. You will then continue your game at the normal starting point.

  • Upon leaving the Deathtrap Dungeon, one Champion will be dead, you even won't have his bones for resurrection at a VI Altar. Show text
  • You can add up to two more active Champions to your party, as well as one "hidden" party member, see above under Inactive Champion, which means:
    • The last Maleficient Champion is technically unavailable, and so is the Maleficients' game ending.
    • You can solve only up to three of the Guild Leader Quests, the fourth is technically unavailable for the same reasons.