Difference between revisions of "Conflux/Items"
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!Name !! Actions !! Comments | !Name !! Actions !! Comments | ||
+ | |- | ||
+ | |Blast Spore||throw||Medusa's bright red portable fireball. Fireball size according to strength ranging from _ (standard) to <runes>LO UM ON EE PAL MON</runes> | ||
|- | |- | ||
|Compass||-|| | |Compass||-|| | ||
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**It tells you the direction you are looking at if you examine it. | **It tells you the direction you are looking at if you examine it. | ||
**You can use it with the "find north" <runes>YA KATH</runes> [[Conflux/Spells|spell]]. | **You can use it with the "find north" <runes>YA KATH</runes> [[Conflux/Spells|spell]]. | ||
− | **You can use it with the [[Conflux/Treasure_Locator_Spell|" | + | **You can use it with the [[Conflux/Treasure_Locator_Spell|"Treasure Detection"]] <runes>OH IR ROS</runes> [[Conflux/Spells|spell]]. |
*Are all compasses the same? | *Are all compasses the same? | ||
**No, there are two [[Conflux/Unique_Items#Misc|unique ones]]. Those have additional special properties. | **No, there are two [[Conflux/Unique_Items#Misc|unique ones]]. Those have additional special properties. | ||
− | **The Compass "Learning Advisor" displays special texts which help you to identify the dungeon level you are on. | + | **The unique Compass "Learning Advisor" displays special texts which help you to identify the dungeon level you are on. |
− | **The Compass "Sparkling Seeds" produces Plasma. | + | **The unique Compass "Sparkling Seeds" produces Plasma when in a hand. |
*Where can I find a Compass? | *Where can I find a Compass? | ||
**[[Conflux/Items/Compass|Here, for example.]] | **[[Conflux/Items/Compass|Here, for example.]] | ||
− | ** | + | **It is highly recommend getting the special one from the "shop". |
|- | |- | ||
− | | | + | |Dead Blast Spore||throw||Dead Blast Spores(brown) do not explode when thrown. A dead Blast Spore can be converted into a regular Blast Spore with the <runes>FUL GOR RA</runes> spell. (see spell entry in [[Conflux/Spells#Non-aligned spells|Non-aligned spells]] for more information.) |
|- | |- | ||
− | | | + | |Glowing Stone||throw<br>punch<br>light||Use in the [[Conflux/Places/Mines|Mines]] for light. Becomes a normal rock when all charges are expended. |
|- | |- | ||
− | |Ice Winds||freeze||Freeze life (long) | + | |Ice Winds||freeze||Freeze life (long). Equivalent to the DM Green box. |
|- | |- | ||
− | | | + | |Magic Purse||freeze||Freeze life (short), Somewhat equivalent to the DM blue box with the exception that some purses can Invoke. See also [[Conflux/Unique_Items#Misc|Unique Items Misc]]. |
|} | |} | ||
[[Category:Conflux|Items]] | [[Category:Conflux|Items]] |
Revision as of 06:59, 10 October 2012
Conflux III Items
Consumable items
Food
Name | Obtained from | Nutritional Value | Comment |
---|---|---|---|
Amber worm |
|
Medium low | Basic food item. |
Ashes |
|
None | Ashes seem more-or-less inedible but not all ashes are the same! When eaten, your water level decreases. There is a trap where you must eat ashes to escape from it. |
Chewer pod |
|
Medium high | Grow into Chewers. Press out Chewer pods into an empty flask (holding both items in a champion's hands) to make Juice. Juice randomly heals sicknesses when drunken. It has also the effect of a flask of normal water. |
Dragon Heart |
|
Highest | +30 Vitality. |
Eye |
|
- | There are better uses for an eye than consumption. Eyes poison you when eaten and lower your wisdom. The "throw" action when held in your hand will. |
Gorgonzola |
|
High | Say cheeze! |
Skullseeds | Very low | Grow into snapdragons in moist environments. Skullseeds should be used for spells rather than being eaten. | |
Snapdragon |
|
Lowest | Snapdragons are your friend. They reappear on occasion. Try to eat in a short time as much as possible of them and you become considerably tougher! 10 in a row seems like a start. Then it has even some nutritional value. Good for breaching your way out of hopeless situations, like when you begin the game, or to boost up the party for descending. Snapdragons produce skullseeds at the end of their life cycle. |
Spitter Berry |
|
Medium | Grow into Spitter trees on green squares and drains. |
Steak |
|
Very high | Fur rags can be traded at the Fur Trader for steaks. |
Stone Mushroom | - | Low | Magic mushrooms for your psychedelic enjoyment! A Stone mushroom left on a floor will produce a new mushroom and dead spores. This takes a while though. |
A Guide to Fine Wines and Liquors
All alcoholic liquids produce the text message: "You feel dizzy and clumsy." when drunk. In general, most wines decrease either Wisdom, Dexterity and sometimes both, sometime not at all. As in real life, being drunk acts as if your party is over-burdened or slowed. They also may or may not increase water levels. Drinking a wine consumes the flask.
Name | Description | Location | Effects | Comment |
---|---|---|---|---|
Sar Wine | _ (LO UM ON EE PAL) | Various | *Only reduces stats. | Cheap Plonk. Don't drink. Use to capture mosses in the Sewers. |
Sar Wine | (MON) Wine of Titans | Wine Cellar |
|
Most common type. |
Sar Wine | (MON) Chromatic Wine | Altar of the Assault Alchemy Lab of the Hellforge |
|
You have reached the bottom, there is no horizon beyond, no time past this point, no future, no knowledge, no dimension, only invisible darkness, only void. |
Sar Wine | (MON) Cupric Wine | Altar of the Assault |
|
- |
Sar Wine | (MON) Egg Wine | Altar of the Assault |
|
- |
Sar Wine | (MON) Fruity Wine | Altar of the Assault |
|
- |
Sar Wine | (MON) Moon Wine | Altar of the Assault Alchemy Lab of the Hellforge |
|
- |
Sar Wine | (MON) Mud Wine | Alchemy Lab of the Hellforge |
|
- |
Sar Wine | (MON) Mushy Wine | Alchemy Lab of the Hellforge |
- |
- |
Sar Wine | (MON) Nocturn Wine | Alchemy Lab of the Hellforge |
- |
- |
Sar Wine | (MON) Ruby Wine | Altar of the Assault |
|
- |
Sar Wine | (MON) Soft Wine | Altar of the Assault |
|
- |
Zo Liquor | (LO UM ON EE PAL MON) | Wine Cellar produced in the Alchemical Oven and other various locations. |
|
The higher the strength of the potion the better increase. It is therefore recommended that you use (MON) potions first as save low power versions for puzzles. The increase is highly random, so you might want to save before using and re-loading if you don't like the result. It is possible to get +5 to all stats with a (MON) level potion. See also the Alchemy Guide. Does not change the water level. |
Vinegars
- Drinking vinegars poisons you and decreases your water level.
- Drinking vinegars does not give you an empty flask, the container always breaks, as you hear from the noise.
- Used for the Quest for the empty flask.
Name | Comments |
---|---|
_ (LO UM ON EE PAL) Kath Vinegar | Obtain vinegars in the Mildew Area. Note : Some might not be normal(need Expert Priest level to verify). |
(MON) Nitric Acid | See the Alchemy Guide. |
(MON) Phosphoric Acid | See the Alchemy Guide. |
(MON) Selenic Acid | See the Alchemy Guide. |
(MON) Vitriol | See the Alchemy Guide. |
Ven Eggs
Name | Type | Description | Comments |
---|---|---|---|
Ven Egg | _ (LO UM ON EE PAL MON) | - | Produces poison cloud when thrown. |
Ven Egg | Spider | Something with a lot of legs wiggles inside. | Produces poison cloud when thrown. Can hatch on ground. |
Ven Egg | Muncher | There is a baby muncher inside. | Produces poison cloud when thrown. Can hatch on ground. |
Ven Egg | Worm | Something wiggles inside. | Produces poison cloud when thrown. Can hatch on ground. |
Ven Egg | Ruster | The crust of the shell is rusted, something moves inside. | Produces poison cloud when thrown. |
Ven Egg | Dragon | A green dragon egg. | Produces poison cloud when thrown. |
Ven Egg | Alien | Something wierd moves inside. | Produces poison cloud when thrown. |
Ven Egg | Cooked | - | Produces poison cloud when thrown. Safely Consumable. See also the Alchemy Guide. |
Armour, Weapons
Basic Armour
Name | Bonus | Comment |
---|---|---|
Elven Aketon | +2 dexterity | Similar to mithral, but with added dexterity bonuses. |
Elven Mail | +1 dexterity | Similar to mithral, but with added dexterity bonuses. |
Elven Boots | +4 carrying load | - |
Flamebain | +12 anti-fire | Anti-fire bonus gives this armor the edge. |
Mithral Aketon | - | Better and lighter than regular mail. |
Mithral Mail | - | Better and lighter than regular mail. |
Mail Aketon | - | Basic armor. |
Leg Mail | - | Basic armor. |
Hosen | - | Better than dark and suede boots, but heavy. |
Torso Plate | - | Great, but heavy. |
Foot Plate | - | Great, but heavy. |
Dexhelm | +10 dexterity | Dexterity bonus gives advantage over Basinet. |
Open Helm | - | Common at start. |
Helm | - | Use instead of Open Helm. |
Basinet | - | Use instead of Helm. |
Casque'n Coif | - | - |
Cape | - | You can even make your own. |
Night Shadow | +8 dexterity | - |
Sar Shield | - | Best non-magical sheild. |
Small Shield | - | - |
Wooden Shield | - | - |
Close Combat Weapons
- See also the Weapons Guide for a strength comparison.
Name | Actions | Comment |
---|---|---|
Branch | swing burn |
Low damage. The "burn" action is only available until Apprentice Fighter. Ashes remain. |
Club | throw bash stun |
Low damage. |
Gauntlets | punch swing |
Use "punch" on golems and for ninja training. |
Katana | slash parry melee |
Deluxe version of the scimitar. |
Mace of Order | swing bash stun |
Use for skeletons. |
Rapier | jab parry thrust |
Thrust is good against worms. |
Rope | climb down whip |
See also whips in special. |
Scimitar | swing parry chop |
- |
Stone Club | throw bash stun |
Heavier version of the club. See also special. |
Sword | swing parry chop |
Good weapon for first levels. |
Torch | swing | For when you have no other weapon. |
Vorpal Blade | jab cleave disrupt |
For immaterial beings. Use cleave on regular monsters. See also special. |
Waraxe | chop hack melee |
Avoid the hack command. |
Ranged Weapons
Name | Actions | Comment |
---|---|---|
Dagger | throw stab slash |
Look out for the special ones, throwing weapon (up to 6, refilled from belt slots). |
Thorn | throw stab slash |
Look out for the special ones. |
Crossbow | shoot | For use with arrows, better than bow. |
Skebow | shoot | For use with arrows in second hand, refilled from belt slots. |
Arrow | throw stab slash |
Standard. |
Slayer | throw stab slash |
Deluxe arrow. |
Sling | shoot | Use with rocks in second hand, refilled from belt slots. There is a special one. |
Rock | throw punch |
Can be thrown through closed grate doors. Can be used with a sling. |
Back Row and Caster Weapons
Name | Actions | Comment |
---|---|---|
(FUL) Wand | light invoke banish |
+5 mana. |
Guardian | calm shield fireshield |
+7 mana. |
Mage Caduceus | swing lightning window |
+12 to +16 mana. |
Sceptre of Lyf | swing heal light |
+5 mana. |
Snake Staff | heal calm brandish |
+8 mana. |
Staff of Manar | swing dispell fireshield |
+10 mana. |
Wand | calm shield heal |
+1 mana. |
Dragon Spit | swing parry spit |
Spit produces (LO) fireballs, has limited charges. |
Other items
Useful Items
Name | Actions | Comments |
---|---|---|
Blast Spore | throw | Medusa's bright red portable fireball. Fireball size according to strength ranging from _ (standard) to (LO UM ON EE PAL MON) |
Compass | - |
|
Dead Blast Spore | throw | Dead Blast Spores(brown) do not explode when thrown. A dead Blast Spore can be converted into a regular Blast Spore with the (FUL GOR RA) spell. (see spell entry in Non-aligned spells for more information.) |
Glowing Stone | throw punch light |
Use in the Mines for light. Becomes a normal rock when all charges are expended. |
Ice Winds | freeze | Freeze life (long). Equivalent to the DM Green box. |
Magic Purse | freeze | Freeze life (short), Somewhat equivalent to the DM blue box with the exception that some purses can Invoke. See also Unique Items Misc. |