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  • ...pe this game brings as much pleasure to you as it did to me whilst writing it. Good luck and have fun."'' ...e a new look and feel. It also runs at 640x480, allowing higher resolution images than the original games from FTL.
    4 KB (591 words) - 02:50, 19 August 2010
  • Are the bitmap images used to display the basic environment of your dungeon. That is the walls. T ...aphics in the headings Front, Left, Side, Floor, Roof, and Other, with the images you desire. To do this clicking on the … button to the left of the one be
    3 KB (469 words) - 13:15, 28 November 2009
  • ...m. For example, you can assign the '''mass''' property to a DOOR type, but it won't do anything as mass is reserved for THINGs. :Every archetype must have a type as it defines the core behaviour for that archetype. Types are one of UNDEFINED,
    11 KB (1,815 words) - 19:25, 26 November 2020
  • While you are editing your dungeon it is always best to keep at least two copies of your project. The first being Only occurs if you have added images straight into the .txt file (incorrectly), or edited the image size after i
    2 KB (412 words) - 05:19, 14 September 2009
  • It may also be important to note that unlike in RTC (I think?), no guarantee i ...ng a relay) but you can also send it an Activate and then a Deactivate and it will work properly.
    4 KB (667 words) - 18:41, 16 April 2011
  • ...ng this will be more like a floor item that grows, when the party walks on it a poison cloud will be created changing the image back to puffball1. [[Category:RTC/Grouped Monster Images|Other]]
    3 KB (449 words) - 03:04, 8 September 2010
  • ...to sort them, so use your best judgement. See [[RTC/Monster Images|Monster Images]] for new monsters and graphics. # rename it a stronger/weaker one
    6 KB (483 words) - 01:37, 7 September 2009
  • == Monster images == Here are some monster images not currently in the editor.
    34 KB (4,509 words) - 05:41, 17 May 2010
  • ...s on disk to save space. Don't specify a file extension as DSB will figure it out. :Creates a brand new bitmap and returns a reference to it.
    47 KB (8,225 words) - 09:10, 6 January 2024
  • = ''switch'' on the other side of wall deactivating it if you intend to go back that way Removing rust from a charged item will reset its charge unless it has already has reached a no charge state.
    57 KB (8,471 words) - 00:02, 21 August 2010
  • ...ional doors at random was not such a great idea after all. If you can find it, enjoy your scroll of infinite teleports (until the bug is fixed.) {0,13,27}Teleporter to the Guilds to {0,0,2}. It takes a second before the teleporter is switched on. Some Conflux versions
    319 KB (44,823 words) - 17:36, 5 June 2016