Difference between revisions of "Conflux/Items"

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Line 19: Line 19:
 
*Medium high.
 
*Medium high.
 
||
 
||
*Grow into Chewers when left on floor (amount of time is random).
+
*Grow into Chewers when left on floor. (Amount of time is random.)
 
*<spoiler>Place a Chewer pod in either hand and an empty flask in the other to "press out" Juice.</spoiler>
 
*<spoiler>Place a Chewer pod in either hand and an empty flask in the other to "press out" Juice.</spoiler>
 
|-
 
|-
Line 26: Line 26:
 
*See also [[Conflux/Alchemy Guide#Other Magical Transmutations, Experiments, and Crafting|Torch]].
 
*See also [[Conflux/Alchemy Guide#Other Magical Transmutations, Experiments, and Crafting|Torch]].
 
||
 
||
*High.
+
*Very high.
 
||
 
||
*Slightly better than Chewer pod.
+
*Slightly less than a Dragon Heart.
 
|-
 
|-
 
|Dragon Heart||
 
|Dragon Heart||
Line 60: Line 60:
 
*Lowest.
 
*Lowest.
 
||
 
||
*Snapdragons randomly boost all stats when consumed, although initially one or more stats may actually decrease(consume more to offset this).  This can be very helpful in fighting strong monsters.   
+
*Snapdragons randomly boost all stats when consumed, although initially one or more stats may actually decrease (consume more to offset this).  This can be very helpful in fighting strong monsters.   
 
*Through the repeated consumption of several Snapdragons, it is possible to boost all stats to 170!   
 
*Through the repeated consumption of several Snapdragons, it is possible to boost all stats to 170!   
 
*Snapdragons produce Skullseeds at the end of their life cycle.
 
*Snapdragons produce Skullseeds at the end of their life cycle.
Line 69: Line 69:
 
*Medium.
 
*Medium.
 
||
 
||
*Grow into Spitter trees on green squares and drains.
+
*Grow into Spitter trees on green squares and drains. (Amount of time is random.)
 
|-
 
|-
 
|Steak||
 
|Steak||
Line 89: Line 89:
 
*Magic mushrooms for your psychedelic enjoyment!  
 
*Magic mushrooms for your psychedelic enjoyment!  
 
*A Stone mushroom left on a floor will produce a new mushroom and dead mushroom spores. (This takes a while though.)
 
*A Stone mushroom left on a floor will produce a new mushroom and dead mushroom spores. (This takes a while though.)
 +
*See Alchemy Guide for more information.
 
|}
 
|}
  
Line 105: Line 106:
 
||
 
||
 
*The most common type are Ashes.
 
*The most common type are Ashes.
*See Ashes of Herakles in [[Conflux/Unique Items#Misc Unique|Misc Unique Items]].
+
**Ashes can cure poisoning at the cost of Water levels.
 +
**See Ashes of Herakles in [[Conflux/Unique Items#Misc Unique|Misc Unique Items]].
 
*For complete information on dusts, consult the [[Conflux/Alchemy Guide#Dusts|Alchemy Guide]].
 
*For complete information on dusts, consult the [[Conflux/Alchemy Guide#Dusts|Alchemy Guide]].
 
|-
 
|-
Line 117: Line 119:
 
||
 
||
 
*The most common type is Rust, which also can be cursed.
 
*The most common type is Rust, which also can be cursed.
*For complete information on dusts, consult the [[Conflux/Alchemy Guide#Powders|Alchemy Guide]].
+
*For complete information on powders, consult the [[Conflux/Alchemy Guide#Powders|Alchemy Guide]].
 
|-
 
|-
 
|Eye||
 
|Eye||
 
*Xorn killed in [[Conflux/Places/Mines|Mines]].
 
*Xorn killed in [[Conflux/Places/Mines|Mines]].
 +
*Beholders.
 
*[[Conflux/Quests#Quest of Leyla.|Quest of Leyla.]]
 
*[[Conflux/Quests#Quest of Leyla.|Quest of Leyla.]]
 
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforges]]
 
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforges]]
 
||
 
||
 
*When consumed:
 
*When consumed:
**are poisonous.
+
**Causes poisoning.
**lower Wisdom.
+
**Lowers Wisdom.
 
||
 
||
 
*A complete list and information on eyes is available in [[Conflux/Unique Items#Misc Unique|Misc Unique Items]].
 
*A complete list and information on eyes is available in [[Conflux/Unique Items#Misc Unique|Misc Unique Items]].
Line 132: Line 135:
  
 
=== Beverages ===
 
=== Beverages ===
 +
*All waters can be consumed without harm.
 +
*All varieties of Juices have a random chance of curing disease.
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!Name!!Apprentice Priest Description!!Obtained from!!Comment
 
!Name!!Apprentice Priest Description!!Obtained from!!Comment
 
|-
 
|-
 
|Water||-||
 
|Water||-||
 +
*Filled Waterskins and Flasks.
 
*Fountains.
 
*Fountains.
*Summoning a Lesser Water Elemental. (See [[Conflux/Spells#Non-aligned|<runes>VI</runes>]])
+
*Summoning a Lesser Water Elemental. (See [[Conflux/Spells#Non-aligned|<runes>VI</runes>]].)
*Water Flasks.
 
 
||
 
||
 
*A Waterskin or Flask is required to obtain water from fountains.
 
*A Waterskin or Flask is required to obtain water from fountains.
Line 145: Line 150:
 
*Argentum Vis.
 
*Argentum Vis.
 
||
 
||
*<spoiler>From [[Conflux/Places/Tavern|Tavern]] in [[Conflux/Places/Altar of Assault|the Altar of the Assault]]</spoiler>
+
*See Alchemy Guide for more information.
 
||
 
||
*Unknown.
+
*Adds 0-10 points of Anti-Magic.
 +
*Adds 0-10 points of Anti-Fire.
 
|-
 
|-
 
|Water||
 
|Water||
 
*Auric Water.
 
*Auric Water.
 
||
 
||
*<spoiler>From [[Conflux/Places/Tavern|Tavern]] in [[Conflux/Places/Altar of Assault|the Altar of the Assault]]</spoiler>
+
*See Alchemy Guide for more information.
 +
*<spoiler>From a special fountain in the [[Conflux/Places/Tavern|Tavern]] at [[Conflux/Places/Altar of Assault|the Altar of the Assault]]</spoiler>
 +
||-
 +
|-
 +
|Water||
 +
*Flavored Juice.
 +
||
 +
*See Alchemy Guide for more information.
 
||
 
||
*Unknown.
+
*Adds 0-10 points of Vitality.
 +
|-
 +
|Water||
 +
*Flowers Maceration.
 +
||
 +
*See Alchemy Guide for more information.
 +
||-
 +
|-
 +
|Water||
 +
*Infusion.
 +
||
 +
*See Alchemy Guide for more information.
 +
||-
 
|-
 
|-
 
|Water||
 
|Water||
 
*Juice.
 
*Juice.
 
||
 
||
*See <spoiler>[[Conflux/Alchemy Guide/#Other Magical Transmutations, Experiments, and Crafting|Chewer pod]].</spoiler>
+
*See Alchemy Guide for more information.
 +
||
 +
*Adds 1 point of Vitality.
 +
|-
 +
|Water||
 +
*Juicy Infusion.
 
||
 
||
*When consumed:
+
*See Alchemy Guide for more information.
**Randomly cures Diseases.
+
||-
**Increases the Water Level.
 
**Adds 1 point of Vitality.
 
 
|}
 
|}
  
Line 177: Line 205:
 
*Sar Wines may or may not increase water levels.
 
*Sar Wines may or may not increase water levels.
 
*Guild Leaders and high level Champions may be affected differently than lower level Champions.
 
*Guild Leaders and high level Champions may be affected differently than lower level Champions.
 +
*Most Sar Wines have a small chance to curse a disease.
 
*Drinking a Sar Wine consumes the flask.
 
*Drinking a Sar Wine consumes the flask.
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Name !! Description !! Location !! Effects !! Comment
+
!Name !! Description !! Effects !! Comment
 
|-
 
|-
 
|Sar Wine||_<runes>LO UM ON EE PAL</runes>||
 
|Sar Wine||_<runes>LO UM ON EE PAL</runes>||
*Various locations.
 
||
 
 
*Only reduce Stats.
 
*Only reduce Stats.
 
||
 
||
*Cheap Plonk.  
+
*Basic Wine.
*Don't consume.
+
*Don't consume.
*Use to capture mosses in the Sewers.  
+
*Use in Alchemy or to capture mosses in the Sewers.  
 
|-
 
|-
 
|Sar Wine||<runes>MON</runes> Wine of Titans||
 
|Sar Wine||<runes>MON</runes> Wine of Titans||
*[[Conflux/Places/Wine Cellar|Wine Cellar]]
+
 
||
 
 
*Increases Strength.
 
*Increases Strength.
 
||
 
||
Line 198: Line 224:
 
|-
 
|-
 
|Sar Wine||<runes>MON</runes> Chromatic Wine||
 
|Sar Wine||<runes>MON</runes> Chromatic Wine||
*[[Conflux/places/Altar of Assault|Altar of the Assault]]<br>[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]
 
||
 
 
*May increase Strength.
 
*May increase Strength.
 
*May increases Dexterity.
 
*May increases Dexterity.
Line 206: Line 230:
 
|-
 
|-
 
|Sar Wine||<runes>MON</runes> Cupric Wine||
 
|Sar Wine||<runes>MON</runes> Cupric Wine||
*[[Conflux/places/Altar of Assault|Altar of the Assault]]
 
||
 
 
*May increase Strength.
 
*May increase Strength.
 
*May increase Vitality.
 
*May increase Vitality.
Line 213: Line 235:
 
|-
 
|-
 
|Sar Wine||<runes>MON</runes> Egg Wine||
 
|Sar Wine||<runes>MON</runes> Egg Wine||
*[[Conflux/places/Altar of Assault|Altar of the Assault]]
 
||
 
 
*May increase Strength.
 
*May increase Strength.
 
*May increase Vitality.
 
*May increase Vitality.
Line 220: Line 240:
 
|-
 
|-
 
|Sar Wine||<runes>MON</runes> Fruity Wine||
 
|Sar Wine||<runes>MON</runes> Fruity Wine||
*[[Conflux/places/Altar of the Assault|Altar of the Assault]]
 
||
 
 
*May increase Strength.
 
*May increase Strength.
 
||-
 
||-
 
|-
 
|-
 
|Sar Wine||<runes>MON</runes> Moon Wine||
 
|Sar Wine||<runes>MON</runes> Moon Wine||
*[[Conflux/places/Altar of Assault|Altar of the Assault]]
 
*[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]
 
||
 
 
*May increase Strength.
 
*May increase Strength.
 
*May increase Wisdom.
 
*May increase Wisdom.
Line 234: Line 249:
 
|-
 
|-
 
|Sar Wine||<runes>MON</runes> Mud Wine||
 
|Sar Wine||<runes>MON</runes> Mud Wine||
*[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]
 
||
 
 
*Increases Anti-Magic.
 
*Increases Anti-Magic.
 
||-
 
||-
 
|-
 
|-
 
|Sar Wine||<runes>MON</runes> Mushy Wine||
 
|Sar Wine||<runes>MON</runes> Mushy Wine||
*[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]
 
||
 
 
-
 
-
 
||-
 
||-
 
|-
 
|-
 
|Sar Wine||<runes>MON</runes> Nocturn Wine||
 
|Sar Wine||<runes>MON</runes> Nocturn Wine||
*[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]
 
||
 
 
-
 
-
 
||-
 
||-
 
|-
 
|-
 
|Sar Wine||<runes>MON</runes> Ruby Wine||
 
|Sar Wine||<runes>MON</runes> Ruby Wine||
*[[Conflux/places/Altar of Assault|Altar of the Assault]]
 
||
 
 
*May increase Strength.
 
*May increase Strength.
 
||-
 
||-
 
|-
 
|-
 
|Sar Wine||<runes>MON</runes> Soft Wine||
 
|Sar Wine||<runes>MON</runes> Soft Wine||
*[[Conflux/places/Altar of Assault|Altar of the Assault]]
 
||
 
 
*May increase Strength.
 
*May increase Strength.
 
||-
 
||-
 
|-
 
|-
 
|Zo Liqueur||<runes>LO UM ON EE PAL MON</runes>||
 
|Zo Liqueur||<runes>LO UM ON EE PAL MON</runes>||
*[[Conflux/places/Wine Cellar|Wine Cellar]]. (1)
 
*Produced in the [[Conflux/Places/Guilds|Alchemical Oven]]
 
*Other various locations.
 
||
 
 
*Permanently increases Vitality.
 
*Permanently increases Vitality.
 
*Permanently increases Anti-Magic.
 
*Permanently increases Anti-Magic.
Line 295: Line 296:
 
*Obtain [[Conflux/Items/Kath Vinegar|vinegars]] in the [[Conflux/Places/Mildew_Area|Mildew Area]].
 
*Obtain [[Conflux/Items/Kath Vinegar|vinegars]] in the [[Conflux/Places/Mildew_Area|Mildew Area]].
 
*Some are not normal (need Expert Priest level to verify), see below for the types.
 
*Some are not normal (need Expert Priest level to verify), see below for the types.
 +
|-
 +
|Kath Vinegar||<runes>MON</runes>||
 +
*Black Kath.
 +
||
 +
*See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 +
|-
 +
|Kath Vinegar||<runes>MON</runes>||
 +
*Explosive Acid.
 +
||
 +
*See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 
|-
 
|-
 
|Kath Vinegar||<runes>MON</runes>||
 
|Kath Vinegar||<runes>MON</runes>||
Line 318: Line 329:
  
 
=== Ven Eggs ===
 
=== Ven Eggs ===
*All Ven Eggs Produce a poison cloud when thrown. The cloud's size is proportional to the egg's strength (See <runes>OH VEN</runes> [[Conflux/Spells|spell]]).
+
*All Ven Eggs Produce a poison cloud when thrown.  
 +
**The cloud's size is proportional to the egg's strength (See <runes>OH VEN</runes> [[Conflux/Spells|spell]]).
  
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
Line 328: Line 340:
 
**Poisoning.
 
**Poisoning.
 
|-
 
|-
|_ Ven Egg||Spider||Something with a lot of legs wiggles inside.||
+
|Ven Egg||Spider||Something with a lot of legs wiggles inside.||
 
*Can hatch on ground.
 
*Can hatch on ground.
 
*Consuming causes:
 
*Consuming causes:
Line 335: Line 347:
 
**Poisoning.
 
**Poisoning.
 
|-
 
|-
|_ Ven Egg||Muncher||There is a baby muncher inside.||
+
|Ven Egg||Muncher||There is a baby muncher inside.||
 
*Can hatch on ground.
 
*Can hatch on ground.
 
*Consuming causes:
 
*Consuming causes:
Line 341: Line 353:
 
**Poisoning.
 
**Poisoning.
 
|-
 
|-
|_ Ven Egg||Worm||Something wiggles inside.||
+
|Ven Egg||Worm||Something wiggles inside.||
 
*Can hatch on ground.
 
*Can hatch on ground.
 
*Consuming causes:
 
*Consuming causes:
Line 347: Line 359:
 
**-1 to Stamina.
 
**-1 to Stamina.
 
|-
 
|-
|_ Ven Egg||Ruster||The crust of the shell is rusted, something moves inside.||
+
|Ven Egg||Ruster||The crust of the shell is rusted, something moves inside.||
 
*Consuming causes:
 
*Consuming causes:
 
**-1 to Health
 
**-1 to Health
Line 353: Line 365:
 
**Poisoning.
 
**Poisoning.
 
|-
 
|-
|_ Ven Egg||Dragon||A green dragon egg.||
+
|Ven Egg||Dragon||A green dragon egg.||
 
*Consuming causes:
 
*Consuming causes:
 
**-1 to Health
 
**-1 to Health
Line 359: Line 371:
 
**Poisoning.
 
**Poisoning.
 
|-
 
|-
|_ Ven Egg||Alien||Something wierd moves inside.||
+
|Ven Egg||Alien||Something wierd moves inside.||
 
*Consuming causes:
 
*Consuming causes:
 
**-1 to Health
 
**-1 to Health
Line 374: Line 386:
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!Name !! Bonus !! Comment
 
!Name !! Bonus !! Comment
 +
|-
 +
|Basinet||-||Use instead of Helm.
 +
|-
 +
|Cape||-||You can even make your own.
 +
|-
 +
|Casque'n Coif||-||-
 +
|-
 +
|Dexhelm||+10 Dexterity.||Dexterity bonus gives advantage over Basinet.
 
|-
 
|-
 
|Elven Aketon||+2 Dexterity.||Similar to Mithral, but with added Dexterity bonuses.
 
|Elven Aketon||+2 Dexterity.||Similar to Mithral, but with added Dexterity bonuses.
 +
|-
 +
|Elven Boots||+4 Carrying Load.||-
 
|-
 
|-
 
|Elven Mail||+1 Dexterity.||Similar to Mithral, but with added Dexterity bonuses.
 
|Elven Mail||+1 Dexterity.||Similar to Mithral, but with added Dexterity bonuses.
|-
 
|Elven Boots||+4 Carrying Load.||-
 
 
|-
 
|-
 
|Flamebain||+12 Anti-Fire.||Anti-fire bonus gives this armour the edge.
 
|Flamebain||+12 Anti-Fire.||Anti-fire bonus gives this armour the edge.
 
|-
 
|-
|Mithral Aketon||-||Better and lighter than regular mail.
+
|Foot Plate||-||Great, but heavy.
 
|-
 
|-
|Mithral Mail||-||Better and lighter than regular mail.
+
|Helm||-||Use instead of Open Helm.
 
|-
 
|-
|Mail Aketon||-||Basic armour.
+
|Hosen||-||Better than dark and suede boots, but heavy.
 
|-
 
|-
 
|Leg Mail||-||Basic armour.
 
|Leg Mail||-||Basic armour.
 
|-
 
|-
|Hosen||-||Better than dark and suede boots, but heavy.
+
|Leather Shirt||-||-
 
|-
 
|-
|Torso Plate||-||Great, but heavy.
+
|Leather Pants||-||-
 
|-
 
|-
|Foot Plate||-||Great, but heavy.
+
|Mithral Aketon||-||Better and lighter than regular mail.
 
|-
 
|-
|Dexhelm||+10 Dexterity.||Dexterity bonus gives advantage over Basinet.
+
|Mithral Mail||-||Better and lighter than regular mail.
 
|-
 
|-
|Open Helm||-||Common at start.
+
|Mail Aketon||-||Basic armour.
 
|-
 
|-
|Helm||-||Use instead of Open Helm.
+
|Night Shadow||+8 Dexterity.||-
 
|-
 
|-
|Basinet||-||Use instead of Helm.
+
|Open Helm||-||Common at start.
 
|-
 
|-
|Casque'n Coif||-||-
+
|Torso Plate||-||Great, but heavy.
|-
 
|Cape||-||You can even make your own.
 
|-
 
|Night Shadow||+8 Dexterity.||-
 
 
|}
 
|}
 
  
 
=== Basic Shields ===
 
=== Basic Shields ===
Line 456: Line 471:
 
*Medusa's portable Fireball (bright red).  
 
*Medusa's portable Fireball (bright red).  
 
*Runes _<runes>LO UM ON EE PAL MON</runes> determine the fireball strength equivalent to [[Conflux/Spells#Wizard spells|casting]] <runes>FUL KATH</runes>.
 
*Runes _<runes>LO UM ON EE PAL MON</runes> determine the fireball strength equivalent to [[Conflux/Spells#Wizard spells|casting]] <runes>FUL KATH</runes>.
 +
*Dead versions need to be repowered by spell or special fountain.
 
|-
 
|-
 
|Crossbow||
 
|Crossbow||
Line 462: Line 478:
 
*Use with arrows in second hand. (Refilled from belt slots.)
 
*Use with arrows in second hand. (Refilled from belt slots.)
 
*Better than Skebow.
 
*Better than Skebow.
*See [[Conflux/Unique_Items# Weapons and Shields|Unique Weapons]] for magical version.
+
*See [[Conflux/Unique_Items#Unique Weapons and Shields| Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
 
|Dagger||
 
|Dagger||
Line 471: Line 487:
 
*Basic throwing weapon .
 
*Basic throwing weapon .
 
*Up to 6 daggers can be stored in belt slots.
 
*Up to 6 daggers can be stored in belt slots.
*See [[Conflux/Unique_Items# Weapons and Shields|Unique Weapons]] for magical versions.
+
*See [[Conflux/Unique_Items#Unique Weapons and Shields| Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
 
|Rock||
 
|Rock||
Line 480: Line 496:
 
*Can be used with a sling for greater damage.
 
*Can be used with a sling for greater damage.
 
*Up to 6 daggers can be stored in belt slots.
 
*Up to 6 daggers can be stored in belt slots.
*See [[Conflux/Unique_Items# Weapons and Shields|Unique Weapons]] for magical versions.
+
*See [[Conflux/Unique_Items#Unique Weapons and Shields| Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
 
|Skebow||
 
|Skebow||
Line 499: Line 515:
 
||
 
||
 
*Use with rocks in second hand. (Refilled from belt slots.)
 
*Use with rocks in second hand. (Refilled from belt slots.)
*See [[Conflux/Unique_Items# Weapons and Shields|Unique Weapons]] for magical versions.
+
*See [[Conflux/Unique_Items#Unique Weapons and Shields| Unique Weapons and Shields]] for magical version.
 
|-
 
|-
 
|Thorn||
 
|Thorn||
Line 506: Line 522:
 
*slash
 
*slash
 
||
 
||
*See [[Conflux/Unique_Items# Weapons and Shields|Unique Weapons]] for magical versions.
+
*See [[Conflux/Unique_Items#Specialty Weapons|Specialty Weapons]] for magical versions.
 +
|-
 +
|Club||
 +
*throw
 +
*bash
 +
*stun
 +
||
 +
*Low damage.
 +
|-
 +
|Stone Club||
 +
*throw
 +
*bash
 +
*stun
 +
||
 +
*Heavier version of the club.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical version.
 
|}
 
|}
  
=== Back Row and Caster Weapons ===
+
=== Spellcaster Weapons ===
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!Name  !! Actions !! Comment
 
!Name  !! Actions !! Comment
Line 568: Line 599:
 
||
 
||
 
*Spit produces <runes>LO</runes> Fireballs.
 
*Spit produces <runes>LO</runes> Fireballs.
 +
*Limited charges.
 +
|-
 +
|Stormring||
 +
*punch
 +
*swing
 +
*lightning
 +
||
 +
*Lightning casts <runes>OH GOR</runes>.
 
*Limited charges.
 
*Limited charges.
 
|}
 
|}
Line 579: Line 618:
 
*(burn)
 
*(burn)
 
*swing
 
*swing
 +
*(make torch)
 
||
 
||
 
*Low damage.  
 
*Low damage.  
*The "burn" action is only available until achieving Apprentice Fighter level, when it is replaced with "swing". (see also [[Conflux/Alchemy Guide#Other Magical Transmutations, Experiments, and Crafting|Torch]].)
+
*The "burn" action is always available until achieving Apprentice Fighter level, when it is replaced with "swing".
|-
+
*The "make torch" option occurs with fur rag in other hand.
|Club||
 
*throw
 
*bash
 
*stun
 
||
 
*Low damage.
 
 
|-
 
|-
 
|Gauntlets||
 
|Gauntlets||
Line 594: Line 628:
 
*swing
 
*swing
 
||
 
||
*Use "punch" on golems and for ninja training.  
+
*Use "punch" on Golems and for Ninja training.  
*See [[Conflux/Unique_Items# Weapons and Shields|Unique Weapons]] for magical versions.
+
*See entries in [[Conflux/Unique_Items#Specialty Weapons|Specialty Weapons]] and [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
 
|Glaive||
 
|Glaive||
Line 608: Line 642:
 
*melee
 
*melee
 
||
 
||
*Deluxe version of the scimitar.  
+
*Deluxe version of the Scimitar.  
*See [[Conflux/Unique_Items# Weapons and Shields|Unique Weapons]] for magical versions.
+
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
 
|Mace of Order||
 
|Mace of Order||
Line 617: Line 651:
 
||
 
||
 
*Use for skeletons.  
 
*Use for skeletons.  
*See [[Conflux/Unique_Items# Weapons and Shields|Unique Weapons]] for magical versions.
+
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
 
|Rapier||
 
|Rapier||
Line 624: Line 658:
 
*thrust
 
*thrust
 
||
 
||
*Thrust is good against worms.
+
*Thrust is good against Worms.
*See [[Conflux/Unique_Items# Weapons and Shields|Unique Weapons]] for magical versions.
+
*See [[Conflux/Unique_Items#Funereal Weapons|Funereal Weapons]] for magical versions.
 
|-
 
|-
 
|Rope||
 
|Rope||
Line 632: Line 666:
 
||
 
||
 
*Whip action appears only after achieving Adept Ninja level.
 
*Whip action appears only after achieving Adept Ninja level.
*See [[Conflux/Unique_Items# Weapons and Shields|Unique Weapons]] for magical versions.
+
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
 
|Scimitar||
 
|Scimitar||
Line 638: Line 672:
 
*parry
 
*parry
 
*chop
 
*chop
||-
 
|-
 
|Stone Club||
 
*throw
 
*bash
 
*stun
 
 
||
 
||
*Heavier version of the club.
+
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
*See [[Conflux/Unique_Items# Weapons and Shields|Unique Weapons]] for magical version.
 
 
|-
 
|-
 
|Sword||
 
|Sword||
Line 654: Line 681:
 
||
 
||
 
*Good weapon for first levels.
 
*Good weapon for first levels.
 +
|-
 +
|The Claw||
 +
*slash
 +
*brandish
 +
*confuse
 +
||-
 
|-
 
|-
 
|Torch||
 
|Torch||
 
*swing
 
*swing
 +
*juggle
 +
*(cook)
 
||
 
||
 
*For when you have no other weapon.
 
*For when you have no other weapon.
 +
*Cook option available when a Ven Egg is in other hand.
 
|-
 
|-
 
|Vorpal Blade||
 
|Vorpal Blade||
Line 665: Line 701:
 
*disrupt
 
*disrupt
 
||
 
||
*For combating immaterial beings.  
+
*For combating Summoned Elementals.  
 
*Use "cleave" on regular monsters.  
 
*Use "cleave" on regular monsters.  
*See [[Conflux/Unique_Items# Weapons and Shields|Unique Weapons]] for magical versions.
+
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
 
|Waraxe||
 
|Waraxe||
Line 676: Line 712:
 
*Very good weapon.
 
*Very good weapon.
 
*Avoid the hack command.  
 
*Avoid the hack command.  
*See [[Conflux/Unique_Items# Weapons and Shields|Unique Weapons]] for magical versions.
+
*See [[Conflux/Unique_Items#Funereal Weapons|Funereal Weapons]] for magical versions.
 
|}
 
|}
  
Line 697: Line 733:
 
**It is highly recommend getting "Learning Advisor" from [[Conflux/Places/Emerald Shop|The Emerald Shop]].
 
**It is highly recommend getting "Learning Advisor" from [[Conflux/Places/Emerald Shop|The Emerald Shop]].
 
|-
 
|-
|<runes>MON</runes> Dead Blast Spore||
+
|<runes>LO UM ON EE PAL MON</runes> Dead Blast Spore||
 
*throw
 
*throw
 
||
 
||
 
*Dead Blast Spores (brown) do not explode when thrown.   
 
*Dead Blast Spores (brown) do not explode when thrown.   
*A dead Blast Spore can be converted into a regular Blast Spore with the <runes>FUL GOR RA</runes> spell. (See the spell entry in [[Conflux/Spells#Non-aligned spells|Non-aligned spells]] for more information.)
+
*Dead Blast Spores can be converted into regular Blast Spores with the <runes>FUL GOR RA</runes> spell. (See the spell entry in [[Conflux/Spells#Non-aligned spells|Non-aligned spells]] for more information.)
 +
*Dead Blast Spores can be re-energized at [[Conflux/Places/Energetic Waters|Energetic Waters]].
 +
|-
 +
|Eckhart Cross||-||
 +
*Gives immunity from vampiric startvation when worn.
 
|-
 
|-
|Glowing Stone||
+
|Rock (Glowing Stone)||
 
*throw
 
*throw
 
*punch
 
*punch
Line 710: Line 750:
 
*Use in the [[Conflux/Places/Mines|Mines]] for light.  
 
*Use in the [[Conflux/Places/Mines|Mines]] for light.  
 
*Becomes a normal rock when all charges are expended.  
 
*Becomes a normal rock when all charges are expended.  
*Normal stones will not have the "light" action.
+
*Normal rocks will not have the "light" action.
 
|-
 
|-
 
|Ice Winds||
 
|Ice Winds||

Latest revision as of 00:26, 13 September 2020

Conflux III Items

Consumable items

Food

Name Obtained from Nutritional Value Comment
Amber worm
  • Medium low.
  • Basic food item.
Chewer pod
  • Medium high.
  • Grow into Chewers when left on floor. (Amount of time is random.)
  • Show text
MON (MON) Cooked Egg
  • Various alcoves and bags.
  • See also Torch.
  • Very high.
  • Slightly less than a Dragon Heart.
Dragon Heart
  • Adult Dragons
  • Highest.
  • +30 Vitality.
Gorgonzola
  • Bags.
  • Alcoves.
  • High.
  • Say cheeze!
Skullseeds
  • Very low.
  • Grow into snapdragons in moist environments.
  • While consumable, Skullseeds are more valuable for use in spells.
  • Leave Skullseeds in Sewers to ensure a good supply of Snapdragons.
Snapdragon
  • Sewers.
  • Randomly produced by a dream.
  • Lowest.
  • Snapdragons randomly boost all stats when consumed, although initially one or more stats may actually decrease (consume more to offset this). This can be very helpful in fighting strong monsters.
  • Through the repeated consumption of several Snapdragons, it is possible to boost all stats to 170!
  • Snapdragons produce Skullseeds at the end of their life cycle.
Spitter Berry
  • Spitter Trees.
  • Medium.
  • Grow into Spitter trees on green squares and drains. (Amount of time is random.)
Steak
  • Rats.
  • Hellhounds.
  • Dragons.
  • Very high.
  • Fur rags can be traded at the Fur Trader for steaks.
Stone Mushroom
  • Low.
  • Magic mushrooms for your psychedelic enjoyment!
  • A Stone mushroom left on a floor will produce a new mushroom and dead mushroom spores. (This takes a while though.)
  • See Alchemy Guide for more information.

Consumable, but not edible

Name Obtained from Common properties Comment
Dust
  • Made from items.
  • Monsters killed.
  • Various alcoves, floors and bags.
  • Water level decreases when consumed.
  • Dusts are non-toxic.
  • Dusts are coloured grey.
  • The most common type are Ashes.
    • Ashes can cure poisoning at the cost of Water levels.
    • See Ashes of Herakles in Misc Unique Items.
  • For complete information on dusts, consult the Alchemy Guide.
Powder
  • Monsters killed.
  • Broken metal weapons.
  • Various alcoves, floors and bags.
  • Powders are poisonous when consumed.
  • Powders are coloured orange.
  • The most common type is Rust, which also can be cursed.
  • For complete information on powders, consult the Alchemy Guide.
Eye
  • When consumed:
    • Causes poisoning.
    • Lowers Wisdom.

Beverages

  • All waters can be consumed without harm.
  • All varieties of Juices have a random chance of curing disease.
Name Apprentice Priest Description Obtained from Comment
Water -
  • Filled Waterskins and Flasks.
  • Fountains.
  • Summoning a Lesser Water Elemental. (See VI (VI).)
  • A Waterskin or Flask is required to obtain water from fountains.
Water
  • Argentum Vis.
  • See Alchemy Guide for more information.
  • Adds 0-10 points of Anti-Magic.
  • Adds 0-10 points of Anti-Fire.
Water
  • Auric Water.
  • See Alchemy Guide for more information.
  • Show text
-
Water
  • Flavored Juice.
  • See Alchemy Guide for more information.
  • Adds 0-10 points of Vitality.
Water
  • Flowers Maceration.
  • See Alchemy Guide for more information.
-
Water
  • Infusion.
  • See Alchemy Guide for more information.
-
Water
  • Juice.
  • See Alchemy Guide for more information.
  • Adds 1 point of Vitality.
Water
  • Juicy Infusion.
  • See Alchemy Guide for more information.
-

A Guide to Fine Wines and Liqueurs

  • When drunk, all Sar Wines produce the text message: "You feel dizzy and clumsy."
  • In general, most Sar Wines decrease either Wisdom, Dexterity.
    • Sometimes one or the other.
    • Sometimes both.
    • Sometimes not at all.
  • As in real life, being drunk acts as if your party is over-burdened or slowed.
    • Highly intoxicated champions may completely inhibit movement for an instant!
  • Sar Wines may or may not increase water levels.
  • Guild Leaders and high level Champions may be affected differently than lower level Champions.
  • Most Sar Wines have a small chance to curse a disease.
  • Drinking a Sar Wine consumes the flask.
Name Description Effects Comment
Sar Wine _LOUMONEEPAL (LO UM ON EE PAL)
  • Only reduce Stats.
  • Basic Wine.
  • Don't consume.
  • Use in Alchemy or to capture mosses in the Sewers.
Sar Wine MON (MON) Wine of Titans
  • Increases Strength.
  • Most common type.
Sar Wine MON (MON) Chromatic Wine
  • May increase Strength.
  • May increases Dexterity.
  • You have reached the bottom, there is no horizon beyond, no time past this point, no future, no knowledge, no dimension, only invisible darkness, only void.
Sar Wine MON (MON) Cupric Wine
  • May increase Strength.
  • May increase Vitality.
-
Sar Wine MON (MON) Egg Wine
  • May increase Strength.
  • May increase Vitality.
-
Sar Wine MON (MON) Fruity Wine
  • May increase Strength.
-
Sar Wine MON (MON) Moon Wine
  • May increase Strength.
  • May increase Wisdom.
-
Sar Wine MON (MON) Mud Wine
  • Increases Anti-Magic.
-
Sar Wine MON (MON) Mushy Wine

-

-
Sar Wine MON (MON) Nocturn Wine

-

-
Sar Wine MON (MON) Ruby Wine
  • May increase Strength.
-
Sar Wine MON (MON) Soft Wine
  • May increase Strength.
-
Zo Liqueur LOUMONEEPALMON (LO UM ON EE PAL MON)
  • Permanently increases Vitality.
  • Permanently increases Anti-Magic.
  • Permanently increases Fire Resistance.
  • Wip004 and later:
    • Reduces Health.
    • Depleats Mana.
  • The higher the strength of the potion the better increase. It is therefore recommended that you use MON (MON) potions first and save low power versions for puzzles.
  • The increase is highly random, so you might want to save before using and re-loading if you don't like the result.
    • It is possible to get +5 to all stats with a MON (MON) level potion.
  • Does not change water level.
  • See also the Alchemy Guide.

Vinegars

  • Vinegars are poisonsous and decrease Water Levels when consumed.
  • Are not stored in flasks. (Destroyed in consumtion)
  • Used for the The_Flask_Quest.
  • Used in the Alchemical Oven.
Name Strength Expert Priest Description Comments
Kath Vinegar _LOUMONEEPALMON (LO UM ON EE PAL MON)
  • None
  • Obtain vinegars in the Mildew Area.
  • Some are not normal (need Expert Priest level to verify), see below for the types.
Kath Vinegar MON (MON)
  • Black Kath.
Kath Vinegar MON (MON)
  • Explosive Acid.
Kath Vinegar MON (MON)
  • Nitric Acid.
Kath Vinegar MON (MON)
  • Phosphoric Acid.
Kath Vinegar MON (MON)
  • Selenic Acid.
Kath Vinegar MON (MON)
  • Vitriol

Ven Eggs

  • All Ven Eggs Produce a poison cloud when thrown.
    • The cloud's size is proportional to the egg's strength (See OHVEN (OH VEN) spell).
Name Type Expert Priest Description Comments
Ven Egg _LOUMONEEPAL (LO UM ON EE PAL) -
  • Rune determines power level.
    • -33 to -200 to Stamina.
    • Poisoning.
Ven Egg Spider Something with a lot of legs wiggles inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health
    • -28 to Stamina.
    • Poisoning.
Ven Egg Muncher There is a baby muncher inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health.
    • Poisoning.
Ven Egg Worm Something wiggles inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health
    • -1 to Stamina.
Ven Egg Ruster The crust of the shell is rusted, something moves inside.
  • Consuming causes:
    • -1 to Health
    • -1 to Stamina.
    • Poisoning.
Ven Egg Dragon A green dragon egg.
  • Consuming causes:
    • -1 to Health
    • -3 to Stamina.
    • Poisoning.
Ven Egg Alien Something wierd moves inside.
  • Consuming causes:
    • -1 to Health
    • -4 to Stamina.
    • Poisoning.
MON (MON) Ven Egg Cooked Cooked egg.

Armour, Shields and Weapons

Basic Armour

Name Bonus Comment
Basinet - Use instead of Helm.
Cape - You can even make your own.
Casque'n Coif - -
Dexhelm +10 Dexterity. Dexterity bonus gives advantage over Basinet.
Elven Aketon +2 Dexterity. Similar to Mithral, but with added Dexterity bonuses.
Elven Boots +4 Carrying Load. -
Elven Mail +1 Dexterity. Similar to Mithral, but with added Dexterity bonuses.
Flamebain +12 Anti-Fire. Anti-fire bonus gives this armour the edge.
Foot Plate - Great, but heavy.
Helm - Use instead of Open Helm.
Hosen - Better than dark and suede boots, but heavy.
Leg Mail - Basic armour.
Leather Shirt - -
Leather Pants - -
Mithral Aketon - Better and lighter than regular mail.
Mithral Mail - Better and lighter than regular mail.
Mail Aketon - Basic armour.
Night Shadow +8 Dexterity. -
Open Helm - Common at start.
Torso Plate - Great, but heavy.

Basic Shields

Name Actions in Weapon Hand Comment
SAR (SAR) Shield
  • block
  • hit
  • (hide)
  • Best non-magical shield.
    • One SAR (SAR) Shield has a "hide" action.
Small Shield
  • block
  • hit
Wooden Shield
  • block
  • hit
-

Basic Ranged Weapons

Name Actions Comment
Arrow
  • throw
  • stab
  • slash
  • Standard version.
  • Use with Crossbow or Skebow for greater damage.
_LOUMONEEPALMON (LO UM ON EE PAL MON) Blast Spore
  • throw
  • Medusa's portable Fireball (bright red).
  • Runes _LOUMONEEPALMON (LO UM ON EE PAL MON) determine the fireball strength equivalent to casting FULKATH (FUL KATH).
  • Dead versions need to be repowered by spell or special fountain.
Crossbow
  • shoot
Dagger
  • throw
  • stab
  • slash
Rock
  • throw
  • punch
  • Can be thrown through closed grate doors.
  • Can be used with a sling for greater damage.
  • Up to 6 daggers can be stored in belt slots.
  • See Unique Weapons and Shields for magical versions.
Skebow
  • shoot
  • Use with arrows in second hand. (Refilled from belt slots.)
Magic Slayer
  • throw
  • stab
  • slash
  • Magical arrow.
  • Use with Crossbow or Skebow for greater damage.
Sling
  • shoot
Thorn
  • throw
  • stab
  • slash
Club
  • throw
  • bash
  • stun
  • Low damage.
Stone Club
  • throw
  • bash
  • stun

Spellcaster Weapons

Name Actions Comment
FUL (FUL) Wand
  • light
  • invoke
  • banish
  • +5 Mana.
Guardian
  • calm
  • shield
  • fireshield
  • +7 mana.
Mage Caduceus
  • swing
  • lightning
  • window
  • +12 to +16 Mana.
Sceptre of Lyf
  • swing
  • heal
  • light
  • +5 Mana.
Snake Staff
  • heal
  • calm
  • brandish
  • +8 Mana.
Staff of Manar
  • swing
  • dispell
  • fireshield
  • +10 Mana.
Wand
  • calm
  • shield
  • heal
  • +1 Mana.
Dragon Spit
  • swing
  • parry
  • spit
  • Spit produces LO (LO) Fireballs.
  • Limited charges.
Stormring
  • punch
  • swing
  • lightning
  • Lightning casts OHGOR (OH GOR).
  • Limited charges.

Close Combat Weapons

Name Actions Comment
Branch
  • (burn)
  • swing
  • (make torch)
  • Low damage.
  • The "burn" action is always available until achieving Apprentice Fighter level, when it is replaced with "swing".
  • The "make torch" option occurs with fur rag in other hand.
Gauntlets
  • punch
  • swing
Glaive
  • slash
  • parry
  • melee
-
Katana
  • slash
  • parry
  • melee
Mace of Order
  • swing
  • bash
  • stun
Rapier
  • jab
  • parry
  • thrust
Rope
  • climb down
  • whip
Scimitar
  • swing
  • parry
  • chop
Sword
  • swing
  • parry
  • chop
  • Good weapon for first levels.
The Claw
  • slash
  • brandish
  • confuse
-
Torch
  • swing
  • juggle
  • (cook)
  • For when you have no other weapon.
  • Cook option available when a Ven Egg is in other hand.
Vorpal Blade
  • jab
  • cleave
  • disrupt
Waraxe
  • chop
  • hack
  • melee
  • Very good weapon.
  • Avoid the hack command.
  • See Funereal Weapons for magical versions.

Other items

Useful Items

Name Actions Comments
Compass -
  • What is a compass good for?
    • It tells you the direction you are looking at if you examine it.
    • You can use it with the "find north" YAKATH (YA KATH) spell.
    • You can use it with the "Treasure Detection" OHIRROS (OH IR ROS) spell.
  • Are all compasses the same?
    • No, there are two unique ones that have additional special properties.
      • The unique Compass "Learning Advisor" displays special texts which help you to identify the dungeon level you are on.
      • The unique Compass "Sparkling Seeds" produces Plasma when in a hand.
  • Where can I find a Compass?
LOUMONEEPALMON (LO UM ON EE PAL MON) Dead Blast Spore
  • throw
  • Dead Blast Spores (brown) do not explode when thrown.
  • Dead Blast Spores can be converted into regular Blast Spores with the FULGORRA (FUL GOR RA) spell. (See the spell entry in Non-aligned spells for more information.)
  • Dead Blast Spores can be re-energized at Energetic Waters.
Eckhart Cross -
  • Gives immunity from vampiric startvation when worn.
Rock (Glowing Stone)
  • throw
  • punch
  • light
  • Use in the Mines for light.
  • Becomes a normal rock when all charges are expended.
  • Normal rocks will not have the "light" action.
Ice Winds
  • freeze
  • Freeze life. (long)
  • Equivalent to the Dungeon Master green box.
Magic Purse
  • freeze
  • (invoke)
  • Freeze life. (short)
  • Equivalent to the Dungeon Master blue box with the exception that some purses can "invoke".
  • See Unique Items Misc for specialty versions.