Difference between revisions of "Conflux/Items"

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*Worms
 
*Worms
 
*[[Conflux/Places/Officers_Canteen|Officers' Canteen]]
 
*[[Conflux/Places/Officers_Canteen|Officers' Canteen]]
||Medium low||Basic food item.
+
||
|-
+
*Medium low.
|Ashes||
+
||
*Burnt branches
+
*Basic food item.
*Monsters killed with fireball/lightning
 
*Various Alcoves, floors and bags
 
||None||
 
*Ashes are consumable, but not all ashes are the same. (See [[Conflux/Alchemy Lab|Alchemy Lab]])
 
*Water level decreases when consumed.  
 
 
|-
 
|-
 
|Chewer pod||
 
|Chewer pod||
 
*Chewers
 
*Chewers
 
*[[Conflux/Places/Officers_Canteen|Officers' Canteen]]
 
*[[Conflux/Places/Officers_Canteen|Officers' Canteen]]
||Medium high||
+
||
*Grow into Chewers when left on floor (amount of time is random).
+
*Medium high.
*Place a Chewer pod in either hand and an empty flask in the other to "Press out" Juice.
+
||
*When drunk, Juice randomly heals sicknesses, increases water level, and adds 1 point of Vitality.
+
*Grow into Chewers when left on floor. (Amount of time is random.)
 +
*<spoiler>Place a Chewer pod in either hand and an empty flask in the other to "press out" Juice.</spoiler>
 +
|-
 +
|<runes>MON</runes> Cooked Egg||
 +
*Various alcoves and bags.
 +
*See also [[Conflux/Alchemy Guide#Other Magical Transmutations, Experiments, and Crafting|Torch]].
 +
||
 +
*Very high.
 +
||
 +
*Slightly less than a Dragon Heart.
 
|-
 
|-
 
|Dragon Heart||
 
|Dragon Heart||
 
*Adult Dragons
 
*Adult Dragons
||Highest||+30 Vitality.
+
||
|-
+
*Highest.
|Eye||
+
||
*Xorn
+
*+30 Vitality.
*[[Conflux/Quests#Quest of Leyla.|Quest of Leyla.]]
 
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforges]]
 
||None|| Eyes are poisonous and lower Wisdom when consumed.
 
 
|-
 
|-
 
|Gorgonzola||
 
|Gorgonzola||
*Bags
+
*Bags.
*Alcoves
+
*Alcoves.
||High||Say cheeze!
+
||
 +
*High.
 +
||
 +
*Say cheeze!
 
|-
 
|-
 
|Skullseeds||
 
|Skullseeds||
*[[Conflux/Places/Sewers|Sewers]]
+
*[[Conflux/Places/Sewers|Sewers]].
||Very low||
+
||
 +
*Very low.
 +
||
 
*Grow into snapdragons in moist environments.  
 
*Grow into snapdragons in moist environments.  
 
*While consumable, Skullseeds are more valuable for use in spells.  
 
*While consumable, Skullseeds are more valuable for use in spells.  
Line 49: Line 55:
 
|-
 
|-
 
|Snapdragon||
 
|Snapdragon||
*[[Conflux/Places/Sewers|Sewers]]
+
*[[Conflux/Places/Sewers|Sewers]].
*Randomly produced by a dream
+
*Randomly produced by a dream.
||Lowest||
+
||
*Snapdragons randomly boost all stats when consumed, although initially one or more stats may actually decrease(consume more to offset this).  This can be very helpful in fighting strong monsters.   
+
*Lowest.
 +
||
 +
*Snapdragons randomly boost all stats when consumed, although initially one or more stats may actually decrease (consume more to offset this).  This can be very helpful in fighting strong monsters.   
 
*Through the repeated consumption of several Snapdragons, it is possible to boost all stats to 170!   
 
*Through the repeated consumption of several Snapdragons, it is possible to boost all stats to 170!   
 
*Snapdragons produce Skullseeds at the end of their life cycle.
 
*Snapdragons produce Skullseeds at the end of their life cycle.
 
|-
 
|-
 
|Spitter Berry||
 
|Spitter Berry||
*Spitter Trees
+
*Spitter Trees.
||Medium||Grow into Spitter trees on green squares and drains.
+
||
 +
*Medium.
 +
||
 +
*Grow into Spitter trees on green squares and drains. (Amount of time is random.)
 
|-
 
|-
 
|Steak||
 
|Steak||
*Rats
+
*Rats.
*Hellhounds
+
*Hellhounds.
*Dragons
+
*Dragons.
||Very high||Fur rags can be traded at the Fur Trader for steaks.
+
||
 +
*Very high.
 +
||
 +
*Fur rags can be traded at the Fur Trader for steaks.
 
|-
 
|-
|Stone Mushroom||-||Low||
+
|Stone Mushroom||
 +
*[[Conflux/Places/Temple|Temple]].
 +
*Alcoves.
 +
*Bags.
 +
||
 +
*Low.
 +
||
 
*Magic mushrooms for your psychedelic enjoyment!  
 
*Magic mushrooms for your psychedelic enjoyment!  
 
*A Stone mushroom left on a floor will produce a new mushroom and dead mushroom spores. (This takes a while though.)
 
*A Stone mushroom left on a floor will produce a new mushroom and dead mushroom spores. (This takes a while though.)
 +
*See Alchemy Guide for more information.
 
|}
 
|}
  
=== A Guide to Fine Wines and Liquors ===
+
=== Consumable, but not edible ===
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
! Name !! Obtained from !! Common properties !! Comment
 +
|-
 +
|Dust||
 +
*Made from items.
 +
*Monsters killed.
 +
*Various alcoves, floors and bags.
 +
||
 +
*Water level decreases when consumed.
 +
*Dusts are non-toxic.
 +
*Dusts are coloured grey.
 +
||
 +
*The most common type are Ashes.
 +
**Ashes can cure poisoning at the cost of Water levels.
 +
**See Ashes of Herakles in [[Conflux/Unique Items#Misc Unique|Misc Unique Items]].
 +
*For complete information on dusts, consult the [[Conflux/Alchemy Guide#Dusts|Alchemy Guide]].
 +
|-
 +
|Powder||
 +
*Monsters killed.
 +
*Broken metal weapons.
 +
*Various alcoves, floors and bags.
 +
||
 +
*Powders are poisonous when consumed.
 +
*Powders are coloured orange.
 +
||
 +
*The most common type is Rust, which also can be cursed.
 +
*For complete information on powders, consult the [[Conflux/Alchemy Guide#Powders|Alchemy Guide]].
 +
|-
 +
|Eye||
 +
*Xorn killed in [[Conflux/Places/Mines|Mines]].
 +
*Beholders.
 +
*[[Conflux/Quests#Quest of Leyla.|Quest of Leyla.]]
 +
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforges]]
 +
||
 +
*When consumed:
 +
**Causes poisoning.
 +
**Lowers Wisdom.
 +
||
 +
*A complete list and information on eyes is available in [[Conflux/Unique Items#Misc Unique|Misc Unique Items]].
 +
|}
  
All alcoholic liquids produce the text message: "You feel dizzy and clumsy." when drunk. In general, most wines decrease either Wisdom, Dexterity and sometimes both, sometime not at all. As in real life, being drunk acts as if your party is over-burdened or slowed. They also may or may not increase water levels. Drinking a wine consumes the flask.
+
=== Beverages ===
 +
*All waters can be consumed without harm.
 +
*All varieties of Juices have a random chance of curing disease.
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Name!!Apprentice Priest Description!!Obtained from!!Comment
 +
|-
 +
|Water||-||
 +
*Filled Waterskins and Flasks.
 +
*Fountains.
 +
*Summoning a Lesser Water Elemental. (See [[Conflux/Spells#Non-aligned|<runes>VI</runes>]].)
 +
||
 +
*A Waterskin or Flask is required to obtain water from fountains.
 +
|-
 +
|Water||
 +
*Argentum Vis.
 +
||
 +
*See Alchemy Guide for more information.
 +
||
 +
*Adds 0-10 points of Anti-Magic.
 +
*Adds 0-10 points of Anti-Fire.
 +
|-
 +
|Water||
 +
*Auric Water.
 +
||
 +
*See Alchemy Guide for more information.
 +
*<spoiler>From a special fountain in the [[Conflux/Places/Tavern|Tavern]] at [[Conflux/Places/Altar of Assault|the Altar of the Assault]]</spoiler>
 +
||-
 +
|-
 +
|Water||
 +
*Flavored Juice.
 +
||
 +
*See Alchemy Guide for more information.
 +
||
 +
*Adds 0-10 points of Vitality.
 +
|-
 +
|Water||
 +
*Flowers Maceration.
 +
||
 +
*See Alchemy Guide for more information.
 +
||-
 +
|-
 +
|Water||
 +
*Infusion.
 +
||
 +
*See Alchemy Guide for more information.
 +
||-
 +
|-
 +
|Water||
 +
*Juice.
 +
||
 +
*See Alchemy Guide for more information.
 +
||
 +
*Adds 1 point of Vitality.
 +
|-
 +
|Water||
 +
*Juicy Infusion.
 +
||
 +
*See Alchemy Guide for more information.
 +
||-
 +
|}
  
 +
=== A Guide to Fine Wines and Liqueurs ===
 +
*When drunk, all Sar Wines produce the text message: "You feel dizzy and clumsy." 
 +
*In general, most Sar Wines decrease either Wisdom, Dexterity.
 +
**Sometimes one or the other.
 +
**Sometimes both.
 +
**Sometimes not at all. 
 +
*As in real life, being drunk acts as if your party is over-burdened or slowed.
 +
**Highly intoxicated champions may completely inhibit movement for an instant!
 +
*Sar Wines may or may not increase water levels.
 +
*Guild Leaders and high level Champions may be affected differently than lower level Champions.
 +
*Most Sar Wines have a small chance to curse a disease.
 +
*Drinking a Sar Wine consumes the flask.
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Name !! Description !! Location !! Effects !! Comment
+
!Name !! Description !! Effects !! Comment
 
|-
 
|-
|Sar Wine||_<runes>LO UM ON EE PAL</runes>||Various||*Only reduces stats.
+
|Sar Wine||_<runes>LO UM ON EE PAL</runes>||
||Cheap Plonk. Don't drink. Use to capture mosses in the Sewers.  
+
*Only reduce Stats.
 +
||
 +
*Basic Wine.
 +
*Don't consume.
 +
*Use in Alchemy or to capture mosses in the Sewers.  
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Wine of Titans||[[Conflux/Places/Wine Cellar|Wine Cellar]]||
+
|Sar Wine||<runes>MON</runes> Wine of Titans||
 +
 
 
*Increases Strength.
 
*Increases Strength.
||Most common type.
+
||
 +
*Most common type.
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Chromatic Wine||[[Conflux/places/Altar of Assault|Altar of the Assault]]<br>[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]||
+
|Sar Wine||<runes>MON</runes> Chromatic Wine||
 
*May increase Strength.
 
*May increase Strength.
 
*May increases Dexterity.
 
*May increases Dexterity.
||You have reached the bottom, there is no horizon beyond, no time past this point, no future, no knowledge, no dimension, only invisible darkness, only void.
+
||
 +
*You have reached the bottom, there is no horizon beyond, no time past this point, no future, no knowledge, no dimension, only invisible darkness, only void.
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Cupric Wine||[[Conflux/places/Altar of Assault|Altar of the Assault]]||
+
|Sar Wine||<runes>MON</runes> Cupric Wine||
*May increase Strength.<br>
+
*May increase Strength.
 
*May increase Vitality.
 
*May increase Vitality.
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Egg Wine||[[Conflux/places/Altar of Assault|Altar of the Assault]]||
+
|Sar Wine||<runes>MON</runes> Egg Wine||
 
*May increase Strength.
 
*May increase Strength.
 
*May increase Vitality.
 
*May increase Vitality.
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Fruity Wine||[[Conflux/places/Altar of the Assault|Altar of the Assault]]||
+
|Sar Wine||<runes>MON</runes> Fruity Wine||
 
*May increase Strength.
 
*May increase Strength.
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Moon Wine||[[Conflux/places/Altar of Assault|Altar of the Assault]]<br>[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]||
+
|Sar Wine||<runes>MON</runes> Moon Wine||
 
*May increase Strength.
 
*May increase Strength.
 
*May increase Wisdom.
 
*May increase Wisdom.
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Mud Wine||[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]||
+
|Sar Wine||<runes>MON</runes> Mud Wine||
 
*Increases Anti-Magic.
 
*Increases Anti-Magic.
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Mushy Wine||[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]||
+
|Sar Wine||<runes>MON</runes> Mushy Wine||
 
-
 
-
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Nocturn Wine||[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]||
+
|Sar Wine||<runes>MON</runes> Nocturn Wine||
 
-
 
-
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Ruby Wine||[[Conflux/places/Altar of Assault|Altar of the Assault]]||
+
|Sar Wine||<runes>MON</runes> Ruby Wine||
*May increases Strength.
+
*May increase Strength.
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Soft Wine||[[Conflux/places/Altar of Assault|Altar of the Assault]]||
+
|Sar Wine||<runes>MON</runes> Soft Wine||
 
*May increase Strength.
 
*May increase Strength.
 
||-
 
||-
 
|-
 
|-
|Zo Liquor||<runes>LO UM ON EE PAL MON</runes>||[[Conflux/places/Wine Cellar|Wine Cellar]]<br>produced in the [[Conflux/Places/Guilds|Alchemical Oven]] and other various locations.||
+
|Zo Liqueur||<runes>LO UM ON EE PAL MON</runes>||
*Permenently increases Vitality.
+
*Permanently increases Vitality.
*Permenently increases Anti-Magic.
+
*Permanently increases Anti-Magic.
*Permenently increases Fire Resistance.
+
*Permanently increases Fire Resistance.
||The higher the strength of the potion the better increase. It is therefore recommended that you use <runes>MON</runes> potions first as save low power versions for puzzles.  The increase is highly random, so you might want to save before using and re-loading if you don't like the result.  It is possible to get +5 to all stats with a <runes>MON</runes> level potion.<br>See also the [[Conflux/Alchemy_Guide|Alchemy Guide]]. Does not change the water level.
+
*Wip004 and later:
 +
**Reduces Health.
 +
**Depleats Mana.
 +
||
 +
*The higher the strength of the potion the better increase. It is therefore recommended that you use <runes>MON</runes> potions first and save low power versions for puzzles.   
 +
*The increase is highly random, so you might want to save before using and re-loading if you don't like the result.   
 +
**It is possible to get +5 to all stats with a <runes>MON</runes> level potion.
 +
*Does not change water level.
 +
*See also the [[Conflux/Alchemy_Guide|Alchemy Guide]].  
 
|}
 
|}
  
 
=== Vinegars ===
 
=== Vinegars ===
*Vinegars are poisonsous and decrease water levels when consumed.
+
*Vinegars are poisonsous and decrease Water Levels when consumed.
*Used for the [[Conflux/Competition|Quest for the empty flask]].
+
*Are not stored in flasks. (Destroyed in consumtion)
 +
*Used for the [[Conflux/Quests#The_Flask_Quest|The_Flask_Quest]].
 +
*Used in the [[Conflux/Alchemy Guide#The Alchemical Oven|Alchemical Oven]].
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Name !! Comments
+
!Name!!Strength!!Expert Priest Description!!Comments
 
|-
 
|-
|_<runes>LO UM ON EE PAL MON</runes> Kath Vinegar||[[Conflux/Items/Kath Vinegar|Obtain]] vinegars in the [[Conflux/Places/Mildew_Area|Mildew Area]]. Note : Some might not be normal(need Expert Priest level to verify).
+
|Kath Vinegar||_<runes>LO UM ON EE PAL MON</runes>||
 +
*None
 +
||
 +
*Obtain [[Conflux/Items/Kath Vinegar|vinegars]] in the [[Conflux/Places/Mildew_Area|Mildew Area]].
 +
*Some are not normal (need Expert Priest level to verify), see below for the types.
 
|-
 
|-
|<runes>MON</runes> Nitric Acid||See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
+
|Kath Vinegar||<runes>MON</runes>||
 +
*Black Kath.
 +
||
 +
*See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 
|-
 
|-
|<runes>MON</runes> Phosphoric Acid||See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
+
|Kath Vinegar||<runes>MON</runes>||
 +
*Explosive Acid.
 +
||
 +
*See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 
|-
 
|-
|<runes>MON</runes> Selenic Acid||See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
+
|Kath Vinegar||<runes>MON</runes>||
 +
*Nitric Acid.
 +
||
 +
*See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 
|-
 
|-
|<runes>MON</runes> Vitriol||See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
+
|Kath Vinegar||<runes>MON</runes>||
 +
*Phosphoric Acid.
 +
||
 +
*See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 +
|-
 +
|Kath Vinegar||<runes>MON</runes>||
 +
*Selenic Acid.
 +
||
 +
*See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 +
|-
 +
|Kath Vinegar||<runes>MON</runes>||
 +
*Vitriol
 +
||
 +
*See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 
|}
 
|}
  
 
=== Ven Eggs ===
 
=== Ven Eggs ===
 +
*All Ven Eggs Produce a poison cloud when thrown.
 +
**The cloud's size is proportional to the egg's strength (See <runes>OH VEN</runes> [[Conflux/Spells|spell]]).
  
* All Ven Eggs Produce a poison cloud(equivalent to the <runes>OH VEN</runes> spell when thrown.
 
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Name  !! Type !! Description !! Comments
+
!Name  !! Type !! Expert Priest Description !! Comments
 
|-
 
|-
|Ven Egg||_<runes>LO UM ON EE PAL MON</runes>||-||Rune determines power level.
+
|Ven Egg||_<runes>LO UM ON EE PAL</runes>||-||
 +
*Rune determines power level.
 +
**-33 to -200 to Stamina.
 +
**Poisoning.
 
|-
 
|-
|Ven Egg||Spider||Something with a lot of legs wiggles inside.||Can hatch on ground.
+
|Ven Egg||Spider||Something with a lot of legs wiggles inside.||
 +
*Can hatch on ground.
 +
*Consuming causes:
 +
**-1 to Health
 +
**-28 to Stamina.
 +
**Poisoning.
 
|-
 
|-
|Ven Egg||Muncher||There is a baby muncher inside.||Can hatch on ground.
+
|Ven Egg||Muncher||There is a baby muncher inside.||
 +
*Can hatch on ground.
 +
*Consuming causes:
 +
**-1 to Health.
 +
**Poisoning.
 
|-
 
|-
|Ven Egg||Worm||Something wiggles inside.||Can hatch on ground.
+
|Ven Egg||Worm||Something wiggles inside.||
 +
*Can hatch on ground.
 +
*Consuming causes:
 +
**-1 to Health
 +
**-1 to Stamina.
 
|-
 
|-
|Ven Egg||Ruster||The crust of the shell is rusted, something moves inside.||-
+
|Ven Egg||Ruster||The crust of the shell is rusted, something moves inside.||
 +
*Consuming causes:
 +
**-1 to Health
 +
**-1 to Stamina.
 +
**Poisoning.
 
|-
 
|-
|Ven Egg||Dragon||A green dragon egg.||-
+
|Ven Egg||Dragon||A green dragon egg.||
 +
*Consuming causes:
 +
**-1 to Health
 +
**-3 to Stamina.
 +
**Poisoning.
 
|-
 
|-
|Ven Egg||Alien||Something wierd moves inside.||-
+
|Ven Egg||Alien||Something wierd moves inside.||
 +
*Consuming causes:
 +
**-1 to Health
 +
**-4 to Stamina.
 +
**Poisoning.
 
|-
 
|-
|Ven Egg||Cooked||-||Safely Consumable.<br>See also the [[Conflux/Alchemy_Guide|Alchemy Guide]].
+
|<runes>MON</runes> Ven Egg||Cooked||Cooked egg.||
 +
*Safely Consumable.
 +
*See also the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 
|}
 
|}
  
== Armour, Weapons ==
+
== Armour, Shields and Weapons ==
 
=== Basic Armour ===
 
=== Basic Armour ===
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!Name !! Bonus !! Comment
 
!Name !! Bonus !! Comment
 
|-
 
|-
|Elven Aketon||+2 dexterity||Similar to Mithral, but with added dexterity bonuses.
+
|Basinet||-||Use instead of Helm.
 
|-
 
|-
|Elven Mail||+1 dexterity||Similar to Mithral, but with added dexterity bonuses.
+
|Cape||-||You can even make your own.
 
|-
 
|-
|Elven Boots||+4 carrying load||-
+
|Casque'n Coif||-||-
 +
|-
 +
|Dexhelm||+10 Dexterity.||Dexterity bonus gives advantage over Basinet.
 +
|-
 +
|Elven Aketon||+2 Dexterity.||Similar to Mithral, but with added Dexterity bonuses.
 
|-
 
|-
|Flamebain||+12 anti-fire||Anti-fire bonus gives this armour the edge.
+
|Elven Boots||+4 Carrying Load.||-
 
|-
 
|-
|Mithral Aketon||-||Better and lighter than regular mail.
+
|Elven Mail||+1 Dexterity.||Similar to Mithral, but with added Dexterity bonuses.
 
|-
 
|-
|Mithral Mail||-||Better and lighter than regular mail.
+
|Flamebain||+12 Anti-Fire.||Anti-fire bonus gives this armour the edge.
 
|-
 
|-
|Mail Aketon||-||Basic armour.
+
|Foot Plate||-||Great, but heavy.
 
|-
 
|-
|Leg Mail||-||Basic armour.
+
|Helm||-||Use instead of Open Helm.
 
|-
 
|-
 
|Hosen||-||Better than dark and suede boots, but heavy.
 
|Hosen||-||Better than dark and suede boots, but heavy.
 
|-
 
|-
|Torso Plate||-||Great, but heavy.
+
|Leg Mail||-||Basic armour.
 
|-
 
|-
|Foot Plate||-||Great, but heavy.
+
|Leather Shirt||-||-
 
|-
 
|-
|Dexhelm||+10 dexterity||Dexterity bonus gives advantage over Basinet.
+
|Leather Pants||-||-
 
|-
 
|-
|Open Helm||-||Common at start.
+
|Mithral Aketon||-||Better and lighter than regular mail.
 
|-
 
|-
|Helm||-||Use instead of Open Helm.
+
|Mithral Mail||-||Better and lighter than regular mail.
 
|-
 
|-
|Basinet||-||Use instead of Helm.
+
|Mail Aketon||-||Basic armour.
 
|-
 
|-
|Casque'n Coif||-||-
+
|Night Shadow||+8 Dexterity.||-
 
|-
 
|-
|Cape||-||You can even make your own.
+
|Open Helm||-||Common at start.
 
|-
 
|-
|Night Shadow||+8 dexterity||-
+
|Torso Plate||-||Great, but heavy.
 +
|}
 +
 
 +
=== Basic Shields ===
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Name !! Actions in Weapon Hand !! Comment
 
|-
 
|-
|Sar Shield||-||Best non-magical sheild.
+
|<runes>SAR</runes> Shield||
 +
*block
 +
*hit
 +
*(hide)
 +
||
 +
*Best non-magical shield.
 +
**One <runes>SAR</runes> Shield has a "hide" action.
 
|-
 
|-
|Small Shield||-||-
+
|Small Shield||
 +
*block
 +
*hit
 +
||
 +
*Use instead of Wooden Shield.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical version.
 
|-
 
|-
|Wooden Shield||-||-
+
|Wooden Shield||
 +
*block
 +
*hit
 +
||-
 
|}
 
|}
  
=== Close Combat Weapons ===
+
=== Basic Ranged Weapons ===
*See also the [[Conflux/Weapons_Guide|Weapons Guide]] for a strength comparison.
 
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!Name  !! Actions !! Comment
 
!Name  !! Actions !! Comment
 
|-
 
|-
|Branch||swing<br>burn||Low damage. The "burn" action is only available until Apprentice Fighter. Ashes remain.
+
|Arrow||
|-
+
*throw
|Club||throw<br>bash<br>stun||Low damage.
+
*stab
 +
*slash
 +
||
 +
*Standard version.
 +
*Use with Crossbow or Skebow for greater damage.
 
|-
 
|-
|Gauntlets||punch<br>swing||Use "punch" on golems and for ninja training.
+
|_<runes>LO UM ON EE PAL MON</runes> Blast Spore||
 +
*throw
 +
||
 +
*Medusa's portable Fireball (bright red).
 +
*Runes _<runes>LO UM ON EE PAL MON</runes> determine the fireball strength equivalent to [[Conflux/Spells#Wizard spells|casting]] <runes>FUL KATH</runes>.
 +
*Dead versions need to be repowered by spell or special fountain.
 
|-
 
|-
|Katana||slash<br>parry<br>melee||Deluxe version of the scimitar.
+
|Crossbow||
 +
*shoot
 +
||
 +
*Use with arrows in second hand. (Refilled from belt slots.)
 +
*Better than Skebow.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields| Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
|Mace of Order||swing<br>bash<br>stun||Use for skeletons.
+
|Dagger||
 +
*throw
 +
*stab
 +
*slash
 +
||
 +
*Basic throwing weapon .
 +
*Up to 6 daggers can be stored in belt slots.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields| Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
|Rapier||jab<br>parry<br>thrust||Thrust is good against worms.
+
|Rock||
 +
*throw
 +
*punch
 +
||
 +
*Can be thrown through closed grate doors.
 +
*Can be used with a sling for greater damage.
 +
*Up to 6 daggers can be stored in belt slots.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields| Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
|Rope||climb down<br>whip||See also whips in [[Conflux/Unique_Items|special]].
+
|Skebow||
 +
*shoot
 +
||
 +
*Use with arrows in second hand. (Refilled from belt slots.)
 
|-
 
|-
|Scimitar||swing<br>parry<br>chop||-
+
|Magic Slayer||
 +
*throw
 +
*stab
 +
*slash
 +
||
 +
*Magical arrow.
 +
*Use with Crossbow or Skebow for greater damage.
 
|-
 
|-
|Stone Club||throw<br>bash<br>stun||Heavier version of the club. See also [[Conflux/Unique_Items|special]].
+
|Sling||
 +
*shoot
 +
||
 +
*Use with rocks in second hand. (Refilled from belt slots.)
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields| Unique Weapons and Shields]] for magical version.
 
|-
 
|-
|Sword||swing<br>parry<br>chop||Good weapon for first levels.
+
|Thorn||
 +
*throw
 +
*stab
 +
*slash
 +
||
 +
*See [[Conflux/Unique_Items#Specialty Weapons|Specialty Weapons]] for magical versions.
 
|-
 
|-
|Torch||swing||For when you have no other weapon.
+
|Club||
 +
*throw
 +
*bash
 +
*stun
 +
||
 +
*Low damage.
 
|-
 
|-
|Vorpal Blade||jab<br>cleave<br>disrupt||For immaterial beings. Use cleave on regular monsters. See also [[Conflux/Unique_Items|special]].
+
|Stone Club||
|-
+
*throw
|Waraxe||chop<br>hack<br>melee||Avoid the hack command.
+
*bash
 +
*stun
 +
||
 +
*Heavier version of the club.  
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical version.
 
|}
 
|}
  
=== Ranged Weapons ===
+
=== Spellcaster Weapons ===
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!Name  !! Actions !! Comment
 
!Name  !! Actions !! Comment
 
|-
 
|-
|Dagger||throw<br>stab<br>slash||Look out for the [[Conflux/Unique_Items|special]] ones, throwing weapon (up to 6, refilled from belt slots).
+
|<runes>FUL</runes> Wand||
 +
*light
 +
*invoke
 +
*banish
 +
||
 +
*+5 Mana.
 
|-
 
|-
|Thorn||throw<br>stab<br>slash||Look out for the [[Conflux/Unique_Items|special]] ones.
+
|Guardian||
 +
*calm
 +
*shield
 +
*fireshield
 +
||
 +
*+7 mana.
 
|-
 
|-
|Crossbow||shoot||For use with arrows, better than bow.
+
|Mage Caduceus||
 +
*swing
 +
*lightning
 +
*window
 +
||
 +
*+12 to +16 Mana.
 
|-
 
|-
|Skebow||shoot||For use with arrows in second hand, refilled from belt slots.
+
|Sceptre of Lyf||
 +
*swing
 +
*heal
 +
*light
 +
||
 +
*+5 Mana.
 
|-
 
|-
|Arrow||throw<br>stab<br>slash||Standard.
+
|Snake Staff||
 +
*heal
 +
*calm
 +
*brandish
 +
||
 +
*+8 Mana.
 
|-
 
|-
|Slayer||throw<br>stab<br>slash||Deluxe arrow.
+
|Staff of Manar||
 +
*swing
 +
*dispell
 +
*fireshield
 +
||
 +
*+10 Mana.
 
|-
 
|-
|Sling||shoot||Use with rocks in second hand, refilled from belt slots. There is a [[Conflux/Unique_Items|special]] one.
+
|Wand||
 +
*calm
 +
*shield
 +
*heal
 +
||
 +
*+1 Mana.
 
|-
 
|-
|Rock||throw<br>punch||Can be thrown through closed grate doors. Can be used with a sling.
+
|Dragon Spit||
 +
*swing
 +
*parry
 +
*spit
 +
||
 +
*Spit produces <runes>LO</runes> Fireballs.
 +
*Limited charges.
 +
|-
 +
|Stormring||
 +
*punch
 +
*swing
 +
*lightning
 +
||
 +
*Lightning casts <runes>OH GOR</runes>.
 +
*Limited charges.
 
|}
 
|}
  
=== Back Row and Caster Weapons ===
+
=== Close Combat Weapons ===
 +
*See also the [[Conflux/Weapons_Guide|Weapons Guide]] for a strength comparison.
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!Name  !! Actions !! Comment
 
!Name  !! Actions !! Comment
 
|-
 
|-
|<runes>FUL</runes> Wand||light<br>invoke<br>banish||+5 mana.
+
|Branch||
 +
*(burn)
 +
*swing
 +
*(make torch)
 +
||
 +
*Low damage.
 +
*The "burn" action is always available until achieving Apprentice Fighter level, when it is replaced with "swing".
 +
*The "make torch" option occurs with fur rag in other hand.
 
|-
 
|-
|Guardian||calm<br>shield<br>fireshield||+7 mana.
+
|Gauntlets||
 +
*punch
 +
*swing
 +
||
 +
*Use "punch" on Golems and for Ninja training.
 +
*See entries in [[Conflux/Unique_Items#Specialty Weapons|Specialty Weapons]] and [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
|Mage Caduceus||swing<br>lightning<br>window||+12 to +16 mana.
+
|Glaive||
 +
*slash
 +
*parry
 +
*melee
 +
||-
 
|-
 
|-
|Sceptre of Lyf||swing<br>heal<br>light||+5 mana.
+
|Katana||
 +
*slash
 +
*parry
 +
*melee
 +
||
 +
*Deluxe version of the Scimitar.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
|Snake Staff||heal<br>calm<br>brandish||+8 mana.
+
|Mace of Order||
 +
*swing
 +
*bash
 +
*stun
 +
||
 +
*Use for skeletons.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
|Staff of Manar||swing<br>dispell<br>fireshield||+10 mana.
+
|Rapier||
 +
*jab
 +
*parry
 +
*thrust
 +
||
 +
*Thrust is good against Worms.
 +
*See [[Conflux/Unique_Items#Funereal Weapons|Funereal Weapons]] for magical versions.
 
|-
 
|-
|Wand||calm<br>shield<br>heal||+1 mana.
+
|Rope||
 +
*climb&nbsp;down
 +
*whip
 +
||
 +
*Whip action appears only after achieving Adept Ninja level.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
|Dragon Spit||swing<br>parry<br>spit||Spit produces <runes>LO</runes> fireballs, has limited charges.
+
|Scimitar||
 +
*swing
 +
*parry
 +
*chop
 +
||
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 +
|-
 +
|Sword||
 +
*swing
 +
*parry
 +
*chop
 +
||
 +
*Good weapon for first levels.
 +
|-
 +
|The Claw||
 +
*slash
 +
*brandish
 +
*confuse
 +
||-
 +
|-
 +
|Torch||
 +
*swing
 +
*juggle
 +
*(cook)
 +
||
 +
*For when you have no other weapon.
 +
*Cook option available when a Ven Egg is in other hand.
 +
|-
 +
|Vorpal Blade||
 +
*jab
 +
*cleave
 +
*disrupt
 +
||
 +
*For combating Summoned Elementals.
 +
*Use "cleave" on regular monsters.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 +
|-
 +
|Waraxe||
 +
*chop
 +
*hack
 +
*melee
 +
||
 +
*Very good weapon.
 +
*Avoid the hack command.
 +
*See [[Conflux/Unique_Items#Funereal Weapons|Funereal Weapons]] for magical versions.
 
|}
 
|}
  
Line 302: Line 719:
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!Name  !! Actions !! Comments
 
!Name  !! Actions !! Comments
|-
 
|_<runes>LO UM ON EE PAL MON</runes>Blast Spore||throw||Medusa's portable Fireball(bright red). Runes _<runes>LO UM ON EE PAL MON</runes> determine Fireball strength.
 
 
|-
 
|-
 
|Compass||-||
 
|Compass||-||
Line 312: Line 727:
 
*Are all compasses the same?
 
*Are all compasses the same?
 
**No, there are two [[Conflux/Unique_Items#Misc|unique ones]] that have additional special properties.
 
**No, there are two [[Conflux/Unique_Items#Misc|unique ones]] that have additional special properties.
**The unique Compass "Learning Advisor" displays special texts which help you to identify the dungeon level you are on.
+
***The unique Compass "Learning Advisor" displays special texts which help you to identify the dungeon level you are on.
**The unique Compass "Sparkling Seeds" produces Plasma when in a hand.
+
***The unique Compass "Sparkling Seeds" produces Plasma when in a hand.
 
*Where can I find a Compass?
 
*Where can I find a Compass?
 
**[[Conflux/Items/Compass|Here, for example.]]
 
**[[Conflux/Items/Compass|Here, for example.]]
**It is highly recommend getting the special one from [[Conflux/Places/Emerald Shop|The Emerald Shop]].
+
**It is highly recommend getting "Learning Advisor" from [[Conflux/Places/Emerald Shop|The Emerald Shop]].
 +
|-
 +
|<runes>LO UM ON EE PAL MON</runes> Dead Blast Spore||
 +
*throw
 +
||
 +
*Dead Blast Spores (brown) do not explode when thrown. 
 +
*Dead Blast Spores can be converted into regular Blast Spores with the <runes>FUL GOR RA</runes> spell. (See the spell entry in [[Conflux/Spells#Non-aligned spells|Non-aligned spells]] for more information.)
 +
*Dead Blast Spores can be re-energized at [[Conflux/Places/Energetic Waters|Energetic Waters]].
 
|-
 
|-
|<runes>MON</runes>Dead Blast Spore||throw||
+
|Eckhart Cross||-||
*Dead Blast Spores(brown) do not explode when thrown. 
+
*Gives immunity from vampiric startvation when worn.
*A dead Blast Spore can be converted into a regular Blast Spore with the <runes>FUL GOR RA</runes> spell. (see spell entry in [[Conflux/Spells#Non-aligned spells|Non-aligned spells]] for more information.)
 
*The casters power level determines the power level of the re-energized spore.
 
**Casting <runes>MON FUL GOR RA</runes> produces a <runes>MON</runes> Blast Spore.
 
**Casting <runes>LO FUL GOR RA</runes> produces a <runes>LO</runes> Blast Spore even from a <runes>MON</runes> Dead Blast Spore.
 
 
|-
 
|-
|Glowing Stone||throw<br>punch<br>light||Use in the [[Conflux/Places/Mines|Mines]] for light. Becomes a normal rock when all charges are expended.
+
|Rock (Glowing Stone)||
 +
*throw
 +
*punch
 +
*light
 +
||
 +
*Use in the [[Conflux/Places/Mines|Mines]] for light.  
 +
*Becomes a normal rock when all charges are expended.
 +
*Normal rocks will not have the "light" action.
 
|-
 
|-
|Ice Winds||freeze||Freeze life (long)Equivalent to the Dungeon Master green box.
+
|Ice Winds||
 +
*freeze
 +
||
 +
*Freeze life. (long)
 +
*Equivalent to the Dungeon Master green box.
 
|-
 
|-
|Magic Purse||freeze||Freeze life (short), Somewhat equivalent to the Dungeon Master blue box with the exception that some purses can Invoke.<br>See also [[Conflux/Unique_Items#Misc|Unique Items Misc]].
+
|Magic Purse||
 +
*freeze
 +
*(invoke)
 +
||
 +
*Freeze life. (short)  
 +
*Equivalent to the Dungeon Master blue box with the exception that some purses can "invoke".
 +
*See [[Conflux/Unique_Items#Misc|Unique Items Misc]] for specialty versions.
 
|}
 
|}
 
[[Category:Conflux|Items]]
 
[[Category:Conflux|Items]]

Latest revision as of 00:26, 13 September 2020

Conflux III Items

Consumable items

Food

Name Obtained from Nutritional Value Comment
Amber worm
  • Medium low.
  • Basic food item.
Chewer pod
  • Medium high.
  • Grow into Chewers when left on floor. (Amount of time is random.)
  • Show text
MON (MON) Cooked Egg
  • Various alcoves and bags.
  • See also Torch.
  • Very high.
  • Slightly less than a Dragon Heart.
Dragon Heart
  • Adult Dragons
  • Highest.
  • +30 Vitality.
Gorgonzola
  • Bags.
  • Alcoves.
  • High.
  • Say cheeze!
Skullseeds
  • Very low.
  • Grow into snapdragons in moist environments.
  • While consumable, Skullseeds are more valuable for use in spells.
  • Leave Skullseeds in Sewers to ensure a good supply of Snapdragons.
Snapdragon
  • Sewers.
  • Randomly produced by a dream.
  • Lowest.
  • Snapdragons randomly boost all stats when consumed, although initially one or more stats may actually decrease (consume more to offset this). This can be very helpful in fighting strong monsters.
  • Through the repeated consumption of several Snapdragons, it is possible to boost all stats to 170!
  • Snapdragons produce Skullseeds at the end of their life cycle.
Spitter Berry
  • Spitter Trees.
  • Medium.
  • Grow into Spitter trees on green squares and drains. (Amount of time is random.)
Steak
  • Rats.
  • Hellhounds.
  • Dragons.
  • Very high.
  • Fur rags can be traded at the Fur Trader for steaks.
Stone Mushroom
  • Low.
  • Magic mushrooms for your psychedelic enjoyment!
  • A Stone mushroom left on a floor will produce a new mushroom and dead mushroom spores. (This takes a while though.)
  • See Alchemy Guide for more information.

Consumable, but not edible

Name Obtained from Common properties Comment
Dust
  • Made from items.
  • Monsters killed.
  • Various alcoves, floors and bags.
  • Water level decreases when consumed.
  • Dusts are non-toxic.
  • Dusts are coloured grey.
  • The most common type are Ashes.
    • Ashes can cure poisoning at the cost of Water levels.
    • See Ashes of Herakles in Misc Unique Items.
  • For complete information on dusts, consult the Alchemy Guide.
Powder
  • Monsters killed.
  • Broken metal weapons.
  • Various alcoves, floors and bags.
  • Powders are poisonous when consumed.
  • Powders are coloured orange.
  • The most common type is Rust, which also can be cursed.
  • For complete information on powders, consult the Alchemy Guide.
Eye
  • When consumed:
    • Causes poisoning.
    • Lowers Wisdom.

Beverages

  • All waters can be consumed without harm.
  • All varieties of Juices have a random chance of curing disease.
Name Apprentice Priest Description Obtained from Comment
Water -
  • Filled Waterskins and Flasks.
  • Fountains.
  • Summoning a Lesser Water Elemental. (See VI (VI).)
  • A Waterskin or Flask is required to obtain water from fountains.
Water
  • Argentum Vis.
  • See Alchemy Guide for more information.
  • Adds 0-10 points of Anti-Magic.
  • Adds 0-10 points of Anti-Fire.
Water
  • Auric Water.
  • See Alchemy Guide for more information.
  • Show text
-
Water
  • Flavored Juice.
  • See Alchemy Guide for more information.
  • Adds 0-10 points of Vitality.
Water
  • Flowers Maceration.
  • See Alchemy Guide for more information.
-
Water
  • Infusion.
  • See Alchemy Guide for more information.
-
Water
  • Juice.
  • See Alchemy Guide for more information.
  • Adds 1 point of Vitality.
Water
  • Juicy Infusion.
  • See Alchemy Guide for more information.
-

A Guide to Fine Wines and Liqueurs

  • When drunk, all Sar Wines produce the text message: "You feel dizzy and clumsy."
  • In general, most Sar Wines decrease either Wisdom, Dexterity.
    • Sometimes one or the other.
    • Sometimes both.
    • Sometimes not at all.
  • As in real life, being drunk acts as if your party is over-burdened or slowed.
    • Highly intoxicated champions may completely inhibit movement for an instant!
  • Sar Wines may or may not increase water levels.
  • Guild Leaders and high level Champions may be affected differently than lower level Champions.
  • Most Sar Wines have a small chance to curse a disease.
  • Drinking a Sar Wine consumes the flask.
Name Description Effects Comment
Sar Wine _LOUMONEEPAL (LO UM ON EE PAL)
  • Only reduce Stats.
  • Basic Wine.
  • Don't consume.
  • Use in Alchemy or to capture mosses in the Sewers.
Sar Wine MON (MON) Wine of Titans
  • Increases Strength.
  • Most common type.
Sar Wine MON (MON) Chromatic Wine
  • May increase Strength.
  • May increases Dexterity.
  • You have reached the bottom, there is no horizon beyond, no time past this point, no future, no knowledge, no dimension, only invisible darkness, only void.
Sar Wine MON (MON) Cupric Wine
  • May increase Strength.
  • May increase Vitality.
-
Sar Wine MON (MON) Egg Wine
  • May increase Strength.
  • May increase Vitality.
-
Sar Wine MON (MON) Fruity Wine
  • May increase Strength.
-
Sar Wine MON (MON) Moon Wine
  • May increase Strength.
  • May increase Wisdom.
-
Sar Wine MON (MON) Mud Wine
  • Increases Anti-Magic.
-
Sar Wine MON (MON) Mushy Wine

-

-
Sar Wine MON (MON) Nocturn Wine

-

-
Sar Wine MON (MON) Ruby Wine
  • May increase Strength.
-
Sar Wine MON (MON) Soft Wine
  • May increase Strength.
-
Zo Liqueur LOUMONEEPALMON (LO UM ON EE PAL MON)
  • Permanently increases Vitality.
  • Permanently increases Anti-Magic.
  • Permanently increases Fire Resistance.
  • Wip004 and later:
    • Reduces Health.
    • Depleats Mana.
  • The higher the strength of the potion the better increase. It is therefore recommended that you use MON (MON) potions first and save low power versions for puzzles.
  • The increase is highly random, so you might want to save before using and re-loading if you don't like the result.
    • It is possible to get +5 to all stats with a MON (MON) level potion.
  • Does not change water level.
  • See also the Alchemy Guide.

Vinegars

  • Vinegars are poisonsous and decrease Water Levels when consumed.
  • Are not stored in flasks. (Destroyed in consumtion)
  • Used for the The_Flask_Quest.
  • Used in the Alchemical Oven.
Name Strength Expert Priest Description Comments
Kath Vinegar _LOUMONEEPALMON (LO UM ON EE PAL MON)
  • None
  • Obtain vinegars in the Mildew Area.
  • Some are not normal (need Expert Priest level to verify), see below for the types.
Kath Vinegar MON (MON)
  • Black Kath.
Kath Vinegar MON (MON)
  • Explosive Acid.
Kath Vinegar MON (MON)
  • Nitric Acid.
Kath Vinegar MON (MON)
  • Phosphoric Acid.
Kath Vinegar MON (MON)
  • Selenic Acid.
Kath Vinegar MON (MON)
  • Vitriol

Ven Eggs

  • All Ven Eggs Produce a poison cloud when thrown.
    • The cloud's size is proportional to the egg's strength (See OHVEN (OH VEN) spell).
Name Type Expert Priest Description Comments
Ven Egg _LOUMONEEPAL (LO UM ON EE PAL) -
  • Rune determines power level.
    • -33 to -200 to Stamina.
    • Poisoning.
Ven Egg Spider Something with a lot of legs wiggles inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health
    • -28 to Stamina.
    • Poisoning.
Ven Egg Muncher There is a baby muncher inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health.
    • Poisoning.
Ven Egg Worm Something wiggles inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health
    • -1 to Stamina.
Ven Egg Ruster The crust of the shell is rusted, something moves inside.
  • Consuming causes:
    • -1 to Health
    • -1 to Stamina.
    • Poisoning.
Ven Egg Dragon A green dragon egg.
  • Consuming causes:
    • -1 to Health
    • -3 to Stamina.
    • Poisoning.
Ven Egg Alien Something wierd moves inside.
  • Consuming causes:
    • -1 to Health
    • -4 to Stamina.
    • Poisoning.
MON (MON) Ven Egg Cooked Cooked egg.

Armour, Shields and Weapons

Basic Armour

Name Bonus Comment
Basinet - Use instead of Helm.
Cape - You can even make your own.
Casque'n Coif - -
Dexhelm +10 Dexterity. Dexterity bonus gives advantage over Basinet.
Elven Aketon +2 Dexterity. Similar to Mithral, but with added Dexterity bonuses.
Elven Boots +4 Carrying Load. -
Elven Mail +1 Dexterity. Similar to Mithral, but with added Dexterity bonuses.
Flamebain +12 Anti-Fire. Anti-fire bonus gives this armour the edge.
Foot Plate - Great, but heavy.
Helm - Use instead of Open Helm.
Hosen - Better than dark and suede boots, but heavy.
Leg Mail - Basic armour.
Leather Shirt - -
Leather Pants - -
Mithral Aketon - Better and lighter than regular mail.
Mithral Mail - Better and lighter than regular mail.
Mail Aketon - Basic armour.
Night Shadow +8 Dexterity. -
Open Helm - Common at start.
Torso Plate - Great, but heavy.

Basic Shields

Name Actions in Weapon Hand Comment
SAR (SAR) Shield
  • block
  • hit
  • (hide)
  • Best non-magical shield.
    • One SAR (SAR) Shield has a "hide" action.
Small Shield
  • block
  • hit
Wooden Shield
  • block
  • hit
-

Basic Ranged Weapons

Name Actions Comment
Arrow
  • throw
  • stab
  • slash
  • Standard version.
  • Use with Crossbow or Skebow for greater damage.
_LOUMONEEPALMON (LO UM ON EE PAL MON) Blast Spore
  • throw
  • Medusa's portable Fireball (bright red).
  • Runes _LOUMONEEPALMON (LO UM ON EE PAL MON) determine the fireball strength equivalent to casting FULKATH (FUL KATH).
  • Dead versions need to be repowered by spell or special fountain.
Crossbow
  • shoot
Dagger
  • throw
  • stab
  • slash
Rock
  • throw
  • punch
  • Can be thrown through closed grate doors.
  • Can be used with a sling for greater damage.
  • Up to 6 daggers can be stored in belt slots.
  • See Unique Weapons and Shields for magical versions.
Skebow
  • shoot
  • Use with arrows in second hand. (Refilled from belt slots.)
Magic Slayer
  • throw
  • stab
  • slash
  • Magical arrow.
  • Use with Crossbow or Skebow for greater damage.
Sling
  • shoot
Thorn
  • throw
  • stab
  • slash
Club
  • throw
  • bash
  • stun
  • Low damage.
Stone Club
  • throw
  • bash
  • stun

Spellcaster Weapons

Name Actions Comment
FUL (FUL) Wand
  • light
  • invoke
  • banish
  • +5 Mana.
Guardian
  • calm
  • shield
  • fireshield
  • +7 mana.
Mage Caduceus
  • swing
  • lightning
  • window
  • +12 to +16 Mana.
Sceptre of Lyf
  • swing
  • heal
  • light
  • +5 Mana.
Snake Staff
  • heal
  • calm
  • brandish
  • +8 Mana.
Staff of Manar
  • swing
  • dispell
  • fireshield
  • +10 Mana.
Wand
  • calm
  • shield
  • heal
  • +1 Mana.
Dragon Spit
  • swing
  • parry
  • spit
  • Spit produces LO (LO) Fireballs.
  • Limited charges.
Stormring
  • punch
  • swing
  • lightning
  • Lightning casts OHGOR (OH GOR).
  • Limited charges.

Close Combat Weapons

Name Actions Comment
Branch
  • (burn)
  • swing
  • (make torch)
  • Low damage.
  • The "burn" action is always available until achieving Apprentice Fighter level, when it is replaced with "swing".
  • The "make torch" option occurs with fur rag in other hand.
Gauntlets
  • punch
  • swing
Glaive
  • slash
  • parry
  • melee
-
Katana
  • slash
  • parry
  • melee
Mace of Order
  • swing
  • bash
  • stun
Rapier
  • jab
  • parry
  • thrust
Rope
  • climb down
  • whip
Scimitar
  • swing
  • parry
  • chop
Sword
  • swing
  • parry
  • chop
  • Good weapon for first levels.
The Claw
  • slash
  • brandish
  • confuse
-
Torch
  • swing
  • juggle
  • (cook)
  • For when you have no other weapon.
  • Cook option available when a Ven Egg is in other hand.
Vorpal Blade
  • jab
  • cleave
  • disrupt
Waraxe
  • chop
  • hack
  • melee
  • Very good weapon.
  • Avoid the hack command.
  • See Funereal Weapons for magical versions.

Other items

Useful Items

Name Actions Comments
Compass -
  • What is a compass good for?
    • It tells you the direction you are looking at if you examine it.
    • You can use it with the "find north" YAKATH (YA KATH) spell.
    • You can use it with the "Treasure Detection" OHIRROS (OH IR ROS) spell.
  • Are all compasses the same?
    • No, there are two unique ones that have additional special properties.
      • The unique Compass "Learning Advisor" displays special texts which help you to identify the dungeon level you are on.
      • The unique Compass "Sparkling Seeds" produces Plasma when in a hand.
  • Where can I find a Compass?
LOUMONEEPALMON (LO UM ON EE PAL MON) Dead Blast Spore
  • throw
  • Dead Blast Spores (brown) do not explode when thrown.
  • Dead Blast Spores can be converted into regular Blast Spores with the FULGORRA (FUL GOR RA) spell. (See the spell entry in Non-aligned spells for more information.)
  • Dead Blast Spores can be re-energized at Energetic Waters.
Eckhart Cross -
  • Gives immunity from vampiric startvation when worn.
Rock (Glowing Stone)
  • throw
  • punch
  • light
  • Use in the Mines for light.
  • Becomes a normal rock when all charges are expended.
  • Normal rocks will not have the "light" action.
Ice Winds
  • freeze
  • Freeze life. (long)
  • Equivalent to the Dungeon Master green box.
Magic Purse
  • freeze
  • (invoke)
  • Freeze life. (short)
  • Equivalent to the Dungeon Master blue box with the exception that some purses can "invoke".
  • See Unique Items Misc for specialty versions.