User contributions
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Jump to navigationJump to search- 11:21, 21 August 2008 diff hist 0 N File:Dmjava clonescreenshotdungeonmpl6.jpg current
- 09:31, 17 August 2008 diff hist +616 Conflux added introduction/playing hierarchy + intro
- 20:38, 16 August 2008 diff hist 0 DSB/DSB for RTC users
- 20:38, 16 August 2008 diff hist 0 DSB/Tips and Tricks
- 20:36, 16 August 2008 diff hist +3 DSB
- 20:36, 16 August 2008 diff hist +164 DSB
- 20:36, 16 August 2008 diff hist +35,573 N DSB/Exposed functions New page: ==Introduction== Functions are given in the form: ;<b>function</b>(arguments, ~[optional arguments]) = return value :If the terminology doesn't make sense, check [DSBTerms]. Functions with...
- 20:18, 16 August 2008 diff hist +649 N DSB/Spawnburst New page: During a spawnburst, the <b>on_trigger</b> event (Events and System Functions documentation) of a newly spawned instance is put into a queue, rather tha... current
- 20:16, 16 August 2008 diff hist 0 DSB
- 20:15, 16 August 2008 diff hist 0 DSB
- 20:15, 16 August 2008 diff hist +2,177 N DSB/Multiple Parties New page: <small>This is one of those weird things that has been bounced around for ages, and I myself even played with it a bit, trying to get it to work with dungeon mechanics-- first in RTC, then... current
- 20:13, 16 August 2008 diff hist +76 DSB
- 20:05, 16 August 2008 diff hist -2 DSB
- 20:05, 16 August 2008 diff hist -4 DSB/Basic DSB Terminology
- 20:02, 16 August 2008 diff hist +2,515 N DSB/Basic DSB Terminology New page: The terms "object," "item" and so on can be somewhat ambiguous. Dungeon objects in DSB should be thought of in two broad categories. * <b>Archetype</b> (arch) - a general category, such a...
- 19:58, 16 August 2008 diff hist +28 DSB
- 19:55, 16 August 2008 diff hist +686 N DSB/Subrenderers New page: A subrenderer is a special Lua function that renders the large area in the lower-right corner of the inventory screen. In the default code provided in <i>base/</i>, subrenderers are used t...
- 19:55, 16 August 2008 diff hist +36 DSB
- 19:52, 16 August 2008 diff hist +17,901 N DSB/Exvars New page: This is a list of Exvars used by DSB's DSBBaseCode. Exvars marked <font color="green">Designer</font> can be set by the dungeon designer to easily create different effect...
- 19:43, 16 August 2008 diff hist +32 DSB
- 19:31, 16 August 2008 diff hist +2,768 N DSB/DSB for RTC users New page: Here are some tips and tricks for using DSB if you're used to using RTC. ==Floor Triggers== Unlike in RTC, DSB floor triggers need not be on the CENTER of the tile. By placing them on one...
- 19:29, 16 August 2008 diff hist 0 DSB
- 19:29, 16 August 2008 diff hist 0 DSB
- 19:29, 16 August 2008 diff hist +45 DSB
- 19:28, 16 August 2008 diff hist +227 N DSB/Tips and Tricks New page: Knowing [http://www.lua.org/ | Lua] well is probably the most useful thing that will help you in trying to use DSB. If you're looking for how to obfuscate your dungeon from cheaters, use ...
- 19:26, 16 August 2008 diff hist +1,480 N DSB/Monster AI New page: Most of the AI code is found in <i>base/monster_ai.lua</i>. A lot of what is done on a monster's turn is also found in <i>base/monster.lua</i>. When it's a monster's turn to act, DSB call...
- 19:24, 16 August 2008 diff hist +28 DSB
- 19:22, 16 August 2008 diff hist +1,304 N DSB New page: Dungeon Strikes Back (henceforth DSB) is a heavily Lua-powered and quite scriptable attempt at a DM game engine. Though the program code itself is original, the graphics and sounds have be...
- 19:22, 16 August 2008 diff hist -10 Main Page
- 19:21, 16 August 2008 diff hist +28 DSB/Events and System Functions
- 19:20, 16 August 2008 diff hist +14 Main Page
- 19:18, 16 August 2008 diff hist +4,494 N DSB/Events and System Functions New page: == System Functions == When certain things happen globally, or values are needed, the game engine will call <b>sys_</b> functions. <small> All of them are contained in <i>base/system.lua<...
- 13:28, 16 August 2008 diff hist +739 N Conflux/Places/Guilds
- 13:27, 16 August 2008 diff hist +4,730 N CSBwin/Building first steps current
- 13:26, 16 August 2008 diff hist +3,446 N CSBwin/Building a torchmaker New page: == Easy step-by-step guide on how to create a torchmaker with CSBuild == After having learned the basic with Kentaro's and Zed5Duke's guide, set up a new dungeon and add a hero and some ... current
- 13:26, 16 August 2008 diff hist +2,336 N CSBwin/CSBuild/Basics
- 13:23, 16 August 2008 diff hist +3,421 N CSBwin/CSBuild/Adding custom sounds
- 13:17, 16 August 2008 diff hist 0 N File:CSBuild wall.JPG current
- 13:17, 16 August 2008 diff hist 0 N File:CSBuild editpushcount.JPG current
- 13:16, 16 August 2008 diff hist 0 N File:CSBuild editpushbutt.JPG current
- 13:16, 16 August 2008 diff hist 0 N File:CSBuild detail maker.JPG current
- 13:16, 16 August 2008 diff hist 0 N File:CSBuild detail counter.JPG current
- 13:16, 16 August 2008 diff hist 0 N File:CSBuild detail 3acts.JPG current
- 13:16, 16 August 2008 diff hist 0 N File:CSBuild detail1.JPG current
- 12:48, 16 August 2008 diff hist 0 N File:CSBuild custom sound pic1.JPG current
- 12:46, 16 August 2008 diff hist +2,290 N CSBwin/Tools New page: Here you'll find informations on how to handle the various editors used for building CSBwin custom dungeons. == CSBuild Basics == The main tool to create a custo...
- 12:30, 16 August 2008 diff hist +7,461 N CSBwin/DSA/Lesson 4
- 12:30, 16 August 2008 diff hist +4,604 N CSBwin/DSA/bug hunting tips
- 12:29, 16 August 2008 diff hist +7,207 N CSBwin/DSA/Lesson 1
- 12:29, 16 August 2008 diff hist +5,404 N CSBwin/DSA/Lesson 2