CSBwin/Building first steps

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(Zed5Duke posted this guide in the forum here)


Before you do anything

Enter Edit Level settings (click on twice horizontal blue lines icon). Add column, Add row (how large you want this level).

note: You cannot make levels any smaller, only bigger by adding columns and/or rows_
Then upper menu: Edit. Global Info. Click Browse and select place where you want to appear when the game begins. Add new Levels by pressing icon.. Add level.

Resurrecting Hero

Enter edit level and add wall decorations: picture frame. Right click on wall. New. Actuator. Champion Portrait. Select champion and select portrait for graphics. In the same window add items, they will go into his inventory. Near this wall rightclick and in the middle window add a new text. Deselect "show text" and select "edit portrait. During the game when you press on the portrait this will open a window with resurrection options.

Champion Attributes

Luck is an invisible stat. Then there are four stats strongly connected to four professions: Strength for Fighter. Dexterity for Ninja. Wisdom for Priest. Vitality for Mage. And two extra stats which are resistances. Associated skills mean experience. For example select stength and mark 250 for every associated skills here. Character will start with first level of fighter experience. So if you want to make champions which are level 3 mages: select vitality and set values to 1000.

Place text on wall

Just right click on a wall and add a text. Button "/" works like enter (next line of message)

Use teleport for dungeon test

Place it near the entrance. Click browse and select the destination area where you already built something new. So you don't need to go there manually it may transport you quickly into deep levels. When finished just delete it. To see the teleporter, right click and check "visible".For usable check "active".

Place alcove on wall

First enter Edit Level. Add new wall decoration "square alcove" or "ornate alcove". Right click on wall near corridor. Actuator. Disabled. Square alcove graphic. In the same place put items, they will go into the alcove.

Vi Altar works automatically (doesn't need extra operations), place it like an alcove.

Water fountain also works automatically, place it like an alcove.

Place Torch Holder

Add two new wall decorations: Torch Holder(Empty) and Torch Holder(Full). Right click on wall and add. 1 Actuator. Object Holder. Click Edit. Operated by Torch. Browse- target to this object. Wall graphic: torch holder empty. Action Toggle. 2 Actuator. Disabled. Torch Holder Full. 3 Weapon. Torch. Charges 9.

note: torches may have up to 14 charges, probably 15. Should they be useless for giving light set charges to 0_

Door opened by a key

Place door and edit, set it to closed without a switch. Add a wall decoration for the key lock. Somewhere on a wall near this door: Actuator. Pushbutton. Browse and set destination to this door. Wall graphic (lock which you added as wall decorations). Type of pushbutton: wall switch special object. And select some key for that special object. Usually a gold key for the gold lock. If you check remove object from hand: the key will disappear when used. Action, holding special object: Toggle.

Pressure Pad

Add new floor decoration: square pad. Right click on corridor and add NEW in the middle window. Actuator. Pressure Pad. And set options. Select browse to mark the place where changes take place when you step on the pad. You can place two pressure pads in the same area but with different "messages sent when anything presses on pad" In one pad set: pad pressed. In other: pad released. And browse them to the same area for example a door. Pads can be operated by several ways, you can select Particular Object: Boulder. If you place a big stone on pad: the door will open, when you take it door will close. Many things get the option to active yes/no, and you can set it by using buttons or pressure pads. For example doors, pits, open secret walls, teleporters, monster generators, shooters. Just browse to this place.

Place shooter on wall

You put it in one of four windows which mean north/south/east/west directions. So when you connect a pressure pad by the field "target" you must mark the direction. Otherwise it will not work.

Place an illusionary wall

Place a visible trick wall. Right click and set: trick wall is always non-blocking. It will change into green colour and you can now walk through it.

End Game

Right click, Actuator, End Game, and connect pressure pad to it. When you step on it the game will end.