Difference between revisions of "Conflux/Items"

From DmWiki
Jump to navigationJump to search
(There are regular vinegars of all strengths. All specialty vinegars are MON and 2 in the mildew area are MON)
m (Added info on eckhart cross)
 
(76 intermediate revisions by 2 users not shown)
Line 8: Line 8:
 
*Worms
 
*Worms
 
*[[Conflux/Places/Officers_Canteen|Officers' Canteen]]
 
*[[Conflux/Places/Officers_Canteen|Officers' Canteen]]
||Medium low||Basic food item.
+
||
|-
+
*Medium low.
|Ashes||
+
||
*Burnt branches
+
*Basic food item.
*Monsters killed with fireball/lightning
 
||None||Ashes seem more-or-less inedible but not all ashes are the same! When eaten, your water level decreases. There is a trap where you must eat ashes to escape from it.
 
 
|-
 
|-
 
|Chewer pod||
 
|Chewer pod||
 
*Chewers
 
*Chewers
 
*[[Conflux/Places/Officers_Canteen|Officers' Canteen]]
 
*[[Conflux/Places/Officers_Canteen|Officers' Canteen]]
||Medium high||Grow into Chewers. Press out Chewer pods into an empty flask (holding both items in a champion's hands) to make Juice. Juice randomly heals sicknesses when drunken. It has also the effect of a flask of normal water.  
+
||
 +
*Medium high.
 +
||
 +
*Grow into Chewers when left on floor. (Amount of time is random.)
 +
*<spoiler>Place a Chewer pod in either hand and an empty flask in the other to "press out" Juice.</spoiler>
 +
|-
 +
|<runes>MON</runes> Cooked Egg||
 +
*Various alcoves and bags.
 +
*See also [[Conflux/Alchemy Guide#Other Magical Transmutations, Experiments, and Crafting|Torch]].
 +
||
 +
*Very high.
 +
||
 +
*Slightly less than a Dragon Heart.
 
|-
 
|-
 
|Dragon Heart||
 
|Dragon Heart||
 
*Adult Dragons
 
*Adult Dragons
||Highest||+30 Vitality.
+
||
|-
+
*Highest.
|Eye||
+
||
*Xorn
+
*+30 Vitality.
*Leyla's quest
 
*Halk's ending
 
||-||There are better uses for an eye than consumption. Eyes poison you when eaten and lower your wisdom. The "throw" action when held in your hand will.
 
 
|-
 
|-
 
|Gorgonzola||
 
|Gorgonzola||
*Bags
+
*Bags.
*Alcoves
+
*Alcoves.
||High||Say cheeze!
+
||
 +
*High.
 +
||
 +
*Say cheeze!
 
|-
 
|-
 
|Skullseeds||
 
|Skullseeds||
*[[Conflux/Places/Sewers|Sewers]]
+
*[[Conflux/Places/Sewers|Sewers]].
||Very low||Grow into snapdragons in moist environments. Skullseeds should be used for spells rather than being eaten.
+
||
 +
*Very low.
 +
||
 +
*Grow into snapdragons in moist environments.  
 +
*While consumable, Skullseeds are more valuable for use in spells.
 +
*Leave Skullseeds in [[Conflux/Places/Sewers|Sewers]] to ensure a good supply of Snapdragons.
 
|-
 
|-
 
|Snapdragon||
 
|Snapdragon||
*[[Conflux/Places/Sewers|Sewers]]
+
*[[Conflux/Places/Sewers|Sewers]].
*Randomly produced by a dream
+
*Randomly produced by a dream.
||Lowest||Snapdragons are your friend. They reappear on occasion. Try to eat in a short time as much as possible of them and you become considerably tougher! 10 in a row seems like a start. Then it has even some nutritional value. Good for breaching your way out of hopeless situations, like when you begin the game, or to boost up the party for descending. Snapdragons produce skullseeds at the end of their life cycle.
+
||
 +
*Lowest.
 +
||
 +
*Snapdragons randomly boost all stats when consumed, although initially one or more stats may actually decrease (consume more to offset this). This can be very helpful in fighting strong monsters.
 +
*Through the repeated consumption of several Snapdragons, it is possible to boost all stats to 170! 
 +
*Snapdragons produce Skullseeds at the end of their life cycle.
 
|-
 
|-
 
|Spitter Berry||
 
|Spitter Berry||
*Spitter Trees
+
*Spitter Trees.
||Medium||Grow into Spitter trees on green squares and drains.
+
||
 +
*Medium.
 +
||
 +
*Grow into Spitter trees on green squares and drains. (Amount of time is random.)
 
|-
 
|-
 
|Steak||
 
|Steak||
*Rats
+
*Rats.
*Hellhounds
+
*Hellhounds.
*Dragons
+
*Dragons.
||Very high||Fur rags can be traded at the Fur Trader for steaks.
+
||
 +
*Very high.
 +
||
 +
*Fur rags can be traded at the Fur Trader for steaks.
 
|-
 
|-
|Stone Mushroom||-||Low||Magic mushrooms for your psychedelic enjoyment! A Stone mushroom left on a floor will produce a new mushroom and dead spores. This takes a while though.
+
|Stone Mushroom||
 +
*[[Conflux/Places/Temple|Temple]].
 +
*Alcoves.
 +
*Bags.
 +
||
 +
*Low.
 +
||
 +
*Magic mushrooms for your psychedelic enjoyment!  
 +
*A Stone mushroom left on a floor will produce a new mushroom and dead mushroom spores. (This takes a while though.)
 +
*See Alchemy Guide for more information.
 
|}
 
|}
  
=== A Guide to Fine Wines and Liquors ===
+
=== Consumable, but not edible ===
*All alcoholic liquids produce the text message: "You feel dizzy and clumsy." when drunken.
 
*Drinking such a liquid does not give you an empty flask, the bottle always breaks, as you hear from the noise.
 
*Can all wines (except the obvious case of Moon Wine) decrease dexterity as well as wisdom? I'm not sure about this, because the effect is random, so needs to be further tested.
 
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Name !! Description !! Location !! Effects !! Comment
+
! Name !! Obtained from !! Common properties !! Comment
 
|-
 
|-
|Sar Wine||_ (lowest strength)||?||
+
|Dust||
*increases water level
+
*Made from items.
||Same effect as water. You even don't always feel dizzy and clumsy.
+
*Monsters killed.
 +
*Various alcoves, floors and bags.
 +
||
 +
*Water level decreases when consumed.
 +
*Dusts are non-toxic.
 +
*Dusts are coloured grey.
 +
||
 +
*The most common type are Ashes.
 +
**Ashes can cure poisoning at the cost of Water levels.
 +
**See Ashes of Herakles in [[Conflux/Unique Items#Misc Unique|Misc Unique Items]].
 +
*For complete information on dusts, consult the [[Conflux/Alchemy Guide#Dusts|Alchemy Guide]].
 
|-
 
|-
|Sar Wine||<runes>LO UM ON EE PAL</runes>||Various||
+
|Powder||
*increases water level
+
*Monsters killed.
*decreases wisdom
+
*Broken metal weapons.
*decreases dexterity
+
*Various alcoves, floors and bags.
||Cheap Plonk. Use to capture mosses in the Sewers. Random effects depend on the wine's strength.  
+
||
 +
*Powders are poisonous when consumed.
 +
*Powders are coloured orange.
 +
||
 +
*The most common type is Rust, which also can be cursed.
 +
*For complete information on powders, consult the [[Conflux/Alchemy Guide#Powders|Alchemy Guide]].
 +
|-
 +
|Eye||
 +
*Xorn killed in [[Conflux/Places/Mines|Mines]].
 +
*Beholders.
 +
*[[Conflux/Quests#Quest of Leyla.|Quest of Leyla.]]
 +
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforges]]
 +
||
 +
*When consumed:
 +
**Causes poisoning.
 +
**Lowers Wisdom.
 +
||
 +
*A complete list and information on eyes is available in [[Conflux/Unique Items#Misc Unique|Misc Unique Items]].
 +
|}
 +
 
 +
=== Beverages ===
 +
*All waters can be consumed without harm.
 +
*All varieties of Juices have a random chance of curing disease.
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Name!!Apprentice Priest Description!!Obtained from!!Comment
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Wine of Titans||[[Conflux/Places/Wine Cellar|Wine Cellar]]||
+
|Water||-||
*increases water level
+
*Filled Waterskins and Flasks.
*decreases dexterity
+
*Fountains.
*decreases wisdom
+
*Summoning a Lesser Water Elemental. (See [[Conflux/Spells#Non-aligned|<runes>VI</runes>]].)
*increases strength!
+
||
||Most common type.
+
*A Waterskin or Flask is required to obtain water from fountains.
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Chromatic Wine||[[Conflux/places/Altar of Assault|Altar of the Assault]]<br>[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]||
+
|Water||
*increases water level
+
*Argentum Vis.
*increases dexterity!
+
||
||You have reached the bottom, there is no horizon beyond, no time past this point, no future, no knowledge, no dimension, only invisible darkness, only void.
+
*See Alchemy Guide for more information.
 +
||
 +
*Adds 0-10 points of Anti-Magic.
 +
*Adds 0-10 points of Anti-Fire.
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Cupric Wine||[[Conflux/places/Altar of Assault|Altar of the Assault]]||
+
|Water||
*increases water level
+
*Auric Water.
*decreases wisdom?
+
||
*decreases dexterity
+
*See Alchemy Guide for more information.
*increases vitality!
+
*<spoiler>From a special fountain in the [[Conflux/Places/Tavern|Tavern]] at [[Conflux/Places/Altar of Assault|the Altar of the Assault]]</spoiler>
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Egg Wine||[[Conflux/places/Altar of Assault|Altar of the Assault]]||
+
|Water||
*increases water level
+
*Flavored Juice.
*decreases wisdom
+
||
*increases vitality!
+
*See Alchemy Guide for more information.
 +
||
 +
*Adds 0-10 points of Vitality.
 +
|-
 +
|Water||
 +
*Flowers Maceration.
 +
||
 +
*See Alchemy Guide for more information.
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Fruity Wine||[[Conflux/places/Altar of the Assault|Altar of the Assault]]||
+
|Water||
*increases water level
+
*Infusion.
*decreases dexterity
+
||
 +
*See Alchemy Guide for more information.
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Moon Wine||[[Conflux/places/Altar of Assault|Altar of the Assault]]<br>[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]||
+
|Water||
*increases water level
+
*Juice.
*decreases dexterity
+
||
*increases wisdom!
+
*See Alchemy Guide for more information.
 +
||
 +
*Adds 1 point of Vitality.
 +
|-
 +
|Water||
 +
*Juicy Infusion.
 +
||
 +
*See Alchemy Guide for more information.
 
||-
 
||-
 +
|}
 +
 +
=== A Guide to Fine Wines and Liqueurs ===
 +
*When drunk, all Sar Wines produce the text message: "You feel dizzy and clumsy." 
 +
*In general, most Sar Wines decrease either Wisdom, Dexterity.
 +
**Sometimes one or the other.
 +
**Sometimes both.
 +
**Sometimes not at all. 
 +
*As in real life, being drunk acts as if your party is over-burdened or slowed.
 +
**Highly intoxicated champions may completely inhibit movement for an instant!
 +
*Sar Wines may or may not increase water levels.
 +
*Guild Leaders and high level Champions may be affected differently than lower level Champions.
 +
*Most Sar Wines have a small chance to curse a disease.
 +
*Drinking a Sar Wine consumes the flask.
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Name !! Description !! Effects !! Comment
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Mud Wine||[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]||
+
|Sar Wine||_<runes>LO UM ON EE PAL</runes>||
*increases water level
+
*Only reduce Stats.
 +
||
 +
*Basic Wine.
 +
*Don't consume.
 +
*Use in Alchemy or to capture mosses in the Sewers.
 +
|-
 +
|Sar Wine||<runes>MON</runes> Wine of Titans||
 +
 
 +
*Increases Strength.
 +
||
 +
*Most common type.
 +
|-
 +
|Sar Wine||<runes>MON</runes> Chromatic Wine||
 +
*May increase Strength.
 +
*May increases Dexterity.
 +
||
 +
*You have reached the bottom, there is no horizon beyond, no time past this point, no future, no knowledge, no dimension, only invisible darkness, only void.
 +
|-
 +
|Sar Wine||<runes>MON</runes> Cupric Wine||
 +
*May increase Strength.
 +
*May increase Vitality.
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Mushy Wine||[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]||
+
|Sar Wine||<runes>MON</runes> Egg Wine||
*You feel dizzy and clumsy.
+
*May increase Strength.
*increases water level
+
*May increase Vitality.
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Nocturn Wine||[[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]]||
+
|Sar Wine||<runes>MON</runes> Fruity Wine||
*increases water level
+
*May increase Strength.
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Ruby Wine||[[Conflux/places/Altar of Assault|Altar of the Assault]]||
+
|Sar Wine||<runes>MON</runes> Moon Wine||
*increases water level
+
*May increase Strength.
*decreases wisdom
+
*May increase Wisdom.
 
||-
 
||-
 
|-
 
|-
|Sar Wine||<runes>MON</runes> Soft Wine||[[Conflux/places/Altar of Assault|Altar of the Assault]]||
+
|Sar Wine||<runes>MON</runes> Mud Wine||
*increases water level
+
*Increases Anti-Magic.
*decreases wisdom
 
 
||-
 
||-
 
|-
 
|-
|Zo Liquor||<runes>LO UM ON EE PAL MON</runes>||[[Conflux/places/Wine Cellar|Wine Cellar]]<br>produced in the [[Conflux/Places/Guilds|Alchemical Oven]] and other various locations.||
+
|Sar Wine||<runes>MON</runes> Mushy Wine||
*Permenently increases Vitality.
+
-
*Permenently increases Anti-Magic.
+
||-
*Permenently increases Fire Resistance.
+
|-
||The higher the strength of the potion the better increase. It is therefore recommended that you use <runes>MON</runes> potions first as save low power versions for puzzles.  The increase is highly random, so you might want to save before using and re-loading if you don't like the result.  It is possible to get +5 to all stats with a <runes>MON</runes> level potion.<br>See also the [[Conflux/Alchemy_Guide|Alchemy Guide]]. Does not change the water level.
+
|Sar Wine||<runes>MON</runes> Nocturn Wine||
 +
-
 +
||-
 +
|-
 +
|Sar Wine||<runes>MON</runes> Ruby Wine||
 +
*May increase Strength.
 +
||-
 +
|-
 +
|Sar Wine||<runes>MON</runes> Soft Wine||
 +
*May increase Strength.
 +
||-
 +
|-
 +
|Zo Liqueur||<runes>LO UM ON EE PAL MON</runes>||
 +
*Permanently increases Vitality.
 +
*Permanently increases Anti-Magic.
 +
*Permanently increases Fire Resistance.
 +
*Wip004 and later:
 +
**Reduces Health.
 +
**Depleats Mana.
 +
||
 +
*The higher the strength of the potion the better increase. It is therefore recommended that you use <runes>MON</runes> potions first and save low power versions for puzzles.   
 +
*The increase is highly random, so you might want to save before using and re-loading if you don't like the result.   
 +
**It is possible to get +5 to all stats with a <runes>MON</runes> level potion.
 +
*Does not change water level.
 +
*See also the [[Conflux/Alchemy_Guide|Alchemy Guide]].  
 
|}
 
|}
  
 
=== Vinegars ===
 
=== Vinegars ===
*Drinking vinegars poisons you and decreases your water level.
+
*Vinegars are poisonsous and decrease Water Levels when consumed.
*Drinking vinegars does not give you an empty flask, the container always breaks, as you hear from the noise.
+
*Are not stored in flasks. (Destroyed in consumtion)
*Used for the [[Conflux/Competition|Quest for the empty flask]].
+
*Used for the [[Conflux/Quests#The_Flask_Quest|The_Flask_Quest]].
 +
*Used in the [[Conflux/Alchemy Guide#The Alchemical Oven|Alchemical Oven]].
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Name !! Comments
+
!Name!!Strength!!Expert Priest Description!!Comments
 
|-
 
|-
|_<runes>LO UM ON EE PAL</runes> Kath Vinegar||[[Conflux/Items/Kath Vinegar|Obtain]] vinegars in the [[Conflux/Places/Mildew_Area|Mildew Area]]. Note : Some might not be normal(need Expert Priest level to verify).
+
|Kath Vinegar||_<runes>LO UM ON EE PAL MON</runes>||
 +
*None
 +
||
 +
*Obtain [[Conflux/Items/Kath Vinegar|vinegars]] in the [[Conflux/Places/Mildew_Area|Mildew Area]].
 +
*Some are not normal (need Expert Priest level to verify), see below for the types.
 
|-
 
|-
|<runes>MON</runes> Nitric Acid||See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
+
|Kath Vinegar||<runes>MON</runes>||
 +
*Black Kath.
 +
||
 +
*See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 
|-
 
|-
|<runes>MON</runes> Phosphoric Acid||See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
+
|Kath Vinegar||<runes>MON</runes>||
 +
*Explosive Acid.
 +
||
 +
*See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 
|-
 
|-
|<runes>MON</runes> Selenic Acid||See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
+
|Kath Vinegar||<runes>MON</runes>||
 +
*Nitric Acid.
 +
||
 +
*See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 
|-
 
|-
|<runes>MON</runes> Vitriol||See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
+
|Kath Vinegar||<runes>MON</runes>||
 +
*Phosphoric Acid.
 +
||
 +
*See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 +
|-
 +
|Kath Vinegar||<runes>MON</runes>||
 +
*Selenic Acid.
 +
||
 +
*See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 +
|-
 +
|Kath Vinegar||<runes>MON</runes>||
 +
*Vitriol
 +
||
 +
*See the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 
|}
 
|}
  
 
=== Ven Eggs ===
 
=== Ven Eggs ===
 +
*All Ven Eggs Produce a poison cloud when thrown.
 +
**The cloud's size is proportional to the egg's strength (See <runes>OH VEN</runes> [[Conflux/Spells|spell]]).
 +
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Name  !! Type !! Description !! Comments
+
!Name  !! Type !! Expert Priest Description !! Comments
 
|-
 
|-
|Ven Egg||_<runes>LO UM ON EE PAL MON</runes>||-||Produces poison cloud when thrown.
+
|Ven Egg||_<runes>LO UM ON EE PAL</runes>||-||
 +
*Rune determines power level.
 +
**-33 to -200 to Stamina.
 +
**Poisoning.
 
|-
 
|-
|Ven Egg||Spider||Something with a lot of legs wiggles inside.||Produces poison cloud when thrown. Can hatch on ground.
+
|Ven Egg||Spider||Something with a lot of legs wiggles inside.||
 +
*Can hatch on ground.
 +
*Consuming causes:
 +
**-1 to Health
 +
**-28 to Stamina.
 +
**Poisoning.
 
|-
 
|-
|Ven Egg||Muncher||There is a baby muncher inside.||Produces poison cloud when thrown. Can hatch on ground.
+
|Ven Egg||Muncher||There is a baby muncher inside.||
 +
*Can hatch on ground.
 +
*Consuming causes:
 +
**-1 to Health.
 +
**Poisoning.
 
|-
 
|-
|Ven Egg||Worm||Something wiggles inside.||Produces poison cloud when thrown. Can hatch on ground.
+
|Ven Egg||Worm||Something wiggles inside.||
 +
*Can hatch on ground.
 +
*Consuming causes:
 +
**-1 to Health
 +
**-1 to Stamina.
 
|-
 
|-
|Ven Egg||Ruster||The crust of the shell is rusted, something moves inside.||Produces poison cloud when thrown.
+
|Ven Egg||Ruster||The crust of the shell is rusted, something moves inside.||
 +
*Consuming causes:
 +
**-1 to Health
 +
**-1 to Stamina.
 +
**Poisoning.
 
|-
 
|-
|Ven Egg||Dragon||A green dragon egg.||Produces poison cloud when thrown.
+
|Ven Egg||Dragon||A green dragon egg.||
 +
*Consuming causes:
 +
**-1 to Health
 +
**-3 to Stamina.
 +
**Poisoning.
 
|-
 
|-
|Ven Egg||Alien||Something wierd moves inside.||Produces poison cloud when thrown.
+
|Ven Egg||Alien||Something wierd moves inside.||
 +
*Consuming causes:
 +
**-1 to Health
 +
**-4 to Stamina.
 +
**Poisoning.
 
|-
 
|-
|Ven Egg||Cooked||-||Produces poison cloud when thrown. Safely Consumable. See also the [[Conflux/Alchemy_Guide|Alchemy Guide]].
+
|<runes>MON</runes> Ven Egg||Cooked||Cooked egg.||
 +
*Safely Consumable.
 +
*See also the [[Conflux/Alchemy_Guide|Alchemy Guide]].
 
|}
 
|}
  
== Armour, Weapons ==
+
== Armour, Shields and Weapons ==
 
=== Basic Armour ===
 
=== Basic Armour ===
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!Name !! Bonus !! Comment
 
!Name !! Bonus !! Comment
 
|-
 
|-
|Elven Aketon||+2 dexterity||Similar to mithral, but with added dexterity bonuses.
+
|Basinet||-||Use instead of Helm.
 +
|-
 +
|Cape||-||You can even make your own.
 +
|-
 +
|Casque'n Coif||-||-
 
|-
 
|-
|Elven Mail||+1 dexterity||Similar to mithral, but with added dexterity bonuses.
+
|Dexhelm||+10 Dexterity.||Dexterity bonus gives advantage over Basinet.
 
|-
 
|-
|Elven Boots||+4 carrying load||-
+
|Elven Aketon||+2 Dexterity.||Similar to Mithral, but with added Dexterity bonuses.
 
|-
 
|-
|Flamebain||+12 anti-fire||Anti-fire bonus gives this armor the edge.
+
|Elven Boots||+4 Carrying Load.||-
 
|-
 
|-
|Mithral Aketon||-||Better and lighter than regular mail.
+
|Elven Mail||+1 Dexterity.||Similar to Mithral, but with added Dexterity bonuses.
 
|-
 
|-
|Mithral Mail||-||Better and lighter than regular mail.
+
|Flamebain||+12 Anti-Fire.||Anti-fire bonus gives this armour the edge.
 
|-
 
|-
|Mail Aketon||-||Basic armor.
+
|Foot Plate||-||Great, but heavy.
 
|-
 
|-
|Leg Mail||-||Basic armor.
+
|Helm||-||Use instead of Open Helm.
 
|-
 
|-
 
|Hosen||-||Better than dark and suede boots, but heavy.
 
|Hosen||-||Better than dark and suede boots, but heavy.
 
|-
 
|-
|Torso Plate||-||Great, but heavy.
+
|Leg Mail||-||Basic armour.
 
|-
 
|-
|Foot Plate||-||Great, but heavy.
+
|Leather Shirt||-||-
 
|-
 
|-
|Dexhelm||+10 dexterity||Dexterity bonus gives advantage over Basinet.
+
|Leather Pants||-||-
 
|-
 
|-
|Open Helm||-||Common at start.
+
|Mithral Aketon||-||Better and lighter than regular mail.
 
|-
 
|-
|Helm||-||Use instead of Open Helm.
+
|Mithral Mail||-||Better and lighter than regular mail.
 
|-
 
|-
|Basinet||-||Use instead of Helm.
+
|Mail Aketon||-||Basic armour.
 
|-
 
|-
|Casque'n Coif||-||-
+
|Night Shadow||+8 Dexterity.||-
 
|-
 
|-
|Cape||-||You can even make your own.
+
|Open Helm||-||Common at start.
 
|-
 
|-
|Night Shadow||+8 dexterity||-
+
|Torso Plate||-||Great, but heavy.
 +
|}
 +
 
 +
=== Basic Shields ===
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Name !! Actions in Weapon Hand !! Comment
 
|-
 
|-
|Sar Shield||-||Best non-magical sheild.
+
|<runes>SAR</runes> Shield||
 +
*block
 +
*hit
 +
*(hide)
 +
||
 +
*Best non-magical shield.
 +
**One <runes>SAR</runes> Shield has a "hide" action.
 
|-
 
|-
|Small Shield||-||-
+
|Small Shield||
 +
*block
 +
*hit
 +
||
 +
*Use instead of Wooden Shield.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical version.
 
|-
 
|-
|Wooden Shield||-||-
+
|Wooden Shield||
 +
*block
 +
*hit
 +
||-
 
|}
 
|}
  
=== Close Combat Weapons ===
+
=== Basic Ranged Weapons ===
*See also the [[Conflux/Weapons_Guide|Weapons Guide]] for a strength comparison.
 
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!Name  !! Actions !! Comment
 
!Name  !! Actions !! Comment
 
|-
 
|-
|Branch||swing<br>burn||Low damage. The "burn" action is only available until Apprentice Fighter. Ashes remain.
+
|Arrow||
 +
*throw
 +
*stab
 +
*slash
 +
||
 +
*Standard version.
 +
*Use with Crossbow or Skebow for greater damage.
 
|-
 
|-
|Club||throw<br>bash<br>stun||Low damage.
+
|_<runes>LO UM ON EE PAL MON</runes> Blast Spore||
 +
*throw
 +
||
 +
*Medusa's portable Fireball (bright red).
 +
*Runes _<runes>LO UM ON EE PAL MON</runes> determine the fireball strength equivalent to [[Conflux/Spells#Wizard spells|casting]] <runes>FUL KATH</runes>.
 +
*Dead versions need to be repowered by spell or special fountain.
 
|-
 
|-
|Gauntlets||punch<br>swing||Use "punch" on golems and for ninja training.
+
|Crossbow||
 +
*shoot
 +
||
 +
*Use with arrows in second hand. (Refilled from belt slots.)
 +
*Better than Skebow.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields| Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
|Katana||slash<br>parry<br>melee||Deluxe version of the scimitar.
+
|Dagger||
 +
*throw
 +
*stab
 +
*slash
 +
||
 +
*Basic throwing weapon .
 +
*Up to 6 daggers can be stored in belt slots.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields| Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
|Mace of Order||swing<br>bash<br>stun||Use for skeletons.
+
|Rock||
 +
*throw
 +
*punch
 +
||
 +
*Can be thrown through closed grate doors.
 +
*Can be used with a sling for greater damage.
 +
*Up to 6 daggers can be stored in belt slots.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields| Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
|Rapier||jab<br>parry<br>thrust||Thrust is good against worms.
+
|Skebow||
 +
*shoot
 +
||
 +
*Use with arrows in second hand. (Refilled from belt slots.)
 
|-
 
|-
|Rope||climb down<br>whip||See also whips in [[Conflux/Unique_Items|special]].
+
|Magic Slayer||
 +
*throw
 +
*stab
 +
*slash
 +
||
 +
*Magical arrow.
 +
*Use with Crossbow or Skebow for greater damage.
 
|-
 
|-
|Scimitar||swing<br>parry<br>chop||-
+
|Sling||
 +
*shoot
 +
||
 +
*Use with rocks in second hand. (Refilled from belt slots.)
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields| Unique Weapons and Shields]] for magical version.
 
|-
 
|-
|Stone Club||throw<br>bash<br>stun||Heavier version of the club. See also [[Conflux/Unique_Items|special]].
+
|Thorn||
 +
*throw
 +
*stab
 +
*slash
 +
||
 +
*See [[Conflux/Unique_Items#Specialty Weapons|Specialty Weapons]] for magical versions.
 
|-
 
|-
|Sword||swing<br>parry<br>chop||Good weapon for first levels.
+
|Club||
 +
*throw
 +
*bash
 +
*stun
 +
||
 +
*Low damage.
 
|-
 
|-
|Torch||swing||For when you have no other weapon.
+
|Stone Club||
|-
+
*throw
|Vorpal Blade||jab<br>cleave<br>disrupt||For immaterial beings. Use cleave on regular monsters. See also [[Conflux/Unique_Items|special]].
+
*bash
|-
+
*stun
|Waraxe||chop<br>hack<br>melee||Avoid the hack command.
+
||
 +
*Heavier version of the club.  
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical version.
 
|}
 
|}
  
=== Ranged Weapons ===
+
=== Spellcaster Weapons ===
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!Name  !! Actions !! Comment
 
!Name  !! Actions !! Comment
 
|-
 
|-
|Dagger||throw<br>stab<br>slash||Look out for the [[Conflux/Unique_Items|special]] ones, throwing weapon (up to 6, refilled from belt slots).
+
|<runes>FUL</runes> Wand||
 +
*light
 +
*invoke
 +
*banish
 +
||
 +
*+5 Mana.
 +
|-
 +
|Guardian||
 +
*calm
 +
*shield
 +
*fireshield
 +
||
 +
*+7 mana.
 
|-
 
|-
|Thorn||throw<br>stab<br>slash||Look out for the [[Conflux/Unique_Items|special]] ones.
+
|Mage Caduceus||
 +
*swing
 +
*lightning
 +
*window
 +
||
 +
*+12 to +16 Mana.
 
|-
 
|-
|Crossbow||shoot||For use with arrows, better than bow.
+
|Sceptre of Lyf||
 +
*swing
 +
*heal
 +
*light
 +
||
 +
*+5 Mana.
 
|-
 
|-
|Skebow||shoot||For use with arrows in second hand, refilled from belt slots.
+
|Snake Staff||
 +
*heal
 +
*calm
 +
*brandish
 +
||
 +
*+8 Mana.
 
|-
 
|-
|Arrow||throw<br>stab<br>slash||Standard.
+
|Staff of Manar||
 +
*swing
 +
*dispell
 +
*fireshield
 +
||
 +
*+10 Mana.
 
|-
 
|-
|Slayer||throw<br>stab<br>slash||Deluxe arrow.
+
|Wand||
 +
*calm
 +
*shield
 +
*heal
 +
||
 +
*+1 Mana.
 
|-
 
|-
|Sling||shoot||Use with rocks in second hand, refilled from belt slots. There is a [[Conflux/Unique_Items|special]] one.
+
|Dragon Spit||
 +
*swing
 +
*parry
 +
*spit
 +
||
 +
*Spit produces <runes>LO</runes> Fireballs.
 +
*Limited charges.
 
|-
 
|-
|Rock||throw<br>punch||Can be thrown through closed grate doors. Can be used with a sling.
+
|Stormring||
 +
*punch
 +
*swing
 +
*lightning
 +
||
 +
*Lightning casts <runes>OH GOR</runes>.
 +
*Limited charges.
 
|}
 
|}
  
=== Back Row and Caster Weapons ===
+
=== Close Combat Weapons ===
 +
*See also the [[Conflux/Weapons_Guide|Weapons Guide]] for a strength comparison.
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!Name  !! Actions !! Comment
 
!Name  !! Actions !! Comment
 
|-
 
|-
|<runes>FUL</runes> Wand||light<br>invoke<br>banish||+5 mana.
+
|Branch||
 +
*(burn)
 +
*swing
 +
*(make torch)
 +
||
 +
*Low damage.
 +
*The "burn" action is always available until achieving Apprentice Fighter level, when it is replaced with "swing".
 +
*The "make torch" option occurs with fur rag in other hand.
 
|-
 
|-
|Guardian||calm<br>shield<br>fireshield||+7 mana.
+
|Gauntlets||
 +
*punch
 +
*swing
 +
||
 +
*Use "punch" on Golems and for Ninja training.
 +
*See entries in [[Conflux/Unique_Items#Specialty Weapons|Specialty Weapons]] and [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
|Mage Caduceus||swing<br>lightning<br>window||+12 to +16 mana.
+
|Glaive||
 +
*slash
 +
*parry
 +
*melee
 +
||-
 +
|-
 +
|Katana||
 +
*slash
 +
*parry
 +
*melee
 +
||
 +
*Deluxe version of the Scimitar.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 +
|-
 +
|Mace of Order||
 +
*swing
 +
*bash
 +
*stun
 +
||
 +
*Use for skeletons.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 +
|-
 +
|Rapier||
 +
*jab
 +
*parry
 +
*thrust
 +
||
 +
*Thrust is good against Worms.
 +
*See [[Conflux/Unique_Items#Funereal Weapons|Funereal Weapons]] for magical versions.
 +
|-
 +
|Rope||
 +
*climb&nbsp;down
 +
*whip
 +
||
 +
*Whip action appears only after achieving Adept Ninja level.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 +
|-
 +
|Scimitar||
 +
*swing
 +
*parry
 +
*chop
 +
||
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
|Sceptre of Lyf||swing<br>heal<br>light||+5 mana.
+
|Sword||
 +
*swing
 +
*parry
 +
*chop
 +
||
 +
*Good weapon for first levels.
 
|-
 
|-
|Snake Staff||heal<br>calm<br>brandish||+8 mana.
+
|The Claw||
 +
*slash
 +
*brandish
 +
*confuse
 +
||-
 
|-
 
|-
|Staff of Manar||swing<br>dispell<br>fireshield||+10 mana.
+
|Torch||
 +
*swing
 +
*juggle
 +
*(cook)
 +
||
 +
*For when you have no other weapon.
 +
*Cook option available when a Ven Egg is in other hand.
 
|-
 
|-
|Wand||calm<br>shield<br>heal||+1 mana.
+
|Vorpal Blade||
 +
*jab
 +
*cleave
 +
*disrupt
 +
||
 +
*For combating Summoned Elementals.
 +
*Use "cleave" on regular monsters.
 +
*See [[Conflux/Unique_Items#Unique Weapons and Shields|Unique Weapons and Shields]] for magical versions.
 
|-
 
|-
|Dragon Spit||swing<br>parry<br>spit||Spit produces <runes>LO</runes> fireballs, has limited charges.
+
|Waraxe||
 +
*chop
 +
*hack
 +
*melee
 +
||
 +
*Very good weapon.
 +
*Avoid the hack command.
 +
*See [[Conflux/Unique_Items#Funereal Weapons|Funereal Weapons]] for magical versions.
 
|}
 
|}
  
Line 310: Line 724:
 
**It tells you the direction you are looking at if you examine it.
 
**It tells you the direction you are looking at if you examine it.
 
**You can use it with the "find north" <runes>YA KATH</runes> [[Conflux/Spells|spell]].
 
**You can use it with the "find north" <runes>YA KATH</runes> [[Conflux/Spells|spell]].
**You can use it with the [[Conflux/Treasure_Locator_Spell|"treasure detection"]] <runes>OH IR ROS</runes> [[Conflux/Spells|spell]].
+
**You can use it with the [[Conflux/Treasure_Locator_Spell|"Treasure Detection"]] <runes>OH IR ROS</runes> [[Conflux/Spells#Spells With Unknown Alignment|spell]].
 
*Are all compasses the same?
 
*Are all compasses the same?
**No, there are two [[Conflux/Unique_Items#Misc|unique ones]]. Those have additional special properties.
+
**No, there are two [[Conflux/Unique_Items#Misc|unique ones]] that have additional special properties.
**The Compass "Learning Advisor" displays special texts which help you to identify the dungeon level you are on.
+
***The unique Compass "Learning Advisor" displays special texts which help you to identify the dungeon level you are on.
**The Compass "Sparkling Seeds" produces Plasma.
+
***The unique Compass "Sparkling Seeds" produces Plasma when in a hand.
 
*Where can I find a Compass?
 
*Where can I find a Compass?
 
**[[Conflux/Items/Compass|Here, for example.]]
 
**[[Conflux/Items/Compass|Here, for example.]]
**I highly recommend getting the special one from the "shop".
+
**It is highly recommend getting "Learning Advisor" from [[Conflux/Places/Emerald Shop|The Emerald Shop]].
 +
|-
 +
|<runes>LO UM ON EE PAL MON</runes> Dead Blast Spore||
 +
*throw
 +
||
 +
*Dead Blast Spores (brown) do not explode when thrown. 
 +
*Dead Blast Spores can be converted into regular Blast Spores with the <runes>FUL GOR RA</runes> spell. (See the spell entry in [[Conflux/Spells#Non-aligned spells|Non-aligned spells]] for more information.)
 +
*Dead Blast Spores can be re-energized at [[Conflux/Places/Energetic Waters|Energetic Waters]].
 
|-
 
|-
|Glowing Stone||throw<br>punch<br>light||Use in the mines for light. Has limited charges, becomes a normal rock when used up.
+
|Eckhart Cross||-||
 +
*Gives immunity from vampiric startvation when worn.
 
|-
 
|-
|Magic Purse||freeze||Freeze life (short), vanishes if used.  Some purses can Invoke.  See also [[Conflux/Unique_Items#Misc|Unique Items Misc]].
+
|Rock (Glowing Stone)||
 +
*throw
 +
*punch
 +
*light
 +
||
 +
*Use in the [[Conflux/Places/Mines|Mines]] for light.
 +
*Becomes a normal rock when all charges are expended.
 +
*Normal rocks will not have the "light" action.
 
|-
 
|-
|Ice Winds||freeze||Freeze life (long), vanishes if used.
+
|Ice Winds||
 +
*freeze
 +
||
 +
*Freeze life. (long)
 +
*Equivalent to the Dungeon Master green box.
 
|-
 
|-
|Blast Spore||throw||Medusa's portable fireball. Fireball size according to strength ranging from _ (standard) to <runes>LO UM ON EE PAL MON</runes>
+
|Magic Purse||
 +
*freeze
 +
*(invoke)
 +
||
 +
*Freeze life. (short)  
 +
*Equivalent to the Dungeon Master blue box with the exception that some purses can "invoke".
 +
*See [[Conflux/Unique_Items#Misc|Unique Items Misc]] for specialty versions.
 
|}
 
|}
 
[[Category:Conflux|Items]]
 
[[Category:Conflux|Items]]

Latest revision as of 00:26, 13 September 2020

Conflux III Items

Consumable items

Food

Name Obtained from Nutritional Value Comment
Amber worm
  • Medium low.
  • Basic food item.
Chewer pod
  • Medium high.
  • Grow into Chewers when left on floor. (Amount of time is random.)
  • Show text
MON (MON) Cooked Egg
  • Various alcoves and bags.
  • See also Torch.
  • Very high.
  • Slightly less than a Dragon Heart.
Dragon Heart
  • Adult Dragons
  • Highest.
  • +30 Vitality.
Gorgonzola
  • Bags.
  • Alcoves.
  • High.
  • Say cheeze!
Skullseeds
  • Very low.
  • Grow into snapdragons in moist environments.
  • While consumable, Skullseeds are more valuable for use in spells.
  • Leave Skullseeds in Sewers to ensure a good supply of Snapdragons.
Snapdragon
  • Sewers.
  • Randomly produced by a dream.
  • Lowest.
  • Snapdragons randomly boost all stats when consumed, although initially one or more stats may actually decrease (consume more to offset this). This can be very helpful in fighting strong monsters.
  • Through the repeated consumption of several Snapdragons, it is possible to boost all stats to 170!
  • Snapdragons produce Skullseeds at the end of their life cycle.
Spitter Berry
  • Spitter Trees.
  • Medium.
  • Grow into Spitter trees on green squares and drains. (Amount of time is random.)
Steak
  • Rats.
  • Hellhounds.
  • Dragons.
  • Very high.
  • Fur rags can be traded at the Fur Trader for steaks.
Stone Mushroom
  • Low.
  • Magic mushrooms for your psychedelic enjoyment!
  • A Stone mushroom left on a floor will produce a new mushroom and dead mushroom spores. (This takes a while though.)
  • See Alchemy Guide for more information.

Consumable, but not edible

Name Obtained from Common properties Comment
Dust
  • Made from items.
  • Monsters killed.
  • Various alcoves, floors and bags.
  • Water level decreases when consumed.
  • Dusts are non-toxic.
  • Dusts are coloured grey.
  • The most common type are Ashes.
    • Ashes can cure poisoning at the cost of Water levels.
    • See Ashes of Herakles in Misc Unique Items.
  • For complete information on dusts, consult the Alchemy Guide.
Powder
  • Monsters killed.
  • Broken metal weapons.
  • Various alcoves, floors and bags.
  • Powders are poisonous when consumed.
  • Powders are coloured orange.
  • The most common type is Rust, which also can be cursed.
  • For complete information on powders, consult the Alchemy Guide.
Eye
  • When consumed:
    • Causes poisoning.
    • Lowers Wisdom.

Beverages

  • All waters can be consumed without harm.
  • All varieties of Juices have a random chance of curing disease.
Name Apprentice Priest Description Obtained from Comment
Water -
  • Filled Waterskins and Flasks.
  • Fountains.
  • Summoning a Lesser Water Elemental. (See VI (VI).)
  • A Waterskin or Flask is required to obtain water from fountains.
Water
  • Argentum Vis.
  • See Alchemy Guide for more information.
  • Adds 0-10 points of Anti-Magic.
  • Adds 0-10 points of Anti-Fire.
Water
  • Auric Water.
  • See Alchemy Guide for more information.
  • Show text
-
Water
  • Flavored Juice.
  • See Alchemy Guide for more information.
  • Adds 0-10 points of Vitality.
Water
  • Flowers Maceration.
  • See Alchemy Guide for more information.
-
Water
  • Infusion.
  • See Alchemy Guide for more information.
-
Water
  • Juice.
  • See Alchemy Guide for more information.
  • Adds 1 point of Vitality.
Water
  • Juicy Infusion.
  • See Alchemy Guide for more information.
-

A Guide to Fine Wines and Liqueurs

  • When drunk, all Sar Wines produce the text message: "You feel dizzy and clumsy."
  • In general, most Sar Wines decrease either Wisdom, Dexterity.
    • Sometimes one or the other.
    • Sometimes both.
    • Sometimes not at all.
  • As in real life, being drunk acts as if your party is over-burdened or slowed.
    • Highly intoxicated champions may completely inhibit movement for an instant!
  • Sar Wines may or may not increase water levels.
  • Guild Leaders and high level Champions may be affected differently than lower level Champions.
  • Most Sar Wines have a small chance to curse a disease.
  • Drinking a Sar Wine consumes the flask.
Name Description Effects Comment
Sar Wine _LOUMONEEPAL (LO UM ON EE PAL)
  • Only reduce Stats.
  • Basic Wine.
  • Don't consume.
  • Use in Alchemy or to capture mosses in the Sewers.
Sar Wine MON (MON) Wine of Titans
  • Increases Strength.
  • Most common type.
Sar Wine MON (MON) Chromatic Wine
  • May increase Strength.
  • May increases Dexterity.
  • You have reached the bottom, there is no horizon beyond, no time past this point, no future, no knowledge, no dimension, only invisible darkness, only void.
Sar Wine MON (MON) Cupric Wine
  • May increase Strength.
  • May increase Vitality.
-
Sar Wine MON (MON) Egg Wine
  • May increase Strength.
  • May increase Vitality.
-
Sar Wine MON (MON) Fruity Wine
  • May increase Strength.
-
Sar Wine MON (MON) Moon Wine
  • May increase Strength.
  • May increase Wisdom.
-
Sar Wine MON (MON) Mud Wine
  • Increases Anti-Magic.
-
Sar Wine MON (MON) Mushy Wine

-

-
Sar Wine MON (MON) Nocturn Wine

-

-
Sar Wine MON (MON) Ruby Wine
  • May increase Strength.
-
Sar Wine MON (MON) Soft Wine
  • May increase Strength.
-
Zo Liqueur LOUMONEEPALMON (LO UM ON EE PAL MON)
  • Permanently increases Vitality.
  • Permanently increases Anti-Magic.
  • Permanently increases Fire Resistance.
  • Wip004 and later:
    • Reduces Health.
    • Depleats Mana.
  • The higher the strength of the potion the better increase. It is therefore recommended that you use MON (MON) potions first and save low power versions for puzzles.
  • The increase is highly random, so you might want to save before using and re-loading if you don't like the result.
    • It is possible to get +5 to all stats with a MON (MON) level potion.
  • Does not change water level.
  • See also the Alchemy Guide.

Vinegars

  • Vinegars are poisonsous and decrease Water Levels when consumed.
  • Are not stored in flasks. (Destroyed in consumtion)
  • Used for the The_Flask_Quest.
  • Used in the Alchemical Oven.
Name Strength Expert Priest Description Comments
Kath Vinegar _LOUMONEEPALMON (LO UM ON EE PAL MON)
  • None
  • Obtain vinegars in the Mildew Area.
  • Some are not normal (need Expert Priest level to verify), see below for the types.
Kath Vinegar MON (MON)
  • Black Kath.
Kath Vinegar MON (MON)
  • Explosive Acid.
Kath Vinegar MON (MON)
  • Nitric Acid.
Kath Vinegar MON (MON)
  • Phosphoric Acid.
Kath Vinegar MON (MON)
  • Selenic Acid.
Kath Vinegar MON (MON)
  • Vitriol

Ven Eggs

  • All Ven Eggs Produce a poison cloud when thrown.
    • The cloud's size is proportional to the egg's strength (See OHVEN (OH VEN) spell).
Name Type Expert Priest Description Comments
Ven Egg _LOUMONEEPAL (LO UM ON EE PAL) -
  • Rune determines power level.
    • -33 to -200 to Stamina.
    • Poisoning.
Ven Egg Spider Something with a lot of legs wiggles inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health
    • -28 to Stamina.
    • Poisoning.
Ven Egg Muncher There is a baby muncher inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health.
    • Poisoning.
Ven Egg Worm Something wiggles inside.
  • Can hatch on ground.
  • Consuming causes:
    • -1 to Health
    • -1 to Stamina.
Ven Egg Ruster The crust of the shell is rusted, something moves inside.
  • Consuming causes:
    • -1 to Health
    • -1 to Stamina.
    • Poisoning.
Ven Egg Dragon A green dragon egg.
  • Consuming causes:
    • -1 to Health
    • -3 to Stamina.
    • Poisoning.
Ven Egg Alien Something wierd moves inside.
  • Consuming causes:
    • -1 to Health
    • -4 to Stamina.
    • Poisoning.
MON (MON) Ven Egg Cooked Cooked egg.

Armour, Shields and Weapons

Basic Armour

Name Bonus Comment
Basinet - Use instead of Helm.
Cape - You can even make your own.
Casque'n Coif - -
Dexhelm +10 Dexterity. Dexterity bonus gives advantage over Basinet.
Elven Aketon +2 Dexterity. Similar to Mithral, but with added Dexterity bonuses.
Elven Boots +4 Carrying Load. -
Elven Mail +1 Dexterity. Similar to Mithral, but with added Dexterity bonuses.
Flamebain +12 Anti-Fire. Anti-fire bonus gives this armour the edge.
Foot Plate - Great, but heavy.
Helm - Use instead of Open Helm.
Hosen - Better than dark and suede boots, but heavy.
Leg Mail - Basic armour.
Leather Shirt - -
Leather Pants - -
Mithral Aketon - Better and lighter than regular mail.
Mithral Mail - Better and lighter than regular mail.
Mail Aketon - Basic armour.
Night Shadow +8 Dexterity. -
Open Helm - Common at start.
Torso Plate - Great, but heavy.

Basic Shields

Name Actions in Weapon Hand Comment
SAR (SAR) Shield
  • block
  • hit
  • (hide)
  • Best non-magical shield.
    • One SAR (SAR) Shield has a "hide" action.
Small Shield
  • block
  • hit
Wooden Shield
  • block
  • hit
-

Basic Ranged Weapons

Name Actions Comment
Arrow
  • throw
  • stab
  • slash
  • Standard version.
  • Use with Crossbow or Skebow for greater damage.
_LOUMONEEPALMON (LO UM ON EE PAL MON) Blast Spore
  • throw
  • Medusa's portable Fireball (bright red).
  • Runes _LOUMONEEPALMON (LO UM ON EE PAL MON) determine the fireball strength equivalent to casting FULKATH (FUL KATH).
  • Dead versions need to be repowered by spell or special fountain.
Crossbow
  • shoot
Dagger
  • throw
  • stab
  • slash
Rock
  • throw
  • punch
  • Can be thrown through closed grate doors.
  • Can be used with a sling for greater damage.
  • Up to 6 daggers can be stored in belt slots.
  • See Unique Weapons and Shields for magical versions.
Skebow
  • shoot
  • Use with arrows in second hand. (Refilled from belt slots.)
Magic Slayer
  • throw
  • stab
  • slash
  • Magical arrow.
  • Use with Crossbow or Skebow for greater damage.
Sling
  • shoot
Thorn
  • throw
  • stab
  • slash
Club
  • throw
  • bash
  • stun
  • Low damage.
Stone Club
  • throw
  • bash
  • stun

Spellcaster Weapons

Name Actions Comment
FUL (FUL) Wand
  • light
  • invoke
  • banish
  • +5 Mana.
Guardian
  • calm
  • shield
  • fireshield
  • +7 mana.
Mage Caduceus
  • swing
  • lightning
  • window
  • +12 to +16 Mana.
Sceptre of Lyf
  • swing
  • heal
  • light
  • +5 Mana.
Snake Staff
  • heal
  • calm
  • brandish
  • +8 Mana.
Staff of Manar
  • swing
  • dispell
  • fireshield
  • +10 Mana.
Wand
  • calm
  • shield
  • heal
  • +1 Mana.
Dragon Spit
  • swing
  • parry
  • spit
  • Spit produces LO (LO) Fireballs.
  • Limited charges.
Stormring
  • punch
  • swing
  • lightning
  • Lightning casts OHGOR (OH GOR).
  • Limited charges.

Close Combat Weapons

Name Actions Comment
Branch
  • (burn)
  • swing
  • (make torch)
  • Low damage.
  • The "burn" action is always available until achieving Apprentice Fighter level, when it is replaced with "swing".
  • The "make torch" option occurs with fur rag in other hand.
Gauntlets
  • punch
  • swing
Glaive
  • slash
  • parry
  • melee
-
Katana
  • slash
  • parry
  • melee
Mace of Order
  • swing
  • bash
  • stun
Rapier
  • jab
  • parry
  • thrust
Rope
  • climb down
  • whip
Scimitar
  • swing
  • parry
  • chop
Sword
  • swing
  • parry
  • chop
  • Good weapon for first levels.
The Claw
  • slash
  • brandish
  • confuse
-
Torch
  • swing
  • juggle
  • (cook)
  • For when you have no other weapon.
  • Cook option available when a Ven Egg is in other hand.
Vorpal Blade
  • jab
  • cleave
  • disrupt
Waraxe
  • chop
  • hack
  • melee
  • Very good weapon.
  • Avoid the hack command.
  • See Funereal Weapons for magical versions.

Other items

Useful Items

Name Actions Comments
Compass -
  • What is a compass good for?
    • It tells you the direction you are looking at if you examine it.
    • You can use it with the "find north" YAKATH (YA KATH) spell.
    • You can use it with the "Treasure Detection" OHIRROS (OH IR ROS) spell.
  • Are all compasses the same?
    • No, there are two unique ones that have additional special properties.
      • The unique Compass "Learning Advisor" displays special texts which help you to identify the dungeon level you are on.
      • The unique Compass "Sparkling Seeds" produces Plasma when in a hand.
  • Where can I find a Compass?
LOUMONEEPALMON (LO UM ON EE PAL MON) Dead Blast Spore
  • throw
  • Dead Blast Spores (brown) do not explode when thrown.
  • Dead Blast Spores can be converted into regular Blast Spores with the FULGORRA (FUL GOR RA) spell. (See the spell entry in Non-aligned spells for more information.)
  • Dead Blast Spores can be re-energized at Energetic Waters.
Eckhart Cross -
  • Gives immunity from vampiric startvation when worn.
Rock (Glowing Stone)
  • throw
  • punch
  • light
  • Use in the Mines for light.
  • Becomes a normal rock when all charges are expended.
  • Normal rocks will not have the "light" action.
Ice Winds
  • freeze
  • Freeze life. (long)
  • Equivalent to the Dungeon Master green box.
Magic Purse
  • freeze
  • (invoke)
  • Freeze life. (short)
  • Equivalent to the Dungeon Master blue box with the exception that some purses can "invoke".
  • See Unique Items Misc for specialty versions.