Conflux/Alchemy Guide

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Alchemy Guide

The Alchemical Oven

  • Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses.
    • You need two potions for each use.
    • The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.
    • Each of up to 3 possible uses allows to produce one more item from the following table:
First Item Second Item Produces
  • Kath Vinegar
  • Kath Vinegar
  • Zo Liqueur
  • Sar Wine
  • Ven Egg
  • Sar Wine
  • Zo Liqueur
  • UM (UM) Zo Liqueur + MON (MON) Zo Liqueur
  • Ven Egg
  • Zo Liqueur


Elementary Science

Dusts

All dusts are non-toxic, but all drain water levels.

Dust Availability
  • Ashes
  • Unlimited
  • Black Powder
  • Unlimited
  • Calcium
  • Limited
  • Carboxysilicium
  • Unlimited
  • Dead Mushroom Spores
  • Limited
  • Light Selenium
  • Limited
  • Lime
  • Limited
  • Moon Embers
  • Limited
  • Moonlight
  • Limited
  • Nitro Coal
  • Unlimited
  • Nitro Titanium
  • Limited
  • Phosphorus
  • Limited
  • Quicklime
  • Limited
  • Saltpetre
  • Unlimited
  • Selenium
  • Extremely Limited
  • Silicium
  • Unlimited
  • Silver
  • Limited
  • Titan Moondust
  • Limited
  • Titanic Phosphate
  • Limited

Powders

  • While comsumable, all powders are currently poisonous.
Powder Availability
  • Aluminium
  • Limited
  • Calcic Copper
  • Limited
  • Chromatic Silicate
  • Limited
  • Chromium
  • Very Limited
  • Chromocalcite
  • Very Limited
  • Chromoon
  • Very Limited
  • Chromo Sulfur
  • Very Limited
  • Copper
  • Limited
  • Copper Sulfate
  • Limited
  • Cupric Phosphate
  • Limited
  • Ferric Sulfate
  • Unlimited
  • Ferrocalcite
  • Limited
  • Ferro Selenite
  • Extremely Limited
  • Ferro Silicate
  • Unlimited
  • Ferrous Nitre
  • Unlimited
  • Glowing Embers
  • Limited
  • Gold
  • Limited
  • Goldliime
  • Limited
  • Phosphoferric
  • Limited
  • Rust
  • Unlimited
  • Selenic Cuprous
  • Extremely Limited
  • Sulfur
  • Unlimited
  • Titanium
  • Limited

Evaporatives

  • Three Elements and two Compounds form the Evaporatives.
Element/Compound Um Master Priest Identify
  • Selenium
  • Very Slow Evaporation
  • Silicium
  • Slight Evaporation
  • Silver
  • Medium Evaporation
  • Titan Moondust
  • Fast Evaporation
  • Titanic Phosphate
  • Very Fast Evaporation

Prime Focuses

  • While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
Element/Compound Um Master Priest Identify
  • Calcium
  • Impossible... You are only the spiritual body of a sorcerer. You cannot see me.
  • Moonlight
  • For Throwing Mechanisms.
  • Nitro Titanium
  • Permenant Water.
  • Titanium
  • Remember remember the oracle of amber, this was just a dream what fake you thought was true every truth lied.

Grinding

  • Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
  • Conserve these items whenever possible (some supplies are limited).
  • Selenium and Chromium are the least abundant elements.
Hand1 Hand2 Action Produces
  • Boulder
  • Bones
  • grind
  • Phosphorus
  • Boulder
  • Chalcedony
  • grind
  • Silicium
  • Boulder
  • Cooked Egg
  • grind
  • Sulfur
  • Boulder
  • Dead Mushroom Spores
  • grind
  • Saltpetre
  • Boulder
  • Emerald
  • grind
  • Chromium
  • Boulder
  • Gor Coin
  • grind
  • Gold
  • Boulder
  • Gorgonzola
  • grind
  • Calcium
  • Boulder
  • Moonstone Necklace
  • grind
  • Selenium
  • Boulder
  • Ruby
  • grind
  • Aluminum
  • Boulder
  • Saphire
  • grind
  • Titanium
  • Boulder
  • Sar Coin
  • grind
  • Copper
  • Boulder
  • Silver Coin
  • grind
  • Silver
  • Warning! Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.

Other Sources

  • Some powders and dusts are obtained/produced via means other than grinding.
Material Produced by
  • Ashes
  • Alcoves.
  • Burning branches.
  • Casting Fireball (FULKATH (FUL KATH)) or Lightning (OHGOR (OH GOR)) at plant based creatures and wooden doors.
  • Copper Sulfate
  • Ferrous Nitre
  • Ferro Silicate
  • Nitro Titanium
  • Phosphoferric
  • Rust
  • Killing Cog Knights. (cursed)
  • Killing Rusters.
  • Killing Unholy Knights. (cursed)
  • Lightning attacks on iron grate doors.
  • Metal objects broken by Rusters.
  • Titanium
  • Titanic Phosphate

Coating Thorns

  • Thorns can be coated with various dusts and powders to produce specialty thorns.
  • Equiped specialty thorns have a "prick" action that affects the user.
  • Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
Hand1 Hand2 Action Produces Prick Hand
  • Thorn
  • Calcic Copper
  • coat
  • Thorn (Feelin Better)
  • +10 Vitality
  • Thorn
  • Carboxysilicium
  • coat
  • Thorn (Imperviousity)
  • +10 Anti-Fire
  • +10 Anti-Magic
  • Thorn
  • Chromocalcite
  • coat
  • Thorn (Ground Vision)
  • +10 Dexterity
  • Thorn
  • Chromo Sulfur
  • coat
  • Thorn (Scrambled Eggs)
  • +10 Dexterity
  • Thorn
  • Chromoon
  • coat
  • Thorn (Green Mood)
  • +10 Dexterity
  • +10 Wisdom
  • Thorn
  • Copper Sulfate
  • coat
  • Thorn (Thoughts of Blues)
  • +10 Vitality
  • Thorn
  • Ferric Sulfate
  • coat
  • Thorn (Mens Sana In Corpre Sano)
  • +10 Vitality
  • Thorn
  • Ferrocalcite
  • coat
  • Thorn (Force of Life)
  • +50 HP
  • Thorn
  • Ferro Selenite
  • coat
  • Thorn (Iron Moon)
  • +10 Wisdom
  • Thorn
  • Ferro Silicate
  • coat
  • Thorn (Earth Will)
  • +10 Anti-Magic
  • Thorn
  • Moon Embers
  • coat
  • Thorn (Cold Ashes)
  • +10 Wisdom
  • +10 Anti-Fire
  • Thorn
  • Selenic Cuporous
  • coat
  • Thorn (Lunatic Feaver)
  • +10 Wisdom
  • +10 Vitality
  • Thorn
  • Titan Moondust
  • coat
  • Thorn (Rise of the Titans)
  • +10 Strength
  • +10 Wisdom
  • Some elements and compounds produce the same specialty thorn.
  • It is unknow at this time is this is a bug.
  • The prick action on all these thorns results in Vitality reduced by half.
Hand1 Hand2 Action Produces
  • Thorn
  • Cupric Phosphate
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Ferrous Nitre
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Nitro Titanium
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Phosphoferric
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Titanic Phosphate
  • coat
  • Thorn (Green Fate)

Mixes

  • Some Elements and Items can be mixed together to form compounds and new items.

Acids

  • Using Kath Vinegar, it is possible to produce Four acids.
Basic Acids
Hand1 Hand2 Action Produces
  • Kath Vinegar
  • Phosphorus
  • mix
  • Phosphoric Acid
  • Kath Vinegar
  • Saltpetre
  • mix
  • Nitric Acid
  • Kath Vinegar
  • Selenium
  • mix
  • Selenic Acid
  • Kath Vinegar
  • Sulfur
  • mix
  • Sulfuric Acid
Complex Acids
  • Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
Hand1 Hand2 Action Produces
  • Sulfuric Acid
  • Nitro Coal
  • mix
  • Explosive Acid
  • Explosive Acid
  • Torch
  • boil
  • Vitriol

Complex Vinegar

Hand1 Hand2 Action Produces
  • Black Powder
  • Kath Vinegar
  • mix
  • Black Kath
  • White Powder
  • Kath Vinegar
  • mix
  • White Kath
  • Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/MONOHVEN (MON OH VEN) cloud in the square in front of your party.

Compounds

  • Compounds are typically produced through the mixing of two elements or an element with another compound.
  • The major compounds can be grouped into six families.
  • Calcium Family
Hand1 Hand2 Action Produces
  • Calcium
  • Ashes
  • mix
  • Lime
  • Calcium
  • Copper
  • mix
  • Calcic Copper
  • Calcium
  • Rust
  • mix
  • Ferrocalcite
  • Phosphorus Family
Hand1 Hand2 Action Produces
  • Phosphorus
  • Ashes
  • mix
  • Glowing Embers
  • Phosphorus
  • Chromium
  • mix
  • Moonlight
  • Phosphorus
  • Copper
  • mix
  • Cupric Phosphate
  • Phosphorus
  • Nitro Coal
  • mix
  • White Powder
  • Phosphorus
  • Rust
  • mix
  • Phosphoferric
  • Phosphorus
  • Titanium
  • mix
  • Titanic Phosphate
  • Saltpetre Family
Hand1 Hand2 Action Produces
  • Saltpetre
  • Ashes
  • mix
  • Nitro Coal
  • Saltpetre
  • Copper
  • mix
  • Nitro Coperate
  • Saltpetre
  • Rust
  • mix
  • Ferrous Nitre
  • Saltpetre
  • Titanium
  • mix
  • Nitro Titanium
  • Selenium Family
Hand1 Hand2 Action Produces
  • Selenium
  • Aluminium
  • mix
  • Light Selenium
  • Selenium
  • Ashes
  • mix
  • Moon Embers
  • Selenium
  • Chromium
  • mix
  • Chromoon
  • Selenium
  • Copper
  • mix
  • Selenic Cuprous
  • Selenium
  • Rust
  • mix
  • Ferro Selenite
  • Selenium
  • Titanium
  • mix
  • Titan Moondust
  • Silicium Family
Hand1 Hand2 Action Produces
  • Silicium
  • Ashes
  • mix
  • Carboxysilicium
  • Silicium
  • Chromium
  • mix
  • Chromatic Silicium
  • Silicium
  • Rust
  • mix
  • Ferro Silicate
  • Sulfur Family
Hand1 Hand2 Action Produces
  • Sulfur
  • Chromium
  • mix
  • Chromo Sulfur
  • Sulfur
  • Copper
  • mix
  • Copper Sulfate
  • Sulfur
  • Nitro Coal
  • mix
  • Black Powder
  • Sulfur
  • Rust
  • mix
  • Ferric Sulfate
  • Sulfur
  • Titanium
  • mix
  • Titanic Phosphate (bug)

Elemental Waters

Hand1 Hand2 Action Produces
  • Gold (powder)
  • Water Flask
  • mix
  • Auric Water
  • Silver (dust)
  • Water Flask
  • mix
  • Argentum Vis

Juices

  • There are four different types of Juices that can be produced.
  • Juices can randomly cure diseases.
  • Since all Juices are water based, they increase Water Levels.
Hand1 Hand2 Action Produces
  • Empty Flask
  • Chewer Pod
  • press out
  • Juice
  • Water Flask
  • Snapdragon
  • macerate
  • Flowers Maceration
  • Flowers Maceration
  • Juice
  • mix
  • Flavored Juice
  • Flowers Maceration
  • Torch
  • boil
  • Infusion
  • Infusion
  • Juice
  • mix
  • Juicy Infusion

Specialty Wines

  • Sar Wines of varying strength can be found outside of the Wine Cellar.
  • These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
Hand1 Hand2 Action Produces
  • Sar Wine
  • Aluminium
  • mix
  • Ruby Wine
  • Sar Wine
  • Calcium
  • mix
  • Soft Wine
  • Sar Wine
  • Chromium
  • mix
  • Chromatic Wine
  • Sar Wine
  • Copper
  • mix
  • Cupric Wine
  • Sar Wine
  • Phosphorus
  • mix
  • Nocturn Wine
  • Sar Wine
  • Saltpetre
  • mix
  • Mushy Wine
  • Sar Wine
  • Selenium
  • mix
  • Moon Wine
  • Sar Wine
  • Silicium
  • mix
  • Mud Wine
  • Sar Wine
  • Spitter Berry
  • mix
  • Fruity Wine
  • Sar Wine
  • Sulfur
  • mix
  • Egg Wine
  • Sar Wine
  • Titanium
  • mix
  • Sar Wine (Wine of Titans)

Heating and Imbuing

  • Certain Items can be created using Dusts and Powders.
One Hand Other Hand Action Produces
  • Chromatic Silicate
  • Torch
  • heat
  • Glass Rock
  • Light Selenium
  • Black/Brown Boots
  • imbue
  • Elven Boots
  • Lime
  • Torch
  • heat
  • Quicklime
  • Moonlight
  • Eye
  • imbue
  • Eye (unknown function)

Polishing

  • Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
  • Gem can start at any quality level and be polished to MON (MON).
  • Emeralds and Saphires cannot be polished.

Glowing Stones

  • Glowing stones provide light in areas like the Mines where flame can cause expolsions.
Hand1 Hand2 Action Produces
  • Rock
  • Glowing Embers
  • coat
  • Glowing Stone

The Philosophal Stone

  • A Philosophal Stone can be obtained in Show text
  • The stone has the power to "Transmute", but what exactly can be transmuted is unknown at this time.
  • There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
  • A Philosophal Stone can be created via the following method:

Show text


Other Magical Transmutations, Experiments, and Crafting

The following table lists all known Transmutations not related to powders and dusts:

One Hand Other Hand Action Produces
  • Fur Rag.
  • Fur Rag.
  • sew together

One of the following items:

  • Cape.
  • Leather Pants.
  • Leather Shirt.
  • Fur Rag.
  • Branch.
  • Torch. (even burnt out)
  • make torch
  • Torch. (new)
  • Torch.
  • Branch.
  • burn
  • Ashes.
  • Torch.
  • Ven Egg. (any non-cooked)
  • cook
  • MON (MON) Cooked Egg.

Magic Alcoves and Transmuting Fountains


  • The Recharger will add charges to non-dead weapons and items.
    • 1 SAR (SAR) Coin. = 1 charge.
    • 1 Silver Coin. = 2 charges.
    • 1 GOR (GOR) Coin. = 3 charges.
  • The Weapon Replicator will duplicate any one weapon.
    • Unique and funereal weapons cannot be exactly replicated.
      • Replicated weapons will lack all special properties.
    • A Vorple Blade or Skebow are good choices for replication.