Not in all Conflux versions this teleporter appears, if you step quickly forward from {0,13,26} to {0,13,27}, then back and forward again. You then begin the game in the Deathtrap Dungeon on level 19 instead of here.
If you survive Deathtrap Dungeon, you are teleported here, the teleporter at {0,0,3} will be switched off then.
Dungeon entrance. The game starts here.
Teleporter to the Guilds to {0,0,2}. It takes a second before the teleporter is switched on. Some Conflux versions only: step quickly back to {0,13,26}, then go forward again to enter the Deathtrap Dungeon instead of the Guilds.
Stepping here before going to {0,13,27} gives Zed one extra staff.
You are teleported here from {8,0,7} in the Kitchen Lab. Kill the rats at {0,27,8} for furs and Steaks, then go there to make the teleporter back to {8,1,7} appear here.
Maleficient Guild.
To the sewers to {3,0,0}.
To the Wine Cellar to {1,3,7}. Beware of the rats with a starting party. From there you can easily reach the Storage Cellar, the temple (locked from this side), and the sewers by the stairs at {1,9,20}.
The alcove at {0,2,13} contains a Sword, Dark Boots, a Leather Jerkin, Leather Pants.
Place an axe in the alcove at {0,3,14} to remove this force field. You may then take it back.
Dwarven Elevator from {4,10,1}, which must be opened from the dwarven level, can then be used in both directions.
The switch teleports you to {63,16,7}.
Fighters Guild.
Fighters Guild.
In the Alcove at {0,5,11} you find the The Challenge (the Competition Scroll), a Torch, a Gorgonzola.
To the cellar and the sewers.
Teleporter to {11,22,12}. This is activated at {11,22,11}. PRS20150916 Activated once by Spitter Berry at {0,0,26} and cleared by Power Gem switch at {12,24,7}.
Priests Guild.
Bag with Scroll "PRESS OUT CHEWER PODS FOR A CURING JUICE".
Behind the Grate at {0,6,7} is the spell scroll "YA KATH FIND NORTH."
You are teleported here from {7,26,3}.
Bag with Katana, Wooden Shield, Scroll: "LEARN HOW TO COUNTER ATTACK WITH A SHIELD OR BLADE".
Ninjas Guild.
Place a compass in the alcove at {0,9,4} to remove the force field at {0,10,3}. You may then take it back. Touching the hand on the wall at {0,9,2} increases the Ninja experience of the active Champion. This only works twice for newly reincarnated Champions or once for Ninja's above Novice.
Wizards Guild.
In the bookshelf at {0,9,11} is the spell scroll "YA STAMINA POTION"
Unholy Armour; Mace of Order in an alcove at {0,9,16}.
Bag with 4 Arrows, Elven Boots, Cape, Gauntlets, spell Scroll "KEENNESS OF EAR OH KATH".
4 Gigglers with a Gold Key, a unique Magic Iron Purse with an Iron Key.
In the bookshelf at {0,10,12} is the spell Scroll "FUL FOR FIRELIGHT".
Alchemical oven. Use the oven once before opening each further door, or lose the extra oven uses. Each of up to 3 possible uses allows to produce one more item from this list (for abbreviations' meanings have a look at the scrolls in the oven): V+K=>Blast Spore; K+S=>Z; S+Z=>Z+Z; V+S=>Dragon Heart; Z+K=>Corbum; Z+V=>Dragon Spit wand. The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.
Place five VEN Eggs in the hole.
The fireball spell is unlocked here.
Place ten scrolls in the right-hand-side frame at eye level.
The Munchers here carry a Flask, 1 COMPETITION POINT, which transmutes its first water filling into Auric Water, which works only once. The fountain at {0,15,8} has red eyes; in the alcove at {0,13,8} you find a Bag with the spell Scroll "VI IR NETA POTION OF VITALITY".
The alcove at {0,15,14} contains a Wand.
The bookshelf at {0,15,15} contains the spell Scroll "YA BRO SERUM".
Ladder going far down directly to a cemetary to {38,2,27}. Down there is also a door with a Skull Lock at {38,7,30}.
Rocks are thrown to the east from here if you touch the water basin at {0,20,17}.
Behind the grate at {0,18,16} you find an Arrow.
Touching or using the water basin throws rocks from {0,17,17} at you.
Touching it with a Mirror of Dawn transmutes this mirror into an alcove with a Magic Purse and a new Mirror of Dawn in it. Step back immediately, or you will be injured by the magical explosion, weak Champions can die!
Put a staff, a Corbum, a shuriken and a mace into the 4 locks around this wall to create a Funereal Stormring in the southern alcove at {0,20,21}. 1 COMPETITION POINT for the Funereal item. However, opening all the guild doors is more important, so do that first and spend only additional "guild items" here.
Touching it with a Mirror of Dawn transmutes this mirror into an alcove with a Monk Staff and a new Mirror of Dawn in it. Step back immediately, or you will be injured by the magical explosion, weak Champions can die!
Ladder down to the cellar to {1,24,31} near the rat generator. The maze is inhabited by Gigglers, Rock Monsters and a Minotaur, later you'll find trees as well. Only trees and Gigglers respawn.
This is the destination of the teleporter at {0,10,28}. Gigglers and the freed Cartographers from {13,0,4} can appear here, as well as the Darc Armour knights and yourself from {19,7,26}.
Touching it with a Mirror of Dawn transmutes this mirror into an alcove with a Moonstone necklace and a new Mirror of Dawn in it. Step back immediately, or you will be injured by the magical explosion, weak Champions can die!
Bag with Silver Coin, _ Muncher VEN Egg, Ghi, Dagger, Torch, Scroll: "AVOID STEPPING ON THE PUDDLES."
Touching it with a Mirror of Dawn transmutes this mirror into an alcove with bones and a new Mirror of Dawn in it. Step back immediately, or you will be injured by the magical explosion, weak Champions can die!
Touching it with a Mirror of Dawn transmutes this mirror into an alcove with a Gem of Ages necklace and a new Mirror of Dawn in it. Step back immediately, or you will be injured by the magical explosion, weak Champions can die!
Touching it with a Mirror of Dawn transmutes this mirror into an alcove with a golden GOR Coin and a new Mirror of Dawn in it. Step back immediately, or you will be injured by the magical explosion, weak Champions can die!
To the cellar near "Pit D", the wall must be opened from the other side.
To remove the walls here at {0,18,3} and {0,19,3}, enter the illusionary walls at {0,18,11} and {0,19,7}.
LO KATH Vinegar, ON KATH Vinegar, PAL KATH Vinegar, MON Vitriol KATH Vinegar.
2 LO KATH Vinegars, UM KATH Vinegar.
UM KATH Vinegar, Silk Shirt.
3 _ KATH Vinegars.
LO KATH Vinegar, ON KATH Vinegar, MON Selenic Acid KATH Vinegar.
UM KATH Vinegar, Scroll behind the grate at {0,17,10}: "DO NOT HOLD VINEGAR BOMBS IN YOUR HANDS IN ORDER TO TRIGGER THEM."
Fountain at {0,18,12}. Going here opens the wall at {0,19,3}.
The alcove at {0,18,0} contains: Compass, Fine Robe (Body), Fine Robe (Legs), Elven Huke, Elven Doublet, Leather Boots.
Invisible teleporter to {0,19,8} into the identically looking room south of this one.
_ KATH Vinegar, Robe.
Torch.
Invisible teleporter to {0,19,5} into the identically looking room north of this one.
Pressure pad opening the wall at {0,21,15}.
Throw a small item through this door to open the wall at {0,21,15}. Get rocks at {0,19,17}.
4 rocks behind the grate at {0,20,3}.
Press the small button at {0,20,13} to remove the wall at {0,23,11}.
Throw a rock through this grate to open it.
The statue says "NONE SHALL PASS." when examined. Destroy it. There is a Mace in the Gem lock at {0,21,5}.
Bash this door.
LEIF SAYS I COULD BASH THIS DOOR
Press the small button at the northern side of {0,19,1}, then throw a rock through this grate to open it.
Put a torch into the holder at {0,22,3} to keep the door at {0,21,3} open.
Shuriken behind the grate at {0,23,1}. Press the small button at {0,24,0} to open an alcove that contains: Leather Boots, Tabard, Ghi Trousers, Scroll "DES GOR DAIN magic opening", Silk Shirt, Fine Robe (Body).
stepping onto this square summons more Chewer Trees.
Fountain at {0,24,6}.
stepping onto this square summons more Chewer Trees.
Alcove in the eastern wall. Placing an object here opens wall at {0,26,12}.
GANDO SAYS... I FORSEE A PAINFUL END FOR THIS CORRIDOR...
Switch on the wall at {0,26,5} opens door at {0,26,6}
Inscripton on the southern wall: "TARRY NOT AT THE NARROW WAY TO WISDOM".
Stepping onto this pressure plate teleports the party and any items on the floor onto the next square at {0,25,10} after a moment. A rock and a Bag with a Monk Staff are here.
Stepping onto this pressure plate teleports the party and any items on the floor onto the next square at {0,25,11} after a moment.
Stepping onto this pressure plate teleports the party into the pit at {0,25,12} and any items on the floor back onto the square at {0,25,9} after a moment.
This pit leads to the sewers at {3,26,12}. I somehow removed the wall to the east and reached this place beyond the pit. The level's main treasure (announced by the treasure location spell) is there.
Inscripton on the western wall: "COUNTERWEIGHT FOR SALVATION".
In the alcove at {0,26,11} you find the level's main treasure: a bag with seven boulders and a scroll advising you to take the "Lucky Stones" with you. Don't do it, those are normal boulders, keep only the bag. You also find a few other things here: a robe, a wooden shield, a Magic Slayer Arrow, and a throwing star. After opening up all the Ninja Guild doors and the final portrait, use the Shuriken at {0,20,19} to get the Funereal Stormring or the Funereal Rapier at {0,23,27}
The Giggler of All in this area has the unique Lockpicks and a _ Chalcedony.
There is a sling here and a tiny switch on the wall to the west at {0,25,15}.
A rock monster awaits you in this small room; after killing it, you'll find an Emerald, a sapphire, a golden GOR Coin.
There is a shooter to your north which is activated when you go south, but if you go quickly and open the first door on the left, you can safely hide in the doorway.
NABI SAYS STAND YOUR GROUND. MY SHIELD WILL SAVE US.
NABI SAYS STAND YOUR GROUND. MY SHIELD WILL SAVE US.
This door can be broken with strong fireballs.
Open this door with an Emerald at {0,30,13}.
To the cellar.
This pressure plate closes the pits at {0,31,7} and {0,31,11}. See also the hint at {0,31,12}. The alcove at {0,31,5} contains the spell scroll "Mischievous Bag" (YA GOR ROS), as well as a Turquoise Key.
To the sewers to {3,31,7}.
You fall into a teleporter transporting you to {0,29,11}.
Bash this door, then stand here, open the door at {0,31,10} with DES GOR DAIN, then throw a rock through the door at {0,31,9} onto the pressure plate at {0,31,6}: the 2 pits in this corridor will now be closed, allowing you to retrieve the treasure in the alcove at {0,31,5}
To {0,0,7} and the temple to {2,0,3}.
To {0,0,0} and the temple to {2,0,3}.
Press the switch at {0,13,19} to open this door.
You need an Emerald to open this door.
Below this pit is a teleporter to a corridor at {4,31,11}, the exit from this corridor is down at {6,31,23}.
Green slime monsters.
Put a staff, a Corbum, a shuriken and a mace into the 4 locks behind the walls at {0,22,25}, {0,22,26}, {0,22,29}, {0,22,30}. The door at {0,22,27} will open as soon as one of each item is in place. However, opening all the guild doors is more important, so do that first and spend only additional "guild items" here.
The alcove contains a Crown of Pride (increases your wisom by 10) and the unique Funereal Rapier "FLESHBITE SUSTAINED". 1 COMPETITION POINT for the Funereal item, which doesn't drain Strength.
The alcove at {0,2,19} contains a Unique crossbow the Beobow.
The alcove at {0,3,22} contains a Cooked MON VEN Egg.
Bag full of Spitter Berries.
Beware of the Cook and 2 Hellhounds behind this door. The Cook drops a Scroll, a _ VEN Egg, a _ Spider VEN Egg , a Dagger, Unique Fur Rags, a Stone Mushroom.
Rockpiles, a Zombie and Gigglers live here.
Bag with 5 Stone Mushrooms.
Bag full of Stone Mushrooms, 2 Hellhounds in this room.
This room contains only Caterpillars.
The stairs up from the Cellar.
Teleporter to {6,13,12} on the spiders' level.
The animated armour knights and you (if you follow them) are teleported here from the Darc Armour's room at {19,7,26}.
Teleporter to {3,1,17} into the sewers.
Teleporter to {0,25,23} into the Minotaur's Maze.
Teleporter to {7,28,2} into the portal room on the Council's level.
Once freed, the cartographers (see {13,2,4}) are teleported here, and then spread all over the levels 0 to 8.
Teleporter to {8,23,6} near the High Sentinel and Sudden Death on the Emerald Level.
Teleporter to {4,24,23} into the mines.
Teleporter to {1,18,7} into the cellar.
Teleporter to {7,29,3} into the portal room on the Council's level.
Teleporter to {5,24,27} into the Black Crypt.
Teleporter to {0,3,28}, a game ending, as it seems. I wasn't able to switch it on yet.
This triggers an end of game, and also seems to be the destination of the teleporter at {0,13,30}.
Map of Conflux / Level 0
 
Tileset :

Level 00 - The Guilds[edit]

This is the entrance level, and one of only two to be lit. All other levels are located below this one. You will most likely find many hints on the map pages which you do not understand yet; don't worry, this is a very complex game, you will go to many places much, much later, which seem to be inaccessible now. The unique compass "Learning Advisor" (found at {8,17,3}) says "STASIS FIELD" when examined on this level.
This level contains the following areas:
  • The Guilds, where you can recruit party members and advance your maximum class level.
  • Two seemingly unrelated areas have a secret connection:
    • A large maze that reportedly smells like vinegar, consisting of 3 parts:
      • A treasure area which must be opened up.
      • The MIPS riddle.
    • A part of the wisdom Path of Ephesus to the Pit of Ephesus from the Temple, including the mysterious Cloning Experiment ring.
  • The Food Storages reachable only from the Cellar, beware of the stronger monsters here with a starting party.
  • A secret teleporter room accessible from far below spreads monsters on many levels.
  • One ending of the game.

THE BEGINNINGYou are very close to the surface.

Each team has its flaws and strengths.

Take the four guides for your first exploration.

Another time specialize in a guild to obtain great and quick firepower.

Even if you already have 4 characters, you may obtain some benefits by raising in the ranks of the guilds.

Some particular fates await the highest ranked members.

The hidden characters have hidden powers.
WARNING FROM OTHELLOFrom now on, everything you experience and believe in Conflux really means the contrary, deep down inside.

Yes is no.

White is black.

Win is lose.

A detail contradicts the whole.

The end is the begining.

The ultimate meaning is a last-second treason.
ORACLESee now the words I've woven true,
Wordweaver I am, as I'm known now to you.
I speak of great terrors from far below ground,
Within the Undercity, where they do abound.
[0,2],[0,2],[[1,3],[1,6]],[[3,3],[3,7]],[5,3],[5,3],[[8,3],[11,3]],[[2,4],[5,4]],[[8,4],[8,11]],[[10,4],[10,8]],[0,5],[0,5],[4,5],[4,5],[7,5],[7,5],[[12,5],[12,11]],[2,6],[2,6],[[5,6],[5,10]],[7,7],[7,7],[13,7],[[6,8],[6,13]],[[14,8],[14,16]],[[3,9],[8,9]],[11,9],[11,9],[3,10],[3,10],[[7,10],[10,10]],[[4,11],[4,15]],[7,11],[7,11],[[10,11],[12,11]],[9,12],[9,12],[3,13],[3,13],[[7,13],[14,13]],[5,14],[5,14],[[11,14],[14,14]],[[3,15],[9,15]],[11,15],[13,15],[13,15]
DEDALUS ABOMINATIONSMINOTAUR
Human hands and bovine head,
Massive hammer inspires dread.

ROCKPILE
Pile of rocks
and branches dead,
Step too near
and mind your head.
Come closer still, and feel the bite,
But note from whence they draw their might.
[[29,15],[29,18]],[[19,16],[25,16]],[27,16],[27,16],[30,16],[30,16],[18,17],[18,17],[22,17],[22,17],[[25,17],[29,17]],[[31,17],[31,21]],[[19,18],[22,18]],[26,18],[26,18],[19,19],[19,19],[[21,19],[23,20]],[[25,19],[27,19]],[[18,20],[25,20]],[27,20],[27,20],[[29,20],[31,20]],[23,21],[[25,21],[25,23]],[29,21],[29,21],[[20,22],[22,22]],[[28,22],[30,22]],[[22,23],[26,23]],[[28,23],[28,25]],[30,23],[30,23],[24,24],[24,24],[26,24],[31,24],[23,25],[23,25],[29,25],[29,25],[23,26],[25,26],[25,26],[[30,26],[30,29]],[3,27],[[26,27],[28,27]],[31,27],[[23,28],[25,28]],[[28,28],[28,30]],[23,29],[23,29],[25,29],[25,29],[[29,29],[31,29]],[[26,30],[28,30]],[31,30],[31,30],[[24,31],[26,31]],[[29,31],[31,31]]
MILDEWCHEWER
It moves along,
this mobile tree,
No lungs to speak of or legs to see.
Yet hold your ears against their shriek,
Then harvest their fruit and sustain the weak.
[[19,0],[23,0]],[[25,0],[28,0]],[[21,1],[21,4]],[25,1],[25,1],[[27,1],[27,6]],[[18,2],[18,6]],[[20,2],[22,2]],[[24,2],[27,2]],[[19,3],[19,5]],[[20,4],[25,4]],[[23,5],[23,12]],[25,5],[25,5],[20,6],[20,6],[26,6],[26,6],[[19,7],[19,9]],[21,7],[21,7],[[18,8],[25,8]],[18,9],[18,9],[[25,9],[25,12]],[18,10],[18,10],[[21,11],[23,12]],[[19,12],[23,12]],[26,12],[19,13],[21,13],[21,13]
KITCHEN PLAGUESCAVE RAT
Scuttle and squeak and sniff and bite,
Beware where there's one, there's many to fight.
They may bite with poison, they may stink of waste,
But when battle's done, how good do they taste!

SMALL RAT
Small with teeth to gnaw and bite,
Scuttles quickly into sight.
Chews your feet and bites your toes,
Or solid milk before its nose.

CATERPILLAR
Slow and minds
its business own,
Seldom strikes till hostility's shown.
With poison can it strike at will.
With poison, this you cannot kill.

ROCKPILE
Pile of rocks
and branches dead,
Step too near
and mind your head.
Come closer still, and feel the bite,
But note from whence they draw their might.
[[1,19],[1,23]],[[3,19],[8,19]],[[0,20],[2,21]],[[4,20],[7,20]],[[9,20],[10,21]],[[12,20],[13,22]],[4,21],[4,21],[[7,21],[14,21]],[2,22],[2,22],[4,22],[4,22],[[10,22],[16,22]],[[0,23],[9,23]],[[11,23],[11,26]],[[8,24],[11,24]]
KITCHEN STAFFThe servants here work day and night,
At least they live in natural light.
Beware their master, he's not kind.
Much food and poison here you'll find.

ZOMBIE
Once a man,
now mindless dead,
No brain still thinks within his head.
Reaching forth
with rotting hands,
To kill is all he understands.

GIGGLER
With arms of blue, a cloud they let fly,
And snatch what you hold or what you let lie.
They may return
to steal again,
So be swift with these sneaky small men.
[[1,19],[1,23]],[[3,19],[8,19]],[[0,20],[2,21]],[[4,20],[7,20]],[[9,20],[10,21]],[[12,20],[13,22]],[4,21],[4,21],[[7,21],[14,21]],[2,22],[2,22],[4,22],[4,22],[[10,22],[16,22]],[[0,23],[9,23]],[[11,23],[11,26]],[[8,24],[11,24]]
GUILD GUARDIANSUNHOLY ARMOUR
Walking armour,
double blades,
Through his fallen foes he wades.

MUNCHER
Hear them coming
in hungry mood,
Made of teeth, for you're their food.
Fight if you like, or run, if you can,
But these fly faster than the swiftest man.

BLACK FLAME
A burning desire, a passion of flame.
Trapped and immobile, death all the same.
Approach with care the roaring fire,
Or run around this deadly pyre.

GIGGLER
With arms of blue, a cloud they let fly,
And snatch what you hold or what you let lie.
They may return
to steal again,
So be swift with these sneaky small men.
[0,2],[0,2],[[1,3],[1,6]],[[3,3],[3,7]],[5,3],[5,3],[[8,3],[11,3]],[[2,4],[5,4]],[[8,4],[8,11]],[[10,4],[10,8]],[0,5],[0,5],[4,5],[4,5],[7,5],[7,5],[[12,5],[12,11]],[2,6],[2,6],[[5,6],[5,10]],[7,7],[7,7],[13,7],[[6,8],[6,13]],[[14,8],[14,16]],[[3,9],[8,9]],[11,9],[11,9],[3,10],[3,10],[[7,10],[10,10]],[[4,11],[4,15]],[7,11],[7,11],[[10,11],[12,11]],[9,12],[9,12],[3,13],[3,13],[[7,13],[14,13]],[5,14],[5,14],[[11,14],[14,14]],[[3,15],[9,15]],[11,15],[13,15],[13,15]
UNLEASHED HELLTORMENTOR
Small, grey, winged, and clad in flame,
Its casting speed puts monks to shame.
Hurling lightning,
flying fast,
Kill him quick or breathe your last.
[0,0],[[5,4],[5,9]],[4,5],[4,5],[6,8]
CLONE HALLSomething that is
born well-made,
Will remain true,
and never fade.
Though simple copies
can be born,
They're never as strong as the one they scorn.
[[0,0],[5,0]],[11,0],[11,0],[17,0],[17,0],[[4,1],[17,1]],[4,2],[[16,2],[16,18]],[[14,6],[16,6]],[[0,7],[0,9]],[1,8],[1,8],[[1,9],[1,17]],[17,15],[[10,16],[10,18]],[[0,17],[10,17]],[[15,17],[16,18]],[0,18],[[9,18],[17,18]]
FAKE HOPEWhat is this?
A source of hope
An escape, up a simple rope?
Alas, such luck
is not for you.
Another way will have to do.
[9,26],[9,26]
FORBIDDEN PITThough I cannot see what lies deep,
I think from here wisdom does seep.
Although you'll need to have some trust,
I think enter this pit, you must.
[[18,22],[18,31]],[[17,24],[20,26]],[[16,25],[21,26]],[[15,26],[21,26]],[[15,27],[16,29]],[[20,27],[22,27]],[[17,28],[21,28]],[[20,29],[21,30]],[[16,30],[21,30]],[[17,31],[20,31]]
GUILDMASTER REWARDWhen highest rank of guild you are,
Best keep the councillors afar,
For they dislike the power gained
By those in guild skills master-trained.
[[19,24],[20,26]],[[21,25],[21,30]],[[20,27],[22,27]],[[19,28],[21,28]],[[20,29],[21,30]],[[19,30],[21,30]],[19,31],[19,31]
GREEN GEMA gem of green you'll need to pay,
In order to pass through this way.
The blackened thing are known to hide
Such objects in them, deep inside.
[[29,12],[29,14]],[28,13],[28,13],[[17,20],[19,20]],[18,21]
DEDALUS OF INFINITUSWhat has ended has begun,
Reflecting all
but showing none.
Though you may see infinity,
It sees itself, its enemy.
[[29,15],[29,18]],[[19,16],[25,16]],[27,16],[27,16],[30,16],[30,16],[18,17],[18,17],[22,17],[22,17],[[25,17],[29,17]],[[31,17],[31,21]],[[19,18],[22,18]],[26,18],[26,18],[19,19],[19,19],[[21,19],[23,20]],[[25,19],[27,19]],[[18,20],[25,20]],[27,20],[27,20],[[29,20],[31,20]],[23,21],[[25,21],[25,23]],[29,21],[29,21],[[20,22],[22,22]],[[28,22],[30,22]],[[22,23],[26,23]],[[28,23],[28,25]],[30,23],[30,23],[24,24],[24,24],[26,24],[31,24],[23,25],[23,25],[29,25],[29,25],[23,26],[25,26],[25,26],[[30,26],[30,29]],[3,27],[[26,27],[28,27]],[31,27],[[23,28],[25,28]],[[28,28],[28,30]],[23,29],[23,29],[25,29],[25,29],[[29,29],[31,29]],[[26,30],[28,30]],[31,30],[31,30],[[24,31],[26,31]],[[29,31],[31,31]]
HOT CORRIDORFlee the burning, fiery flame
That brings the greatest ones to shame.
Only the brightest,
purest soul
May pass this way, to reach his goal.
[[29,1],[31,1]],[[29,2],[29,15]],[[31,2],[31,4]]
TREACHEROUS CORRIDORSwift and deadly, death comes quick
To all who face
this simple trick.
An azure stone
may lend you aid,
Once it has been properly paid.
[[29,1],[31,1]],[29,2],[29,2],[[31,2],[31,4]]
MAGE'S GRADEFor mages to advance their grade,
An azure payment must be made.
If, however, such things seem few,
The blackened creature should come to you.
[21,6],[21,6]
MILDEW ROOMTrapped you seem, though far from dry.
The walls oddly echo your cry.
This room is not the size it seems,
And escape is closer than dreams.
[[18,2],[18,6]],[[19,3],[19,5]],[20,4],[[18,8],[20,8]],[18,9],[18,9],[18,10],[18,10]
OLD CLOTHESMore than your weight should you use.
Out of sight may lie some clues.
Not above, nor to the side,
Though be sure every nook is tried.
[[19,0],[23,0]],[[21,1],[21,3]],[[20,2],[22,2]]
DEADLY PITA slippery floor, don't walk too quick.
You'll slip to death on ground so slick.
Read the words and learn the clue
Which tells you what you have to do.
[24,8],[24,8],[[25,9],[25,12]]
REWARDSA door, built strong, a price it asks,
But will it help you with your tasks?
Give, they say, and you'll receive,
As long as, first, you do believe.
[[21,6],[21,8]]
HALL of the GUILDSEach guild has members, loyal too,
A leader also, guarded true.
Each guild has numbers, equal all,
And guides to answer every call.
[[5,6],[5,10]],[[6,8],[6,12]],[[8,8],[8,11]],[[4,9],[8,9]],[[7,10],[9,10]],[7,11],[7,11]
HALL of WARRIORSA warrior knows his clansmen's halls,
Knows their secrets,
doors, pitfalls,
Knows what method
opens doors,
Knows the mightiest axe of wars.
[[3,9],[5,9]],[3,10],[3,10],[5,10],[[4,11],[4,15]],[3,13],[3,13],[5,14],[5,14],[[3,15],[9,15]]
SECT of NINJASOne of these, he knows a way
To speed the second, slow the day.
Aside from this one, cloaked and dark,
Ten times may all increase their mark.
[[8,3],[11,3]],[[8,4],[8,9]],[[10,4],[10,8]],[7,5],[7,5],[7,7],[7,7],[7,9],[7,9]
The MALEFICIENT GUILDA simple child could beat the curse,
Could brave the spirits, hear the verse.
Ah, spirits, though you feel no heat,
The curse brought to full strength we'll beat.
[[1,4],[1,6]],[0,5],[0,5]
The PRIESTS TEMPLEA priest can turn back death and flame,
By calling on
his deity's name.
A prayer can help the worst of souls.
Go back to the start for help with your goals.
[[14,8],[14,16]],[6,11],[6,11],[6,12],[6,12],[9,12],[9,12],[[7,13],[14,13]],[[11,14],[14,14]],[11,15],[13,15],[13,15]
The SORCERY SCHOOLBrave spirits who venture through worms and dark
May find they are given a much higher mark.
A gift to Pretenders, with fire they smote.
Nearby is a tool of the wizards, take note.
[[12,5],[12,11]],[13,7],[11,9],[11,9],[[8,10],[10,10]],[8,11],[[10,11],[12,11]]
MILDEW DUNGEON ENTRYNot all things may be killed with strength,
Though use it to throw things
more than an arm's length.
Much more can be found here, much more can be seen,
Once you have looked round, scanned the walls, swept them clean.
[[21,11],[23,12]],[[19,12],[23,12]],[[19,13],[19,16]],[[22,13],[22,16]],[[20,14],[22,16]]
MIPSStrength and might are forces used
When doors and things must be abused.
And magic shows things hidden near,
Shows their form and blasts them clear.

Might
Influence
Precision
Strength.
[[31,6],[31,14]],[30,7],[30,7],[30,11],[30,11],[29,13],[29,13],[30,14],[30,14]
MILDEW CORRIDORMildew, fungus, mushrooms, mould,
And other such things worse to behold.
All like moisture, damp and slime,
Releasing spores when it's their time.
[[21,4],[25,4]],[[23,5],[23,10]],[[21,8],[25,8]]
BACKDOORTo leave this place, a way you've found,
Be sure you're walking on safe ground.
You need not fear, the path is true.
The back door's a safe way for you.
[18,2]
NO ENTRYIf exploration is your aim,
If finding all things seems a game,
Alas, you'll find you cannot go
Through every way that seems to show.
[13,1],[13,1],[0,2],[1,3],[11,3],[16,3],[16,3],[14,6],[27,6],[25,8],[25,8],[29,8],[29,8],[27,11],[24,16],[22,18],[26,18],[24,20],[13,22],[13,22],[[0,23],[5,23]],[11,24],[11,24],[15,29],[16,30],[17,31],[20,31]
IMAGINATIONListen, see,
know, touch, feel,
For what seems solid may not be real.
Look around without your eyes
To break the stone's secret disguise.
[[9,3],[11,3]],[10,4],[10,4],[12,7],[12,7],[[12,8],[12,11]],[11,9],[11,9],[18,9],[18,9],[18,10],[18,10],[11,11],[11,11],[9,12],[9,12],[3,13],[3,13],[[10,13],[13,13]],[[4,14],[5,15]],[[11,14],[13,14]],[[3,15],[6,15]],[11,15],[13,15],[19,18],[19,18],[19,19],[19,19],[21,19],[21,19],[[17,20],[21,20]],[18,21],[18,21]
EXIT ONLYA closed-up path,
a one-way door,
No way to come through ceiling, floor.
This passage is shut from this side.
Only from beyond can it be pried.
[18,2]
QUIET FOUNTAINNo tricks, no traps, just water clean,
From this quiet fountain, sweet, serene.
You may not find
more water soon,
So take advantage of this boon.
[23,6],[14,8],[18,11],[19,17]
TREASURE TIMEFight is over, monsters slain,
Now the treasure lies here plain.
See it, take it, now it's yours.
Some items which may aid your cause.
[20,6],[31,6],[26,12],[22,27]
THE ENDTo enter the great Hall of Fame,
Step forward now, and end this game.
But if you'd rather kill and quest,
Then turn back now, you'll find it best.
[3,28]
The CookSmall, ill-tempered, cuisine master,
Few cook fast, and none cook faster.
Rodents does he hate, abhor,
Great poisons does he make, galore.
[[1,19],[1,23]],[[0,20],[2,21]],[2,22],[2,22],[[0,23],[3,23]]
The Giggler of AllQueen of Thieves, and of the wind,
Her loyal subjects follow.
Her secret treasure close at hand,
She runs the tunnels hollow.

Her hands are quicker than the rest.
Sons she has, born of the best.
Her death will bring them mighty fear,
And gone will be the air you hear.
[[25,0],[28,0]],[25,1],[25,1],[[27,1],[27,6]],[[24,2],[27,2]],[25,5],[25,5],[26,6],[26,6]
Black PuddingCreeping, crumbling, rumbling stone,
Moves across the floor,
Absorbing all he passes over,
Rock and gem and more.
[[29,9],[29,13]],[[27,11],[29,11]]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[27,13],[27,13],[26,14],[26,14],[26,15],[30,16],[30,16],[[31,17],[31,21]],[26,18],[26,18],[25,19],[25,19],[[15,20],[19,20]],[[25,20],[25,23]],[[29,20],[31,20]],[29,21],[29,21],[28,22],[28,22],[[4,23],[6,23]],[24,23],[24,23],[[28,23],[28,25]],[[11,24],[11,26]],[24,24],[24,24],[23,25],[23,25],[29,25],[29,25],[23,26],[30,26],[3,27],[31,27],[30,28],[30,28],[[28,29],[31,29]],[[26,30],[28,30]],[31,30],[31,30],[[29,31],[31,31]]

This is a sample Sandbox dmzone (mouseover to see)