Difference between revisions of "Conflux/Alchemy Guide"

From DmWiki
Jump to navigationJump to search
(Added "prick" actions for Thorns)
(Added missing combinations and curing percentages from documentation)
 
(7 intermediate revisions by the same user not shown)
Line 520: Line 520:
 
*Thorns can be coated with various dusts and powders to produce specialty thorns.
 
*Thorns can be coated with various dusts and powders to produce specialty thorns.
 
*Equiped specialty thorns have a "prick" action that affects the user.
 
*Equiped specialty thorns have a "prick" action that affects the user.
 +
*Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
  
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
Line 534: Line 535:
 
||
 
||
 
*+10 Vitality
 
*+10 Vitality
 +
*+100 Stamina
 
|-
 
|-
 
|
 
|
Line 557: Line 559:
 
||
 
||
 
*+10 Dexterity
 
*+10 Dexterity
 +
*+100 Stamina
 
|-
 
|-
 
|
 
|
Line 568: Line 571:
 
||
 
||
 
*+10 Dexterity
 
*+10 Dexterity
 +
*+25 Mana
 
|-
 
|-
 
|
 
|
Line 591: Line 595:
 
||
 
||
 
*+10 Vitality
 
*+10 Vitality
 +
*+25 Mana
 
|-
 
|-
 
|
 
|
Line 602: Line 607:
 
||
 
||
 
*+10 Vitality
 
*+10 Vitality
 +
*+50 Health
 
|-
 
|-
 
|
 
|
Line 612: Line 618:
 
*Thorn (Force of Life)
 
*Thorn (Force of Life)
 
||
 
||
*+50 HP
+
*+50 Health
 +
*+100 Stamina
 
|-
 
|-
 
|
 
|
Line 623: Line 630:
 
*Thorn (Iron Moon)
 
*Thorn (Iron Moon)
 
||
 
||
 +
*+50 Health
 
*+10 Wisdom
 
*+10 Wisdom
 
|-
 
|-
Line 635: Line 643:
 
||
 
||
 
*+10 Anti-Magic
 
*+10 Anti-Magic
 +
*+50 Health
 
|-
 
|-
 
|
 
|
Line 645: Line 654:
 
*Thorn (Cold Ashes)
 
*Thorn (Cold Ashes)
 
||
 
||
 +
*+10 Anti-Fire
 
*+10 Wisdom
 
*+10 Wisdom
*+10 Anti-Fire
 
 
|-
 
|-
 
|
 
|
Line 657: Line 666:
 
*Thorn (Lunatic Feaver)
 
*Thorn (Lunatic Feaver)
 
||
 
||
 +
*+10 Vitality
 
*+10 Wisdom
 
*+10 Wisdom
*+10 Vitality
 
 
|-
 
|-
 
|
 
|
Line 674: Line 683:
  
 
*Some elements and compounds produce the same specialty thorn.
 
*Some elements and compounds produce the same specialty thorn.
*It is unknow at this time is this is a bug.
 
 
*The prick action on all these thorns results in Vitality reduced by half.
 
*The prick action on all these thorns results in Vitality reduced by half.
  
Line 811: Line 819:
 
||
 
||
 
*Black Kath
 
*Black Kath
 +
|-
 +
|
 +
*White Powder
 +
||
 +
*Kath Vinegar
 +
||
 +
*mix
 +
||
 +
*White Kath
 
|}
 
|}
 
   
 
   
*Black Kath is a "shake 'n drop" grenade that generates an explosion/dispell/<runes>MON OH VEN</runes> cloud in the square in front of your party.
+
*Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/<runes>MON OH VEN</runes> cloud in the square in front of your party.
  
 
==== Compounds ====
 
==== Compounds ====
Line 881: Line 898:
 
||
 
||
 
*Cupric Phosphate
 
*Cupric Phosphate
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Nitro Coal
 +
||
 +
*mix
 +
||
 +
*White Powder
 
|-
 
|-
 
|
 
|
Line 1,021: Line 1,047:
 
*mix
 
*mix
 
||
 
||
*Chromatic Silicium
+
*Chromatic Silicate
 
|-
 
|-
 
|
 
|
Line 1,086: Line 1,112:
  
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
+
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
 
|-
 
|-
 
|
 
|
Line 1,096: Line 1,122:
 
||
 
||
 
*Auric Water
 
*Auric Water
 +
||
 +
*60%
 
|-
 
|-
 
|
 
|
Line 1,105: Line 1,133:
 
||
 
||
 
*Argentum Vis
 
*Argentum Vis
 +
||
 +
*40%
 
|}
 
|}
  
Line 1,111: Line 1,141:
 
==== Juices ====
 
==== Juices ====
 
*There are four different types of Juices that can be produced.
 
*There are four different types of Juices that can be produced.
*Juices can randomly cure diseases.
+
*Juices have a percentage chance to cure diseases.
 
*Since all Juices are water based, they increase Water Levels.
 
*Since all Juices are water based, they increase Water Levels.
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
+
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
 
|-
 
|-
 
|
 
|
Line 1,124: Line 1,154:
 
||
 
||
 
*Juice
 
*Juice
 +
||
 +
*15%
 
|-
 
|-
 
|
 
|
Line 1,133: Line 1,165:
 
||
 
||
 
*Flowers Maceration
 
*Flowers Maceration
 +
||
 +
*5%
 
|-
 
|-
 
|
 
|
Line 1,142: Line 1,176:
 
||
 
||
 
*Flavored Juice
 
*Flavored Juice
 +
||
 +
*25%
 
|-
 
|-
 
|
 
|
Line 1,151: Line 1,187:
 
||
 
||
 
*Infusion
 
*Infusion
 +
||
 +
*
 +
|-
 +
|
 +
*Flavored Juice
 +
||
 +
*Torch
 +
||
 +
*boil
 +
||
 +
*Juicy Infusion
 +
||
 +
*75%
 
|-
 
|-
 
|
 
|
Line 1,160: Line 1,209:
 
||
 
||
 
*Juicy Infusion
 
*Juicy Infusion
 +
||
 +
*75%
 
|}
 
|}
  
Line 1,165: Line 1,216:
 
*Sar Wines of varying strength can be found outside of the Wine Cellar.  
 
*Sar Wines of varying strength can be found outside of the Wine Cellar.  
 
*These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
 
*These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
 +
*Specialty Wines have a percentage chance to cure diseases.
  
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
+
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
 
|-
 
|-
 
|
 
|
Line 1,177: Line 1,229:
 
||
 
||
 
*Ruby Wine
 
*Ruby Wine
 +
||
 +
*3%
 
|-
 
|-
 
|
 
|
Line 1,186: Line 1,240:
 
||
 
||
 
*Soft Wine
 
*Soft Wine
 +
||
 +
*3%
 
|-
 
|-
 
|
 
|
Line 1,195: Line 1,251:
 
||
 
||
 
*Chromatic Wine
 
*Chromatic Wine
 +
||
 +
*3%
 
|-
 
|-
 
|
 
|
Line 1,204: Line 1,262:
 
||
 
||
 
*Cupric Wine
 
*Cupric Wine
 +
||
 +
*4%
 
|-
 
|-
 
|
 
|
Line 1,213: Line 1,273:
 
||
 
||
 
*Nocturn Wine
 
*Nocturn Wine
 +
||
 +
*3%
 
|-
 
|-
 
|
 
|
Line 1,222: Line 1,284:
 
||
 
||
 
*Mushy Wine
 
*Mushy Wine
 +
||
 +
*100%
 
|-
 
|-
 
|
 
|
Line 1,231: Line 1,295:
 
||
 
||
 
*Moon Wine
 
*Moon Wine
 +
||
 +
*3%
 
|-
 
|-
 
|
 
|
Line 1,240: Line 1,306:
 
||
 
||
 
*Mud Wine
 
*Mud Wine
 +
||
 +
*4%
 
|-
 
|-
 
|
 
|
Line 1,249: Line 1,317:
 
||
 
||
 
*Fruity Wine
 
*Fruity Wine
 +
||
 +
*20%
 
|-
 
|-
 
|
 
|
Line 1,258: Line 1,328:
 
||
 
||
 
*Egg Wine
 
*Egg Wine
 +
||
 +
*10%
 
|-
 
|-
 
|
 
|
Line 1,267: Line 1,339:
 
||
 
||
 
*Sar Wine (Wine of Titans)
 
*Sar Wine (Wine of Titans)
 +
||
 +
*3%
 +
|-
 +
|
 +
*Moon Wine
 +
||
 +
*Fruity Wine
 +
||
 +
*mix
 +
||
 +
*Zo Liqueur
 +
||
 +
*0%
 
|}
 
|}
  
Line 1,274: Line 1,359:
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!One Hand !! Other Hand !! Action !! Produces
 
!One Hand !! Other Hand !! Action !! Produces
|-
 
|
 
*Chromatic Silicate
 
||
 
*Torch
 
||
 
*heat
 
||
 
*Glass Rock
 
 
|-
 
|-
 
|
 
|
Line 1,309: Line 1,385:
 
*imbue
 
*imbue
 
||
 
||
*Eye (unknown function)
+
*Eye (+1 Wisdom when worn on head)
 
|}
 
|}
  
=== Polishing ===
 
*Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
 
*Gem can start at any quality level and be polished to <runes>MON</runes>.
 
*Emeralds and Saphires cannot be polished.
 
  
=== Glowing Stones ===
+
=== Rocks and Stones ===
 +
 
 +
==== Glowing Stones ====
 
*Glowing stones provide light in areas like the Mines where flame can cause expolsions.
 
*Glowing stones provide light in areas like the Mines where flame can cause expolsions.
  
Line 1,333: Line 1,407:
 
|}
 
|}
  
=== The Philosophal Stone ===
+
==== Polishing ====
 +
*Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
 +
*Gem can start at any quality level and be polished to <runes>MON</runes>.
 +
*Emeralds and Saphires cannot be polished.
 +
 
 +
==== Specialty Rocks ====
 +
* Specialty rocks can be created via alchemical means.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Chromatic Silicate
 +
||
 +
*Torch
 +
||
 +
*heat
 +
||
 +
*Glass Rock
 +
|-
 +
|
 +
*Glass Rock
 +
||
 +
*Vitriol
 +
||
 +
*coat
 +
||
 +
*Vitrous Rock
 +
|-
 +
|
 +
*Vitrous Rock
 +
||
 +
*Glass Rock
 +
||
 +
*combine
 +
||
 +
*Vitroglass
 +
|-
 +
|
 +
*Vitrous Rock
 +
||
 +
*Saltpetre
 +
||
 +
*coat
 +
||
 +
*Nitrovitrous Rock
 +
|-
 +
|}
 +
 
 +
==== The Philosophal Stone ====
  
 
*A Philosophal Stone can be obtained in <spoiler>[[Conflux/Places/Repository|The Repository]].</spoiler>
 
*A Philosophal Stone can be obtained in <spoiler>[[Conflux/Places/Repository|The Repository]].</spoiler>
*The stone has the power to "Transmute", but what exactly can be transmuted is unknown at this time.
+
*The stone has the power to "Transmute" SAR and Silver coins into GOR coins.
 +
**The stone must be in the action hand and a coin in the other.
 
*There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
 
*There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
  
 
*A Philosophal Stone can be created via the following method:
 
*A Philosophal Stone can be created via the following method:
 
+
<spoiler>
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!Stage!!Hand1!!Hand2!!Action!!Produces
 
!Stage!!Hand1!!Hand2!!Action!!Produces
Line 1,399: Line 1,523:
 
*Philosophal Stone.
 
*Philosophal Stone.
 
|}
 
|}
 +
</spoiler>
 +
 +
==== Vitroglass ====
 +
<spoiler>
 +
* A book on the Emerald level hints at the creation of a Flask with a Vitroglass rock.
 +
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!One Hand !! Other Hand !! Action !! Produces
 +
|-
 +
|
 +
*Vitroglass
 +
||
 +
*torch
 +
||
 +
*heat
 +
||
 +
*Empty Flask. (+1 point towards the Challenge)
 +
|}
 +
</spoiler>
  
 
=== Other Magical Transmutations, Experiments, and Crafting ===
 
=== Other Magical Transmutations, Experiments, and Crafting ===
Line 1,415: Line 1,558:
 
||
 
||
 
One of the following items:
 
One of the following items:
 +
*Leather Boots.
 
*Cape.
 
*Cape.
 
*Leather Pants.
 
*Leather Pants.

Latest revision as of 09:22, 1 June 2017

Alchemy Guide

The Alchemical Oven

  • Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses.
    • You need two potions for each use.
    • The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.
    • Each of up to 3 possible uses allows to produce one more item from the following table:
First Item Second Item Produces
  • Kath Vinegar
  • Kath Vinegar
  • Zo Liqueur
  • Sar Wine
  • Ven Egg
  • Sar Wine
  • Zo Liqueur
  • UM (UM) Zo Liqueur + MON (MON) Zo Liqueur
  • Ven Egg
  • Zo Liqueur


Elementary Science

Dusts

All dusts are non-toxic, but all drain water levels.

Dust Availability
  • Ashes
  • Unlimited
  • Black Powder
  • Unlimited
  • Calcium
  • Limited
  • Carboxysilicium
  • Unlimited
  • Dead Mushroom Spores
  • Limited
  • Light Selenium
  • Limited
  • Lime
  • Limited
  • Moon Embers
  • Limited
  • Moonlight
  • Limited
  • Nitro Coal
  • Unlimited
  • Nitro Titanium
  • Limited
  • Phosphorus
  • Limited
  • Quicklime
  • Limited
  • Saltpetre
  • Unlimited
  • Selenium
  • Extremely Limited
  • Silicium
  • Unlimited
  • Silver
  • Limited
  • Titan Moondust
  • Limited
  • Titanic Phosphate
  • Limited

Powders

  • While comsumable, all powders are currently poisonous.
Powder Availability
  • Aluminium
  • Limited
  • Calcic Copper
  • Limited
  • Chromatic Silicate
  • Limited
  • Chromium
  • Very Limited
  • Chromocalcite
  • Very Limited
  • Chromoon
  • Very Limited
  • Chromo Sulfur
  • Very Limited
  • Copper
  • Limited
  • Copper Sulfate
  • Limited
  • Cupric Phosphate
  • Limited
  • Ferric Sulfate
  • Unlimited
  • Ferrocalcite
  • Limited
  • Ferro Selenite
  • Extremely Limited
  • Ferro Silicate
  • Unlimited
  • Ferrous Nitre
  • Unlimited
  • Glowing Embers
  • Limited
  • Gold
  • Limited
  • Goldliime
  • Limited
  • Phosphoferric
  • Limited
  • Rust
  • Unlimited
  • Selenic Cuprous
  • Extremely Limited
  • Sulfur
  • Unlimited
  • Titanium
  • Limited

Evaporatives

  • Three Elements and two Compounds form the Evaporatives.
Element/Compound Um Master Priest Identify
  • Selenium
  • Very Slow Evaporation
  • Silicium
  • Slight Evaporation
  • Silver
  • Medium Evaporation
  • Titan Moondust
  • Fast Evaporation
  • Titanic Phosphate
  • Very Fast Evaporation

Prime Focuses

  • While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
Element/Compound Um Master Priest Identify
  • Calcium
  • Impossible... You are only the spiritual body of a sorcerer. You cannot see me.
  • Moonlight
  • For Throwing Mechanisms.
  • Nitro Titanium
  • Permenant Water.
  • Titanium
  • Remember remember the oracle of amber, this was just a dream what fake you thought was true every truth lied.

Grinding

  • Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
  • Conserve these items whenever possible (some supplies are limited).
  • Selenium and Chromium are the least abundant elements.
Hand1 Hand2 Action Produces
  • Boulder
  • Bones
  • grind
  • Phosphorus
  • Boulder
  • Chalcedony
  • grind
  • Silicium
  • Boulder
  • Cooked Egg
  • grind
  • Sulfur
  • Boulder
  • Dead Mushroom Spores
  • grind
  • Saltpetre
  • Boulder
  • Emerald
  • grind
  • Chromium
  • Boulder
  • Gor Coin
  • grind
  • Gold
  • Boulder
  • Gorgonzola
  • grind
  • Calcium
  • Boulder
  • Moonstone Necklace
  • grind
  • Selenium
  • Boulder
  • Ruby
  • grind
  • Aluminum
  • Boulder
  • Saphire
  • grind
  • Titanium
  • Boulder
  • Sar Coin
  • grind
  • Copper
  • Boulder
  • Silver Coin
  • grind
  • Silver
  • Warning! Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.

Other Sources

  • Some powders and dusts are obtained/produced via means other than grinding.
Material Produced by
  • Ashes
  • Alcoves.
  • Burning branches.
  • Casting Fireball (FULKATH (FUL KATH)) or Lightning (OHGOR (OH GOR)) at plant based creatures and wooden doors.
  • Copper Sulfate
  • Ferrous Nitre
  • Ferro Silicate
  • Nitro Titanium
  • Phosphoferric
  • Rust
  • Killing Cog Knights. (cursed)
  • Killing Rusters.
  • Killing Unholy Knights. (cursed)
  • Lightning attacks on iron grate doors.
  • Metal objects broken by Rusters.
  • Titanium
  • Titanic Phosphate

Coating Thorns

  • Thorns can be coated with various dusts and powders to produce specialty thorns.
  • Equiped specialty thorns have a "prick" action that affects the user.
  • Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
Hand1 Hand2 Action Produces Prick Hand
  • Thorn
  • Calcic Copper
  • coat
  • Thorn (Feelin Better)
  • +10 Vitality
  • +100 Stamina
  • Thorn
  • Carboxysilicium
  • coat
  • Thorn (Imperviousity)
  • +10 Anti-Fire
  • +10 Anti-Magic
  • Thorn
  • Chromocalcite
  • coat
  • Thorn (Ground Vision)
  • +10 Dexterity
  • +100 Stamina
  • Thorn
  • Chromo Sulfur
  • coat
  • Thorn (Scrambled Eggs)
  • +10 Dexterity
  • +25 Mana
  • Thorn
  • Chromoon
  • coat
  • Thorn (Green Mood)
  • +10 Dexterity
  • +10 Wisdom
  • Thorn
  • Copper Sulfate
  • coat
  • Thorn (Thoughts of Blues)
  • +10 Vitality
  • +25 Mana
  • Thorn
  • Ferric Sulfate
  • coat
  • Thorn (Mens Sana In Corpre Sano)
  • +10 Vitality
  • +50 Health
  • Thorn
  • Ferrocalcite
  • coat
  • Thorn (Force of Life)
  • +50 Health
  • +100 Stamina
  • Thorn
  • Ferro Selenite
  • coat
  • Thorn (Iron Moon)
  • +50 Health
  • +10 Wisdom
  • Thorn
  • Ferro Silicate
  • coat
  • Thorn (Earth Will)
  • +10 Anti-Magic
  • +50 Health
  • Thorn
  • Moon Embers
  • coat
  • Thorn (Cold Ashes)
  • +10 Anti-Fire
  • +10 Wisdom
  • Thorn
  • Selenic Cuporous
  • coat
  • Thorn (Lunatic Feaver)
  • +10 Vitality
  • +10 Wisdom
  • Thorn
  • Titan Moondust
  • coat
  • Thorn (Rise of the Titans)
  • +10 Strength
  • +10 Wisdom
  • Some elements and compounds produce the same specialty thorn.
  • The prick action on all these thorns results in Vitality reduced by half.
Hand1 Hand2 Action Produces
  • Thorn
  • Cupric Phosphate
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Ferrous Nitre
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Nitro Titanium
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Phosphoferric
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Titanic Phosphate
  • coat
  • Thorn (Green Fate)

Mixes

  • Some Elements and Items can be mixed together to form compounds and new items.

Acids

  • Using Kath Vinegar, it is possible to produce Four acids.
Basic Acids
Hand1 Hand2 Action Produces
  • Kath Vinegar
  • Phosphorus
  • mix
  • Phosphoric Acid
  • Kath Vinegar
  • Saltpetre
  • mix
  • Nitric Acid
  • Kath Vinegar
  • Selenium
  • mix
  • Selenic Acid
  • Kath Vinegar
  • Sulfur
  • mix
  • Sulfuric Acid
Complex Acids
  • Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
Hand1 Hand2 Action Produces
  • Sulfuric Acid
  • Nitro Coal
  • mix
  • Explosive Acid
  • Explosive Acid
  • Torch
  • boil
  • Vitriol

Complex Vinegar

Hand1 Hand2 Action Produces
  • Black Powder
  • Kath Vinegar
  • mix
  • Black Kath
  • White Powder
  • Kath Vinegar
  • mix
  • White Kath
  • Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/MONOHVEN (MON OH VEN) cloud in the square in front of your party.

Compounds

  • Compounds are typically produced through the mixing of two elements or an element with another compound.
  • The major compounds can be grouped into six families.
  • Calcium Family
Hand1 Hand2 Action Produces
  • Calcium
  • Ashes
  • mix
  • Lime
  • Calcium
  • Copper
  • mix
  • Calcic Copper
  • Calcium
  • Rust
  • mix
  • Ferrocalcite
  • Phosphorus Family
Hand1 Hand2 Action Produces
  • Phosphorus
  • Ashes
  • mix
  • Glowing Embers
  • Phosphorus
  • Chromium
  • mix
  • Moonlight
  • Phosphorus
  • Copper
  • mix
  • Cupric Phosphate
  • Phosphorus
  • Nitro Coal
  • mix
  • White Powder
  • Phosphorus
  • Rust
  • mix
  • Phosphoferric
  • Phosphorus
  • Titanium
  • mix
  • Titanic Phosphate
  • Saltpetre Family
Hand1 Hand2 Action Produces
  • Saltpetre
  • Ashes
  • mix
  • Nitro Coal
  • Saltpetre
  • Copper
  • mix
  • Nitro Coperate
  • Saltpetre
  • Rust
  • mix
  • Ferrous Nitre
  • Saltpetre
  • Titanium
  • mix
  • Nitro Titanium
  • Selenium Family
Hand1 Hand2 Action Produces
  • Selenium
  • Aluminium
  • mix
  • Light Selenium
  • Selenium
  • Ashes
  • mix
  • Moon Embers
  • Selenium
  • Chromium
  • mix
  • Chromoon
  • Selenium
  • Copper
  • mix
  • Selenic Cuprous
  • Selenium
  • Rust
  • mix
  • Ferro Selenite
  • Selenium
  • Titanium
  • mix
  • Titan Moondust
  • Silicium Family
Hand1 Hand2 Action Produces
  • Silicium
  • Ashes
  • mix
  • Carboxysilicium
  • Silicium
  • Chromium
  • mix
  • Chromatic Silicate
  • Silicium
  • Rust
  • mix
  • Ferro Silicate
  • Sulfur Family
Hand1 Hand2 Action Produces
  • Sulfur
  • Chromium
  • mix
  • Chromo Sulfur
  • Sulfur
  • Copper
  • mix
  • Copper Sulfate
  • Sulfur
  • Nitro Coal
  • mix
  • Black Powder
  • Sulfur
  • Rust
  • mix
  • Ferric Sulfate
  • Sulfur
  • Titanium
  • mix
  • Titanic Phosphate (bug)

Elemental Waters

Hand1 Hand2 Action Produces Cure Disease Percentage
  • Gold (powder)
  • Water Flask
  • mix
  • Auric Water
  • 60%
  • Silver (dust)
  • Water Flask
  • mix
  • Argentum Vis
  • 40%

Juices

  • There are four different types of Juices that can be produced.
  • Juices have a percentage chance to cure diseases.
  • Since all Juices are water based, they increase Water Levels.
Hand1 Hand2 Action Produces Cure Disease Percentage
  • Empty Flask
  • Chewer Pod
  • press out
  • Juice
  • 15%
  • Water Flask
  • Snapdragon
  • macerate
  • Flowers Maceration
  • 5%
  • Flowers Maceration
  • Juice
  • mix
  • Flavored Juice
  • 25%
  • Flowers Maceration
  • Torch
  • boil
  • Infusion
  • Flavored Juice
  • Torch
  • boil
  • Juicy Infusion
  • 75%
  • Infusion
  • Juice
  • mix
  • Juicy Infusion
  • 75%

Specialty Wines

  • Sar Wines of varying strength can be found outside of the Wine Cellar.
  • These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
  • Specialty Wines have a percentage chance to cure diseases.
Hand1 Hand2 Action Produces Cure Disease Percentage
  • Sar Wine
  • Aluminium
  • mix
  • Ruby Wine
  • 3%
  • Sar Wine
  • Calcium
  • mix
  • Soft Wine
  • 3%
  • Sar Wine
  • Chromium
  • mix
  • Chromatic Wine
  • 3%
  • Sar Wine
  • Copper
  • mix
  • Cupric Wine
  • 4%
  • Sar Wine
  • Phosphorus
  • mix
  • Nocturn Wine
  • 3%
  • Sar Wine
  • Saltpetre
  • mix
  • Mushy Wine
  • 100%
  • Sar Wine
  • Selenium
  • mix
  • Moon Wine
  • 3%
  • Sar Wine
  • Silicium
  • mix
  • Mud Wine
  • 4%
  • Sar Wine
  • Spitter Berry
  • mix
  • Fruity Wine
  • 20%
  • Sar Wine
  • Sulfur
  • mix
  • Egg Wine
  • 10%
  • Sar Wine
  • Titanium
  • mix
  • Sar Wine (Wine of Titans)
  • 3%
  • Moon Wine
  • Fruity Wine
  • mix
  • Zo Liqueur
  • 0%

Heating and Imbuing

  • Certain Items can be created using Dusts and Powders.
One Hand Other Hand Action Produces
  • Light Selenium
  • Black/Brown Boots
  • imbue
  • Elven Boots
  • Lime
  • Torch
  • heat
  • Quicklime
  • Moonlight
  • Eye
  • imbue
  • Eye (+1 Wisdom when worn on head)


Rocks and Stones

Glowing Stones

  • Glowing stones provide light in areas like the Mines where flame can cause expolsions.
Hand1 Hand2 Action Produces
  • Rock
  • Glowing Embers
  • coat
  • Glowing Stone

Polishing

  • Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
  • Gem can start at any quality level and be polished to MON (MON).
  • Emeralds and Saphires cannot be polished.

Specialty Rocks

  • Specialty rocks can be created via alchemical means.
Hand1 Hand2 Action Produces
  • Chromatic Silicate
  • Torch
  • heat
  • Glass Rock
  • Glass Rock
  • Vitriol
  • coat
  • Vitrous Rock
  • Vitrous Rock
  • Glass Rock
  • combine
  • Vitroglass
  • Vitrous Rock
  • Saltpetre
  • coat
  • Nitrovitrous Rock

The Philosophal Stone

  • A Philosophal Stone can be obtained in Show text
  • The stone has the power to "Transmute" SAR and Silver coins into GOR coins.
    • The stone must be in the action hand and a coin in the other.
  • There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
  • A Philosophal Stone can be created via the following method:

Show text


Vitroglass

Show text


Other Magical Transmutations, Experiments, and Crafting

The following table lists all known Transmutations not related to powders and dusts:

One Hand Other Hand Action Produces
  • Fur Rag.
  • Fur Rag.
  • sew together

One of the following items:

  • Leather Boots.
  • Cape.
  • Leather Pants.
  • Leather Shirt.
  • Fur Rag.
  • Branch.
  • Torch. (even burnt out)
  • make torch
  • Torch. (new)
  • Torch.
  • Branch.
  • burn
  • Ashes.
  • Torch.
  • Ven Egg. (any non-cooked)
  • cook
  • MON (MON) Cooked Egg.

Magic Alcoves and Transmuting Fountains


  • The Recharger will add charges to non-dead weapons and items.
    • 1 SAR (SAR) Coin. = 1 charge.
    • 1 Silver Coin. = 2 charges.
    • 1 GOR (GOR) Coin. = 3 charges.
  • The Weapon Replicator will duplicate any one weapon.
    • Unique and funereal weapons cannot be exactly replicated.
      • Replicated weapons will lack all special properties.
    • A Vorple Blade or Skebow are good choices for replication.