Difference between revisions of "Conflux/Alchemy Guide"
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(Added compounds, sources and philosophal stone instructions) |
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=== Elementary Science === | === Elementary Science === | ||
+ | |||
==== Dusts ==== | ==== Dusts ==== | ||
All dusts are non-toxic, but all drain water levels. | All dusts are non-toxic, but all drain water levels. | ||
Line 280: | Line 281: | ||
*Limited | *Limited | ||
|} | |} | ||
− | |||
==== Evaporatives ==== | ==== Evaporatives ==== | ||
Line 456: | Line 456: | ||
*Silver | *Silver | ||
|} | |} | ||
+ | |||
+ | *Warning! Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever. | ||
+ | === Other Sources === | ||
+ | *Some powders and dusts are obtained/produced via means other than grinding. | ||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Material!!Produced by | ||
+ | |- | ||
+ | | | ||
+ | *Ashes | ||
+ | || | ||
+ | *Alcoves. | ||
+ | *Burning branches. | ||
+ | *Casting Fireball (<runes>FUL KATH</runes>) or Lightning (<runes>OH GOR</runes>) at plant based creatures and wooden doors. | ||
+ | |- | ||
+ | | | ||
+ | *Copper Sulfate | ||
+ | || | ||
+ | *Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]]) | ||
+ | |- | ||
+ | | | ||
+ | *Ferrous Nitre | ||
+ | || | ||
+ | *Killing The Dragon Lich (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|Dragon Lich]]) | ||
+ | |- | ||
+ | | | ||
+ | *Ferro Silicate | ||
+ | || | ||
+ | *Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]]) | ||
+ | |- | ||
+ | | | ||
+ | *Nitro Titanium | ||
+ | || | ||
+ | *Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]]) | ||
+ | |- | ||
+ | | | ||
+ | *Phosphoferric | ||
+ | || | ||
+ | *Killing The Moribund. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Moribund]]) | ||
+ | |- | ||
+ | | | ||
+ | *Rust | ||
+ | || | ||
+ | *Killing Cog Knights. (cursed) | ||
+ | *Killing Rusters. | ||
+ | *Killing Unholy Knights. (cursed) | ||
+ | *Lightning attacks on iron grate doors. | ||
+ | *Metal objects broken by Rusters. | ||
+ | |- | ||
+ | | | ||
+ | *Titanium | ||
+ | || | ||
+ | *Killing The Disk of Moria. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]]) | ||
+ | |- | ||
+ | | | ||
+ | *Titanic Phosphate | ||
+ | || | ||
+ | *Killing The Dragon Lich (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|Dragon Lich]]) | ||
+ | |} | ||
=== Mixes === | === Mixes === | ||
Line 531: | Line 589: | ||
|} | |} | ||
− | + | ==== Complex Vinegar ==== | |
− | * | + | |
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Black Powder | ||
+ | || | ||
+ | *Kath Vinegar | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Black Kath | ||
+ | |} | ||
+ | |||
+ | *Black Kath is a "shake 'n drop" grenade that generates an explosion/dispell/<runes>MON OH VEN</runes> cloud in the square in front of your party. | ||
+ | |||
+ | ==== Compounds ==== | ||
+ | *Compounds are typically produced through the mixing of two elements or an element with another compound. | ||
+ | *The major compounds can be grouped into six families. | ||
+ | |||
+ | *Calcium Family | ||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Calcium | ||
+ | || | ||
+ | *Ashes | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Lime | ||
+ | |- | ||
+ | | | ||
+ | *Calcium | ||
+ | || | ||
+ | *Copper | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Calcic Copper | ||
+ | |- | ||
+ | | | ||
+ | *Calcium | ||
+ | || | ||
+ | *Rust | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Ferrocalcite | ||
+ | |} | ||
+ | *Phosphorus Family | ||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Phosphorus | ||
+ | || | ||
+ | *Ashes | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Glowing Embers | ||
+ | |- | ||
+ | | | ||
+ | *Phosphorus | ||
+ | || | ||
+ | *Chromium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Moonlight | ||
+ | |- | ||
+ | | | ||
+ | *Phosphorus | ||
+ | || | ||
+ | *Copper | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Cupric Phosphate | ||
+ | |- | ||
+ | | | ||
+ | *Phosphorus | ||
+ | || | ||
+ | *Rust | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Phosphoferric | ||
+ | |- | ||
+ | | | ||
+ | *Phosphorus | ||
+ | || | ||
+ | *Titanium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Titanic Phosphate | ||
+ | |} | ||
− | === | + | *Saltpetre Family |
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Saltpetre | ||
+ | || | ||
+ | *Ashes | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Nitro Coal | ||
+ | |- | ||
+ | | | ||
+ | *Saltpetre | ||
+ | || | ||
+ | *Copper | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Nitro Coperate | ||
+ | |- | ||
+ | | | ||
+ | *Saltpetre | ||
+ | || | ||
+ | *Rust | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Ferrous Nitre | ||
+ | |- | ||
+ | | | ||
+ | *Saltpetre | ||
+ | || | ||
+ | *Titanium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Nitro Titanium | ||
+ | |} | ||
+ | *Selenium Family | ||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Selenium | ||
+ | || | ||
+ | *Aluminium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Light Selenium | ||
+ | |- | ||
+ | | | ||
+ | *Selenium | ||
+ | || | ||
+ | *Ashes | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Moon Embers | ||
+ | |- | ||
+ | | | ||
+ | *Selenium | ||
+ | || | ||
+ | *Chromium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Chromoon | ||
+ | |- | ||
+ | | | ||
+ | *Selenium | ||
+ | || | ||
+ | *Copper | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Selenic Cuprous | ||
+ | |- | ||
+ | | | ||
+ | *Selenium | ||
+ | || | ||
+ | *Rust | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Ferro Selenite | ||
+ | |- | ||
+ | | | ||
+ | *Selenium | ||
+ | || | ||
+ | *Titanium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Titan Moondust | ||
+ | |} | ||
+ | |||
+ | *Silicium Family | ||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Silicium | ||
+ | || | ||
+ | *Ashes | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Carboxysilicium | ||
+ | |- | ||
+ | | | ||
+ | *Silicium | ||
+ | || | ||
+ | *Chromium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Chromatic Silicium | ||
+ | |- | ||
+ | | | ||
+ | *Silicium | ||
+ | || | ||
+ | *Rust | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Ferro Silicate | ||
+ | |} | ||
+ | |||
+ | *Sulfur Family | ||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Sulfur | ||
+ | || | ||
+ | *Chromium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Chromo Sulfur | ||
+ | |- | ||
+ | | | ||
+ | *Sulfur | ||
+ | || | ||
+ | *Copper | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Copper Sulfate | ||
+ | |- | ||
+ | | | ||
+ | *Sulfur | ||
+ | || | ||
+ | *Nitro Coal | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Black Powder | ||
+ | |- | ||
+ | | | ||
+ | *Sulfur | ||
+ | || | ||
+ | *Rust | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Ferric Sulfate | ||
+ | |- | ||
+ | | | ||
+ | *Sulfur | ||
+ | || | ||
+ | *Titanium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Titanic Phosphate (bug) | ||
+ | |} | ||
+ | |||
+ | ==== Elemental Waters ==== | ||
+ | |||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Gold (powder) | ||
+ | || | ||
+ | *Water Flask | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
*Auric Water | *Auric Water | ||
− | ** | + | |- |
− | * | + | | |
+ | *Silver (dust) | ||
+ | || | ||
+ | *Water Flask | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
*Argentum Vis | *Argentum Vis | ||
− | * | + | |} |
+ | |||
+ | *Auric Water can be obained with an Empty Flask from the [[Conflux/Places/Tavern|Tavern]]'s gargoyle fountain in [[Conflux/Places/Altar of Assault|The Altar of the Assault]]. | ||
− | + | ==== Juices ==== | |
*There are four different types of Juices that can be produced. | *There are four different types of Juices that can be produced. | ||
*Juices can randomly cure diseases. | *Juices can randomly cure diseases. | ||
Line 596: | Line 953: | ||
|} | |} | ||
− | + | ==== Specialty Wines ==== | |
*Sar Wines of varying strength can be found outside of the Wine Cellar. | *Sar Wines of varying strength can be found outside of the Wine Cellar. | ||
*These wines can be used in conjuction with various dusts and powders to produce Specialty Wines. | *These wines can be used in conjuction with various dusts and powders to produce Specialty Wines. | ||
Line 702: | Line 1,059: | ||
*Sar Wine (Wine of Titans) | *Sar Wine (Wine of Titans) | ||
|} | |} | ||
+ | |||
+ | === Heating and Imbuing === | ||
+ | *Certain Items can be created using Dusts and Powders. | ||
+ | |||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !One Hand !! Other Hand !! Action !! Produces | ||
+ | |- | ||
+ | | | ||
+ | *Chromatic Silicate | ||
+ | || | ||
+ | *Torch | ||
+ | || | ||
+ | *heat | ||
+ | || | ||
+ | *Glass Rock | ||
+ | |- | ||
+ | | | ||
+ | *Light Selenium | ||
+ | || | ||
+ | *Black/Brown Boots | ||
+ | || | ||
+ | *imbue | ||
+ | || | ||
+ | *Elven Boots | ||
+ | |- | ||
+ | | | ||
+ | *Lime | ||
+ | || | ||
+ | *Torch | ||
+ | || | ||
+ | *heat | ||
+ | || | ||
+ | *Quicklime | ||
+ | |- | ||
+ | | | ||
+ | *Moonlight | ||
+ | || | ||
+ | *Eye | ||
+ | || | ||
+ | *imbue | ||
+ | || | ||
+ | *Eye (unknown function) | ||
+ | |} | ||
+ | |||
+ | === Polishing === | ||
+ | *Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems. | ||
+ | *Gem can start at any quality level and be polished to <runes>MON</runes>. | ||
+ | *Emeralds and Saphires cannot be polished. | ||
=== The Philosophal Stone === | === The Philosophal Stone === | ||
− | * | + | *A Philosophal Stone can be obtained in <spoiler>[[Conflux/Places/Repository|The Repository]].</spoiler> |
*The stone has the power to "Transmute", but what exactly can be transmuted is unknown at this time. | *The stone has the power to "Transmute", but what exactly can be transmuted is unknown at this time. | ||
*There is a hint scroll "The philosophal stone is an achievement that must be sought on your own." | *There is a hint scroll "The philosophal stone is an achievement that must be sought on your own." | ||
+ | |||
+ | *A Philosophal Stone can be created via the following method: | ||
+ | |||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Stage!!Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *1 | ||
+ | || | ||
+ | *Silicium | ||
+ | || | ||
+ | *Chromium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Chromatic Silicate | ||
+ | |- | ||
+ | | | ||
+ | *2 | ||
+ | || | ||
+ | *Chromatic Silicate | ||
+ | || | ||
+ | *Torch | ||
+ | || | ||
+ | *heat | ||
+ | || | ||
+ | *Glass Rock | ||
+ | |- | ||
+ | | | ||
+ | *3 | ||
+ | || | ||
+ | *Glass Rock | ||
+ | || | ||
+ | *Vitriol | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Vitrous Rock | ||
+ | |- | ||
+ | | | ||
+ | *4 | ||
+ | || | ||
+ | *Vitrous Rock | ||
+ | || | ||
+ | *Saltpetre | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Nitrovitrous Rock | ||
+ | |- | ||
+ | | | ||
+ | *5 | ||
+ | || | ||
+ | *Nitrovitrous Rock | ||
+ | || | ||
+ | *Goldlime | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Philosophal Stone. | ||
+ | |} | ||
=== Other Magical Transmutations, Experiments, and Crafting === | === Other Magical Transmutations, Experiments, and Crafting === |
Revision as of 23:52, 9 November 2015
Alchemy Guide
The Alchemical Oven
- You find the oven at Show text
- Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses.
- You need two potions for each use.
- The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.
- Each of up to 3 possible uses allows to produce one more item from the following table:
First Item | Second Item | Produces |
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Elementary Science
Dusts
All dusts are non-toxic, but all drain water levels.
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Powders
- While comsumable, all powders are currently poisonous.
Powder | Availability |
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Evaporatives
- Three Elements and two Compounds form the Evaporatives.
Element/Compound | Um Master Priest Identify |
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Prime Focuses
- While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
Element/Compound | Um Master Priest Identify |
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Grinding
- Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
- Conserve these items whenever possible (some supplies are limited).
- Selenium and Chromium are the least abundant elements.
Hand1 | Hand2 | Action | Produces |
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- Warning! Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.
Other Sources
- Some powders and dusts are obtained/produced via means other than grinding.
Material | Produced by |
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Mixes
- Some Elements and Items can be mixed together to form compounds and new items.
Acids
- Using Kath Vinegar, it is possible to produce Four acids.
Basic Acids
Hand1 | Hand2 | Action | Produces |
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Complex Acids
- Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
Hand1 | Hand2 | Action | Produces |
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Complex Vinegar
Hand1 | Hand2 | Action | Produces |
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- Black Kath is a "shake 'n drop" grenade that generates an explosion/dispell/ (MON OH VEN) cloud in the square in front of your party.
Compounds
- Compounds are typically produced through the mixing of two elements or an element with another compound.
- The major compounds can be grouped into six families.
- Calcium Family
Hand1 | Hand2 | Action | Produces |
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- Phosphorus Family
Hand1 | Hand2 | Action | Produces |
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- Saltpetre Family
Hand1 | Hand2 | Action | Produces |
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- Selenium Family
Hand1 | Hand2 | Action | Produces |
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- Silicium Family
Hand1 | Hand2 | Action | Produces |
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- Sulfur Family
Hand1 | Hand2 | Action | Produces |
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Elemental Waters
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- Auric Water can be obained with an Empty Flask from the Tavern's gargoyle fountain in The Altar of the Assault.
Juices
- There are four different types of Juices that can be produced.
- Juices can randomly cure diseases.
- Since all Juices are water based, they increase Water Levels.
Hand1 | Hand2 | Action | Produces |
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Specialty Wines
- Sar Wines of varying strength can be found outside of the Wine Cellar.
- These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
Hand1 | Hand2 | Action | Produces |
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Heating and Imbuing
- Certain Items can be created using Dusts and Powders.
One Hand | Other Hand | Action | Produces |
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Polishing
- Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
- Gem can start at any quality level and be polished to (MON).
- Emeralds and Saphires cannot be polished.
The Philosophal Stone
- A Philosophal Stone can be obtained in Show text
- The stone has the power to "Transmute", but what exactly can be transmuted is unknown at this time.
- There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
- A Philosophal Stone can be created via the following method:
Stage | Hand1 | Hand2 | Action | Produces |
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Other Magical Transmutations, Experiments, and Crafting
The following table lists all known Transmutations not related to powders and dusts:
One Hand | Other Hand | Action | Produces |
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One of the following items:
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Magic Alcoves and Transmuting Fountains
- The Vinegar Transmuter on The Emerald Level turns a Kath Vinegar into a dead (MON) Blast Spore.
- Energenic Waters on The Emerald Level turns a dead Blast Spore into a (MON) Blast Spore.
- The Recharger will add charges to non-dead weapons and items.
- 1 (SAR) Coin. = 1 charge.
- 1 Silver Coin. = 2 charges.
- 1 (GOR) Coin. = 3 charges.
- The Weapon Replicator will duplicate any one weapon.
- Unique and funereal weapons cannot be exactly replicated.
- Replicated weapons will lack all special properties.
- A Vorple Blade or Skebow are good choices for replication.
- Unique and funereal weapons cannot be exactly replicated.