Difference between revisions of "Conflux/Alchemy Guide"
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(Added missing combinations and curing percentages from documentation) |
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*+10 Vitality | *+10 Vitality | ||
+ | *+100 Stamina | ||
|- | |- | ||
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Line 558: | Line 559: | ||
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*+10 Dexterity | *+10 Dexterity | ||
+ | *+100 Stamina | ||
|- | |- | ||
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Line 569: | Line 571: | ||
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*+10 Dexterity | *+10 Dexterity | ||
+ | *+25 Mana | ||
|- | |- | ||
| | | | ||
Line 592: | Line 595: | ||
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*+10 Vitality | *+10 Vitality | ||
+ | *+25 Mana | ||
|- | |- | ||
| | | | ||
Line 603: | Line 607: | ||
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*+10 Vitality | *+10 Vitality | ||
+ | *+50 Health | ||
|- | |- | ||
| | | | ||
Line 613: | Line 618: | ||
*Thorn (Force of Life) | *Thorn (Force of Life) | ||
|| | || | ||
− | *+50 | + | *+50 Health |
+ | *+100 Stamina | ||
|- | |- | ||
| | | | ||
Line 624: | Line 630: | ||
*Thorn (Iron Moon) | *Thorn (Iron Moon) | ||
|| | || | ||
+ | *+50 Health | ||
*+10 Wisdom | *+10 Wisdom | ||
|- | |- | ||
Line 636: | Line 643: | ||
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*+10 Anti-Magic | *+10 Anti-Magic | ||
+ | *+50 Health | ||
|- | |- | ||
| | | | ||
Line 646: | Line 654: | ||
*Thorn (Cold Ashes) | *Thorn (Cold Ashes) | ||
|| | || | ||
+ | *+10 Anti-Fire | ||
*+10 Wisdom | *+10 Wisdom | ||
− | |||
|- | |- | ||
| | | | ||
Line 658: | Line 666: | ||
*Thorn (Lunatic Feaver) | *Thorn (Lunatic Feaver) | ||
|| | || | ||
+ | *+10 Vitality | ||
*+10 Wisdom | *+10 Wisdom | ||
− | |||
|- | |- | ||
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Line 675: | Line 683: | ||
*Some elements and compounds produce the same specialty thorn. | *Some elements and compounds produce the same specialty thorn. | ||
− | |||
*The prick action on all these thorns results in Vitality reduced by half. | *The prick action on all these thorns results in Vitality reduced by half. | ||
Line 1,040: | Line 1,047: | ||
*mix | *mix | ||
|| | || | ||
− | *Chromatic | + | *Chromatic Silicate |
|- | |- | ||
| | | | ||
Line 1,105: | Line 1,112: | ||
{| border="1" cellpadding="3" cellspacing="0" | {| border="1" cellpadding="3" cellspacing="0" | ||
− | !Hand1!!Hand2!!Action!!Produces | + | !Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage |
|- | |- | ||
| | | | ||
Line 1,115: | Line 1,122: | ||
|| | || | ||
*Auric Water | *Auric Water | ||
+ | || | ||
+ | *60% | ||
|- | |- | ||
| | | | ||
Line 1,124: | Line 1,133: | ||
|| | || | ||
*Argentum Vis | *Argentum Vis | ||
+ | || | ||
+ | *40% | ||
|} | |} | ||
Line 1,130: | Line 1,141: | ||
==== Juices ==== | ==== Juices ==== | ||
*There are four different types of Juices that can be produced. | *There are four different types of Juices that can be produced. | ||
− | *Juices | + | *Juices have a percentage chance to cure diseases. |
*Since all Juices are water based, they increase Water Levels. | *Since all Juices are water based, they increase Water Levels. | ||
{| border="1" cellpadding="3" cellspacing="0" | {| border="1" cellpadding="3" cellspacing="0" | ||
− | !Hand1!!Hand2!!Action!!Produces | + | !Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage |
|- | |- | ||
| | | | ||
Line 1,143: | Line 1,154: | ||
|| | || | ||
*Juice | *Juice | ||
+ | || | ||
+ | *15% | ||
|- | |- | ||
| | | | ||
Line 1,152: | Line 1,165: | ||
|| | || | ||
*Flowers Maceration | *Flowers Maceration | ||
+ | || | ||
+ | *5% | ||
|- | |- | ||
| | | | ||
Line 1,161: | Line 1,176: | ||
|| | || | ||
*Flavored Juice | *Flavored Juice | ||
+ | || | ||
+ | *25% | ||
|- | |- | ||
| | | | ||
Line 1,170: | Line 1,187: | ||
|| | || | ||
*Infusion | *Infusion | ||
+ | || | ||
+ | * | ||
+ | |- | ||
+ | | | ||
+ | *Flavored Juice | ||
+ | || | ||
+ | *Torch | ||
+ | || | ||
+ | *boil | ||
+ | || | ||
+ | *Juicy Infusion | ||
+ | || | ||
+ | *75% | ||
|- | |- | ||
| | | | ||
Line 1,179: | Line 1,209: | ||
|| | || | ||
*Juicy Infusion | *Juicy Infusion | ||
+ | || | ||
+ | *75% | ||
|} | |} | ||
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*Sar Wines of varying strength can be found outside of the Wine Cellar. | *Sar Wines of varying strength can be found outside of the Wine Cellar. | ||
*These wines can be used in conjuction with various dusts and powders to produce Specialty Wines. | *These wines can be used in conjuction with various dusts and powders to produce Specialty Wines. | ||
+ | *Specialty Wines have a percentage chance to cure diseases. | ||
{| border="1" cellpadding="3" cellspacing="0" | {| border="1" cellpadding="3" cellspacing="0" | ||
− | !Hand1!!Hand2!!Action!!Produces | + | !Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage |
|- | |- | ||
| | | | ||
Line 1,196: | Line 1,229: | ||
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*Ruby Wine | *Ruby Wine | ||
+ | || | ||
+ | *3% | ||
|- | |- | ||
| | | | ||
Line 1,205: | Line 1,240: | ||
|| | || | ||
*Soft Wine | *Soft Wine | ||
+ | || | ||
+ | *3% | ||
|- | |- | ||
| | | | ||
Line 1,214: | Line 1,251: | ||
|| | || | ||
*Chromatic Wine | *Chromatic Wine | ||
+ | || | ||
+ | *3% | ||
|- | |- | ||
| | | | ||
Line 1,223: | Line 1,262: | ||
|| | || | ||
*Cupric Wine | *Cupric Wine | ||
+ | || | ||
+ | *4% | ||
|- | |- | ||
| | | | ||
Line 1,232: | Line 1,273: | ||
|| | || | ||
*Nocturn Wine | *Nocturn Wine | ||
+ | || | ||
+ | *3% | ||
|- | |- | ||
| | | | ||
Line 1,241: | Line 1,284: | ||
|| | || | ||
*Mushy Wine | *Mushy Wine | ||
+ | || | ||
+ | *100% | ||
|- | |- | ||
| | | | ||
Line 1,250: | Line 1,295: | ||
|| | || | ||
*Moon Wine | *Moon Wine | ||
+ | || | ||
+ | *3% | ||
|- | |- | ||
| | | | ||
Line 1,259: | Line 1,306: | ||
|| | || | ||
*Mud Wine | *Mud Wine | ||
+ | || | ||
+ | *4% | ||
|- | |- | ||
| | | | ||
Line 1,268: | Line 1,317: | ||
|| | || | ||
*Fruity Wine | *Fruity Wine | ||
+ | || | ||
+ | *20% | ||
|- | |- | ||
| | | | ||
Line 1,277: | Line 1,328: | ||
|| | || | ||
*Egg Wine | *Egg Wine | ||
+ | || | ||
+ | *10% | ||
|- | |- | ||
| | | | ||
Line 1,286: | Line 1,339: | ||
|| | || | ||
*Sar Wine (Wine of Titans) | *Sar Wine (Wine of Titans) | ||
+ | || | ||
+ | *3% | ||
+ | |- | ||
+ | | | ||
+ | *Moon Wine | ||
+ | || | ||
+ | *Fruity Wine | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Zo Liqueur | ||
+ | || | ||
+ | *0% | ||
|} | |} | ||
Line 1,293: | Line 1,359: | ||
{| border="1" cellpadding="3" cellspacing="0" | {| border="1" cellpadding="3" cellspacing="0" | ||
!One Hand !! Other Hand !! Action !! Produces | !One Hand !! Other Hand !! Action !! Produces | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| | | | ||
Line 1,328: | Line 1,385: | ||
*imbue | *imbue | ||
|| | || | ||
− | *Eye ( | + | *Eye (+1 Wisdom when worn on head) |
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | === Glowing Stones === | + | === Rocks and Stones === |
+ | |||
+ | ==== Glowing Stones ==== | ||
*Glowing stones provide light in areas like the Mines where flame can cause expolsions. | *Glowing stones provide light in areas like the Mines where flame can cause expolsions. | ||
Line 1,352: | Line 1,407: | ||
|} | |} | ||
− | === The Philosophal Stone === | + | ==== Polishing ==== |
+ | *Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems. | ||
+ | *Gem can start at any quality level and be polished to <runes>MON</runes>. | ||
+ | *Emeralds and Saphires cannot be polished. | ||
+ | |||
+ | ==== Specialty Rocks ==== | ||
+ | * Specialty rocks can be created via alchemical means. | ||
+ | |||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Chromatic Silicate | ||
+ | || | ||
+ | *Torch | ||
+ | || | ||
+ | *heat | ||
+ | || | ||
+ | *Glass Rock | ||
+ | |- | ||
+ | | | ||
+ | *Glass Rock | ||
+ | || | ||
+ | *Vitriol | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Vitrous Rock | ||
+ | |- | ||
+ | | | ||
+ | *Vitrous Rock | ||
+ | || | ||
+ | *Glass Rock | ||
+ | || | ||
+ | *combine | ||
+ | || | ||
+ | *Vitroglass | ||
+ | |- | ||
+ | | | ||
+ | *Vitrous Rock | ||
+ | || | ||
+ | *Saltpetre | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Nitrovitrous Rock | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== The Philosophal Stone ==== | ||
*A Philosophal Stone can be obtained in <spoiler>[[Conflux/Places/Repository|The Repository]].</spoiler> | *A Philosophal Stone can be obtained in <spoiler>[[Conflux/Places/Repository|The Repository]].</spoiler> | ||
− | *The stone has the power to "Transmute" | + | *The stone has the power to "Transmute" SAR and Silver coins into GOR coins. |
+ | **The stone must be in the action hand and a coin in the other. | ||
*There is a hint scroll "The philosophal stone is an achievement that must be sought on your own." | *There is a hint scroll "The philosophal stone is an achievement that must be sought on your own." | ||
Line 1,417: | Line 1,522: | ||
|| | || | ||
*Philosophal Stone. | *Philosophal Stone. | ||
+ | |} | ||
+ | </spoiler> | ||
+ | |||
+ | ==== Vitroglass ==== | ||
+ | <spoiler> | ||
+ | * A book on the Emerald level hints at the creation of a Flask with a Vitroglass rock. | ||
+ | |||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !One Hand !! Other Hand !! Action !! Produces | ||
+ | |- | ||
+ | | | ||
+ | *Vitroglass | ||
+ | || | ||
+ | *torch | ||
+ | || | ||
+ | *heat | ||
+ | || | ||
+ | *Empty Flask. (+1 point towards the Challenge) | ||
|} | |} | ||
</spoiler> | </spoiler> | ||
Line 1,435: | Line 1,558: | ||
|| | || | ||
One of the following items: | One of the following items: | ||
+ | *Leather Boots. | ||
*Cape. | *Cape. | ||
*Leather Pants. | *Leather Pants. |
Latest revision as of 09:22, 1 June 2017
Alchemy Guide
The Alchemical Oven
- You find the oven at Show text
- Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses.
- You need two potions for each use.
- The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.
- Each of up to 3 possible uses allows to produce one more item from the following table:
First Item | Second Item | Produces |
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Elementary Science
Dusts
All dusts are non-toxic, but all drain water levels.
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Powders
- While comsumable, all powders are currently poisonous.
Powder | Availability |
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Evaporatives
- Three Elements and two Compounds form the Evaporatives.
Element/Compound | Um Master Priest Identify |
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Prime Focuses
- While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
Element/Compound | Um Master Priest Identify |
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Grinding
- Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
- Conserve these items whenever possible (some supplies are limited).
- Selenium and Chromium are the least abundant elements.
Hand1 | Hand2 | Action | Produces |
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- Warning! Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.
Other Sources
- Some powders and dusts are obtained/produced via means other than grinding.
Material | Produced by |
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Coating Thorns
- Thorns can be coated with various dusts and powders to produce specialty thorns.
- Equiped specialty thorns have a "prick" action that affects the user.
- Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
Hand1 | Hand2 | Action | Produces | Prick Hand |
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- Some elements and compounds produce the same specialty thorn.
- The prick action on all these thorns results in Vitality reduced by half.
Hand1 | Hand2 | Action | Produces |
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Mixes
- Some Elements and Items can be mixed together to form compounds and new items.
Acids
- Using Kath Vinegar, it is possible to produce Four acids.
Basic Acids
Hand1 | Hand2 | Action | Produces |
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Complex Acids
- Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
Hand1 | Hand2 | Action | Produces |
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Complex Vinegar
Hand1 | Hand2 | Action | Produces |
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- Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/ (MON OH VEN) cloud in the square in front of your party.
Compounds
- Compounds are typically produced through the mixing of two elements or an element with another compound.
- The major compounds can be grouped into six families.
- Calcium Family
Hand1 | Hand2 | Action | Produces |
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- Phosphorus Family
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- Saltpetre Family
Hand1 | Hand2 | Action | Produces |
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- Selenium Family
Hand1 | Hand2 | Action | Produces |
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- Silicium Family
Hand1 | Hand2 | Action | Produces |
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- Sulfur Family
Hand1 | Hand2 | Action | Produces |
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Elemental Waters
Hand1 | Hand2 | Action | Produces | Cure Disease Percentage |
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- Auric Water can be obained with an Empty Flask from the Tavern's gargoyle fountain in The Altar of the Assault.
Juices
- There are four different types of Juices that can be produced.
- Juices have a percentage chance to cure diseases.
- Since all Juices are water based, they increase Water Levels.
Hand1 | Hand2 | Action | Produces | Cure Disease Percentage |
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Specialty Wines
- Sar Wines of varying strength can be found outside of the Wine Cellar.
- These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
- Specialty Wines have a percentage chance to cure diseases.
Hand1 | Hand2 | Action | Produces | Cure Disease Percentage |
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Heating and Imbuing
- Certain Items can be created using Dusts and Powders.
One Hand | Other Hand | Action | Produces |
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Rocks and Stones
Glowing Stones
- Glowing stones provide light in areas like the Mines where flame can cause expolsions.
Hand1 | Hand2 | Action | Produces |
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Polishing
- Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
- Gem can start at any quality level and be polished to (MON).
- Emeralds and Saphires cannot be polished.
Specialty Rocks
- Specialty rocks can be created via alchemical means.
Hand1 | Hand2 | Action | Produces |
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The Philosophal Stone
- A Philosophal Stone can be obtained in Show text
- The stone has the power to "Transmute" SAR and Silver coins into GOR coins.
- The stone must be in the action hand and a coin in the other.
- There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
- A Philosophal Stone can be created via the following method:
Vitroglass
Other Magical Transmutations, Experiments, and Crafting
The following table lists all known Transmutations not related to powders and dusts:
One Hand | Other Hand | Action | Produces |
---|---|---|---|
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One of the following items:
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Magic Alcoves and Transmuting Fountains
- The Vinegar Transmuter on The Emerald Level turns a Kath Vinegar into a dead (MON) Blast Spore.
- Energenic Waters on The Emerald Level turns a dead Blast Spore into a (MON) Blast Spore.
- The Recharger will add charges to non-dead weapons and items.
- 1 (SAR) Coin. = 1 charge.
- 1 Silver Coin. = 2 charges.
- 1 (GOR) Coin. = 3 charges.
- The Weapon Replicator will duplicate any one weapon.
- Unique and funereal weapons cannot be exactly replicated.
- Replicated weapons will lack all special properties.
- A Vorple Blade or Skebow are good choices for replication.
- Unique and funereal weapons cannot be exactly replicated.