Difference between revisions of "Conflux/Alchemy Guide"
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=== Elementary Science === | === Elementary Science === | ||
+ | |||
==== Dusts ==== | ==== Dusts ==== | ||
All dusts are non-toxic, but all drain water levels. | All dusts are non-toxic, but all drain water levels. | ||
Line 280: | Line 281: | ||
*Limited | *Limited | ||
|} | |} | ||
− | |||
==== Evaporatives ==== | ==== Evaporatives ==== | ||
− | * | + | *Three Elements and two Compounds form the Evaporatives. |
{| border="1" cellpadding="3" cellspacing="0" | {| border="1" cellpadding="3" cellspacing="0" | ||
− | !Element!!Um Master Priest Identify | + | !Element/Compound!!Um Master Priest Identify |
|- | |- | ||
| | | | ||
Line 317: | Line 317: | ||
*While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages. | *While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages. | ||
{| border="1" cellpadding="3" cellspacing="0" | {| border="1" cellpadding="3" cellspacing="0" | ||
− | !Element!!Um Master Priest Identify | + | !Element/Compound!!Um Master Priest Identify |
|- | |- | ||
| | | | ||
Line 456: | Line 456: | ||
*Silver | *Silver | ||
|} | |} | ||
+ | |||
+ | *Warning! Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever. | ||
+ | === Other Sources === | ||
+ | *Some powders and dusts are obtained/produced via means other than grinding. | ||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Material!!Produced by | ||
+ | |- | ||
+ | | | ||
+ | *Ashes | ||
+ | || | ||
+ | *Alcoves. | ||
+ | *Burning branches. | ||
+ | *Casting Fireball (<runes>FUL KATH</runes>) or Lightning (<runes>OH GOR</runes>) at plant based creatures and wooden doors. | ||
+ | |- | ||
+ | | | ||
+ | *Copper Sulfate | ||
+ | || | ||
+ | *Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]]) | ||
+ | |- | ||
+ | | | ||
+ | *Ferrous Nitre | ||
+ | || | ||
+ | *Killing The Dragon Lich (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|Dragon Lich]]) | ||
+ | |- | ||
+ | | | ||
+ | *Ferro Silicate | ||
+ | || | ||
+ | *Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]]) | ||
+ | |- | ||
+ | | | ||
+ | *Nitro Titanium | ||
+ | || | ||
+ | *Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]]) | ||
+ | |- | ||
+ | | | ||
+ | *Phosphoferric | ||
+ | || | ||
+ | *Killing The Moribund. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Moribund]]) | ||
+ | |- | ||
+ | | | ||
+ | *Rust | ||
+ | || | ||
+ | *Killing Cog Knights. (cursed) | ||
+ | *Killing Rusters. | ||
+ | *Killing Unholy Knights. (cursed) | ||
+ | *Lightning attacks on iron grate doors. | ||
+ | *Metal objects broken by Rusters. | ||
+ | |- | ||
+ | | | ||
+ | *Titanium | ||
+ | || | ||
+ | *Killing The Disk of Moria. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]]) | ||
+ | |- | ||
+ | | | ||
+ | *Titanic Phosphate | ||
+ | || | ||
+ | *Killing The Dragon Lich (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|Dragon Lich]]) | ||
+ | |} | ||
+ | |||
+ | === Coating Thorns === | ||
+ | *Thorns can be coated with various dusts and powders to produce specialty thorns. | ||
+ | *Equiped specialty thorns have a "prick" action that affects the user. | ||
+ | *Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion. | ||
+ | |||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces!!Prick Hand | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Calcic Copper | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Feelin Better) | ||
+ | || | ||
+ | *+10 Vitality | ||
+ | *+100 Stamina | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Carboxysilicium | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Imperviousity) | ||
+ | || | ||
+ | *+10 Anti-Fire | ||
+ | *+10 Anti-Magic | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Chromocalcite | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Ground Vision) | ||
+ | || | ||
+ | *+10 Dexterity | ||
+ | *+100 Stamina | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Chromo Sulfur | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Scrambled Eggs) | ||
+ | || | ||
+ | *+10 Dexterity | ||
+ | *+25 Mana | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Chromoon | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Green Mood) | ||
+ | || | ||
+ | *+10 Dexterity | ||
+ | *+10 Wisdom | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Copper Sulfate | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Thoughts of Blues) | ||
+ | || | ||
+ | *+10 Vitality | ||
+ | *+25 Mana | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Ferric Sulfate | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Mens Sana In Corpre Sano) | ||
+ | || | ||
+ | *+10 Vitality | ||
+ | *+50 Health | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Ferrocalcite | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Force of Life) | ||
+ | || | ||
+ | *+50 Health | ||
+ | *+100 Stamina | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Ferro Selenite | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Iron Moon) | ||
+ | || | ||
+ | *+50 Health | ||
+ | *+10 Wisdom | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Ferro Silicate | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Earth Will) | ||
+ | || | ||
+ | *+10 Anti-Magic | ||
+ | *+50 Health | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Moon Embers | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Cold Ashes) | ||
+ | || | ||
+ | *+10 Anti-Fire | ||
+ | *+10 Wisdom | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Selenic Cuporous | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Lunatic Feaver) | ||
+ | || | ||
+ | *+10 Vitality | ||
+ | *+10 Wisdom | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Titan Moondust | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Rise of the Titans) | ||
+ | || | ||
+ | *+10 Strength | ||
+ | *+10 Wisdom | ||
+ | |} | ||
+ | |||
+ | *Some elements and compounds produce the same specialty thorn. | ||
+ | *The prick action on all these thorns results in Vitality reduced by half. | ||
+ | |||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Cupric Phosphate | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Green Fate) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Ferrous Nitre | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Green Fate) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Nitro Titanium | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Green Fate) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Phosphoferric | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Green Fate) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Titanic Phosphate | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Green Fate) | ||
+ | |} | ||
=== Mixes === | === Mixes === | ||
Line 531: | Line 806: | ||
|} | |} | ||
− | + | ==== Complex Vinegar ==== | |
− | * | + | |
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Black Powder | ||
+ | || | ||
+ | *Kath Vinegar | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Black Kath | ||
+ | |- | ||
+ | | | ||
+ | *White Powder | ||
+ | || | ||
+ | *Kath Vinegar | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *White Kath | ||
+ | |} | ||
+ | |||
+ | *Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/<runes>MON OH VEN</runes> cloud in the square in front of your party. | ||
+ | |||
+ | ==== Compounds ==== | ||
+ | *Compounds are typically produced through the mixing of two elements or an element with another compound. | ||
+ | *The major compounds can be grouped into six families. | ||
+ | |||
+ | *Calcium Family | ||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Calcium | ||
+ | || | ||
+ | *Ashes | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Lime | ||
+ | |- | ||
+ | | | ||
+ | *Calcium | ||
+ | || | ||
+ | *Copper | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Calcic Copper | ||
+ | |- | ||
+ | | | ||
+ | *Calcium | ||
+ | || | ||
+ | *Rust | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Ferrocalcite | ||
+ | |} | ||
+ | |||
+ | *Phosphorus Family | ||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Phosphorus | ||
+ | || | ||
+ | *Ashes | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Glowing Embers | ||
+ | |- | ||
+ | | | ||
+ | *Phosphorus | ||
+ | || | ||
+ | *Chromium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Moonlight | ||
+ | |- | ||
+ | | | ||
+ | *Phosphorus | ||
+ | || | ||
+ | *Copper | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Cupric Phosphate | ||
+ | |- | ||
+ | | | ||
+ | *Phosphorus | ||
+ | || | ||
+ | *Nitro Coal | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *White Powder | ||
+ | |- | ||
+ | | | ||
+ | *Phosphorus | ||
+ | || | ||
+ | *Rust | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Phosphoferric | ||
+ | |- | ||
+ | | | ||
+ | *Phosphorus | ||
+ | || | ||
+ | *Titanium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Titanic Phosphate | ||
+ | |} | ||
+ | |||
+ | *Saltpetre Family | ||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Saltpetre | ||
+ | || | ||
+ | *Ashes | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Nitro Coal | ||
+ | |- | ||
+ | | | ||
+ | *Saltpetre | ||
+ | || | ||
+ | *Copper | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Nitro Coperate | ||
+ | |- | ||
+ | | | ||
+ | *Saltpetre | ||
+ | || | ||
+ | *Rust | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Ferrous Nitre | ||
+ | |- | ||
+ | | | ||
+ | *Saltpetre | ||
+ | || | ||
+ | *Titanium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Nitro Titanium | ||
+ | |} | ||
+ | |||
+ | *Selenium Family | ||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Selenium | ||
+ | || | ||
+ | *Aluminium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Light Selenium | ||
+ | |- | ||
+ | | | ||
+ | *Selenium | ||
+ | || | ||
+ | *Ashes | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Moon Embers | ||
+ | |- | ||
+ | | | ||
+ | *Selenium | ||
+ | || | ||
+ | *Chromium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Chromoon | ||
+ | |- | ||
+ | | | ||
+ | *Selenium | ||
+ | || | ||
+ | *Copper | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Selenic Cuprous | ||
+ | |- | ||
+ | | | ||
+ | *Selenium | ||
+ | || | ||
+ | *Rust | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Ferro Selenite | ||
+ | |- | ||
+ | | | ||
+ | *Selenium | ||
+ | || | ||
+ | *Titanium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Titan Moondust | ||
+ | |} | ||
+ | *Silicium Family | ||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Silicium | ||
+ | || | ||
+ | *Ashes | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Carboxysilicium | ||
+ | |- | ||
+ | | | ||
+ | *Silicium | ||
+ | || | ||
+ | *Chromium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Chromatic Silicate | ||
+ | |- | ||
+ | | | ||
+ | *Silicium | ||
+ | || | ||
+ | *Rust | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Ferro Silicate | ||
+ | |} | ||
+ | |||
+ | *Sulfur Family | ||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Sulfur | ||
+ | || | ||
+ | *Chromium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Chromo Sulfur | ||
+ | |- | ||
+ | | | ||
+ | *Sulfur | ||
+ | || | ||
+ | *Copper | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Copper Sulfate | ||
+ | |- | ||
+ | | | ||
+ | *Sulfur | ||
+ | || | ||
+ | *Nitro Coal | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Black Powder | ||
+ | |- | ||
+ | | | ||
+ | *Sulfur | ||
+ | || | ||
+ | *Rust | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Ferric Sulfate | ||
+ | |- | ||
+ | | | ||
+ | *Sulfur | ||
+ | || | ||
+ | *Titanium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Titanic Phosphate (bug) | ||
+ | |} | ||
− | + | ==== Elemental Waters ==== | |
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage | ||
+ | |- | ||
+ | | | ||
+ | *Gold (powder) | ||
+ | || | ||
+ | *Water Flask | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
*Auric Water | *Auric Water | ||
− | ** | + | || |
− | * | + | *60% |
+ | |- | ||
+ | | | ||
+ | *Silver (dust) | ||
+ | || | ||
+ | *Water Flask | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
*Argentum Vis | *Argentum Vis | ||
− | ** | + | || |
+ | *40% | ||
+ | |} | ||
+ | |||
+ | *Auric Water can be obained with an Empty Flask from the [[Conflux/Places/Tavern|Tavern]]'s gargoyle fountain in [[Conflux/Places/Altar of Assault|The Altar of the Assault]]. | ||
− | + | ==== Juices ==== | |
*There are four different types of Juices that can be produced. | *There are four different types of Juices that can be produced. | ||
− | *Juices | + | *Juices have a percentage chance to cure diseases. |
*Since all Juices are water based, they increase Water Levels. | *Since all Juices are water based, they increase Water Levels. | ||
{| border="1" cellpadding="3" cellspacing="0" | {| border="1" cellpadding="3" cellspacing="0" | ||
− | !Hand1!!Hand2!!Action!!Produces | + | !Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage |
|- | |- | ||
| | | | ||
Line 558: | Line 1,154: | ||
|| | || | ||
*Juice | *Juice | ||
+ | || | ||
+ | *15% | ||
|- | |- | ||
| | | | ||
Line 567: | Line 1,165: | ||
|| | || | ||
*Flowers Maceration | *Flowers Maceration | ||
+ | || | ||
+ | *5% | ||
|- | |- | ||
| | | | ||
Line 576: | Line 1,176: | ||
|| | || | ||
*Flavored Juice | *Flavored Juice | ||
+ | || | ||
+ | *25% | ||
|- | |- | ||
| | | | ||
Line 585: | Line 1,187: | ||
|| | || | ||
*Infusion | *Infusion | ||
+ | || | ||
+ | * | ||
+ | |- | ||
+ | | | ||
+ | *Flavored Juice | ||
+ | || | ||
+ | *Torch | ||
+ | || | ||
+ | *boil | ||
+ | || | ||
+ | *Juicy Infusion | ||
+ | || | ||
+ | *75% | ||
|- | |- | ||
| | | | ||
Line 594: | Line 1,209: | ||
|| | || | ||
*Juicy Infusion | *Juicy Infusion | ||
+ | || | ||
+ | *75% | ||
|} | |} | ||
− | + | ==== Specialty Wines ==== | |
*Sar Wines of varying strength can be found outside of the Wine Cellar. | *Sar Wines of varying strength can be found outside of the Wine Cellar. | ||
*These wines can be used in conjuction with various dusts and powders to produce Specialty Wines. | *These wines can be used in conjuction with various dusts and powders to produce Specialty Wines. | ||
+ | *Specialty Wines have a percentage chance to cure diseases. | ||
{| border="1" cellpadding="3" cellspacing="0" | {| border="1" cellpadding="3" cellspacing="0" | ||
− | !Hand1!!Hand2!!Action!!Produces | + | !Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage |
|- | |- | ||
| | | | ||
Line 611: | Line 1,229: | ||
|| | || | ||
*Ruby Wine | *Ruby Wine | ||
+ | || | ||
+ | *3% | ||
|- | |- | ||
| | | | ||
Line 620: | Line 1,240: | ||
|| | || | ||
*Soft Wine | *Soft Wine | ||
+ | || | ||
+ | *3% | ||
|- | |- | ||
| | | | ||
Line 629: | Line 1,251: | ||
|| | || | ||
*Chromatic Wine | *Chromatic Wine | ||
+ | || | ||
+ | *3% | ||
|- | |- | ||
| | | | ||
Line 638: | Line 1,262: | ||
|| | || | ||
*Cupric Wine | *Cupric Wine | ||
+ | || | ||
+ | *4% | ||
|- | |- | ||
| | | | ||
Line 647: | Line 1,273: | ||
|| | || | ||
*Nocturn Wine | *Nocturn Wine | ||
+ | || | ||
+ | *3% | ||
|- | |- | ||
| | | | ||
Line 656: | Line 1,284: | ||
|| | || | ||
*Mushy Wine | *Mushy Wine | ||
+ | || | ||
+ | *100% | ||
|- | |- | ||
| | | | ||
Line 665: | Line 1,295: | ||
|| | || | ||
*Moon Wine | *Moon Wine | ||
+ | || | ||
+ | *3% | ||
|- | |- | ||
| | | | ||
Line 674: | Line 1,306: | ||
|| | || | ||
*Mud Wine | *Mud Wine | ||
+ | || | ||
+ | *4% | ||
|- | |- | ||
| | | | ||
Line 683: | Line 1,317: | ||
|| | || | ||
*Fruity Wine | *Fruity Wine | ||
+ | || | ||
+ | *20% | ||
|- | |- | ||
| | | | ||
Line 692: | Line 1,328: | ||
|| | || | ||
*Egg Wine | *Egg Wine | ||
+ | || | ||
+ | *10% | ||
|- | |- | ||
| | | | ||
Line 701: | Line 1,339: | ||
|| | || | ||
*Sar Wine (Wine of Titans) | *Sar Wine (Wine of Titans) | ||
+ | || | ||
+ | *3% | ||
+ | |- | ||
+ | | | ||
+ | *Moon Wine | ||
+ | || | ||
+ | *Fruity Wine | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Zo Liqueur | ||
+ | || | ||
+ | *0% | ||
|} | |} | ||
− | === | + | === Heating and Imbuing === |
+ | *Certain Items can be created using Dusts and Powders. | ||
− | *The Philosophal Stone | + | {| border="1" cellpadding="3" cellspacing="0" |
− | *The stone has the power to "Transmute" | + | !One Hand !! Other Hand !! Action !! Produces |
+ | |- | ||
+ | | | ||
+ | *Light Selenium | ||
+ | || | ||
+ | *Black/Brown Boots | ||
+ | || | ||
+ | *imbue | ||
+ | || | ||
+ | *Elven Boots | ||
+ | |- | ||
+ | | | ||
+ | *Lime | ||
+ | || | ||
+ | *Torch | ||
+ | || | ||
+ | *heat | ||
+ | || | ||
+ | *Quicklime | ||
+ | |- | ||
+ | | | ||
+ | *Moonlight | ||
+ | || | ||
+ | *Eye | ||
+ | || | ||
+ | *imbue | ||
+ | || | ||
+ | *Eye (+1 Wisdom when worn on head) | ||
+ | |} | ||
+ | |||
+ | |||
+ | === Rocks and Stones === | ||
+ | |||
+ | ==== Glowing Stones ==== | ||
+ | *Glowing stones provide light in areas like the Mines where flame can cause expolsions. | ||
+ | |||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Rock | ||
+ | || | ||
+ | *Glowing Embers | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Glowing Stone | ||
+ | |} | ||
+ | |||
+ | ==== Polishing ==== | ||
+ | *Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems. | ||
+ | *Gem can start at any quality level and be polished to <runes>MON</runes>. | ||
+ | *Emeralds and Saphires cannot be polished. | ||
+ | |||
+ | ==== Specialty Rocks ==== | ||
+ | * Specialty rocks can be created via alchemical means. | ||
+ | |||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Chromatic Silicate | ||
+ | || | ||
+ | *Torch | ||
+ | || | ||
+ | *heat | ||
+ | || | ||
+ | *Glass Rock | ||
+ | |- | ||
+ | | | ||
+ | *Glass Rock | ||
+ | || | ||
+ | *Vitriol | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Vitrous Rock | ||
+ | |- | ||
+ | | | ||
+ | *Vitrous Rock | ||
+ | || | ||
+ | *Glass Rock | ||
+ | || | ||
+ | *combine | ||
+ | || | ||
+ | *Vitroglass | ||
+ | |- | ||
+ | | | ||
+ | *Vitrous Rock | ||
+ | || | ||
+ | *Saltpetre | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Nitrovitrous Rock | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== The Philosophal Stone ==== | ||
+ | |||
+ | *A Philosophal Stone can be obtained in <spoiler>[[Conflux/Places/Repository|The Repository]].</spoiler> | ||
+ | *The stone has the power to "Transmute" SAR and Silver coins into GOR coins. | ||
+ | **The stone must be in the action hand and a coin in the other. | ||
*There is a hint scroll "The philosophal stone is an achievement that must be sought on your own." | *There is a hint scroll "The philosophal stone is an achievement that must be sought on your own." | ||
+ | |||
+ | *A Philosophal Stone can be created via the following method: | ||
+ | <spoiler> | ||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Stage!!Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *1 | ||
+ | || | ||
+ | *Silicium | ||
+ | || | ||
+ | *Chromium | ||
+ | || | ||
+ | *mix | ||
+ | || | ||
+ | *Chromatic Silicate | ||
+ | |- | ||
+ | | | ||
+ | *2 | ||
+ | || | ||
+ | *Chromatic Silicate | ||
+ | || | ||
+ | *Torch | ||
+ | || | ||
+ | *heat | ||
+ | || | ||
+ | *Glass Rock | ||
+ | |- | ||
+ | | | ||
+ | *3 | ||
+ | || | ||
+ | *Glass Rock | ||
+ | || | ||
+ | *Vitriol | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Vitrous Rock | ||
+ | |- | ||
+ | | | ||
+ | *4 | ||
+ | || | ||
+ | *Vitrous Rock | ||
+ | || | ||
+ | *Saltpetre | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Nitrovitrous Rock | ||
+ | |- | ||
+ | | | ||
+ | *5 | ||
+ | || | ||
+ | *Nitrovitrous Rock | ||
+ | || | ||
+ | *Goldlime | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Philosophal Stone. | ||
+ | |} | ||
+ | </spoiler> | ||
+ | |||
+ | ==== Vitroglass ==== | ||
+ | <spoiler> | ||
+ | * A book on the Emerald level hints at the creation of a Flask with a Vitroglass rock. | ||
+ | |||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !One Hand !! Other Hand !! Action !! Produces | ||
+ | |- | ||
+ | | | ||
+ | *Vitroglass | ||
+ | || | ||
+ | *torch | ||
+ | || | ||
+ | *heat | ||
+ | || | ||
+ | *Empty Flask. (+1 point towards the Challenge) | ||
+ | |} | ||
+ | </spoiler> | ||
=== Other Magical Transmutations, Experiments, and Crafting === | === Other Magical Transmutations, Experiments, and Crafting === | ||
Line 724: | Line 1,558: | ||
|| | || | ||
One of the following items: | One of the following items: | ||
+ | *Leather Boots. | ||
*Cape. | *Cape. | ||
*Leather Pants. | *Leather Pants. |
Latest revision as of 09:22, 1 June 2017
Alchemy Guide
The Alchemical Oven
- You find the oven at Show text
- Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses.
- You need two potions for each use.
- The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.
- Each of up to 3 possible uses allows to produce one more item from the following table:
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Elementary Science
Dusts
All dusts are non-toxic, but all drain water levels.
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Powders
- While comsumable, all powders are currently poisonous.
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Evaporatives
- Three Elements and two Compounds form the Evaporatives.
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Prime Focuses
- While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
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Grinding
- Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
- Conserve these items whenever possible (some supplies are limited).
- Selenium and Chromium are the least abundant elements.
Hand1 | Hand2 | Action | Produces |
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- Warning! Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.
Other Sources
- Some powders and dusts are obtained/produced via means other than grinding.
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Coating Thorns
- Thorns can be coated with various dusts and powders to produce specialty thorns.
- Equiped specialty thorns have a "prick" action that affects the user.
- Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
Hand1 | Hand2 | Action | Produces | Prick Hand |
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- Some elements and compounds produce the same specialty thorn.
- The prick action on all these thorns results in Vitality reduced by half.
Hand1 | Hand2 | Action | Produces |
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Mixes
- Some Elements and Items can be mixed together to form compounds and new items.
Acids
- Using Kath Vinegar, it is possible to produce Four acids.
Basic Acids
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Complex Acids
- Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
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Complex Vinegar
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- Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/ (MON OH VEN) cloud in the square in front of your party.
Compounds
- Compounds are typically produced through the mixing of two elements or an element with another compound.
- The major compounds can be grouped into six families.
- Calcium Family
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- Phosphorus Family
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- Saltpetre Family
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- Selenium Family
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- Silicium Family
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- Sulfur Family
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Elemental Waters
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- Auric Water can be obained with an Empty Flask from the Tavern's gargoyle fountain in The Altar of the Assault.
Juices
- There are four different types of Juices that can be produced.
- Juices have a percentage chance to cure diseases.
- Since all Juices are water based, they increase Water Levels.
Hand1 | Hand2 | Action | Produces | Cure Disease Percentage |
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Specialty Wines
- Sar Wines of varying strength can be found outside of the Wine Cellar.
- These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
- Specialty Wines have a percentage chance to cure diseases.
Hand1 | Hand2 | Action | Produces | Cure Disease Percentage |
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Heating and Imbuing
- Certain Items can be created using Dusts and Powders.
One Hand | Other Hand | Action | Produces |
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Rocks and Stones
Glowing Stones
- Glowing stones provide light in areas like the Mines where flame can cause expolsions.
Hand1 | Hand2 | Action | Produces |
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Polishing
- Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
- Gem can start at any quality level and be polished to (MON).
- Emeralds and Saphires cannot be polished.
Specialty Rocks
- Specialty rocks can be created via alchemical means.
Hand1 | Hand2 | Action | Produces |
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The Philosophal Stone
- A Philosophal Stone can be obtained in Show text
- The stone has the power to "Transmute" SAR and Silver coins into GOR coins.
- The stone must be in the action hand and a coin in the other.
- There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
- A Philosophal Stone can be created via the following method:
Vitroglass
Other Magical Transmutations, Experiments, and Crafting
The following table lists all known Transmutations not related to powders and dusts:
One Hand | Other Hand | Action | Produces |
---|---|---|---|
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One of the following items:
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Magic Alcoves and Transmuting Fountains
- The Vinegar Transmuter on The Emerald Level turns a Kath Vinegar into a dead (MON) Blast Spore.
- Energenic Waters on The Emerald Level turns a dead Blast Spore into a (MON) Blast Spore.
- The Recharger will add charges to non-dead weapons and items.
- 1 (SAR) Coin. = 1 charge.
- 1 Silver Coin. = 2 charges.
- 1 (GOR) Coin. = 3 charges.
- The Weapon Replicator will duplicate any one weapon.
- Unique and funereal weapons cannot be exactly replicated.
- Replicated weapons will lack all special properties.
- A Vorple Blade or Skebow are good choices for replication.
- Unique and funereal weapons cannot be exactly replicated.