Conflux/Alchemy Guide: Difference between revisions

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Added missing combinations and curing percentages from documentation
 
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=== Dusts ===
 
=== Elementary Science ===
 
==== Dusts ====
All dusts are non-toxic, but all drain water levels.
All dusts are non-toxic, but all drain water levels.
{| border="1" cellpadding="3" cellspacing="0"
{| border="1" cellpadding="3" cellspacing="0"
!Expert Priest Description!!Location/Produced By!!Alchemical Use!!Um Master Priest Identify
! Dust !! Availability
|-
|-
|
|
*Ashes
*Ashes
||
||
*Killing Chewers and Spitter trees with fireballs.
*Unlimited
*Burning branches.
*Other various locations.
||
*Combine with Saltpetre and Sulfur to make Black Powder.
*See also Ashes of Herakles in [[Conflux/Unique_Items#Misc|Unique Items Misc]]
||-
|-
|-
|
|
*Black Powder
*Black Powder
||
||
*[[Conflux/Places/Fireworks|Fireworks]] in the [[Conflux/Places/Dwarven_Maze|Dwarven Maze]].
*Unlimited
*Combining Ashes, Saltpetre and Sulfur.
|-
|
*Calcium
||
||
*Explosive.
*Limited
||-
|-
|-
|
|
*Carboxysilicium
*Carboxysilicium
||
||
*[[Conflux/Places/Jewelery Shop|Jewelery Shop]] at the [[Conflux/Places/Altar_of_Assault|Altar of the Assault]]
*Unlimited
|-
|
*Dead Mushroom Spores
||
||
*Use to polish gems.
*Limited
*<spoiler>Hold gem in the other hand, then "polish" multiple times,
*Repeat to obtain a higher quality gem. Can raise up to <runes>MON</runes> (perfect) even from _ (below <runes>LO</runes>).</spoiler>
*Only Chalcedonies and Rubies can be polished.
||-
|-
|-
|
|
*Dead Mushroom Spores
*Light Selenium
||
*Limited
|-
|
*Lime
||
*Limited
|-
|
*Moon Embers
||
||
*Stone Mushrooms at end of life cycle. Place on floor and wait awhile.
*Limited
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
|-
|
*Moonlight
||
||
*Grind Spores with a Boulder to produce Saltpetre.
*Limited
||-
|-
|
*Nitro Coal
||
*Unlimited
|-
|-
|
|
*Nitro Titanium
*Nitro Titanium
||
||
*Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
*Limited
||-||
*Permanent Water.
|-
|-
|
|
*Phosphorus
*Phosphorus
||
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
*Limited
||-||-
|-
|
*Quicklime
||
*Limited
|-
|-
|
|
*Saltpetre
*Saltpetre
||
||
*See Dead Mushroom Spores.
*Unlimited
|-
|
*Selenium
||
||
*Combined with Sulfur and Ashes to make Black Powder.
*Extremely Limited
||-
|-
|-
|
|
*Silicium
*Silicium
||
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
*Unlimited
||-||
*Slight Evaporation.
|-
|-
|
|
*Silver
*Silver
||
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
*Limited
||-||
|-
*Medium Evaporation.
|
*Titan Moondust
||
*Limited
|-
|-
|
|
*Titanic Phosphate
*Titanic Phosphate
||
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
*Limited
*Killing The Dragon Lich (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|Dragon Lich]])
||-||
*Very Fast Evaporation.
|}
|}


=== Powders ===
==== Powders ====


While comsumable, all powders are currently poisonous.
*While comsumable, all powders are currently poisonous.


{| border="1" cellpadding="3" cellspacing="0"
{| border="1" cellpadding="3" cellspacing="0"
!Expert Priest Description!!Location/Produced By!!Alchemical Use!!Um Master Priest Identify
! Powder !! Availability
|-
|-
|
|
*Aluminium
*Aluminium
||
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
*Limited
||-||-
|-
|
*Calcic Copper
||
*Limited
|-
|
*Chromatic Silicate
||
*Limited
|-
|
*Chromium
||
*Very Limited
|-
|-
|
|
*Chromocalcite
*Chromocalcite
||
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
*Very Limited
||-||-
|-
|-
|
|
*Chromoon
*Chromoon
||
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
* Very Limited
||-||-
|-
|-
|
|
*Chromo Sulfur
*Chromo Sulfur
||
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
*Very Limited
||-||-
|-
|-
|
|
*Copper
*Copper
||
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
*Limited
||-||-
|-
|-
|
|
*Copper Sulfate
*Copper Sulfate
||
||
*Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
*Limited
||-||-
|-
|-
|
|
*Cupric Phosphate
*Cupric Phosphate
||
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
*Limited
||-||-
|-
|-
|
|
*Ferric Sulfate
*Ferric Sulfate
||
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
*Unlimited
||-||-
|-
|-
|
|
*Ferrocalcite
*Ferrocalcite
||
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
*Limited
||-||-
|-
|-
|
|
*Ferro Selenite
*Ferro Selenite
||
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
*Extremely Limited
||-||-
|-
|-
|
|
*Ferro Silicate
*Ferro Silicate
||
||
*Killing The Disk of Moria. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
*Unlimited
||-||-
|-
|-
|
|
*Ferrous Nitre
*Ferrous Nitre
||
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
*Unlimited
||-||-
|-
|
*Glowing Embers
||
*Limited
|-
|-
|
|
*Gold
*Gold
||
||
*[[Conflux/Places/Skeleton Alcoves|Skeleton Alcoves]] in [[Conflux/Places/Crypt|Crypt]].
*Limited
||-||-
|-
|
*Goldliime
||
*Limited
|-
|
*Phosphoferric
||
*Limited
|-
|
*Rust
||
*Unlimited
|-
|
*Selenic Cuprous
||
*Extremely Limited
|-
|
*Sulfur
||
*Unlimited
|-
|
*Titanium
||
*Limited
|}
 
==== Evaporatives ====
*Three Elements and two Compounds form the Evaporatives.
{| border="1" cellpadding="3" cellspacing="0"
!Element/Compound!!Um Master Priest Identify
|-
|
*Selenium
||
*Very Slow Evaporation
|-
|
*Silicium
||
*Slight Evaporation
|-
|
*Silver
||
*Medium Evaporation
|-
|
*Titan Moondust
||
*Fast Evaporation
|-
|
*Titanic Phosphate
||
*Very Fast Evaporation
|-
|}
 
==== Prime Focuses ====
*While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
{| border="1" cellpadding="3" cellspacing="0"
!Element/Compound!!Um Master Priest Identify
|-
|
*Calcium
||
*Impossible... You are only the spiritual body of a sorcerer. You cannot see me.
|-
|
*Moonlight
||
*For Throwing Mechanisms.
|-
|
*Nitro Titanium
||
*Permenant Water.
|-
|
*Titanium
||
*Remember remember the oracle of amber, this was just a dream what fake you thought was true every truth lied.
|}
 
=== Grinding ===
*Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
*Conserve these items whenever possible (some supplies are limited).
*Selenium and Chromium are the least abundant elements.
 
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
|-
|
*Boulder
||
*Bones
||
*grind
||
*Phosphorus
|-
|
*Boulder
||
*Chalcedony
||
*grind
||
*Silicium
|-
|
*Boulder
||
*Cooked Egg
||
*grind
||
*Sulfur
|-
|
*Boulder
||
*Dead Mushroom Spores
||
*grind
||
*Saltpetre
|-
|
*Boulder
||
*Emerald
||
*grind
||
*Chromium
|-
|
*Boulder
||
*Gor Coin
||
*grind
||
*Gold
|-
|
*Boulder
||
*Gorgonzola
||
*grind
||
*Calcium
|-
|
*Boulder
||
*Moonstone Necklace
||
*grind
||
*Selenium
|-
|
*Boulder
||
*Ruby
||
*grind
||
*Aluminum
|-
|
*Boulder
||
*Saphire
||
*grind
||
*Titanium
|-
|
*Boulder
||
*Sar Coin
||
*grind
||
*Copper
|-
|
*Boulder
||
*Silver Coin
||
*grind
||
*Silver
|}
*Warning!  Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.
 
=== Other Sources ===
*Some powders and dusts are obtained/produced via means other than grinding.
 
{| border="1" cellpadding="3" cellspacing="0"
!Material!!Produced by
|-
|
*Ashes
||
*Alcoves.
*Burning branches.
*Casting Fireball (<runes>FUL KATH</runes>) or Lightning (<runes>OH GOR</runes>) at plant based creatures and wooden doors.
|-
|
*Copper Sulfate
||
*Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
|-
|
*Ferrous Nitre
||
*Killing The Dragon Lich (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|Dragon Lich]])
|-
|
*Ferro Silicate
||
*Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
|-
|
*Nitro Titanium
||
*Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
|-
|-
|
|
Line 232: Line 496:
||
||
*Killing The Moribund. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Moribund]])
*Killing The Moribund. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Moribund]])
||-||-
|-
|-
|
|
Line 242: Line 505:
*Lightning attacks on iron grate doors.
*Lightning attacks on iron grate doors.
*Metal objects broken by Rusters.
*Metal objects broken by Rusters.
||-||-
|-
|-
|
|
*Titanium
||
*Killing The Disk of Moria. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
|-
|
*Titanic Phosphate
||
*Killing The Dragon Lich (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|Dragon Lich]])
|}
=== Coating Thorns ===
*Thorns can be coated with various dusts and powders to produce specialty thorns.
*Equiped specialty thorns have a "prick" action that affects the user.
*Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces!!Prick Hand
|-
|
*Thorn
||
*Calcic Copper
||
*coat
||
*Thorn (Feelin Better)
||
*+10 Vitality
*+100 Stamina
|-
|
*Thorn
||
*Carboxysilicium
||
*coat
||
*Thorn (Imperviousity)
||
*+10 Anti-Fire
*+10 Anti-Magic
|-
|
*Thorn
||
*Chromocalcite
||
*coat
||
*Thorn (Ground Vision)
||
*+10 Dexterity
*+100 Stamina
|-
|
*Thorn
||
*Chromo Sulfur
||
*coat
||
*Thorn (Scrambled Eggs)
||
*+10 Dexterity
*+25 Mana
|-
|
*Thorn
||
*Chromoon
||
*coat
||
*Thorn (Green Mood)
||
*+10 Dexterity
*+10 Wisdom
|-
|
*Thorn
||
*Copper Sulfate
||
*coat
||
*Thorn (Thoughts of Blues)
||
*+10 Vitality
*+25 Mana
|-
|
*Thorn
||
*Ferric Sulfate
||
*coat
||
*Thorn (Mens Sana In Corpre Sano)
||
*+10 Vitality
*+50 Health
|-
|
*Thorn
||
*Ferrocalcite
||
*coat
||
*Thorn (Force of Life)
||
*+50 Health
*+100 Stamina
|-
|
*Thorn
||
*Ferro Selenite
||
*coat
||
*Thorn (Iron Moon)
||
*+50 Health
*+10 Wisdom
|-
|
*Thorn
||
*Ferro Silicate
||
*coat
||
*Thorn (Earth Will)
||
*+10 Anti-Magic
*+50 Health
|-
|
*Thorn
||
*Moon Embers
||
*coat
||
*Thorn (Cold Ashes)
||
*+10 Anti-Fire
*+10 Wisdom
|-
|
*Thorn
||
*Selenic Cuporous
||
*coat
||
*Thorn (Lunatic Feaver)
||
*+10 Vitality
*+10 Wisdom
|-
|
*Thorn
||
*Titan Moondust
||
*coat
||
*Thorn (Rise of the Titans)
||
*+10 Strength
*+10 Wisdom
|}
*Some elements and compounds produce the same specialty thorn.
*The prick action on all these thorns results in Vitality reduced by half.
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
|-
|
*Thorn
||
*Cupric Phosphate
||
*coat
||
*Thorn (Green Fate)
|-
|
*Thorn
||
*Ferrous Nitre
||
*coat
||
*Thorn (Green Fate)
|-
|
*Thorn
||
*Nitro Titanium
||
*coat
||
*Thorn (Green Fate)
|-
|
*Thorn
||
*Phosphoferric
||
*coat
||
*Thorn (Green Fate)
|-
|
*Thorn
||
*Titanic Phosphate
||
*coat
||
*Thorn (Green Fate)
|}
=== Mixes ===
*Some Elements and Items can be mixed together to form compounds and new items.
==== Acids ====
*Using Kath Vinegar, it is possible to produce Four acids.
===== Basic Acids =====
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
|-
|
*Kath Vinegar
||
*Phosphorus
||
*mix
||
*Phosphoric Acid
|-
|
*Kath Vinegar
||
*Saltpetre
||
*mix
||
*Nitric Acid
|-
|
*Kath Vinegar
||
*Selenium
||
*mix
||
*Selenic Acid
|-
|
*Kath Vinegar
||
*Sulfur
*Sulfur
||
||
*Grinding a Cooked Egg with a Boulder.
*mix
||
*Sulfuric Acid
|-
|}
 
===== Complex Acids =====
*Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
|-
|
*Sulfuric Acid
||
*Nitro Coal
||
*mix
||
*Explosive Acid
|-
|
*Explosive Acid
||
*Torch
||
*boil
||
*Vitriol
|}
 
==== Complex Vinegar ====
 
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
|-
|
*Black Powder
||
*Kath Vinegar
||
*mix
||
*Black Kath
|-
|
*White Powder
||
*Kath Vinegar
||
*mix
||
*White Kath
|}
*Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/<runes>MON OH VEN</runes> cloud in the square in front of your party.
 
==== Compounds ====
*Compounds are typically produced through the mixing of two elements or an element with another compound.
*The major compounds can be grouped into six families.
 
*Calcium Family
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
|-
|
*Calcium
||
*Ashes
||
*mix
||
*Lime
|-
|
*Calcium
||
*Copper
||
*mix
||
*Calcic Copper
|-
|
*Calcium
||
*Rust
||
*mix
||
*Ferrocalcite
|}
 
*Phosphorus Family
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
|-
|
*Phosphorus
||
*Ashes
||
||
*Combine Sulfur, Saltpetre and Ashes to make Black Powder?
*mix
||-
||
*Glowing Embers
|-
|-
|
|
*Phosphorus
||
*Chromium
||
*mix
||
*Moonlight
|-
|
*Phosphorus
||
*Copper
||
*mix
||
*Cupric Phosphate
|-
|
*Phosphorus
||
*Nitro Coal
||
*mix
||
*White Powder
|-
|
*Phosphorus
||
*Rust
||
*mix
||
*Phosphoferric
|-
|
*Phosphorus
||
*Titanium
*Titanium
||
||
*Killing The Disk of Moria. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
*mix
||-||
||
*Remember remember the oracle of amber, this was just a dream what fake you thought was true every truth lied.
*Titanic Phosphate
|}
 
*Saltpetre Family
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
|-
|
*Saltpetre
||
*Ashes
||
*mix
||
*Nitro Coal
|-
|
*Saltpetre
||
*Copper
||
*mix
||
*Nitro Coperate
|-
|
*Saltpetre
||
*Rust
||
*mix
||
*Ferrous Nitre
|-
|
*Saltpetre
||
*Titanium
||
*mix
||
*Nitro Titanium
|}
 
*Selenium Family
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
|-
|
*Selenium
||
*Aluminium
||
*mix
||
*Light Selenium
|-
|
*Selenium
||
*Ashes
||
*mix
||
*Moon Embers
|-
|
*Selenium
||
*Chromium
||
*mix
||
*Chromoon
|-
|
*Selenium
||
*Copper
||
*mix
||
*Selenic Cuprous
|-
|
*Selenium
||
*Rust
||
*mix
||
*Ferro Selenite
|-
|
*Selenium
||
*Titanium
||
*mix
||
*Titan Moondust
|}
 
*Silicium Family
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
|-
|
*Silicium
||
*Ashes
||
*mix
||
*Carboxysilicium
|-
|
*Silicium
||
*Chromium
||
*mix
||
*Chromatic Silicate
|-
|
*Silicium
||
*Rust
||
*mix
||
*Ferro Silicate
|}
 
*Sulfur Family
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
|-
|
*Sulfur
||
*Chromium
||
*mix
||
*Chromo Sulfur
|-
|
*Sulfur
||
*Copper
||
*mix
||
*Copper Sulfate
|-
|
*Sulfur
||
*Nitro Coal
||
*mix
||
*Black Powder
|-
|
*Sulfur
||
*Rust
||
*mix
||
*Ferric Sulfate
|-
|-
|
*Sulfur
||
*Titanium
||
*mix
||
*Titanic Phosphate (bug)
|}
|}


=== Special Waters ===
==== Elemental Waters ====
Look out for special fountains (red eyes, spitting water,…), they often do special things.
 
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
|-
|
*Gold (powder)
||
*Water Flask
||
*mix
||
*Auric Water
*Auric Water
**The first water filling of the Munchers' flask obtained in the Priest [[Conflux/Places/Guilds|Guild]] will contain Auric Water, this works only once.</spoiler>
||
**Can be obained with a flask from the [[Conflux/Places/Tavern|Tavern]]'s gargoyle fountain in [[Conflux/Places/Altar of Assault|The Altar of the Assault]].
*60%
|-
|
*Silver (dust)
||
*Water Flask
||
*mix
||
*Argentum Vis
*Argentum Vis
**A single flask can be obtained from the [[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]].
||
*40%
|}
 
*Auric Water can be obained with an Empty Flask from the [[Conflux/Places/Tavern|Tavern]]'s gargoyle fountain in [[Conflux/Places/Altar of Assault|The Altar of the Assault]].
 
==== Juices ====
*There are four different types of Juices that can be produced.
*Juices have a percentage chance to cure diseases.
*Since all Juices are water based, they increase Water Levels.
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
|-
|
*Empty Flask
||
*Chewer Pod
||
*press out
||
*Juice
||
*15%
|-
|
*Water Flask
||
*Snapdragon
||
*macerate
||
*Flowers Maceration
||
*5%
|-
|
*Flowers Maceration
||
*Juice
||
*mix
||
*Flavored Juice
||
*25%
|-
|
*Flowers Maceration
||
*Torch
||
*boil
||
*Infusion
||
*
|-
|
*Flavored Juice
||
*Torch
||
*boil
||
*Juicy Infusion
||
*75%
|-
|
*Infusion
||
*Juice
||
*mix
||
*Juicy Infusion
||
*75%
|}


=== The Philosophal Stone ===
==== Specialty Wines ====
*Sar Wines of varying strength can be found outside of the Wine Cellar.
*These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
*Specialty Wines have a percentage chance to cure diseases.


*The Philosophal Stone is obtained in <spoiler>[[Conflux/Places/Repository|The Repository]].</spoiler>
{| border="1" cellpadding="3" cellspacing="0"
*The stone has the power to "Transmute", but what exactly can be transmuted is unknown at this time.
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
|-
|
*Sar Wine
||
*Aluminium
||
*mix
||
*Ruby Wine
||
*3%
|-
|
*Sar Wine
||
*Calcium 
||
*mix
||
*Soft Wine
||
*3%
|-
|
*Sar Wine
||
*Chromium
||
*mix
||
*Chromatic Wine
||
*3%
|-
|
*Sar Wine
||
*Copper
||
*mix
||
*Cupric Wine
||
*4%
|-
|
*Sar Wine
||
*Phosphorus
||
*mix
||
*Nocturn Wine
||
*3%
|-
|
*Sar Wine
||
*Saltpetre
||
*mix
||
*Mushy Wine
||
*100%
|-
|
*Sar Wine
||
*Selenium
||
*mix
||
*Moon Wine
||
*3%
|-
|
*Sar Wine
||
*Silicium
||
*mix
||
*Mud Wine
||
*4%
|-
|
*Sar Wine
||
*Spitter Berry
||
*mix
||
*Fruity Wine
||
*20%
|-
|
*Sar Wine
||
*Sulfur
||
*mix
||
*Egg Wine
||
*10%
|-
|
*Sar Wine
||
*Titanium
||
*mix
||
*Sar Wine (Wine of Titans)
||
*3%
|-
|
*Moon Wine
||
*Fruity Wine
||
*mix
||
*Zo Liqueur
||
*0%
|}
 
=== Heating and Imbuing ===
*Certain Items can be created using Dusts and Powders.
 
{| border="1" cellpadding="3" cellspacing="0"
!One Hand !! Other Hand !! Action !! Produces
|-
|
*Light Selenium
||
*Black/Brown Boots
||
*imbue
||
*Elven Boots
|-
|
*Lime
||
*Torch
||
*heat
||
*Quicklime
|-
|
*Moonlight
||
*Eye
||
*imbue
||
*Eye (+1 Wisdom when worn on head)
|}
 
 
=== Rocks and Stones ===
 
==== Glowing Stones ====
*Glowing stones provide light in areas like the Mines where flame can cause expolsions.
 
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
|-
|
*Rock
||
*Glowing Embers
||
*coat
||
*Glowing Stone
|}
 
==== Polishing ====
*Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
*Gem can start at any quality level and be polished to <runes>MON</runes>.
*Emeralds and Saphires cannot be polished.
 
==== Specialty Rocks ====
* Specialty rocks can be created via alchemical means.
 
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
|-
|
*Chromatic Silicate
||
*Torch
||
*heat
||
*Glass Rock
|-
|
*Glass Rock
||
*Vitriol
||
*coat
||
*Vitrous Rock
|-
|
*Vitrous Rock
||
*Glass Rock
||
*combine
||
*Vitroglass
|-
|
*Vitrous Rock
||
*Saltpetre
||
*coat
||
*Nitrovitrous Rock
|-
|}
 
==== The Philosophal Stone ====
 
*A Philosophal Stone can be obtained in <spoiler>[[Conflux/Places/Repository|The Repository]].</spoiler>
*The stone has the power to "Transmute" SAR and Silver coins into GOR coins.
**The stone must be in the action hand and a coin in the other.
*There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
*There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."


=== Other Magical Transmutations, Experiments, and Crafting ===
*A Philosophal Stone can be created via the following method:
<spoiler>
{| border="1" cellpadding="3" cellspacing="0"
!Stage!!Hand1!!Hand2!!Action!!Produces
|-
|
*1
||
*Silicium
||
*Chromium
||
*mix
||
*Chromatic Silicate
|-
|
*2
||
*Chromatic Silicate
||
*Torch
||
*heat
||
*Glass Rock
|-
|
*3
||
*Glass Rock
||
*Vitriol
||
*coat
||
*Vitrous Rock
|-
|
*4
||
*Vitrous Rock
||
*Saltpetre
||
*coat
||
*Nitrovitrous Rock
|-
|
*5
||
*Nitrovitrous Rock
||
*Goldlime
||
*coat
||
*Philosophal Stone.
|}
</spoiler>


The following table lists all known Transmutations not related to powders and dusts:
==== Vitroglass ====
<spoiler>
* A book on the Emerald level hints at the creation of a Flask with a Vitroglass rock.


{| border="1" cellpadding="3" cellspacing="0"
{| border="1" cellpadding="3" cellspacing="0"
Line 283: Line 1,533:
|-
|-
|
|
*Chewer pod.
*Vitroglass
||
||
*Empty Flask.
*torch
||
||
*press out
*heat
||
||
*Juice.
*Empty Flask. (+1 point towards the Challenge)
|}
</spoiler>
 
=== Other Magical Transmutations, Experiments, and Crafting ===
 
The following table lists all known Transmutations not related to powders and dusts:
 
{| border="1" cellpadding="3" cellspacing="0"
!One Hand !! Other Hand !! Action !! Produces
|-
|-
|
|
Line 299: Line 1,558:
||
||
One of the following items:
One of the following items:
*Leather Boots.
*Cape.
*Cape.
*Leather Pants.
*Leather Pants.

Latest revision as of 09:22, 1 June 2017

Alchemy Guide

The Alchemical Oven

  • You find the oven at
  • Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses.
    • You need two potions for each use.
    • The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.
    • Each of up to 3 possible uses allows to produce one more item from the following table:
First Item Second Item Produces
  • Kath Vinegar
  • Kath Vinegar
  • Zo Liqueur
  • Sar Wine
  • Ven Egg
  • Sar Wine
  • Zo Liqueur
  • UM (UM) Zo Liqueur + MON (MON) Zo Liqueur
  • Ven Egg
  • Zo Liqueur


Elementary Science

Dusts

All dusts are non-toxic, but all drain water levels.

Dust Availability
  • Ashes
  • Unlimited
  • Black Powder
  • Unlimited
  • Calcium
  • Limited
  • Carboxysilicium
  • Unlimited
  • Dead Mushroom Spores
  • Limited
  • Light Selenium
  • Limited
  • Lime
  • Limited
  • Moon Embers
  • Limited
  • Moonlight
  • Limited
  • Nitro Coal
  • Unlimited
  • Nitro Titanium
  • Limited
  • Phosphorus
  • Limited
  • Quicklime
  • Limited
  • Saltpetre
  • Unlimited
  • Selenium
  • Extremely Limited
  • Silicium
  • Unlimited
  • Silver
  • Limited
  • Titan Moondust
  • Limited
  • Titanic Phosphate
  • Limited

Powders

  • While comsumable, all powders are currently poisonous.
Powder Availability
  • Aluminium
  • Limited
  • Calcic Copper
  • Limited
  • Chromatic Silicate
  • Limited
  • Chromium
  • Very Limited
  • Chromocalcite
  • Very Limited
  • Chromoon
  • Very Limited
  • Chromo Sulfur
  • Very Limited
  • Copper
  • Limited
  • Copper Sulfate
  • Limited
  • Cupric Phosphate
  • Limited
  • Ferric Sulfate
  • Unlimited
  • Ferrocalcite
  • Limited
  • Ferro Selenite
  • Extremely Limited
  • Ferro Silicate
  • Unlimited
  • Ferrous Nitre
  • Unlimited
  • Glowing Embers
  • Limited
  • Gold
  • Limited
  • Goldliime
  • Limited
  • Phosphoferric
  • Limited
  • Rust
  • Unlimited
  • Selenic Cuprous
  • Extremely Limited
  • Sulfur
  • Unlimited
  • Titanium
  • Limited

Evaporatives

  • Three Elements and two Compounds form the Evaporatives.
Element/Compound Um Master Priest Identify
  • Selenium
  • Very Slow Evaporation
  • Silicium
  • Slight Evaporation
  • Silver
  • Medium Evaporation
  • Titan Moondust
  • Fast Evaporation
  • Titanic Phosphate
  • Very Fast Evaporation

Prime Focuses

  • While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
Element/Compound Um Master Priest Identify
  • Calcium
  • Impossible... You are only the spiritual body of a sorcerer. You cannot see me.
  • Moonlight
  • For Throwing Mechanisms.
  • Nitro Titanium
  • Permenant Water.
  • Titanium
  • Remember remember the oracle of amber, this was just a dream what fake you thought was true every truth lied.

Grinding

  • Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
  • Conserve these items whenever possible (some supplies are limited).
  • Selenium and Chromium are the least abundant elements.
Hand1 Hand2 Action Produces
  • Boulder
  • Bones
  • grind
  • Phosphorus
  • Boulder
  • Chalcedony
  • grind
  • Silicium
  • Boulder
  • Cooked Egg
  • grind
  • Sulfur
  • Boulder
  • Dead Mushroom Spores
  • grind
  • Saltpetre
  • Boulder
  • Emerald
  • grind
  • Chromium
  • Boulder
  • Gor Coin
  • grind
  • Gold
  • Boulder
  • Gorgonzola
  • grind
  • Calcium
  • Boulder
  • Moonstone Necklace
  • grind
  • Selenium
  • Boulder
  • Ruby
  • grind
  • Aluminum
  • Boulder
  • Saphire
  • grind
  • Titanium
  • Boulder
  • Sar Coin
  • grind
  • Copper
  • Boulder
  • Silver Coin
  • grind
  • Silver
  • Warning! Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.

Other Sources

  • Some powders and dusts are obtained/produced via means other than grinding.
Material Produced by
  • Ashes
  • Alcoves.
  • Burning branches.
  • Casting Fireball (FULKATH (FUL KATH)) or Lightning (OHGOR (OH GOR)) at plant based creatures and wooden doors.
  • Copper Sulfate
  • Ferrous Nitre
  • Ferro Silicate
  • Nitro Titanium
  • Phosphoferric
  • Rust
  • Killing Cog Knights. (cursed)
  • Killing Rusters.
  • Killing Unholy Knights. (cursed)
  • Lightning attacks on iron grate doors.
  • Metal objects broken by Rusters.
  • Titanium
  • Titanic Phosphate

Coating Thorns

  • Thorns can be coated with various dusts and powders to produce specialty thorns.
  • Equiped specialty thorns have a "prick" action that affects the user.
  • Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
Hand1 Hand2 Action Produces Prick Hand
  • Thorn
  • Calcic Copper
  • coat
  • Thorn (Feelin Better)
  • +10 Vitality
  • +100 Stamina
  • Thorn
  • Carboxysilicium
  • coat
  • Thorn (Imperviousity)
  • +10 Anti-Fire
  • +10 Anti-Magic
  • Thorn
  • Chromocalcite
  • coat
  • Thorn (Ground Vision)
  • +10 Dexterity
  • +100 Stamina
  • Thorn
  • Chromo Sulfur
  • coat
  • Thorn (Scrambled Eggs)
  • +10 Dexterity
  • +25 Mana
  • Thorn
  • Chromoon
  • coat
  • Thorn (Green Mood)
  • +10 Dexterity
  • +10 Wisdom
  • Thorn
  • Copper Sulfate
  • coat
  • Thorn (Thoughts of Blues)
  • +10 Vitality
  • +25 Mana
  • Thorn
  • Ferric Sulfate
  • coat
  • Thorn (Mens Sana In Corpre Sano)
  • +10 Vitality
  • +50 Health
  • Thorn
  • Ferrocalcite
  • coat
  • Thorn (Force of Life)
  • +50 Health
  • +100 Stamina
  • Thorn
  • Ferro Selenite
  • coat
  • Thorn (Iron Moon)
  • +50 Health
  • +10 Wisdom
  • Thorn
  • Ferro Silicate
  • coat
  • Thorn (Earth Will)
  • +10 Anti-Magic
  • +50 Health
  • Thorn
  • Moon Embers
  • coat
  • Thorn (Cold Ashes)
  • +10 Anti-Fire
  • +10 Wisdom
  • Thorn
  • Selenic Cuporous
  • coat
  • Thorn (Lunatic Feaver)
  • +10 Vitality
  • +10 Wisdom
  • Thorn
  • Titan Moondust
  • coat
  • Thorn (Rise of the Titans)
  • +10 Strength
  • +10 Wisdom
  • Some elements and compounds produce the same specialty thorn.
  • The prick action on all these thorns results in Vitality reduced by half.
Hand1 Hand2 Action Produces
  • Thorn
  • Cupric Phosphate
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Ferrous Nitre
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Nitro Titanium
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Phosphoferric
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Titanic Phosphate
  • coat
  • Thorn (Green Fate)

Mixes

  • Some Elements and Items can be mixed together to form compounds and new items.

Acids

  • Using Kath Vinegar, it is possible to produce Four acids.
Basic Acids
Hand1 Hand2 Action Produces
  • Kath Vinegar
  • Phosphorus
  • mix
  • Phosphoric Acid
  • Kath Vinegar
  • Saltpetre
  • mix
  • Nitric Acid
  • Kath Vinegar
  • Selenium
  • mix
  • Selenic Acid
  • Kath Vinegar
  • Sulfur
  • mix
  • Sulfuric Acid
Complex Acids
  • Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
Hand1 Hand2 Action Produces
  • Sulfuric Acid
  • Nitro Coal
  • mix
  • Explosive Acid
  • Explosive Acid
  • Torch
  • boil
  • Vitriol

Complex Vinegar

Hand1 Hand2 Action Produces
  • Black Powder
  • Kath Vinegar
  • mix
  • Black Kath
  • White Powder
  • Kath Vinegar
  • mix
  • White Kath
  • Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/MONOHVEN (MON OH VEN) cloud in the square in front of your party.

Compounds

  • Compounds are typically produced through the mixing of two elements or an element with another compound.
  • The major compounds can be grouped into six families.
  • Calcium Family
Hand1 Hand2 Action Produces
  • Calcium
  • Ashes
  • mix
  • Lime
  • Calcium
  • Copper
  • mix
  • Calcic Copper
  • Calcium
  • Rust
  • mix
  • Ferrocalcite
  • Phosphorus Family
Hand1 Hand2 Action Produces
  • Phosphorus
  • Ashes
  • mix
  • Glowing Embers
  • Phosphorus
  • Chromium
  • mix
  • Moonlight
  • Phosphorus
  • Copper
  • mix
  • Cupric Phosphate
  • Phosphorus
  • Nitro Coal
  • mix
  • White Powder
  • Phosphorus
  • Rust
  • mix
  • Phosphoferric
  • Phosphorus
  • Titanium
  • mix
  • Titanic Phosphate
  • Saltpetre Family
Hand1 Hand2 Action Produces
  • Saltpetre
  • Ashes
  • mix
  • Nitro Coal
  • Saltpetre
  • Copper
  • mix
  • Nitro Coperate
  • Saltpetre
  • Rust
  • mix
  • Ferrous Nitre
  • Saltpetre
  • Titanium
  • mix
  • Nitro Titanium
  • Selenium Family
Hand1 Hand2 Action Produces
  • Selenium
  • Aluminium
  • mix
  • Light Selenium
  • Selenium
  • Ashes
  • mix
  • Moon Embers
  • Selenium
  • Chromium
  • mix
  • Chromoon
  • Selenium
  • Copper
  • mix
  • Selenic Cuprous
  • Selenium
  • Rust
  • mix
  • Ferro Selenite
  • Selenium
  • Titanium
  • mix
  • Titan Moondust
  • Silicium Family
Hand1 Hand2 Action Produces
  • Silicium
  • Ashes
  • mix
  • Carboxysilicium
  • Silicium
  • Chromium
  • mix
  • Chromatic Silicate
  • Silicium
  • Rust
  • mix
  • Ferro Silicate
  • Sulfur Family
Hand1 Hand2 Action Produces
  • Sulfur
  • Chromium
  • mix
  • Chromo Sulfur
  • Sulfur
  • Copper
  • mix
  • Copper Sulfate
  • Sulfur
  • Nitro Coal
  • mix
  • Black Powder
  • Sulfur
  • Rust
  • mix
  • Ferric Sulfate
  • Sulfur
  • Titanium
  • mix
  • Titanic Phosphate (bug)

Elemental Waters

Hand1 Hand2 Action Produces Cure Disease Percentage
  • Gold (powder)
  • Water Flask
  • mix
  • Auric Water
  • 60%
  • Silver (dust)
  • Water Flask
  • mix
  • Argentum Vis
  • 40%

Juices

  • There are four different types of Juices that can be produced.
  • Juices have a percentage chance to cure diseases.
  • Since all Juices are water based, they increase Water Levels.
Hand1 Hand2 Action Produces Cure Disease Percentage
  • Empty Flask
  • Chewer Pod
  • press out
  • Juice
  • 15%
  • Water Flask
  • Snapdragon
  • macerate
  • Flowers Maceration
  • 5%
  • Flowers Maceration
  • Juice
  • mix
  • Flavored Juice
  • 25%
  • Flowers Maceration
  • Torch
  • boil
  • Infusion
  • Flavored Juice
  • Torch
  • boil
  • Juicy Infusion
  • 75%
  • Infusion
  • Juice
  • mix
  • Juicy Infusion
  • 75%

Specialty Wines

  • Sar Wines of varying strength can be found outside of the Wine Cellar.
  • These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
  • Specialty Wines have a percentage chance to cure diseases.
Hand1 Hand2 Action Produces Cure Disease Percentage
  • Sar Wine
  • Aluminium
  • mix
  • Ruby Wine
  • 3%
  • Sar Wine
  • Calcium
  • mix
  • Soft Wine
  • 3%
  • Sar Wine
  • Chromium
  • mix
  • Chromatic Wine
  • 3%
  • Sar Wine
  • Copper
  • mix
  • Cupric Wine
  • 4%
  • Sar Wine
  • Phosphorus
  • mix
  • Nocturn Wine
  • 3%
  • Sar Wine
  • Saltpetre
  • mix
  • Mushy Wine
  • 100%
  • Sar Wine
  • Selenium
  • mix
  • Moon Wine
  • 3%
  • Sar Wine
  • Silicium
  • mix
  • Mud Wine
  • 4%
  • Sar Wine
  • Spitter Berry
  • mix
  • Fruity Wine
  • 20%
  • Sar Wine
  • Sulfur
  • mix
  • Egg Wine
  • 10%
  • Sar Wine
  • Titanium
  • mix
  • Sar Wine (Wine of Titans)
  • 3%
  • Moon Wine
  • Fruity Wine
  • mix
  • Zo Liqueur
  • 0%

Heating and Imbuing

  • Certain Items can be created using Dusts and Powders.
One Hand Other Hand Action Produces
  • Light Selenium
  • Black/Brown Boots
  • imbue
  • Elven Boots
  • Lime
  • Torch
  • heat
  • Quicklime
  • Moonlight
  • Eye
  • imbue
  • Eye (+1 Wisdom when worn on head)


Rocks and Stones

Glowing Stones

  • Glowing stones provide light in areas like the Mines where flame can cause expolsions.
Hand1 Hand2 Action Produces
  • Rock
  • Glowing Embers
  • coat
  • Glowing Stone

Polishing

  • Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
  • Gem can start at any quality level and be polished to MON (MON).
  • Emeralds and Saphires cannot be polished.

Specialty Rocks

  • Specialty rocks can be created via alchemical means.
Hand1 Hand2 Action Produces
  • Chromatic Silicate
  • Torch
  • heat
  • Glass Rock
  • Glass Rock
  • Vitriol
  • coat
  • Vitrous Rock
  • Vitrous Rock
  • Glass Rock
  • combine
  • Vitroglass
  • Vitrous Rock
  • Saltpetre
  • coat
  • Nitrovitrous Rock

The Philosophal Stone

  • A Philosophal Stone can be obtained in
  • The stone has the power to "Transmute" SAR and Silver coins into GOR coins.
    • The stone must be in the action hand and a coin in the other.
  • There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
  • A Philosophal Stone can be created via the following method:

Vitroglass

Other Magical Transmutations, Experiments, and Crafting

The following table lists all known Transmutations not related to powders and dusts:

One Hand Other Hand Action Produces
  • Fur Rag.
  • Fur Rag.
  • sew together

One of the following items:

  • Leather Boots.
  • Cape.
  • Leather Pants.
  • Leather Shirt.
  • Fur Rag.
  • Branch.
  • Torch. (even burnt out)
  • make torch
  • Torch. (new)
  • Torch.
  • Branch.
  • burn
  • Ashes.
  • Torch.
  • Ven Egg. (any non-cooked)
  • cook
  • MON (MON) Cooked Egg.

Magic Alcoves and Transmuting Fountains


  • The Recharger will add charges to non-dead weapons and items.
    • 1 SAR (SAR) Coin. = 1 charge.
    • 1 Silver Coin. = 2 charges.
    • 1 GOR (GOR) Coin. = 3 charges.
  • The Weapon Replicator will duplicate any one weapon.
    • Unique and funereal weapons cannot be exactly replicated.
      • Replicated weapons will lack all special properties.
    • A Vorple Blade or Skebow are good choices for replication.