Difference between revisions of "Conflux/Alchemy Guide"

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=== The Alchemical Oven ===
 
=== The Alchemical Oven ===
You find the oven at [http://dmwiki.atomas.com/maps/view/Conflux/0/ {0,11,9}]. Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses. You need two potions for each use. The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice. Each of up to 3 possible uses allows to produce one more item from this list:
+
*You find the oven at <spoiler>[http://dmwiki.atomas.com/maps/view/Conflux/0/ {0,11,9}].</spoiler>
*Ven Egg + Kath Vinegar => Blast Spore
+
*Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses.  
*Kath Vinegar + Sar Wine => Zo Liquor
+
**You need two potions for each use.  
*Sar Wine + Zo Liquor => 2 Zo Liquors
+
**The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.  
*Ven Egg + Sar Wine => Dragon Heart
+
**Each of up to 3 possible uses allows to produce one more item from the following table:
*Zo Liquor + Kath Vinegar => Corbum
 
*Zo Liquor + Ven Egg => Dragon Spit wand
 
  
=== Powders ===
+
{| border="1" cellpadding="3" cellspacing="0"
 +
! First Item !! Second Item !! Produces
 +
|-
 +
|
 +
*[[Conflux/Items#Vinegars|Kath Vinegar]]
 +
||
 +
*[[Conflux/Items#A Guide to Fine Wines and Liquors|Sar Wine]]
 +
||
 +
*<runes>MON</runes> [[Conflux/Items#A Guide to Fine Wines and Liquors|Zo Liqueur]]
 +
|-
 +
|
 +
*Kath Vinegar
 +
||
 +
*[[Conflux/Items#Ven Eggs|Ven Egg]]
 +
||
 +
*<runes>MON</runes> [[Conflux/Items#Ranged Weapons|Blast Spore]]
 +
|-
 +
|
 +
*Kath Vinegar
 +
||
 +
*Zo Liqueur
 +
||
 +
*[[Conflux/Items#Useful Items|Corbum]]
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Ven Egg
 +
||
 +
*[[Conflux/Items#Food|Dragon Heart]]
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Zo Liqueur
 +
||
 +
*<runes>UM</runes> Zo Liqueur + <runes>MON</runes> Zo Liqueur
 +
|-
 +
|
 +
*Ven Egg
 +
||
 +
*Zo Liqueur
 +
||
 +
*[[Conflux/Items#Back Row and Caster Weapons|Dragon Spit]] Wand (5 charges)
 +
|}
 +
 
 +
 
 +
=== Elementary Science ===
 +
 
 +
==== Dusts ====
 +
All dusts are non-toxic, but all drain water levels.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
! Dust !! Availability
 +
|-
 +
|
 +
*Ashes
 +
||
 +
*Unlimited
 +
|-
 +
|
 +
*Black Powder
 +
||
 +
*Unlimited
 +
|-
 +
|
 +
*Calcium
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Carboxysilicium
 +
||
 +
*Unlimited
 +
|-
 +
|
 +
*Dead Mushroom Spores
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Light Selenium
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Lime
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Moon Embers
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Moonlight
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Nitro Coal
 +
||
 +
*Unlimited
 +
|-
 +
|
 +
*Nitro Titanium
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Quicklime
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Saltpetre
 +
||
 +
*Unlimited
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Extremely Limited
 +
|-
 +
|
 +
*Silicium
 +
||
 +
*Unlimited
 +
|-
 +
|
 +
*Silver
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Titan Moondust
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Titanic Phosphate
 +
||
 +
*Limited
 +
|}
 +
 
 +
==== Powders ====
 +
 
 +
*While comsumable, all powders are currently poisonous.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
! Powder !! Availability
 +
|-
 +
|
 +
*Aluminium
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Calcic Copper
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Chromatic Silicate
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Chromium
 +
||
 +
*Very Limited
 +
|-
 +
|
 +
*Chromocalcite
 +
||
 +
*Very Limited
 +
|-
 +
|
 +
*Chromoon
 +
||
 +
* Very Limited
 +
|-
 +
|
 +
*Chromo Sulfur
 +
||
 +
*Very Limited
 +
|-
 +
|
 +
*Copper
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Copper Sulfate
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Cupric Phosphate
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Ferric Sulfate
 +
||
 +
*Unlimited
 +
|-
 +
|
 +
*Ferrocalcite
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Ferro Selenite
 +
||
 +
*Extremely Limited
 +
|-
 +
|
 +
*Ferro Silicate
 +
||
 +
*Unlimited
 +
|-
 +
|
 +
*Ferrous Nitre
 +
||
 +
*Unlimited
 +
|-
 +
|
 +
*Glowing Embers
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Gold
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Goldliime
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Phosphoferric
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Rust
 +
||
 +
*Unlimited
 +
|-
 +
|
 +
*Selenic Cuprous
 +
||
 +
*Extremely Limited
 +
|-
 +
|
 +
*Sulfur
 +
||
 +
*Unlimited
 +
|-
 +
|
 +
*Titanium
 +
||
 +
*Limited
 +
|}
 +
 
 +
==== Evaporatives ====
 +
*Three Elements and two Compounds form the Evaporatives.
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Element/Compound!!Um Master Priest Identify
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Very Slow Evaporation
 +
|-
 +
|
 +
*Silicium
 +
||
 +
*Slight Evaporation
 +
|-
 +
|
 +
*Silver
 +
||
 +
*Medium Evaporation
 +
|-
 +
|
 +
*Titan Moondust
 +
||
 +
*Fast Evaporation
 +
|-
 +
|
 +
*Titanic Phosphate
 +
||
 +
*Very Fast Evaporation
 +
|-
 +
|}
 +
 
 +
==== Prime Focuses ====
 +
*While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Element/Compound!!Um Master Priest Identify
 +
|-
 +
|
 +
*Calcium
 +
||
 +
*Impossible... You are only the spiritual body of a sorcerer. You cannot see me.
 +
|-
 +
|
 +
*Moonlight
 +
||
 +
*For Throwing Mechanisms.
 +
|-
 +
|
 +
*Nitro Titanium
 +
||
 +
*Permenant Water.
 +
|-
 +
|
 +
*Titanium
 +
||
 +
*Remember remember the oracle of amber, this was just a dream what fake you thought was true every truth lied.
 +
|}
 +
 
 +
=== Grinding ===
 +
*Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
 +
*Conserve these items whenever possible (some supplies are limited).
 +
*Selenium and Chromium are the least abundant elements.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Bones
 +
||
 +
*grind
 +
||
 +
*Phosphorus
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Chalcedony
 +
||
 +
*grind
 +
||
 +
*Silicium
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Cooked Egg
 +
||
 +
*grind
 +
||
 +
*Sulfur
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Dead Mushroom Spores
 +
||
 +
*grind
 +
||
 +
*Saltpetre
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Emerald
 +
||
 +
*grind
 +
||
 +
*Chromium
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Gor Coin
 +
||
 +
*grind
 +
||
 +
*Gold
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Gorgonzola
 +
||
 +
*grind
 +
||
 +
*Calcium
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Moonstone Necklace
 +
||
 +
*grind
 +
||
 +
*Selenium
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Ruby
 +
||
 +
*grind
 +
||
 +
*Aluminum
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Saphire
 +
||
 +
*grind
 +
||
 +
*Titanium
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Sar Coin
 +
||
 +
*grind
 +
||
 +
*Copper
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Silver Coin
 +
||
 +
*grind
 +
||
 +
*Silver
 +
|}
 +
 +
*Warning!  Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.
  
While comsumable, all powders are currently poisonous.
+
=== Other Sources ===
 +
*Some powders and dusts are obtained/produced via means other than grinding.
  
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Expert Priest Description!!Location/Produced By!!Alchemical Use!!Um Master Priest Identify
+
!Material!!Produced by
 +
|-
 +
|
 +
*Ashes
 +
||
 +
*Alcoves.
 +
*Burning branches.
 +
*Casting Fireball (<runes>FUL KATH</runes>) or Lightning (<runes>OH GOR</runes>) at plant based creatures and wooden doors.
 +
|-
 +
|
 +
*Copper Sulfate
 +
||
 +
*Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
 +
|-
 +
|
 +
*Ferrous Nitre
 +
||
 +
*Killing The Dragon Lich (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|Dragon Lich]])
 +
|-
 +
|
 +
*Ferro Silicate
 +
||
 +
*Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
 
|-
 
|-
|Aluminium||[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]||-||-
+
|
 +
*Nitro Titanium
 +
||
 +
*Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
 
|-
 
|-
|Chromocalcite||[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]||-||-
+
|
 +
*Phosphoferric
 +
||
 +
*Killing The Moribund. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Moribund]])
 
|-
 
|-
|Chromoon||[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]||-||-
+
|
 +
*Rust
 +
||
 +
*Killing Cog Knights. (cursed)
 +
*Killing Rusters.
 +
*Killing Unholy Knights. (cursed)
 +
*Lightning attacks on iron grate doors.
 +
*Metal objects broken by Rusters.
 
|-
 
|-
|Chromo Sulfur||[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]||-||-
+
|
 +
*Titanium
 +
||
 +
*Killing The Disk of Moria. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
 
|-
 
|-
|Copper||[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]||-||-
+
|
 +
*Titanic Phosphate
 +
||
 +
*Killing The Dragon Lich (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|Dragon Lich]])
 +
|}
 +
 
 +
=== Coating Thorns ===
 +
*Thorns can be coated with various dusts and powders to produce specialty thorns.
 +
*Equiped specialty thorns have a "prick" action that affects the user.
 +
*Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces!!Prick Hand
 
|-
 
|-
|Copper Sulfate||Killing Disks.||-||-
+
|
 +
*Thorn
 +
||
 +
*Calcic Copper
 +
||
 +
*coat
 +
||
 +
*Thorn (Feelin Better)
 +
||
 +
*+10 Vitality
 +
*+100 Stamina
 
|-
 
|-
|Cupric Phosphate||[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]||-||-
+
|
 +
*Thorn
 +
||
 +
*Carboxysilicium
 +
||
 +
*coat
 +
||
 +
*Thorn (Imperviousity)
 +
||
 +
*+10 Anti-Fire
 +
*+10 Anti-Magic
 
|-
 
|-
|Ferric Sulfate||-||-||-
+
|
 +
*Thorn
 +
||
 +
*Chromocalcite
 +
||
 +
*coat
 +
||
 +
*Thorn (Ground Vision)
 +
||
 +
*+10 Dexterity
 +
*+100 Stamina
 
|-
 
|-
|Ferrocalcite||[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]||-||-
+
|
 +
*Thorn
 +
||
 +
*Chromo Sulfur
 +
||
 +
*coat
 +
||
 +
*Thorn (Scrambled Eggs)
 +
||
 +
*+10 Dexterity
 +
*+25 Mana
 
|-
 
|-
|Ferro Selenite||[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]||-||-
+
|
 +
*Thorn
 +
||
 +
*Chromoon
 +
||
 +
*coat
 +
||
 +
*Thorn (Green Mood)
 +
||
 +
*+10 Dexterity
 +
*+10 Wisdom
 
|-
 
|-
|Ferro Silicate||Killing Disks.||-||-
+
|
 +
*Thorn
 +
||
 +
*Copper Sulfate
 +
||
 +
*coat
 +
||
 +
*Thorn (Thoughts of Blues)
 +
||
 +
*+10 Vitality
 +
*+25 Mana
 
|-
 
|-
|Ferrous Nitre||-||-||-
+
|
 +
*Thorn
 +
||
 +
*Ferric Sulfate
 +
||
 +
*coat
 +
||
 +
*Thorn (Mens Sana In Corpre Sano)
 +
||
 +
*+10 Vitality
 +
*+50 Health
 
|-
 
|-
|Gold||[http://dmwiki.atomas.com/maps/view/Conflux/5/ {5,8.4}].||-||-
+
|
 +
*Thorn
 +
||
 +
*Ferrocalcite
 +
||
 +
*coat
 +
||
 +
*Thorn (Force of Life)
 +
||
 +
*+50 Health
 +
*+100 Stamina
 
|-
 
|-
|Phosphoferric||Killing the Moribund.||-||-
+
|
 +
*Thorn
 +
||
 +
*Ferro Selenite
 +
||
 +
*coat
 +
||
 +
*Thorn (Iron Moon)
 +
||
 +
*+50 Health
 +
*+10 Wisdom
 
|-
 
|-
|Rust||Killing Rusters.<br>Killing&nbsp;Unholy&nbsp;Knights.&nbsp;(cursed)<br>Killing Cog Knights. (cursed)<br>Lightning attacks on iron grate doors.<br>Metal objects broken by Rusters.||-||-
+
|
 +
*Thorn
 +
||
 +
*Ferro Silicate
 +
||
 +
*coat
 +
||
 +
*Thorn (Earth Will)
 +
||
 +
*+10 Anti-Magic
 +
*+50 Health
 
|-
 
|-
|Sulfur||Grinding a Cooked Egg with a Boulder.||Combine Sulfur, Saltpetre and Ashes to make Black Powder?||-
+
|
 +
*Thorn
 +
||
 +
*Moon Embers
 +
||
 +
*coat
 +
||
 +
*Thorn (Cold Ashes)
 +
||
 +
*+10 Anti-Fire
 +
*+10 Wisdom
 
|-
 
|-
|Titanium||Killing Disks.||-||Remember remember the oracle of amber, this was just a dream what fake you thought was true every truth lied.
+
|
 +
*Thorn
 +
||
 +
*Selenic Cuporous
 +
||
 +
*coat
 +
||
 +
*Thorn (Lunatic Feaver)
 +
||
 +
*+10 Vitality
 +
*+10 Wisdom
 
|-
 
|-
 +
|
 +
*Thorn
 +
||
 +
*Titan Moondust
 +
||
 +
*coat
 +
||
 +
*Thorn (Rise of the Titans)
 +
||
 +
*+10 Strength
 +
*+10 Wisdom
 +
|}
  
 +
*Some elements and compounds produce the same specialty thorn.
 +
*The prick action on all these thorns results in Vitality reduced by half.
  
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Cupric Phosphate
 +
||
 +
*coat
 +
||
 +
*Thorn (Green Fate)
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Ferrous Nitre
 +
||
 +
*coat
 +
||
 +
*Thorn (Green Fate)
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Nitro Titanium
 +
||
 +
*coat
 +
||
 +
*Thorn (Green Fate)
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Phosphoferric
 +
||
 +
*coat
 +
||
 +
*Thorn (Green Fate)
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Titanic Phosphate
 +
||
 +
*coat
 +
||
 +
*Thorn (Green Fate)
 
|}
 
|}
  
=== Dusts ===
+
=== Mixes ===
 +
*Some Elements and Items can be mixed together to form compounds and new items.
  
All dusts are non-toxic, but all drain water levels.
+
==== Acids ====
 +
*Using Kath Vinegar, it is possible to produce Four acids.
 +
 
 +
===== Basic Acids =====
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Kath Vinegar
 +
||
 +
*Phosphorus
 +
||
 +
*mix
 +
||
 +
*Phosphoric Acid
 +
|-
 +
|
 +
*Kath Vinegar
 +
||
 +
*Saltpetre
 +
||
 +
*mix
 +
||
 +
*Nitric Acid
 +
|-
 +
|
 +
*Kath Vinegar
 +
||
 +
*Selenium
 +
||
 +
*mix
 +
||
 +
*Selenic Acid
 +
|-
 +
|
 +
*Kath Vinegar
 +
||
 +
*Sulfur
 +
||
 +
*mix
 +
||
 +
*Sulfuric Acid
 +
|-
 +
|}
 +
 
 +
===== Complex Acids =====
 +
*Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Sulfuric Acid
 +
||
 +
*Nitro Coal
 +
||
 +
*mix
 +
||
 +
*Explosive Acid
 +
|-
 +
|
 +
*Explosive Acid
 +
||
 +
*Torch
 +
||
 +
*boil
 +
||
 +
*Vitriol
 +
|}
 +
 
 +
==== Complex Vinegar ====
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Black Powder
 +
||
 +
*Kath Vinegar
 +
||
 +
*mix
 +
||
 +
*Black Kath
 +
|-
 +
|
 +
*White Powder
 +
||
 +
*Kath Vinegar
 +
||
 +
*mix
 +
||
 +
*White Kath
 +
|}
 +
 +
*Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/<runes>MON OH VEN</runes> cloud in the square in front of your party.
 +
 
 +
==== Compounds ====
 +
*Compounds are typically produced through the mixing of two elements or an element with another compound.
 +
*The major compounds can be grouped into six families.
 +
 
 +
*Calcium Family
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Calcium
 +
||
 +
*Ashes
 +
||
 +
*mix
 +
||
 +
*Lime
 +
|-
 +
|
 +
*Calcium
 +
||
 +
*Copper
 +
||
 +
*mix
 +
||
 +
*Calcic Copper
 +
|-
 +
|
 +
*Calcium
 +
||
 +
*Rust
 +
||
 +
*mix
 +
||
 +
*Ferrocalcite
 +
|}
 +
 
 +
*Phosphorus Family
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Ashes
 +
||
 +
*mix
 +
||
 +
*Glowing Embers
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Chromium
 +
||
 +
*mix
 +
||
 +
*Moonlight
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Copper
 +
||
 +
*mix
 +
||
 +
*Cupric Phosphate
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Nitro Coal
 +
||
 +
*mix
 +
||
 +
*White Powder
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Rust
 +
||
 +
*mix
 +
||
 +
*Phosphoferric
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Titanium
 +
||
 +
*mix
 +
||
 +
*Titanic Phosphate
 +
|}
 +
 
 +
*Saltpetre Family
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Saltpetre
 +
||
 +
*Ashes
 +
||
 +
*mix
 +
||
 +
*Nitro Coal
 +
|-
 +
|
 +
*Saltpetre
 +
||
 +
*Copper
 +
||
 +
*mix
 +
||
 +
*Nitro Coperate
 +
|-
 +
|
 +
*Saltpetre
 +
||
 +
*Rust
 +
||
 +
*mix
 +
||
 +
*Ferrous Nitre
 +
|-
 +
|
 +
*Saltpetre
 +
||
 +
*Titanium
 +
||
 +
*mix
 +
||
 +
*Nitro Titanium
 +
|}
 +
 
 +
*Selenium Family
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Aluminium
 +
||
 +
*mix
 +
||
 +
*Light Selenium
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Ashes
 +
||
 +
*mix
 +
||
 +
*Moon Embers
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Chromium
 +
||
 +
*mix
 +
||
 +
*Chromoon
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Copper
 +
||
 +
*mix
 +
||
 +
*Selenic Cuprous
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Rust
 +
||
 +
*mix
 +
||
 +
*Ferro Selenite
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Titanium
 +
||
 +
*mix
 +
||
 +
*Titan Moondust
 +
|}
 +
 
 +
*Silicium Family
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Silicium
 +
||
 +
*Ashes
 +
||
 +
*mix
 +
||
 +
*Carboxysilicium
 +
|-
 +
|
 +
*Silicium
 +
||
 +
*Chromium
 +
||
 +
*mix
 +
||
 +
*Chromatic Silicate
 +
|-
 +
|
 +
*Silicium
 +
||
 +
*Rust
 +
||
 +
*mix
 +
||
 +
*Ferro Silicate
 +
|}
 +
 
 +
*Sulfur Family
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Sulfur
 +
||
 +
*Chromium
 +
||
 +
*mix
 +
||
 +
*Chromo Sulfur
 +
|-
 +
|
 +
*Sulfur
 +
||
 +
*Copper
 +
||
 +
*mix
 +
||
 +
*Copper Sulfate
 +
|-
 +
|
 +
*Sulfur
 +
||
 +
*Nitro Coal
 +
||
 +
*mix
 +
||
 +
*Black Powder
 +
|-
 +
|
 +
*Sulfur
 +
||
 +
*Rust
 +
||
 +
*mix
 +
||
 +
*Ferric Sulfate
 +
|-
 +
|
 +
*Sulfur
 +
||
 +
*Titanium
 +
||
 +
*mix
 +
||
 +
*Titanic Phosphate (bug)
 +
|}
 +
 
 +
==== Elemental Waters ====
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
 +
|-
 +
|
 +
*Gold (powder)
 +
||
 +
*Water Flask
 +
||
 +
*mix
 +
||
 +
*Auric Water
 +
||
 +
*60%
 +
|-
 +
|
 +
*Silver (dust)
 +
||
 +
*Water Flask
 +
||
 +
*mix
 +
||
 +
*Argentum Vis
 +
||
 +
*40%
 +
|}
 +
 
 +
*Auric Water can be obained with an Empty Flask from the [[Conflux/Places/Tavern|Tavern]]'s gargoyle fountain in [[Conflux/Places/Altar of Assault|The Altar of the Assault]].
 +
 
 +
==== Juices ====
 +
*There are four different types of Juices that can be produced.
 +
*Juices have a percentage chance to cure diseases.
 +
*Since all Juices are water based, they increase Water Levels.
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
 +
|-
 +
|
 +
*Empty Flask
 +
||
 +
*Chewer Pod
 +
||
 +
*press out
 +
||
 +
*Juice
 +
||
 +
*15%
 +
|-
 +
|
 +
*Water Flask
 +
||
 +
*Snapdragon
 +
||
 +
*macerate
 +
||
 +
*Flowers Maceration
 +
||
 +
*5%
 +
|-
 +
|
 +
*Flowers Maceration
 +
||
 +
*Juice
 +
||
 +
*mix
 +
||
 +
*Flavored Juice
 +
||
 +
*25%
 +
|-
 +
|
 +
*Flowers Maceration
 +
||
 +
*Torch
 +
||
 +
*boil
 +
||
 +
*Infusion
 +
||
 +
*
 +
|-
 +
|
 +
*Flavored Juice
 +
||
 +
*Torch
 +
||
 +
*boil
 +
||
 +
*Juicy Infusion
 +
||
 +
*75%
 +
|-
 +
|
 +
*Infusion
 +
||
 +
*Juice
 +
||
 +
*mix
 +
||
 +
*Juicy Infusion
 +
||
 +
*75%
 +
|}
 +
 
 +
==== Specialty Wines ====
 +
*Sar Wines of varying strength can be found outside of the Wine Cellar.
 +
*These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
 +
*Specialty Wines have a percentage chance to cure diseases.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Aluminium
 +
||
 +
*mix
 +
||
 +
*Ruby Wine
 +
||
 +
*3%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Calcium 
 +
||
 +
*mix
 +
||
 +
*Soft Wine
 +
||
 +
*3%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Chromium
 +
||
 +
*mix
 +
||
 +
*Chromatic Wine
 +
||
 +
*3%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Copper
 +
||
 +
*mix
 +
||
 +
*Cupric Wine
 +
||
 +
*4%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Phosphorus
 +
||
 +
*mix
 +
||
 +
*Nocturn Wine
 +
||
 +
*3%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Saltpetre
 +
||
 +
*mix
 +
||
 +
*Mushy Wine
 +
||
 +
*100%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Selenium
 +
||
 +
*mix
 +
||
 +
*Moon Wine
 +
||
 +
*3%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Silicium
 +
||
 +
*mix
 +
||
 +
*Mud Wine
 +
||
 +
*4%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Spitter Berry
 +
||
 +
*mix
 +
||
 +
*Fruity Wine
 +
||
 +
*20%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Sulfur
 +
||
 +
*mix
 +
||
 +
*Egg Wine
 +
||
 +
*10%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Titanium
 +
||
 +
*mix
 +
||
 +
*Sar Wine (Wine of Titans)
 +
||
 +
*3%
 +
|-
 +
|
 +
*Moon Wine
 +
||
 +
*Fruity Wine
 +
||
 +
*mix
 +
||
 +
*Zo Liqueur
 +
||
 +
*0%
 +
|}
 +
 
 +
=== Heating and Imbuing ===
 +
*Certain Items can be created using Dusts and Powders.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!One Hand !! Other Hand !! Action !! Produces
 +
|-
 +
|
 +
*Light Selenium
 +
||
 +
*Black/Brown Boots
 +
||
 +
*imbue
 +
||
 +
*Elven Boots
 +
|-
 +
|
 +
*Lime
 +
||
 +
*Torch
 +
||
 +
*heat
 +
||
 +
*Quicklime
 +
|-
 +
|
 +
*Moonlight
 +
||
 +
*Eye
 +
||
 +
*imbue
 +
||
 +
*Eye (+1 Wisdom when worn on head)
 +
|}
 +
 
 +
 
 +
=== Rocks and Stones ===
 +
 
 +
==== Glowing Stones ====
 +
*Glowing stones provide light in areas like the Mines where flame can cause expolsions.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Rock
 +
||
 +
*Glowing Embers
 +
||
 +
*coat
 +
||
 +
*Glowing Stone
 +
|}
 +
 
 +
==== Polishing ====
 +
*Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
 +
*Gem can start at any quality level and be polished to <runes>MON</runes>.
 +
*Emeralds and Saphires cannot be polished.
 +
 
 +
==== Specialty Rocks ====
 +
* Specialty rocks can be created via alchemical means.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Chromatic Silicate
 +
||
 +
*Torch
 +
||
 +
*heat
 +
||
 +
*Glass Rock
 +
|-
 +
|
 +
*Glass Rock
 +
||
 +
*Vitriol
 +
||
 +
*coat
 +
||
 +
*Vitrous Rock
 +
|-
 +
|
 +
*Vitrous Rock
 +
||
 +
*Glass Rock
 +
||
 +
*combine
 +
||
 +
*Vitroglass
 +
|-
 +
|
 +
*Vitrous Rock
 +
||
 +
*Saltpetre
 +
||
 +
*coat
 +
||
 +
*Nitrovitrous Rock
 +
|-
 +
|}
 +
 
 +
==== The Philosophal Stone ====
 +
 
 +
*A Philosophal Stone can be obtained in <spoiler>[[Conflux/Places/Repository|The Repository]].</spoiler>
 +
*The stone has the power to "Transmute" SAR and Silver coins into GOR coins.
 +
**The stone must be in the action hand and a coin in the other.
 +
*There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
  
 +
*A Philosophal Stone can be created via the following method:
 +
<spoiler>
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Expert Priest Description!!Location/Produced By!!Alchemical Use!!Um Master Priest Identify
+
!Stage!!Hand1!!Hand2!!Action!!Produces
 
|-
 
|-
|Ashes||Killing Chewers and Spitter trees with fireballs.<br>Burning branches.<br>Other various locations.|| Combine with Saltpetre and Sulfur to make Black Powder. See also [[Conflux/Unique_Items#Misc|Unique Items Misc]] ||-
+
|
 +
*1
 +
||
 +
*Silicium
 +
||
 +
*Chromium
 +
||
 +
*mix
 +
||
 +
*Chromatic Silicate
 
|-
 
|-
|Black Powder||Alcove at [http://dmwiki.atomas.com/maps/view/Conflux/4/ {4,13,26}] in the [[Conflux/Places/Dwarven_Maze|Dwarven Maze]]. Combining Ashes, Saltpetre and Sulfur.||Explosive.||-
+
|
 +
*2
 +
||
 +
*Chromatic Silicate
 +
||
 +
*Torch
 +
||
 +
*heat
 +
||
 +
*Glass Rock
 
|-
 
|-
|Carboxysilicium||Alcoves at [http://dmwiki.atomas.com/maps/view/Conflux/41/ {41,5,19} and {41,3,20}] at the [[Conflux/Places/Altar_of_Assault|Altar of the Assault]]||Use to polish gems.||-
+
|
 +
*3
 +
||
 +
*Glass Rock
 +
||
 +
*Vitriol
 +
||
 +
*coat
 +
||
 +
*Vitrous Rock
 
|-
 
|-
|Dead Mushroom Spores||Stone Mushrooms at end of life cycle. Place on floor and wait awhile.<br>[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]||Grind Spores with a Boulder to produce Saltpetre.||-
+
|
 +
*4
 +
||
 +
*Vitrous Rock
 +
||
 +
*Saltpetre
 +
||
 +
*coat
 +
||
 +
*Nitrovitrous Rock
 
|-
 
|-
|Nitro Titanium||Killing Disks.||-||Permanent Water.
+
|
 +
*5
 +
||
 +
*Nitrovitrous Rock
 +
||
 +
*Goldlime
 +
||
 +
*coat
 +
||
 +
*Philosophal Stone.
 +
|}
 +
</spoiler>
 +
 
 +
==== Vitroglass ====
 +
<spoiler>
 +
* A book on the Emerald level hints at the creation of a Flask with a Vitroglass rock.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!One Hand !! Other Hand !! Action !! Produces
 
|-
 
|-
|Phosphorus||[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]||-||-
+
|
 +
*Vitroglass
 +
||
 +
*torch
 +
||
 +
*heat
 +
||
 +
*Empty Flask. (+1 point towards the Challenge)
 +
|}
 +
</spoiler>
 +
 
 +
=== Other Magical Transmutations, Experiments, and Crafting ===
 +
 
 +
The following table lists all known Transmutations not related to powders and dusts:
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!One Hand !! Other Hand !! Action !! Produces
 
|-
 
|-
|Saltpetre||See Dead Mushroom Spores.||Combined with Sulfur and Ashes to make Black Powder.||-
+
|
 +
*Fur Rag.
 +
||
 +
*Fur Rag.
 +
||
 +
*sew together
 +
||
 +
One of the following items:
 +
*Leather Boots.
 +
*Cape.
 +
*Leather Pants.
 +
*Leather Shirt.
 
|-
 
|-
|Silicium||[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]||-||Slight Evaporation.
+
|
 +
*Fur Rag.
 +
||
 +
*Branch.
 +
*Torch. (even burnt out)
 +
||
 +
*make torch
 +
||
 +
*Torch. (new)
 
|-
 
|-
|Silver||[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]||-||Medium Evaporation.
+
|
 +
*Torch.
 +
||
 +
*Branch.
 +
||
 +
*burn
 +
||
 +
*Ashes.
 
|-
 
|-
|Titanic Phosphate||[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]||-||Very Fast Evaporation.
+
|
 +
*Torch.
 +
||
 +
*Ven Egg. (any non-cooked)
 +
||
 +
*cook
 +
||
 +
*<runes>MON</runes> Cooked Egg.
 +
|}
 +
 
 +
=== Magic Alcoves and Transmuting Fountains ===
 +
 
 +
*[[Conflux/Places/The Vinegar Transmuter|The Vinegar Transmuter]] on [[Conflux/Places/Emerald Level|The Emerald Level]] turns a [[Conflux/Items#Vinegars|Kath Vinegar]] into a dead <runes>MON</runes> Blast Spore.
 +
*[[Conflux/Places/Energetic Waters|Energenic Waters]] on [[Conflux/Places/Emerald Level|The Emerald Level]] turns a dead Blast Spore into a <runes>MON</runes> Blast Spore.
 +
 
 +
 
 +
*The [[Conflux/Places/Recharger|Recharger]] will add charges to non-dead weapons and items.
 +
**1 <runes>SAR</runes> Coin. = 1 charge.
 +
**1 Silver Coin. = 2 charges.
 +
**1 <runes>GOR</runes> Coin. = 3 charges.
  
=== The Philosophal Stone ===
+
*The [[Conflux/Places/Weapon Replicator|Weapon Replicator]] will duplicate any one weapon.
The Philosophal Stone is obtained in the [[Conflux/places/Repository|Repository]] at [http://dmwiki.atomas.com/maps/view/Conflux/34/ {34,6,26}] in exchange for a Thorn. You reach this place from an Elevator at [http://dmwiki.atomas.com/maps/view/Conflux/4/ {4,17,15}] in the [[Conflux/Places/Mines|Mines]] which you activate with an Iron Key. The key is lost, so it is recommended to take all necessary things with you to solve the Repository riddles at once.
+
**Unique and funereal weapons cannot be exactly replicated.
 +
***Replicated weapons will lack all special properties.
 +
**A Vorple Blade or Skebow are good choices for replication.
  
=== Other magical transmutations ===
+
[[Category:Conflux|Alchemy Guide]]
Those work like the "shops" and some "locks" in the game, but are somewhat more magical.
 
*In the [[Conflux/places/Minotaur_Maze|Minotaur's Maze]] on [http://dmwiki.atomas.com/maps/view/Conflux/0/ Level 0] are six mirrors. Touching them with a Mirror of Dawn consumes your Mirror of Dawn, and makes an alcove appear instead where you find a new Mirror of Dawn along with another item.
 
*The Vinegar Transmuter at [http://dmwiki.atomas.com/maps/view/Conflux/8/ {8,7,7}] turns [[Conflux/Items#Vinegars|Kath Vinegar]] into a dead <runes>MON</runes> Blast Spore.
 

Latest revision as of 09:22, 1 June 2017

Alchemy Guide

The Alchemical Oven

  • Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses.
    • You need two potions for each use.
    • The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.
    • Each of up to 3 possible uses allows to produce one more item from the following table:
First Item Second Item Produces
  • Kath Vinegar
  • Kath Vinegar
  • Zo Liqueur
  • Sar Wine
  • Ven Egg
  • Sar Wine
  • Zo Liqueur
  • UM (UM) Zo Liqueur + MON (MON) Zo Liqueur
  • Ven Egg
  • Zo Liqueur


Elementary Science

Dusts

All dusts are non-toxic, but all drain water levels.

Dust Availability
  • Ashes
  • Unlimited
  • Black Powder
  • Unlimited
  • Calcium
  • Limited
  • Carboxysilicium
  • Unlimited
  • Dead Mushroom Spores
  • Limited
  • Light Selenium
  • Limited
  • Lime
  • Limited
  • Moon Embers
  • Limited
  • Moonlight
  • Limited
  • Nitro Coal
  • Unlimited
  • Nitro Titanium
  • Limited
  • Phosphorus
  • Limited
  • Quicklime
  • Limited
  • Saltpetre
  • Unlimited
  • Selenium
  • Extremely Limited
  • Silicium
  • Unlimited
  • Silver
  • Limited
  • Titan Moondust
  • Limited
  • Titanic Phosphate
  • Limited

Powders

  • While comsumable, all powders are currently poisonous.
Powder Availability
  • Aluminium
  • Limited
  • Calcic Copper
  • Limited
  • Chromatic Silicate
  • Limited
  • Chromium
  • Very Limited
  • Chromocalcite
  • Very Limited
  • Chromoon
  • Very Limited
  • Chromo Sulfur
  • Very Limited
  • Copper
  • Limited
  • Copper Sulfate
  • Limited
  • Cupric Phosphate
  • Limited
  • Ferric Sulfate
  • Unlimited
  • Ferrocalcite
  • Limited
  • Ferro Selenite
  • Extremely Limited
  • Ferro Silicate
  • Unlimited
  • Ferrous Nitre
  • Unlimited
  • Glowing Embers
  • Limited
  • Gold
  • Limited
  • Goldliime
  • Limited
  • Phosphoferric
  • Limited
  • Rust
  • Unlimited
  • Selenic Cuprous
  • Extremely Limited
  • Sulfur
  • Unlimited
  • Titanium
  • Limited

Evaporatives

  • Three Elements and two Compounds form the Evaporatives.
Element/Compound Um Master Priest Identify
  • Selenium
  • Very Slow Evaporation
  • Silicium
  • Slight Evaporation
  • Silver
  • Medium Evaporation
  • Titan Moondust
  • Fast Evaporation
  • Titanic Phosphate
  • Very Fast Evaporation

Prime Focuses

  • While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
Element/Compound Um Master Priest Identify
  • Calcium
  • Impossible... You are only the spiritual body of a sorcerer. You cannot see me.
  • Moonlight
  • For Throwing Mechanisms.
  • Nitro Titanium
  • Permenant Water.
  • Titanium
  • Remember remember the oracle of amber, this was just a dream what fake you thought was true every truth lied.

Grinding

  • Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
  • Conserve these items whenever possible (some supplies are limited).
  • Selenium and Chromium are the least abundant elements.
Hand1 Hand2 Action Produces
  • Boulder
  • Bones
  • grind
  • Phosphorus
  • Boulder
  • Chalcedony
  • grind
  • Silicium
  • Boulder
  • Cooked Egg
  • grind
  • Sulfur
  • Boulder
  • Dead Mushroom Spores
  • grind
  • Saltpetre
  • Boulder
  • Emerald
  • grind
  • Chromium
  • Boulder
  • Gor Coin
  • grind
  • Gold
  • Boulder
  • Gorgonzola
  • grind
  • Calcium
  • Boulder
  • Moonstone Necklace
  • grind
  • Selenium
  • Boulder
  • Ruby
  • grind
  • Aluminum
  • Boulder
  • Saphire
  • grind
  • Titanium
  • Boulder
  • Sar Coin
  • grind
  • Copper
  • Boulder
  • Silver Coin
  • grind
  • Silver
  • Warning! Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.

Other Sources

  • Some powders and dusts are obtained/produced via means other than grinding.
Material Produced by
  • Ashes
  • Alcoves.
  • Burning branches.
  • Casting Fireball (FULKATH (FUL KATH)) or Lightning (OHGOR (OH GOR)) at plant based creatures and wooden doors.
  • Copper Sulfate
  • Ferrous Nitre
  • Ferro Silicate
  • Nitro Titanium
  • Phosphoferric
  • Rust
  • Killing Cog Knights. (cursed)
  • Killing Rusters.
  • Killing Unholy Knights. (cursed)
  • Lightning attacks on iron grate doors.
  • Metal objects broken by Rusters.
  • Titanium
  • Titanic Phosphate

Coating Thorns

  • Thorns can be coated with various dusts and powders to produce specialty thorns.
  • Equiped specialty thorns have a "prick" action that affects the user.
  • Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
Hand1 Hand2 Action Produces Prick Hand
  • Thorn
  • Calcic Copper
  • coat
  • Thorn (Feelin Better)
  • +10 Vitality
  • +100 Stamina
  • Thorn
  • Carboxysilicium
  • coat
  • Thorn (Imperviousity)
  • +10 Anti-Fire
  • +10 Anti-Magic
  • Thorn
  • Chromocalcite
  • coat
  • Thorn (Ground Vision)
  • +10 Dexterity
  • +100 Stamina
  • Thorn
  • Chromo Sulfur
  • coat
  • Thorn (Scrambled Eggs)
  • +10 Dexterity
  • +25 Mana
  • Thorn
  • Chromoon
  • coat
  • Thorn (Green Mood)
  • +10 Dexterity
  • +10 Wisdom
  • Thorn
  • Copper Sulfate
  • coat
  • Thorn (Thoughts of Blues)
  • +10 Vitality
  • +25 Mana
  • Thorn
  • Ferric Sulfate
  • coat
  • Thorn (Mens Sana In Corpre Sano)
  • +10 Vitality
  • +50 Health
  • Thorn
  • Ferrocalcite
  • coat
  • Thorn (Force of Life)
  • +50 Health
  • +100 Stamina
  • Thorn
  • Ferro Selenite
  • coat
  • Thorn (Iron Moon)
  • +50 Health
  • +10 Wisdom
  • Thorn
  • Ferro Silicate
  • coat
  • Thorn (Earth Will)
  • +10 Anti-Magic
  • +50 Health
  • Thorn
  • Moon Embers
  • coat
  • Thorn (Cold Ashes)
  • +10 Anti-Fire
  • +10 Wisdom
  • Thorn
  • Selenic Cuporous
  • coat
  • Thorn (Lunatic Feaver)
  • +10 Vitality
  • +10 Wisdom
  • Thorn
  • Titan Moondust
  • coat
  • Thorn (Rise of the Titans)
  • +10 Strength
  • +10 Wisdom
  • Some elements and compounds produce the same specialty thorn.
  • The prick action on all these thorns results in Vitality reduced by half.
Hand1 Hand2 Action Produces
  • Thorn
  • Cupric Phosphate
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Ferrous Nitre
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Nitro Titanium
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Phosphoferric
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Titanic Phosphate
  • coat
  • Thorn (Green Fate)

Mixes

  • Some Elements and Items can be mixed together to form compounds and new items.

Acids

  • Using Kath Vinegar, it is possible to produce Four acids.
Basic Acids
Hand1 Hand2 Action Produces
  • Kath Vinegar
  • Phosphorus
  • mix
  • Phosphoric Acid
  • Kath Vinegar
  • Saltpetre
  • mix
  • Nitric Acid
  • Kath Vinegar
  • Selenium
  • mix
  • Selenic Acid
  • Kath Vinegar
  • Sulfur
  • mix
  • Sulfuric Acid
Complex Acids
  • Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
Hand1 Hand2 Action Produces
  • Sulfuric Acid
  • Nitro Coal
  • mix
  • Explosive Acid
  • Explosive Acid
  • Torch
  • boil
  • Vitriol

Complex Vinegar

Hand1 Hand2 Action Produces
  • Black Powder
  • Kath Vinegar
  • mix
  • Black Kath
  • White Powder
  • Kath Vinegar
  • mix
  • White Kath
  • Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/MONOHVEN (MON OH VEN) cloud in the square in front of your party.

Compounds

  • Compounds are typically produced through the mixing of two elements or an element with another compound.
  • The major compounds can be grouped into six families.
  • Calcium Family
Hand1 Hand2 Action Produces
  • Calcium
  • Ashes
  • mix
  • Lime
  • Calcium
  • Copper
  • mix
  • Calcic Copper
  • Calcium
  • Rust
  • mix
  • Ferrocalcite
  • Phosphorus Family
Hand1 Hand2 Action Produces
  • Phosphorus
  • Ashes
  • mix
  • Glowing Embers
  • Phosphorus
  • Chromium
  • mix
  • Moonlight
  • Phosphorus
  • Copper
  • mix
  • Cupric Phosphate
  • Phosphorus
  • Nitro Coal
  • mix
  • White Powder
  • Phosphorus
  • Rust
  • mix
  • Phosphoferric
  • Phosphorus
  • Titanium
  • mix
  • Titanic Phosphate
  • Saltpetre Family
Hand1 Hand2 Action Produces
  • Saltpetre
  • Ashes
  • mix
  • Nitro Coal
  • Saltpetre
  • Copper
  • mix
  • Nitro Coperate
  • Saltpetre
  • Rust
  • mix
  • Ferrous Nitre
  • Saltpetre
  • Titanium
  • mix
  • Nitro Titanium
  • Selenium Family
Hand1 Hand2 Action Produces
  • Selenium
  • Aluminium
  • mix
  • Light Selenium
  • Selenium
  • Ashes
  • mix
  • Moon Embers
  • Selenium
  • Chromium
  • mix
  • Chromoon
  • Selenium
  • Copper
  • mix
  • Selenic Cuprous
  • Selenium
  • Rust
  • mix
  • Ferro Selenite
  • Selenium
  • Titanium
  • mix
  • Titan Moondust
  • Silicium Family
Hand1 Hand2 Action Produces
  • Silicium
  • Ashes
  • mix
  • Carboxysilicium
  • Silicium
  • Chromium
  • mix
  • Chromatic Silicate
  • Silicium
  • Rust
  • mix
  • Ferro Silicate
  • Sulfur Family
Hand1 Hand2 Action Produces
  • Sulfur
  • Chromium
  • mix
  • Chromo Sulfur
  • Sulfur
  • Copper
  • mix
  • Copper Sulfate
  • Sulfur
  • Nitro Coal
  • mix
  • Black Powder
  • Sulfur
  • Rust
  • mix
  • Ferric Sulfate
  • Sulfur
  • Titanium
  • mix
  • Titanic Phosphate (bug)

Elemental Waters

Hand1 Hand2 Action Produces Cure Disease Percentage
  • Gold (powder)
  • Water Flask
  • mix
  • Auric Water
  • 60%
  • Silver (dust)
  • Water Flask
  • mix
  • Argentum Vis
  • 40%

Juices

  • There are four different types of Juices that can be produced.
  • Juices have a percentage chance to cure diseases.
  • Since all Juices are water based, they increase Water Levels.
Hand1 Hand2 Action Produces Cure Disease Percentage
  • Empty Flask
  • Chewer Pod
  • press out
  • Juice
  • 15%
  • Water Flask
  • Snapdragon
  • macerate
  • Flowers Maceration
  • 5%
  • Flowers Maceration
  • Juice
  • mix
  • Flavored Juice
  • 25%
  • Flowers Maceration
  • Torch
  • boil
  • Infusion
  • Flavored Juice
  • Torch
  • boil
  • Juicy Infusion
  • 75%
  • Infusion
  • Juice
  • mix
  • Juicy Infusion
  • 75%

Specialty Wines

  • Sar Wines of varying strength can be found outside of the Wine Cellar.
  • These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
  • Specialty Wines have a percentage chance to cure diseases.
Hand1 Hand2 Action Produces Cure Disease Percentage
  • Sar Wine
  • Aluminium
  • mix
  • Ruby Wine
  • 3%
  • Sar Wine
  • Calcium
  • mix
  • Soft Wine
  • 3%
  • Sar Wine
  • Chromium
  • mix
  • Chromatic Wine
  • 3%
  • Sar Wine
  • Copper
  • mix
  • Cupric Wine
  • 4%
  • Sar Wine
  • Phosphorus
  • mix
  • Nocturn Wine
  • 3%
  • Sar Wine
  • Saltpetre
  • mix
  • Mushy Wine
  • 100%
  • Sar Wine
  • Selenium
  • mix
  • Moon Wine
  • 3%
  • Sar Wine
  • Silicium
  • mix
  • Mud Wine
  • 4%
  • Sar Wine
  • Spitter Berry
  • mix
  • Fruity Wine
  • 20%
  • Sar Wine
  • Sulfur
  • mix
  • Egg Wine
  • 10%
  • Sar Wine
  • Titanium
  • mix
  • Sar Wine (Wine of Titans)
  • 3%
  • Moon Wine
  • Fruity Wine
  • mix
  • Zo Liqueur
  • 0%

Heating and Imbuing

  • Certain Items can be created using Dusts and Powders.
One Hand Other Hand Action Produces
  • Light Selenium
  • Black/Brown Boots
  • imbue
  • Elven Boots
  • Lime
  • Torch
  • heat
  • Quicklime
  • Moonlight
  • Eye
  • imbue
  • Eye (+1 Wisdom when worn on head)


Rocks and Stones

Glowing Stones

  • Glowing stones provide light in areas like the Mines where flame can cause expolsions.
Hand1 Hand2 Action Produces
  • Rock
  • Glowing Embers
  • coat
  • Glowing Stone

Polishing

  • Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
  • Gem can start at any quality level and be polished to MON (MON).
  • Emeralds and Saphires cannot be polished.

Specialty Rocks

  • Specialty rocks can be created via alchemical means.
Hand1 Hand2 Action Produces
  • Chromatic Silicate
  • Torch
  • heat
  • Glass Rock
  • Glass Rock
  • Vitriol
  • coat
  • Vitrous Rock
  • Vitrous Rock
  • Glass Rock
  • combine
  • Vitroglass
  • Vitrous Rock
  • Saltpetre
  • coat
  • Nitrovitrous Rock

The Philosophal Stone

  • A Philosophal Stone can be obtained in Show text
  • The stone has the power to "Transmute" SAR and Silver coins into GOR coins.
    • The stone must be in the action hand and a coin in the other.
  • There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
  • A Philosophal Stone can be created via the following method:

Show text


Vitroglass

Show text


Other Magical Transmutations, Experiments, and Crafting

The following table lists all known Transmutations not related to powders and dusts:

One Hand Other Hand Action Produces
  • Fur Rag.
  • Fur Rag.
  • sew together

One of the following items:

  • Leather Boots.
  • Cape.
  • Leather Pants.
  • Leather Shirt.
  • Fur Rag.
  • Branch.
  • Torch. (even burnt out)
  • make torch
  • Torch. (new)
  • Torch.
  • Branch.
  • burn
  • Ashes.
  • Torch.
  • Ven Egg. (any non-cooked)
  • cook
  • MON (MON) Cooked Egg.

Magic Alcoves and Transmuting Fountains


  • The Recharger will add charges to non-dead weapons and items.
    • 1 SAR (SAR) Coin. = 1 charge.
    • 1 Silver Coin. = 2 charges.
    • 1 GOR (GOR) Coin. = 3 charges.
  • The Weapon Replicator will duplicate any one weapon.
    • Unique and funereal weapons cannot be exactly replicated.
      • Replicated weapons will lack all special properties.
    • A Vorple Blade or Skebow are good choices for replication.