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| One of the following items: | | One of the following items: |
| + | *Leather Boots. |
| *Cape. | | *Cape. |
| *Leather Pants. | | *Leather Pants. |
Revision as of 21:00, 18 November 2016
Alchemy Guide
The Alchemical Oven
- Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses.
- You need two potions for each use.
- The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.
- Each of up to 3 possible uses allows to produce one more item from the following table:
First Item |
Second Item |
Produces
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- (UM) Zo Liqueur + (MON) Zo Liqueur
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Elementary Science
Dusts
All dusts are non-toxic, but all drain water levels.
Powders
- While comsumable, all powders are currently poisonous.
Evaporatives
- Three Elements and two Compounds form the Evaporatives.
Element/Compound |
Um Master Priest Identify
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Prime Focuses
- While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
Element/Compound |
Um Master Priest Identify
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- Impossible... You are only the spiritual body of a sorcerer. You cannot see me.
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- Remember remember the oracle of amber, this was just a dream what fake you thought was true every truth lied.
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Grinding
- Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
- Conserve these items whenever possible (some supplies are limited).
- Selenium and Chromium are the least abundant elements.
Hand1 |
Hand2 |
Action |
Produces
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- Warning! Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.
Other Sources
- Some powders and dusts are obtained/produced via means other than grinding.
Material |
Produced by
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- Alcoves.
- Burning branches.
- Casting Fireball ( (FUL KATH)) or Lightning ( (OH GOR)) at plant based creatures and wooden doors.
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- Killing Cog Knights. (cursed)
- Killing Rusters.
- Killing Unholy Knights. (cursed)
- Lightning attacks on iron grate doors.
- Metal objects broken by Rusters.
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Coating Thorns
- Thorns can be coated with various dusts and powders to produce specialty thorns.
- Equiped specialty thorns have a "prick" action that affects the user.
- Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
Hand1 |
Hand2 |
Action |
Produces |
Prick Hand
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- +10 Anti-Fire
- +10 Anti-Magic
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- Thorn (Thoughts of Blues)
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- Thorn (Mens Sana In Corpre Sano)
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- Thorn (Rise of the Titans)
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- Some elements and compounds produce the same specialty thorn.
- It is unknow at this time is this is a bug.
- The prick action on all these thorns results in Vitality reduced by half.
Hand1 |
Hand2 |
Action |
Produces
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Mixes
- Some Elements and Items can be mixed together to form compounds and new items.
Acids
- Using Kath Vinegar, it is possible to produce Four acids.
Basic Acids
Hand1 |
Hand2 |
Action |
Produces
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Complex Acids
- Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
Hand1 |
Hand2 |
Action |
Produces
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Complex Vinegar
Hand1 |
Hand2 |
Action |
Produces
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- Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/ (MON OH VEN) cloud in the square in front of your party.
Compounds
- Compounds are typically produced through the mixing of two elements or an element with another compound.
- The major compounds can be grouped into six families.
Hand1 |
Hand2 |
Action |
Produces
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Hand1 |
Hand2 |
Action |
Produces
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Hand1 |
Hand2 |
Action |
Produces
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Hand1 |
Hand2 |
Action |
Produces
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Hand1 |
Hand2 |
Action |
Produces
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Hand1 |
Hand2 |
Action |
Produces
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Elemental Waters
Hand1 |
Hand2 |
Action |
Produces
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Juices
- There are four different types of Juices that can be produced.
- Juices can randomly cure diseases.
- Since all Juices are water based, they increase Water Levels.
Hand1 |
Hand2 |
Action |
Produces
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Specialty Wines
- Sar Wines of varying strength can be found outside of the Wine Cellar.
- These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
Hand1 |
Hand2 |
Action |
Produces
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- Sar Wine (Wine of Titans)
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Heating and Imbuing
- Certain Items can be created using Dusts and Powders.
One Hand |
Other Hand |
Action |
Produces
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Rocks and Stones
Glowing Stones
- Glowing stones provide light in areas like the Mines where flame can cause expolsions.
Hand1 |
Hand2 |
Action |
Produces
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Polishing
- Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
- Gem can start at any quality level and be polished to (MON).
- Emeralds and Saphires cannot be polished.
Specialty Rocks
- Specialty rocks can be created via alchemical means.
Hand1 |
Hand2 |
Action |
Produces
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The Philosophal Stone
- A Philosophal Stone can be obtained in Show text
- The stone has the power to "Transmute" SAR and Silver coins into GOR coins.
- The stone must be in the action hand and a coin in the other.
- There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
- A Philosophal Stone can be created via the following method:
Show text
Stage |
Hand1 |
Hand2 |
Action |
Produces
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Vitroglass
Show text
- A book on the Emerald level hints at the creation of a Flask with a Vitroglass rock.
One Hand |
Other Hand |
Action |
Produces
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- Empty Flask. (+1 point towards the Challenge)
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Other Magical Transmutations, Experiments, and Crafting
The following table lists all known Transmutations not related to powders and dusts:
One Hand |
Other Hand |
Action |
Produces
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One of the following items:
- Leather Boots.
- Cape.
- Leather Pants.
- Leather Shirt.
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- Branch.
- Torch. (even burnt out)
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- Ven Egg. (any non-cooked)
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- (MON) Cooked Egg.
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Magic Alcoves and Transmuting Fountains
- The Recharger will add charges to non-dead weapons and items.
- 1 (SAR) Coin. = 1 charge.
- 1 Silver Coin. = 2 charges.
- 1 (GOR) Coin. = 3 charges.
- The Weapon Replicator will duplicate any one weapon.
- Unique and funereal weapons cannot be exactly replicated.
- Replicated weapons will lack all special properties.
- A Vorple Blade or Skebow are good choices for replication.