Difference between revisions of "Conflux/Alchemy Guide"
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Jump to navigationJump to search (Added White Kath) |
(Reorganized rock and stones; added info for Philosophal and Vitroglass stones) |
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*mix | *mix | ||
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− | *Chromatic | + | *Chromatic Silicate |
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{| border="1" cellpadding="3" cellspacing="0" | {| border="1" cellpadding="3" cellspacing="0" | ||
!One Hand !! Other Hand !! Action !! Produces | !One Hand !! Other Hand !! Action !! Produces | ||
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|} | |} | ||
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− | === Glowing Stones === | + | === Rocks and Stones === |
+ | |||
+ | ==== Glowing Stones ==== | ||
*Glowing stones provide light in areas like the Mines where flame can cause expolsions. | *Glowing stones provide light in areas like the Mines where flame can cause expolsions. | ||
Line 1,352: | Line 1,341: | ||
|} | |} | ||
− | === The Philosophal Stone === | + | ==== Polishing ==== |
+ | *Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems. | ||
+ | *Gem can start at any quality level and be polished to <runes>MON</runes>. | ||
+ | *Emeralds and Saphires cannot be polished. | ||
+ | |||
+ | ==== Specialty Rocks ==== | ||
+ | * Specialty rocks can be created via alchemical means. | ||
+ | |||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Chromatic Silicate | ||
+ | || | ||
+ | *Torch | ||
+ | || | ||
+ | *heat | ||
+ | || | ||
+ | *Glass Rock | ||
+ | |- | ||
+ | | | ||
+ | *Glass Rock | ||
+ | || | ||
+ | *Vitriol | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Vitrous Rock | ||
+ | |- | ||
+ | | | ||
+ | *Vitrous Rock | ||
+ | || | ||
+ | *Glass Rock | ||
+ | || | ||
+ | *combine | ||
+ | || | ||
+ | *Vitroglass | ||
+ | |- | ||
+ | | | ||
+ | *Vitrous Rock | ||
+ | || | ||
+ | *Saltpetre | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Nitrovitrous Rock | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== The Philosophal Stone ==== | ||
*A Philosophal Stone can be obtained in <spoiler>[[Conflux/Places/Repository|The Repository]].</spoiler> | *A Philosophal Stone can be obtained in <spoiler>[[Conflux/Places/Repository|The Repository]].</spoiler> | ||
− | *The stone has the power to "Transmute" | + | *The stone has the power to "Transmute" SAR and Silver coins into GOR coins. |
+ | **The stone must be in the action hand and a coin in the other. | ||
*There is a hint scroll "The philosophal stone is an achievement that must be sought on your own." | *There is a hint scroll "The philosophal stone is an achievement that must be sought on your own." | ||
Line 1,417: | Line 1,456: | ||
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*Philosophal Stone. | *Philosophal Stone. | ||
+ | |} | ||
+ | </spoiler> | ||
+ | |||
+ | ==== Vitroglass ==== | ||
+ | <spoiler> | ||
+ | * A book on the Emerald level hints at the creation of a Flask with a Vitroglass rock. | ||
+ | |||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !One Hand !! Other Hand !! Action !! Produces | ||
+ | |- | ||
+ | | | ||
+ | *Vitroglass | ||
+ | || | ||
+ | *torch | ||
+ | || | ||
+ | *heat | ||
+ | || | ||
+ | *Empty Flask. (+1 point towards the Challenge) | ||
|} | |} | ||
</spoiler> | </spoiler> |
Revision as of 20:24, 18 November 2016
Alchemy Guide
The Alchemical Oven
- You find the oven at Show text
- Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses.
- You need two potions for each use.
- The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.
- Each of up to 3 possible uses allows to produce one more item from the following table:
First Item | Second Item | Produces |
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Elementary Science
Dusts
All dusts are non-toxic, but all drain water levels.
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Powders
- While comsumable, all powders are currently poisonous.
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Evaporatives
- Three Elements and two Compounds form the Evaporatives.
Element/Compound | Um Master Priest Identify |
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Prime Focuses
- While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
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Grinding
- Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
- Conserve these items whenever possible (some supplies are limited).
- Selenium and Chromium are the least abundant elements.
Hand1 | Hand2 | Action | Produces |
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- Warning! Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.
Other Sources
- Some powders and dusts are obtained/produced via means other than grinding.
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Coating Thorns
- Thorns can be coated with various dusts and powders to produce specialty thorns.
- Equiped specialty thorns have a "prick" action that affects the user.
- Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
Hand1 | Hand2 | Action | Produces | Prick Hand |
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- Some elements and compounds produce the same specialty thorn.
- It is unknow at this time is this is a bug.
- The prick action on all these thorns results in Vitality reduced by half.
Hand1 | Hand2 | Action | Produces |
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Mixes
- Some Elements and Items can be mixed together to form compounds and new items.
Acids
- Using Kath Vinegar, it is possible to produce Four acids.
Basic Acids
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Complex Acids
- Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
Hand1 | Hand2 | Action | Produces |
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Complex Vinegar
Hand1 | Hand2 | Action | Produces |
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- Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/ (MON OH VEN) cloud in the square in front of your party.
Compounds
- Compounds are typically produced through the mixing of two elements or an element with another compound.
- The major compounds can be grouped into six families.
- Calcium Family
Hand1 | Hand2 | Action | Produces |
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- Phosphorus Family
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- Saltpetre Family
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- Selenium Family
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- Silicium Family
Hand1 | Hand2 | Action | Produces |
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- Sulfur Family
Hand1 | Hand2 | Action | Produces |
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Elemental Waters
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- Auric Water can be obained with an Empty Flask from the Tavern's gargoyle fountain in The Altar of the Assault.
Juices
- There are four different types of Juices that can be produced.
- Juices can randomly cure diseases.
- Since all Juices are water based, they increase Water Levels.
Hand1 | Hand2 | Action | Produces |
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Specialty Wines
- Sar Wines of varying strength can be found outside of the Wine Cellar.
- These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
Hand1 | Hand2 | Action | Produces |
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Heating and Imbuing
- Certain Items can be created using Dusts and Powders.
One Hand | Other Hand | Action | Produces |
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Rocks and Stones
Glowing Stones
- Glowing stones provide light in areas like the Mines where flame can cause expolsions.
Hand1 | Hand2 | Action | Produces |
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Polishing
- Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
- Gem can start at any quality level and be polished to (MON).
- Emeralds and Saphires cannot be polished.
Specialty Rocks
- Specialty rocks can be created via alchemical means.
Hand1 | Hand2 | Action | Produces |
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The Philosophal Stone
- A Philosophal Stone can be obtained in Show text
- The stone has the power to "Transmute" SAR and Silver coins into GOR coins.
- The stone must be in the action hand and a coin in the other.
- There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
- A Philosophal Stone can be created via the following method:
Vitroglass
Other Magical Transmutations, Experiments, and Crafting
The following table lists all known Transmutations not related to powders and dusts:
One Hand | Other Hand | Action | Produces |
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One of the following items:
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Magic Alcoves and Transmuting Fountains
- The Vinegar Transmuter on The Emerald Level turns a Kath Vinegar into a dead (MON) Blast Spore.
- Energenic Waters on The Emerald Level turns a dead Blast Spore into a (MON) Blast Spore.
- The Recharger will add charges to non-dead weapons and items.
- 1 (SAR) Coin. = 1 charge.
- 1 Silver Coin. = 2 charges.
- 1 (GOR) Coin. = 3 charges.
- The Weapon Replicator will duplicate any one weapon.
- Unique and funereal weapons cannot be exactly replicated.
- Replicated weapons will lack all special properties.
- A Vorple Blade or Skebow are good choices for replication.
- Unique and funereal weapons cannot be exactly replicated.