Teleporters. These can either be visible or invisible. During any point of the game where you appear to been magical moved to a new location, or spin around without warning a teleporter has been used. (trap door have also know to do this but cause damage to your party.)
How to install a teleporter:
- Right click
- Floor Mechanics
- From here you can adjust its State, Destination, Probability, Rotation, Operated by, and Sound
State = Active or Inactive.
Destination = Where the target will end up; another level, back a few steps…
Probability = The chance the object is moved
Rotation = The spin effect
Operated by = who will be able to use it. The OpBys heading.
Sound = if any.
Traditionally a blue colour, and sometimes used to produce an underwater effect.