RTC/Mechanisms/DM2 Weather
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Jump to navigationJump to search/******************************************************************************/ /* Return To Chaos - Dungeon definition file. */ /******************************************************************************/ /******************************************************************************/ /* Main Data */ /******************************************************************************/ [Main Data] NAME.............=(NEW DUNGEON) AUTHOR...........=(RTC EDITOR) DATE.............=(MARCH 2010) ENTRANCE.........=(2,0,0,SOUTH) IMPORT_TO........=(2,0,0,SOUTH) END_OF_GAME......=(NONE) RESTRICT_RUNES...=(FALSE) RESTRICT_SAVES...=(FALSE) MAX_PARTY_SIZE...=(4) AUTO_EQUIP.......=(FALSE) MAX_TIME.........=(0) REINCARNATE_STATS=(NO_CHANGE) REINCARNATE_ATTRS=(SMALL_INCREASE) /******************************************************************************/ /* Description */ /******************************************************************************/ [Description] TITLE.=(NEW DUNGEON) BODY..=(A DEFAULT LAYOUT FOR A NEW DUNGEON) CREDIT=(CREATED BY RTC EDITOR) /******************************************************************************/ /* Text Strings */ /******************************************************************************/ [Text Strings] SKILL_FIGHTER=(FIGHTER) SKILL_NINJA..=(NINJA) SKILL_PRIEST.=(PRIEST) SKILL_WIZARD.=(WIZARD) LEVEL_0.=() LEVEL_1.=(NEOPHYTE) LEVEL_2.=(NOVICE) LEVEL_3.=(APPRENTICE) LEVEL_4.=(JOURNEYMAN) LEVEL_5.=(CRAFTSMAN) LEVEL_6.=(ARTISAN) LEVEL_7.=(ADEPT) LEVEL_8.=(EXPERT) LEVEL_9.=(a MASTER) LEVEL_10=(b MASTER) LEVEL_11=(c MASTER) LEVEL_12=(d MASTER) LEVEL_13=(e MASTER) LEVEL_14=(f MASTER) LEVEL_15=(ARCHMASTER) STAT_HEALTH...=(HEALTH) STAT_STAMINA..=(STAMINA) STAT_MANA.....=(MANA) STAT_STRENGTH.=(STRENGTH) STAT_VITALITY.=(VITALITY) STAT_DEXTERITY=(DEXTERITY) STAT_WISDOM...=(WISDOM) STAT_ANTIFIRE.=(ANTI-FIRE) STAT_ANTIMAGIC=(ANTI-MAGIC) CHARACTER_REINCARNATED=(%s REINCARNATED.) CHARACTER_RESURRECTED.=(%s RESURRECTED.) CHARACTER_JOINED_PARTY=(%s HAS JOINED THE PARTY.) CHARACTER_LEFT_PARTY..=(%s HAS LEFT THE PARTY.) CHARACTER_LEVEL_UP....=(%s JUST GAINED A %s LEVEL!) CHARACTER_LEVEL_DOWN..=(%s JUST LOST A %s LEVEL!) SPELL_UNKNOWN.=(%s MUMBLES A MEANINGLESS SPELL.) SPELL_FIZZLES.=(THE SPELL FIZZLES AND DIES.) SPELL_FLASK...=(%s NEEDS AN EMPTY FLASK IN HAND FOR POTION.) SPELL_PRACTICE=(%s NEEDS MORE PRACTICE WITH THIS %s SPELL.) /******************************************************************************/ /* New - Wallsets */ /******************************************************************************/ [New - Wallsets] NAME=(WALLSET_DEFAULT) WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL) WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL) WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL) WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT) WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT) WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT) WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT) WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT) WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT) WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT) WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT) WINDOW........=(BITMAP_WALL_THICKET_WINDOW) ROOF..........=(BITMAP_WALL_THICKET_ROOF,NULL,NULL,NULL) FLOOR.........=(BITMAP_WALL_THICKET_FLOOR,NULL,NULL,NULL) SHADE.........=(BITMAP_WALL_THICKET_SHADE,100) FONT..........=(BITMAP_WALL_STONE_FONT) MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET) MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET) NAME=(WALLSET_LIGHT_RAIN) WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL) WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL) WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL) WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT) WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT) WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT) WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT) WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT) WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT) WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT) WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT) WINDOW........=(BITMAP_WALL_THICKET_WINDOW) ROOF..........=(BITMAP_WALL_THICKET_ROOF_RAIN_LIGHT,NULL,NULL,NULL) FLOOR.........=(BITMAP_WALL_THICKET_FLOOR_RAIN_LIGHT,NULL,NULL,NULL) SHADE.........=(BITMAP_WALL_THICKET_SHADE,100) FONT..........=(BITMAP_WALL_STONE_FONT) MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET) MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET) NAME=(WALLSET_MEDIUM_RAIN) WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL) WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL) WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL) WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT) WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT) WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT) WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT) WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT) WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT) WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT) WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT) WINDOW........=(BITMAP_WALL_THICKET_WINDOW) ROOF..........=(BITMAP_WALL_THICKET_ROOF_RAIN_MEDIUM,NULL,NULL,NULL) FLOOR.........=(BITMAP_WALL_THICKET_FLOOR_RAIN_MEDIUM,NULL,NULL,NULL) SHADE.........=(BITMAP_WALL_THICKET_SHADE,100) FONT..........=(BITMAP_WALL_STONE_FONT) MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET) MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET) NAME=(WALLSET_HEAVY_RAIN) WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL) WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL) WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL) WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT) WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT) WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT) WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT) WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT) WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT) WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT) WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT) WINDOW........=(BITMAP_WALL_THICKET_WINDOW) ROOF..........=(BITMAP_WALL_THICKET_ROOF_RAIN_HEAVY,NULL,NULL,NULL) FLOOR.........=(BITMAP_WALL_THICKET_FLOOR_RAIN_HEAVY,NULL,NULL,NULL) SHADE.........=(BITMAP_WALL_THICKET_SHADE,100) FONT..........=(BITMAP_WALL_STONE_FONT) MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET) MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET) /******************************************************************************/ /* New - Objects */ /******************************************************************************/ [New - Objects] ADD FLOORITEM_WALLSET_RAIN_NONE CLONES=(FLOORITEM_WALLSET_ALT) PROPERTIES=(DEFAULT_WALLSET:WALLSET_DEFAULT) ADD FLOORITEM_WALLSET_RAIN_LIGHT CLONES=(FLOORITEM_WALLSET_ALT) PROPERTIES=(DEFAULT_WALLSET:WALLSET_LIGHT_RAIN) ADD FLOORITEM_WALLSET_RAIN_MEDIUM CLONES=(FLOORITEM_WALLSET_ALT) PROPERTIES=(DEFAULT_WALLSET:WALLSET_MEDIUM_RAIN) ADD FLOORITEM_WALLSET_RAIN_HEAVY CLONES=(FLOORITEM_WALLSET_ALT) PROPERTIES=(DEFAULT_WALLSET:WALLSET_HEAVY_RAIN) /******************************************************************************/ /* Audio - Party */ /******************************************************************************/ [Audio - Party] FOOTSTEP......=(NULL) SLEEP.........=(NULL) CHARACTER_DIES=(NULL) PARTY_DIES....=(SOUND_OTHER_SCREAM) FALL_DOWN_PIT.=(SOUND_OTHER_SCREAM) KNOCK_ON_WALL.=(SOUND_ATTACK_THUD) WALK_INTO_WALL=(SOUND_OTHER_BUMP) HIT_BY_MONSTER=(PLAYLIST_OOF) HIT_BY_DOOR...=(PLAYLIST_OOF) /******************************************************************************/ /* Audio - Runes */ /******************************************************************************/ [Audio - Runes] LO..=(NULL) UM..=(NULL) ON..=(NULL) EE..=(NULL) PAL.=(NULL) MON.=(NULL) YA..=(NULL) VI..=(NULL) OH..=(NULL) FUL.=(NULL) DES.=(NULL) ZO..=(NULL) VEN.=(NULL) EW..=(NULL) KATH=(NULL) IR..=(NULL) BRO.=(NULL) GOR.=(NULL) KU..=(NULL) ROS.=(NULL) DAIN=(NULL) NETA=(NULL) RA..=(NULL) SAR.=(NULL) BACK=(NULL) /******************************************************************************/ /* Audio - Misc */ /******************************************************************************/ [Audio - Misc] MENU_BUTTONS.....=(SOUND_OTHER_CLICK) ENTRANCE.........=(NULL,TRUE) ENTRANCE_BUTTONS.=(SOUND_OTHER_CLICK) ENTRANCE_DOOR....=(SOUND_OTHER_CLANK,TRUE) ADD_RUNE.........=(SOUND_OTHER_ZAP) THROW_ITEM.......=(SOUND_ATTACK_SWING) VI_ALTAR_ZAP.....=(SOUND_OTHER_ZAP) VI_ALTAR_EXPLODE.=(SOUND_OTHER_EXPLODE) FUSE_ZAP.........=(SOUND_OTHER_ZAP) FUSE_BUZZ........=(SOUND_OTHER_BUZZ) FUSE_EXPLODE.....=(SOUND_OTHER_EXPLODE) THE_END_WIN......=(NULL) THE_END_LOSE_DEAD=(NULL) THE_END_LOSE_TIME=(NULL) /******************************************************************************/ /* Graphics - Menus */ /******************************************************************************/ [Graphics - Menus] STYLE_INFO..=(BITMAP_MENU_STYLE_INFO) STYLE_EMPTY.=(BITMAP_MENU_STYLE_EMPTY) STYLE_SINGLE=(BITMAP_MENU_STYLE_SINGLE) STYLE_DOUBLE=(BITMAP_MENU_STYLE_DOUBLE) STYLE_SAVE..=(BITMAP_MENU_STYLE_SAVE) BUTTON_SMALL_UP..=(BITMAP_MENU_BUTTON_SMALL_UP) BUTTON_SMALL_DOWN=(BITMAP_MENU_BUTTON_SMALL_DOWN) BUTTON_LARGE_UP..=(BITMAP_MENU_BUTTON_LARGE_UP) BUTTON_LARGE_DOWN=(BITMAP_MENU_BUTTON_LARGE_DOWN) BUTTON_CHECK_UP..=(BITMAP_MENU_BUTTON_CHECK_UP) BUTTON_CHECK_DOWN=(BITMAP_MENU_BUTTON_CHECK_DOWN) /******************************************************************************/ /* Graphics - Fonts */ /******************************************************************************/ [Graphics - Fonts] MAIN..=(BITMAP_FONT_MAIN) SCROLL=(BITMAP_FONT_SCROLL) HINT..=(BITMAP_FONT_HINT) MAIN_COL_MENU_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_WHITE) MAIN_COL_MENU_SELECTED.......=(BITMAP_FONT_MAIN_COLOUR_YELLOW) MAIN_COL_MENU_SEPARATOR......=(BITMAP_FONT_MAIN_COLOUR_GREY) MAIN_COL_MENU_VERSION........=(BITMAP_FONT_MAIN_COLOUR_GREY) MAIN_COL_MENU_BUTTON_ACTIVE..=(BITMAP_FONT_MAIN_COLOUR_WHITE) MAIN_COL_MENU_BUTTON_INACTIVE=(BITMAP_FONT_MAIN_COLOUR_GREY) MAIN_COL_DESCRIPTION.........=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_GAME_STATUS.........=(BITMAP_FONT_MAIN_COLOUR_CYAN) MAIN_COL_OBJECT_NAME.........=(BITMAP_FONT_MAIN_COLOUR_CYAN) MAIN_COL_MESSAGE_SYSTEM......=(BITMAP_FONT_MAIN_COLOUR_WHITE) MAIN_COL_MESSAGE_INFO........=(BITMAP_FONT_MAIN_COLOUR_CYAN) MAIN_COL_WEAPON_CHAR.........=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_WEAPON_METHOD.......=(BITMAP_FONT_MAIN_COLOUR_CYAN) MAIN_COL_WEAPON_INFO.........=(BITMAP_FONT_MAIN_COLOUR_CYAN) MAIN_COL_RUNE_CHAR...........=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_RUNE_AVAILABLE......=(BITMAP_FONT_MAIN_COLOUR_CYAN) MAIN_COL_RUNE_UNAVAILABLE....=(BITMAP_FONT_MAIN_COLOUR_CYAN_VERY_DARK) MAIN_COL_RUNE_INVERSE........=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_DAMAGE..............=(BITMAP_FONT_MAIN_COLOUR_WHITE) MAIN_COL_CHAR_NAME_NORMAL....=(BITMAP_FONT_MAIN_COLOUR_ORANGE) MAIN_COL_CHAR_NAME_LEADER....=(BITMAP_FONT_MAIN_COLOUR_YELLOW) MAIN_COL_CHAR_NAME_DEAD......=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT) MAIN_COL_STATS_NAME..........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT) MAIN_COL_STATS_VALUE_NORMAL..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT) MAIN_COL_STATS_VALUE_DAMAGE..=(BITMAP_FONT_MAIN_COLOUR_RED) MAIN_COL_STATS_VALUE_BOOST...=(BITMAP_FONT_MAIN_COLOUR_GREEN) MAIN_COL_LOAD_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT) MAIN_COL_LOAD_HEAVY..........=(BITMAP_FONT_MAIN_COLOUR_YELLOW) MAIN_COL_LOAD_VERY_HEAVY.....=(BITMAP_FONT_MAIN_COLOUR_RED) MAIN_COL_MAP_ACTIVE..........=(BITMAP_FONT_MAIN_COLOUR_RED) MAIN_COL_MAP_INACTIVE........=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_BOOK_ACTIVE.........=(BITMAP_FONT_MAIN_COLOUR_GREY_DARK) MAIN_COL_BOOK_ACTIVE_SHADOW..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT) MAIN_COL_BOOK_INACTIVE.......=(BITMAP_FONT_MAIN_COLOUR_GREY_VERY_LIGHT) MAIN_COL_SHOP_DESCRIPTION....=(BITMAP_FONT_MAIN_COLOUR_WHITE) MAIN_COL_SCORES_NAME.........=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_SCORES_POSITIVE.....=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_SCORES_NEGATIVE.....=(BITMAP_FONT_MAIN_COLOUR_RED) MAIN_COL_SECRETS_SUMMARY.....=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_SECRETS_FOUND.......=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_SECRETS_HIDDEN......=(BITMAP_FONT_MAIN_COLOUR_GREY) MAIN_COL_MONSTERS_KILLED.....=(BITMAP_FONT_MAIN_COLOUR_BLACK) /******************************************************************************/ /* Graphics - Utility */ /******************************************************************************/ [Graphics - Utility] TABLET............=(BITMAP_UTILITY_TABLET) TABLET_DESCRIPTION=(BITMAP_UTILITY_TABLET_DESCRIPTION) TABLET_MAKENEW....=(BITMAP_UTILITY_TABLET_MAKENEW) TABLET_ORACLE.....=(BITMAP_UTILITY_TABLET_ORACLE) TABLET_ENTRANCE...=(BITMAP_UTILITY_TABLET_ENTRANCE) DESCRIPTION.......=(BITMAP_UTILITY_BANNER) MAKENEW...........=(BITMAP_UTILITY_MAKENEW) ORACLE............=(BITMAP_UTILITY_ORACLE) SCORES............=(BITMAP_UTILITY_BANNER) GREAT_HALL........=(BITMAP_UTILITY_BANNER) /******************************************************************************/ /* Graphics - Entrance */ /******************************************************************************/ [Graphics - Entrance] BACKGROUND...=(BITMAP_ENTRANCE_BACKGROUND_DM) FOREGROUND...=(NULL) DOOR_LEFT....=(BITMAP_ENTRANCE_DOOR_LEFT_DM) DOOR_RIGHT...=(BITMAP_ENTRANCE_DOOR_RIGHT_DM) SWITCH_ENTER.=(BITMAP_ENTRANCE_SWITCH_ENTER_DM) SWITCH_RESUME=(BITMAP_ENTRANCE_SWITCH_RESUME_DM) SWITCH_QUIT..=(BITMAP_ENTRANCE_SWITCH_QUIT_DM) SWITCH_SCROLL=(BITMAP_ENTRANCE_SWITCH_SCROLL_DM) /******************************************************************************/ /* Graphics - Interface */ /******************************************************************************/ [Graphics - Interface] BACKGROUND..................=(NULL) ARROWS_UP...................=(BITMAP_INTERF_ARROWS_UP) ARROWS_DOWN.................=(BITMAP_INTERF_ARROWS_DOWN) WEAPON_BOXES................=(BITMAP_INTERF_WEAPON_BOXES) WEAPON_READY................=(BITMAP_INTERF_WEAPON_READY) WEAPON_HIT..................=(BITMAP_INTERF_WEAPON_HIT) RUNE_SELECTOR...............=(BITMAP_INTERF_RUNE_SELECTOR) CHAR_STATS..................=(BITMAP_INTERF_CHAR_STATS) CHAR_STATS_DAMAGE_HEALTH....=(BITMAP_INTERF_CHAR_STATS_DAMAGE_HEALTH) CHAR_STATS_DAMAGE_STAMINA...=(BITMAP_INTERF_CHAR_STATS_DAMAGE_STAMINA) CHAR_STATS_DAMAGE_MANA......=(BITMAP_INTERF_CHAR_STATS_DAMAGE_MANA) CHAR_PORTRAIT...............=(BITMAP_INTERF_CHAR_PORTRAIT) CHAR_PORTRAIT_DAMAGE_HEALTH.=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_HEALTH) CHAR_PORTRAIT_DAMAGE_STAMINA=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_STAMINA) CHAR_PORTRAIT_DAMAGE_MANA...=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_MANA) CHAR_DEAD...................=(BITMAP_INTERF_CHAR_DEAD) CHAR_POSITIONS..............=(BITMAP_INTERF_CHAR_POSITIONS) CHAR_SHIELD_FIRE............=(BITMAP_INTERF_CHAR_SHIELD_FIRE) CHAR_SHIELD_SPELL...........=(BITMAP_INTERF_CHAR_SHIELD_SPELL) CHAR_SHIELD_MONSTER.........=(BITMAP_INTERF_CHAR_SHIELD_MONSTER) CHAR_COLS_1.................=(BITMAP_INTERF_CHAR_COLOURS_GREEN) CHAR_COLS_2.................=(BITMAP_INTERF_CHAR_COLOURS_YELLOW) CHAR_COLS_3.................=(BITMAP_INTERF_CHAR_COLOURS_RED) CHAR_COLS_4.................=(BITMAP_INTERF_CHAR_COLOURS_BLUE) /******************************************************************************/ /* Graphics - Inventory */ /******************************************************************************/ [Graphics - Inventory] BACKGROUND.......=(BITMAP_INVENTORY_BACKGROUND) ICON_EXIT........=(BITMAP_INVENTORY_ICON_EXIT) ICON_SLEEP.......=(BITMAP_INVENTORY_ICON_SLEEP) ICON_SAVE........=(BITMAP_INVENTORY_ICON_SAVE) ICON_SOUND.......=(BITMAP_INVENTORY_ICON_SOUND) VIEW_FOOD_WATER..=(BITMAP_INVENTORY_VIEW_FOOD_WATER) VIEW_POISONED....=(BITMAP_INVENTORY_VIEW_POISONED) VIEW_STATS.......=(BITMAP_INVENTORY_VIEW_STATS) VIEW_ITEM........=(BITMAP_INVENTORY_VIEW_ITEM) BAR_FOOD_LONG....=(BITMAP_INVENTORY_BAR_FOOD_LONG) BAR_FOOD_MEDIUM..=(BITMAP_INVENTORY_BAR_FOOD_MEDIUM) BAR_FOOD_SHORT...=(BITMAP_INVENTORY_BAR_FOOD_SHORT) BAR_WATER_LONG...=(BITMAP_INVENTORY_BAR_WATER_LONG) BAR_WATER_MEDIUM.=(BITMAP_INVENTORY_BAR_WATER_MEDIUM) BAR_WATER_SHORT..=(BITMAP_INVENTORY_BAR_WATER_SHORT) /******************************************************************************/ /* Graphics - Inventory Boxes */ /******************************************************************************/ [Graphics - Inventory Boxes] BORDER_PLAIN...........=(BITMAP_INVENTORY_BOX_BORDER_PLAIN) BORDER_HIGHLIGHT.......=(BITMAP_INVENTORY_BOX_BORDER_HIGHLIGHT) BORDER_DAMAGE..........=(BITMAP_INVENTORY_BOX_BORDER_DAMAGE) BORDER_BOOST...........=(BITMAP_INVENTORY_BOX_BORDER_BOOST) ICON_EYE_NORMAL........=(BITMAP_INVENTORY_BOX_ICON_EYE_NORMAL) ICON_EYE_LOOKING.......=(BITMAP_INVENTORY_BOX_ICON_EYE_LOOKING) ICON_MOUTH_OPEN........=(BITMAP_INVENTORY_BOX_ICON_MOUTH_OPEN) ICON_MOUTH_MIDDLE......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_MIDDLE) ICON_MOUTH_CLOSED......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_CLOSED) ICON_HEAD..............=(BITMAP_INVENTORY_BOX_ICON_HEAD) ICON_BODY..............=(BITMAP_INVENTORY_BOX_ICON_BODY) ICON_HAND_LEFT.........=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT) ICON_HAND_RIGHT........=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT) ICON_LEGS..............=(BITMAP_INVENTORY_BOX_ICON_LEGS) ICON_FEET..............=(BITMAP_INVENTORY_BOX_ICON_FEET) ICON_HEAD_INJURED......=(BITMAP_INVENTORY_BOX_ICON_HEAD_INJURED) ICON_BODY_INJURED......=(BITMAP_INVENTORY_BOX_ICON_BODY_INJURED) ICON_HAND_LEFT_INJURED.=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT_INJURED) ICON_HAND_RIGHT_INJURED=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT_INJURED) ICON_LEGS_INJURED......=(BITMAP_INVENTORY_BOX_ICON_LEGS_INJURED) ICON_FEET_INJURED......=(BITMAP_INVENTORY_BOX_ICON_FEET_INJURED) ICON_NECK..............=(BITMAP_INVENTORY_BOX_ICON_NECK) ICON_POUCH.............=(BITMAP_INVENTORY_BOX_ICON_POUCH) ICON_SHEATH............=(BITMAP_INVENTORY_BOX_ICON_SHEATH) ICON_BACKPACK..........=(BITMAP_INVENTORY_BOX_ICON_BACKPACK) /******************************************************************************/ /* Graphics - Misc */ /******************************************************************************/ [Graphics - Misc] MOUSE_POINTER.....=(NULL) VI_ALTAR_EXPLOSION=(BITMAP_CLOUD_FIREBALL) VI_ALTAR_LIGHTNING=(BITMAP_SPELL_LIGHTNING_SIDE) SPELL_WINDOW_DOOR.=(BITMAP_SPELL_WINDOW_DOOR) FUSE_FUSE.........=(BITMAP_CLOUD_DESEW) FUSE_EXPLOSION....=(BITMAP_CLOUD_FIREBALL) FUSE_LORD_GREY....=(BITMAP_MONSTER_LORD_GREY_FRONT) FUSE_LORD_ORDER...=(BITMAP_MONSTER_LORD_ORDER_FRONT) FUSE_LORD_CHAOS...=(BITMAP_MONSTER_LORD_CHAOS_FRONT) THE_END_WIN.......=(BITMAP_THEEND) THE_END_LOSE_DEAD.=(BITMAP_THEEND) THE_END_LOSE_TIME.=(BITMAP_THEEND) /******************************************************************************/ /* Characters */ /******************************************************************************/ [Characters] CHARACTER_TEST NAME=(TEST) GENDER=(M) STATS=(999,999,999) EXP=(15.0,15.0,15.0,15.0) ATTRS=(255,255,255,255,255,255) HIDDEN=(100,100,100,100,100,100) OTHER=(30000,30000,0,0) BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_ZED,PORTRAIT_PARTY:BITMAP_PORTRAIT_ZED,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL) METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY) BONES=(MISC_BONES) /******************************************************************************/ /* Party */ /******************************************************************************/ [Party] CHARACTER_TEST /******************************************************************************/ /* Layout */ /******************************************************************************/ [Layout] ; Level 0 WALLSET......=(WALLSET_DEFAULT) LIGHT_AMBIENT=(100) LIGHT_MINIMUM=(50) LIGHT_MAXIMUM=(1000) OFFSET.......=(0,0) SIZE.........=(6,6) ITEM_PREFIX..=(00) DESCRIPTION..=() 001000 111000 111000 111000 000000 000000 /******************************************************************************/ /* Items */ /******************************************************************************/ [Items] ; Level 0 000200-1 FLOORITEM_TRIGGER 2 0 0 OPBY=(PARTY,ON_AND_OVER) ACTION=(ACTIVATE) TARGET=(000300-1) OPTIONS=(DISABLE_SELF) 000300-1 WALLITEM_RELAY 3 0 0 CENTRE ACTION=(ACTIVATE) TARGET=(000301-1,000400-1,000500-1) OPTIONS=(DELAY:30) 000300-2 WALLITEM_SPEECH 3 0 0 CENTRE TYPE=(PARTY) TEXT=(This relay chain has a 5 second delay between each\link in the chain.\It loops forever (the last link triggers the first)) 000400-1 WALLITEM_ACTION 4 0 0 CENTRE ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_NONE,FLOORITEM_HAZE_RAIN_LIGHT_FROM_EAST) STRENGTH=(100) 000400-2 WALLITEM_SPEECH 4 0 0 CENTRE TYPE=(PARTY) TEXT=(This column sets the hazes) 000500-1 WALLITEM_ACTION 5 0 0 CENTRE ACTION=(ACTION_CHANGE_LEVEL_WALLSET,FLOORITEM_WALLSET_RAIN_LIGHT,NULL) STRENGTH=(100) 000500-2 WALLITEM_SPEECH 5 0 0 CENTRE TYPE=(PARTY) TEXT=(This column sets the wallsets) 000001-1 FLOORITEM_HAZE_RAIN_NONE 0 1 0 000101-1 FLOORITEM_HAZE_RAIN_NONE 1 1 0 000201-1 FLOORITEM_HAZE_RAIN_NONE 2 1 0 000301-1 WALLITEM_RELAY 3 1 0 CENTRE ACTION=(ACTIVATE) TARGET=(000302-1,000401-1,000501-1) OPTIONS=(DELAY:30) 000401-1 WALLITEM_ACTION 4 1 0 CENTRE ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_LIGHT_FROM_EAST,FLOORITEM_HAZE_RAIN_MEDIUM_FROM_EAST) STRENGTH=(100) 000501-1 WALLITEM_ACTION 5 1 0 CENTRE ACTION=(ACTION_CHANGE_LEVEL_WALLSET,FLOORITEM_WALLSET_RAIN_MEDIUM,NULL) STRENGTH=(100) 000002-1 FLOORITEM_HAZE_RAIN_NONE 0 2 0 000102-1 FLOORITEM_HAZE_RAIN_NONE 1 2 0 000202-1 FLOORITEM_HAZE_RAIN_NONE 2 2 0 000302-1 WALLITEM_RELAY 3 2 0 CENTRE ACTION=(ACTIVATE) TARGET=(000303-1,000402-1,000502-1) OPTIONS=(DELAY:30) 000402-1 WALLITEM_ACTION 4 2 0 CENTRE ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_MEDIUM_FROM_EAST,FLOORITEM_HAZE_RAIN_HEAVY_FROM_EAST) STRENGTH=(100) 000502-1 WALLITEM_ACTION 5 2 0 CENTRE ACTION=(ACTION_CHANGE_LEVEL_WALLSET,FLOORITEM_WALLSET_RAIN_HEAVY,NULL) STRENGTH=(100) 000003-1 FLOORITEM_HAZE_RAIN_NONE 0 3 0 000103-1 FLOORITEM_HAZE_RAIN_NONE 1 3 0 000203-1 FLOORITEM_HAZE_RAIN_NONE 2 3 0 000303-1 WALLITEM_RELAY 3 3 0 CENTRE ACTION=(ACTIVATE) TARGET=(000304-1,000403-1,000503-1) OPTIONS=(DELAY:30) 000403-1 WALLITEM_ACTION 4 3 0 CENTRE ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_HEAVY_FROM_EAST,FLOORITEM_HAZE_RAIN_MEDIUM_FROM_EAST) STRENGTH=(100) 000503-1 WALLITEM_ACTION 5 3 0 CENTRE ACTION=(ACTION_CHANGE_LEVEL_WALLSET,FLOORITEM_WALLSET_RAIN_MEDIUM,NULL) STRENGTH=(100) 000304-1 WALLITEM_RELAY 3 4 0 CENTRE ACTION=(ACTIVATE) TARGET=(000305-1,000404-1,000504-1) OPTIONS=(DELAY:30) 000404-1 WALLITEM_ACTION 4 4 0 CENTRE ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_MEDIUM_FROM_EAST,FLOORITEM_HAZE_RAIN_LIGHT_FROM_EAST) STRENGTH=(100) 000504-1 WALLITEM_ACTION 5 4 0 CENTRE ACTION=(ACTION_CHANGE_LEVEL_WALLSET,FLOORITEM_WALLSET_RAIN_LIGHT,NULL) STRENGTH=(100) 000305-1 WALLITEM_RELAY 3 5 0 CENTRE ACTION=(ACTIVATE) TARGET=(000300-1,000405-1,000505-2) OPTIONS=(DELAY:30) 000405-1 WALLITEM_ACTION 4 5 0 CENTRE ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_LIGHT_FROM_EAST,FLOORITEM_HAZE_RAIN_NONE) STRENGTH=(100) 000505-2 WALLITEM_ACTION 5 5 0 CENTRE ACTION=(ACTION_CHANGE_LEVEL_WALLSET,FLOORITEM_WALLSET_RAIN_NONE,NULL) STRENGTH=(100) /******************************************************************************/ /* Hint Oracle - Monsters */ /******************************************************************************/ [Hint Oracle - Monsters] TITLE=(CREATURES) TEXT.=(Learn well the shapes and\forms dread Chaos makes;\Regard the toll of pain and\death each monster takes.)