RTC/Mechanisms/Boat and Mine Cart
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Jump to navigationJump to search/******************************************************************************/ /* Return To Chaos - Dungeon definition file. */ /******************************************************************************/ /******************************************************************************/ /* Main Data */ /******************************************************************************/ [Main Data] NAME.............=(NEW DUNGEON) AUTHOR...........=(RTC EDITOR) DATE.............=(AUGUST 2010) ENTRANCE.........=(0,0,0,SOUTH) IMPORT_TO........=(0,0,0,SOUTH) END_OF_GAME......=(NONE) RESTRICT_RUNES...=(FALSE) RESTRICT_SAVES...=(FALSE) MAX_PARTY_SIZE...=(4) AUTO_EQUIP.......=(FALSE) MAX_TIME.........=(0) REINCARNATE_STATS=(NO_CHANGE) REINCARNATE_ATTRS=(SMALL_INCREASE) /******************************************************************************/ /* Description */ /******************************************************************************/ [Description] TITLE.=(NEW DUNGEON) BODY..=(A DEFAULT LAYOUT FOR A NEW DUNGEON) CREDIT=(CREATED BY RTC EDITOR) /******************************************************************************/ /* Text Strings */ /******************************************************************************/ [Text Strings] SKILL_FIGHTER=(FIGHTER) SKILL_NINJA..=(NINJA) SKILL_PRIEST.=(PRIEST) SKILL_WIZARD.=(WIZARD) LEVEL_0.=() LEVEL_1.=(NEOPHYTE) LEVEL_2.=(NOVICE) LEVEL_3.=(APPRENTICE) LEVEL_4.=(JOURNEYMAN) LEVEL_5.=(CRAFTSMAN) LEVEL_6.=(ARTISAN) LEVEL_7.=(ADEPT) LEVEL_8.=(EXPERT) LEVEL_9.=(a MASTER) LEVEL_10=(b MASTER) LEVEL_11=(c MASTER) LEVEL_12=(d MASTER) LEVEL_13=(e MASTER) LEVEL_14=(f MASTER) LEVEL_15=(ARCHMASTER) STAT_HEALTH...=(HEALTH) STAT_STAMINA..=(STAMINA) STAT_MANA.....=(MANA) STAT_STRENGTH.=(STRENGTH) STAT_VITALITY.=(VITALITY) STAT_DEXTERITY=(DEXTERITY) STAT_WISDOM...=(WISDOM) STAT_ANTIFIRE.=(ANTI-FIRE) STAT_ANTIMAGIC=(ANTI-MAGIC) CHARACTER_REINCARNATED=(%s REINCARNATED.) CHARACTER_RESURRECTED.=(%s RESURRECTED.) CHARACTER_JOINED_PARTY=(%s HAS JOINED THE PARTY.) CHARACTER_LEFT_PARTY..=(%s HAS LEFT THE PARTY.) CHARACTER_LEVEL_UP....=(%s JUST GAINED A %s LEVEL!) CHARACTER_LEVEL_DOWN..=(%s JUST LOST A %s LEVEL!) SPELL_UNKNOWN.=(%s MUMBLES A MEANINGLESS SPELL.) SPELL_FIZZLES.=(THE SPELL FIZZLES AND DIES.) SPELL_FLASK...=(%s NEEDS AN EMPTY FLASK IN HAND FOR POTION.) SPELL_PRACTICE=(%s NEEDS MORE PRACTICE WITH THIS %s SPELL.) /******************************************************************************/ /* New - Bitmaps */ /******************************************************************************/ [New - Bitmaps] ADD BITMAP_SHIP_BACK FILE=(SHIP_BACK.png) SIZE=(237,246) POSITION=(0,246) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_SHIP_FRONT FILE=(SHIP_FRONT.png) SIZE=(200,284) POSITION=(0,284) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_SHIP_SIDE FILE=(SHIP_SIDE.png) SIZE=(467,311) POSITION=(0,311) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_SHIP_BACK0 FILE=(SHIP_BACK0.png) SIZE=(448,275) POSITION=(0,275) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_SHIP_FRONT0 FILE=(SHIP_FRONT0.png) SIZE=(448,272) POSITION=(0,272) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_SHIP_SIDE0 FILE=(SHIP_SIDE0.png) SIZE=(448,272) POSITION=(0,272) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MINE_CART_FRONT0 FILE=(MINE_CART_FRONT0.png) SIZE=(448,272) POSITION=(0,272) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MINE_CART_SIDE0 FILE=(MINE_CART_SIDE0.png) SIZE=(448,272) POSITION=(0,272) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MINECART FILE=(Minecart_FRONT.png) SIZE=(247,201) POSITION=(0,201) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MINECART_SIDE FILE=(Minecart_SIDE.png) SIZE=(262,156) POSITION=(0,156) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_SHIP_SIDE_RGHT FILE=(SHIP_SIDE_RGHT.png) SIZE=(467,311) POSITION=(0,311) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE) /******************************************************************************/ /* New - Wallsets */ /******************************************************************************/ [New - Wallsets] NAME=(WALLSET_DEFAULT) WALL_FRONT1...=(BITMAP_WALL_FRONT1,NULL) WALL_FRONT2...=(BITMAP_WALL_FRONT2,NULL) WALL_FRONT3...=(BITMAP_WALL_FRONT3,NULL) WALL_LEFT1....=(BITMAP_WALL_LEFT1,BITMAP_WALL_LEFT1_ALT) WALL_LEFT2....=(BITMAP_WALL_LEFT2,BITMAP_WALL_LEFT2_ALT) WALL_LEFT3....=(BITMAP_WALL_LEFT3,BITMAP_WALL_LEFT3_ALT) WALL_SIDE0....=(BITMAP_WALL_SIDE0,BITMAP_WALL_SIDE0_ALT) WALL_SIDE1....=(BITMAP_WALL_SIDE1,BITMAP_WALL_SIDE1_ALT) WALL_SIDE2....=(BITMAP_WALL_SIDE2,BITMAP_WALL_SIDE2_ALT) WALL_SIDE3....=(BITMAP_WALL_SIDE3,BITMAP_WALL_SIDE3_ALT) WALL_FAR3.....=(BITMAP_WALL_FAR3,BITMAP_WALL_FAR3_ALT) WINDOW........=(BITMAP_WALL_WINDOW) ROOF..........=(BITMAP_WALL_ROOF,NULL,NULL,NULL) FLOOR.........=(BITMAP_WALL_FLOOR,NULL,NULL,NULL) SHADE.........=(BITMAP_WALL_SHADE,100) FONT..........=(BITMAP_WALL_FONT) MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL) MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR) /******************************************************************************/ /* New - Objects */ /******************************************************************************/ [New - Objects] ADD FLOORITEM_SHIP CLONES=(FLOORITEM_CRACK) NAME=(SHIP) BITMAPS=(FRONT0:NULL,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL) BITMAPS_NORTH=(FRONT0:NULL,FRONT1:BITMAP_SHIP_SIDE_RGHT,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_EAST=(FRONT0:NULL,FRONT1:BITMAP_SHIP_BACK,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_SOUTH=(FRONT0:NULL,FRONT1:BITMAP_SHIP_SIDE,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_WEST=(FRONT0:NULL,FRONT1:BITMAP_SHIP_FRONT,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) ADD FLOORITEM_SHIP_BACK0 CLONES=(FLOORITEM_RING_MAGIC_OFF) NAME=(SHIP BACK0) BITMAPS=(FRONT0:BITMAP_SHIP_BACK0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL) ADD FLOORITEM_SHIP_FRONT0 CLONES=(FLOORITEM_RING_MAGIC_OFF) NAME=(SHIP FRONT0) BITMAPS=(FRONT0:BITMAP_SHIP_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL) ADD FLOORITEM_SHIP_SIDE0 CLONES=(FLOORITEM_RING_MAGIC_OFF) NAME=(SHIP SIDE0) BITMAPS=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL) ADD FLOORITEM_SHIP_FACING_SOUTH CLONES=(FLOORITEM_RING_MAGIC_OFF) NAME=(SHIP FACING SOUTH) BITMAPS=(FRONT0:NULL,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL) BITMAPS_NORTH=(FRONT0:BITMAP_SHIP_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_EAST=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_SOUTH=(FRONT0:BITMAP_SHIP_BACK0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_WEST=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) ADD FLOORITEM_SHIP_FACING_NORTH CLONES=(FLOORITEM_RING_MAGIC_OFF) NAME=(SHIP FACING NORTH) BITMAPS=(FRONT0:NULL,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL) BITMAPS_NORTH=(FRONT0:BITMAP_SHIP_BACK0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_EAST=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_SOUTH=(FRONT0:BITMAP_SHIP_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_WEST=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) ADD FLOORITEM_SHIP_FACING_WEST CLONES=(FLOORITEM_RING_MAGIC_OFF) NAME=(SHIP FACING WEST) BITMAPS=(FRONT0:NULL,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL) BITMAPS_NORTH=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_EAST=(FRONT0:BITMAP_SHIP_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_SOUTH=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_WEST=(FRONT0:BITMAP_SHIP_BACK0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) ADD FLOORITEM_SHIP_FACING_EAST CLONES=(FLOORITEM_RING_MAGIC_OFF) NAME=(SHIP FACING EAST) BITMAPS=(FRONT0:NULL,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL) BITMAPS_NORTH=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_EAST=(FRONT0:BITMAP_SHIP_BACK0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_SOUTH=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_WEST=(FRONT0:BITMAP_SHIP_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) ADD FLOORITEM_MINECART CLONES=(FLOORITEM_CRACK) NAME=(MINECART) BITMAPS=(FRONT0:NULL,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL) BITMAPS_NORTH=(FRONT0:NULL,FRONT1:BITMAP_MINECART,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_EAST=(FRONT0:NULL,FRONT1:BITMAP_MINECART_SIDE,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_SOUTH=(FRONT0:NULL,FRONT1:BITMAP_MINECART,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_WEST=(FRONT0:NULL,FRONT1:BITMAP_MINECART_SIDE,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) ADD FLOORITEM_MINECART_FACING_N/S CLONES=(FLOORITEM_RING_MAGIC_OFF) NAME=(MINECART FACING N/S) BITMAPS=(FRONT0:NULL,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL) BITMAPS_NORTH=(FRONT0:BITMAP_MINE_CART_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_EAST=(FRONT0:BITMAP_MINE_CART_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_SOUTH=(FRONT0:BITMAP_MINE_CART_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) BITMAPS_WEST=(FRONT0:BITMAP_MINE_CART_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL) /******************************************************************************/ /* Audio - Party */ /******************************************************************************/ [Audio - Party] FOOTSTEP......=(NULL) SLEEP.........=(NULL) CHARACTER_DIES=(NULL) PARTY_DIES....=(SOUND_OTHER_SCREAM) FALL_DOWN_PIT.=(SOUND_OTHER_SCREAM) KNOCK_ON_WALL.=(SOUND_ATTACK_THUD) WALK_INTO_WALL=(SOUND_OTHER_BUMP) HIT_BY_MONSTER=(PLAYLIST_OOF) HIT_BY_DOOR...=(PLAYLIST_OOF) /******************************************************************************/ /* Audio - Runes */ /******************************************************************************/ [Audio - Runes] LO..=(NULL) UM..=(NULL) ON..=(NULL) EE..=(NULL) PAL.=(NULL) MON.=(NULL) YA..=(NULL) VI..=(NULL) OH..=(NULL) FUL.=(NULL) DES.=(NULL) ZO..=(NULL) VEN.=(NULL) EW..=(NULL) KATH=(NULL) IR..=(NULL) BRO.=(NULL) GOR.=(NULL) KU..=(NULL) ROS.=(NULL) DAIN=(NULL) NETA=(NULL) RA..=(NULL) SAR.=(NULL) BACK=(NULL) /******************************************************************************/ /* Audio - Misc */ /******************************************************************************/ [Audio - Misc] MENU_BUTTONS.....=(SOUND_OTHER_CLICK) ENTRANCE.........=(NULL,TRUE) ENTRANCE_BUTTONS.=(SOUND_OTHER_CLICK) ENTRANCE_DOOR....=(SOUND_OTHER_CLANK,TRUE) ADD_RUNE.........=(SOUND_OTHER_ZAP) THROW_ITEM.......=(SOUND_ATTACK_SWING) VI_ALTAR_ZAP.....=(SOUND_OTHER_ZAP) VI_ALTAR_EXPLODE.=(SOUND_OTHER_EXPLODE) FUSE_ZAP.........=(SOUND_OTHER_ZAP) FUSE_BUZZ........=(SOUND_OTHER_BUZZ) FUSE_EXPLODE.....=(SOUND_OTHER_EXPLODE) THE_END_WIN......=(NULL) THE_END_LOSE_DEAD=(NULL) THE_END_LOSE_TIME=(NULL) /******************************************************************************/ /* Graphics - Menus */ /******************************************************************************/ [Graphics - Menus] STYLE_INFO..=(BITMAP_MENU_STYLE_INFO) STYLE_EMPTY.=(BITMAP_MENU_STYLE_EMPTY) STYLE_SINGLE=(BITMAP_MENU_STYLE_SINGLE) STYLE_DOUBLE=(BITMAP_MENU_STYLE_DOUBLE) STYLE_SAVE..=(BITMAP_MENU_STYLE_SAVE) BUTTON_SMALL_UP..=(BITMAP_MENU_BUTTON_SMALL_UP) BUTTON_SMALL_DOWN=(BITMAP_MENU_BUTTON_SMALL_DOWN) BUTTON_LARGE_UP..=(BITMAP_MENU_BUTTON_LARGE_UP) BUTTON_LARGE_DOWN=(BITMAP_MENU_BUTTON_LARGE_DOWN) BUTTON_CHECK_UP..=(BITMAP_MENU_BUTTON_CHECK_UP) BUTTON_CHECK_DOWN=(BITMAP_MENU_BUTTON_CHECK_DOWN) /******************************************************************************/ /* Graphics - Fonts */ /******************************************************************************/ [Graphics - Fonts] MAIN..=(BITMAP_FONT_MAIN) SCROLL=(BITMAP_FONT_SCROLL) HINT..=(BITMAP_FONT_HINT) MAIN_COL_MENU_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_WHITE) MAIN_COL_MENU_SELECTED.......=(BITMAP_FONT_MAIN_COLOUR_YELLOW) MAIN_COL_MENU_SEPARATOR......=(BITMAP_FONT_MAIN_COLOUR_GREY) MAIN_COL_MENU_VERSION........=(BITMAP_FONT_MAIN_COLOUR_GREY) MAIN_COL_MENU_BUTTON_ACTIVE..=(BITMAP_FONT_MAIN_COLOUR_WHITE) MAIN_COL_MENU_BUTTON_INACTIVE=(BITMAP_FONT_MAIN_COLOUR_GREY) MAIN_COL_DESCRIPTION.........=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_GAME_STATUS.........=(BITMAP_FONT_MAIN_COLOUR_CYAN) MAIN_COL_OBJECT_NAME.........=(BITMAP_FONT_MAIN_COLOUR_CYAN) MAIN_COL_MESSAGE_SYSTEM......=(BITMAP_FONT_MAIN_COLOUR_WHITE) MAIN_COL_MESSAGE_INFO........=(BITMAP_FONT_MAIN_COLOUR_CYAN) MAIN_COL_WEAPON_CHAR.........=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_WEAPON_METHOD.......=(BITMAP_FONT_MAIN_COLOUR_CYAN) MAIN_COL_WEAPON_INFO.........=(BITMAP_FONT_MAIN_COLOUR_CYAN) MAIN_COL_RUNE_CHAR...........=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_RUNE_AVAILABLE......=(BITMAP_FONT_MAIN_COLOUR_CYAN) MAIN_COL_RUNE_UNAVAILABLE....=(BITMAP_FONT_MAIN_COLOUR_CYAN_VERY_DARK) MAIN_COL_RUNE_INVERSE........=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_DAMAGE..............=(BITMAP_FONT_MAIN_COLOUR_WHITE) MAIN_COL_CHAR_NAME_NORMAL....=(BITMAP_FONT_MAIN_COLOUR_ORANGE) MAIN_COL_CHAR_NAME_LEADER....=(BITMAP_FONT_MAIN_COLOUR_YELLOW) MAIN_COL_CHAR_NAME_DEAD......=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT) MAIN_COL_STATS_NAME..........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT) MAIN_COL_STATS_VALUE_NORMAL..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT) MAIN_COL_STATS_VALUE_DAMAGE..=(BITMAP_FONT_MAIN_COLOUR_RED) MAIN_COL_STATS_VALUE_BOOST...=(BITMAP_FONT_MAIN_COLOUR_GREEN) MAIN_COL_LOAD_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT) MAIN_COL_LOAD_HEAVY..........=(BITMAP_FONT_MAIN_COLOUR_YELLOW) MAIN_COL_LOAD_VERY_HEAVY.....=(BITMAP_FONT_MAIN_COLOUR_RED) MAIN_COL_MAP_ACTIVE..........=(BITMAP_FONT_MAIN_COLOUR_RED) MAIN_COL_MAP_INACTIVE........=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_BOOK_ACTIVE.........=(BITMAP_FONT_MAIN_COLOUR_GREY_DARK) MAIN_COL_BOOK_ACTIVE_SHADOW..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT) MAIN_COL_BOOK_INACTIVE.......=(BITMAP_FONT_MAIN_COLOUR_GREY_VERY_LIGHT) MAIN_COL_SHOP_DESCRIPTION....=(BITMAP_FONT_MAIN_COLOUR_WHITE) MAIN_COL_SCORES_NAME.........=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_SCORES_POSITIVE.....=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_SCORES_NEGATIVE.....=(BITMAP_FONT_MAIN_COLOUR_RED) MAIN_COL_SECRETS_SUMMARY.....=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_SECRETS_FOUND.......=(BITMAP_FONT_MAIN_COLOUR_BLACK) MAIN_COL_SECRETS_HIDDEN......=(BITMAP_FONT_MAIN_COLOUR_GREY) MAIN_COL_MONSTERS_KILLED.....=(BITMAP_FONT_MAIN_COLOUR_BLACK) /******************************************************************************/ /* Graphics - Utility */ /******************************************************************************/ [Graphics - Utility] TABLET............=(BITMAP_UTILITY_TABLET) TABLET_DESCRIPTION=(BITMAP_UTILITY_TABLET_DESCRIPTION) TABLET_MAKENEW....=(BITMAP_UTILITY_TABLET_MAKENEW) TABLET_ORACLE.....=(BITMAP_UTILITY_TABLET_ORACLE) TABLET_ENTRANCE...=(BITMAP_UTILITY_TABLET_ENTRANCE) DESCRIPTION.......=(BITMAP_UTILITY_BANNER) MAKENEW...........=(BITMAP_UTILITY_MAKENEW) ORACLE............=(BITMAP_UTILITY_ORACLE) SCORES............=(BITMAP_UTILITY_BANNER) GREAT_HALL........=(BITMAP_UTILITY_BANNER) /******************************************************************************/ /* Graphics - Entrance */ /******************************************************************************/ [Graphics - Entrance] BACKGROUND...=(BITMAP_ENTRANCE_BACKGROUND_DM) FOREGROUND...=(NULL) DOOR_LEFT....=(BITMAP_ENTRANCE_DOOR_LEFT_DM) DOOR_RIGHT...=(BITMAP_ENTRANCE_DOOR_RIGHT_DM) SWITCH_ENTER.=(BITMAP_ENTRANCE_SWITCH_ENTER_DM) SWITCH_RESUME=(BITMAP_ENTRANCE_SWITCH_RESUME_DM) SWITCH_QUIT..=(BITMAP_ENTRANCE_SWITCH_QUIT_DM) SWITCH_SCROLL=(BITMAP_ENTRANCE_SWITCH_SCROLL_DM) /******************************************************************************/ /* Graphics - Interface */ /******************************************************************************/ [Graphics - Interface] BACKGROUND..................=(NULL) ARROWS_UP...................=(BITMAP_INTERF_ARROWS_UP) ARROWS_DOWN.................=(BITMAP_INTERF_ARROWS_DOWN) WEAPON_BOXES................=(BITMAP_INTERF_WEAPON_BOXES) WEAPON_READY................=(BITMAP_INTERF_WEAPON_READY) WEAPON_HIT..................=(BITMAP_INTERF_WEAPON_HIT) RUNE_SELECTOR...............=(BITMAP_INTERF_RUNE_SELECTOR) CHAR_STATS..................=(BITMAP_INTERF_CHAR_STATS) CHAR_STATS_DAMAGE_HEALTH....=(BITMAP_INTERF_CHAR_STATS_DAMAGE_HEALTH) CHAR_STATS_DAMAGE_STAMINA...=(BITMAP_INTERF_CHAR_STATS_DAMAGE_STAMINA) CHAR_STATS_DAMAGE_MANA......=(BITMAP_INTERF_CHAR_STATS_DAMAGE_MANA) CHAR_PORTRAIT...............=(BITMAP_INTERF_CHAR_PORTRAIT) CHAR_PORTRAIT_DAMAGE_HEALTH.=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_HEALTH) CHAR_PORTRAIT_DAMAGE_STAMINA=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_STAMINA) CHAR_PORTRAIT_DAMAGE_MANA...=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_MANA) CHAR_DEAD...................=(BITMAP_INTERF_CHAR_DEAD) CHAR_POSITIONS..............=(BITMAP_INTERF_CHAR_POSITIONS) CHAR_SHIELD_FIRE............=(BITMAP_INTERF_CHAR_SHIELD_FIRE) CHAR_SHIELD_SPELL...........=(BITMAP_INTERF_CHAR_SHIELD_SPELL) CHAR_SHIELD_MONSTER.........=(BITMAP_INTERF_CHAR_SHIELD_MONSTER) CHAR_COLS_1.................=(BITMAP_INTERF_CHAR_COLOURS_GREEN) CHAR_COLS_2.................=(BITMAP_INTERF_CHAR_COLOURS_YELLOW) CHAR_COLS_3.................=(BITMAP_INTERF_CHAR_COLOURS_RED) CHAR_COLS_4.................=(BITMAP_INTERF_CHAR_COLOURS_BLUE) /******************************************************************************/ /* Graphics - Inventory */ /******************************************************************************/ [Graphics - Inventory] BACKGROUND.......=(BITMAP_INVENTORY_BACKGROUND) ICON_EXIT........=(BITMAP_INVENTORY_ICON_EXIT) ICON_SLEEP.......=(BITMAP_INVENTORY_ICON_SLEEP) ICON_SAVE........=(BITMAP_INVENTORY_ICON_SAVE) ICON_SOUND.......=(BITMAP_INVENTORY_ICON_SOUND) VIEW_FOOD_WATER..=(BITMAP_INVENTORY_VIEW_FOOD_WATER) VIEW_POISONED....=(BITMAP_INVENTORY_VIEW_POISONED) VIEW_STATS.......=(BITMAP_INVENTORY_VIEW_STATS) VIEW_ITEM........=(BITMAP_INVENTORY_VIEW_ITEM) BAR_FOOD_LONG....=(BITMAP_INVENTORY_BAR_FOOD_LONG) BAR_FOOD_MEDIUM..=(BITMAP_INVENTORY_BAR_FOOD_MEDIUM) BAR_FOOD_SHORT...=(BITMAP_INVENTORY_BAR_FOOD_SHORT) BAR_WATER_LONG...=(BITMAP_INVENTORY_BAR_WATER_LONG) BAR_WATER_MEDIUM.=(BITMAP_INVENTORY_BAR_WATER_MEDIUM) BAR_WATER_SHORT..=(BITMAP_INVENTORY_BAR_WATER_SHORT) /******************************************************************************/ /* Graphics - Inventory Boxes */ /******************************************************************************/ [Graphics - Inventory Boxes] BORDER_PLAIN...........=(BITMAP_INVENTORY_BOX_BORDER_PLAIN) BORDER_HIGHLIGHT.......=(BITMAP_INVENTORY_BOX_BORDER_HIGHLIGHT) BORDER_DAMAGE..........=(BITMAP_INVENTORY_BOX_BORDER_DAMAGE) BORDER_BOOST...........=(BITMAP_INVENTORY_BOX_BORDER_BOOST) ICON_EYE_NORMAL........=(BITMAP_INVENTORY_BOX_ICON_EYE_NORMAL) ICON_EYE_LOOKING.......=(BITMAP_INVENTORY_BOX_ICON_EYE_LOOKING) ICON_MOUTH_OPEN........=(BITMAP_INVENTORY_BOX_ICON_MOUTH_OPEN) ICON_MOUTH_MIDDLE......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_MIDDLE) ICON_MOUTH_CLOSED......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_CLOSED) ICON_HEAD..............=(BITMAP_INVENTORY_BOX_ICON_HEAD) ICON_BODY..............=(BITMAP_INVENTORY_BOX_ICON_BODY) ICON_HAND_LEFT.........=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT) ICON_HAND_RIGHT........=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT) ICON_LEGS..............=(BITMAP_INVENTORY_BOX_ICON_LEGS) ICON_FEET..............=(BITMAP_INVENTORY_BOX_ICON_FEET) ICON_HEAD_INJURED......=(BITMAP_INVENTORY_BOX_ICON_HEAD_INJURED) ICON_BODY_INJURED......=(BITMAP_INVENTORY_BOX_ICON_BODY_INJURED) ICON_HAND_LEFT_INJURED.=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT_INJURED) ICON_HAND_RIGHT_INJURED=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT_INJURED) ICON_LEGS_INJURED......=(BITMAP_INVENTORY_BOX_ICON_LEGS_INJURED) ICON_FEET_INJURED......=(BITMAP_INVENTORY_BOX_ICON_FEET_INJURED) ICON_NECK..............=(BITMAP_INVENTORY_BOX_ICON_NECK) ICON_POUCH.............=(BITMAP_INVENTORY_BOX_ICON_POUCH) ICON_SHEATH............=(BITMAP_INVENTORY_BOX_ICON_SHEATH) ICON_BACKPACK..........=(BITMAP_INVENTORY_BOX_ICON_BACKPACK) /******************************************************************************/ /* Graphics - Misc */ /******************************************************************************/ [Graphics - Misc] MOUSE_POINTER.....=(NULL) VI_ALTAR_EXPLOSION=(BITMAP_CLOUD_FIREBALL) VI_ALTAR_LIGHTNING=(BITMAP_SPELL_LIGHTNING_SIDE) SPELL_WINDOW_DOOR.=(BITMAP_SPELL_WINDOW_DOOR) FUSE_FUSE.........=(BITMAP_CLOUD_DESEW) FUSE_EXPLOSION....=(BITMAP_CLOUD_FIREBALL) FUSE_LORD_GREY....=(BITMAP_MONSTER_LORD_GREY_FRONT) FUSE_LORD_ORDER...=(BITMAP_MONSTER_LORD_ORDER_FRONT) FUSE_LORD_CHAOS...=(BITMAP_MONSTER_LORD_CHAOS_FRONT) THE_END_WIN.......=(BITMAP_THEEND) THE_END_LOSE_DEAD.=(BITMAP_THEEND) THE_END_LOSE_TIME.=(BITMAP_THEEND) /******************************************************************************/ /* Characters */ /******************************************************************************/ [Characters] CHARACTER_TEST NAME=(TEST) GENDER=(M) STATS=(999,999,999) EXP=(15.0,15.0,15.0,15.0) ATTRS=(255,255,255,255,255,255) HIDDEN=(100,100,100,100,100,100) OTHER=(30000,30000,0,0) BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_ZED,PORTRAIT_PARTY:BITMAP_PORTRAIT_ZED,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL) METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY) BONES=(MISC_BONES) /******************************************************************************/ /* Party */ /******************************************************************************/ [Party] CHARACTER_TEST /******************************************************************************/ /* Layout */ /******************************************************************************/ [Layout] ; Level 0 WALLSET......=(WALLSET_DEFAULT) LIGHT_AMBIENT=(100) LIGHT_MINIMUM=(5) LIGHT_MAXIMUM=(1000) OFFSET.......=(0,0) SIZE.........=(16,8) ITEM_PREFIX..=(A) DESCRIPTION..=() 1111111111110000 0111111011110000 0111111001010000 0111111001110000 0111111000000000 0111111000000000 0111111000000000 0000000000000000 /******************************************************************************/ /* Items */ /******************************************************************************/ [Items] ; Level 0 A0303-7 FLOORITEM_FLOOR_VOID 1 1 0 A0201-9 FLOORITEM_WALL_INVISIBLE 1 1 0 A0101-1 FLOORITEM_FLOOR_VOID 2 1 0 A0807-2 FLOORITEM_WALL_INVISIBLE 2 1 0 A0301-5 FLOORITEM_TRIGGER 3 1 0 OPBY=(PARTY) ACTION=(ACTIVATE) TARGET=(A0507-2,A0401-1) A0501-6 FLOORITEM_FLOOR_VOID 4 1 0 A0501-7 FLOORITEM_WALL_INVISIBLE 4 1 0 A0601-1 FLOORITEM_FLOOR_VOID 5 1 0 A0601-2 FLOORITEM_WALL_INVISIBLE 5 1 0 A0602-1 FLOORITEM_FLOOR_VOID 6 1 0 A0602-2 FLOORITEM_WALL_INVISIBLE 6 1 0 A1101-5 FLOORITEM_TRIGGER 11 1 0 STATE=(INACTIVE) OPBY=(PARTY) ACTION=(ACTIVATE) TARGET=(A1102-2) A0201-8 FLOORITEM_FLOOR_VOID 1 2 0 A0101-2 FLOORITEM_WALL_INVISIBLE 1 2 0 A0407-3 FLOORITEM_FLOOR_VOID 2 2 0 A0301-1 FLOORITEM_SHIP_FACING_WEST 2 2 0 A0301-3 FLOORITEM_TELEPORTER 2 2 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(2,3,0) OPTIONS=(ROTATE:LEFT) A0301-4 FLOORITEM_TRIGGER 2 2 0 OPBY=(PARTY) ACTION=(TOGGLE) TARGET=(A0706-1,A0401-1,A0301-3) OPTIONS=(DELAY:6) A0507-2 FLOORITEM_SHIP 3 2 0 A0501-3 FLOORITEM_FLOOR_VOID 3 2 0 A0401-1 FLOORITEM_SHIP_FACING_WEST 3 2 0 A0706-1 FLOORITEM_TELEPORTER 3 2 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(2,2,0) OPTIONS=(ROTATE:LEFT) A0706-2 FLOORITEM_TRIGGER 3 2 0 OPBY=(PARTY) ACTION=(TOGGLE) TARGET=(A0706-1,A0507-2) OPTIONS=(DELAY:6,SOUND:SOUND_ATTACK_WATER) A0301-2 FLOORITEM_FLOOR_VOID 4 2 0 A0501-1 FLOORITEM_SHIP_FACING_WEST 4 2 0 A0501-4 FLOORITEM_TELEPORTER 4 2 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(3,1,0) A0501-5 FLOORITEM_TRIGGER 4 2 0 OPBY=(PARTY) ACTION=(TOGGLE) TARGET=(A0501-4,A0502-4) OPTIONS=(DELAY:6) A0502-3 FLOORITEM_FLOOR_VOID 5 2 0 A0502-1 FLOORITEM_SHIP_FACING_NORTH 5 2 0 A0502-4 FLOORITEM_TELEPORTER 5 2 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(4,2,0) OPTIONS=(ROTATE:LEFT) A0502-5 FLOORITEM_TRIGGER 5 2 0 OPBY=(PARTY) ACTION=(TOGGLE) TARGET=(A0503-4,A0502-4) OPTIONS=(DELAY:6) A0603-1 FLOORITEM_FLOOR_VOID 6 2 0 A0603-2 FLOORITEM_WALL_INVISIBLE 6 2 0 A0901-1 FLOORITEM_MINECART_FACING_N/S 9 2 0 A1002-1 FLOORITEM_MINECART 9 2 0 A0706-6 FLOORITEM_TELEPORTER 9 2 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(9,3,0) A0706-7 FLOORITEM_TRIGGER 9 2 0 OPBY=(PARTY) ACTION=(ACTIVATE) TARGET=(A0706-6) OPTIONS=(CONSTANT_WEIGHT,DELAY:4) A1102-1 FLOORITEM_MINECART_FACING_N/S 11 2 0 STATE=(INVISIBLE) A1102-2 FLOORITEM_MINECART 11 2 0 STATE=(INVISIBLE) A1102-3 FLOORITEM_TELEPORTER 11 2 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(11,1,0) A1102-4 FLOORITEM_TRIGGER 11 2 0 OPBY=(PARTY) ACTION=(ACTIVATE) TARGET=(A1102-3,A1101-5) OPTIONS=(CONSTANT_WEIGHT) A1103-1 FLOORITEM_MINECART_FACING_N/S 11 2 0 A0102-1 FLOORITEM_FLOOR_VOID 1 3 0 A0102-2 FLOORITEM_WALL_INVISIBLE 1 3 0 A0201-3 FLOORITEM_FLOOR_VOID 2 3 0 A0203-2 FLOORITEM_SHIP_FACING_SOUTH 2 3 0 A0201-4 FLOORITEM_TELEPORTER 2 3 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(2,4,0) A0201-5 FLOORITEM_TRIGGER 2 3 0 OPBY=(PARTY) ACTION=(TOGGLE) TARGET=(A0301-3,A0201-4) OPTIONS=(DELAY:6) A0401-3 FLOORITEM_FLOOR_VOID 3 3 0 A0401-4 FLOORITEM_WALL_INVISIBLE 3 3 0 A0403-2 FLOORITEM_FLOOR_VOID 4 3 0 A0303-1 FLOORITEM_WALL_INVISIBLE 4 3 0 A0503-3 FLOORITEM_FLOOR_VOID 5 3 0 A0503-1 FLOORITEM_SHIP_FACING_NORTH 5 3 0 A0503-4 FLOORITEM_TELEPORTER 5 3 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(5,2,0) A0503-5 FLOORITEM_TRIGGER 5 3 0 OPBY=(PARTY) ACTION=(TOGGLE) TARGET=(A0504-4,A0503-4) OPTIONS=(DELAY:6) A0604-1 FLOORITEM_FLOOR_VOID 6 3 0 A0604-2 FLOORITEM_WALL_INVISIBLE 6 3 0 A0901-4 FLOORITEM_TELEPORTER 9 3 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(10,3,0) OPTIONS=(ROTATE:LEFT) A0901-5 FLOORITEM_TRIGGER 9 3 0 OPBY=(PARTY) ACTION=(ACTIVATE) TARGET=(A0901-4) OPTIONS=(CONSTANT_WEIGHT,DELAY:4) A0902-1 FLOORITEM_MINECART_FACING_N/S 9 3 0 A0902-3 FLOORITEM_TELEPORTER 10 3 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(11,3,0) A0902-4 FLOORITEM_TRIGGER 10 3 0 OPBY=(PARTY) ACTION=(ACTIVATE) TARGET=(A0902-3) OPTIONS=(CONSTANT_WEIGHT,DELAY:4) A0903-1 FLOORITEM_MINECART_FACING_N/S 10 3 0 A1002-4 FLOORITEM_TELEPORTER 11 3 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(11,2,0) OPTIONS=(ROTATE:LEFT) A1002-5 FLOORITEM_TRIGGER 11 3 0 OPBY=(PARTY) ACTION=(ACTIVATE) TARGET=(A1002-4) OPTIONS=(CONSTANT_WEIGHT,DELAY:4) A1003-1 FLOORITEM_MINECART_FACING_N/S 11 3 0 A0103-1 FLOORITEM_FLOOR_VOID 1 4 0 A0103-2 FLOORITEM_WALL_INVISIBLE 1 4 0 A0202-3 FLOORITEM_FLOOR_VOID 2 4 0 A0203-1 FLOORITEM_SHIP_FACING_SOUTH 2 4 0 A0202-4 FLOORITEM_TELEPORTER 2 4 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(2,5,0) A0202-5 FLOORITEM_TRIGGER 2 4 0 OPBY=(PARTY) ACTION=(TOGGLE) TARGET=(A0201-4,A0202-4) OPTIONS=(DELAY:6) A0404-6 FLOORITEM_FLOOR_VOID 3 4 0 A0404-7 FLOORITEM_WALL_INVISIBLE 3 4 0 A0403-1 FLOORITEM_FLOOR_VOID 4 4 0 A0403-3 FLOORITEM_WALL_INVISIBLE 4 4 0 A0504-3 FLOORITEM_FLOOR_VOID 5 4 0 A0504-1 FLOORITEM_SHIP_FACING_NORTH 5 4 0 A0504-4 FLOORITEM_TELEPORTER 5 4 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(5,3,0) A0504-5 FLOORITEM_TRIGGER 5 4 0 OPBY=(PARTY) ACTION=(TOGGLE) TARGET=(A0404-4,A0504-4) OPTIONS=(DELAY:6) A0605-1 FLOORITEM_FLOOR_VOID 6 4 0 A0605-2 FLOORITEM_WALL_INVISIBLE 6 4 0 A0104-1 FLOORITEM_FLOOR_VOID 1 5 0 A0104-2 FLOORITEM_WALL_INVISIBLE 1 5 0 A0203-4 FLOORITEM_FLOOR_VOID 2 5 0 A0201-1 FLOORITEM_SHIP_FACING_SOUTH 2 5 0 A0203-5 FLOORITEM_TELEPORTER 2 5 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(3,5,0) OPTIONS=(ROTATE:LEFT) A0203-6 FLOORITEM_TRIGGER 2 5 0 OPBY=(PARTY) ACTION=(TOGGLE) TARGET=(A0202-4,A0203-5) OPTIONS=(DELAY:6) A0204-3 FLOORITEM_FLOOR_VOID 3 5 0 A0204-1 FLOORITEM_SHIP_FACING_EAST 3 5 0 A0204-4 FLOORITEM_TELEPORTER 3 5 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(4,5,0) A0204-5 FLOORITEM_TRIGGER 3 5 0 OPBY=(PARTY) ACTION=(TOGGLE) TARGET=(A0203-5,A0204-4) A0304-3 FLOORITEM_FLOOR_VOID 4 5 0 A0304-1 FLOORITEM_SHIP_FACING_EAST 4 5 0 A0304-4 FLOORITEM_TELEPORTER 4 5 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(5,5,0) A0304-5 FLOORITEM_TRIGGER 4 5 0 OPBY=(PARTY) ACTION=(TOGGLE) TARGET=(A0204-4,A0304-4) OPTIONS=(DELAY:6) A0404-3 FLOORITEM_FLOOR_VOID 5 5 0 A0404-1 FLOORITEM_SHIP_FACING_EAST 5 5 0 A0404-4 FLOORITEM_TELEPORTER 5 5 0 STATE=(INACTIVE) OPBY=(ALL) DESTINATION=(5,4,0) OPTIONS=(ROTATE:LEFT) A0404-5 FLOORITEM_TRIGGER 5 5 0 OPBY=(PARTY) ACTION=(TOGGLE) TARGET=(A0304-4,A0404-4) A0606-1 FLOORITEM_FLOOR_VOID 6 5 0 A0606-2 FLOORITEM_WALL_INVISIBLE 6 5 0 A0105-1 FLOORITEM_FLOOR_VOID 1 6 0 A0105-2 FLOORITEM_WALL_INVISIBLE 1 6 0 A0106-1 FLOORITEM_FLOOR_VOID 2 6 0 A0106-2 FLOORITEM_WALL_INVISIBLE 2 6 0 A0206-1 FLOORITEM_FLOOR_VOID 3 6 0 A0206-2 FLOORITEM_WALL_INVISIBLE 3 6 0 A0306-1 FLOORITEM_FLOOR_VOID 4 6 0 A0306-2 FLOORITEM_WALL_INVISIBLE 4 6 0 A0406-1 FLOORITEM_FLOOR_VOID 5 6 0 A0406-2 FLOORITEM_WALL_INVISIBLE 5 6 0 A0506-1 FLOORITEM_FLOOR_VOID 6 6 0 A0506-2 FLOORITEM_WALL_INVISIBLE 6 6 0 /******************************************************************************/ /* Hint Oracle - Monsters */ /******************************************************************************/ [Hint Oracle - Monsters] TITLE=(CREATURES) TEXT.=(Learn well the shapes and\forms dread Chaos makes;\Regard the toll of pain and\death each monster takes.)