RTC/Mechanisms/Boat and Mine Cart

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/******************************************************************************/
/* Return To Chaos - Dungeon definition file.                                 */
/******************************************************************************/
/******************************************************************************/
/* Main Data                                                                  */
/******************************************************************************/
[Main Data]
NAME.............=(NEW DUNGEON)
AUTHOR...........=(RTC EDITOR)
DATE.............=(AUGUST 2010)
ENTRANCE.........=(0,0,0,SOUTH)
IMPORT_TO........=(0,0,0,SOUTH)
END_OF_GAME......=(NONE)
RESTRICT_RUNES...=(FALSE)
RESTRICT_SAVES...=(FALSE)
MAX_PARTY_SIZE...=(4)
AUTO_EQUIP.......=(FALSE)
MAX_TIME.........=(0)
REINCARNATE_STATS=(NO_CHANGE)
REINCARNATE_ATTRS=(SMALL_INCREASE)

/******************************************************************************/
/* Description                                                                */
/******************************************************************************/
[Description]
TITLE.=(NEW DUNGEON)
BODY..=(A DEFAULT LAYOUT FOR A NEW DUNGEON)
CREDIT=(CREATED BY RTC EDITOR)

/******************************************************************************/
/* Text Strings                                                               */
/******************************************************************************/
[Text Strings]
SKILL_FIGHTER=(FIGHTER)
SKILL_NINJA..=(NINJA)
SKILL_PRIEST.=(PRIEST)
SKILL_WIZARD.=(WIZARD)
LEVEL_0.=()
LEVEL_1.=(NEOPHYTE)
LEVEL_2.=(NOVICE)
LEVEL_3.=(APPRENTICE)
LEVEL_4.=(JOURNEYMAN)
LEVEL_5.=(CRAFTSMAN)
LEVEL_6.=(ARTISAN)
LEVEL_7.=(ADEPT)
LEVEL_8.=(EXPERT)
LEVEL_9.=(a MASTER)
LEVEL_10=(b MASTER)
LEVEL_11=(c MASTER)
LEVEL_12=(d MASTER)
LEVEL_13=(e MASTER)
LEVEL_14=(f MASTER)
LEVEL_15=(ARCHMASTER)
STAT_HEALTH...=(HEALTH)
STAT_STAMINA..=(STAMINA)
STAT_MANA.....=(MANA)
STAT_STRENGTH.=(STRENGTH)
STAT_VITALITY.=(VITALITY)
STAT_DEXTERITY=(DEXTERITY)
STAT_WISDOM...=(WISDOM)
STAT_ANTIFIRE.=(ANTI-FIRE)
STAT_ANTIMAGIC=(ANTI-MAGIC)
CHARACTER_REINCARNATED=(%s REINCARNATED.)
CHARACTER_RESURRECTED.=(%s RESURRECTED.)
CHARACTER_JOINED_PARTY=(%s HAS JOINED THE PARTY.)
CHARACTER_LEFT_PARTY..=(%s HAS LEFT THE PARTY.)
CHARACTER_LEVEL_UP....=(%s JUST GAINED A %s LEVEL!)
CHARACTER_LEVEL_DOWN..=(%s JUST LOST A %s LEVEL!)
SPELL_UNKNOWN.=(%s MUMBLES A MEANINGLESS SPELL.)
SPELL_FIZZLES.=(THE SPELL FIZZLES AND DIES.)
SPELL_FLASK...=(%s NEEDS AN EMPTY FLASK IN HAND FOR POTION.)
SPELL_PRACTICE=(%s NEEDS MORE PRACTICE WITH THIS %s SPELL.)

/******************************************************************************/
/* New - Bitmaps                                                              */
/******************************************************************************/
[New - Bitmaps]
ADD		BITMAP_SHIP_BACK			FILE=(SHIP_BACK.png)		SIZE=(237,246)	POSITION=(0,246)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_SHIP_FRONT			FILE=(SHIP_FRONT.png)	SIZE=(200,284)	POSITION=(0,284)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_SHIP_SIDE			FILE=(SHIP_SIDE.png)		SIZE=(467,311)	POSITION=(0,311)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_SHIP_BACK0			FILE=(SHIP_BACK0.png)	SIZE=(448,275)	POSITION=(0,275)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_SHIP_FRONT0		FILE=(SHIP_FRONT0.png)	SIZE=(448,272)	POSITION=(0,272)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_SHIP_SIDE0			FILE=(SHIP_SIDE0.png)	SIZE=(448,272)	POSITION=(0,272)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MINE_CART_FRONT0		FILE=(MINE_CART_FRONT0.png)	SIZE=(448,272)	POSITION=(0,272)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MINE_CART_SIDE0		FILE=(MINE_CART_SIDE0.png)	SIZE=(448,272)	POSITION=(0,272)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MINECART			FILE=(Minecart_FRONT.png)		SIZE=(247,201)	POSITION=(0,201)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MINECART_SIDE		FILE=(Minecart_SIDE.png)	SIZE=(262,156)	POSITION=(0,156)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_SHIP_SIDE_RGHT		FILE=(SHIP_SIDE_RGHT.png)	SIZE=(467,311)	POSITION=(0,311)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)

/******************************************************************************/
/* New - Wallsets                                                             */
/******************************************************************************/
[New - Wallsets]
NAME=(WALLSET_DEFAULT)
WALL_FRONT1...=(BITMAP_WALL_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_LEFT1,BITMAP_WALL_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_LEFT2,BITMAP_WALL_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_LEFT3,BITMAP_WALL_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_SIDE0,BITMAP_WALL_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_SIDE1,BITMAP_WALL_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_SIDE2,BITMAP_WALL_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_SIDE3,BITMAP_WALL_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_FAR3,BITMAP_WALL_FAR3_ALT)
WINDOW........=(BITMAP_WALL_WINDOW)
ROOF..........=(BITMAP_WALL_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_SHADE,100)
FONT..........=(BITMAP_WALL_FONT)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR)

/******************************************************************************/
/* New - Objects                                                              */
/******************************************************************************/
[New - Objects]
ADD		FLOORITEM_SHIP			CLONES=(FLOORITEM_CRACK)				NAME=(SHIP)	BITMAPS=(FRONT0:NULL,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL)	BITMAPS_NORTH=(FRONT0:NULL,FRONT1:BITMAP_SHIP_SIDE_RGHT,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_EAST=(FRONT0:NULL,FRONT1:BITMAP_SHIP_BACK,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_SOUTH=(FRONT0:NULL,FRONT1:BITMAP_SHIP_SIDE,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_WEST=(FRONT0:NULL,FRONT1:BITMAP_SHIP_FRONT,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	
ADD		FLOORITEM_SHIP_BACK0		CLONES=(FLOORITEM_RING_MAGIC_OFF)			NAME=(SHIP BACK0)	BITMAPS=(FRONT0:BITMAP_SHIP_BACK0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL)	
ADD		FLOORITEM_SHIP_FRONT0		CLONES=(FLOORITEM_RING_MAGIC_OFF)			NAME=(SHIP FRONT0)	BITMAPS=(FRONT0:BITMAP_SHIP_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL)	
ADD		FLOORITEM_SHIP_SIDE0		CLONES=(FLOORITEM_RING_MAGIC_OFF)			NAME=(SHIP SIDE0)	BITMAPS=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL)	
ADD		FLOORITEM_SHIP_FACING_SOUTH	CLONES=(FLOORITEM_RING_MAGIC_OFF)			NAME=(SHIP FACING SOUTH)	BITMAPS=(FRONT0:NULL,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL)	BITMAPS_NORTH=(FRONT0:BITMAP_SHIP_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_EAST=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_SOUTH=(FRONT0:BITMAP_SHIP_BACK0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_WEST=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	
ADD		FLOORITEM_SHIP_FACING_NORTH	CLONES=(FLOORITEM_RING_MAGIC_OFF)			NAME=(SHIP FACING NORTH)	BITMAPS=(FRONT0:NULL,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL)	BITMAPS_NORTH=(FRONT0:BITMAP_SHIP_BACK0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_EAST=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_SOUTH=(FRONT0:BITMAP_SHIP_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_WEST=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	
ADD		FLOORITEM_SHIP_FACING_WEST	CLONES=(FLOORITEM_RING_MAGIC_OFF)			NAME=(SHIP FACING WEST)	BITMAPS=(FRONT0:NULL,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL)	BITMAPS_NORTH=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_EAST=(FRONT0:BITMAP_SHIP_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_SOUTH=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_WEST=(FRONT0:BITMAP_SHIP_BACK0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	
ADD		FLOORITEM_SHIP_FACING_EAST	CLONES=(FLOORITEM_RING_MAGIC_OFF)			NAME=(SHIP FACING EAST)	BITMAPS=(FRONT0:NULL,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL)	BITMAPS_NORTH=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_EAST=(FRONT0:BITMAP_SHIP_BACK0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_SOUTH=(FRONT0:BITMAP_SHIP_SIDE0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_WEST=(FRONT0:BITMAP_SHIP_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	
ADD		FLOORITEM_MINECART		CLONES=(FLOORITEM_CRACK)				NAME=(MINECART)	BITMAPS=(FRONT0:NULL,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL)	BITMAPS_NORTH=(FRONT0:NULL,FRONT1:BITMAP_MINECART,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_EAST=(FRONT0:NULL,FRONT1:BITMAP_MINECART_SIDE,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_SOUTH=(FRONT0:NULL,FRONT1:BITMAP_MINECART,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_WEST=(FRONT0:NULL,FRONT1:BITMAP_MINECART_SIDE,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	
ADD		FLOORITEM_MINECART_FACING_N/S	CLONES=(FLOORITEM_RING_MAGIC_OFF)			NAME=(MINECART FACING N/S)	BITMAPS=(FRONT0:NULL,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,SIDE0:NULL,SIDE1:NULL,SIDE2:NULL,SIDE3:NULL)	BITMAPS_NORTH=(FRONT0:BITMAP_MINE_CART_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_EAST=(FRONT0:BITMAP_MINE_CART_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_SOUTH=(FRONT0:BITMAP_MINE_CART_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	BITMAPS_WEST=(FRONT0:BITMAP_MINE_CART_FRONT0,FRONT1:NULL,FRONT2:NULL,FRONT3:NULL,LEFT0:NULL,LEFT1:NULL,LEFT2:NULL,LEFT3:NULL,RIGHT0:NULL,RIGHT1:NULL,RIGHT2:NULL,RIGHT3:NULL)	

/******************************************************************************/
/* Audio - Party                                                              */
/******************************************************************************/
[Audio - Party]
FOOTSTEP......=(NULL)
SLEEP.........=(NULL)
CHARACTER_DIES=(NULL)
PARTY_DIES....=(SOUND_OTHER_SCREAM)
FALL_DOWN_PIT.=(SOUND_OTHER_SCREAM)
KNOCK_ON_WALL.=(SOUND_ATTACK_THUD)
WALK_INTO_WALL=(SOUND_OTHER_BUMP)
HIT_BY_MONSTER=(PLAYLIST_OOF)
HIT_BY_DOOR...=(PLAYLIST_OOF)

/******************************************************************************/
/* Audio - Runes                                                              */
/******************************************************************************/
[Audio - Runes]
LO..=(NULL)
UM..=(NULL)
ON..=(NULL)
EE..=(NULL)
PAL.=(NULL)
MON.=(NULL)

YA..=(NULL)
VI..=(NULL)
OH..=(NULL)
FUL.=(NULL)
DES.=(NULL)
ZO..=(NULL)

VEN.=(NULL)
EW..=(NULL)
KATH=(NULL)
IR..=(NULL)
BRO.=(NULL)
GOR.=(NULL)

KU..=(NULL)
ROS.=(NULL)
DAIN=(NULL)
NETA=(NULL)
RA..=(NULL)
SAR.=(NULL)

BACK=(NULL)

/******************************************************************************/
/* Audio - Misc                                                               */
/******************************************************************************/
[Audio - Misc]
MENU_BUTTONS.....=(SOUND_OTHER_CLICK)
ENTRANCE.........=(NULL,TRUE)
ENTRANCE_BUTTONS.=(SOUND_OTHER_CLICK)
ENTRANCE_DOOR....=(SOUND_OTHER_CLANK,TRUE)
ADD_RUNE.........=(SOUND_OTHER_ZAP)
THROW_ITEM.......=(SOUND_ATTACK_SWING)
VI_ALTAR_ZAP.....=(SOUND_OTHER_ZAP)
VI_ALTAR_EXPLODE.=(SOUND_OTHER_EXPLODE)
FUSE_ZAP.........=(SOUND_OTHER_ZAP)
FUSE_BUZZ........=(SOUND_OTHER_BUZZ)
FUSE_EXPLODE.....=(SOUND_OTHER_EXPLODE)
THE_END_WIN......=(NULL)
THE_END_LOSE_DEAD=(NULL)
THE_END_LOSE_TIME=(NULL)

/******************************************************************************/
/* Graphics - Menus                                                           */
/******************************************************************************/
[Graphics - Menus]
STYLE_INFO..=(BITMAP_MENU_STYLE_INFO)
STYLE_EMPTY.=(BITMAP_MENU_STYLE_EMPTY)
STYLE_SINGLE=(BITMAP_MENU_STYLE_SINGLE)
STYLE_DOUBLE=(BITMAP_MENU_STYLE_DOUBLE)
STYLE_SAVE..=(BITMAP_MENU_STYLE_SAVE)

BUTTON_SMALL_UP..=(BITMAP_MENU_BUTTON_SMALL_UP)
BUTTON_SMALL_DOWN=(BITMAP_MENU_BUTTON_SMALL_DOWN)
BUTTON_LARGE_UP..=(BITMAP_MENU_BUTTON_LARGE_UP)
BUTTON_LARGE_DOWN=(BITMAP_MENU_BUTTON_LARGE_DOWN)
BUTTON_CHECK_UP..=(BITMAP_MENU_BUTTON_CHECK_UP)
BUTTON_CHECK_DOWN=(BITMAP_MENU_BUTTON_CHECK_DOWN)

/******************************************************************************/
/* Graphics - Fonts                                                           */
/******************************************************************************/
[Graphics - Fonts]
MAIN..=(BITMAP_FONT_MAIN)
SCROLL=(BITMAP_FONT_SCROLL)
HINT..=(BITMAP_FONT_HINT)

MAIN_COL_MENU_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MENU_SELECTED.......=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_MENU_SEPARATOR......=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MENU_VERSION........=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MENU_BUTTON_ACTIVE..=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MENU_BUTTON_INACTIVE=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_DESCRIPTION.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_GAME_STATUS.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_OBJECT_NAME.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_MESSAGE_SYSTEM......=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MESSAGE_INFO........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_WEAPON_CHAR.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_WEAPON_METHOD.......=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_WEAPON_INFO.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_RUNE_CHAR...........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_RUNE_AVAILABLE......=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_RUNE_UNAVAILABLE....=(BITMAP_FONT_MAIN_COLOUR_CYAN_VERY_DARK)
MAIN_COL_RUNE_INVERSE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_DAMAGE..............=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_CHAR_NAME_NORMAL....=(BITMAP_FONT_MAIN_COLOUR_ORANGE)
MAIN_COL_CHAR_NAME_LEADER....=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_CHAR_NAME_DEAD......=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_NAME..........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_VALUE_NORMAL..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_VALUE_DAMAGE..=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_STATS_VALUE_BOOST...=(BITMAP_FONT_MAIN_COLOUR_GREEN)
MAIN_COL_LOAD_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_LOAD_HEAVY..........=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_LOAD_VERY_HEAVY.....=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_MAP_ACTIVE..........=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_MAP_INACTIVE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_BOOK_ACTIVE.........=(BITMAP_FONT_MAIN_COLOUR_GREY_DARK)
MAIN_COL_BOOK_ACTIVE_SHADOW..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_BOOK_INACTIVE.......=(BITMAP_FONT_MAIN_COLOUR_GREY_VERY_LIGHT)
MAIN_COL_SHOP_DESCRIPTION....=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_SCORES_NAME.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SCORES_POSITIVE.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SCORES_NEGATIVE.....=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_SECRETS_SUMMARY.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SECRETS_FOUND.......=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SECRETS_HIDDEN......=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MONSTERS_KILLED.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)

/******************************************************************************/
/* Graphics - Utility                                                         */
/******************************************************************************/
[Graphics - Utility]
TABLET............=(BITMAP_UTILITY_TABLET)
TABLET_DESCRIPTION=(BITMAP_UTILITY_TABLET_DESCRIPTION)
TABLET_MAKENEW....=(BITMAP_UTILITY_TABLET_MAKENEW)
TABLET_ORACLE.....=(BITMAP_UTILITY_TABLET_ORACLE)
TABLET_ENTRANCE...=(BITMAP_UTILITY_TABLET_ENTRANCE)
DESCRIPTION.......=(BITMAP_UTILITY_BANNER)
MAKENEW...........=(BITMAP_UTILITY_MAKENEW)
ORACLE............=(BITMAP_UTILITY_ORACLE)
SCORES............=(BITMAP_UTILITY_BANNER)
GREAT_HALL........=(BITMAP_UTILITY_BANNER)

/******************************************************************************/
/* Graphics - Entrance                                                        */
/******************************************************************************/
[Graphics - Entrance]
BACKGROUND...=(BITMAP_ENTRANCE_BACKGROUND_DM)
FOREGROUND...=(NULL)
DOOR_LEFT....=(BITMAP_ENTRANCE_DOOR_LEFT_DM)
DOOR_RIGHT...=(BITMAP_ENTRANCE_DOOR_RIGHT_DM)
SWITCH_ENTER.=(BITMAP_ENTRANCE_SWITCH_ENTER_DM)
SWITCH_RESUME=(BITMAP_ENTRANCE_SWITCH_RESUME_DM)
SWITCH_QUIT..=(BITMAP_ENTRANCE_SWITCH_QUIT_DM)
SWITCH_SCROLL=(BITMAP_ENTRANCE_SWITCH_SCROLL_DM)

/******************************************************************************/
/* Graphics - Interface                                                       */
/******************************************************************************/
[Graphics - Interface]
BACKGROUND..................=(NULL)
ARROWS_UP...................=(BITMAP_INTERF_ARROWS_UP)
ARROWS_DOWN.................=(BITMAP_INTERF_ARROWS_DOWN)
WEAPON_BOXES................=(BITMAP_INTERF_WEAPON_BOXES)
WEAPON_READY................=(BITMAP_INTERF_WEAPON_READY)
WEAPON_HIT..................=(BITMAP_INTERF_WEAPON_HIT)
RUNE_SELECTOR...............=(BITMAP_INTERF_RUNE_SELECTOR)
CHAR_STATS..................=(BITMAP_INTERF_CHAR_STATS)
CHAR_STATS_DAMAGE_HEALTH....=(BITMAP_INTERF_CHAR_STATS_DAMAGE_HEALTH)
CHAR_STATS_DAMAGE_STAMINA...=(BITMAP_INTERF_CHAR_STATS_DAMAGE_STAMINA)
CHAR_STATS_DAMAGE_MANA......=(BITMAP_INTERF_CHAR_STATS_DAMAGE_MANA)
CHAR_PORTRAIT...............=(BITMAP_INTERF_CHAR_PORTRAIT)
CHAR_PORTRAIT_DAMAGE_HEALTH.=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_HEALTH)
CHAR_PORTRAIT_DAMAGE_STAMINA=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_STAMINA)
CHAR_PORTRAIT_DAMAGE_MANA...=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_MANA)
CHAR_DEAD...................=(BITMAP_INTERF_CHAR_DEAD)
CHAR_POSITIONS..............=(BITMAP_INTERF_CHAR_POSITIONS)
CHAR_SHIELD_FIRE............=(BITMAP_INTERF_CHAR_SHIELD_FIRE)
CHAR_SHIELD_SPELL...........=(BITMAP_INTERF_CHAR_SHIELD_SPELL)
CHAR_SHIELD_MONSTER.........=(BITMAP_INTERF_CHAR_SHIELD_MONSTER)
CHAR_COLS_1.................=(BITMAP_INTERF_CHAR_COLOURS_GREEN)
CHAR_COLS_2.................=(BITMAP_INTERF_CHAR_COLOURS_YELLOW)
CHAR_COLS_3.................=(BITMAP_INTERF_CHAR_COLOURS_RED)
CHAR_COLS_4.................=(BITMAP_INTERF_CHAR_COLOURS_BLUE)

/******************************************************************************/
/* Graphics - Inventory                                                       */
/******************************************************************************/
[Graphics - Inventory]
BACKGROUND.......=(BITMAP_INVENTORY_BACKGROUND)
ICON_EXIT........=(BITMAP_INVENTORY_ICON_EXIT)
ICON_SLEEP.......=(BITMAP_INVENTORY_ICON_SLEEP)
ICON_SAVE........=(BITMAP_INVENTORY_ICON_SAVE)
ICON_SOUND.......=(BITMAP_INVENTORY_ICON_SOUND)
VIEW_FOOD_WATER..=(BITMAP_INVENTORY_VIEW_FOOD_WATER)
VIEW_POISONED....=(BITMAP_INVENTORY_VIEW_POISONED)
VIEW_STATS.......=(BITMAP_INVENTORY_VIEW_STATS)
VIEW_ITEM........=(BITMAP_INVENTORY_VIEW_ITEM)
BAR_FOOD_LONG....=(BITMAP_INVENTORY_BAR_FOOD_LONG)
BAR_FOOD_MEDIUM..=(BITMAP_INVENTORY_BAR_FOOD_MEDIUM)
BAR_FOOD_SHORT...=(BITMAP_INVENTORY_BAR_FOOD_SHORT)
BAR_WATER_LONG...=(BITMAP_INVENTORY_BAR_WATER_LONG)
BAR_WATER_MEDIUM.=(BITMAP_INVENTORY_BAR_WATER_MEDIUM)
BAR_WATER_SHORT..=(BITMAP_INVENTORY_BAR_WATER_SHORT)

/******************************************************************************/
/* Graphics - Inventory Boxes                                                 */
/******************************************************************************/
[Graphics - Inventory Boxes]
BORDER_PLAIN...........=(BITMAP_INVENTORY_BOX_BORDER_PLAIN)
BORDER_HIGHLIGHT.......=(BITMAP_INVENTORY_BOX_BORDER_HIGHLIGHT)
BORDER_DAMAGE..........=(BITMAP_INVENTORY_BOX_BORDER_DAMAGE)
BORDER_BOOST...........=(BITMAP_INVENTORY_BOX_BORDER_BOOST)
ICON_EYE_NORMAL........=(BITMAP_INVENTORY_BOX_ICON_EYE_NORMAL)
ICON_EYE_LOOKING.......=(BITMAP_INVENTORY_BOX_ICON_EYE_LOOKING)
ICON_MOUTH_OPEN........=(BITMAP_INVENTORY_BOX_ICON_MOUTH_OPEN)
ICON_MOUTH_MIDDLE......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_MIDDLE)
ICON_MOUTH_CLOSED......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_CLOSED)
ICON_HEAD..............=(BITMAP_INVENTORY_BOX_ICON_HEAD)
ICON_BODY..............=(BITMAP_INVENTORY_BOX_ICON_BODY)
ICON_HAND_LEFT.........=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT)
ICON_HAND_RIGHT........=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT)
ICON_LEGS..............=(BITMAP_INVENTORY_BOX_ICON_LEGS)
ICON_FEET..............=(BITMAP_INVENTORY_BOX_ICON_FEET)
ICON_HEAD_INJURED......=(BITMAP_INVENTORY_BOX_ICON_HEAD_INJURED)
ICON_BODY_INJURED......=(BITMAP_INVENTORY_BOX_ICON_BODY_INJURED)
ICON_HAND_LEFT_INJURED.=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT_INJURED)
ICON_HAND_RIGHT_INJURED=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT_INJURED)
ICON_LEGS_INJURED......=(BITMAP_INVENTORY_BOX_ICON_LEGS_INJURED)
ICON_FEET_INJURED......=(BITMAP_INVENTORY_BOX_ICON_FEET_INJURED)
ICON_NECK..............=(BITMAP_INVENTORY_BOX_ICON_NECK)
ICON_POUCH.............=(BITMAP_INVENTORY_BOX_ICON_POUCH)
ICON_SHEATH............=(BITMAP_INVENTORY_BOX_ICON_SHEATH)
ICON_BACKPACK..........=(BITMAP_INVENTORY_BOX_ICON_BACKPACK)

/******************************************************************************/
/* Graphics - Misc                                                            */
/******************************************************************************/
[Graphics - Misc]
MOUSE_POINTER.....=(NULL)
VI_ALTAR_EXPLOSION=(BITMAP_CLOUD_FIREBALL)
VI_ALTAR_LIGHTNING=(BITMAP_SPELL_LIGHTNING_SIDE)
SPELL_WINDOW_DOOR.=(BITMAP_SPELL_WINDOW_DOOR)
FUSE_FUSE.........=(BITMAP_CLOUD_DESEW)
FUSE_EXPLOSION....=(BITMAP_CLOUD_FIREBALL)
FUSE_LORD_GREY....=(BITMAP_MONSTER_LORD_GREY_FRONT)
FUSE_LORD_ORDER...=(BITMAP_MONSTER_LORD_ORDER_FRONT)
FUSE_LORD_CHAOS...=(BITMAP_MONSTER_LORD_CHAOS_FRONT)
THE_END_WIN.......=(BITMAP_THEEND)
THE_END_LOSE_DEAD.=(BITMAP_THEEND)
THE_END_LOSE_TIME.=(BITMAP_THEEND)

/******************************************************************************/
/* Characters                                                                 */
/******************************************************************************/
[Characters]
CHARACTER_TEST		NAME=(TEST)							GENDER=(M)	STATS=(999,999,999)	EXP=(15.0,15.0,15.0,15.0)	ATTRS=(255,255,255,255,255,255)	HIDDEN=(100,100,100,100,100,100)	OTHER=(30000,30000,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_ZED,PORTRAIT_PARTY:BITMAP_PORTRAIT_ZED,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)

/******************************************************************************/
/* Party                                                                      */
/******************************************************************************/
[Party]
CHARACTER_TEST

/******************************************************************************/
/* Layout                                                                     */
/******************************************************************************/
[Layout]

; Level 0
WALLSET......=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(100)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET.......=(0,0)
SIZE.........=(16,8)
ITEM_PREFIX..=(A)
DESCRIPTION..=()
1111111111110000
0111111011110000
0111111001010000
0111111001110000
0111111000000000
0111111000000000
0111111000000000
0000000000000000

/******************************************************************************/
/* Items                                                                      */
/******************************************************************************/
[Items]

; Level 0
A0303-7	FLOORITEM_FLOOR_VOID		1	1	0
A0201-9	FLOORITEM_WALL_INVISIBLE	1	1	0
A0101-1	FLOORITEM_FLOOR_VOID		2	1	0
A0807-2	FLOORITEM_WALL_INVISIBLE	2	1	0
A0301-5	FLOORITEM_TRIGGER			3	1	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(A0507-2,A0401-1)
A0501-6	FLOORITEM_FLOOR_VOID		4	1	0
A0501-7	FLOORITEM_WALL_INVISIBLE	4	1	0
A0601-1	FLOORITEM_FLOOR_VOID		5	1	0
A0601-2	FLOORITEM_WALL_INVISIBLE	5	1	0
A0602-1	FLOORITEM_FLOOR_VOID		6	1	0
A0602-2	FLOORITEM_WALL_INVISIBLE	6	1	0
A1101-5	FLOORITEM_TRIGGER			11	1	0			STATE=(INACTIVE)	OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(A1102-2)
A0201-8	FLOORITEM_FLOOR_VOID		1	2	0
A0101-2	FLOORITEM_WALL_INVISIBLE	1	2	0
A0407-3	FLOORITEM_FLOOR_VOID		2	2	0
A0301-1	FLOORITEM_SHIP_FACING_WEST	2	2	0
A0301-3	FLOORITEM_TELEPORTER		2	2	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(2,3,0)	OPTIONS=(ROTATE:LEFT)
A0301-4	FLOORITEM_TRIGGER			2	2	0			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(A0706-1,A0401-1,A0301-3)	OPTIONS=(DELAY:6)
A0507-2	FLOORITEM_SHIP			3	2	0
A0501-3	FLOORITEM_FLOOR_VOID		3	2	0
A0401-1	FLOORITEM_SHIP_FACING_WEST	3	2	0
A0706-1	FLOORITEM_TELEPORTER		3	2	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(2,2,0)	OPTIONS=(ROTATE:LEFT)
A0706-2	FLOORITEM_TRIGGER			3	2	0			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(A0706-1,A0507-2)	OPTIONS=(DELAY:6,SOUND:SOUND_ATTACK_WATER)
A0301-2	FLOORITEM_FLOOR_VOID		4	2	0
A0501-1	FLOORITEM_SHIP_FACING_WEST	4	2	0
A0501-4	FLOORITEM_TELEPORTER		4	2	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(3,1,0)
A0501-5	FLOORITEM_TRIGGER			4	2	0			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(A0501-4,A0502-4)	OPTIONS=(DELAY:6)
A0502-3	FLOORITEM_FLOOR_VOID		5	2	0
A0502-1	FLOORITEM_SHIP_FACING_NORTH	5	2	0
A0502-4	FLOORITEM_TELEPORTER		5	2	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(4,2,0)	OPTIONS=(ROTATE:LEFT)
A0502-5	FLOORITEM_TRIGGER			5	2	0			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(A0503-4,A0502-4)	OPTIONS=(DELAY:6)
A0603-1	FLOORITEM_FLOOR_VOID		6	2	0
A0603-2	FLOORITEM_WALL_INVISIBLE	6	2	0
A0901-1	FLOORITEM_MINECART_FACING_N/S	9	2	0
A1002-1	FLOORITEM_MINECART		9	2	0
A0706-6	FLOORITEM_TELEPORTER		9	2	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(9,3,0)
A0706-7	FLOORITEM_TRIGGER			9	2	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(A0706-6)	OPTIONS=(CONSTANT_WEIGHT,DELAY:4)
A1102-1	FLOORITEM_MINECART_FACING_N/S	11	2	0			STATE=(INVISIBLE)
A1102-2	FLOORITEM_MINECART		11	2	0			STATE=(INVISIBLE)
A1102-3	FLOORITEM_TELEPORTER		11	2	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(11,1,0)
A1102-4	FLOORITEM_TRIGGER			11	2	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(A1102-3,A1101-5)	OPTIONS=(CONSTANT_WEIGHT)
A1103-1	FLOORITEM_MINECART_FACING_N/S	11	2	0
A0102-1	FLOORITEM_FLOOR_VOID		1	3	0
A0102-2	FLOORITEM_WALL_INVISIBLE	1	3	0
A0201-3	FLOORITEM_FLOOR_VOID		2	3	0
A0203-2	FLOORITEM_SHIP_FACING_SOUTH	2	3	0
A0201-4	FLOORITEM_TELEPORTER		2	3	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(2,4,0)
A0201-5	FLOORITEM_TRIGGER			2	3	0			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(A0301-3,A0201-4)	OPTIONS=(DELAY:6)
A0401-3	FLOORITEM_FLOOR_VOID		3	3	0
A0401-4	FLOORITEM_WALL_INVISIBLE	3	3	0
A0403-2	FLOORITEM_FLOOR_VOID		4	3	0
A0303-1	FLOORITEM_WALL_INVISIBLE	4	3	0
A0503-3	FLOORITEM_FLOOR_VOID		5	3	0
A0503-1	FLOORITEM_SHIP_FACING_NORTH	5	3	0
A0503-4	FLOORITEM_TELEPORTER		5	3	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(5,2,0)
A0503-5	FLOORITEM_TRIGGER			5	3	0			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(A0504-4,A0503-4)	OPTIONS=(DELAY:6)
A0604-1	FLOORITEM_FLOOR_VOID		6	3	0
A0604-2	FLOORITEM_WALL_INVISIBLE	6	3	0
A0901-4	FLOORITEM_TELEPORTER		9	3	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(10,3,0)	OPTIONS=(ROTATE:LEFT)
A0901-5	FLOORITEM_TRIGGER			9	3	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(A0901-4)	OPTIONS=(CONSTANT_WEIGHT,DELAY:4)
A0902-1	FLOORITEM_MINECART_FACING_N/S	9	3	0
A0902-3	FLOORITEM_TELEPORTER		10	3	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(11,3,0)
A0902-4	FLOORITEM_TRIGGER			10	3	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(A0902-3)	OPTIONS=(CONSTANT_WEIGHT,DELAY:4)
A0903-1	FLOORITEM_MINECART_FACING_N/S	10	3	0
A1002-4	FLOORITEM_TELEPORTER		11	3	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(11,2,0)	OPTIONS=(ROTATE:LEFT)
A1002-5	FLOORITEM_TRIGGER			11	3	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(A1002-4)	OPTIONS=(CONSTANT_WEIGHT,DELAY:4)
A1003-1	FLOORITEM_MINECART_FACING_N/S	11	3	0
A0103-1	FLOORITEM_FLOOR_VOID		1	4	0
A0103-2	FLOORITEM_WALL_INVISIBLE	1	4	0
A0202-3	FLOORITEM_FLOOR_VOID		2	4	0
A0203-1	FLOORITEM_SHIP_FACING_SOUTH	2	4	0
A0202-4	FLOORITEM_TELEPORTER		2	4	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(2,5,0)
A0202-5	FLOORITEM_TRIGGER			2	4	0			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(A0201-4,A0202-4)	OPTIONS=(DELAY:6)
A0404-6	FLOORITEM_FLOOR_VOID		3	4	0
A0404-7	FLOORITEM_WALL_INVISIBLE	3	4	0
A0403-1	FLOORITEM_FLOOR_VOID		4	4	0
A0403-3	FLOORITEM_WALL_INVISIBLE	4	4	0
A0504-3	FLOORITEM_FLOOR_VOID		5	4	0
A0504-1	FLOORITEM_SHIP_FACING_NORTH	5	4	0
A0504-4	FLOORITEM_TELEPORTER		5	4	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(5,3,0)
A0504-5	FLOORITEM_TRIGGER			5	4	0			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(A0404-4,A0504-4)	OPTIONS=(DELAY:6)
A0605-1	FLOORITEM_FLOOR_VOID		6	4	0
A0605-2	FLOORITEM_WALL_INVISIBLE	6	4	0
A0104-1	FLOORITEM_FLOOR_VOID		1	5	0
A0104-2	FLOORITEM_WALL_INVISIBLE	1	5	0
A0203-4	FLOORITEM_FLOOR_VOID		2	5	0
A0201-1	FLOORITEM_SHIP_FACING_SOUTH	2	5	0
A0203-5	FLOORITEM_TELEPORTER		2	5	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(3,5,0)	OPTIONS=(ROTATE:LEFT)
A0203-6	FLOORITEM_TRIGGER			2	5	0			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(A0202-4,A0203-5)	OPTIONS=(DELAY:6)
A0204-3	FLOORITEM_FLOOR_VOID		3	5	0
A0204-1	FLOORITEM_SHIP_FACING_EAST	3	5	0
A0204-4	FLOORITEM_TELEPORTER		3	5	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(4,5,0)
A0204-5	FLOORITEM_TRIGGER			3	5	0			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(A0203-5,A0204-4)
A0304-3	FLOORITEM_FLOOR_VOID		4	5	0
A0304-1	FLOORITEM_SHIP_FACING_EAST	4	5	0
A0304-4	FLOORITEM_TELEPORTER		4	5	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(5,5,0)
A0304-5	FLOORITEM_TRIGGER			4	5	0			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(A0204-4,A0304-4)	OPTIONS=(DELAY:6)
A0404-3	FLOORITEM_FLOOR_VOID		5	5	0
A0404-1	FLOORITEM_SHIP_FACING_EAST	5	5	0
A0404-4	FLOORITEM_TELEPORTER		5	5	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(5,4,0)	OPTIONS=(ROTATE:LEFT)
A0404-5	FLOORITEM_TRIGGER			5	5	0			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(A0304-4,A0404-4)
A0606-1	FLOORITEM_FLOOR_VOID		6	5	0
A0606-2	FLOORITEM_WALL_INVISIBLE	6	5	0
A0105-1	FLOORITEM_FLOOR_VOID		1	6	0
A0105-2	FLOORITEM_WALL_INVISIBLE	1	6	0
A0106-1	FLOORITEM_FLOOR_VOID		2	6	0
A0106-2	FLOORITEM_WALL_INVISIBLE	2	6	0
A0206-1	FLOORITEM_FLOOR_VOID		3	6	0
A0206-2	FLOORITEM_WALL_INVISIBLE	3	6	0
A0306-1	FLOORITEM_FLOOR_VOID		4	6	0
A0306-2	FLOORITEM_WALL_INVISIBLE	4	6	0
A0406-1	FLOORITEM_FLOOR_VOID		5	6	0
A0406-2	FLOORITEM_WALL_INVISIBLE	5	6	0
A0506-1	FLOORITEM_FLOOR_VOID		6	6	0
A0506-2	FLOORITEM_WALL_INVISIBLE	6	6	0

/******************************************************************************/
/* Hint Oracle - Monsters                                                     */
/******************************************************************************/
[Hint Oracle - Monsters]
TITLE=(CREATURES)
TEXT.=(Learn well the shapes and\forms dread Chaos makes;\Regard the toll of pain and\death each monster takes.)