Doors are simply that, a door that can be triggered to open/close.
In RTC, when designing a dungeon, a door must be de-activated to open and activated to close. If a door is already open, then calling de-activate further times will have no affect.
Doors can also be "hacked" or "blasted" open.
A door can be "hacked" open by a character, with enough strength, attacking the door. In the editor, the percentage strength vs. bash is a percentage of 255 strength. IE: if a door has 50% strength to bash, a character requires 128 strength to be able to "hack" the door open.
A door can be "blasted" open by a character casting a sufficient strength fireball at the designated door.
Currently all doors require a door frame, an error or warning will be displayed if there is not one. Door frames will block zo/open door spells.
How to add a Door
- Right click
- select the style of door
- From here you may choose its State and Strength.
How to add a Door Frame
- Right click
- Floor Object
- FLOORITEM_DOORFRAME in the style you are after
- with button means key/keyhole may not be necessary. (Keyholes may be found in the Wall Objects section, keys are Misc items placed usually in the hard to reach/find parts of the dungeon)
Order of placement
The DM2 door frames with the button graphic included. You will still need to add a button floor item, otherwise the door wont open.
Unlocking doors with keys and lock picks
See Mechanics for more information, but in short: a keyhole on the wall will be triggered by the key to open the door, a second keyhole on the same wall this one is triggered by the lock picks to open the door.
2 doors should not be placed side by side in a dungeon, there must be a wall separating them, if you do so the doors will appear to have a gap between them. To fix this a custom/special image will be needed.
Some problems have been seen when placing fake walls too close to a door, that is, a fake wall just before or after the door. Since you do not have to state which way to align the door eg north/south and east/west the editor may align the door to the fake wall. To fix this place the door in before placing the fake walls.