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See the base/monster.lua file for more information on functions called by objects (monsters!) but be careful of overriding them.
- special_attack(monster_arch, monster_id, target_position, target_char, damage_type, damage_amount)
- Adds a special_attack method to the monster's archetype. By default, it has a 50% chance of occurring, but you can set special_chance in the archetype to change this percentage. This function is executed after the character takes normal damage from an attack. Example