DSB/Locking Flags

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To lock multiple aspects just put them together with a '+'. Such as, to lock both movement and actuators use:

dsb_lock_game(LOCK_MOVEMENT + LOCK_ACTUATORS)


LOCK_ACTUATORS 
Triggers will not work
LOCK_MOVEMENT 
Party cannot move
LOCK_MOUSE 
Mouse clicks will not work at all
LOCK_MAGIC 
Cannot enter runes or cast spells
LOCK_INVENTORY 
Cannot view inventories
LOCK_ATTACK 
Cannot trigger attack methods
LOCK_FLYERS 
Flying objects will not update
LOCK_CONDITIONS 
Timed conditions will not update
LOCK_MESSAGES 
Message timers will not run
LOCK_ALL_TIMERS 
No game timers will run at all