RTC/Graphics

From DmWiki
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

How to add new images

  1. Resources tab
  2. Add/Replace Graphics
  3. Add New...Bitmap
  4. Search for file (*.png or *.bmp)
  5. Set the scalings to: 6 for Monsters of Items that can be picked up, 3 for Doors and wall items, 1 for icons and others things

General Offsets

Monsters and items that can be picked up

  1. X-offset = 0
  2. Y-offset = about 3/4s of height of image (3/4 of the number in the Height box)

Doors

  1. X-offset = 0
  2. Y-offset = the height of image (the number in the Height box)

Wall items to be centred on the wall, and Icons

  1. X-offset = 0
  2. Y-offset = 0

Others/all should be tested in your dungeon.

Invisible colour/Background colour of Images

In RTC the background colour of images should be set to RGB (Red/Green/Blue)= 255,0,255 (pink) or as a transparent layer (gimp can does this). Transparent layers may create a strange background in the editor, but will be fine in the game itself.

Assigning New Object Graphics

  1. Clone the item that best suits the new object: monster, wall item, floor item; can you walk though them or do the stop movement, etc.
  2. Icons tab: assign map(32x32 scale) and magic map images (14x14).
  3. Bitmaps tab: if symmetrical.


Front0= what you see if you are standing on top of the tile

Front1= Normally just set this with your image

Front2= This will scale up your image seen from one step away

Front3= This will scale up your image even more seen from two steps away