Conflux/Changelog

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Revision as of 19:06, 18 October 2012 by Phoenix (talk | contribs) (updated version history from wip004)
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Version History

WIP 004

FIXED

  • Ghoultouch could reset vitality to zero.
  • a crash in the altar of doors.
  • some missiles would cause an explosion.
  • lightning would sometimes cause no damage.
  • Coral crab could get hurt by aquantana's mechanisms.
  • obtaining the energise spell would yield an error.
  • some power items would increase wizard experience with time.

CHANGED

  • awaken armor spell can't fizzle.

ADDED

  • Helm of Madness has a beneficial effect.
  • Zo liqueur has a negative effect.

WIP 003

FIXED

  • some item generators would not stop.
  • water elemental level could be populated before entering it.
  • sundrier bugs.
  • any missile would cause an explosion.
  • magic purses would reset after 30 items.
  • killing the egg mothers wasn't giving a score point anymore.

WIP 002

ADDED

  • Sound ending for the maleficient guild.

WIP 001

Several minor bugs are known.

CHANGED

  • All the files are unencrypted.

V3.5 beta 8

FIXED

  • DirectX set by default

V3.5 beta 7

FIXED

  • the 6 sar keys couldn't open a door in the metamorph's halls.
  • a rare case of DSA flooding.

V3.5 beta 6

FIXED

  • minor bugs.
  • dragon armor spell.
  • Lyte armor spell.
  • talk action.
  • locate treasure spell.

CHANGED

  • optimized some parts that could slow down the game.
  • toned down lightning.
  • flood can now go down through pits and stairs.

ADDED

  • statues descriptions.
  • a trap in the dwarven vault.
  • monster immunities, vulnerabilities and resistances to lightning.
  • blinking power.
  • room of fate (in-built config for difficulty and slow cpu).
  • two challenges in the palace of the polymorphing wizard.

V3.5 beta 5

FIXED

  • overpopulation in the sewers.
  • Vecna's bug.
  • disease bug.
  • missile sound bug.
  • teleporter room dead end.

ADDED

  • Flood effect.
  • Jitter effect.

V3.5 beta 4

FIXED

  • juicy fountains.
  • diseases can be cured.

CHANGED

  • Toned down stats gains through alchemical potions.

ADDED

  • Iaido's hand.
  • Unquiet Cerberus.

V3.5 beta 3

FIXED

  • missing sound for the Shakes.

CHANGED

  • Chani's mana.
  • Diseases toned down.
  • curing potions enhanced.

V3.5 beta 2

FIXED

  • corpses are restricted to certain tiles.
  • other corpses fixes.
  • big reaper power.
  • beasts fixed.
  • drunkness.

CHANGED

  • Halk's ending.
  • guild characters are now more powerful.

ADDED

  • dwarven heroes special stomach.
  • party can be slowed down or paralyzed.
  • new missile behaviours.
  • shields more efficient against missiles.
  • antifire more helpful against fireballs.
  • diseases.

V3.5 beta 1

FIXED

  • some mechanisms in Leyla ending were too noisy.
  • removed a pit blocking the dark councillor quest.
  • all the spells should give experience.
  • the slow down caused by beholders was almost permanent.
  • the nightmare is back.

CHANGED

  • items linked to characters must now be found in the dungeon.

ADDED

  • some items have new powers.
  • some characters have new powers.
  • new level.
  • some useless items should now be more interesting.
  • the beasts within.
  • twists of fate (fate gaze, great reaper).
  • cosmetic enhancements (sounds and graphics).
  • decaying corpses and blood.
  • purses.
  • alchemy.
  • a few new monters.

V3bugfix V

FIXED

  • some bugs... I guess

V3bugfix IV

FIXED

  • smaug lair was inescapable.
  • scorching whip and some dragon armour pieces weren't granting the due points.
  • munchers are not psychic anymore.
  • the wu tse area doesn't damage you anymore
  • some important items can no longer be put in bags
  • charging or knockbacked monsters would sometime freeze or disappear
  • spells shouldn't fizzle at random anymore
  • a possible dead end in the thieves' maze
  • some growth mechanisms could go wrong
  • under certain conditions the reactor was not accessible
  • treasure hunt spell now correctly acknowledge the treasure of level 13 when found
  • beholders now slow you down instead of hasting you. You won't laugh at them so much.
  • mischievous bag works better.
  • updated clones.
  • anchor spell doesn't consume a coin anymore when failed.
  • and a horde of minor bugs

CHANGED

  • toned down the aquatic muncher generation
  • toned down funereal weapons
  • archmage fight is different.
  • slightly toned down monks
  • a few monsters can now be pregnant
  • reduced the range of fear aura
  • lyte armor quest is different
  • ashes of Herakles grant a better bonus
  • an internal reorganisation of character specific events. Will prove useful for next version.

ADDED

  • a special helm
  • wedding ring now useful
  • a few magic items (experimental)
  • guides have enhanced capacities

V3bugfix III

FIXED

  • some monsters were attacking backwards
  • canteen fixed
  • ending messages sometimes were displayed wrongly

V3bugfix II

ADDED

  • some spells won't work under water.
  • a small part under the mountain.

CHANGED

  • monsters in the guild hall will use the teleporter more obviously and coherently.
  • Crypt heroes have better stats.
  • 2nd and 3rd grade guild heroes have better stats.
  • the archmage is now immune to freeze effects.
  • the knockback effect can push into pits and teleporters.
  • upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
  • vampiric weapons are now more effective.
  • coral crab toned down, coral poleyn enhanced.
  • the fight against the archmage is different now.
  • toned down the water dimension.
  • munchers, tormentors, rooflurkers and imps have new attack behaviour.
  • monsters should now be harder to sneak from behind.

FIXED

  • a rare bug where splitting monsters would get converted to something else.
  • a way to avoid vecna's curse.
  • some broken teleport scrolls.
  • a way to roam freely with Halk's powergem.
  • swift death now only works on fleshy creatures.
  • funereal effect now has a tiny chance to fail.
  • funereal effect doesn't work from backrow anymore.
  • a way to mix endings texts.
  • stoneskin wasn't working.
  • Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
  • a way to get away being guilty.
  • the color scheme of dragon armour is now more coherent.
  • dozens of minor bugs.

V3bugfix I

ADDED

  • an exit to the emmerald path
  • some missing hints for the Oracle

CHANGED

  • Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
  • mudman behaviour
  • most of the "full party needed" blocks were removed.
  • iron doors are easier to bash.

FIXED

  • an incoherent decoration.
  • some text mechanisms.
  • size of scorpions
  • footprints spell sometimes didn't expire
  • Ettin starve-to-death trap
  • spider death
  • dead torches igniting explosions.
  • minor bugs
  • infinite generator in the moria.
  • dragon armor spell

V3Competition

ADDED

  • sar wines and zo liqueurs are drinkable now.
  • a scroll to keep record of the score

CHANGED

  • the boulders in the mines should integrate better with the wallsets now.

FIXED

  • egg hatching mechanism
  • an emerald key was missing

V3k

ADDED

  • you will now know when guild ranks are needed to progress further in the experience levels.

CHANGED

  • experience progression should be notably faster for the first levels.

V3j

ADDED

  • a few sounds

FIXED

  • locate treasure spell
  • air rune scrolls

V3i

FIXED

  • a bug that would generate hundreds of missiles and kill Vecna

V3h

ADDED

  • recharger
  • another article for the furs merchant

CHANGED

  • giggler and leprechaun populations in the sewers
  • fire shield and magic shield harder to cast
  • Vecna is now better protected
  • fright trump toned down again
  • Lyte set is lighter
  • balanced some weapons

FIXED

  • a graphical glitch with wallsets
  • too low armor values for some monsters
  • bug with knockback effect
  • monster joining groups would sometime duplicate for a few ticks
  • a rare bug that would cause a savegame to be unreadable
  • master thief mechanism
  • there was a wicked way to escape from the fate linked to the powergem
  • a way to kill Morpanthrax
  • a bug with the hit action
  • the starving fog could follow you through levels
  • some monsters would drop more items than normal when telefragged

V3g

CHANGED

  • spiders are tougher
  • tweaked Furx, Leviathan, Excalibur

FIXED

  • power of coral armor
  • more optimizations

V3f

CHANGED

  • Furx is harder to obtain
  • some keys and locks
  • boots of speed harder to get

FIXED

  • xp progression easier and smoother
  • saving game doesn't remain disabled when you die.
  • a crash when attacked in ghost form

V3e

CHANGED

  • inner mechanics to manage character stats, to avoid possible crashes.
  • xp progression
  • initial stamina slightly raised

FIXED

  • some minor bugs

V3d

CHANGED

  • Furx won't be so good at first

FIXED

  • starvation death in Uqbar room
  • scorpion missing sound
  • deep level training cheat
  • a crash while attacking
  • bouncing time

V3c

OPTIMIZED VERSION

ADDED

  • a little muncher's nest in the mines
  • Gando will be more helpful.
  • torches at the beginning
  • a hint for the truth spell.

CHANGED

  • slightly raised the starting hitpoints.
  • raised food values.
  • Vexirks toned down.
  • toned down blow horn and confuse.
  • balanced the guild riddles
  • toned down the mace of order

FIXED

  • a revealing graphical glitch in the tomb of druafang
  • some weapon locations
  • unleashed hell was impossible to play.
  • gaining level usually didn't increase stats

V3b

FIXED

  • rats were present at level 0 with a bad palette
  • batch files.

V3a

THE RELEASE!

ADDED

  • New monsters

CHANGED

  • You cannot venture beyond level 7 without a full party (to avoid a way of cheating).

V3 beta: b to e

Playtesters: Beowuuf, Trantor, Ian, PitD

FIXED

  • lots of bugs

V3 beta a

playtest version for Trantor and Suule

ADDED

  • Sounds
  • Skins
  • Monsters' AI
  • unique items

FIXED

  • graphical glitches

V2.k

CHANGED

  • you cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
  • you cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
  • you cannot freeze the council anymore. This was too easy.
  • training against Lord Grey should be harder and limited.
  • Cellar: some tweaks.
  • Shields are now more efficient.
  • Emerald Level: increased cost of the big shortcut.
  • Some duels with special monsters should be more challenging now.
  • Penultimate member of each guild has been boosted in a secondary stat.

ADDED

  • Spiders lair: Path of Light, Revenge Room, Master Thief.
  • Tower of Mampang: tower of loops, tower of doors, tower of pits.
  • Neta: spider guardians.
  • Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
  • Deathtrap dungeon.
  • Council: Torture Chamber.
  • Crypt: heroes.
  • Sudden death: Weapon replicator.
  • Moria: a third exit.
  • More levels.
  • Curses.
  • Special event/spells for hidden characters.
  • New spells.
  • Sauron's will.
  • Cartographer's Maps.
  • Several unique monster's AI.
  • Hint file.
  • Sounds.
  • Skins.
  • Unique items.
  • Lots of new stuff!

FIXED

  • a bug with one of Halk's endings.
  • some illegal stairs.
  • Sudden Death: a trap could generate thousands of weapons!
  • some minor bugs.
  • some bugs with the oven.
  • some bugs giving infinite experience.

V2.j

ADDED

  • Council level: Ra locks.
  • Sudden death: reward and traps.
  • Mines: unstable roof.
  • Spiders lair: furnitures.
  • Sewers: furnitures.
  • Neta: furnitures.
  • Bottom of Ashes Stairs: Thieves Maze.
  • Crypt: Spiteful Spittles.

CHANGED

  • the archmage of Mampang should be more impredictable.
  • Council level and vexirks: harder.
  • experience progression should be faster.

FIXED

  • some mispells and moria texts.
  • precious charges.
  • the false exit should always require a rope.
  • the stick stuck door had the wrong graphic.
  • the final demon after the sudden death will wait for the party.
  • lots of wrong decorations.
  • the egg chamber could be opened by monsters.
  • there was a way to create a powergolem too powerful.
  • Smaug health.
  • "Emerald Guardians" text put back.

V2.i

FIXED

  • some texts and false walls in the prison
  • unlimited experience bug in the egg chambers
  • cell of prizes' examinator

V2.h

CHANGED

  • the "supplies for the strong" was not working as wanted.

FIXED

  • Shrimp bug... again!
  • Gothmog's text bugs
  • generators at 03(25,24), 07(25,30), 13(00,23)
  • mace of Order glitch
  • trial crash

V2.g

The official release!

V2.a to 2.f

Playtesting versions

V2.0

Graphics.dat edited!

ADDED

  • several new layouts and traps.
  • the lucky stones idea from Charlatan75

CHANGED

  • several graphics (by Cowsmanaut and Charlatan75)
  • physics
  • objects names
  • spells

FIXED

  • special pushbutton and objectholder bug
  • some texts problems.

V1.31

FIXED

  • clones problem
  • texts on stairs and pits
  • actuators on false wall
  • some CSBuild related bugs

V1.3

ADDED

  • Moria
  • the bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
  • furnitures and texts for a better atmosphere
  • mildew references
  • enfers references
  • traps from Christopher's dungeons (like the EE doors). Thank you Christopher.

V1.2

Switched to CSBuild

FIXED

  • overpopulating bugs

V1.11

FIXED

  • Cellar: the teleporter in the rats' nest now only affect monsters.
  • Crypt: the access to an unfinished puzzle in the NW area was removed.
  • Temple: Inscriptions on walls now have a correct wordwrapping.

V1.1

Switched to Dmbuiler.

ADDED

  • Two paths of wisdom in the temple and several tweaks for a better balance.

FIXED

  • Sewers: the floor grates swallowing the water elementals are no longer fatal to party
  • Spider level: the SE pit fall has now an exit
  • Mines: Iaido now talks only when supposed to!
  • Temple: "Puny shrimps" glitch at least fixed.

V1.0

A dungeon with multiple ends and "events" triggered by the characters.
For journeymen.
Ran out of objects with Dmute.