Difference between revisions of "Conflux/Changelog"

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<nowiki>
+
= Version History =
WIP 002
 
ADDED:
 
Sound ending for the maleficient guild.
 
  
 +
== WIP 008 ==
  
WIP 001
+
=== CHANGED ===
CHANGED:
+
*Slightly more comfortable to kill Lich Vecna.
All the files are unencrypted.
+
*Raised the rate of disease transmission to 2%.
  
Several minor bugs are known.
+
== WIP 007 ==
  
V3.5 beta 8
+
=== FIXED ===
FIXED:
+
*Lowered the rate of disease transmission by infected monsters
- DirectX set by default
 
  
V3.5 beta 7
+
== WIP 006 ==
FIXED:
 
- the 6 sar keys couldn't open a door in the metamorph's halls.
 
- a rare case of DSA flooding.
 
  
V3.5 beta 6
+
=== FIXED ===
FIXED:
+
*The Archmaster of Mampang should summon a spiked worm and other creatures during the battle.
- minor bugs.
 
- dragon armor spell.
 
- Lyt armor spell.
 
- talk action.
 
- locate treasure spell.
 
  
CHANGED:
+
*Giant Ants should be killed more easily by poison cloud like bug spray.
- optimized some parts that could slow down the game.
+
- toned down lightning.
+
*Soap and water doesn't work.
- flood can now go down through pits and stairs.
 
  
ADDED:
+
== WIP 005 ==
- statues descriptions.
 
- a trap in the dwarven vault.
 
- monster immunities, vulnerabilities and resistances to lightning.
 
- blinking power.
 
- room of fate (in-built config for difficulty and slow cpu).
 
- two challenges in the palace of the polymorphing wizard.
 
  
V3.5 beta 5
+
=== FIXED ===
FIXED:
+
* Any missile hitting party was creating an explosion.
- overpopulation in the sewers.
 
- Vecna's bug.
 
- disease bug.
 
- missile sound bug.
 
- teleporter room dead end.
 
  
ADDED:
+
== WIP 004 ==
- Flood effect.
 
- Jitter effect.
 
  
V3.5 beta 4
+
=== FIXED ===
FIXED:
+
* Ghoultouch could reset vitality to zero.
- juicy fountains.
+
* A crash in the altar of doors.
- diseases can be cured.
+
* Some missiles would cause an explosion.
 +
* Lightning would sometimes cause no damage.
 +
* Coral crab could get hurt by aquantana's mechanisms.
 +
* Obtaining the energise spell would yield an error.
 +
* Some power items would increase wizard experience with time.
  
CHANGED:
+
=== CHANGED ===
- Toned down stats gains through alchemical potions.
+
* Awaken armor spell can't fizzle.
  
ADDED:
+
=== ADDED ===
- Iaido's hand.
+
* Helm of Madness has a beneficial effect.
- Unquiet Cerberus.
+
* Zo liqueur has a negative effect.
  
V3.5 beta 3
+
== WIP 003 ==
FIXED:
 
- missing sound for the Shakes.
 
  
CHANGED:
+
=== FIXED ===
- Chani's mana.
+
* Some item generators would not stop.
- Diseases toned down.
+
* Water elemental level could be populated before entering it.
- curing potions enhanced.
+
* Sundrier bugs.
 +
* Any missile would cause an explosion.
 +
* Magic purses would reset after 30 items.
 +
* Killing the egg mothers wasn't giving a score point anymore.
  
V3.5 beta 2
+
== WIP 002 ==
FIXED:
 
- corpses are restricted to certain tiles.
 
- other corpses fixes.
 
- big reaper power.
 
- beasts fixed.
 
- drunkness.
 
  
CHANGED:
+
=== ADDED ===
- Halk's ending.
+
* Sound ending for the maleficient guild.
- guild characters are now more powerful.
 
  
ADDED:
+
== WIP 001 ==
- dwarven heroes special stomach.
+
* Several minor bugs are known.
- party can be slowed down or paralyzed.
 
- new missile behaviours.
 
- shields more efficient against missiles.
 
- antifire more helpful against fireballs.
 
- diseases.
 
  
 +
=== CHANGED ===
 +
* All the files are unencrypted.
  
V3.5 beta 1
+
== V3.5 beta 8 ==
FIXED:
 
- some mechanisms in Leyla ending were too noisy.
 
- removed a pit blocking the dark councillor quest.
 
- all the spells should give experience.
 
- the slow down caused by beholders was almost permanent.
 
- the nightmare is back.
 
  
CHANGED:
+
=== FIXED ===
- items linked to characters must now be found in the dungeon.
+
* DirectX set by default
  
ADDED:
+
== V3.5 beta 7 ==
- some items have new powers.
 
- some characters have new powers.
 
- new level.
 
- some useless items should now be more interesting.
 
- the beasts within.
 
- twists of fate (fate gaze, great reaper).
 
- cosmetic enhancements (sounds and graphics).
 
- decaying corpses and blood.
 
- purses.
 
- alchemy.
 
- a few new monters.
 
  
 +
=== FIXED ===
 +
* The 6 sar keys couldn't open a door in the metamorph's halls.
 +
* A rare case of DSA flooding.
  
 +
== V3.5 beta 6 ==
  
V3bugfix V:
+
=== FIXED ===
FIXED: some bugs... I guess
+
* Minor bugs.
 +
* Dragon armor spell.
 +
* Lyte armor spell.
 +
* Talk action.
 +
* Locate treasure spell.
  
V3bugfix IV:
+
=== CHANGED ===
FIXED:
+
* Ooptimized some parts that could slow down the game.
- smaug lair was inescapable.
+
* Toned down lightning.
- scorching whip and some dragon armour pieces weren't granting the due points.
+
* Flood can now go down through pits and stairs.
- munchers are not psychic anymore.
 
- the wu tse area doesn't damage you anymore
 
- some important items can no longer be put in bags
 
- charging or knockbacked monsters would sometime freeze or disappear
 
- spells shouldn't fizzle at random anymore
 
- a possible dead end in the thieves' maze
 
- some growth mechanisms could go wrong
 
- under certain conditions the reactor was not accessible
 
- treasure hunt spell now correctly acknowledge the treasure of level 13 when found
 
- beholders now slow you down instead of hasting you. You won't laugh at them so much.
 
- mischievous bag works better.
 
- updated clones.
 
- anchor spell doesn't consume a coin anymore when failed.
 
- and a horde of minor bugs
 
  
CHANGED:
+
=== ADDED ===
- toned down the aquatic muncher generation
+
* Statues descriptions.
- toned down funereal weapons
+
* A trap in the dwarven vault.
- archmage fight is different.
+
* Monster immunities, vulnerabilities and resistances to lightning.
- slightly toned down monks
+
* Blinking power.
- a few monsters can now be pregnant
+
* Room of fate (in-built config for difficulty and slow cpu).
- reduced the range of fear aura
+
* Two challenges in the palace of the polymorphing wizard.
- lyte armor quest is different
 
- ashes of Herakles grant a better bonus
 
- an internal reorganisation of character specific events. Will prove useful for next version.
 
  
ADDED:
+
== V3.5 beta 5 ==
- a special helm
 
- wedding ring now useful
 
- a few magic items (experimental)
 
- guides have enhanced capacities
 
  
 +
=== FIXED ===
 +
* Overpopulation in the sewers.
 +
* Vecna's bug.
 +
* Disease bug.
 +
* Missile sound bug.
 +
* Teleporter room dead end.
  
V3bugfix III:
+
=== ADDED ===
FIXED:
+
* Flood effect.
- some monsters were attacking backwards
+
* Jitter effect.
- canteen fixed
 
- ending messages sometimes were displayed wrongly
 
  
V3bugfix II:
+
== V3.5 beta 4 ==
  
ADDED:
+
=== FIXED ===
- some spells won't work under water.
+
* Juicy fountains.
- a small part under the mountain.
+
* Diseases can be cured.
  
CHANGED:
+
=== CHANGED ===
- monsters in the guild hall will use the teleporter more obviously and coherently.
+
* Toned down stats gains through alchemical potions.
- Crypt heroes have better stats.
 
- 2nd and 3rd grade guild heroes have better stats.
 
- the archmage is now immune to freeze effects.
 
- the knockback effect can push into pits and teleporters.
 
- upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
 
- vampiric weapons are now more effective.
 
- coral crab toned down, coral poleyn enhanced.
 
- the fight against the archmage is different now.
 
- toned down the water dimension.
 
- munchers, tormentors, rooflurkers and imps have new attack behaviour.
 
- monsters should now be harder to sneak from behind.
 
  
FIXED:
+
=== ADDED ===
- a rare bug where splitting monsters would get converted to something else.
+
* Iaido's hand.
- a way to avoid vecna's curse.
+
* Unquiet Cerberus.
- some broken teleport scrolls.
 
- a way to roam freely with Halk's powergem.
 
- swift death now only works on fleshy creatures.
 
- funereal effect now has a tiny chance to fail.
 
- funereal effect doesn't work from backrow anymore.
 
- a way to mix endings texts.
 
- stoneskin wasn't working.
 
- Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
 
- a way to get away being guilty.
 
- the color scheme of dragon armour is now more coherent.
 
- dozens of minor bugs.
 
  
 +
== V3.5 beta 3 ==
  
 +
=== FIXED ===
 +
* Missing sound for the Shakes.
  
V3bugfix I:
+
=== CHANGED ===
 +
* Chani's mana.
 +
* Diseases toned down.
 +
* Curing potions enhanced.
  
ADDED:
+
== V3.5 beta 2 ==
- an exit to the emmerald path
 
- some missing hints for the Oracle
 
  
CHANGED:
+
=== FIXED ===
- Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
+
* Corpses are restricted to certain tiles.
- mudman behaviour
+
* Other corpses fixes.
- most of the "full party needed" blocks were removed.
+
* Big reaper power.
- iron doors are easier to bash.
+
* Beasts fixed.
 +
* Drunkness.
  
FIXED:
+
=== CHANGED ===
- an incoherent decoration.
+
* Halk's ending.
- some text mechanisms.
+
* Guild characters are now more powerful.
- size of scorpions
 
- footprints spell sometimes didn't expire
 
- Ettin starve-to-death trap
 
- spider death
 
- dead torches igniting explosions.
 
- minor bugs
 
- infinite generator in the moria.
 
- dragon armor spell
 
  
 +
=== ADDED ===
 +
* Dwarven heroes special stomach.
 +
* Party can be slowed down or paralyzed.
 +
* New missile behaviours.
 +
* Shields more efficient against missiles.
 +
* Antifire more helpful against fireballs.
 +
* Diseases.
  
 +
== V3.5 beta 1 ==
  
V3Competition:
+
=== FIXED ===
 +
* Some mechanisms in Leyla ending were too noisy.
 +
* Removed a pit blocking the dark councillor quest.
 +
* All the spells should give experience.
 +
* The slow down caused by beholders was almost permanent.
 +
* The nightmare is back.
  
ADDED:
+
=== CHANGED ===
- sar wines and zo liqueurs are drinkable now.
+
* Items linked to characters must now be found in the dungeon.
- a scroll to keep record of the score
 
  
CHANGED:
+
=== ADDED ===
- the boulders in the mines should integrate better with the wallsets now.
+
* Some items have new powers.
 +
* Some characters have new powers.
 +
* New level.
 +
* Some useless items should now be more interesting.
 +
* The beasts within.
 +
* Twists of fate (fate gaze, great reaper).
 +
* Cosmetic enhancements (sounds and graphics).
 +
* Decaying corpses and blood.
 +
* Purses.
 +
* Alchemy.
 +
* A few new monters.
  
FIXED:
+
== V3bugfix V ==
- egg hatching mechanism
 
- an emerald key was missing
 
  
 +
=== FIXED ===
 +
* Some bugs... I guess
  
 +
== V3bugfix IV ==
  
V3k:
+
=== FIXED ===
 +
* Smaug lair was inescapable.
 +
* Scorching whip and some dragon armour pieces weren't granting the due points.
 +
* Munchers are not psychic anymore.
 +
* The wu tse area doesn't damage you anymore
 +
* Some important items can no longer be put in bags
 +
* Charging or knockbacked monsters would sometime freeze or disappear
 +
* Spells shouldn't fizzle at random anymore
 +
* A possible dead end in the thieves' maze
 +
* Some growth mechanisms could go wrong
 +
* Under certain conditions the reactor was not accessible
 +
* Treasure hunt spell now correctly acknowledge the treasure of level 13 when found
 +
* Beholders now slow you down instead of hasting you. You won't laugh at them so much.
 +
* Mischievous bag works better.
 +
* Updated clones.
 +
* Anchor spell doesn't consume a coin anymore when failed.
 +
* And a horde of minor bugs
  
ADDED:
+
=== CHANGED ===
- you will now know when guild ranks are needed to progress further in the experience levels.
+
* Toned down the aquatic muncher generation
 +
* Toned down funereal weapons
 +
* Archmage fight is different.
 +
* Slightly toned down monks
 +
* A few monsters can now be pregnant
 +
* Reduced the range of fear aura
 +
* Lyte armor quest is different
 +
* Ashes of Herakles grant a better bonus
 +
* An internal reorganisation of character specific events. Will prove useful for next version.
  
CHANGED:
+
=== ADDED ===
- experience progression should be notably faster for the first levels.
+
* A special helm
 +
* Wedding ring now useful
 +
* A few magic items (experimental)
 +
* Guides have enhanced capacities
  
 +
== V3bugfix III ==
  
 +
=== FIXED ===
 +
* Some monsters were attacking backwards
 +
* Canteen fixed
 +
* Ending messages sometimes were displayed wrongly
  
V3j:
+
== V3bugfix II ==
  
ADDED:
+
=== ADDED ===
- a few sounds
+
* Some spells won't work under water.
 +
* A small part under the mountain.
  
FIXED:
+
=== CHANGED ===
- locate treasure spell
+
* Monsters in the guild hall will use the teleporter more obviously and coherently.
- air rune scrolls
+
* Crypt heroes have better stats.
 +
* 2nd and 3rd grade guild heroes have better stats.
 +
* The archmage is now immune to freeze effects.
 +
* The knockback effect can push into pits and teleporters.
 +
* Upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
 +
* Vampiric weapons are now more effective.
 +
* Coral crab toned down, coral poleyn enhanced.
 +
* The fight against the archmage is different now.
 +
* Toned down the water dimension.
 +
* Munchers, tormentors, rooflurkers and imps have new attack behaviour.
 +
* Monsters should now be harder to sneak from behind.
  
 +
=== FIXED ===
 +
* A rare bug where splitting monsters would get converted to something else.
 +
* A way to avoid vecna's curse.
 +
* Some broken teleport scrolls.
 +
* A way to roam freely with Halk's powergem.
 +
* Swift death now only works on fleshy creatures.
 +
* Funereal effect now has a tiny chance to fail.
 +
* Funereal effect doesn't work from backrow anymore.
 +
* A way to mix endings texts.
 +
* Stoneskin wasn't working.
 +
* Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
 +
* A way to get away being guilty.
 +
* The color scheme of dragon armour is now more coherent.
 +
* Dozens of minor bugs.
  
 +
== V3bugfix I ==
  
V3i:
+
=== ADDED ===
 +
* An exit to the emmerald path
 +
* Some missing hints for the Oracle
  
FIXED:
+
=== CHANGED ===
- a bug that would generate hundreds of missiles and kill Vecna
+
* Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
 +
* Mudman behaviour
 +
* Most of the "full party needed" blocks were removed.
 +
* Iron doors are easier to bash.
  
 +
=== FIXED ===
 +
* An incoherent decoration.
 +
* Some text mechanisms.
 +
* Size of scorpions
 +
* Footprints spell sometimes didn't expire
 +
* Ettin starve-to-death trap
 +
* Spider death
 +
* Dead torches igniting explosions.
 +
* Minor bugs
 +
* Infinite generator in the moria.
 +
* Dragon armor spell
  
 +
== V3Competition ==
  
V3h:
+
=== ADDED ===
 +
* Sar wines and zo liqueurs are drinkable now.
 +
* A scroll to keep record of the score
  
ADDED:
+
=== CHANGED ===
- recharger
+
* The boulders in the mines should integrate better with the wallsets now.
- another article for the furs merchant
 
  
CHANGED:
+
=== FIXED ===
- giggler and leprechaun populations in the sewers
+
* Egg hatching mechanism
- fire shield and magic shield harder to cast
+
* An emerald key was missing
- Vecna is now better protected
 
- fright trump toned down again
 
- Lyte set is lighter
 
- balanced some weapons
 
  
FIXED:
+
== V3k ==
- a graphical glitch with wallsets
 
- too low armor values for some monsters
 
- bug with knockback effect
 
- monster joining groups would sometime duplicate for a few ticks
 
- a rare bug that would cause a savegame to be unreadable
 
- master thief mechanism
 
- there was a wicked way to escape from the fate linked to the powergem
 
- a way to kill Morpanthrax
 
- a bug with the hit action
 
- the starving fog could follow you through levels
 
- some monsters would drop more items than normal when telefragged
 
  
 +
=== ADDED ===
 +
* You will now know when guild ranks are needed to progress further in the experience levels.
  
 +
=== CHANGED ===
 +
* Experience progression should be notably faster for the first levels.
  
V3g:
+
== V3j ==
  
CHANGED:
+
=== ADDED ===
- spiders are tougher
+
* A few sounds
- tweaked Furx, Leviathan, Excalibur
 
  
FIXED:
+
=== FIXED ===
- power of coral armor
+
* Locate treasure spell
- more optimizations
+
* Air rune scrolls
  
 +
== V3i ==
  
 +
=== FIXED ===
 +
* A bug that would generate hundreds of missiles and kill Vecna
  
V3f:
+
== V3h ==
  
CHANGED:
+
=== ADDED ===
- Furx is harder to obtain
+
* Recharger
- some keys and locks
+
* Another article for the furs merchant
- boots of speed harder to get
 
  
FIXED:
+
=== CHANGED ===
- xp progression easier and smoother
+
* Giggler and leprechaun populations in the sewers
- saving game doesn't remain disabled when you die.
+
* Fire shield and magic shield harder to cast
- a crash when attacked in ghost form
+
* Vecna is now better protected
 +
* Fright trump toned down again
 +
* Lyte set is lighter
 +
* Balanced some weapons
  
 +
=== FIXED ===
 +
* A graphical glitch with wallsets
 +
* Too low armor values for some monsters
 +
* Bug with knockback effect
 +
* Monster joining groups would sometime duplicate for a few ticks
 +
* A rare bug that would cause a savegame to be unreadable
 +
* Master thief mechanism
 +
* There was a wicked way to escape from the fate linked to the powergem
 +
* A way to kill Morpanthrax
 +
* A bug with the hit action
 +
* The starving fog could follow you through levels
 +
* Some monsters would drop more items than normal when telefragged
  
 +
== V3g ==
  
V3e:
+
=== CHANGED ===
 +
* Spiders are tougher
 +
* Tweaked Furx, Leviathan, Excalibur
  
CHANGED:
+
=== FIXED ===
- inner mechanics to manage character stats, to avoid possible crashes.
+
* Power of coral armor
- xp progression
+
* More optimizations
- initial stamina slightly raised
 
  
FIXED:
+
== V3f ==
- some minor bugs
 
  
 +
=== CHANGED ===
 +
* Furx is harder to obtain
 +
* Some keys and locks
 +
* Boots of speed harder to get
  
 +
=== FIXED ===
 +
* Xp progression easier and smoother
 +
* Saving game doesn't remain disabled when you die.
 +
* A crash when attacked in ghost form
  
V3d:
+
== V3e ==
  
CHANGED:
+
=== CHANGED ===
- Furx won't be so good at first
+
* Inner mechanics to manage character stats, to avoid possible crashes.
 +
* Xp progression
 +
* Initial stamina slightly raised
  
FIXED:
+
=== FIXED ===
- starvation death in Uqbar room
+
* Some minor bugs
- scorpion missing sound
 
- deep level training cheat
 
- a crash while attacking
 
- bouncing time
 
  
 +
== V3d ==
  
 +
=== CHANGED ===
 +
* Furx won't be so good at first
  
V3c:
+
=== FIXED ===
 +
* Starvation death in Uqbar room
 +
* Scorpion missing sound
 +
* Deep level training cheat
 +
* A crash while attacking
 +
* Bouncing time
 +
 
 +
== V3c ==
 
OPTIMIZED VERSION
 
OPTIMIZED VERSION
  
ADDED:
+
=== ADDED ===
- a little muncher's nest in the mines
+
* A little muncher's nest in the mines
- Gando will be more helpful.
+
* Gando will be more helpful.
- torches at the beginning
+
* Torches at the beginning
- a hint for the truth spell.
+
* A hint for the truth spell.
 
 
CHANGED:
 
- slightly raised the starting hitpoints.
 
- raised food values.
 
- Vexirks toned down.
 
- toned down blow horn and confuse.
 
- balanced the guild riddles
 
- toned down the mace of order
 
 
 
FIXED:
 
- a revealing graphical glitch in the tomb of druafang
 
- some weapon locations
 
- unleashed hell was impossible to play.
 
- gaining level usually didn't increase stats
 
 
 
 
 
 
 
V3b:
 
 
 
FIXED:
 
- rats were present at level 0 with a bad palette
 
- batch files.
 
 
 
 
 
 
 
V3a: THE RELEASE!
 
 
 
ADDED:
 
- New monsters
 
 
 
CHANGED:
 
- You cannot venture beyond level 7 without a full party (to avoid a way of cheating).
 
 
 
 
 
 
 
V3 beta: b to e
 
Playtesters: Beowuuf, Trantor, Ian, PitD
 
 
 
FIXED:
 
- lots of bugs
 
 
 
 
 
 
 
V3 beta a
 
playtest version for Trantor and Suule
 
 
 
ADDED:
 
- Sounds
 
- Skins
 
- Monsters' AI
 
- unique items
 
 
 
FIXED:
 
- graphical glitches
 
 
 
 
 
 
 
V2.k
 
 
 
CHANGED:
 
- you cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
 
- you cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
 
- you cannot freeze the council anymore. This was too easy.
 
- training against Lord Grey should be harder and limited.
 
- Cellar: some tweaks.
 
- Shields are now more efficient.
 
- Emerald Level: increased cost of the big shortcut.
 
- Some duels with special monsters should be more challenging now.
 
- Penultimate member of each guild has been boosted in a secondary stat.
 
 
 
ADDED:
 
- Spiders lair: Path of Light, Revenge Room, Master Thief.
 
- Tower of Mampang: tower of loops, tower of doors, tower of pits.
 
- Neta: spider guardians.
 
- Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
 
- Deathtrap dungeon.
 
- Council: Torture Chamber.
 
- Crypt: heroes.
 
- Sudden death: Weapon replicator.
 
- Moria: a third exit.
 
- More levels.
 
- Curses.
 
- Special event/spells for hidden characters.
 
- New spells.
 
- Sauron's will.
 
- Cartographer's Maps.
 
- Several unique monster's AI.
 
- Hint file.
 
- Sounds.
 
- Skins.
 
- Unique items.
 
- Lots of new stuff!
 
 
 
FIXED:
 
- a bug with one of Halk's endings.
 
- some illegal stairs.
 
- Sudden Death: a trap could generate thousands of weapons!
 
- some minor bugs.
 
- some bugs with the oven.
 
- some bugs giving infinite experience.
 
 
 
 
 
 
 
 
 
V2.j
 
 
 
ADDED:
 
- Council level: Ra locks.
 
- Sudden death: reward and traps.
 
- Mines: unstable roof.
 
- Spiders lair: furnitures.
 
- Sewers: furnitures.
 
- Neta: furnitures.
 
- Bottom of Ashes Stairs: Thieves Maze.
 
- Crypt: Spiteful Spittles.
 
 
 
CHANGED:
 
- the archmage of Mampang should be more impredictable.
 
- Council level and vexirks: harder.
 
- experience progression should be faster.
 
 
 
FIXED:
 
- some mispells and moria texts.
 
- precious charges.
 
- the false exit should always require a rope.
 
- the stick stuck door had the wrong graphic.
 
- the final demon after the sudden death will wait for the party.
 
- lots of wrong decorations.
 
- the egg chamber could be opened by monsters.
 
- there was a way to create a powergolem too powerful.
 
- Smaug health.
 
- "Emerald Guardians" text put back.
 
 
 
 
 
  
V2.i
+
=== CHANGED ===
 +
* Slightly raised the starting hitpoints.
 +
* Raised food values.
 +
* Vexirks toned down.
 +
* Toned down blow horn and confuse.
 +
* Balanced the guild riddles
 +
* Toned down the mace of order
  
FIXED:
+
=== FIXED ===
- some texts and false walls in the prison
+
* A revealing graphical glitch in the tomb of druafang
- unlimited experience bug in the egg chambers
+
* Some weapon locations
- cell of prizes' examinator
+
* Unleashed hell was impossible to play.
 +
* Ggaining level usually didn't increase stats
  
 +
== V3b ==
  
 +
=== FIXED ===
 +
* Rats were present at level 0 with a bad palette
 +
* Batch files.
  
V2.h
+
== V3a ==
 +
THE RELEASE!
  
CHANGED:
+
=== ADDED ===
- the "supplies for the strong" was not working as wanted.
+
* New monsters
  
FIXED:
+
=== CHANGED ===
- Shrimp bug... again!
+
* You cannot venture beyond level 7 without a full party (to avoid a way of cheating).
- Gothmog's text bugs
 
- generators at 03(25,24), 07(25,30), 13(00,23)
 
- mace of Order glitch
 
- trial crash
 
  
 +
== V3 beta: b to e ==
 +
* Playtesters: Beowuuf, Trantor, Ian, PitD
  
 +
=== FIXED ===
 +
* Lots of bugs
  
V2.g
+
== V3 beta a ==
The official release!
+
* Playtest version for Trantor and Suule
  
 +
=== ADDED ===
 +
* Sounds
 +
* Skins
 +
* Monsters' AI
 +
* Unique items
  
 +
=== FIXED ===
 +
* Graphical glitches
  
V2.a to 2.f
+
== V2.k ==
Playtesting versions
 
  
 +
=== CHANGED ===
 +
* You cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
 +
* You cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
 +
* You cannot freeze the council anymore. This was too easy.
 +
* Training against Lord Grey should be harder and limited.
 +
* Cellar: some tweaks.
 +
* Shields are now more efficient.
 +
* Emerald Level: increased cost of the big shortcut.
 +
* Some duels with special monsters should be more challenging now.
 +
* Penultimate member of each guild has been boosted in a secondary stat.
  
 +
=== ADDED ===
 +
* Spiders lair: Path of Light, Revenge Room, Master Thief.
 +
* Tower of Mampang: tower of loops, tower of doors, tower of pits.
 +
* Neta: spider guardians.
 +
* Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
 +
* Deathtrap dungeon.
 +
* Council: Torture Chamber.
 +
* Crypt: heroes.
 +
* Sudden death: Weapon replicator.
 +
* Moria: a third exit.
 +
* More levels.
 +
* Curses.
 +
* Special event/spells for hidden characters.
 +
* New spells.
 +
* Sauron's will.
 +
* Cartographer's Maps.
 +
* Several unique monster's AI.
 +
* Hint file.
 +
* Sounds.
 +
* Skins.
 +
* Unique items.
 +
* Lots of new stuff!
  
V2.0
+
=== FIXED ===
Graphics.dat edited!
+
* A bug with one of Halk's endings.
 +
* Some illegal stairs.
 +
* Sudden Death: a trap could generate thousands of weapons!
 +
* Some minor bugs.
 +
* Some bugs with the oven.
 +
* Some bugs giving infinite experience.
  
ADDED:
+
== V2.j ==
- several new layouts and traps.
 
- the lucky stones idea from Charlatan75
 
  
CHANGED:  
+
=== ADDED ===
- several graphics (by Cowsmanaut and Charlatan75)
+
* Council level: Ra locks.
- physics
+
* Sudden death: reward and traps.
- objects names
+
* Mines: unstable roof.
- spells
+
* Spiders lair: furnitures.
 +
* Sewers: furnitures.
 +
* Neta: furnitures.
 +
* Bottom of Ashes Stairs: Thieves Maze.
 +
* Crypt: Spiteful Spittles.
  
FIXED:
+
=== CHANGED ===
- special pushbutton and objectholder bug
+
* The archmage of Mampang should be more impredictable.
- some texts problems.
+
* Council level and vexirks: harder.
 +
* Experience progression should be faster.
  
 +
=== FIXED ===
 +
* Some mispells and moria texts.
 +
* Precious charges.
 +
* The false exit should always require a rope.
 +
* The stick stuck door had the wrong graphic.
 +
* The final demon after the sudden death will wait for the party.
 +
* Lots of wrong decorations.
 +
* The egg chamber could be opened by monsters.
 +
* There was a way to create a powergolem too powerful.
 +
* Smaug health.
 +
* "Emerald Guardians" text put back.
  
 +
== V2.i ==
  
V1.31
+
=== FIXED ===
 +
* Some texts and false walls in the prison
 +
* Unlimited experience bug in the egg chambers
 +
* Cell of prizes' examinator
  
FIXED:
+
== V2.h ==
- clones problem
 
- texts on stairs and pits
 
- actuators on false wall
 
- some CSBuild related bugs
 
  
 +
=== CHANGED ===
 +
* The "supplies for the strong" was not working as wanted.
  
 +
=== FIXED ===
 +
* Shrimp bug... again!
 +
* Gothmog's text bugs
 +
* Generators at 03(25,24), 07(25,30), 13(00,23)
 +
* Mace of Order glitch
 +
* Trial crash
  
V1.3
+
== V2.g ==
 +
* The official release!
  
ADDED:
+
== V2.a to 2.f ==
- Moria
+
* Playtesting versions
- the bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
 
- furnitures and texts for a better atmosphere
 
- mildew references
 
- enfers references
 
- traps from Christopher's dungeons (like the EE doors). Thank you Christopher.
 
  
 +
== V2.0 ==
 +
* Graphics.dat edited!
  
 +
=== ADDED ===
 +
* Several new layouts and traps.
 +
* The lucky stones idea from Charlatan75
  
V1.2
+
=== CHANGED ===
Switched to CSBuild
+
* Several graphics (by Cowsmanaut and Charlatan75)
 +
* Physics
 +
* Objects names
 +
* Spells
  
FIXED:
+
=== FIXED ===
- overpopulating bugs
+
* Special pushbutton and objectholder bug
 +
* Some texts problems.
  
 +
== V1.31 ==
  
 +
=== FIXED ===
 +
* Clones problem
 +
* Texts on stairs and pits
 +
* Actuators on false wall
 +
* Some CSBuild related bugs
  
V1.11
+
== V1.3 ==
  
FIXED:
+
=== ADDED ===
- Cellar: the teleporter in the rats'nestle now only affect monsters.
+
* Moria
- Crypt: the access to an unfinished puzzle in the NW area was removed.
+
* The bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
- Temple: Inscriptions on walls now have a correct wordwrapping.
+
* Furnitures and texts for a better atmosphere
 +
* Mildew references
 +
* Enfers references
 +
* Traps from Christopher's dungeons (like the EE doors). Thank you Christopher.
  
 +
== V1.2 ==
 +
* Switched to CSBuild
  
 +
=== FIXED ===
 +
* Overpopulating bugs
  
V1.1
+
== V1.11 ==
Switched to Dmbuiler.
 
  
ADDED:
+
=== FIXED ===
- Two paths of wisdom in the temple and several tweaks for a better balance.
+
* Cellar: the teleporter in the rats' nest now only affect monsters.
 +
* Crypt: the access to an unfinished puzzle in the NW area was removed.
 +
* Temple: Inscriptions on walls now have a correct wordwrapping.
  
FIXED:
+
== V1.1 ==
- Sewers: the floor grates swallowing the water elementals are no longer fatal to party
+
* Switched to Dmbuiler.
- Spider level: the SE pit fall has now an exit
 
- Mines: Iaido now talks only when supposed to!
 
- Temple: "Puny shrimps" glitch at least fixed.
 
  
 +
=== ADDED ===
 +
* Two paths of wisdom in the temple and several tweaks for a better balance.
  
 +
=== FIXED ===
 +
* Sewers: the floor grates swallowing the water elementals are no longer fatal to party
 +
* Spider level: the SE pit fall has now an exit
 +
* Mines: Iaido now talks only when supposed to!
 +
* Temple: "Puny shrimps" glitch at least fixed.
  
V1.0
+
== V1.0 ==
A dungeon with multiple ends and "events" triggered by the characters.  
+
* A dungeon with multiple ends and "events" triggered by the characters.<br>
For journeymen.
+
* For journeymen.<br>
Ran out of objects with Dmute.
+
* Ran out of objects with Dmute.<br>
<nowiki>
 
 
[[Category:Conflux|Version history]]
 
[[Category:Conflux|Version history]]

Latest revision as of 04:59, 16 September 2020

Version History

WIP 008

CHANGED

  • Slightly more comfortable to kill Lich Vecna.
  • Raised the rate of disease transmission to 2%.

WIP 007

FIXED

  • Lowered the rate of disease transmission by infected monsters

WIP 006

FIXED

  • The Archmaster of Mampang should summon a spiked worm and other creatures during the battle.
  • Giant Ants should be killed more easily by poison cloud like bug spray.
  • Soap and water doesn't work.

WIP 005

FIXED

  • Any missile hitting party was creating an explosion.

WIP 004

FIXED

  • Ghoultouch could reset vitality to zero.
  • A crash in the altar of doors.
  • Some missiles would cause an explosion.
  • Lightning would sometimes cause no damage.
  • Coral crab could get hurt by aquantana's mechanisms.
  • Obtaining the energise spell would yield an error.
  • Some power items would increase wizard experience with time.

CHANGED

  • Awaken armor spell can't fizzle.

ADDED

  • Helm of Madness has a beneficial effect.
  • Zo liqueur has a negative effect.

WIP 003

FIXED

  • Some item generators would not stop.
  • Water elemental level could be populated before entering it.
  • Sundrier bugs.
  • Any missile would cause an explosion.
  • Magic purses would reset after 30 items.
  • Killing the egg mothers wasn't giving a score point anymore.

WIP 002

ADDED

  • Sound ending for the maleficient guild.

WIP 001

  • Several minor bugs are known.

CHANGED

  • All the files are unencrypted.

V3.5 beta 8

FIXED

  • DirectX set by default

V3.5 beta 7

FIXED

  • The 6 sar keys couldn't open a door in the metamorph's halls.
  • A rare case of DSA flooding.

V3.5 beta 6

FIXED

  • Minor bugs.
  • Dragon armor spell.
  • Lyte armor spell.
  • Talk action.
  • Locate treasure spell.

CHANGED

  • Ooptimized some parts that could slow down the game.
  • Toned down lightning.
  • Flood can now go down through pits and stairs.

ADDED

  • Statues descriptions.
  • A trap in the dwarven vault.
  • Monster immunities, vulnerabilities and resistances to lightning.
  • Blinking power.
  • Room of fate (in-built config for difficulty and slow cpu).
  • Two challenges in the palace of the polymorphing wizard.

V3.5 beta 5

FIXED

  • Overpopulation in the sewers.
  • Vecna's bug.
  • Disease bug.
  • Missile sound bug.
  • Teleporter room dead end.

ADDED

  • Flood effect.
  • Jitter effect.

V3.5 beta 4

FIXED

  • Juicy fountains.
  • Diseases can be cured.

CHANGED

  • Toned down stats gains through alchemical potions.

ADDED

  • Iaido's hand.
  • Unquiet Cerberus.

V3.5 beta 3

FIXED

  • Missing sound for the Shakes.

CHANGED

  • Chani's mana.
  • Diseases toned down.
  • Curing potions enhanced.

V3.5 beta 2

FIXED

  • Corpses are restricted to certain tiles.
  • Other corpses fixes.
  • Big reaper power.
  • Beasts fixed.
  • Drunkness.

CHANGED

  • Halk's ending.
  • Guild characters are now more powerful.

ADDED

  • Dwarven heroes special stomach.
  • Party can be slowed down or paralyzed.
  • New missile behaviours.
  • Shields more efficient against missiles.
  • Antifire more helpful against fireballs.
  • Diseases.

V3.5 beta 1

FIXED

  • Some mechanisms in Leyla ending were too noisy.
  • Removed a pit blocking the dark councillor quest.
  • All the spells should give experience.
  • The slow down caused by beholders was almost permanent.
  • The nightmare is back.

CHANGED

  • Items linked to characters must now be found in the dungeon.

ADDED

  • Some items have new powers.
  • Some characters have new powers.
  • New level.
  • Some useless items should now be more interesting.
  • The beasts within.
  • Twists of fate (fate gaze, great reaper).
  • Cosmetic enhancements (sounds and graphics).
  • Decaying corpses and blood.
  • Purses.
  • Alchemy.
  • A few new monters.

V3bugfix V

FIXED

  • Some bugs... I guess

V3bugfix IV

FIXED

  • Smaug lair was inescapable.
  • Scorching whip and some dragon armour pieces weren't granting the due points.
  • Munchers are not psychic anymore.
  • The wu tse area doesn't damage you anymore
  • Some important items can no longer be put in bags
  • Charging or knockbacked monsters would sometime freeze or disappear
  • Spells shouldn't fizzle at random anymore
  • A possible dead end in the thieves' maze
  • Some growth mechanisms could go wrong
  • Under certain conditions the reactor was not accessible
  • Treasure hunt spell now correctly acknowledge the treasure of level 13 when found
  • Beholders now slow you down instead of hasting you. You won't laugh at them so much.
  • Mischievous bag works better.
  • Updated clones.
  • Anchor spell doesn't consume a coin anymore when failed.
  • And a horde of minor bugs

CHANGED

  • Toned down the aquatic muncher generation
  • Toned down funereal weapons
  • Archmage fight is different.
  • Slightly toned down monks
  • A few monsters can now be pregnant
  • Reduced the range of fear aura
  • Lyte armor quest is different
  • Ashes of Herakles grant a better bonus
  • An internal reorganisation of character specific events. Will prove useful for next version.

ADDED

  • A special helm
  • Wedding ring now useful
  • A few magic items (experimental)
  • Guides have enhanced capacities

V3bugfix III

FIXED

  • Some monsters were attacking backwards
  • Canteen fixed
  • Ending messages sometimes were displayed wrongly

V3bugfix II

ADDED

  • Some spells won't work under water.
  • A small part under the mountain.

CHANGED

  • Monsters in the guild hall will use the teleporter more obviously and coherently.
  • Crypt heroes have better stats.
  • 2nd and 3rd grade guild heroes have better stats.
  • The archmage is now immune to freeze effects.
  • The knockback effect can push into pits and teleporters.
  • Upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
  • Vampiric weapons are now more effective.
  • Coral crab toned down, coral poleyn enhanced.
  • The fight against the archmage is different now.
  • Toned down the water dimension.
  • Munchers, tormentors, rooflurkers and imps have new attack behaviour.
  • Monsters should now be harder to sneak from behind.

FIXED

  • A rare bug where splitting monsters would get converted to something else.
  • A way to avoid vecna's curse.
  • Some broken teleport scrolls.
  • A way to roam freely with Halk's powergem.
  • Swift death now only works on fleshy creatures.
  • Funereal effect now has a tiny chance to fail.
  • Funereal effect doesn't work from backrow anymore.
  • A way to mix endings texts.
  • Stoneskin wasn't working.
  • Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
  • A way to get away being guilty.
  • The color scheme of dragon armour is now more coherent.
  • Dozens of minor bugs.

V3bugfix I

ADDED

  • An exit to the emmerald path
  • Some missing hints for the Oracle

CHANGED

  • Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
  • Mudman behaviour
  • Most of the "full party needed" blocks were removed.
  • Iron doors are easier to bash.

FIXED

  • An incoherent decoration.
  • Some text mechanisms.
  • Size of scorpions
  • Footprints spell sometimes didn't expire
  • Ettin starve-to-death trap
  • Spider death
  • Dead torches igniting explosions.
  • Minor bugs
  • Infinite generator in the moria.
  • Dragon armor spell

V3Competition

ADDED

  • Sar wines and zo liqueurs are drinkable now.
  • A scroll to keep record of the score

CHANGED

  • The boulders in the mines should integrate better with the wallsets now.

FIXED

  • Egg hatching mechanism
  • An emerald key was missing

V3k

ADDED

  • You will now know when guild ranks are needed to progress further in the experience levels.

CHANGED

  • Experience progression should be notably faster for the first levels.

V3j

ADDED

  • A few sounds

FIXED

  • Locate treasure spell
  • Air rune scrolls

V3i

FIXED

  • A bug that would generate hundreds of missiles and kill Vecna

V3h

ADDED

  • Recharger
  • Another article for the furs merchant

CHANGED

  • Giggler and leprechaun populations in the sewers
  • Fire shield and magic shield harder to cast
  • Vecna is now better protected
  • Fright trump toned down again
  • Lyte set is lighter
  • Balanced some weapons

FIXED

  • A graphical glitch with wallsets
  • Too low armor values for some monsters
  • Bug with knockback effect
  • Monster joining groups would sometime duplicate for a few ticks
  • A rare bug that would cause a savegame to be unreadable
  • Master thief mechanism
  • There was a wicked way to escape from the fate linked to the powergem
  • A way to kill Morpanthrax
  • A bug with the hit action
  • The starving fog could follow you through levels
  • Some monsters would drop more items than normal when telefragged

V3g

CHANGED

  • Spiders are tougher
  • Tweaked Furx, Leviathan, Excalibur

FIXED

  • Power of coral armor
  • More optimizations

V3f

CHANGED

  • Furx is harder to obtain
  • Some keys and locks
  • Boots of speed harder to get

FIXED

  • Xp progression easier and smoother
  • Saving game doesn't remain disabled when you die.
  • A crash when attacked in ghost form

V3e

CHANGED

  • Inner mechanics to manage character stats, to avoid possible crashes.
  • Xp progression
  • Initial stamina slightly raised

FIXED

  • Some minor bugs

V3d

CHANGED

  • Furx won't be so good at first

FIXED

  • Starvation death in Uqbar room
  • Scorpion missing sound
  • Deep level training cheat
  • A crash while attacking
  • Bouncing time

V3c

OPTIMIZED VERSION

ADDED

  • A little muncher's nest in the mines
  • Gando will be more helpful.
  • Torches at the beginning
  • A hint for the truth spell.

CHANGED

  • Slightly raised the starting hitpoints.
  • Raised food values.
  • Vexirks toned down.
  • Toned down blow horn and confuse.
  • Balanced the guild riddles
  • Toned down the mace of order

FIXED

  • A revealing graphical glitch in the tomb of druafang
  • Some weapon locations
  • Unleashed hell was impossible to play.
  • Ggaining level usually didn't increase stats

V3b

FIXED

  • Rats were present at level 0 with a bad palette
  • Batch files.

V3a

THE RELEASE!

ADDED

  • New monsters

CHANGED

  • You cannot venture beyond level 7 without a full party (to avoid a way of cheating).

V3 beta: b to e

  • Playtesters: Beowuuf, Trantor, Ian, PitD

FIXED

  • Lots of bugs

V3 beta a

  • Playtest version for Trantor and Suule

ADDED

  • Sounds
  • Skins
  • Monsters' AI
  • Unique items

FIXED

  • Graphical glitches

V2.k

CHANGED

  • You cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
  • You cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
  • You cannot freeze the council anymore. This was too easy.
  • Training against Lord Grey should be harder and limited.
  • Cellar: some tweaks.
  • Shields are now more efficient.
  • Emerald Level: increased cost of the big shortcut.
  • Some duels with special monsters should be more challenging now.
  • Penultimate member of each guild has been boosted in a secondary stat.

ADDED

  • Spiders lair: Path of Light, Revenge Room, Master Thief.
  • Tower of Mampang: tower of loops, tower of doors, tower of pits.
  • Neta: spider guardians.
  • Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
  • Deathtrap dungeon.
  • Council: Torture Chamber.
  • Crypt: heroes.
  • Sudden death: Weapon replicator.
  • Moria: a third exit.
  • More levels.
  • Curses.
  • Special event/spells for hidden characters.
  • New spells.
  • Sauron's will.
  • Cartographer's Maps.
  • Several unique monster's AI.
  • Hint file.
  • Sounds.
  • Skins.
  • Unique items.
  • Lots of new stuff!

FIXED

  • A bug with one of Halk's endings.
  • Some illegal stairs.
  • Sudden Death: a trap could generate thousands of weapons!
  • Some minor bugs.
  • Some bugs with the oven.
  • Some bugs giving infinite experience.

V2.j

ADDED

  • Council level: Ra locks.
  • Sudden death: reward and traps.
  • Mines: unstable roof.
  • Spiders lair: furnitures.
  • Sewers: furnitures.
  • Neta: furnitures.
  • Bottom of Ashes Stairs: Thieves Maze.
  • Crypt: Spiteful Spittles.

CHANGED

  • The archmage of Mampang should be more impredictable.
  • Council level and vexirks: harder.
  • Experience progression should be faster.

FIXED

  • Some mispells and moria texts.
  • Precious charges.
  • The false exit should always require a rope.
  • The stick stuck door had the wrong graphic.
  • The final demon after the sudden death will wait for the party.
  • Lots of wrong decorations.
  • The egg chamber could be opened by monsters.
  • There was a way to create a powergolem too powerful.
  • Smaug health.
  • "Emerald Guardians" text put back.

V2.i

FIXED

  • Some texts and false walls in the prison
  • Unlimited experience bug in the egg chambers
  • Cell of prizes' examinator

V2.h

CHANGED

  • The "supplies for the strong" was not working as wanted.

FIXED

  • Shrimp bug... again!
  • Gothmog's text bugs
  • Generators at 03(25,24), 07(25,30), 13(00,23)
  • Mace of Order glitch
  • Trial crash

V2.g

  • The official release!

V2.a to 2.f

  • Playtesting versions

V2.0

  • Graphics.dat edited!

ADDED

  • Several new layouts and traps.
  • The lucky stones idea from Charlatan75

CHANGED

  • Several graphics (by Cowsmanaut and Charlatan75)
  • Physics
  • Objects names
  • Spells

FIXED

  • Special pushbutton and objectholder bug
  • Some texts problems.

V1.31

FIXED

  • Clones problem
  • Texts on stairs and pits
  • Actuators on false wall
  • Some CSBuild related bugs

V1.3

ADDED

  • Moria
  • The bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
  • Furnitures and texts for a better atmosphere
  • Mildew references
  • Enfers references
  • Traps from Christopher's dungeons (like the EE doors). Thank you Christopher.

V1.2

  • Switched to CSBuild

FIXED

  • Overpopulating bugs

V1.11

FIXED

  • Cellar: the teleporter in the rats' nest now only affect monsters.
  • Crypt: the access to an unfinished puzzle in the NW area was removed.
  • Temple: Inscriptions on walls now have a correct wordwrapping.

V1.1

  • Switched to Dmbuiler.

ADDED

  • Two paths of wisdom in the temple and several tweaks for a better balance.

FIXED

  • Sewers: the floor grates swallowing the water elementals are no longer fatal to party
  • Spider level: the SE pit fall has now an exit
  • Mines: Iaido now talks only when supposed to!
  • Temple: "Puny shrimps" glitch at least fixed.

V1.0

  • A dungeon with multiple ends and "events" triggered by the characters.
  • For journeymen.
  • Ran out of objects with Dmute.