Difference between revisions of "Conflux/Changelog"

From DmWiki
Jump to navigationJump to search
m ("nowiki" because of layout)
(Layout)
Line 1: Line 1:
<nowiki>
+
= Version History =
WIP 002
 
ADDED:
 
Sound ending for the maleficient guild.
 
  
 +
== WIP 002 ==
  
WIP 001
+
=== ADDED ===
CHANGED:
+
*Sound ending for the maleficient guild.
All the files are unencrypted.
 
  
 +
== WIP 001 ==
 
Several minor bugs are known.
 
Several minor bugs are known.
  
V3.5 beta 8
+
=== CHANGED ===
FIXED:
+
*All the files are unencrypted.
- DirectX set by default
 
  
V3.5 beta 7
+
== V3.5 beta 8 ==
FIXED:
 
- the 6 sar keys couldn't open a door in the metamorph's halls.
 
- a rare case of DSA flooding.
 
  
V3.5 beta 6
+
=== FIXED ===
FIXED:
+
*DirectX set by default
- minor bugs.
 
- dragon armor spell.
 
- Lyt armor spell.
 
- talk action.
 
- locate treasure spell.
 
  
CHANGED:
+
== V3.5 beta 7 ==
- optimized some parts that could slow down the game.
 
- toned down lightning.
 
- flood can now go down through pits and stairs.
 
  
ADDED:
+
=== FIXED ===
- statues descriptions.
+
*the 6 sar keys couldn't open a door in the metamorph's halls.
- a trap in the dwarven vault.
+
*a rare case of DSA flooding.
- monster immunities, vulnerabilities and resistances to lightning.
 
- blinking power.
 
- room of fate (in-built config for difficulty and slow cpu).
 
- two challenges in the palace of the polymorphing wizard.
 
  
V3.5 beta 5
+
== V3.5 beta 6 ==
FIXED:
 
- overpopulation in the sewers.
 
- Vecna's bug.
 
- disease bug.
 
- missile sound bug.
 
- teleporter room dead end.
 
  
ADDED:
+
=== FIXED ===
- Flood effect.
+
*minor bugs.
- Jitter effect.
+
*dragon armor spell.
 +
*Lyte armor spell.
 +
*talk action.
 +
*locate treasure spell.
  
V3.5 beta 4
+
=== CHANGED ===
FIXED:
+
*optimized some parts that could slow down the game.
- juicy fountains.
+
*toned down lightning.
- diseases can be cured.
+
*flood can now go down through pits and stairs.
  
CHANGED:
+
=== ADDED ===
- Toned down stats gains through alchemical potions.
+
*statues descriptions.
 +
*a trap in the dwarven vault.
 +
*monster immunities, vulnerabilities and resistances to lightning.
 +
*blinking power.
 +
*room of fate (in-built config for difficulty and slow cpu).
 +
*two challenges in the palace of the polymorphing wizard.
  
ADDED:
+
== V3.5 beta 5 ==
- Iaido's hand.
 
- Unquiet Cerberus.
 
  
V3.5 beta 3
+
=== FIXED ===
FIXED:
+
*overpopulation in the sewers.
- missing sound for the Shakes.
+
*Vecna's bug.
 +
*disease bug.
 +
*missile sound bug.
 +
*teleporter room dead end.
  
CHANGED:
+
=== ADDED ===
- Chani's mana.
+
*Flood effect.
- Diseases toned down.
+
*Jitter effect.
- curing potions enhanced.
 
  
V3.5 beta 2
+
== V3.5 beta 4 ==
FIXED:
 
- corpses are restricted to certain tiles.
 
- other corpses fixes.
 
- big reaper power.
 
- beasts fixed.
 
- drunkness.
 
  
CHANGED:
+
=== FIXED ===
- Halk's ending.
+
*juicy fountains.
- guild characters are now more powerful.
+
*diseases can be cured.
  
ADDED:
+
=== CHANGED ===
- dwarven heroes special stomach.
+
*Toned down stats gains through alchemical potions.
- party can be slowed down or paralyzed.
 
- new missile behaviours.
 
- shields more efficient against missiles.
 
- antifire more helpful against fireballs.
 
- diseases.
 
  
 +
=== ADDED ===
 +
*Iaido's hand.
 +
*Unquiet Cerberus.
  
V3.5 beta 1
+
== V3.5 beta 3 ==
FIXED:
 
- some mechanisms in Leyla ending were too noisy.
 
- removed a pit blocking the dark councillor quest.
 
- all the spells should give experience.
 
- the slow down caused by beholders was almost permanent.
 
- the nightmare is back.
 
  
CHANGED:
+
=== FIXED ===
- items linked to characters must now be found in the dungeon.
+
*missing sound for the Shakes.
  
ADDED:
+
=== CHANGED ===
- some items have new powers.
+
*Chani's mana.
- some characters have new powers.
+
*Diseases toned down.
- new level.
+
*curing potions enhanced.
- some useless items should now be more interesting.
 
- the beasts within.
 
- twists of fate (fate gaze, great reaper).
 
- cosmetic enhancements (sounds and graphics).
 
- decaying corpses and blood.
 
- purses.
 
- alchemy.
 
- a few new monters.
 
  
 +
== V3.5 beta 2 ==
  
 +
=== FIXED ===
 +
*corpses are restricted to certain tiles.
 +
*other corpses fixes.
 +
*big reaper power.
 +
*beasts fixed.
 +
*drunkness.
  
V3bugfix V:
+
=== CHANGED ===
FIXED: some bugs... I guess
+
*Halk's ending.
 +
*guild characters are now more powerful.
  
V3bugfix IV:
+
=== ADDED ===
FIXED:
+
*dwarven heroes special stomach.
- smaug lair was inescapable.
+
*party can be slowed down or paralyzed.
- scorching whip and some dragon armour pieces weren't granting the due points.
+
*new missile behaviours.
- munchers are not psychic anymore.
+
*shields more efficient against missiles.
- the wu tse area doesn't damage you anymore
+
*antifire more helpful against fireballs.
- some important items can no longer be put in bags
+
*diseases.
- charging or knockbacked monsters would sometime freeze or disappear
 
- spells shouldn't fizzle at random anymore
 
- a possible dead end in the thieves' maze
 
- some growth mechanisms could go wrong
 
- under certain conditions the reactor was not accessible
 
- treasure hunt spell now correctly acknowledge the treasure of level 13 when found
 
- beholders now slow you down instead of hasting you. You won't laugh at them so much.
 
- mischievous bag works better.
 
- updated clones.
 
- anchor spell doesn't consume a coin anymore when failed.
 
- and a horde of minor bugs
 
  
CHANGED:
+
== V3.5 beta 1 ==
- toned down the aquatic muncher generation
 
- toned down funereal weapons
 
- archmage fight is different.
 
- slightly toned down monks
 
- a few monsters can now be pregnant
 
- reduced the range of fear aura
 
- lyte armor quest is different
 
- ashes of Herakles grant a better bonus
 
- an internal reorganisation of character specific events. Will prove useful for next version.
 
  
ADDED:
+
=== FIXED ===
- a special helm
+
*some mechanisms in Leyla ending were too noisy.
- wedding ring now useful
+
*removed a pit blocking the dark councillor quest.
- a few magic items (experimental)
+
*all the spells should give experience.
- guides have enhanced capacities
+
*the slow down caused by beholders was almost permanent.
 +
*the nightmare is back.
  
 +
=== CHANGED ===
 +
*items linked to characters must now be found in the dungeon.
  
V3bugfix III:
+
=== ADDED ===
FIXED:
+
*some items have new powers.
- some monsters were attacking backwards
+
*some characters have new powers.
- canteen fixed
+
*new level.
- ending messages sometimes were displayed wrongly
+
*some useless items should now be more interesting.
 +
*the beasts within.
 +
*twists of fate (fate gaze, great reaper).
 +
*cosmetic enhancements (sounds and graphics).
 +
*decaying corpses and blood.
 +
*purses.
 +
*alchemy.
 +
*a few new monters.
  
V3bugfix II:
+
== V3bugfix V ==
  
ADDED:
+
=== FIXED ===
- some spells won't work under water.
+
*some bugs... I guess
- a small part under the mountain.
 
  
CHANGED:
+
== V3bugfix IV ==
- monsters in the guild hall will use the teleporter more obviously and coherently.
 
- Crypt heroes have better stats.
 
- 2nd and 3rd grade guild heroes have better stats.
 
- the archmage is now immune to freeze effects.
 
- the knockback effect can push into pits and teleporters.
 
- upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
 
- vampiric weapons are now more effective.
 
- coral crab toned down, coral poleyn enhanced.
 
- the fight against the archmage is different now.
 
- toned down the water dimension.
 
- munchers, tormentors, rooflurkers and imps have new attack behaviour.
 
- monsters should now be harder to sneak from behind.
 
  
FIXED:
+
=== FIXED ===
- a rare bug where splitting monsters would get converted to something else.
+
*smaug lair was inescapable.
- a way to avoid vecna's curse.
+
*scorching whip and some dragon armour pieces weren't granting the due points.
- some broken teleport scrolls.
+
*munchers are not psychic anymore.
- a way to roam freely with Halk's powergem.
+
*the wu tse area doesn't damage you anymore
- swift death now only works on fleshy creatures.
+
*some important items can no longer be put in bags
- funereal effect now has a tiny chance to fail.
+
*charging or knockbacked monsters would sometime freeze or disappear
- funereal effect doesn't work from backrow anymore.
+
*spells shouldn't fizzle at random anymore
- a way to mix endings texts.
+
*a possible dead end in the thieves' maze
- stoneskin wasn't working.
+
*some growth mechanisms could go wrong
- Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
+
*under certain conditions the reactor was not accessible
- a way to get away being guilty.
+
*treasure hunt spell now correctly acknowledge the treasure of level 13 when found
- the color scheme of dragon armour is now more coherent.
+
*beholders now slow you down instead of hasting you. You won't laugh at them so much.
- dozens of minor bugs.
+
*mischievous bag works better.
 +
*updated clones.
 +
*anchor spell doesn't consume a coin anymore when failed.
 +
*and a horde of minor bugs
  
 +
=== CHANGED ===
 +
*toned down the aquatic muncher generation
 +
*toned down funereal weapons
 +
*archmage fight is different.
 +
*slightly toned down monks
 +
*a few monsters can now be pregnant
 +
*reduced the range of fear aura
 +
*lyte armor quest is different
 +
*ashes of Herakles grant a better bonus
 +
*an internal reorganisation of character specific events. Will prove useful for next version.
  
 +
=== ADDED ===
 +
*a special helm
 +
*wedding ring now useful
 +
*a few magic items (experimental)
 +
*guides have enhanced capacities
  
V3bugfix I:
+
== V3bugfix III ==
  
ADDED:
+
=== FIXED ===
- an exit to the emmerald path
+
*some monsters were attacking backwards
- some missing hints for the Oracle
+
*canteen fixed
 +
*ending messages sometimes were displayed wrongly
  
CHANGED:
+
== V3bugfix II ==
- Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
 
- mudman behaviour
 
- most of the "full party needed" blocks were removed.
 
- iron doors are easier to bash.
 
  
FIXED:
+
=== ADDED ===
- an incoherent decoration.
+
*some spells won't work under water.
- some text mechanisms.
+
*a small part under the mountain.
- size of scorpions
 
- footprints spell sometimes didn't expire
 
- Ettin starve-to-death trap
 
- spider death
 
- dead torches igniting explosions.
 
- minor bugs
 
- infinite generator in the moria.
 
- dragon armor spell
 
  
 +
=== CHANGED ===
 +
*monsters in the guild hall will use the teleporter more obviously and coherently.
 +
*Crypt heroes have better stats.
 +
*2nd and 3rd grade guild heroes have better stats.
 +
*the archmage is now immune to freeze effects.
 +
*the knockback effect can push into pits and teleporters.
 +
*upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
 +
*vampiric weapons are now more effective.
 +
*coral crab toned down, coral poleyn enhanced.
 +
*the fight against the archmage is different now.
 +
*toned down the water dimension.
 +
*munchers, tormentors, rooflurkers and imps have new attack behaviour.
 +
*monsters should now be harder to sneak from behind.
  
 +
=== FIXED ===
 +
*a rare bug where splitting monsters would get converted to something else.
 +
*a way to avoid vecna's curse.
 +
*some broken teleport scrolls.
 +
*a way to roam freely with Halk's powergem.
 +
*swift death now only works on fleshy creatures.
 +
*funereal effect now has a tiny chance to fail.
 +
*funereal effect doesn't work from backrow anymore.
 +
*a way to mix endings texts.
 +
*stoneskin wasn't working.
 +
*Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
 +
*a way to get away being guilty.
 +
*the color scheme of dragon armour is now more coherent.
 +
*dozens of minor bugs.
  
V3Competition:
+
== V3bugfix I ==
  
ADDED:
+
=== ADDED ===
- sar wines and zo liqueurs are drinkable now.
+
*an exit to the emmerald path
- a scroll to keep record of the score
+
*some missing hints for the Oracle
  
CHANGED:
+
=== CHANGED ===
- the boulders in the mines should integrate better with the wallsets now.
+
*Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
 +
*mudman behaviour
 +
*most of the "full party needed" blocks were removed.
 +
*iron doors are easier to bash.
  
FIXED:
+
=== FIXED ===
- egg hatching mechanism
+
*an incoherent decoration.
- an emerald key was missing
+
*some text mechanisms.
 +
*size of scorpions
 +
*footprints spell sometimes didn't expire
 +
*Ettin starve-to-death trap
 +
*spider death
 +
*dead torches igniting explosions.
 +
*minor bugs
 +
*infinite generator in the moria.
 +
*dragon armor spell
  
 +
== V3Competition ==
  
 +
=== ADDED ===
 +
*sar wines and zo liqueurs are drinkable now.
 +
*a scroll to keep record of the score
  
V3k:
+
=== CHANGED ===
 +
*the boulders in the mines should integrate better with the wallsets now.
  
ADDED:
+
=== FIXED ===
- you will now know when guild ranks are needed to progress further in the experience levels.
+
*egg hatching mechanism
 +
*an emerald key was missing
  
CHANGED:
+
== V3k ==
- experience progression should be notably faster for the first levels.
 
  
 +
=== ADDED ===
 +
*you will now know when guild ranks are needed to progress further in the experience levels.
  
 +
=== CHANGED ===
 +
*experience progression should be notably faster for the first levels.
  
V3j:
+
== V3j ==
  
ADDED:
+
=== ADDED ===
- a few sounds
+
*a few sounds
  
FIXED:
+
=== FIXED ===
- locate treasure spell
+
*locate treasure spell
- air rune scrolls
+
*air rune scrolls
  
 +
== V3i ==
  
 +
=== FIXED ===
 +
*a bug that would generate hundreds of missiles and kill Vecna
  
V3i:
+
== V3h ==
  
FIXED:
+
=== ADDED ===
- a bug that would generate hundreds of missiles and kill Vecna
+
*recharger
 +
*another article for the furs merchant
  
 +
=== CHANGED ===
 +
*giggler and leprechaun populations in the sewers
 +
*fire shield and magic shield harder to cast
 +
*Vecna is now better protected
 +
*fright trump toned down again
 +
*Lyte set is lighter
 +
*balanced some weapons
  
 +
=== FIXED ===
 +
*a graphical glitch with wallsets
 +
*too low armor values for some monsters
 +
*bug with knockback effect
 +
*monster joining groups would sometime duplicate for a few ticks
 +
*a rare bug that would cause a savegame to be unreadable
 +
*master thief mechanism
 +
*there was a wicked way to escape from the fate linked to the powergem
 +
*a way to kill Morpanthrax
 +
*a bug with the hit action
 +
*the starving fog could follow you through levels
 +
*some monsters would drop more items than normal when telefragged
  
V3h:
+
== V3g ==
  
ADDED:
+
=== CHANGED ===
- recharger
+
*spiders are tougher
- another article for the furs merchant
+
*tweaked Furx, Leviathan, Excalibur
  
CHANGED:
+
=== FIXED ===
- giggler and leprechaun populations in the sewers
+
*power of coral armor
- fire shield and magic shield harder to cast
+
*more optimizations
- Vecna is now better protected
 
- fright trump toned down again
 
- Lyte set is lighter
 
- balanced some weapons
 
  
FIXED:
+
== V3f ==
- a graphical glitch with wallsets
 
- too low armor values for some monsters
 
- bug with knockback effect
 
- monster joining groups would sometime duplicate for a few ticks
 
- a rare bug that would cause a savegame to be unreadable
 
- master thief mechanism
 
- there was a wicked way to escape from the fate linked to the powergem
 
- a way to kill Morpanthrax
 
- a bug with the hit action
 
- the starving fog could follow you through levels
 
- some monsters would drop more items than normal when telefragged
 
  
 +
=== CHANGED ===
 +
*Furx is harder to obtain
 +
*some keys and locks
 +
*boots of speed harder to get
  
 +
=== FIXED ===
 +
*xp progression easier and smoother
 +
*saving game doesn't remain disabled when you die.
 +
*a crash when attacked in ghost form
  
V3g:
+
== V3e ==
  
CHANGED:
+
=== CHANGED ===
- spiders are tougher
+
*inner mechanics to manage character stats, to avoid possible crashes.
- tweaked Furx, Leviathan, Excalibur
+
*xp progression
 +
*initial stamina slightly raised
  
FIXED:
+
=== FIXED ===
- power of coral armor
+
*some minor bugs
- more optimizations
 
  
 +
== V3d ==
  
 +
=== CHANGED ===
 +
*Furx won't be so good at first
  
V3f:
+
=== FIXED ===
 +
*starvation death in Uqbar room
 +
*scorpion missing sound
 +
*deep level training cheat
 +
*a crash while attacking
 +
*bouncing time
  
CHANGED:
+
== V3c ==
- Furx is harder to obtain
 
- some keys and locks
 
- boots of speed harder to get
 
 
 
FIXED:
 
- xp progression easier and smoother
 
- saving game doesn't remain disabled when you die.
 
- a crash when attacked in ghost form
 
 
 
 
 
 
 
V3e:
 
 
 
CHANGED:
 
- inner mechanics to manage character stats, to avoid possible crashes.
 
- xp progression
 
- initial stamina slightly raised
 
 
 
FIXED:
 
- some minor bugs
 
 
 
 
 
 
 
V3d:
 
 
 
CHANGED:
 
- Furx won't be so good at first
 
 
 
FIXED:
 
- starvation death in Uqbar room
 
- scorpion missing sound
 
- deep level training cheat
 
- a crash while attacking
 
- bouncing time
 
 
 
 
 
 
 
V3c:
 
 
OPTIMIZED VERSION
 
OPTIMIZED VERSION
  
ADDED:
+
=== ADDED ===
- a little muncher's nest in the mines
+
*a little muncher's nest in the mines
- Gando will be more helpful.
+
*Gando will be more helpful.
- torches at the beginning
+
*torches at the beginning
- a hint for the truth spell.
+
*a hint for the truth spell.
 
 
CHANGED:
 
- slightly raised the starting hitpoints.
 
- raised food values.
 
- Vexirks toned down.
 
- toned down blow horn and confuse.
 
- balanced the guild riddles
 
- toned down the mace of order
 
 
 
FIXED:
 
- a revealing graphical glitch in the tomb of druafang
 
- some weapon locations
 
- unleashed hell was impossible to play.
 
- gaining level usually didn't increase stats
 
 
 
 
 
 
 
V3b:
 
 
 
FIXED:
 
- rats were present at level 0 with a bad palette
 
- batch files.
 
  
 +
=== CHANGED ===
 +
*slightly raised the starting hitpoints.
 +
*raised food values.
 +
*Vexirks toned down.
 +
*toned down blow horn and confuse.
 +
*balanced the guild riddles
 +
*toned down the mace of order
  
 +
=== FIXED ===
 +
*a revealing graphical glitch in the tomb of druafang
 +
*some weapon locations
 +
*unleashed hell was impossible to play.
 +
*gaining level usually didn't increase stats
  
V3a: THE RELEASE!
+
== V3b ==
  
ADDED:
+
=== FIXED ===
- New monsters
+
*rats were present at level 0 with a bad palette
 +
*batch files.
  
CHANGED:
+
== V3a ==
- You cannot venture beyond level 7 without a full party (to avoid a way of cheating).
+
THE RELEASE!
  
 +
=== ADDED ===
 +
*New monsters
  
 +
=== CHANGED ===
 +
*You cannot venture beyond level 7 without a full party (to avoid a way of cheating).
  
V3 beta: b to e
+
== V3 beta: b to e ==
 
Playtesters: Beowuuf, Trantor, Ian, PitD
 
Playtesters: Beowuuf, Trantor, Ian, PitD
  
FIXED:
+
=== FIXED ===
- lots of bugs
+
*lots of bugs
 
 
 
 
  
V3 beta a
+
== V3 beta a ==
 
playtest version for Trantor and Suule
 
playtest version for Trantor and Suule
  
ADDED:
+
=== ADDED ===
- Sounds
+
*Sounds
- Skins
+
*Skins
- Monsters' AI
+
*Monsters' AI
- unique items
+
*unique items
 
 
FIXED:
 
- graphical glitches
 
  
 +
=== FIXED ===
 +
*graphical glitches
  
 +
== V2.k ==
  
V2.k
+
=== CHANGED ===
 +
*you cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
 +
*you cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
 +
*you cannot freeze the council anymore. This was too easy.
 +
*training against Lord Grey should be harder and limited.
 +
*Cellar: some tweaks.
 +
*Shields are now more efficient.
 +
*Emerald Level: increased cost of the big shortcut.
 +
*Some duels with special monsters should be more challenging now.
 +
*Penultimate member of each guild has been boosted in a secondary stat.
  
CHANGED:  
+
=== ADDED ===
- you cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
+
*Spiders lair: Path of Light, Revenge Room, Master Thief.
- you cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
+
*Tower of Mampang: tower of loops, tower of doors, tower of pits.
- you cannot freeze the council anymore. This was too easy.
+
*Neta: spider guardians.
- training against Lord Grey should be harder and limited.
+
*Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
- Cellar: some tweaks.
+
*Deathtrap dungeon.
- Shields are now more efficient.
+
*Council: Torture Chamber.
- Emerald Level: increased cost of the big shortcut.
+
*Crypt: heroes.
- Some duels with special monsters should be more challenging now.
+
*Sudden death: Weapon replicator.
- Penultimate member of each guild has been boosted in a secondary stat.
+
*Moria: a third exit.
 +
*More levels.
 +
*Curses.
 +
*Special event/spells for hidden characters.
 +
*New spells.
 +
*Sauron's will.
 +
*Cartographer's Maps.
 +
*Several unique monster's AI.
 +
*Hint file.
 +
*Sounds.
 +
*Skins.
 +
*Unique items.
 +
*Lots of new stuff!
  
ADDED:
+
=== FIXED ===
- Spiders lair: Path of Light, Revenge Room, Master Thief.
+
*a bug with one of Halk's endings.
- Tower of Mampang: tower of loops, tower of doors, tower of pits.
+
*some illegal stairs.
- Neta: spider guardians.
+
*Sudden Death: a trap could generate thousands of weapons!
- Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
+
*some minor bugs.
- Deathtrap dungeon.
+
*some bugs with the oven.
- Council: Torture Chamber.
+
*some bugs giving infinite experience.
- Crypt: heroes.
 
- Sudden death: Weapon replicator.
 
- Moria: a third exit.
 
- More levels.
 
- Curses.
 
- Special event/spells for hidden characters.
 
- New spells.
 
- Sauron's will.
 
- Cartographer's Maps.
 
- Several unique monster's AI.
 
- Hint file.
 
- Sounds.
 
- Skins.
 
- Unique items.
 
- Lots of new stuff!
 
  
FIXED:
+
== V2.j ==
- a bug with one of Halk's endings.
 
- some illegal stairs.
 
- Sudden Death: a trap could generate thousands of weapons!
 
- some minor bugs.
 
- some bugs with the oven.
 
- some bugs giving infinite experience.
 
  
 +
=== ADDED ===
 +
*Council level: Ra locks.
 +
*Sudden death: reward and traps.
 +
*Mines: unstable roof.
 +
*Spiders lair: furnitures.
 +
*Sewers: furnitures.
 +
*Neta: furnitures.
 +
*Bottom of Ashes Stairs: Thieves Maze.
 +
*Crypt: Spiteful Spittles.
  
 +
=== CHANGED ===
 +
*the archmage of Mampang should be more impredictable.
 +
*Council level and vexirks: harder.
 +
*experience progression should be faster.
  
 +
=== FIXED ===
 +
*some mispells and moria texts.
 +
*precious charges.
 +
*the false exit should always require a rope.
 +
*the stick stuck door had the wrong graphic.
 +
*the final demon after the sudden death will wait for the party.
 +
*lots of wrong decorations.
 +
*the egg chamber could be opened by monsters.
 +
*there was a way to create a powergolem too powerful.
 +
*Smaug health.
 +
*"Emerald Guardians" text put back.
  
V2.j
+
== V2.i ==
  
ADDED:
+
=== FIXED ===
- Council level: Ra locks.
+
*some texts and false walls in the prison
- Sudden death: reward and traps.
+
*unlimited experience bug in the egg chambers
- Mines: unstable roof.
+
*cell of prizes' examinator
- Spiders lair: furnitures.
 
- Sewers: furnitures.
 
- Neta: furnitures.
 
- Bottom of Ashes Stairs: Thieves Maze.
 
- Crypt: Spiteful Spittles.
 
  
CHANGED:
+
== V2.h ==
- the archmage of Mampang should be more impredictable.
 
- Council level and vexirks: harder.
 
- experience progression should be faster.
 
  
FIXED:
+
=== CHANGED ===
- some mispells and moria texts.
+
*the "supplies for the strong" was not working as wanted.
- precious charges.
 
- the false exit should always require a rope.
 
- the stick stuck door had the wrong graphic.
 
- the final demon after the sudden death will wait for the party.
 
- lots of wrong decorations.
 
- the egg chamber could be opened by monsters.
 
- there was a way to create a powergolem too powerful.
 
- Smaug health.
 
- "Emerald Guardians" text put back.
 
  
 +
=== FIXED ===
 +
*Shrimp bug... again!
 +
*Gothmog's text bugs
 +
*generators at 03(25,24), 07(25,30), 13(00,23)
 +
*mace of Order glitch
 +
*trial crash
  
 
+
== V2.g ==
V2.i
 
 
 
FIXED:
 
- some texts and false walls in the prison
 
- unlimited experience bug in the egg chambers
 
- cell of prizes' examinator
 
 
 
 
 
 
 
V2.h
 
 
 
CHANGED:
 
- the "supplies for the strong" was not working as wanted.
 
 
 
FIXED:
 
- Shrimp bug... again!
 
- Gothmog's text bugs
 
- generators at 03(25,24), 07(25,30), 13(00,23)
 
- mace of Order glitch
 
- trial crash
 
 
 
 
 
 
 
V2.g
 
 
The official release!
 
The official release!
  
 
+
== V2.a to 2.f ==
 
 
V2.a to 2.f
 
 
Playtesting versions
 
Playtesting versions
  
 
+
== V2.0 ==
 
 
V2.0
 
 
Graphics.dat edited!
 
Graphics.dat edited!
  
ADDED:
+
=== ADDED ===
- several new layouts and traps.
+
*several new layouts and traps.
- the lucky stones idea from Charlatan75
+
*the lucky stones idea from Charlatan75
 
 
CHANGED:
 
- several graphics (by Cowsmanaut and Charlatan75)
 
- physics
 
- objects names
 
- spells
 
 
 
FIXED:
 
- special pushbutton and objectholder bug
 
- some texts problems.
 
 
 
 
 
 
 
V1.31
 
 
 
FIXED:
 
- clones problem
 
- texts on stairs and pits
 
- actuators on false wall
 
- some CSBuild related bugs
 
  
 +
=== CHANGED ===
 +
*several graphics (by Cowsmanaut and Charlatan75)
 +
*physics
 +
*objects names
 +
*spells
  
 +
=== FIXED ===
 +
*special pushbutton and objectholder bug
 +
*some texts problems.
  
V1.3
+
== V1.31 ==
  
ADDED:
+
=== FIXED ===
- Moria
+
*clones problem
- the bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
+
*texts on stairs and pits
- furnitures and texts for a better atmosphere
+
*actuators on false wall
- mildew references
+
*some CSBuild related bugs
- enfers references
 
- traps from Christopher's dungeons (like the EE doors). Thank you Christopher.
 
  
 +
== V1.3 ==
  
 +
=== ADDED ===
 +
*Moria
 +
*the bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
 +
*furnitures and texts for a better atmosphere
 +
*mildew references
 +
*enfers references
 +
*traps from Christopher's dungeons (like the EE doors). Thank you Christopher.
  
V1.2
+
== V1.2 ==
 
Switched to CSBuild
 
Switched to CSBuild
  
FIXED:
+
=== FIXED ===
- overpopulating bugs
+
*overpopulating bugs
 
 
 
 
 
 
V1.11
 
 
 
FIXED:
 
- Cellar: the teleporter in the rats'nestle now only affect monsters.
 
- Crypt: the access to an unfinished puzzle in the NW area was removed.
 
- Temple: Inscriptions on walls now have a correct wordwrapping.
 
  
 +
== V1.11 ==
  
 +
=== FIXED ===
 +
*Cellar: the teleporter in the rats' nest now only affect monsters.
 +
*Crypt: the access to an unfinished puzzle in the NW area was removed.
 +
*Temple: Inscriptions on walls now have a correct wordwrapping.
  
V1.1
+
== V1.1 ==
 
Switched to Dmbuiler.
 
Switched to Dmbuiler.
  
ADDED:
+
=== ADDED ===
- Two paths of wisdom in the temple and several tweaks for a better balance.
+
*Two paths of wisdom in the temple and several tweaks for a better balance.
 
 
FIXED:
 
- Sewers: the floor grates swallowing the water elementals are no longer fatal to party
 
- Spider level: the SE pit fall has now an exit
 
- Mines: Iaido now talks only when supposed to!
 
- Temple: "Puny shrimps" glitch at least fixed.
 
 
 
  
 +
=== FIXED ===
 +
*Sewers: the floor grates swallowing the water elementals are no longer fatal to party
 +
*Spider level: the SE pit fall has now an exit
 +
*Mines: Iaido now talks only when supposed to!
 +
*Temple: "Puny shrimps" glitch at least fixed.
  
V1.0
+
== V1.0 ==
A dungeon with multiple ends and "events" triggered by the characters.  
+
A dungeon with multiple ends and "events" triggered by the characters.<br>
For journeymen.
+
For journeymen.<br>
Ran out of objects with Dmute.
+
Ran out of objects with Dmute.<br>
<nowiki>
 
 
[[Category:Conflux|Version history]]
 
[[Category:Conflux|Version history]]

Revision as of 20:46, 18 March 2012

Version History

WIP 002

ADDED

  • Sound ending for the maleficient guild.

WIP 001

Several minor bugs are known.

CHANGED

  • All the files are unencrypted.

V3.5 beta 8

FIXED

  • DirectX set by default

V3.5 beta 7

FIXED

  • the 6 sar keys couldn't open a door in the metamorph's halls.
  • a rare case of DSA flooding.

V3.5 beta 6

FIXED

  • minor bugs.
  • dragon armor spell.
  • Lyte armor spell.
  • talk action.
  • locate treasure spell.

CHANGED

  • optimized some parts that could slow down the game.
  • toned down lightning.
  • flood can now go down through pits and stairs.

ADDED

  • statues descriptions.
  • a trap in the dwarven vault.
  • monster immunities, vulnerabilities and resistances to lightning.
  • blinking power.
  • room of fate (in-built config for difficulty and slow cpu).
  • two challenges in the palace of the polymorphing wizard.

V3.5 beta 5

FIXED

  • overpopulation in the sewers.
  • Vecna's bug.
  • disease bug.
  • missile sound bug.
  • teleporter room dead end.

ADDED

  • Flood effect.
  • Jitter effect.

V3.5 beta 4

FIXED

  • juicy fountains.
  • diseases can be cured.

CHANGED

  • Toned down stats gains through alchemical potions.

ADDED

  • Iaido's hand.
  • Unquiet Cerberus.

V3.5 beta 3

FIXED

  • missing sound for the Shakes.

CHANGED

  • Chani's mana.
  • Diseases toned down.
  • curing potions enhanced.

V3.5 beta 2

FIXED

  • corpses are restricted to certain tiles.
  • other corpses fixes.
  • big reaper power.
  • beasts fixed.
  • drunkness.

CHANGED

  • Halk's ending.
  • guild characters are now more powerful.

ADDED

  • dwarven heroes special stomach.
  • party can be slowed down or paralyzed.
  • new missile behaviours.
  • shields more efficient against missiles.
  • antifire more helpful against fireballs.
  • diseases.

V3.5 beta 1

FIXED

  • some mechanisms in Leyla ending were too noisy.
  • removed a pit blocking the dark councillor quest.
  • all the spells should give experience.
  • the slow down caused by beholders was almost permanent.
  • the nightmare is back.

CHANGED

  • items linked to characters must now be found in the dungeon.

ADDED

  • some items have new powers.
  • some characters have new powers.
  • new level.
  • some useless items should now be more interesting.
  • the beasts within.
  • twists of fate (fate gaze, great reaper).
  • cosmetic enhancements (sounds and graphics).
  • decaying corpses and blood.
  • purses.
  • alchemy.
  • a few new monters.

V3bugfix V

FIXED

  • some bugs... I guess

V3bugfix IV

FIXED

  • smaug lair was inescapable.
  • scorching whip and some dragon armour pieces weren't granting the due points.
  • munchers are not psychic anymore.
  • the wu tse area doesn't damage you anymore
  • some important items can no longer be put in bags
  • charging or knockbacked monsters would sometime freeze or disappear
  • spells shouldn't fizzle at random anymore
  • a possible dead end in the thieves' maze
  • some growth mechanisms could go wrong
  • under certain conditions the reactor was not accessible
  • treasure hunt spell now correctly acknowledge the treasure of level 13 when found
  • beholders now slow you down instead of hasting you. You won't laugh at them so much.
  • mischievous bag works better.
  • updated clones.
  • anchor spell doesn't consume a coin anymore when failed.
  • and a horde of minor bugs

CHANGED

  • toned down the aquatic muncher generation
  • toned down funereal weapons
  • archmage fight is different.
  • slightly toned down monks
  • a few monsters can now be pregnant
  • reduced the range of fear aura
  • lyte armor quest is different
  • ashes of Herakles grant a better bonus
  • an internal reorganisation of character specific events. Will prove useful for next version.

ADDED

  • a special helm
  • wedding ring now useful
  • a few magic items (experimental)
  • guides have enhanced capacities

V3bugfix III

FIXED

  • some monsters were attacking backwards
  • canteen fixed
  • ending messages sometimes were displayed wrongly

V3bugfix II

ADDED

  • some spells won't work under water.
  • a small part under the mountain.

CHANGED

  • monsters in the guild hall will use the teleporter more obviously and coherently.
  • Crypt heroes have better stats.
  • 2nd and 3rd grade guild heroes have better stats.
  • the archmage is now immune to freeze effects.
  • the knockback effect can push into pits and teleporters.
  • upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
  • vampiric weapons are now more effective.
  • coral crab toned down, coral poleyn enhanced.
  • the fight against the archmage is different now.
  • toned down the water dimension.
  • munchers, tormentors, rooflurkers and imps have new attack behaviour.
  • monsters should now be harder to sneak from behind.

FIXED

  • a rare bug where splitting monsters would get converted to something else.
  • a way to avoid vecna's curse.
  • some broken teleport scrolls.
  • a way to roam freely with Halk's powergem.
  • swift death now only works on fleshy creatures.
  • funereal effect now has a tiny chance to fail.
  • funereal effect doesn't work from backrow anymore.
  • a way to mix endings texts.
  • stoneskin wasn't working.
  • Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
  • a way to get away being guilty.
  • the color scheme of dragon armour is now more coherent.
  • dozens of minor bugs.

V3bugfix I

ADDED

  • an exit to the emmerald path
  • some missing hints for the Oracle

CHANGED

  • Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
  • mudman behaviour
  • most of the "full party needed" blocks were removed.
  • iron doors are easier to bash.

FIXED

  • an incoherent decoration.
  • some text mechanisms.
  • size of scorpions
  • footprints spell sometimes didn't expire
  • Ettin starve-to-death trap
  • spider death
  • dead torches igniting explosions.
  • minor bugs
  • infinite generator in the moria.
  • dragon armor spell

V3Competition

ADDED

  • sar wines and zo liqueurs are drinkable now.
  • a scroll to keep record of the score

CHANGED

  • the boulders in the mines should integrate better with the wallsets now.

FIXED

  • egg hatching mechanism
  • an emerald key was missing

V3k

ADDED

  • you will now know when guild ranks are needed to progress further in the experience levels.

CHANGED

  • experience progression should be notably faster for the first levels.

V3j

ADDED

  • a few sounds

FIXED

  • locate treasure spell
  • air rune scrolls

V3i

FIXED

  • a bug that would generate hundreds of missiles and kill Vecna

V3h

ADDED

  • recharger
  • another article for the furs merchant

CHANGED

  • giggler and leprechaun populations in the sewers
  • fire shield and magic shield harder to cast
  • Vecna is now better protected
  • fright trump toned down again
  • Lyte set is lighter
  • balanced some weapons

FIXED

  • a graphical glitch with wallsets
  • too low armor values for some monsters
  • bug with knockback effect
  • monster joining groups would sometime duplicate for a few ticks
  • a rare bug that would cause a savegame to be unreadable
  • master thief mechanism
  • there was a wicked way to escape from the fate linked to the powergem
  • a way to kill Morpanthrax
  • a bug with the hit action
  • the starving fog could follow you through levels
  • some monsters would drop more items than normal when telefragged

V3g

CHANGED

  • spiders are tougher
  • tweaked Furx, Leviathan, Excalibur

FIXED

  • power of coral armor
  • more optimizations

V3f

CHANGED

  • Furx is harder to obtain
  • some keys and locks
  • boots of speed harder to get

FIXED

  • xp progression easier and smoother
  • saving game doesn't remain disabled when you die.
  • a crash when attacked in ghost form

V3e

CHANGED

  • inner mechanics to manage character stats, to avoid possible crashes.
  • xp progression
  • initial stamina slightly raised

FIXED

  • some minor bugs

V3d

CHANGED

  • Furx won't be so good at first

FIXED

  • starvation death in Uqbar room
  • scorpion missing sound
  • deep level training cheat
  • a crash while attacking
  • bouncing time

V3c

OPTIMIZED VERSION

ADDED

  • a little muncher's nest in the mines
  • Gando will be more helpful.
  • torches at the beginning
  • a hint for the truth spell.

CHANGED

  • slightly raised the starting hitpoints.
  • raised food values.
  • Vexirks toned down.
  • toned down blow horn and confuse.
  • balanced the guild riddles
  • toned down the mace of order

FIXED

  • a revealing graphical glitch in the tomb of druafang
  • some weapon locations
  • unleashed hell was impossible to play.
  • gaining level usually didn't increase stats

V3b

FIXED

  • rats were present at level 0 with a bad palette
  • batch files.

V3a

THE RELEASE!

ADDED

  • New monsters

CHANGED

  • You cannot venture beyond level 7 without a full party (to avoid a way of cheating).

V3 beta: b to e

Playtesters: Beowuuf, Trantor, Ian, PitD

FIXED

  • lots of bugs

V3 beta a

playtest version for Trantor and Suule

ADDED

  • Sounds
  • Skins
  • Monsters' AI
  • unique items

FIXED

  • graphical glitches

V2.k

CHANGED

  • you cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
  • you cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
  • you cannot freeze the council anymore. This was too easy.
  • training against Lord Grey should be harder and limited.
  • Cellar: some tweaks.
  • Shields are now more efficient.
  • Emerald Level: increased cost of the big shortcut.
  • Some duels with special monsters should be more challenging now.
  • Penultimate member of each guild has been boosted in a secondary stat.

ADDED

  • Spiders lair: Path of Light, Revenge Room, Master Thief.
  • Tower of Mampang: tower of loops, tower of doors, tower of pits.
  • Neta: spider guardians.
  • Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
  • Deathtrap dungeon.
  • Council: Torture Chamber.
  • Crypt: heroes.
  • Sudden death: Weapon replicator.
  • Moria: a third exit.
  • More levels.
  • Curses.
  • Special event/spells for hidden characters.
  • New spells.
  • Sauron's will.
  • Cartographer's Maps.
  • Several unique monster's AI.
  • Hint file.
  • Sounds.
  • Skins.
  • Unique items.
  • Lots of new stuff!

FIXED

  • a bug with one of Halk's endings.
  • some illegal stairs.
  • Sudden Death: a trap could generate thousands of weapons!
  • some minor bugs.
  • some bugs with the oven.
  • some bugs giving infinite experience.

V2.j

ADDED

  • Council level: Ra locks.
  • Sudden death: reward and traps.
  • Mines: unstable roof.
  • Spiders lair: furnitures.
  • Sewers: furnitures.
  • Neta: furnitures.
  • Bottom of Ashes Stairs: Thieves Maze.
  • Crypt: Spiteful Spittles.

CHANGED

  • the archmage of Mampang should be more impredictable.
  • Council level and vexirks: harder.
  • experience progression should be faster.

FIXED

  • some mispells and moria texts.
  • precious charges.
  • the false exit should always require a rope.
  • the stick stuck door had the wrong graphic.
  • the final demon after the sudden death will wait for the party.
  • lots of wrong decorations.
  • the egg chamber could be opened by monsters.
  • there was a way to create a powergolem too powerful.
  • Smaug health.
  • "Emerald Guardians" text put back.

V2.i

FIXED

  • some texts and false walls in the prison
  • unlimited experience bug in the egg chambers
  • cell of prizes' examinator

V2.h

CHANGED

  • the "supplies for the strong" was not working as wanted.

FIXED

  • Shrimp bug... again!
  • Gothmog's text bugs
  • generators at 03(25,24), 07(25,30), 13(00,23)
  • mace of Order glitch
  • trial crash

V2.g

The official release!

V2.a to 2.f

Playtesting versions

V2.0

Graphics.dat edited!

ADDED

  • several new layouts and traps.
  • the lucky stones idea from Charlatan75

CHANGED

  • several graphics (by Cowsmanaut and Charlatan75)
  • physics
  • objects names
  • spells

FIXED

  • special pushbutton and objectholder bug
  • some texts problems.

V1.31

FIXED

  • clones problem
  • texts on stairs and pits
  • actuators on false wall
  • some CSBuild related bugs

V1.3

ADDED

  • Moria
  • the bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
  • furnitures and texts for a better atmosphere
  • mildew references
  • enfers references
  • traps from Christopher's dungeons (like the EE doors). Thank you Christopher.

V1.2

Switched to CSBuild

FIXED

  • overpopulating bugs

V1.11

FIXED

  • Cellar: the teleporter in the rats' nest now only affect monsters.
  • Crypt: the access to an unfinished puzzle in the NW area was removed.
  • Temple: Inscriptions on walls now have a correct wordwrapping.

V1.1

Switched to Dmbuiler.

ADDED

  • Two paths of wisdom in the temple and several tweaks for a better balance.

FIXED

  • Sewers: the floor grates swallowing the water elementals are no longer fatal to party
  • Spider level: the SE pit fall has now an exit
  • Mines: Iaido now talks only when supposed to!
  • Temple: "Puny shrimps" glitch at least fixed.

V1.0

A dungeon with multiple ends and "events" triggered by the characters.
For journeymen.
Ran out of objects with Dmute.