Introduction
Relays are a type of wall mechanic, this means they must be place on a wall tile. Relays to work must meet the conditions assigned to them before the action will take place. Relays are used in conjunction with Actions to allow special or complex Mechanisms to take place, see Mechanisms for more information.
Possible Conditions
condition
|
set type
|
Number
|
eg 1, 2, 3, etc
|
Value of item
|
selected from dungeon
|
Triggering
|
- Strength
- X
- Y
- Z
- Direction
- Member
- Member health
- Member health max
- Member stamina
- Member stamina max
- Member mana
- Member mana max
- Member strength
- Member strength max
- Member dexterity
- Member dexterity max
- Member wisdom
- Member wisdom max
- Member vitality
- Member vitality max
- Member anti magic
- Member anti magic max
- Member anti fire
- Member anti fire max
- Member fighter
- Member ninja
- Member priest
- Member wizard
- Member food
- Member water
- Member poison
- Member load
- Member shield fire
- Member shield magic
- Member shield monster
- Member object on head
- Member object on body
- Member object on legs
- Member object on feet
- Member object on hand left
- Member object on hand right
- Member object on neck
- Character
|
Party
|
- X
- Y
- Z
- Direction
- Member
- Highest health
- Highest health max
- Highest stamina
- Highest stamina max
- Highest mana
- Highest mana max
- Highest strength
- Highest strength max
- Highest dexterity
- Highest dexterity max
- Highest wisdom
- Highest wisdom max
- Highest vitality
- Highest vitality max
- Highest anti magic
- Highest anti magic max
- Highest anti fire
- Highest anti fire max
- Highest luck
- Highest fighter
- Highest ninja
- Highest priest
- Highest wizard
- Highest food
- Highest water
- Highest poison
- Highest load
- Object on mouse
|
Character
|
- First Character name
- Other Character name/s...
|
Object
|
selected in dungeon
|
Operation
|
- Equal to
- No equal to
- Greater than
- Greater than or equal to
- Less than
- Less than of equal to
- Or; if no conditions present don't do action
- And; if both conditions present do action
- Xor; if both or no conditions present don't do action
- Nor; if no conditions present do action
- Nand; if both conditions present don't do action
|
Possible Actions
A relay can perform a number of actions.
Activate, target stays on/activated/visible;
Deactivate, target stays off/deactivated/invisible;
Toggle, target swaps between on/off;
Release,
Destroy, target is removed/invisible and can't be activated again.
Targets
Up to 8 targets can be selected from within your dungeon, a second relay would be needed if more is required.
Other actions
Other actions can also be preformed by the relay: Rotating, moving, delay…