RTC/Doors
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Revision as of 04:13, 1 January 2009 by Lord BoNes (talk | contribs) (New page: Doors are simply that, a door that can be triggered to open/close. In RTC, when designing a dungeon, a door must be de-activated to open and activated to close. If a door is already open,...)
Doors are simply that, a door that can be triggered to open/close.
In RTC, when designing a dungeon, a door must be de-activated to open and activated to close. If a door is already open, then calling de-activate further times will have no affect.
Doors can also be "hacked" or "blasted" open.
A door can be "hacked" open by a character, with enough strength, attacking the door. In the editor, the percentage strength vs. bash is a percentage of 255 strength. IE: if a door has 50% strength to bash, a character requires 128 strength to be able to "hack" the door open.
A door can be "blasted" open by a character casting a sufficient strength fireball at the designated door.