Conflux/Changelog

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WIP 002 ADDED: Sound ending for the maleficient guild.


WIP 001 CHANGED: All the files are unencrypted.

Several minor bugs are known.

V3.5 beta 8 FIXED: - DirectX set by default

V3.5 beta 7 FIXED: - the 6 sar keys couldn't open a door in the metamorph's halls. - a rare case of DSA flooding.

V3.5 beta 6 FIXED: - minor bugs. - dragon armor spell. - Lyt armor spell. - talk action. - locate treasure spell.

CHANGED: - optimized some parts that could slow down the game. - toned down lightning. - flood can now go down through pits and stairs.

ADDED: - statues descriptions. - a trap in the dwarven vault. - monster immunities, vulnerabilities and resistances to lightning. - blinking power. - room of fate (in-built config for difficulty and slow cpu). - two challenges in the palace of the polymorphing wizard.

V3.5 beta 5 FIXED: - overpopulation in the sewers. - Vecna's bug. - disease bug. - missile sound bug. - teleporter room dead end.

ADDED: - Flood effect. - Jitter effect.

V3.5 beta 4 FIXED: - juicy fountains. - diseases can be cured.

CHANGED: - Toned down stats gains through alchemical potions.

ADDED: - Iaido's hand. - Unquiet Cerberus.

V3.5 beta 3 FIXED: - missing sound for the Shakes.

CHANGED: - Chani's mana. - Diseases toned down. - curing potions enhanced.

V3.5 beta 2 FIXED: - corpses are restricted to certain tiles. - other corpses fixes. - big reaper power. - beasts fixed. - drunkness.

CHANGED: - Halk's ending. - guild characters are now more powerful.

ADDED: - dwarven heroes special stomach. - party can be slowed down or paralyzed. - new missile behaviours. - shields more efficient against missiles. - antifire more helpful against fireballs. - diseases.


V3.5 beta 1 FIXED: - some mechanisms in Leyla ending were too noisy. - removed a pit blocking the dark councillor quest. - all the spells should give experience. - the slow down caused by beholders was almost permanent. - the nightmare is back.

CHANGED: - items linked to characters must now be found in the dungeon.

ADDED: - some items have new powers. - some characters have new powers. - new level. - some useless items should now be more interesting. - the beasts within. - twists of fate (fate gaze, great reaper). - cosmetic enhancements (sounds and graphics). - decaying corpses and blood. - purses. - alchemy. - a few new monters.


V3bugfix V: FIXED: some bugs... I guess

V3bugfix IV: FIXED: - smaug lair was inescapable. - scorching whip and some dragon armour pieces weren't granting the due points. - munchers are not psychic anymore. - the wu tse area doesn't damage you anymore - some important items can no longer be put in bags - charging or knockbacked monsters would sometime freeze or disappear - spells shouldn't fizzle at random anymore - a possible dead end in the thieves' maze - some growth mechanisms could go wrong - under certain conditions the reactor was not accessible - treasure hunt spell now correctly acknowledge the treasure of level 13 when found - beholders now slow you down instead of hasting you. You won't laugh at them so much. - mischievous bag works better. - updated clones. - anchor spell doesn't consume a coin anymore when failed. - and a horde of minor bugs

CHANGED: - toned down the aquatic muncher generation - toned down funereal weapons - archmage fight is different. - slightly toned down monks - a few monsters can now be pregnant - reduced the range of fear aura - lyte armor quest is different - ashes of Herakles grant a better bonus - an internal reorganisation of character specific events. Will prove useful for next version.

ADDED: - a special helm - wedding ring now useful - a few magic items (experimental) - guides have enhanced capacities


V3bugfix III: FIXED: - some monsters were attacking backwards - canteen fixed - ending messages sometimes were displayed wrongly

V3bugfix II:

ADDED: - some spells won't work under water. - a small part under the mountain.

CHANGED: - monsters in the guild hall will use the teleporter more obviously and coherently. - Crypt heroes have better stats. - 2nd and 3rd grade guild heroes have better stats. - the archmage is now immune to freeze effects. - the knockback effect can push into pits and teleporters. - upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel. - vampiric weapons are now more effective. - coral crab toned down, coral poleyn enhanced. - the fight against the archmage is different now. - toned down the water dimension. - munchers, tormentors, rooflurkers and imps have new attack behaviour. - monsters should now be harder to sneak from behind.

FIXED: - a rare bug where splitting monsters would get converted to something else. - a way to avoid vecna's curse. - some broken teleport scrolls. - a way to roam freely with Halk's powergem. - swift death now only works on fleshy creatures. - funereal effect now has a tiny chance to fail. - funereal effect doesn't work from backrow anymore. - a way to mix endings texts. - stoneskin wasn't working. - Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly. - a way to get away being guilty. - the color scheme of dragon armour is now more coherent. - dozens of minor bugs.


V3bugfix I:

ADDED: - an exit to the emmerald path - some missing hints for the Oracle

CHANGED: - Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now. - mudman behaviour - most of the "full party needed" blocks were removed. - iron doors are easier to bash.

FIXED: - an incoherent decoration. - some text mechanisms. - size of scorpions - footprints spell sometimes didn't expire - Ettin starve-to-death trap - spider death - dead torches igniting explosions. - minor bugs - infinite generator in the moria. - dragon armor spell


V3Competition:

ADDED: - sar wines and zo liqueurs are drinkable now. - a scroll to keep record of the score

CHANGED: - the boulders in the mines should integrate better with the wallsets now.

FIXED: - egg hatching mechanism - an emerald key was missing


V3k:

ADDED: - you will now know when guild ranks are needed to progress further in the experience levels.

CHANGED: - experience progression should be notably faster for the first levels.


V3j:

ADDED: - a few sounds

FIXED: - locate treasure spell - air rune scrolls


V3i:

FIXED: - a bug that would generate hundreds of missiles and kill Vecna


V3h:

ADDED: - recharger - another article for the furs merchant

CHANGED: - giggler and leprechaun populations in the sewers - fire shield and magic shield harder to cast - Vecna is now better protected - fright trump toned down again - Lyte set is lighter - balanced some weapons

FIXED: - a graphical glitch with wallsets - too low armor values for some monsters - bug with knockback effect - monster joining groups would sometime duplicate for a few ticks - a rare bug that would cause a savegame to be unreadable - master thief mechanism - there was a wicked way to escape from the fate linked to the powergem - a way to kill Morpanthrax - a bug with the hit action - the starving fog could follow you through levels - some monsters would drop more items than normal when telefragged


V3g:

CHANGED: - spiders are tougher - tweaked Furx, Leviathan, Excalibur

FIXED: - power of coral armor - more optimizations


V3f:

CHANGED: - Furx is harder to obtain - some keys and locks - boots of speed harder to get

FIXED: - xp progression easier and smoother - saving game doesn't remain disabled when you die. - a crash when attacked in ghost form


V3e:

CHANGED: - inner mechanics to manage character stats, to avoid possible crashes. - xp progression - initial stamina slightly raised

FIXED: - some minor bugs


V3d:

CHANGED: - Furx won't be so good at first

FIXED: - starvation death in Uqbar room - scorpion missing sound - deep level training cheat - a crash while attacking - bouncing time


V3c: OPTIMIZED VERSION

ADDED: - a little muncher's nest in the mines - Gando will be more helpful. - torches at the beginning - a hint for the truth spell.

CHANGED: - slightly raised the starting hitpoints. - raised food values. - Vexirks toned down. - toned down blow horn and confuse. - balanced the guild riddles - toned down the mace of order

FIXED: - a revealing graphical glitch in the tomb of druafang - some weapon locations - unleashed hell was impossible to play. - gaining level usually didn't increase stats


V3b:

FIXED: - rats were present at level 0 with a bad palette - batch files.


V3a: THE RELEASE!

ADDED: - New monsters

CHANGED: - You cannot venture beyond level 7 without a full party (to avoid a way of cheating).


V3 beta: b to e Playtesters: Beowuuf, Trantor, Ian, PitD

FIXED: - lots of bugs


V3 beta a playtest version for Trantor and Suule

ADDED: - Sounds - Skins - Monsters' AI - unique items

FIXED: - graphical glitches


V2.k

CHANGED: - you cannot wander in the dungeon with the Powergem anymore. This was too unbalancing. - you cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing. - you cannot freeze the council anymore. This was too easy. - training against Lord Grey should be harder and limited. - Cellar: some tweaks. - Shields are now more efficient. - Emerald Level: increased cost of the big shortcut. - Some duels with special monsters should be more challenging now. - Penultimate member of each guild has been boosted in a secondary stat.

ADDED: - Spiders lair: Path of Light, Revenge Room, Master Thief. - Tower of Mampang: tower of loops, tower of doors, tower of pits. - Neta: spider guardians. - Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon. - Deathtrap dungeon. - Council: Torture Chamber. - Crypt: heroes. - Sudden death: Weapon replicator. - Moria: a third exit. - More levels. - Curses. - Special event/spells for hidden characters. - New spells. - Sauron's will. - Cartographer's Maps. - Several unique monster's AI. - Hint file. - Sounds. - Skins. - Unique items. - Lots of new stuff!

FIXED: - a bug with one of Halk's endings. - some illegal stairs. - Sudden Death: a trap could generate thousands of weapons! - some minor bugs. - some bugs with the oven. - some bugs giving infinite experience.



V2.j

ADDED: - Council level: Ra locks. - Sudden death: reward and traps. - Mines: unstable roof. - Spiders lair: furnitures. - Sewers: furnitures. - Neta: furnitures. - Bottom of Ashes Stairs: Thieves Maze. - Crypt: Spiteful Spittles.

CHANGED: - the archmage of Mampang should be more impredictable. - Council level and vexirks: harder. - experience progression should be faster.

FIXED: - some mispells and moria texts. - precious charges. - the false exit should always require a rope. - the stick stuck door had the wrong graphic. - the final demon after the sudden death will wait for the party. - lots of wrong decorations. - the egg chamber could be opened by monsters. - there was a way to create a powergolem too powerful. - Smaug health. - "Emerald Guardians" text put back.


V2.i

FIXED: - some texts and false walls in the prison - unlimited experience bug in the egg chambers - cell of prizes' examinator


V2.h

CHANGED: - the "supplies for the strong" was not working as wanted.

FIXED: - Shrimp bug... again! - Gothmog's text bugs - generators at 03(25,24), 07(25,30), 13(00,23) - mace of Order glitch - trial crash


V2.g The official release!


V2.a to 2.f Playtesting versions


V2.0 Graphics.dat edited!

ADDED: - several new layouts and traps. - the lucky stones idea from Charlatan75

CHANGED: - several graphics (by Cowsmanaut and Charlatan75) - physics - objects names - spells

FIXED: - special pushbutton and objectholder bug - some texts problems.


V1.31

FIXED: - clones problem - texts on stairs and pits - actuators on false wall - some CSBuild related bugs


V1.3

ADDED: - Moria - the bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea). - furnitures and texts for a better atmosphere - mildew references - enfers references - traps from Christopher's dungeons (like the EE doors). Thank you Christopher.


V1.2 Switched to CSBuild

FIXED: - overpopulating bugs


V1.11

FIXED: - Cellar: the teleporter in the rats'nestle now only affect monsters. - Crypt: the access to an unfinished puzzle in the NW area was removed. - Temple: Inscriptions on walls now have a correct wordwrapping.


V1.1 Switched to Dmbuiler.

ADDED: - Two paths of wisdom in the temple and several tweaks for a better balance.

FIXED: - Sewers: the floor grates swallowing the water elementals are no longer fatal to party - Spider level: the SE pit fall has now an exit - Mines: Iaido now talks only when supposed to! - Temple: "Puny shrimps" glitch at least fixed.


V1.0 A dungeon with multiple ends and "events" triggered by the characters. For journeymen. Ran out of objects with Dmute.