Difference between revisions of "RTC/Doors"

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A door can be "blasted" open by a character casting a sufficient strength fireball at the designated door.
 
A door can be "blasted" open by a character casting a sufficient strength fireball at the designated door.
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'''How to add a Door:'''
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#Right click
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#Edit
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#Add
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#Door
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#select the style of door
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#From here you may choose its State and Strength.
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Doors are expected to have door frames.
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'''How to add a Door Frame:'''
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#Right click
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#Edit
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#Add
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#Floor Object
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#FLOORITEM_DOORFRAME in the style you are after
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#with button means key/keyhole may not be necessary. (Keyholes may be found in the Wall Objects section, keys are Misc items placed usually in the hard to reach/find parts of the dungeon)
  
 
[[Category:RTC|Doors]]
 
[[Category:RTC|Doors]]

Revision as of 08:36, 28 May 2009

Doors are simply that, a door that can be triggered to open/close.

In RTC, when designing a dungeon, a door must be de-activated to open and activated to close. If a door is already open, then calling de-activate further times will have no affect.


Doors can also be "hacked" or "blasted" open.

A door can be "hacked" open by a character, with enough strength, attacking the door. In the editor, the percentage strength vs. bash is a percentage of 255 strength. IE: if a door has 50% strength to bash, a character requires 128 strength to be able to "hack" the door open.

A door can be "blasted" open by a character casting a sufficient strength fireball at the designated door.

How to add a Door:

  1. Right click
  2. Edit
  3. Add
  4. Door
  5. select the style of door
  6. From here you may choose its State and Strength.

Doors are expected to have door frames.

How to add a Door Frame:

  1. Right click
  2. Edit
  3. Add
  4. Floor Object
  5. FLOORITEM_DOORFRAME in the style you are after
  6. with button means key/keyhole may not be necessary. (Keyholes may be found in the Wall Objects section, keys are Misc items placed usually in the hard to reach/find parts of the dungeon)