Difference between revisions of "RTC/Doors"
(added category) |
(Added a how to) |
||
Line 9: | Line 9: | ||
A door can be "blasted" open by a character casting a sufficient strength fireball at the designated door. | A door can be "blasted" open by a character casting a sufficient strength fireball at the designated door. | ||
+ | |||
+ | '''How to add a Door:''' | ||
+ | #Right click | ||
+ | #Edit | ||
+ | #Add | ||
+ | #Door | ||
+ | #select the style of door | ||
+ | #From here you may choose its State and Strength. | ||
+ | |||
+ | Doors are expected to have door frames. | ||
+ | |||
+ | '''How to add a Door Frame:''' | ||
+ | #Right click | ||
+ | #Edit | ||
+ | #Add | ||
+ | #Floor Object | ||
+ | #FLOORITEM_DOORFRAME in the style you are after | ||
+ | #with button means key/keyhole may not be necessary. (Keyholes may be found in the Wall Objects section, keys are Misc items placed usually in the hard to reach/find parts of the dungeon) | ||
[[Category:RTC|Doors]] | [[Category:RTC|Doors]] |
Revision as of 08:36, 28 May 2009
Doors are simply that, a door that can be triggered to open/close.
In RTC, when designing a dungeon, a door must be de-activated to open and activated to close. If a door is already open, then calling de-activate further times will have no affect.
Doors can also be "hacked" or "blasted" open.
A door can be "hacked" open by a character, with enough strength, attacking the door. In the editor, the percentage strength vs. bash is a percentage of 255 strength. IE: if a door has 50% strength to bash, a character requires 128 strength to be able to "hack" the door open.
A door can be "blasted" open by a character casting a sufficient strength fireball at the designated door.
How to add a Door:
- Right click
- Edit
- Add
- Door
- select the style of door
- From here you may choose its State and Strength.
Doors are expected to have door frames.
How to add a Door Frame:
- Right click
- Edit
- Add
- Floor Object
- FLOORITEM_DOORFRAME in the style you are after
- with button means key/keyhole may not be necessary. (Keyholes may be found in the Wall Objects section, keys are Misc items placed usually in the hard to reach/find parts of the dungeon)