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= Version History =
WIP 002
ADDED:
Sound ending for the maleficient guild.


== WIP 002 ==


WIP 001
=== ADDED ===
CHANGED:
*Sound ending for the maleficient guild.
All the files are unencrypted.


== WIP 001 ==
Several minor bugs are known.
Several minor bugs are known.


V3.5 beta 8
=== CHANGED ===
FIXED:
*All the files are unencrypted.
- DirectX set by default


V3.5 beta 7
== V3.5 beta 8 ==
FIXED:
- the 6 sar keys couldn't open a door in the metamorph's halls.
- a rare case of DSA flooding.


V3.5 beta 6
=== FIXED ===
FIXED:
*DirectX set by default
- minor bugs.
- dragon armor spell.
- Lyt armor spell.
- talk action.
- locate treasure spell.


CHANGED:
== V3.5 beta 7 ==
- optimized some parts that could slow down the game.
- toned down lightning.
- flood can now go down through pits and stairs.


ADDED:
=== FIXED ===
- statues descriptions.
*the 6 sar keys couldn't open a door in the metamorph's halls.
- a trap in the dwarven vault.
*a rare case of DSA flooding.
- monster immunities, vulnerabilities and resistances to lightning.
- blinking power.
- room of fate (in-built config for difficulty and slow cpu).
- two challenges in the palace of the polymorphing wizard.


V3.5 beta 5
== V3.5 beta 6 ==
FIXED:
- overpopulation in the sewers.
- Vecna's bug.
- disease bug.
- missile sound bug.
- teleporter room dead end.


ADDED:
=== FIXED ===
- Flood effect.
*minor bugs.
- Jitter effect.
*dragon armor spell.
*Lyte armor spell.
*talk action.
*locate treasure spell.


V3.5 beta 4
=== CHANGED ===
FIXED:
*optimized some parts that could slow down the game.
- juicy fountains.
*toned down lightning.
- diseases can be cured.
*flood can now go down through pits and stairs.


CHANGED:
=== ADDED ===
- Toned down stats gains through alchemical potions.
*statues descriptions.
*a trap in the dwarven vault.
*monster immunities, vulnerabilities and resistances to lightning.
*blinking power.
*room of fate (in-built config for difficulty and slow cpu).
*two challenges in the palace of the polymorphing wizard.


ADDED:
== V3.5 beta 5 ==
- Iaido's hand.
- Unquiet Cerberus.


V3.5 beta 3
=== FIXED ===
FIXED:
*overpopulation in the sewers.
- missing sound for the Shakes.
*Vecna's bug.
*disease bug.
*missile sound bug.
*teleporter room dead end.


CHANGED:
=== ADDED ===
- Chani's mana.
*Flood effect.
- Diseases toned down.
*Jitter effect.
- curing potions enhanced.


V3.5 beta 2
== V3.5 beta 4 ==
FIXED:
- corpses are restricted to certain tiles.
- other corpses fixes.
- big reaper power.
- beasts fixed.
- drunkness.


CHANGED:
=== FIXED ===
- Halk's ending.
*juicy fountains.
- guild characters are now more powerful.
*diseases can be cured.


ADDED:
=== CHANGED ===
- dwarven heroes special stomach.
*Toned down stats gains through alchemical potions.
- party can be slowed down or paralyzed.
- new missile behaviours.
- shields more efficient against missiles.
- antifire more helpful against fireballs.
- diseases.


=== ADDED ===
*Iaido's hand.
*Unquiet Cerberus.


V3.5 beta 1
== V3.5 beta 3 ==
FIXED:
- some mechanisms in Leyla ending were too noisy.
- removed a pit blocking the dark councillor quest.
- all the spells should give experience.
- the slow down caused by beholders was almost permanent.
- the nightmare is back.


CHANGED:
=== FIXED ===
- items linked to characters must now be found in the dungeon.
*missing sound for the Shakes.


ADDED:
=== CHANGED ===
- some items have new powers.
*Chani's mana.
- some characters have new powers.
*Diseases toned down.
- new level.
*curing potions enhanced.
- some useless items should now be more interesting.
- the beasts within.
- twists of fate (fate gaze, great reaper).
- cosmetic enhancements (sounds and graphics).
- decaying corpses and blood.
- purses.
- alchemy.
- a few new monters.


== V3.5 beta 2 ==


=== FIXED ===
*corpses are restricted to certain tiles.
*other corpses fixes.
*big reaper power.
*beasts fixed.
*drunkness.


V3bugfix V:
=== CHANGED ===
FIXED: some bugs... I guess
*Halk's ending.
*guild characters are now more powerful.


V3bugfix IV:
=== ADDED ===
FIXED:
*dwarven heroes special stomach.
- smaug lair was inescapable.
*party can be slowed down or paralyzed.
- scorching whip and some dragon armour pieces weren't granting the due points.
*new missile behaviours.
- munchers are not psychic anymore.
*shields more efficient against missiles.
- the wu tse area doesn't damage you anymore
*antifire more helpful against fireballs.
- some important items can no longer be put in bags
*diseases.
- charging or knockbacked monsters would sometime freeze or disappear
- spells shouldn't fizzle at random anymore
- a possible dead end in the thieves' maze
- some growth mechanisms could go wrong
- under certain conditions the reactor was not accessible
- treasure hunt spell now correctly acknowledge the treasure of level 13 when found
- beholders now slow you down instead of hasting you. You won't laugh at them so much.
- mischievous bag works better.
- updated clones.
- anchor spell doesn't consume a coin anymore when failed.
- and a horde of minor bugs


CHANGED:
== V3.5 beta 1 ==
- toned down the aquatic muncher generation
- toned down funereal weapons
- archmage fight is different.
- slightly toned down monks
- a few monsters can now be pregnant
- reduced the range of fear aura
- lyte armor quest is different
- ashes of Herakles grant a better bonus
- an internal reorganisation of character specific events. Will prove useful for next version.


ADDED:
=== FIXED ===
- a special helm
*some mechanisms in Leyla ending were too noisy.
- wedding ring now useful
*removed a pit blocking the dark councillor quest.
- a few magic items (experimental)
*all the spells should give experience.
- guides have enhanced capacities
*the slow down caused by beholders was almost permanent.
*the nightmare is back.


=== CHANGED ===
*items linked to characters must now be found in the dungeon.


V3bugfix III:
=== ADDED ===
FIXED:
*some items have new powers.
- some monsters were attacking backwards
*some characters have new powers.
- canteen fixed
*new level.
- ending messages sometimes were displayed wrongly
*some useless items should now be more interesting.
*the beasts within.
*twists of fate (fate gaze, great reaper).
*cosmetic enhancements (sounds and graphics).
*decaying corpses and blood.
*purses.
*alchemy.
*a few new monters.


V3bugfix II:
== V3bugfix V ==


ADDED:
=== FIXED ===
- some spells won't work under water.
*some bugs... I guess
- a small part under the mountain.


CHANGED:
== V3bugfix IV ==
- monsters in the guild hall will use the teleporter more obviously and coherently.
- Crypt heroes have better stats.
- 2nd and 3rd grade guild heroes have better stats.
- the archmage is now immune to freeze effects.
- the knockback effect can push into pits and teleporters.
- upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
- vampiric weapons are now more effective.
- coral crab toned down, coral poleyn enhanced.
- the fight against the archmage is different now.
- toned down the water dimension.
- munchers, tormentors, rooflurkers and imps have new attack behaviour.
- monsters should now be harder to sneak from behind.


FIXED:
=== FIXED ===
- a rare bug where splitting monsters would get converted to something else.
*smaug lair was inescapable.
- a way to avoid vecna's curse.
*scorching whip and some dragon armour pieces weren't granting the due points.
- some broken teleport scrolls.
*munchers are not psychic anymore.
- a way to roam freely with Halk's powergem.
*the wu tse area doesn't damage you anymore
- swift death now only works on fleshy creatures.
*some important items can no longer be put in bags
- funereal effect now has a tiny chance to fail.
*charging or knockbacked monsters would sometime freeze or disappear
- funereal effect doesn't work from backrow anymore.
*spells shouldn't fizzle at random anymore
- a way to mix endings texts.
*a possible dead end in the thieves' maze
- stoneskin wasn't working.
*some growth mechanisms could go wrong
- Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
*under certain conditions the reactor was not accessible
- a way to get away being guilty.
*treasure hunt spell now correctly acknowledge the treasure of level 13 when found
- the color scheme of dragon armour is now more coherent.
*beholders now slow you down instead of hasting you. You won't laugh at them so much.
- dozens of minor bugs.
*mischievous bag works better.
*updated clones.
*anchor spell doesn't consume a coin anymore when failed.
*and a horde of minor bugs


=== CHANGED ===
*toned down the aquatic muncher generation
*toned down funereal weapons
*archmage fight is different.
*slightly toned down monks
*a few monsters can now be pregnant
*reduced the range of fear aura
*lyte armor quest is different
*ashes of Herakles grant a better bonus
*an internal reorganisation of character specific events. Will prove useful for next version.


=== ADDED ===
*a special helm
*wedding ring now useful
*a few magic items (experimental)
*guides have enhanced capacities


V3bugfix I:
== V3bugfix III ==


ADDED:
=== FIXED ===
- an exit to the emmerald path
*some monsters were attacking backwards
- some missing hints for the Oracle
*canteen fixed
*ending messages sometimes were displayed wrongly


CHANGED:
== V3bugfix II ==
- Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
- mudman behaviour
- most of the "full party needed" blocks were removed.
- iron doors are easier to bash.


FIXED:
=== ADDED ===
- an incoherent decoration.
*some spells won't work under water.
- some text mechanisms.
*a small part under the mountain.
- size of scorpions
- footprints spell sometimes didn't expire
- Ettin starve-to-death trap
- spider death
- dead torches igniting explosions.
- minor bugs
- infinite generator in the moria.
- dragon armor spell


=== CHANGED ===
*monsters in the guild hall will use the teleporter more obviously and coherently.
*Crypt heroes have better stats.
*2nd and 3rd grade guild heroes have better stats.
*the archmage is now immune to freeze effects.
*the knockback effect can push into pits and teleporters.
*upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
*vampiric weapons are now more effective.
*coral crab toned down, coral poleyn enhanced.
*the fight against the archmage is different now.
*toned down the water dimension.
*munchers, tormentors, rooflurkers and imps have new attack behaviour.
*monsters should now be harder to sneak from behind.


=== FIXED ===
*a rare bug where splitting monsters would get converted to something else.
*a way to avoid vecna's curse.
*some broken teleport scrolls.
*a way to roam freely with Halk's powergem.
*swift death now only works on fleshy creatures.
*funereal effect now has a tiny chance to fail.
*funereal effect doesn't work from backrow anymore.
*a way to mix endings texts.
*stoneskin wasn't working.
*Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
*a way to get away being guilty.
*the color scheme of dragon armour is now more coherent.
*dozens of minor bugs.


V3Competition:
== V3bugfix I ==


ADDED:
=== ADDED ===
- sar wines and zo liqueurs are drinkable now.
*an exit to the emmerald path
- a scroll to keep record of the score
*some missing hints for the Oracle


CHANGED:
=== CHANGED ===
- the boulders in the mines should integrate better with the wallsets now.
*Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
*mudman behaviour
*most of the "full party needed" blocks were removed.
*iron doors are easier to bash.


FIXED:
=== FIXED ===
- egg hatching mechanism
*an incoherent decoration.
- an emerald key was missing
*some text mechanisms.
*size of scorpions
*footprints spell sometimes didn't expire
*Ettin starve-to-death trap
*spider death
*dead torches igniting explosions.
*minor bugs
*infinite generator in the moria.
*dragon armor spell


== V3Competition ==


=== ADDED ===
*sar wines and zo liqueurs are drinkable now.
*a scroll to keep record of the score


V3k:
=== CHANGED ===
*the boulders in the mines should integrate better with the wallsets now.


ADDED:
=== FIXED ===
- you will now know when guild ranks are needed to progress further in the experience levels.
*egg hatching mechanism
*an emerald key was missing


CHANGED:
== V3k ==
- experience progression should be notably faster for the first levels.


=== ADDED ===
*you will now know when guild ranks are needed to progress further in the experience levels.


=== CHANGED ===
*experience progression should be notably faster for the first levels.


V3j:
== V3j ==


ADDED:
=== ADDED ===
- a few sounds
*a few sounds


FIXED:
=== FIXED ===
- locate treasure spell
*locate treasure spell
- air rune scrolls
*air rune scrolls


== V3i ==


=== FIXED ===
*a bug that would generate hundreds of missiles and kill Vecna


V3i:
== V3h ==


FIXED:
=== ADDED ===
- a bug that would generate hundreds of missiles and kill Vecna
*recharger
*another article for the furs merchant


=== CHANGED ===
*giggler and leprechaun populations in the sewers
*fire shield and magic shield harder to cast
*Vecna is now better protected
*fright trump toned down again
*Lyte set is lighter
*balanced some weapons


=== FIXED ===
*a graphical glitch with wallsets
*too low armor values for some monsters
*bug with knockback effect
*monster joining groups would sometime duplicate for a few ticks
*a rare bug that would cause a savegame to be unreadable
*master thief mechanism
*there was a wicked way to escape from the fate linked to the powergem
*a way to kill Morpanthrax
*a bug with the hit action
*the starving fog could follow you through levels
*some monsters would drop more items than normal when telefragged


V3h:
== V3g ==


ADDED:
=== CHANGED ===
- recharger
*spiders are tougher
- another article for the furs merchant
*tweaked Furx, Leviathan, Excalibur


CHANGED:
=== FIXED ===
- giggler and leprechaun populations in the sewers
*power of coral armor
- fire shield and magic shield harder to cast
*more optimizations
- Vecna is now better protected
- fright trump toned down again
- Lyte set is lighter
- balanced some weapons


FIXED:
== V3f ==
- a graphical glitch with wallsets
- too low armor values for some monsters
- bug with knockback effect
- monster joining groups would sometime duplicate for a few ticks
- a rare bug that would cause a savegame to be unreadable
- master thief mechanism
- there was a wicked way to escape from the fate linked to the powergem
- a way to kill Morpanthrax
- a bug with the hit action
- the starving fog could follow you through levels
- some monsters would drop more items than normal when telefragged


=== CHANGED ===
*Furx is harder to obtain
*some keys and locks
*boots of speed harder to get


=== FIXED ===
*xp progression easier and smoother
*saving game doesn't remain disabled when you die.
*a crash when attacked in ghost form


V3g:
== V3e ==


CHANGED:
=== CHANGED ===
- spiders are tougher
*inner mechanics to manage character stats, to avoid possible crashes.
- tweaked Furx, Leviathan, Excalibur
*xp progression
*initial stamina slightly raised


FIXED:
=== FIXED ===
- power of coral armor
*some minor bugs
- more optimizations


== V3d ==


=== CHANGED ===
*Furx won't be so good at first


V3f:
=== FIXED ===
*starvation death in Uqbar room
*scorpion missing sound
*deep level training cheat
*a crash while attacking
*bouncing time


CHANGED:
== V3c ==
- Furx is harder to obtain
- some keys and locks
- boots of speed harder to get
 
FIXED:
- xp progression easier and smoother
- saving game doesn't remain disabled when you die.
- a crash when attacked in ghost form
 
 
 
V3e:
 
CHANGED:
- inner mechanics to manage character stats, to avoid possible crashes.
- xp progression
- initial stamina slightly raised
 
FIXED:
- some minor bugs
 
 
 
V3d:
 
CHANGED:
- Furx won't be so good at first
 
FIXED:
- starvation death in Uqbar room
- scorpion missing sound
- deep level training cheat
- a crash while attacking
- bouncing time
 
 
 
V3c:
OPTIMIZED VERSION
OPTIMIZED VERSION


ADDED:
=== ADDED ===
- a little muncher's nest in the mines
*a little muncher's nest in the mines
- Gando will be more helpful.
*Gando will be more helpful.
- torches at the beginning
*torches at the beginning
- a hint for the truth spell.
*a hint for the truth spell.
 
CHANGED:
- slightly raised the starting hitpoints.
- raised food values.
- Vexirks toned down.
- toned down blow horn and confuse.
- balanced the guild riddles
- toned down the mace of order
 
FIXED:
- a revealing graphical glitch in the tomb of druafang
- some weapon locations
- unleashed hell was impossible to play.
- gaining level usually didn't increase stats
 
 
 
V3b:
 
FIXED:
- rats were present at level 0 with a bad palette
- batch files.


=== CHANGED ===
*slightly raised the starting hitpoints.
*raised food values.
*Vexirks toned down.
*toned down blow horn and confuse.
*balanced the guild riddles
*toned down the mace of order


=== FIXED ===
*a revealing graphical glitch in the tomb of druafang
*some weapon locations
*unleashed hell was impossible to play.
*gaining level usually didn't increase stats


V3a: THE RELEASE!
== V3b ==


ADDED:
=== FIXED ===
- New monsters
*rats were present at level 0 with a bad palette
*batch files.


CHANGED:
== V3a ==
- You cannot venture beyond level 7 without a full party (to avoid a way of cheating).
THE RELEASE!


=== ADDED ===
*New monsters


=== CHANGED ===
*You cannot venture beyond level 7 without a full party (to avoid a way of cheating).


V3 beta: b to e
== V3 beta: b to e ==
Playtesters: Beowuuf, Trantor, Ian, PitD
Playtesters: Beowuuf, Trantor, Ian, PitD


FIXED:
=== FIXED ===
- lots of bugs
*lots of bugs
 
 


V3 beta a
== V3 beta a ==
playtest version for Trantor and Suule
playtest version for Trantor and Suule


ADDED:
=== ADDED ===
- Sounds
*Sounds
- Skins
*Skins
- Monsters' AI
*Monsters' AI
- unique items
*unique items
 
FIXED:
- graphical glitches


=== FIXED ===
*graphical glitches


== V2.k ==


V2.k
=== CHANGED ===
*you cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
*you cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
*you cannot freeze the council anymore. This was too easy.
*training against Lord Grey should be harder and limited.
*Cellar: some tweaks.
*Shields are now more efficient.
*Emerald Level: increased cost of the big shortcut.
*Some duels with special monsters should be more challenging now.
*Penultimate member of each guild has been boosted in a secondary stat.


CHANGED:  
=== ADDED ===
- you cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
*Spiders lair: Path of Light, Revenge Room, Master Thief.
- you cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
*Tower of Mampang: tower of loops, tower of doors, tower of pits.
- you cannot freeze the council anymore. This was too easy.
*Neta: spider guardians.
- training against Lord Grey should be harder and limited.
*Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
- Cellar: some tweaks.
*Deathtrap dungeon.
- Shields are now more efficient.
*Council: Torture Chamber.
- Emerald Level: increased cost of the big shortcut.
*Crypt: heroes.
- Some duels with special monsters should be more challenging now.
*Sudden death: Weapon replicator.
- Penultimate member of each guild has been boosted in a secondary stat.
*Moria: a third exit.
*More levels.
*Curses.
*Special event/spells for hidden characters.
*New spells.
*Sauron's will.
*Cartographer's Maps.
*Several unique monster's AI.
*Hint file.
*Sounds.
*Skins.
*Unique items.
*Lots of new stuff!


ADDED:
=== FIXED ===
- Spiders lair: Path of Light, Revenge Room, Master Thief.
*a bug with one of Halk's endings.
- Tower of Mampang: tower of loops, tower of doors, tower of pits.
*some illegal stairs.
- Neta: spider guardians.
*Sudden Death: a trap could generate thousands of weapons!
- Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
*some minor bugs.
- Deathtrap dungeon.
*some bugs with the oven.
- Council: Torture Chamber.
*some bugs giving infinite experience.
- Crypt: heroes.
- Sudden death: Weapon replicator.
- Moria: a third exit.
- More levels.
- Curses.
- Special event/spells for hidden characters.
- New spells.
- Sauron's will.
- Cartographer's Maps.
- Several unique monster's AI.
- Hint file.
- Sounds.
- Skins.
- Unique items.
- Lots of new stuff!


FIXED:
== V2.j ==
- a bug with one of Halk's endings.
- some illegal stairs.
- Sudden Death: a trap could generate thousands of weapons!
- some minor bugs.
- some bugs with the oven.
- some bugs giving infinite experience.


=== ADDED ===
*Council level: Ra locks.
*Sudden death: reward and traps.
*Mines: unstable roof.
*Spiders lair: furnitures.
*Sewers: furnitures.
*Neta: furnitures.
*Bottom of Ashes Stairs: Thieves Maze.
*Crypt: Spiteful Spittles.


=== CHANGED ===
*the archmage of Mampang should be more impredictable.
*Council level and vexirks: harder.
*experience progression should be faster.


=== FIXED ===
*some mispells and moria texts.
*precious charges.
*the false exit should always require a rope.
*the stick stuck door had the wrong graphic.
*the final demon after the sudden death will wait for the party.
*lots of wrong decorations.
*the egg chamber could be opened by monsters.
*there was a way to create a powergolem too powerful.
*Smaug health.
*"Emerald Guardians" text put back.


V2.j
== V2.i ==


ADDED:
=== FIXED ===
- Council level: Ra locks.
*some texts and false walls in the prison
- Sudden death: reward and traps.
*unlimited experience bug in the egg chambers
- Mines: unstable roof.
*cell of prizes' examinator
- Spiders lair: furnitures.
- Sewers: furnitures.
- Neta: furnitures.
- Bottom of Ashes Stairs: Thieves Maze.
- Crypt: Spiteful Spittles.


CHANGED:
== V2.h ==
- the archmage of Mampang should be more impredictable.
- Council level and vexirks: harder.
- experience progression should be faster.


FIXED:
=== CHANGED ===
- some mispells and moria texts.
*the "supplies for the strong" was not working as wanted.
- precious charges.
- the false exit should always require a rope.
- the stick stuck door had the wrong graphic.
- the final demon after the sudden death will wait for the party.
- lots of wrong decorations.
- the egg chamber could be opened by monsters.
- there was a way to create a powergolem too powerful.
- Smaug health.
- "Emerald Guardians" text put back.


=== FIXED ===
*Shrimp bug... again!
*Gothmog's text bugs
*generators at 03(25,24), 07(25,30), 13(00,23)
*mace of Order glitch
*trial crash


 
== V2.g ==
V2.i
 
FIXED:
- some texts and false walls in the prison
- unlimited experience bug in the egg chambers
- cell of prizes' examinator
 
 
 
V2.h
 
CHANGED:
- the "supplies for the strong" was not working as wanted.
 
FIXED:
- Shrimp bug... again!
- Gothmog's text bugs
- generators at 03(25,24), 07(25,30), 13(00,23)
- mace of Order glitch
- trial crash
 
 
 
V2.g
The official release!
The official release!


 
== V2.a to 2.f ==
 
V2.a to 2.f
Playtesting versions
Playtesting versions


 
== V2.0 ==
 
V2.0
Graphics.dat edited!
Graphics.dat edited!


ADDED:
=== ADDED ===
- several new layouts and traps.
*several new layouts and traps.
- the lucky stones idea from Charlatan75
*the lucky stones idea from Charlatan75
 
CHANGED:
- several graphics (by Cowsmanaut and Charlatan75)
- physics
- objects names
- spells
 
FIXED:
- special pushbutton and objectholder bug
- some texts problems.
 
 
 
V1.31
 
FIXED:
- clones problem
- texts on stairs and pits
- actuators on false wall
- some CSBuild related bugs


=== CHANGED ===
*several graphics (by Cowsmanaut and Charlatan75)
*physics
*objects names
*spells


=== FIXED ===
*special pushbutton and objectholder bug
*some texts problems.


V1.3
== V1.31 ==


ADDED:
=== FIXED ===
- Moria
*clones problem
- the bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
*texts on stairs and pits
- furnitures and texts for a better atmosphere
*actuators on false wall
- mildew references
*some CSBuild related bugs
- enfers references
- traps from Christopher's dungeons (like the EE doors). Thank you Christopher.


== V1.3 ==


=== ADDED ===
*Moria
*the bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
*furnitures and texts for a better atmosphere
*mildew references
*enfers references
*traps from Christopher's dungeons (like the EE doors). Thank you Christopher.


V1.2
== V1.2 ==
Switched to CSBuild
Switched to CSBuild


FIXED:
=== FIXED ===
- overpopulating bugs
*overpopulating bugs
 
 
 
V1.11
 
FIXED:
- Cellar: the teleporter in the rats'nestle now only affect monsters.
- Crypt: the access to an unfinished puzzle in the NW area was removed.
- Temple: Inscriptions on walls now have a correct wordwrapping.


== V1.11 ==


=== FIXED ===
*Cellar: the teleporter in the rats' nest now only affect monsters.
*Crypt: the access to an unfinished puzzle in the NW area was removed.
*Temple: Inscriptions on walls now have a correct wordwrapping.


V1.1
== V1.1 ==
Switched to Dmbuiler.
Switched to Dmbuiler.


ADDED:
=== ADDED ===
- Two paths of wisdom in the temple and several tweaks for a better balance.
*Two paths of wisdom in the temple and several tweaks for a better balance.
 
FIXED:
- Sewers: the floor grates swallowing the water elementals are no longer fatal to party
- Spider level: the SE pit fall has now an exit
- Mines: Iaido now talks only when supposed to!
- Temple: "Puny shrimps" glitch at least fixed.
 


=== FIXED ===
*Sewers: the floor grates swallowing the water elementals are no longer fatal to party
*Spider level: the SE pit fall has now an exit
*Mines: Iaido now talks only when supposed to!
*Temple: "Puny shrimps" glitch at least fixed.


V1.0
== V1.0 ==
A dungeon with multiple ends and "events" triggered by the characters.  
A dungeon with multiple ends and "events" triggered by the characters.<br>
For journeymen.
For journeymen.<br>
Ran out of objects with Dmute.
Ran out of objects with Dmute.<br>
<nowiki>
[[Category:Conflux|Version history]]
[[Category:Conflux|Version history]]

Revision as of 20:46, 18 March 2012

Version History

WIP 002

ADDED

  • Sound ending for the maleficient guild.

WIP 001

Several minor bugs are known.

CHANGED

  • All the files are unencrypted.

V3.5 beta 8

FIXED

  • DirectX set by default

V3.5 beta 7

FIXED

  • the 6 sar keys couldn't open a door in the metamorph's halls.
  • a rare case of DSA flooding.

V3.5 beta 6

FIXED

  • minor bugs.
  • dragon armor spell.
  • Lyte armor spell.
  • talk action.
  • locate treasure spell.

CHANGED

  • optimized some parts that could slow down the game.
  • toned down lightning.
  • flood can now go down through pits and stairs.

ADDED

  • statues descriptions.
  • a trap in the dwarven vault.
  • monster immunities, vulnerabilities and resistances to lightning.
  • blinking power.
  • room of fate (in-built config for difficulty and slow cpu).
  • two challenges in the palace of the polymorphing wizard.

V3.5 beta 5

FIXED

  • overpopulation in the sewers.
  • Vecna's bug.
  • disease bug.
  • missile sound bug.
  • teleporter room dead end.

ADDED

  • Flood effect.
  • Jitter effect.

V3.5 beta 4

FIXED

  • juicy fountains.
  • diseases can be cured.

CHANGED

  • Toned down stats gains through alchemical potions.

ADDED

  • Iaido's hand.
  • Unquiet Cerberus.

V3.5 beta 3

FIXED

  • missing sound for the Shakes.

CHANGED

  • Chani's mana.
  • Diseases toned down.
  • curing potions enhanced.

V3.5 beta 2

FIXED

  • corpses are restricted to certain tiles.
  • other corpses fixes.
  • big reaper power.
  • beasts fixed.
  • drunkness.

CHANGED

  • Halk's ending.
  • guild characters are now more powerful.

ADDED

  • dwarven heroes special stomach.
  • party can be slowed down or paralyzed.
  • new missile behaviours.
  • shields more efficient against missiles.
  • antifire more helpful against fireballs.
  • diseases.

V3.5 beta 1

FIXED

  • some mechanisms in Leyla ending were too noisy.
  • removed a pit blocking the dark councillor quest.
  • all the spells should give experience.
  • the slow down caused by beholders was almost permanent.
  • the nightmare is back.

CHANGED

  • items linked to characters must now be found in the dungeon.

ADDED

  • some items have new powers.
  • some characters have new powers.
  • new level.
  • some useless items should now be more interesting.
  • the beasts within.
  • twists of fate (fate gaze, great reaper).
  • cosmetic enhancements (sounds and graphics).
  • decaying corpses and blood.
  • purses.
  • alchemy.
  • a few new monters.

V3bugfix V

FIXED

  • some bugs... I guess

V3bugfix IV

FIXED

  • smaug lair was inescapable.
  • scorching whip and some dragon armour pieces weren't granting the due points.
  • munchers are not psychic anymore.
  • the wu tse area doesn't damage you anymore
  • some important items can no longer be put in bags
  • charging or knockbacked monsters would sometime freeze or disappear
  • spells shouldn't fizzle at random anymore
  • a possible dead end in the thieves' maze
  • some growth mechanisms could go wrong
  • under certain conditions the reactor was not accessible
  • treasure hunt spell now correctly acknowledge the treasure of level 13 when found
  • beholders now slow you down instead of hasting you. You won't laugh at them so much.
  • mischievous bag works better.
  • updated clones.
  • anchor spell doesn't consume a coin anymore when failed.
  • and a horde of minor bugs

CHANGED

  • toned down the aquatic muncher generation
  • toned down funereal weapons
  • archmage fight is different.
  • slightly toned down monks
  • a few monsters can now be pregnant
  • reduced the range of fear aura
  • lyte armor quest is different
  • ashes of Herakles grant a better bonus
  • an internal reorganisation of character specific events. Will prove useful for next version.

ADDED

  • a special helm
  • wedding ring now useful
  • a few magic items (experimental)
  • guides have enhanced capacities

V3bugfix III

FIXED

  • some monsters were attacking backwards
  • canteen fixed
  • ending messages sometimes were displayed wrongly

V3bugfix II

ADDED

  • some spells won't work under water.
  • a small part under the mountain.

CHANGED

  • monsters in the guild hall will use the teleporter more obviously and coherently.
  • Crypt heroes have better stats.
  • 2nd and 3rd grade guild heroes have better stats.
  • the archmage is now immune to freeze effects.
  • the knockback effect can push into pits and teleporters.
  • upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
  • vampiric weapons are now more effective.
  • coral crab toned down, coral poleyn enhanced.
  • the fight against the archmage is different now.
  • toned down the water dimension.
  • munchers, tormentors, rooflurkers and imps have new attack behaviour.
  • monsters should now be harder to sneak from behind.

FIXED

  • a rare bug where splitting monsters would get converted to something else.
  • a way to avoid vecna's curse.
  • some broken teleport scrolls.
  • a way to roam freely with Halk's powergem.
  • swift death now only works on fleshy creatures.
  • funereal effect now has a tiny chance to fail.
  • funereal effect doesn't work from backrow anymore.
  • a way to mix endings texts.
  • stoneskin wasn't working.
  • Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
  • a way to get away being guilty.
  • the color scheme of dragon armour is now more coherent.
  • dozens of minor bugs.

V3bugfix I

ADDED

  • an exit to the emmerald path
  • some missing hints for the Oracle

CHANGED

  • Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
  • mudman behaviour
  • most of the "full party needed" blocks were removed.
  • iron doors are easier to bash.

FIXED

  • an incoherent decoration.
  • some text mechanisms.
  • size of scorpions
  • footprints spell sometimes didn't expire
  • Ettin starve-to-death trap
  • spider death
  • dead torches igniting explosions.
  • minor bugs
  • infinite generator in the moria.
  • dragon armor spell

V3Competition

ADDED

  • sar wines and zo liqueurs are drinkable now.
  • a scroll to keep record of the score

CHANGED

  • the boulders in the mines should integrate better with the wallsets now.

FIXED

  • egg hatching mechanism
  • an emerald key was missing

V3k

ADDED

  • you will now know when guild ranks are needed to progress further in the experience levels.

CHANGED

  • experience progression should be notably faster for the first levels.

V3j

ADDED

  • a few sounds

FIXED

  • locate treasure spell
  • air rune scrolls

V3i

FIXED

  • a bug that would generate hundreds of missiles and kill Vecna

V3h

ADDED

  • recharger
  • another article for the furs merchant

CHANGED

  • giggler and leprechaun populations in the sewers
  • fire shield and magic shield harder to cast
  • Vecna is now better protected
  • fright trump toned down again
  • Lyte set is lighter
  • balanced some weapons

FIXED

  • a graphical glitch with wallsets
  • too low armor values for some monsters
  • bug with knockback effect
  • monster joining groups would sometime duplicate for a few ticks
  • a rare bug that would cause a savegame to be unreadable
  • master thief mechanism
  • there was a wicked way to escape from the fate linked to the powergem
  • a way to kill Morpanthrax
  • a bug with the hit action
  • the starving fog could follow you through levels
  • some monsters would drop more items than normal when telefragged

V3g

CHANGED

  • spiders are tougher
  • tweaked Furx, Leviathan, Excalibur

FIXED

  • power of coral armor
  • more optimizations

V3f

CHANGED

  • Furx is harder to obtain
  • some keys and locks
  • boots of speed harder to get

FIXED

  • xp progression easier and smoother
  • saving game doesn't remain disabled when you die.
  • a crash when attacked in ghost form

V3e

CHANGED

  • inner mechanics to manage character stats, to avoid possible crashes.
  • xp progression
  • initial stamina slightly raised

FIXED

  • some minor bugs

V3d

CHANGED

  • Furx won't be so good at first

FIXED

  • starvation death in Uqbar room
  • scorpion missing sound
  • deep level training cheat
  • a crash while attacking
  • bouncing time

V3c

OPTIMIZED VERSION

ADDED

  • a little muncher's nest in the mines
  • Gando will be more helpful.
  • torches at the beginning
  • a hint for the truth spell.

CHANGED

  • slightly raised the starting hitpoints.
  • raised food values.
  • Vexirks toned down.
  • toned down blow horn and confuse.
  • balanced the guild riddles
  • toned down the mace of order

FIXED

  • a revealing graphical glitch in the tomb of druafang
  • some weapon locations
  • unleashed hell was impossible to play.
  • gaining level usually didn't increase stats

V3b

FIXED

  • rats were present at level 0 with a bad palette
  • batch files.

V3a

THE RELEASE!

ADDED

  • New monsters

CHANGED

  • You cannot venture beyond level 7 without a full party (to avoid a way of cheating).

V3 beta: b to e

Playtesters: Beowuuf, Trantor, Ian, PitD

FIXED

  • lots of bugs

V3 beta a

playtest version for Trantor and Suule

ADDED

  • Sounds
  • Skins
  • Monsters' AI
  • unique items

FIXED

  • graphical glitches

V2.k

CHANGED

  • you cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
  • you cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
  • you cannot freeze the council anymore. This was too easy.
  • training against Lord Grey should be harder and limited.
  • Cellar: some tweaks.
  • Shields are now more efficient.
  • Emerald Level: increased cost of the big shortcut.
  • Some duels with special monsters should be more challenging now.
  • Penultimate member of each guild has been boosted in a secondary stat.

ADDED

  • Spiders lair: Path of Light, Revenge Room, Master Thief.
  • Tower of Mampang: tower of loops, tower of doors, tower of pits.
  • Neta: spider guardians.
  • Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
  • Deathtrap dungeon.
  • Council: Torture Chamber.
  • Crypt: heroes.
  • Sudden death: Weapon replicator.
  • Moria: a third exit.
  • More levels.
  • Curses.
  • Special event/spells for hidden characters.
  • New spells.
  • Sauron's will.
  • Cartographer's Maps.
  • Several unique monster's AI.
  • Hint file.
  • Sounds.
  • Skins.
  • Unique items.
  • Lots of new stuff!

FIXED

  • a bug with one of Halk's endings.
  • some illegal stairs.
  • Sudden Death: a trap could generate thousands of weapons!
  • some minor bugs.
  • some bugs with the oven.
  • some bugs giving infinite experience.

V2.j

ADDED

  • Council level: Ra locks.
  • Sudden death: reward and traps.
  • Mines: unstable roof.
  • Spiders lair: furnitures.
  • Sewers: furnitures.
  • Neta: furnitures.
  • Bottom of Ashes Stairs: Thieves Maze.
  • Crypt: Spiteful Spittles.

CHANGED

  • the archmage of Mampang should be more impredictable.
  • Council level and vexirks: harder.
  • experience progression should be faster.

FIXED

  • some mispells and moria texts.
  • precious charges.
  • the false exit should always require a rope.
  • the stick stuck door had the wrong graphic.
  • the final demon after the sudden death will wait for the party.
  • lots of wrong decorations.
  • the egg chamber could be opened by monsters.
  • there was a way to create a powergolem too powerful.
  • Smaug health.
  • "Emerald Guardians" text put back.

V2.i

FIXED

  • some texts and false walls in the prison
  • unlimited experience bug in the egg chambers
  • cell of prizes' examinator

V2.h

CHANGED

  • the "supplies for the strong" was not working as wanted.

FIXED

  • Shrimp bug... again!
  • Gothmog's text bugs
  • generators at 03(25,24), 07(25,30), 13(00,23)
  • mace of Order glitch
  • trial crash

V2.g

The official release!

V2.a to 2.f

Playtesting versions

V2.0

Graphics.dat edited!

ADDED

  • several new layouts and traps.
  • the lucky stones idea from Charlatan75

CHANGED

  • several graphics (by Cowsmanaut and Charlatan75)
  • physics
  • objects names
  • spells

FIXED

  • special pushbutton and objectholder bug
  • some texts problems.

V1.31

FIXED

  • clones problem
  • texts on stairs and pits
  • actuators on false wall
  • some CSBuild related bugs

V1.3

ADDED

  • Moria
  • the bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
  • furnitures and texts for a better atmosphere
  • mildew references
  • enfers references
  • traps from Christopher's dungeons (like the EE doors). Thank you Christopher.

V1.2

Switched to CSBuild

FIXED

  • overpopulating bugs

V1.11

FIXED

  • Cellar: the teleporter in the rats' nest now only affect monsters.
  • Crypt: the access to an unfinished puzzle in the NW area was removed.
  • Temple: Inscriptions on walls now have a correct wordwrapping.

V1.1

Switched to Dmbuiler.

ADDED

  • Two paths of wisdom in the temple and several tweaks for a better balance.

FIXED

  • Sewers: the floor grates swallowing the water elementals are no longer fatal to party
  • Spider level: the SE pit fall has now an exit
  • Mines: Iaido now talks only when supposed to!
  • Temple: "Puny shrimps" glitch at least fixed.

V1.0

A dungeon with multiple ends and "events" triggered by the characters.
For journeymen.
Ran out of objects with Dmute.