Difference between revisions of "RTC/Graphics"
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+ | == Invisible colour/Background colour of Images == | ||
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+ | In RTC the background colour of images should be set to RGB (Red/Green/Blue)= 255,0,255 (pink) or as a transparent layer (gimp can does this). Transparent layers may create a strange background in the editor, but will be fine in the game itself. | ||
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+ | [[Category:RTC|Graphics]] |
Revision as of 07:49, 2 September 2009
How to add new images
- Resources tab
- Add/Replace Graphics
- Add New...Bitmap
- Search for file (*.png or *.bmp)
- Set the scalings to: 6 for Monsters of Items that can be picked up, 3 for Doors and wall items, 1 for icons and others things
General Offsets
Monsters and items that can be picked up
- X-offset = 0
- Y-offset = about 3/4s of height of image (3/4 of the number in the Height box)
Doors
- X-offset = 0
- Y-offset = the height of image (the number in the Height box)
Wall items to be centred on the wall, and Icons
- X-offset = 0
- Y-offset = 0
Others/all should be tested in your dungeon.
Invisible colour/Background colour of Images
In RTC the background colour of images should be set to RGB (Red/Green/Blue)= 255,0,255 (pink) or as a transparent layer (gimp can does this). Transparent layers may create a strange background in the editor, but will be fine in the game itself.