Difference between revisions of "RTC/Relays"
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#Member health | #Member health | ||
#Member health max | #Member health max | ||
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#Z | #Z | ||
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− | # | + | #Members = returns a value of 1-4 based on the number of Champions in the party. |
#Highest health | #Highest health | ||
#Highest health max | #Highest health max |
Latest revision as of 11:54, 12 October 2009
Introduction
Relays are a type of wall mechanic, this means they must be place on a wall tile. Relays to work must meet the conditions assigned to them before the action will take place. Relays are used in conjunction with Actions to allow special or complex Mechanisms to take place, see Mechanisms for more information.
Possible Conditions
condition | set type |
Number | eg 1, 2, 3, etc |
Value of item | selected from dungeon |
Triggering |
|
Party |
|
Character |
|
Object | selected in dungeon |
Operation |
|
Possible Actions
A relay can perform a number of actions.
Activate, target stays on/activated/visible;
Deactivate, target stays off/deactivated/invisible;
Toggle, target swaps between on/off;
Release,
Destroy, target is removed/invisible and can't be activated again.
Targets
Up to 8 targets can be selected from within your dungeon, a second relay would be needed if more is required.
Other actions
Other actions can also be preformed by the relay: Rotating, moving, delay…