Difference between revisions of "RTC/Doors"
(Added a how to) |
m (added info about doorframes with button graphic) |
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+ | == Doors == | ||
+ | |||
Doors are simply that, a door that can be triggered to open/close. | Doors are simply that, a door that can be triggered to open/close. | ||
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A door can be "blasted" open by a character casting a sufficient strength fireball at the designated door. | A door can be "blasted" open by a character casting a sufficient strength fireball at the designated door. | ||
− | + | ||
+ | == How to add a Door == | ||
+ | |||
#Right click | #Right click | ||
#Edit | #Edit | ||
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Doors are expected to have door frames. | Doors are expected to have door frames. | ||
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+ | == How to add a Door Frame == | ||
+ | |||
#Right click | #Right click | ||
#Edit | #Edit | ||
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#FLOORITEM_DOORFRAME in the style you are after | #FLOORITEM_DOORFRAME in the style you are after | ||
#with button means key/keyhole may not be necessary. (Keyholes may be found in the Wall Objects section, keys are Misc items placed usually in the hard to reach/find parts of the dungeon) | #with button means key/keyhole may not be necessary. (Keyholes may be found in the Wall Objects section, keys are Misc items placed usually in the hard to reach/find parts of the dungeon) | ||
+ | |||
+ | |||
+ | == Order of placement == | ||
+ | #doorframe | ||
+ | #button | ||
+ | #door | ||
+ | |||
+ | |||
+ | == Doorframe with button == | ||
+ | The DM2 door frames with the button graphic included. You will still need to add a button floor item, otherwise the door wont open. | ||
+ | |||
+ | |||
[[Category:RTC|Doors]] | [[Category:RTC|Doors]] |
Revision as of 08:41, 30 July 2009
Doors
Doors are simply that, a door that can be triggered to open/close.
In RTC, when designing a dungeon, a door must be de-activated to open and activated to close. If a door is already open, then calling de-activate further times will have no affect.
Doors can also be "hacked" or "blasted" open.
A door can be "hacked" open by a character, with enough strength, attacking the door. In the editor, the percentage strength vs. bash is a percentage of 255 strength. IE: if a door has 50% strength to bash, a character requires 128 strength to be able to "hack" the door open.
A door can be "blasted" open by a character casting a sufficient strength fireball at the designated door.
How to add a Door
- Right click
- Edit
- Add
- Door
- select the style of door
- From here you may choose its State and Strength.
Doors are expected to have door frames.
How to add a Door Frame
- Right click
- Edit
- Add
- Floor Object
- FLOORITEM_DOORFRAME in the style you are after
- with button means key/keyhole may not be necessary. (Keyholes may be found in the Wall Objects section, keys are Misc items placed usually in the hard to reach/find parts of the dungeon)
Order of placement
- doorframe
- button
- door
Doorframe with button
The DM2 door frames with the button graphic included. You will still need to add a button floor item, otherwise the door wont open.