Difference between revisions of "Conflux/Changelog"
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− | + | = Version History = | |
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+ | == WIP 002 == | ||
− | + | === ADDED === | |
− | + | *Sound ending for the maleficient guild. | |
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+ | == WIP 001 == | ||
Several minor bugs are known. | Several minor bugs are known. | ||
− | + | === CHANGED === | |
− | + | *All the files are unencrypted. | |
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− | V3.5 beta | + | == V3.5 beta 8 == |
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− | + | === FIXED === | |
− | FIXED | + | *DirectX set by default |
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− | + | == V3.5 beta 7 == | |
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− | + | === FIXED === | |
− | + | *the 6 sar keys couldn't open a door in the metamorph's halls. | |
− | + | *a rare case of DSA flooding. | |
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− | V3.5 beta | + | == V3.5 beta 6 == |
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− | + | === FIXED === | |
− | + | *minor bugs. | |
− | + | *dragon armor spell. | |
+ | *Lyte armor spell. | ||
+ | *talk action. | ||
+ | *locate treasure spell. | ||
− | + | === CHANGED === | |
− | + | *optimized some parts that could slow down the game. | |
− | + | *toned down lightning. | |
− | + | *flood can now go down through pits and stairs. | |
− | + | === ADDED === | |
− | - | + | *statues descriptions. |
+ | *a trap in the dwarven vault. | ||
+ | *monster immunities, vulnerabilities and resistances to lightning. | ||
+ | *blinking power. | ||
+ | *room of fate (in-built config for difficulty and slow cpu). | ||
+ | *two challenges in the palace of the polymorphing wizard. | ||
− | + | == V3.5 beta 5 == | |
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− | + | === FIXED === | |
− | + | *overpopulation in the sewers. | |
− | + | *Vecna's bug. | |
+ | *disease bug. | ||
+ | *missile sound bug. | ||
+ | *teleporter room dead end. | ||
− | + | === ADDED === | |
− | + | *Flood effect. | |
− | + | *Jitter effect. | |
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− | V3.5 beta | + | == V3.5 beta 4 == |
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− | + | === FIXED === | |
− | + | *juicy fountains. | |
− | + | *diseases can be cured. | |
− | + | === CHANGED === | |
− | + | *Toned down stats gains through alchemical potions. | |
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+ | === ADDED === | ||
+ | *Iaido's hand. | ||
+ | *Unquiet Cerberus. | ||
− | V3.5 beta | + | == V3.5 beta 3 == |
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− | + | === FIXED === | |
− | + | *missing sound for the Shakes. | |
− | + | === CHANGED === | |
− | + | *Chani's mana. | |
− | + | *Diseases toned down. | |
− | + | *curing potions enhanced. | |
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+ | == V3.5 beta 2 == | ||
+ | === FIXED === | ||
+ | *corpses are restricted to certain tiles. | ||
+ | *other corpses fixes. | ||
+ | *big reaper power. | ||
+ | *beasts fixed. | ||
+ | *drunkness. | ||
− | + | === CHANGED === | |
− | + | *Halk's ending. | |
+ | *guild characters are now more powerful. | ||
− | + | === ADDED === | |
− | + | *dwarven heroes special stomach. | |
− | + | *party can be slowed down or paralyzed. | |
− | + | *new missile behaviours. | |
− | + | *shields more efficient against missiles. | |
− | + | *antifire more helpful against fireballs. | |
− | + | *diseases. | |
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− | + | == V3.5 beta 1 == | |
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− | + | === FIXED === | |
− | + | *some mechanisms in Leyla ending were too noisy. | |
− | + | *removed a pit blocking the dark councillor quest. | |
− | + | *all the spells should give experience. | |
− | + | *the slow down caused by beholders was almost permanent. | |
+ | *the nightmare is back. | ||
+ | === CHANGED === | ||
+ | *items linked to characters must now be found in the dungeon. | ||
− | + | === ADDED === | |
− | + | *some items have new powers. | |
− | + | *some characters have new powers. | |
− | + | *new level. | |
− | + | *some useless items should now be more interesting. | |
+ | *the beasts within. | ||
+ | *twists of fate (fate gaze, great reaper). | ||
+ | *cosmetic enhancements (sounds and graphics). | ||
+ | *decaying corpses and blood. | ||
+ | *purses. | ||
+ | *alchemy. | ||
+ | *a few new monters. | ||
− | V3bugfix | + | == V3bugfix V == |
− | + | === FIXED === | |
− | + | *some bugs... I guess | |
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− | + | == V3bugfix IV == | |
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− | FIXED | + | === FIXED === |
− | + | *smaug lair was inescapable. | |
− | + | *scorching whip and some dragon armour pieces weren't granting the due points. | |
− | + | *munchers are not psychic anymore. | |
− | + | *the wu tse area doesn't damage you anymore | |
− | + | *some important items can no longer be put in bags | |
− | + | *charging or knockbacked monsters would sometime freeze or disappear | |
− | + | *spells shouldn't fizzle at random anymore | |
− | + | *a possible dead end in the thieves' maze | |
− | + | *some growth mechanisms could go wrong | |
− | + | *under certain conditions the reactor was not accessible | |
− | + | *treasure hunt spell now correctly acknowledge the treasure of level 13 when found | |
− | + | *beholders now slow you down instead of hasting you. You won't laugh at them so much. | |
− | + | *mischievous bag works better. | |
+ | *updated clones. | ||
+ | *anchor spell doesn't consume a coin anymore when failed. | ||
+ | *and a horde of minor bugs | ||
+ | === CHANGED === | ||
+ | *toned down the aquatic muncher generation | ||
+ | *toned down funereal weapons | ||
+ | *archmage fight is different. | ||
+ | *slightly toned down monks | ||
+ | *a few monsters can now be pregnant | ||
+ | *reduced the range of fear aura | ||
+ | *lyte armor quest is different | ||
+ | *ashes of Herakles grant a better bonus | ||
+ | *an internal reorganisation of character specific events. Will prove useful for next version. | ||
+ | === ADDED === | ||
+ | *a special helm | ||
+ | *wedding ring now useful | ||
+ | *a few magic items (experimental) | ||
+ | *guides have enhanced capacities | ||
− | V3bugfix | + | == V3bugfix III == |
− | + | === FIXED === | |
− | + | *some monsters were attacking backwards | |
− | + | *canteen fixed | |
+ | *ending messages sometimes were displayed wrongly | ||
− | + | == V3bugfix II == | |
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− | + | === ADDED === | |
− | + | *some spells won't work under water. | |
− | + | *a small part under the mountain. | |
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+ | === CHANGED === | ||
+ | *monsters in the guild hall will use the teleporter more obviously and coherently. | ||
+ | *Crypt heroes have better stats. | ||
+ | *2nd and 3rd grade guild heroes have better stats. | ||
+ | *the archmage is now immune to freeze effects. | ||
+ | *the knockback effect can push into pits and teleporters. | ||
+ | *upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel. | ||
+ | *vampiric weapons are now more effective. | ||
+ | *coral crab toned down, coral poleyn enhanced. | ||
+ | *the fight against the archmage is different now. | ||
+ | *toned down the water dimension. | ||
+ | *munchers, tormentors, rooflurkers and imps have new attack behaviour. | ||
+ | *monsters should now be harder to sneak from behind. | ||
+ | === FIXED === | ||
+ | *a rare bug where splitting monsters would get converted to something else. | ||
+ | *a way to avoid vecna's curse. | ||
+ | *some broken teleport scrolls. | ||
+ | *a way to roam freely with Halk's powergem. | ||
+ | *swift death now only works on fleshy creatures. | ||
+ | *funereal effect now has a tiny chance to fail. | ||
+ | *funereal effect doesn't work from backrow anymore. | ||
+ | *a way to mix endings texts. | ||
+ | *stoneskin wasn't working. | ||
+ | *Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly. | ||
+ | *a way to get away being guilty. | ||
+ | *the color scheme of dragon armour is now more coherent. | ||
+ | *dozens of minor bugs. | ||
− | + | == V3bugfix I == | |
− | ADDED | + | === ADDED === |
− | + | *an exit to the emmerald path | |
− | + | *some missing hints for the Oracle | |
− | CHANGED | + | === CHANGED === |
− | + | *Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now. | |
+ | *mudman behaviour | ||
+ | *most of the "full party needed" blocks were removed. | ||
+ | *iron doors are easier to bash. | ||
− | FIXED | + | === FIXED === |
− | - | + | *an incoherent decoration. |
− | + | *some text mechanisms. | |
+ | *size of scorpions | ||
+ | *footprints spell sometimes didn't expire | ||
+ | *Ettin starve-to-death trap | ||
+ | *spider death | ||
+ | *dead torches igniting explosions. | ||
+ | *minor bugs | ||
+ | *infinite generator in the moria. | ||
+ | *dragon armor spell | ||
+ | == V3Competition == | ||
+ | === ADDED === | ||
+ | *sar wines and zo liqueurs are drinkable now. | ||
+ | *a scroll to keep record of the score | ||
− | + | === CHANGED === | |
+ | *the boulders in the mines should integrate better with the wallsets now. | ||
− | + | === FIXED === | |
− | + | *egg hatching mechanism | |
+ | *an emerald key was missing | ||
− | + | == V3k == | |
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+ | === ADDED === | ||
+ | *you will now know when guild ranks are needed to progress further in the experience levels. | ||
+ | === CHANGED === | ||
+ | *experience progression should be notably faster for the first levels. | ||
− | V3j | + | == V3j == |
− | ADDED | + | === ADDED === |
− | + | *a few sounds | |
− | FIXED | + | === FIXED === |
− | + | *locate treasure spell | |
− | + | *air rune scrolls | |
+ | == V3i == | ||
+ | === FIXED === | ||
+ | *a bug that would generate hundreds of missiles and kill Vecna | ||
− | + | == V3h == | |
− | + | === ADDED === | |
− | + | *recharger | |
+ | *another article for the furs merchant | ||
+ | === CHANGED === | ||
+ | *giggler and leprechaun populations in the sewers | ||
+ | *fire shield and magic shield harder to cast | ||
+ | *Vecna is now better protected | ||
+ | *fright trump toned down again | ||
+ | *Lyte set is lighter | ||
+ | *balanced some weapons | ||
+ | === FIXED === | ||
+ | *a graphical glitch with wallsets | ||
+ | *too low armor values for some monsters | ||
+ | *bug with knockback effect | ||
+ | *monster joining groups would sometime duplicate for a few ticks | ||
+ | *a rare bug that would cause a savegame to be unreadable | ||
+ | *master thief mechanism | ||
+ | *there was a wicked way to escape from the fate linked to the powergem | ||
+ | *a way to kill Morpanthrax | ||
+ | *a bug with the hit action | ||
+ | *the starving fog could follow you through levels | ||
+ | *some monsters would drop more items than normal when telefragged | ||
− | + | == V3g == | |
− | + | === CHANGED === | |
− | + | *spiders are tougher | |
− | + | *tweaked Furx, Leviathan, Excalibur | |
− | + | === FIXED === | |
− | + | *power of coral armor | |
− | + | *more optimizations | |
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− | + | == V3f == | |
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+ | === CHANGED === | ||
+ | *Furx is harder to obtain | ||
+ | *some keys and locks | ||
+ | *boots of speed harder to get | ||
+ | === FIXED === | ||
+ | *xp progression easier and smoother | ||
+ | *saving game doesn't remain disabled when you die. | ||
+ | *a crash when attacked in ghost form | ||
− | + | == V3e == | |
− | CHANGED | + | === CHANGED === |
− | + | *inner mechanics to manage character stats, to avoid possible crashes. | |
− | + | *xp progression | |
+ | *initial stamina slightly raised | ||
− | FIXED | + | === FIXED === |
− | + | *some minor bugs | |
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+ | == V3d == | ||
+ | === CHANGED === | ||
+ | *Furx won't be so good at first | ||
− | + | === FIXED === | |
+ | *starvation death in Uqbar room | ||
+ | *scorpion missing sound | ||
+ | *deep level training cheat | ||
+ | *a crash while attacking | ||
+ | *bouncing time | ||
− | + | == V3c == | |
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− | V3c | ||
OPTIMIZED VERSION | OPTIMIZED VERSION | ||
− | ADDED | + | === ADDED === |
− | + | *a little muncher's nest in the mines | |
− | + | *Gando will be more helpful. | |
− | + | *torches at the beginning | |
− | + | *a hint for the truth spell. | |
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+ | === CHANGED === | ||
+ | *slightly raised the starting hitpoints. | ||
+ | *raised food values. | ||
+ | *Vexirks toned down. | ||
+ | *toned down blow horn and confuse. | ||
+ | *balanced the guild riddles | ||
+ | *toned down the mace of order | ||
+ | === FIXED === | ||
+ | *a revealing graphical glitch in the tomb of druafang | ||
+ | *some weapon locations | ||
+ | *unleashed hell was impossible to play. | ||
+ | *gaining level usually didn't increase stats | ||
− | + | == V3b == | |
− | + | === FIXED === | |
− | + | *rats were present at level 0 with a bad palette | |
+ | *batch files. | ||
− | + | == V3a == | |
− | + | THE RELEASE! | |
+ | === ADDED === | ||
+ | *New monsters | ||
+ | === CHANGED === | ||
+ | *You cannot venture beyond level 7 without a full party (to avoid a way of cheating). | ||
− | V3 beta: b to e | + | == V3 beta: b to e == |
Playtesters: Beowuuf, Trantor, Ian, PitD | Playtesters: Beowuuf, Trantor, Ian, PitD | ||
− | FIXED | + | === FIXED === |
− | + | *lots of bugs | |
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− | V3 beta a | + | == V3 beta a == |
playtest version for Trantor and Suule | playtest version for Trantor and Suule | ||
− | ADDED | + | === ADDED === |
− | + | *Sounds | |
− | + | *Skins | |
− | + | *Monsters' AI | |
− | + | *unique items | |
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+ | === FIXED === | ||
+ | *graphical glitches | ||
+ | == V2.k == | ||
− | + | === CHANGED === | |
+ | *you cannot wander in the dungeon with the Powergem anymore. This was too unbalancing. | ||
+ | *you cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing. | ||
+ | *you cannot freeze the council anymore. This was too easy. | ||
+ | *training against Lord Grey should be harder and limited. | ||
+ | *Cellar: some tweaks. | ||
+ | *Shields are now more efficient. | ||
+ | *Emerald Level: increased cost of the big shortcut. | ||
+ | *Some duels with special monsters should be more challenging now. | ||
+ | *Penultimate member of each guild has been boosted in a secondary stat. | ||
− | + | === ADDED === | |
− | + | *Spiders lair: Path of Light, Revenge Room, Master Thief. | |
− | + | *Tower of Mampang: tower of loops, tower of doors, tower of pits. | |
− | + | *Neta: spider guardians. | |
− | + | *Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon. | |
− | + | *Deathtrap dungeon. | |
− | + | *Council: Torture Chamber. | |
− | + | *Crypt: heroes. | |
− | + | *Sudden death: Weapon replicator. | |
− | + | *Moria: a third exit. | |
+ | *More levels. | ||
+ | *Curses. | ||
+ | *Special event/spells for hidden characters. | ||
+ | *New spells. | ||
+ | *Sauron's will. | ||
+ | *Cartographer's Maps. | ||
+ | *Several unique monster's AI. | ||
+ | *Hint file. | ||
+ | *Sounds. | ||
+ | *Skins. | ||
+ | *Unique items. | ||
+ | *Lots of new stuff! | ||
− | + | === FIXED === | |
− | + | *a bug with one of Halk's endings. | |
− | + | *some illegal stairs. | |
− | + | *Sudden Death: a trap could generate thousands of weapons! | |
− | + | *some minor bugs. | |
− | + | *some bugs with the oven. | |
− | + | *some bugs giving infinite experience. | |
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− | + | == V2.j == | |
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+ | === ADDED === | ||
+ | *Council level: Ra locks. | ||
+ | *Sudden death: reward and traps. | ||
+ | *Mines: unstable roof. | ||
+ | *Spiders lair: furnitures. | ||
+ | *Sewers: furnitures. | ||
+ | *Neta: furnitures. | ||
+ | *Bottom of Ashes Stairs: Thieves Maze. | ||
+ | *Crypt: Spiteful Spittles. | ||
+ | === CHANGED === | ||
+ | *the archmage of Mampang should be more impredictable. | ||
+ | *Council level and vexirks: harder. | ||
+ | *experience progression should be faster. | ||
+ | === FIXED === | ||
+ | *some mispells and moria texts. | ||
+ | *precious charges. | ||
+ | *the false exit should always require a rope. | ||
+ | *the stick stuck door had the wrong graphic. | ||
+ | *the final demon after the sudden death will wait for the party. | ||
+ | *lots of wrong decorations. | ||
+ | *the egg chamber could be opened by monsters. | ||
+ | *there was a way to create a powergolem too powerful. | ||
+ | *Smaug health. | ||
+ | *"Emerald Guardians" text put back. | ||
− | V2. | + | == V2.i == |
− | + | === FIXED === | |
− | + | *some texts and false walls in the prison | |
− | + | *unlimited experience bug in the egg chambers | |
− | + | *cell of prizes' examinator | |
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− | + | == V2.h == | |
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− | + | === CHANGED === | |
− | + | *the "supplies for the strong" was not working as wanted. | |
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+ | === FIXED === | ||
+ | *Shrimp bug... again! | ||
+ | *Gothmog's text bugs | ||
+ | *generators at 03(25,24), 07(25,30), 13(00,23) | ||
+ | *mace of Order glitch | ||
+ | *trial crash | ||
− | + | == V2.g == | |
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− | V2.g | ||
The official release! | The official release! | ||
− | + | == V2.a to 2.f == | |
− | |||
− | V2.a to 2.f | ||
Playtesting versions | Playtesting versions | ||
− | + | == V2.0 == | |
− | |||
− | V2.0 | ||
Graphics.dat edited! | Graphics.dat edited! | ||
− | ADDED | + | === ADDED === |
− | + | *several new layouts and traps. | |
− | + | *the lucky stones idea from Charlatan75 | |
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+ | === CHANGED === | ||
+ | *several graphics (by Cowsmanaut and Charlatan75) | ||
+ | *physics | ||
+ | *objects names | ||
+ | *spells | ||
+ | === FIXED === | ||
+ | *special pushbutton and objectholder bug | ||
+ | *some texts problems. | ||
− | V1. | + | == V1.31 == |
− | + | === FIXED === | |
− | + | *clones problem | |
− | + | *texts on stairs and pits | |
− | + | *actuators on false wall | |
− | + | *some CSBuild related bugs | |
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+ | == V1.3 == | ||
+ | === ADDED === | ||
+ | *Moria | ||
+ | *the bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea). | ||
+ | *furnitures and texts for a better atmosphere | ||
+ | *mildew references | ||
+ | *enfers references | ||
+ | *traps from Christopher's dungeons (like the EE doors). Thank you Christopher. | ||
− | V1.2 | + | == V1.2 == |
Switched to CSBuild | Switched to CSBuild | ||
− | FIXED | + | === FIXED === |
− | + | *overpopulating bugs | |
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+ | == V1.11 == | ||
+ | === FIXED === | ||
+ | *Cellar: the teleporter in the rats' nest now only affect monsters. | ||
+ | *Crypt: the access to an unfinished puzzle in the NW area was removed. | ||
+ | *Temple: Inscriptions on walls now have a correct wordwrapping. | ||
− | V1.1 | + | == V1.1 == |
Switched to Dmbuiler. | Switched to Dmbuiler. | ||
− | ADDED | + | === ADDED === |
− | + | *Two paths of wisdom in the temple and several tweaks for a better balance. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | === FIXED === | ||
+ | *Sewers: the floor grates swallowing the water elementals are no longer fatal to party | ||
+ | *Spider level: the SE pit fall has now an exit | ||
+ | *Mines: Iaido now talks only when supposed to! | ||
+ | *Temple: "Puny shrimps" glitch at least fixed. | ||
− | V1.0 | + | == V1.0 == |
− | A dungeon with multiple ends and "events" triggered by the characters. | + | A dungeon with multiple ends and "events" triggered by the characters.<br> |
− | For journeymen. | + | For journeymen.<br> |
− | Ran out of objects with Dmute. | + | Ran out of objects with Dmute.<br> |
− | < | ||
[[Category:Conflux|Version history]] | [[Category:Conflux|Version history]] |
Revision as of 20:46, 18 March 2012
Version History
WIP 002
ADDED
- Sound ending for the maleficient guild.
WIP 001
Several minor bugs are known.
CHANGED
- All the files are unencrypted.
V3.5 beta 8
FIXED
- DirectX set by default
V3.5 beta 7
FIXED
- the 6 sar keys couldn't open a door in the metamorph's halls.
- a rare case of DSA flooding.
V3.5 beta 6
FIXED
- minor bugs.
- dragon armor spell.
- Lyte armor spell.
- talk action.
- locate treasure spell.
CHANGED
- optimized some parts that could slow down the game.
- toned down lightning.
- flood can now go down through pits and stairs.
ADDED
- statues descriptions.
- a trap in the dwarven vault.
- monster immunities, vulnerabilities and resistances to lightning.
- blinking power.
- room of fate (in-built config for difficulty and slow cpu).
- two challenges in the palace of the polymorphing wizard.
V3.5 beta 5
FIXED
- overpopulation in the sewers.
- Vecna's bug.
- disease bug.
- missile sound bug.
- teleporter room dead end.
ADDED
- Flood effect.
- Jitter effect.
V3.5 beta 4
FIXED
- juicy fountains.
- diseases can be cured.
CHANGED
- Toned down stats gains through alchemical potions.
ADDED
- Iaido's hand.
- Unquiet Cerberus.
V3.5 beta 3
FIXED
- missing sound for the Shakes.
CHANGED
- Chani's mana.
- Diseases toned down.
- curing potions enhanced.
V3.5 beta 2
FIXED
- corpses are restricted to certain tiles.
- other corpses fixes.
- big reaper power.
- beasts fixed.
- drunkness.
CHANGED
- Halk's ending.
- guild characters are now more powerful.
ADDED
- dwarven heroes special stomach.
- party can be slowed down or paralyzed.
- new missile behaviours.
- shields more efficient against missiles.
- antifire more helpful against fireballs.
- diseases.
V3.5 beta 1
FIXED
- some mechanisms in Leyla ending were too noisy.
- removed a pit blocking the dark councillor quest.
- all the spells should give experience.
- the slow down caused by beholders was almost permanent.
- the nightmare is back.
CHANGED
- items linked to characters must now be found in the dungeon.
ADDED
- some items have new powers.
- some characters have new powers.
- new level.
- some useless items should now be more interesting.
- the beasts within.
- twists of fate (fate gaze, great reaper).
- cosmetic enhancements (sounds and graphics).
- decaying corpses and blood.
- purses.
- alchemy.
- a few new monters.
V3bugfix V
FIXED
- some bugs... I guess
V3bugfix IV
FIXED
- smaug lair was inescapable.
- scorching whip and some dragon armour pieces weren't granting the due points.
- munchers are not psychic anymore.
- the wu tse area doesn't damage you anymore
- some important items can no longer be put in bags
- charging or knockbacked monsters would sometime freeze or disappear
- spells shouldn't fizzle at random anymore
- a possible dead end in the thieves' maze
- some growth mechanisms could go wrong
- under certain conditions the reactor was not accessible
- treasure hunt spell now correctly acknowledge the treasure of level 13 when found
- beholders now slow you down instead of hasting you. You won't laugh at them so much.
- mischievous bag works better.
- updated clones.
- anchor spell doesn't consume a coin anymore when failed.
- and a horde of minor bugs
CHANGED
- toned down the aquatic muncher generation
- toned down funereal weapons
- archmage fight is different.
- slightly toned down monks
- a few monsters can now be pregnant
- reduced the range of fear aura
- lyte armor quest is different
- ashes of Herakles grant a better bonus
- an internal reorganisation of character specific events. Will prove useful for next version.
ADDED
- a special helm
- wedding ring now useful
- a few magic items (experimental)
- guides have enhanced capacities
V3bugfix III
FIXED
- some monsters were attacking backwards
- canteen fixed
- ending messages sometimes were displayed wrongly
V3bugfix II
ADDED
- some spells won't work under water.
- a small part under the mountain.
CHANGED
- monsters in the guild hall will use the teleporter more obviously and coherently.
- Crypt heroes have better stats.
- 2nd and 3rd grade guild heroes have better stats.
- the archmage is now immune to freeze effects.
- the knockback effect can push into pits and teleporters.
- upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
- vampiric weapons are now more effective.
- coral crab toned down, coral poleyn enhanced.
- the fight against the archmage is different now.
- toned down the water dimension.
- munchers, tormentors, rooflurkers and imps have new attack behaviour.
- monsters should now be harder to sneak from behind.
FIXED
- a rare bug where splitting monsters would get converted to something else.
- a way to avoid vecna's curse.
- some broken teleport scrolls.
- a way to roam freely with Halk's powergem.
- swift death now only works on fleshy creatures.
- funereal effect now has a tiny chance to fail.
- funereal effect doesn't work from backrow anymore.
- a way to mix endings texts.
- stoneskin wasn't working.
- Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
- a way to get away being guilty.
- the color scheme of dragon armour is now more coherent.
- dozens of minor bugs.
V3bugfix I
ADDED
- an exit to the emmerald path
- some missing hints for the Oracle
CHANGED
- Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
- mudman behaviour
- most of the "full party needed" blocks were removed.
- iron doors are easier to bash.
FIXED
- an incoherent decoration.
- some text mechanisms.
- size of scorpions
- footprints spell sometimes didn't expire
- Ettin starve-to-death trap
- spider death
- dead torches igniting explosions.
- minor bugs
- infinite generator in the moria.
- dragon armor spell
V3Competition
ADDED
- sar wines and zo liqueurs are drinkable now.
- a scroll to keep record of the score
CHANGED
- the boulders in the mines should integrate better with the wallsets now.
FIXED
- egg hatching mechanism
- an emerald key was missing
V3k
ADDED
- you will now know when guild ranks are needed to progress further in the experience levels.
CHANGED
- experience progression should be notably faster for the first levels.
V3j
ADDED
- a few sounds
FIXED
- locate treasure spell
- air rune scrolls
V3i
FIXED
- a bug that would generate hundreds of missiles and kill Vecna
V3h
ADDED
- recharger
- another article for the furs merchant
CHANGED
- giggler and leprechaun populations in the sewers
- fire shield and magic shield harder to cast
- Vecna is now better protected
- fright trump toned down again
- Lyte set is lighter
- balanced some weapons
FIXED
- a graphical glitch with wallsets
- too low armor values for some monsters
- bug with knockback effect
- monster joining groups would sometime duplicate for a few ticks
- a rare bug that would cause a savegame to be unreadable
- master thief mechanism
- there was a wicked way to escape from the fate linked to the powergem
- a way to kill Morpanthrax
- a bug with the hit action
- the starving fog could follow you through levels
- some monsters would drop more items than normal when telefragged
V3g
CHANGED
- spiders are tougher
- tweaked Furx, Leviathan, Excalibur
FIXED
- power of coral armor
- more optimizations
V3f
CHANGED
- Furx is harder to obtain
- some keys and locks
- boots of speed harder to get
FIXED
- xp progression easier and smoother
- saving game doesn't remain disabled when you die.
- a crash when attacked in ghost form
V3e
CHANGED
- inner mechanics to manage character stats, to avoid possible crashes.
- xp progression
- initial stamina slightly raised
FIXED
- some minor bugs
V3d
CHANGED
- Furx won't be so good at first
FIXED
- starvation death in Uqbar room
- scorpion missing sound
- deep level training cheat
- a crash while attacking
- bouncing time
V3c
OPTIMIZED VERSION
ADDED
- a little muncher's nest in the mines
- Gando will be more helpful.
- torches at the beginning
- a hint for the truth spell.
CHANGED
- slightly raised the starting hitpoints.
- raised food values.
- Vexirks toned down.
- toned down blow horn and confuse.
- balanced the guild riddles
- toned down the mace of order
FIXED
- a revealing graphical glitch in the tomb of druafang
- some weapon locations
- unleashed hell was impossible to play.
- gaining level usually didn't increase stats
V3b
FIXED
- rats were present at level 0 with a bad palette
- batch files.
V3a
THE RELEASE!
ADDED
- New monsters
CHANGED
- You cannot venture beyond level 7 without a full party (to avoid a way of cheating).
V3 beta: b to e
Playtesters: Beowuuf, Trantor, Ian, PitD
FIXED
- lots of bugs
V3 beta a
playtest version for Trantor and Suule
ADDED
- Sounds
- Skins
- Monsters' AI
- unique items
FIXED
- graphical glitches
V2.k
CHANGED
- you cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
- you cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
- you cannot freeze the council anymore. This was too easy.
- training against Lord Grey should be harder and limited.
- Cellar: some tweaks.
- Shields are now more efficient.
- Emerald Level: increased cost of the big shortcut.
- Some duels with special monsters should be more challenging now.
- Penultimate member of each guild has been boosted in a secondary stat.
ADDED
- Spiders lair: Path of Light, Revenge Room, Master Thief.
- Tower of Mampang: tower of loops, tower of doors, tower of pits.
- Neta: spider guardians.
- Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
- Deathtrap dungeon.
- Council: Torture Chamber.
- Crypt: heroes.
- Sudden death: Weapon replicator.
- Moria: a third exit.
- More levels.
- Curses.
- Special event/spells for hidden characters.
- New spells.
- Sauron's will.
- Cartographer's Maps.
- Several unique monster's AI.
- Hint file.
- Sounds.
- Skins.
- Unique items.
- Lots of new stuff!
FIXED
- a bug with one of Halk's endings.
- some illegal stairs.
- Sudden Death: a trap could generate thousands of weapons!
- some minor bugs.
- some bugs with the oven.
- some bugs giving infinite experience.
V2.j
ADDED
- Council level: Ra locks.
- Sudden death: reward and traps.
- Mines: unstable roof.
- Spiders lair: furnitures.
- Sewers: furnitures.
- Neta: furnitures.
- Bottom of Ashes Stairs: Thieves Maze.
- Crypt: Spiteful Spittles.
CHANGED
- the archmage of Mampang should be more impredictable.
- Council level and vexirks: harder.
- experience progression should be faster.
FIXED
- some mispells and moria texts.
- precious charges.
- the false exit should always require a rope.
- the stick stuck door had the wrong graphic.
- the final demon after the sudden death will wait for the party.
- lots of wrong decorations.
- the egg chamber could be opened by monsters.
- there was a way to create a powergolem too powerful.
- Smaug health.
- "Emerald Guardians" text put back.
V2.i
FIXED
- some texts and false walls in the prison
- unlimited experience bug in the egg chambers
- cell of prizes' examinator
V2.h
CHANGED
- the "supplies for the strong" was not working as wanted.
FIXED
- Shrimp bug... again!
- Gothmog's text bugs
- generators at 03(25,24), 07(25,30), 13(00,23)
- mace of Order glitch
- trial crash
V2.g
The official release!
V2.a to 2.f
Playtesting versions
V2.0
Graphics.dat edited!
ADDED
- several new layouts and traps.
- the lucky stones idea from Charlatan75
CHANGED
- several graphics (by Cowsmanaut and Charlatan75)
- physics
- objects names
- spells
FIXED
- special pushbutton and objectholder bug
- some texts problems.
V1.31
FIXED
- clones problem
- texts on stairs and pits
- actuators on false wall
- some CSBuild related bugs
V1.3
ADDED
- Moria
- the bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
- furnitures and texts for a better atmosphere
- mildew references
- enfers references
- traps from Christopher's dungeons (like the EE doors). Thank you Christopher.
V1.2
Switched to CSBuild
FIXED
- overpopulating bugs
V1.11
FIXED
- Cellar: the teleporter in the rats' nest now only affect monsters.
- Crypt: the access to an unfinished puzzle in the NW area was removed.
- Temple: Inscriptions on walls now have a correct wordwrapping.
V1.1
Switched to Dmbuiler.
ADDED
- Two paths of wisdom in the temple and several tweaks for a better balance.
FIXED
- Sewers: the floor grates swallowing the water elementals are no longer fatal to party
- Spider level: the SE pit fall has now an exit
- Mines: Iaido now talks only when supposed to!
- Temple: "Puny shrimps" glitch at least fixed.
V1.0
A dungeon with multiple ends and "events" triggered by the characters.
For journeymen.
Ran out of objects with Dmute.