Difference between revisions of "RTC/Relays"
From DmWiki
Jump to navigationJump to search (Started) |
m (→Possible Conditions: defined Party/Members and Triggering/Member) |
||
(One intermediate revision by the same user not shown) | |||
Line 22: | Line 22: | ||
#Z | #Z | ||
#Direction | #Direction | ||
− | #Member | + | #Member = returns a value of 1-4 based on who the leader is, if the 2nd Champion is the leader a value of 2 is passed to the relay. |
#Member health | #Member health | ||
#Member health max | #Member health max | ||
Line 67: | Line 67: | ||
#Z | #Z | ||
#Direction | #Direction | ||
− | # | + | #Members = returns a value of 1-4 based on the number of Champions in the party. |
#Highest health | #Highest health | ||
#Highest health max | #Highest health max | ||
Line 113: | Line 113: | ||
#Less than | #Less than | ||
#Less than of equal to | #Less than of equal to | ||
− | #Or | + | #Or; if no conditions present don't do action |
− | #And | + | #And; if both conditions present do action |
− | #Xor | + | #Xor; if both or no conditions present don't do action |
− | #Nor | + | #Nor; if no conditions present do action |
− | #Nand | + | #Nand; if both conditions present don't do action |
|} | |} | ||
== Possible Actions == | == Possible Actions == | ||
− | A relay can perform a number of actions. Activate, Deactivate, Toggle, Release, Destroy. | + | A relay can perform a number of actions. |
+ | |||
+ | Activate, target stays on/activated/visible; | ||
+ | |||
+ | Deactivate, target stays off/deactivated/invisible; | ||
+ | |||
+ | Toggle, target swaps between on/off; | ||
+ | |||
+ | Release, | ||
+ | |||
+ | Destroy, target is removed/invisible and can't be activated again. | ||
== Targets == | == Targets == |
Latest revision as of 11:54, 12 October 2009
Introduction
Relays are a type of wall mechanic, this means they must be place on a wall tile. Relays to work must meet the conditions assigned to them before the action will take place. Relays are used in conjunction with Actions to allow special or complex Mechanisms to take place, see Mechanisms for more information.
Possible Conditions
condition | set type |
Number | eg 1, 2, 3, etc |
Value of item | selected from dungeon |
Triggering |
|
Party |
|
Character |
|
Object | selected in dungeon |
Operation |
|
Possible Actions
A relay can perform a number of actions.
Activate, target stays on/activated/visible;
Deactivate, target stays off/deactivated/invisible;
Toggle, target swaps between on/off;
Release,
Destroy, target is removed/invisible and can't be activated again.
Targets
Up to 8 targets can be selected from within your dungeon, a second relay would be needed if more is required.
Other actions
Other actions can also be preformed by the relay: Rotating, moving, delay…