Difference between revisions of "RTC/Doors"
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− | Doors are simply that, a door that can be triggered to open/close. | + | == Doors == |
+ | |||
+ | Doors are simply that, a door that can be triggered to open/close. | ||
In RTC, when designing a dungeon, a door must be de-activated to open and activated to close. If a door is already open, then calling de-activate further times will have no affect. | In RTC, when designing a dungeon, a door must be de-activated to open and activated to close. If a door is already open, then calling de-activate further times will have no affect. | ||
− | |||
Doors can also be "hacked" or "blasted" open. | Doors can also be "hacked" or "blasted" open. | ||
Line 10: | Line 11: | ||
A door can be "blasted" open by a character casting a sufficient strength fireball at the designated door. | A door can be "blasted" open by a character casting a sufficient strength fireball at the designated door. | ||
− | + | == Door frames == | |
+ | |||
+ | Currently all doors require a door frame, an error or warning will be displayed if there is not one. Door frames will block zo/open door spells. | ||
+ | |||
+ | == How to add a Door == | ||
+ | |||
#Right click | #Right click | ||
#Edit | #Edit | ||
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#From here you may choose its State and Strength. | #From here you may choose its State and Strength. | ||
− | + | == How to add a Door Frame == | |
− | |||
#Right click | #Right click | ||
#Edit | #Edit | ||
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#FLOORITEM_DOORFRAME in the style you are after | #FLOORITEM_DOORFRAME in the style you are after | ||
#with button means key/keyhole may not be necessary. (Keyholes may be found in the Wall Objects section, keys are Misc items placed usually in the hard to reach/find parts of the dungeon) | #with button means key/keyhole may not be necessary. (Keyholes may be found in the Wall Objects section, keys are Misc items placed usually in the hard to reach/find parts of the dungeon) | ||
+ | |||
+ | == Order of placement == | ||
+ | #doorframe | ||
+ | #button | ||
+ | #door | ||
+ | |||
+ | == Doorframe with button == | ||
+ | The DM2 door frames with the button graphic included. You will still need to add a button floor item, otherwise the door wont open. | ||
+ | |||
+ | == Unlocking doors with keys and lock picks == | ||
+ | See Mechanics for more information, but in short: a keyhole on the wall will be triggered by the key to open the door, a second keyhole on the same wall this one is triggered by the lock picks to open the door. | ||
+ | |||
+ | == Possible problems == | ||
+ | 2 doors should not be placed side by side in a dungeon, there must be a wall separating them, if you do so the doors will appear to have a gap between them. To fix this a custom/special image will be needed. | ||
+ | |||
+ | Some problems have been seen when placing fake walls too close to a door, that is, a fake wall just before or after the door. Since you do not have to state which way to align the door eg north/south and east/west the editor may align the door to the fake wall. To fix this place the door in before placing the fake walls. | ||
[[Category:RTC|Doors]] | [[Category:RTC|Doors]] |
Latest revision as of 09:34, 20 November 2009
Doors
Doors are simply that, a door that can be triggered to open/close.
In RTC, when designing a dungeon, a door must be de-activated to open and activated to close. If a door is already open, then calling de-activate further times will have no affect.
Doors can also be "hacked" or "blasted" open.
A door can be "hacked" open by a character, with enough strength, attacking the door. In the editor, the percentage strength vs. bash is a percentage of 255 strength. IE: if a door has 50% strength to bash, a character requires 128 strength to be able to "hack" the door open.
A door can be "blasted" open by a character casting a sufficient strength fireball at the designated door.
Door frames
Currently all doors require a door frame, an error or warning will be displayed if there is not one. Door frames will block zo/open door spells.
How to add a Door
- Right click
- Edit
- Add
- Door
- select the style of door
- From here you may choose its State and Strength.
How to add a Door Frame
- Right click
- Edit
- Add
- Floor Object
- FLOORITEM_DOORFRAME in the style you are after
- with button means key/keyhole may not be necessary. (Keyholes may be found in the Wall Objects section, keys are Misc items placed usually in the hard to reach/find parts of the dungeon)
Order of placement
- doorframe
- button
- door
Doorframe with button
The DM2 door frames with the button graphic included. You will still need to add a button floor item, otherwise the door wont open.
Unlocking doors with keys and lock picks
See Mechanics for more information, but in short: a keyhole on the wall will be triggered by the key to open the door, a second keyhole on the same wall this one is triggered by the lock picks to open the door.
Possible problems
2 doors should not be placed side by side in a dungeon, there must be a wall separating them, if you do so the doors will appear to have a gap between them. To fix this a custom/special image will be needed.
Some problems have been seen when placing fake walls too close to a door, that is, a fake wall just before or after the door. Since you do not have to state which way to align the door eg north/south and east/west the editor may align the door to the fake wall. To fix this place the door in before placing the fake walls.